mirror of
https://github.com/ZuneDev/MicrosoftIris.git
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38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.AnimationKeyframe
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using System;
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namespace Microsoft.Iris.Render
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{
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public sealed class AnimationKeyframe
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{
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private float m_time;
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private AnimationInput m_value;
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private AnimationInterpolation m_interpolation;
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public AnimationKeyframe(
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float time,
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AnimationInput value,
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AnimationInterpolation interpolation)
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{
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Debug2.Validate(time >= 0.0, typeof(ArgumentException), "'time' must not be negative");
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Debug2.Validate(value != null, typeof(ArgumentNullException), nameof(value));
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Debug2.Validate(interpolation != null, typeof(ArgumentNullException), nameof(interpolation));
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this.m_time = time;
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this.m_value = value;
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this.m_interpolation = interpolation;
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}
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public float Time => this.m_time;
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public AnimationInput Value => this.m_value;
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public AnimationInterpolation Interpolation => this.m_interpolation;
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}
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}
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