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MicrosoftIris/UIX.RenderApi.OpenGL/UIX.RenderApi.OpenGL.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<AssemblyName>UIX.RenderApi.OpenGL</AssemblyName>
<RootNamespace>Microsoft.Iris.Render.OpenGL</RootNamespace>
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Nullable>enable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Silk.NET.Input.Sdl" Version="2.23.0" />
<PackageReference Include="Silk.NET.Windowing.Sdl" Version="2.23.0" />
<ProjectReference Include="..\UIX.RenderApi\UIX.RenderApi.csproj" />
<!-- Silk.NET provides the windowing/GL/input abstractions and OpenGL bindings.
The meta-packages register the GLFW/SDL backends automatically. -->
<PackageReference Include="Silk.NET.Windowing" Version="2.23.0" />
<PackageReference Include="Silk.NET.Input" Version="2.23.0" />
<PackageReference Include="Silk.NET.OpenGL" Version="2.23.0" />
<PackageReference Include="Silk.NET.Maths" Version="2.23.0" />
</ItemGroup>
<ItemGroup Condition=" $(TargetFramework.StartsWith('net4')) ">
<PackageReference Include="PolySharp" Version="1.16.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>