mirror of
https://github.com/ZuneDev/MicrosoftIris.git
synced 2026-07-27 13:13:29 -07:00
337 lines
12 KiB
C#
337 lines
12 KiB
C#
// Decompiled with JetBrains decompiler
|
|
// Type: Microsoft.Iris.Session.UIDispatcher
|
|
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
|
|
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
|
|
// Assembly location: C:\Program Files\Zune\UIX.dll
|
|
|
|
using Microsoft.Iris.Queues;
|
|
using Microsoft.Iris.Render;
|
|
using System;
|
|
using System.Threading;
|
|
|
|
namespace Microsoft.Iris.Session
|
|
{
|
|
public class UIDispatcher : Dispatcher, IDisposable, IRenderHost
|
|
{
|
|
private static Thread s_mainUIThread;
|
|
private static bool s_exiting;
|
|
private UISession _parentSession;
|
|
private Thread _thread;
|
|
private PriorityQueue _masterQueue;
|
|
private TimeoutManager _timeoutManager;
|
|
private Queue _rpcYieldQueue;
|
|
private Queue _cleanupQueue;
|
|
private UIDispatcher.MessageLoop _messageLoop;
|
|
private bool _respectNativeQuitRequests;
|
|
private PriorityQueue.HookProc _doBatchFlush;
|
|
private bool _shutdown;
|
|
|
|
internal UIDispatcher(bool isMainUIThread)
|
|
: this(null, null, 0U, isMainUIThread)
|
|
{
|
|
}
|
|
|
|
internal UIDispatcher(
|
|
UISession parentSession,
|
|
TimeoutHandler handlerTimeout,
|
|
uint nTimeoutSec,
|
|
bool isMainUIThread)
|
|
{
|
|
_thread = Thread.CurrentThread;
|
|
_parentSession = parentSession;
|
|
_timeoutManager = new TimeoutManager();
|
|
Queue[] queues = new Queue[17];
|
|
if (parentSession != null)
|
|
queues[6] = parentSession.InputManager.Queue;
|
|
_masterQueue = new PriorityQueue(queues);
|
|
_masterQueue.LoopHook = new PriorityQueue.HookProc(CheckInterthreadItems);
|
|
SetQueueDrainHook(DispatchPriority.Normal, new PriorityQueue.HookProc(CheckLoopCondition));
|
|
SetQueueDrainHook(DispatchPriority.RPC, new PriorityQueue.HookProc(ProcessNativeEvents));
|
|
SetQueueDrainHook(DispatchPriority.Idle, new PriorityQueue.HookProc(ProcessTimeouts));
|
|
SetQueueDrainHook(DispatchPriority.Sleep, new PriorityQueue.HookProc(WaitForWork));
|
|
_rpcYieldQueue = _masterQueue.BuildSubsetQueue(new int[2]
|
|
{
|
|
5,
|
|
16
|
|
}, true);
|
|
_cleanupQueue = _masterQueue.BuildSubsetQueue(new int[1], true);
|
|
_doBatchFlush = new PriorityQueue.HookProc(DoBatchFlush);
|
|
if (!isMainUIThread)
|
|
return;
|
|
s_mainUIThread = Thread.CurrentThread;
|
|
}
|
|
|
|
public void ShutDown(bool flushRefs)
|
|
{
|
|
DoHousekeeping();
|
|
if (flushRefs)
|
|
{
|
|
GC.Collect();
|
|
GC.WaitForPendingFinalizers();
|
|
DoHousekeeping();
|
|
}
|
|
if (_shutdown)
|
|
return;
|
|
_shutdown = true;
|
|
FinalStopDispatch();
|
|
}
|
|
|
|
public new void Dispose()
|
|
{
|
|
ShutDown(false);
|
|
if (s_mainUIThread == Thread.CurrentThread)
|
|
{
|
|
s_mainUIThread = null;
|
|
s_exiting = true;
|
|
}
|
|
if (_masterQueue != null)
|
|
{
|
|
_masterQueue.Dispose();
|
|
_rpcYieldQueue.Dispose();
|
|
_cleanupQueue.Dispose();
|
|
_timeoutManager.Dispose();
|
|
}
|
|
base.Dispose();
|
|
}
|
|
|
|
public static UIDispatcher CurrentDispatcher => Dispatcher.CurrentDispatcher as UIDispatcher;
|
|
|
|
public static bool IsUIThread => Thread.CurrentThread == s_mainUIThread;
|
|
|
|
public static Thread MainUIThread => s_mainUIThread;
|
|
|
|
public static bool Exiting => s_exiting;
|
|
|
|
public UISession UISession => _parentSession;
|
|
|
|
