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https://github.com/ZuneDev/Xune.git
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56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.IVisualContainer
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Input;
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namespace Microsoft.Iris.Render
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{
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public interface IVisualContainer : IVisual, IRawInputSite, IAnimatable, ISharedRenderObject
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{
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bool IsRoot { get; }
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Vector3 Position { get; set; }
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Vector2 Size { get; set; }
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bool Visible { get; set; }
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Vector3 Scale { get; set; }
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AxisAngle Rotation { get; set; }
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float Alpha { get; set; }
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Vector3 CenterPoint { get; set; }
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uint Layer { get; set; }
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int ChildCount { get; }
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ICamera Camera { get; set; }
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void SetPosition(Vector3 value, bool force);
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void SetSize(Vector2 value, bool force);
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void SetScale(Vector3 value, bool force);
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void SetRotation(AxisAngle value, bool force);
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void SetAlpha(float value, bool force);
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void AddGradient(IGradient gradient);
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void RemoveAllGradients();
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void AddChild(IVisual vChild, IVisual vSibling, VisualOrder nOrder);
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void RemoveChild(IVisual vChild);
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void RemoveAllChildren();
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}
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}
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