mirror of
https://github.com/ZuneDev/MicrosoftIris.git
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203 lines
6.4 KiB
C#
203 lines
6.4 KiB
C#
#if OPENZUNE
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using OwlCore.Remoting;
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using OwlCore.Remoting.Transfer;
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using OwlCore.Remoting.Transfer.MessageConverters;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Microsoft.Iris.Debug
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{
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internal class TcpRemoteMessageHandler : IRemoteMessageHandler, IDisposable
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{
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// https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-client-socket-example
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// ManualResetEvent instances signal completion.
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private ManualResetEvent connectDone = new(false);
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private ManualResetEvent sendDone = new(false);
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private ManualResetEvent receiveDone = new(false);
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private Socket _socket;
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public RemotingMode Mode { get; set; }
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public MemberSignatureScope MemberSignatureScope { get; set; }
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public IRemoteMessageConverter MessageConverter { get; }
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public bool IsInitialized { get; private set; }
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public string IP { get; private set; }
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public int Port { get; private set; }
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public event EventHandler<IRemoteMessage> MessageReceived;
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public TcpRemoteMessageHandler(RemotingMode mode, string ip = "127.0.0.1", int port = 13000)
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{
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// The inbox newtonsoft converter. Tested with various types, structs, primitives, classes and more.
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// Provided by the lib for convenience, the underlying OwlCore.Remoting system doesn't use this property.
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MessageConverter = new NewtonsoftRemoteMessageConverter();
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Mode = mode;
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IP = ip;
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Port = port;
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}
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public async Task InitAsync(CancellationToken cancellationToken = default)
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{
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// Establish the remote endpoint for the socket.
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var ip = IPAddress.Parse(IP);
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// Create a TCP/IP socket.
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_socket = new(ip.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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if (Mode == RemotingMode.Client)
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{
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// Connect to the remote endpoint.
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_socket.BeginConnect(ip, Port, ConnectCallback, _socket);
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}
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Receive(_socket);
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IsInitialized = true;
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}
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public async Task SendMessageAsync(IRemoteMessage memberMessage, CancellationToken? cancellationToken = null)
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{
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// Serialize and send the message.
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byte[] data = await MessageConverter.SerializeAsync(memberMessage, cancellationToken);
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cancellationToken?.ThrowIfCancellationRequested();
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// Begin sending the data to the remote device.
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_socket.BeginSend(data, 0, data.Length, 0, SendCallback, _socket);
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}
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private void ConnectCallback(IAsyncResult result)
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{
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// Retrieve the socket from the state object.
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Socket client = (Socket)result.AsyncState;
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// Complete the connection.
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client.EndConnect(result);
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Console.WriteLine($"Socket connected to {client.RemoteEndPoint}");
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// Signal that the connection has been made.
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connectDone.Set();
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}
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private void Receive(Socket client)
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{
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try
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{
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// Create the state object.
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StateObject state = new()
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{
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WorkSocket = client
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};
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// Begin receiving the data from the remote device.
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client.BeginReceive(state.Buffer, 0, StateObject.BufferSize, 0, ReceiveCallback, state);
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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}
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private async void ReceiveCallback(IAsyncResult ar)
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{
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try
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{
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// Retrieve the state object and the client socket
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// from the asynchronous state object.
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StateObject state = (StateObject)ar.AsyncState;
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Socket client = state.WorkSocket;
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// Read data from the remote device.
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int bytesRead = client.EndReceive(ar);
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if (bytesRead > 0)
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{
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// There might be more data, so store the data received so far.
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state.Data.AddRange(state.Buffer);
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// Get the rest of the data.
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client.BeginReceive(state.Buffer, 0, StateObject.BufferSize, 0, ReceiveCallback, state);
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}
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else
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{
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// Signal that all bytes have been received.
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receiveDone.Set();
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// Deserialize message.
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var msg = await MessageConverter.DeserializeAsync(state.Data.ToArray());
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MessageReceived?.Invoke(this, msg);
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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}
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private void SendCallback(IAsyncResult ar)
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{
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try
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{
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// Retrieve the socket from the state object.
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Socket client = (Socket)ar.AsyncState;
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// Complete sending the data to the remote device.
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int bytesSent = client.EndSend(ar);
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Console.WriteLine($"Sent {bytesSent} bytes to server.");
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// Signal that all bytes have been sent.
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sendDone.Set();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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}
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public void Dispose()
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{
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_socket?.Shutdown(SocketShutdown.Both);
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_socket?.Close();
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}
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/// <summary>
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/// State object for receiving data from remote device.
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/// </summary>
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private class StateObject
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{
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/// <summary>
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/// Client socket.
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/// </summary>
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public Socket WorkSocket = null;
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/// <summary>
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/// Size of receive buffer.
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/// </summary>
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public const int BufferSize = 256;
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/// <summary>
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/// Receive buffer.
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/// </summary>
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public byte[] Buffer = new byte[BufferSize];
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/// <summary>
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/// Total recieved data.
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/// </summary>
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public List<byte> Data = new(BufferSize);
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}
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}
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}
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#endif
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