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MicrosoftIris/UIX.RenderApi/Microsoft/Iris/Render/Protocol/EngineApi.cs
T

489 lines
21 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Protocol.EngineApi
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Security;
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Internal;
namespace Microsoft.Iris.Render.Protocol
{
[SuppressUnmanagedCodeSecurity]
internal static class EngineApi
{
private const string s_stEhRenderDll = "UIXRender.dll";
// SpInit/SpUninit/SpBufferOpen/SpWrapBufferProc/SpRenderThreadInit/
// SpRenderThreadUninit below call directly into UIXrender's managed
// Microsoft.Iris.Render.Engine.EngineService instead of P/Invoking into
// UIXRender.dll -- no native marshaling when both assemblies are loaded in the
// same process. Everything else in this file is untouched DllImport, since
// UIXrender doesn't implement those exports yet. See
// logs/UIXrender/EngineCore.md for the reasoning (first modification of
// previously-decompiled code in this project) and why these 6 are exactly the
// set RenderPort.cs/LocalChannel.cs actually use.
public static void IFC(HRESULT hr)
{
if (hr.Int >= 0)
return;
var code = (RenderException.ErrorCode)hr.Int;
switch (hr.Int)
{
case -2147221503:
case -2147221502:
throw new OutOfMemoryException();
case -2147221494:
throw new RenderException(code, "Generic failure.");
case -2147221493:
throw new RenderException(code, "The object is in a \"busy\" state and is not available to process the request.");
case -2147221492:
throw new RenderException(code, "The object is not in a usable state to process the request.");
case -2147221484:
throw new RenderException(code, "The Context has not been initialized.");
case -2147221474:
throw new RenderException(code, "The object was used in the incorrect context.");
case -2147221473:
throw new RenderException(code, "The Context has been marked to only allow read-only operations. For example, this may be in the middle of a read-only callback.");
case -2147221472:
throw new RenderException(code, "The threading model has already be determined by a previous call to SpInit() and can no longer be changed.");
case -2147221471:
throw new RenderException(code, "Unable to use the IGMM_STANDARD messaging model because it is either unsupported or cannot be installed.");
case -2147221464:
throw new RenderException(code, "Can not mix an invalid coordinate mapping, for example having a non-relative child of a relative parent.");
case -2147221454:
throw new RenderException(code, "Could not find a MSGID for one of the requested messages. This will be represented by a '0' in the MSGID field for that message.");
case -2147221444:
throw new RenderException(code, "The operation is not legal because the specified Gadget does not have a GS_BUFFERED style.");
case -2147221434:
throw new RenderException(code, "The specific Gadget has started the destruction and can not be be modified in this manner.");
case -2147221433:
throw new RenderException(code, "The specific object is locked and may not be modified.");
case -2147221432:
throw new InvalidOperationException("The operation is not supported.");
case -2147221424:
throw new RenderException(code, "The specified optional component has not yet been initialized with InitGadgetComponent().");
case -2147221414:
throw new RenderException(code, "The specified object was not found.");
case -2147221413:
throw new RenderException(code, "The ObjectID is already in use.");
case -2147221412:
throw new FileNotFoundException("The specified file could not be found");
case -2147221411:
throw new ArgumentOutOfRangeException("", "The argument is out of range");
case -2147221404:
throw new RenderException(code, "The specified parmeters are mismatched for the current object state.");
case -2147221394:
throw new RenderException(code, "GDI+ was unable to be loaded. It may not be installed on the system or may not be properly initialized.");
case -2147221393:
throw new RenderException(code, "Direct3D was unable to be loaded. It may not be installed on the system or may not be properly initialized.");
case -2147221384:
throw new RenderException(code, "The specified class was already registered.");
case -2147221383:
throw new RenderException(code, "The specified message was not found during class registration.");
case -2147221382:
throw new RenderException(code, "The specified message was not implemented during class registration.");
case -2147221381:
throw new RenderException(code, "The implementation of the specific class has not yet been registered.");
case -2147221380:
throw new RenderException(code, "Sending the message failed.");
case -2147221379:
throw new RenderException(code, "The message data is too large.");
case -2147221374:
throw new RenderException(code, "The specified object does not have any content.");
case -2147221373:
throw new RenderException(code, "The specified object is not properly setup to store the data.");
case -2147221364:
throw new RenderException(code, "Generic failure from Win32 that did not SetLastError().");
case -2147221363:
throw new RenderException(code, "Generic failure from GDI+.");
case -2147221362:
throw new RenderException(code, "Generic failure from driver or rendering.");
case -2147221354:
throw new RenderException(code, "Unable to connect to remote renderer.");
default:
Marshal.ThrowExceptionForHR(hr.Int);
break;
}
}
#if !NETFRAMEWORK
public static HRESULT SpInit(ref InitArgs args) => new HRESULT(0);
public static HRESULT SpUninit() => new HRESULT(0);
public static unsafe HRESULT SpBufferOpen(
BufferInfo* phdrData,
void* pvData)
{
var src = new Iface.ContextID(ContextID.ToUInt32(phdrData->idContextSrc));
var dest = new Iface.ContextID(ContextID.ToUInt32(phdrData->idContextDest));
var bufferHandle = new Iface.RENDERHANDLE(RENDERHANDLE.ToUInt32(phdrData->idBuffer));
var flags = (Iface.BufferFlags)phdrData->nFlags;
var span = new ReadOnlySpan<byte>(pvData, (int)phdrData->cbSizeBuffer);
Iface.HRESULT result = EngineService.SendBuffer(src, dest, bufferHandle, flags, span);
return new HRESULT(result.hr);
}
public static unsafe HRESULT SpWrapBufferProc(
MessageBufferEventHandler pfnProcessBufferProc,
IntPtr* ppNativeProc)
{
if (ppNativeProc == null)
return new HRESULT(unchecked((int)0x80070057));
if (pfnProcessBufferProc == null)
{
*ppNativeProc = IntPtr.Zero;
return new HRESULT(0);
}
// Managed-direct: store the delegate itself instead of marshaling to a
// native function pointer -- SpRenderThreadInit resolves this straight back
// to the delegate object and invokes it directly, no calli anywhere on this
// path. See logs/UIXrender/EngineCore.md.
GCHandle handle = GCHandle.Alloc(pfnProcessBufferProc, GCHandleType.Normal);
*ppNativeProc = GCHandle.ToIntPtr(handle);
return new HRESULT(0);
}
#else
// net461 (EnableNetFXTarget): UIXrender's managed API isn't referenceable from
// .NET Framework, so this TFM keeps calling the real native UIXRender.dll.
[DllImport(s_stEhRenderDll)]
public static extern HRESULT SpInit(ref InitArgs args);
[DllImport(s_stEhRenderDll)]
public static extern HRESULT SpUninit();
[DllImport(s_stEhRenderDll)]
public static extern unsafe HRESULT SpBufferOpen(
BufferInfo* phdrData,
void* pvData);
[DllImport(s_stEhRenderDll)]
public static extern unsafe HRESULT SpWrapBufferProc(
MessageBufferEventHandler pfnProcessBufferProc,
IntPtr* ppNativeProc);
#endif
#if !NETFRAMEWORK
// No Win32 message queue exists behind this reimplementation (see EngineService),
// and LocalChannel -- the path Zune uses -- never peeks. Reports "no message".
public static HRESULT SpPeekMessage(
out Win32Api.MSG msg,
HWND hwnd,
uint nMsgFilterMin,
uint nMsgFilterMax,
uint wRemoveMsg,
out WorkResult nResult)
{
msg = default;
nResult = (WorkResult)EngineService.PeekMessage(nMsgFilterMin, nMsgFilterMax, wRemoveMsg);
return new HRESULT(0);
}
public static HRESULT SpWaitMessage(uint nTimeOutMs, IntPtr _unused)
{
EngineService.WaitMessage(nTimeOutMs);
return new HRESULT(0);
}
public static HRESULT SpInvoke(
ContextID idContext,
IntPtr pfnInvoke,
IntPtr pvArgs,
bool synchronous)
{
Iface.HRESULT result = EngineService.Invoke(
new Iface.ContextID(ContextID.ToUInt32(idContext)), pfnInvoke, pvArgs, synchronous);
return new HRESULT(result.hr);
}
#else
[DllImport(s_stEhRenderDll, CharSet = CharSet.Auto)]
public static extern HRESULT SpPeekMessage(
out Win32Api.MSG msg,
HWND hwnd,
uint nMsgFilterMin,
uint nMsgFilterMax,
uint wRemoveMsg,
out WorkResult nResult);
[DllImport(s_stEhRenderDll)]
public static extern HRESULT SpWaitMessage(uint nTimeOutMs, IntPtr _unused);
[DllImport(s_stEhRenderDll)]
public static extern HRESULT SpInvoke(
ContextID idContext,
IntPtr pfnInvoke,
IntPtr pvArgs,
bool synchronous);
#endif
#if !NETFRAMEWORK
public static HRESULT SpRenderThreadInit(
ref InitArgs argsRender,
out IntPtr pThread)
{
var contextId = new Iface.ContextID(ContextID.ToUInt32(argsRender.idContext));
MessageBufferEventHandler managedCallback = argsRender.pfnProcessBuffer != IntPtr.Zero
? GCHandle.FromIntPtr(argsRender.pfnProcessBuffer).Target as MessageBufferEventHandler
: null;
BufferReceivedHandler handler = managedCallback != null
? AdaptCallback(managedCallback, argsRender.idContext)
: delegate { };
IRenderThreadHandle threadHandle = EngineService.StartRenderThread(contextId, handler);
pThread = GCHandle.ToIntPtr(GCHandle.Alloc(threadHandle, GCHandleType.Normal));
return new HRESULT(0);
}
// Adapts a stored MessageBufferEventHandler (already-decompiled, still
// pointer-shaped -- see logs/UIXrender/EngineCore.md) into the idiomatic
// BufferReceivedHandler shape EngineService deals in. Factored out of
// SpRenderThreadInit so that method reads as resolve -> adapt -> start -> wrap,
// and named to make clear it's the same kind of adaptation
// UIXrender/Interop/EngineApi.cs's own SpRenderThreadInit does for native
// callers (there: raw function pointer -> BufferReceivedHandler; here: managed
// delegate -> BufferReceivedHandler -- same shape, different invocation
// mechanism at the end).
