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MicrosoftIris/UIX.RenderApi/Microsoft/Iris/Render/DesaturateElement.cs
T
2022-03-03 08:40:19 -06:00

54 lines
2.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.DesaturateElement
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Graphics;
using System;
namespace Microsoft.Iris.Render
{
public class DesaturateElement : EffectOperation
{
internal const string DesaturatePropertyName = "Desaturate";
private float m_flDesaturate;
private byte m_nDesaturateID;
public DesaturateElement(string stName, float flDesaturate)
: this()
{
Debug2.Validate(!string.IsNullOrEmpty(stName), typeof(ArgumentException), nameof(stName));
Debug2.Validate(flDesaturate >= 0.0 && flDesaturate <= 1.0, typeof(ArgumentOutOfRangeException), "Valid range for desaturate is [0,1]");
this.m_flDesaturate = flDesaturate;
this.m_stName = stName;
}
public DesaturateElement() => this.m_typeOperation = EffectOperationType.Desaturate;
public float Desaturate
{
get => this.m_flDesaturate;
set => this.m_flDesaturate = value;
}
internal byte DesaturateID => this.m_nDesaturateID;
internal override int PreProcessProperties(
Map<string, EffectProperty> dictionary,
ref byte nNextUniqueID)
{
return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Desaturate", 8, ref this.m_nDesaturateID, ref nNextUniqueID);
}
internal override bool Process(Map<string, EffectProperty> dictProperties) => this.GenerateProperty("Desaturate", EffectPropertyType.Float, m_flDesaturate, this.m_nDesaturateID, dictProperties);
internal override void AddCacheKey(ByteBuilder cacheKey)
{
base.AddCacheKey(cacheKey);
this.GeneratePropertyCacheKey("Desaturate", this.DesaturateID, this.Desaturate, cacheKey);
}
}
}