Files
MicrosoftIris/UIX/Microsoft/Iris/UI/EffectValue.cs
T

58 lines
1.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.UI.EffectValue
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.Drawing;
using Microsoft.Iris.Render;
namespace Microsoft.Iris.UI
{
public struct EffectValue
{
private object _value;
private EffectValueType _type;
public EffectValue(object value, EffectValueType type)
{
_value = value;
_type = type;
}
public void SetValueOnEffect(IEffect effect, string property) => SetValueOnEffect(effect, property, _value, _type);
public static void SetValueOnEffect(
IEffect effect,
string property,
object value,
EffectValueType type)
{
switch (type)
{
case EffectValueType.Int:
effect.SetProperty(property, (int)value);
break;
case EffectValueType.Float:
effect.SetProperty(property, (float)value);
break;
case EffectValueType.UIImage:
IImage renderImage = ((UIImage)value)?.RenderImage;
effect.SetProperty(property, renderImage);
break;
case EffectValueType.IUIVideoStream:
if (!(value is Microsoft.Iris.VideoStream videoStream))
break;
effect.SetProperty(property, videoStream.RenderStream);
break;
case EffectValueType.Color:
effect.SetProperty(property, ((Color)value).RenderConvert());
break;
case EffectValueType.Vector3:
effect.SetProperty(property, (Vector3)value);
break;
}
}
}
}