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https://github.com/ZuneDev/MicrosoftIris.git
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33 lines
1.5 KiB
C#
33 lines
1.5 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Graphics.Dx9InterpolateElement
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Library;
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namespace Microsoft.Iris.Render.Graphics
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{
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internal class Dx9InterpolateElement
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{
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internal static void Generate(
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InterpolateElement efiInterpolate,
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string stSource1,
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string stSource2,
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ref Dx9EffectBuilder effectBuilder)
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{
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VariableInfo variableInfo = new VariableInfo()
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{
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ID = efiInterpolate.ValueID,
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Type = Dx9VariableType.Float,
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IsDynamic = efiInterpolate.IsDynamicProperty("Value")
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};
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variableInfo.Name = variableInfo.IsDynamic ? effectBuilder.GenerateGlobalVariable(variableInfo.Type, efiInterpolate.Name) : effectBuilder.GenerateGlobalConstant(variableInfo.Type, efiInterpolate.Name);
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variableInfo.DefaultValue = efiInterpolate.Value;
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effectBuilder.AddPropertyVariable(variableInfo);
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effectBuilder.PixelShaderOutput = effectBuilder.GenerateLocalVariable(Dx9VariableType.Vector4, efiInterpolate.Name);
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effectBuilder.EmitPixelFragment(InvariantString.Format(" // Interpolate the result\r\n float4 {0} = lerp({1}, {2}, {3});\r\n\r\n", effectBuilder.PixelShaderOutput, stSource1, stSource2, variableInfo.Name));
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}
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}
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}
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