2021-07-11 22:59:29 -05:00
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.BinaryOperation
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using System;
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namespace Microsoft.Iris.Render
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{
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2021-07-11 23:04:40 -05:00
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public class BinaryOperation : AnimationInput
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2021-07-11 22:59:29 -05:00
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{
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2021-07-11 23:04:40 -05:00
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private AnimationInput m_leftInput;
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private AnimationInput m_rightInput;
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private BinaryOpCode m_opCode;
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public BinaryOperation(
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BinaryOpCode opCode,
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AnimationInput leftInput,
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AnimationInput rightInput)
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{
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Debug2.Validate(leftInput != null, typeof(ArgumentNullException), nameof(leftInput));
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Debug2.Validate(rightInput != null, typeof(ArgumentNullException), nameof(rightInput));
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this.m_leftInput = leftInput;
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this.m_rightInput = rightInput;
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this.m_opCode = opCode;
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this.CommonCreate(leftInput.InputType, AnimationTypeMask.Default);
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}
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public BinaryOpCode Operation => this.m_opCode;
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public AnimationInput LeftOperand => this.m_leftInput;
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public AnimationInput RightOperand => this.m_rightInput;
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2021-07-11 22:59:29 -05:00
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}
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}
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