private static unsafe BufferReceivedHandler AdaptCallback(MessageBufferEventHandler callback, ContextID destContext) =>
(source, bufferHandle, flags, data) =>
{
fixed (byte* pData = data)
{
var info = new BufferInfo
{
idContextSrc = ContextID.FromUInt32(source.value),
idContextDest = destContext,
idBuffer = RENDERHANDLE.FromUInt32(bufferHandle.value),
nFlags = (BufferFlags)flags,
cbSizeBuffer = (uint)data.Length,
};
callback(IntPtr.Zero, source.value, &info, pData);
}
};
public static HRESULT SpRenderThreadUninit(IntPtr pThread)
{
if (pThread == IntPtr.Zero)
return new HRESULT(unchecked((int)0x80070057));
GCHandle handle = GCHandle.FromIntPtr(pThread);
(handle.Target as IDisposable)?.Dispose();
handle.Free();
return new HRESULT(0);
}
#else
[DllImport(s_stEhRenderDll)]
public static extern HRESULT SpRenderThreadInit(
ref InitArgs argsRender,
out IntPtr pThread);
[DllImport(s_stEhRenderDll)]
public static extern HRESULT SpRenderThreadUninit(IntPtr pThread);
#endif
#if !NETFRAMEWORK
public static HRESULT SpRemoteCreateServerStreams(
string stSession,
TransportProtocol nProtocol,
out IntPtr pSendStream,
out IntPtr pReceiveStream)
{
Iface.HRESULT result = EngineService.RemoteCreateServerStreams(
stSession, (Iface.Protocol.TransportProtocol)(int)nProtocol, out pSendStream, out pReceiveStream);
return new HRESULT(result.hr);
}
public static HRESULT SpRemoteWaitServerStreamsConnected(
TransportProtocol nProtocol,
IntPtr pSendStream,
IntPtr pReceiveStream)
{
Iface.HRESULT result = EngineService.RemoteWaitServerStreamsConnected(
(Iface.Protocol.TransportProtocol)(int)nProtocol, pSendStream);
return new HRESULT(result.hr);
}
public static HRESULT SpRemoteServerInit(
IntPtr pSendStream,
IntPtr pReceiveStream,
InitArgs argsSend,
out IntPtr pSession)
{
var context = new Iface.ContextID(ContextID.ToUInt32(argsSend.idContext));
// Same delegate-behind-a-GCHandle representation SpRenderThreadInit resolves;
// RemoteChannel connects without a receive callback (pfnProcessBuffer == 0),
// so this is normally null.
MessageBufferEventHandler managedCallback = argsSend.pfnProcessBuffer != IntPtr.Zero
? GCHandle.FromIntPtr(argsSend.pfnProcessBuffer).Target as MessageBufferEventHandler
: null;
BufferReceivedHandler handler = managedCallback != null
? AdaptCallback(managedCallback, argsSend.idContext)
: null;
Iface.HRESULT result = EngineService.RemoteServerInit(pSendStream, context, handler, out pSession);
return new HRESULT(result.hr);
}
public static HRESULT SpRemoteServerUninit(
IntPtr pSession,
bool fForceShutdown,
out ShutdownReason nShutdownReason)
{
Iface.HRESULT result = EngineService.RemoteServerUninit(
pSession, fForceShutdown, out Iface.Protocol.ShutdownReason reason);
nShutdownReason = (ShutdownReason)(int)reason;
return new HRESULT(result.hr);
}
public static HRESULT SpDx9CompileEffect(
string stEffect,
string stDefines,
out IntPtr pErrorString,
out IntPtr pErrorBuffer,
out IntPtr pEffectBlob,
out uint EffectBlobSize,
out IntPtr pEffectBlobBuffer)
{
pErrorString = IntPtr.Zero;
pErrorBuffer = IntPtr.Zero;
pEffectBlob = IntPtr.Zero;
EffectBlobSize = 0U;
pEffectBlobBuffer = IntPtr.Zero;
return new HRESULT(EngineService.Dx9CompileEffect().hr);
}
// SpObjectRelease's only callers (RemoteChannel) release the stream handles from
// SpRemoteCreateServerStreams, which in the managed-direct path are UIXrender
// handles, not COM pointers -- so this drops the handle's reference rather than
// calling through a vtable.