public TimeoutManager TimeoutManager => _timeoutManager;
|
|
|
|
public bool RespectNativeQuitRequests
|
|
{
|
|
get => _respectNativeQuitRequests;
|
|
set => _respectNativeQuitRequests = value;
|
|
}
|
|
|
|
void IRenderHost.DeferredInvoke(
|
|
Microsoft.Iris.Render.DeferredInvokePriority priority,
|
|
IDeferredInvokeItem item,
|
|
TimeSpan delay)
|
|
{
|
|
if (delay == TimeSpan.Zero)
|
|
{
|
|
DispatchPriority priority1 = DispatchPriority.Idle;
|
|
switch (priority)
|
|
{
|
|
case Render.DeferredInvokePriority.High:
|
|
priority1 = DispatchPriority.High;
|
|
break;
|
|
case Render.DeferredInvokePriority.Normal:
|
|
priority1 = DispatchPriority.Normal;
|
|
break;
|
|
case Render.DeferredInvokePriority.VisualUpdate:
|
|
priority1 = DispatchPriority.Render;
|
|
break;
|
|
case Render.DeferredInvokePriority.Low:
|
|
priority1 = DispatchPriority.Idle;
|
|
break;
|
|
case Render.DeferredInvokePriority.Idle:
|
|
priority1 = DispatchPriority.Idle;
|
|
break;
|
|
}
|
|
Post(priority1, DeferredCall.Create(item));
|
|
}
|
|
else
|
|
Post(delay, DeferredCall.Create(item));
|
|
}
|
|
|
|
public static void Post(DateTime when, QueueItem item)
|
|
{
|
|
Thread mainUiThread = MainUIThread;
|
|
if (mainUiThread == null)
|
|
return;
|
|
Post(mainUiThread, when, item);
|
|
}
|
|
|
|
public static void Post(TimeSpan delay, QueueItem item)
|
|
{
|
|
Thread mainUiThread = MainUIThread;
|
|
if (mainUiThread == null)
|
|
return;
|
|
Post(mainUiThread, delay, item);
|
|
}
|
|
|
|
public static void Post(DispatchPriority priority, QueueItem item)
|
|
{
|
|
Thread mainUiThread = MainUIThread;
|
|
if (mainUiThread == null)
|
|
return;
|
|
Post(mainUiThread, priority, item);
|
|
}
|
|
|
|
public static void Post(Thread thread, DateTime when, QueueItem item) => TimeoutManager.SetTimeoutAbsolute(thread, item, when);
|
|
|
|
public static void Post(Thread thread, TimeSpan delay, QueueItem item) => TimeoutManager.SetTimeoutRelative(thread, item, delay);
|
|
|
|
public static void Post(Thread thread, DispatchPriority priority, QueueItem item) => PostItem_AnyThread(thread, item, (int)priority);
|
|
|
|
public void Run(LoopCondition condition) => MainLoop(_masterQueue, condition);
|
|
|
|
public void StopCurrentMessageLoop() => _messageLoop.QuitPending = true;
|
|
|
|
public static void StopCurrentMessageLoop(Thread thread)
|
|
{
|
|
if (thread != null && thread != Thread.CurrentThread)
|
|
DeferredCall.Post(thread, DispatchPriority.Normal, new SimpleCallback(StopMessageLoopHandler));
|
|
else
|
|
CurrentDispatcher?.StopCurrentMessageLoop();
|
|
}
|
|
|
|
public void RPCYield(LoopCondition condition) => MainLoop(_rpcYieldQueue, condition);
|
|
|
|
public void DoHousekeeping() => MainLoop(_cleanupQueue, null);
|
|
|
|
private void SetQueueLock(DispatchPriority priority, bool value) => _masterQueue.SetLock((int)priority, value);
|
|
|
|
internal void TemporarilyBlockRPCs()
|
|
{
|
|
SetQueueLock(DispatchPriority.RPC, true);
|
|
RequestBatchFlush();
|
|
}
|
|
|
|
public void BlockInputQueue(bool value) => SetQueueLock(DispatchPriority.Input, value);
|
|
|
|
public bool IsQueueLocked(DispatchPriority priority) => _masterQueue.IsLocked((int)priority);
|
|
|
|
private void SetQueueDrainHook(DispatchPriority priority, PriorityQueue.HookProc hook) => _masterQueue.SetDrainHook((int)priority, hook);
|
|
|
|
private PriorityQueue.HookProc GetQueueDrainHook(DispatchPriority priority) => _masterQueue.GetDrainHook((int)priority);
