mirror of
https://github.com/ZuneDev/MicrosoftIris.git
synced 2026-07-27 13:13:29 -07:00
96 lines
3.2 KiB
C#
96 lines
3.2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Animations.OrphanedVisualCollection
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Library;
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using Microsoft.Iris.Render;
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using System;
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namespace Microsoft.Iris.Animations
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{
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public class OrphanedVisualCollection : DisposableObject
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{
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private int _countEventsRemaining;
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private Vector<IVisual> _orphansList;
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private Vector<ActiveSequence> _sequenceList;
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private AnimationManager _animationManager;
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public OrphanedVisualCollection(AnimationManager aniManager)
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{
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DeclareOwner(aniManager);
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_orphansList = new Vector<IVisual>();
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_sequenceList = new Vector<ActiveSequence>();
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_animationManager = aniManager;
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_countEventsRemaining = 1;
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_animationManager.RegisterAnimatedOrphans(this);
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}
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protected override void OnDispose()
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{
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foreach (ActiveSequence sequence in _sequenceList)
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{
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sequence.Stop();
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sequence.Dispose(this);
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}
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_sequenceList.Clear();
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foreach (IVisual orphans in _orphansList)
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{
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orphans.Remove();
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orphans.UnregisterUsage(this);
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}
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_orphansList.Clear();
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_animationManager = null;
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base.OnDispose();
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}
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public void AddOrphan(IVisual visual)
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{
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visual.RegisterUsage(this);
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_orphansList.Add(visual);
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}
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public void RegisterWaitForAnimation(ActiveSequence aseq, bool transfer)
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{
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aseq.AnimationCompleted += new EventHandler(OnDestroyAnimationComplete);
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++_countEventsRemaining;
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RegisterAnimation(aseq, transfer);
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}
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public void RegisterAnimation(ActiveSequence aseq, bool transfer)
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{
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if (transfer)
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aseq.TransferOwnership(this);
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else
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aseq.DeclareOwner(this);
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_sequenceList.Add(aseq);
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}
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public void OnLayoutApplyComplete() => OnEventComplete(null, EventArgs.Empty);
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private void OnDestroyAnimationComplete(object sender, EventArgs args)
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{
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ActiveSequence activeSequence = sender as ActiveSequence;
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activeSequence.AnimationCompleted -= new EventHandler(OnDestroyAnimationComplete);
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_sequenceList.Remove(activeSequence);
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activeSequence.Dispose(this);
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OnEventComplete(sender, args);
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}
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private void OnEventComplete(object sender, EventArgs args)
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{
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--_countEventsRemaining;
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if (Waiting)
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return;
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if (_animationManager != null)
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_animationManager.UnregisterAnimatedOrphans(this);
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Dispose(_animationManager);
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}
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public bool Waiting => _countEventsRemaining > 0;
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public override string ToString() => InvariantString.Format("Orphans(WaitCount={0}, OrphanCount={1})", _sequenceList != null ? _sequenceList.Count.ToString() : "None", _orphansList.Count);
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}
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}
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