public static void SpObjectRelease(IntPtr pUnknown) => EngineService.ReleaseRemoteStream(pUnknown);
#else
[DllImport(s_stEhRenderDll, CharSet = CharSet.Unicode)]
public static extern HRESULT SpRemoteCreateServerStreams(
string stSession,
TransportProtocol nProtocol,
out IntPtr pSendStream,
out IntPtr pReceiveStream);
[DllImport(s_stEhRenderDll)]
public static extern HRESULT SpRemoteWaitServerStreamsConnected(
TransportProtocol nProtocol,
IntPtr pSendStream,
IntPtr pReceiveStream);
[DllImport(s_stEhRenderDll)]
public static extern HRESULT SpRemoteServerInit(
IntPtr pSendStream,
IntPtr pReceiveStream,
InitArgs argsSend,
out IntPtr pSession);
[DllImport(s_stEhRenderDll)]
public static extern HRESULT SpRemoteServerUninit(
IntPtr pSession,
bool fForceShutdown,
out ShutdownReason nShutdownReason);
[DllImport(s_stEhRenderDll, CharSet = CharSet.Ansi)]
public static extern HRESULT SpDx9CompileEffect(
string stEffect,
string stDefines,
out IntPtr pErrorString,
out IntPtr pErrorBuffer,
out IntPtr pEffectBlob,
out uint EffectBlobSize,
out IntPtr pEffectBlobBuffer);
[DllImport(s_stEhRenderDll)]
public static extern void SpObjectRelease(IntPtr pUnknown);
#endif
[Flags]
public enum BufferFlags
{
IsBatch = 1,
CopyData = 2,
Valid = CopyData | IsBatch, // 0x00000003
}
[ComVisible(false)]
public struct BufferInfo
{
public ContextID idContextSrc;
public ContextID idContextDest;
public RENDERHANDLE idBuffer;
public BufferFlags nFlags;
public uint cbSizeBuffer;
}
internal delegate void TimeoutEventHandler(IntPtr pData);
[ComVisible(false)]
internal struct InitArgs
{
public uint cbSize;
public ContextID idContext;
public int cItemsPerGroupBits;
public int cGroupBits;
public IntPtr pfnProcessBuffer;
public IntPtr pvProcessData;
public RENDERHANDLE idObjectBrokerClass;
public TimeoutEventHandler pfnTimeout;
public IntPtr pvTimeoutData;
public uint nTimeOutSec;
public InitArgs(MessageCookieLayout layout, ContextID idContextNew)
{
Debug2.Validate(idContextNew != ContextID.NULL, typeof(ArgumentNullException), nameof(idContextNew));
cbSize = (uint)Marshal.SizeOf(typeof(InitArgs));
idContext = idContextNew;
cItemsPerGroupBits = layout.numberOfObjectBits;
cGroupBits = layout.numberOfGroupBits;
pfnProcessBuffer = IntPtr.Zero;
pvProcessData = IntPtr.Zero;
idObjectBrokerClass = RENDERHANDLE.FromUInt32(0U);
pfnTimeout = null;
pvTimeoutData = IntPtr.Zero;
nTimeOutSec = 0U;
}
public unsafe InitArgs(
MessageCookieLayout layout,
ContextID idContextNew,
MessageBufferEventHandler pfnProcessBufferProc)
: this(layout, idContextNew)
{
if (pfnProcessBufferProc == null)
return;
IntPtr num;
IFC(SpWrapBufferProc(pfnProcessBufferProc, &num));
pfnProcessBuffer = num;
}
}
internal unsafe delegate int MessageBufferEventHandler(
IntPtr pData,
uint hContext,
BufferInfo* pBufferInfo,
void* pvBufferData);
[Flags]
public enum WorkResult : uint
{
ProcessedMessage = 1,
NewUserMessage = 2,
}
}
}