|
|
|
|
private void MainLoop(Queue queue, LoopCondition condition)
|
|
{
|
|
using (new UIDispatcher.MessageLoop(this, condition))
|
|
MainLoop(queue);
|
|
}
|
|
|
|
private static void StopMessageLoopHandler() => CurrentDispatcher?.StopCurrentMessageLoop();
|
|
|
|
internal void RequestBatchFlush()
|
|
{
|
|
if (GetQueueDrainHook(DispatchPriority.RenderSync) != null)
|
|
return;
|
|
SetQueueDrainHook(DispatchPriority.RenderSync, _doBatchFlush);
|
|
}
|
|
|
|
private void DoBatchFlush(out bool didWork, out bool abort)
|
|
{
|
|
SetQueueDrainHook(DispatchPriority.RenderSync, null);
|
|
UISession.FlushBatch();
|
|
didWork = true;
|
|
abort = false;
|
|
if (!IsQueueLocked(DispatchPriority.RPC))
|
|
return;
|
|
SetQueueLock(DispatchPriority.RPC, false);
|
|
didWork = true;
|
|
}
|
|
|
|
protected override void PostItem_SameThread(QueueItem item, int priority)
|
|
{
|
|
if (!(_masterQueue[priority] is SimpleQueue master))
|
|
return;
|
|
master.PostItem(item);
|
|
}
|
|
|
|
protected override void PostItems_SameThread(QueueItem.FIFO items, int priority)
|
|
{
|
|
if (!(_masterQueue[priority] is SimpleQueue master))
|
|
return;
|
|
master.PostItems(items);
|
|
}
|
|
|
|
protected override void WakeDispatchThread() => UISession.InterThreadWake();
|
|
|
|
private void CheckInterthreadItems(out bool didWork, out bool abort)
|
|
{
|
|
didWork = DrainFeeder();
|
|
abort = false;
|
|
}
|
|
|
|
private void CheckLoopCondition(out bool didWork, out bool abort)
|
|
{
|
|
didWork = false;
|
|
abort = _messageLoop.QuitPending;
|
|
}
|
|
|
|
private void ProcessNativeEvents(out bool didWork, out bool abort)
|
|
{
|
|
didWork = UISession.ProcessNativeEvents();
|
|
abort = false;
|
|
if (didWork)
|
|
return;
|
|
SetQueueLock(DispatchPriority.RPC, true);
|
|
}
|
|
|
|
private void ProcessTimeouts(out bool didWork, out bool abort)
|
|
{
|
|
didWork = _timeoutManager.ProcessPendingTimeouts();
|
|
abort = false;
|
|
}
|
|
|
|
private void WaitForWork(out bool didWork, out bool abort)
|
|
{
|
|
didWork = true;
|
|
abort = false;
|
|
if (_messageLoop.QuitPending)
|
|
{
|
|
didWork = false;
|
|
abort = true;
|
|
}
|
|
else
|
|
{
|
|
uint nextTimeoutMillis = _timeoutManager.NextTimeoutMillis;
|
|
if (nextTimeoutMillis == 0U)
|
|
_timeoutManager.ProcessPendingTimeouts();
|
|
else
|
|
UISession.WaitForWork(nextTimeoutMillis);
|
|
}
|
|
SetQueueLock(DispatchPriority.RPC, false);
|
|
}
|
|
|
|
internal static void VerifyOnApplicationThread()
|
|
{
|
|
if (!IsUIThread)
|
|
throw new InvalidOperationException("Operation must be performed on the application thread");
|
|
}
|
|
|
|
private class MessageLoop : IDisposable
|
|
{
|
|
private UIDispatcher _dispatcher;
|
|
private LoopCondition _condition;
|
|
private UIDispatcher.MessageLoop _parent;
|
|
private bool _quitPending;
|
|
|
|
public MessageLoop(UIDispatcher dispatcher, LoopCondition condition)
|
|
{
|
|
_dispatcher = dispatcher;
|
|
_condition = condition;
|
|
_parent = _dispatcher._messageLoop;
|
|
_dispatcher._messageLoop = this;
|
|
}
|
|
|
|
public void Dispose() => _dispatcher._messageLoop = _parent;
|
|
|
|
public UIDispatcher.MessageLoop Parent => _parent;
|
|
|
|
public bool QuitPending
|
|
{
|
|
get
|
|
{
|
|
if (!_quitPending && _condition != null)
|
|
_quitPending = !_condition();
|
|
return _quitPending;
|
|
}
|
|
set => _quitPending = value;
|
|
}
|
|
}
|
|
}
|
|
}
|