Files
MicrosoftIris/UIX.RenderApi/Microsoft/Iris/Render/EffectLayer.cs
T
2022-03-03 08:40:19 -06:00

84 lines
3.0 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.EffectLayer
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Graphics;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Microsoft.Iris.Render
{
public class EffectLayer : EffectInput
{
internal EffectInput m_input;
internal IList m_listOperations;
public EffectLayer(EffectInput inputElement, List<EffectOperation> listOperations)
: this()
{
Debug2.Validate(inputElement != null, typeof(ArgumentNullException), nameof(inputElement));
Debug2.Validate(listOperations != null, typeof(ArgumentNullException), nameof(listOperations));
this.m_input = inputElement;
this.m_listOperations = listOperations;
}
public EffectLayer(EffectInput inputElement, EffectOperation efoOperation)
: this()
{
Debug2.Validate(inputElement != null, typeof(ArgumentNullException), nameof(inputElement));
Debug2.Validate(efoOperation != null, typeof(ArgumentNullException), nameof(efoOperation));
this.m_input = inputElement;
this.m_listOperations = new List<EffectOperation>(1);
this.m_listOperations.Add(efoOperation);
}
public EffectLayer() => this.m_typeInput = EffectInputType.Layer;
public EffectInput Input
{
get => this.m_input;
set => this.m_input = value;
}
public IList Operations
{
get => this.m_listOperations;
set => this.m_listOperations = value;
}
internal override bool Process(Map<string, EffectProperty> dictProperties)
{
if (!this.m_input.Process(dictProperties))
return false;
foreach (EffectElement listOperation in m_listOperations)
{
if (!listOperation.Process(dictProperties))
return false;
}
return true;
}
internal override int PreProcessProperties(
Map<string, EffectProperty> dictionary,
ref byte nNextUniqueID)
{
int num = base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.m_input.PreProcessProperties(dictionary, ref nNextUniqueID);
foreach (EffectOperation listOperation in m_listOperations)
num += listOperation.PreProcessProperties(dictionary, ref nNextUniqueID);
return num;
}
internal override void AddCacheKey(ByteBuilder cacheKey)
{
base.AddCacheKey(cacheKey);
this.m_input.AddCacheKey(cacheKey);
foreach (EffectElement listOperation in m_listOperations)
listOperation.AddCacheKey(cacheKey);
}
}
}