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22 lines
1019 B
C#
22 lines
1019 B
C#
using System.Collections.Concurrent;
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using Microsoft.Iris.Render.Interop;
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namespace Microsoft.Iris.Render.Engine;
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// Maps a registered ContextID to the handler it should receive deliveries on via
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// SendBuffer -- the smallest coherent slice of "Engine core" (see
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// logs/UIXrender/EngineCore.md) needed for StartRenderThread and SendBuffer to mean
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// anything together. Holds an ordinary delegate now (not a raw callback pointer) --
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// pointer marshaling, where it's still needed for native callers, lives entirely in
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// Interop/EngineApi.cs.
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internal static class ContextRegistry
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{
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private static readonly ConcurrentDictionary<uint, BufferReceivedHandler> s_contexts = new();
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public static void Register(ContextID id, BufferReceivedHandler handler) => s_contexts[id.value] = handler;
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public static void Unregister(ContextID id) => s_contexts.TryRemove(id.value, out _);
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public static bool TryGet(ContextID id, out BufferReceivedHandler handler) => s_contexts.TryGetValue(id.value, out handler);
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}
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