Files
MicrosoftIris/UIX/Microsoft/Iris/Queues/PriorityQueue.cs
T

269 lines
7.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Queues.PriorityQueue
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using System;
using Microsoft.Iris.Debug;
namespace Microsoft.Iris.Queues
{
internal class PriorityQueue : Queue
{
public const int MAX_PRIORITIES = 32;
private static readonly int[] s_lowestBitInNibble = new int[16]
{
4,
0,
1,
0,
2,
0,
1,
0,
3,
0,
1,
0,
2,
0,
1,
0
};
private int _readyMask;
private int _wakeMask;
private int _hookMask;
private int _lockMask;
private int _allQueues;
private Queue[] _queues;
private PriorityQueue.HookProc _loopHook;
private PriorityQueue.HookProc[] _drainHooks;
public PriorityQueue(uint count) : this(new Queue[count])
{
}
public PriorityQueue(Queue[] queues)
{
_allQueues = InitChildQueues(queues);
_queues = queues;
_drainHooks = new PriorityQueue.HookProc[queues.Length];
_wakeMask = _allQueues;
UpdateReadyMask();
}
public override void Dispose()
{
Queue[] queues = _queues;
base.Dispose();
if (queues == null)
return;
foreach (Queue queue in queues)
queue?.Dispose();
}
private int InitChildQueues(Queue[] queues)
{
int num = 0;
for (int priority = 0; priority < queues.Length; ++priority)
{
Queue queue = queues[priority];
if (queue == null)
{
queue = new SimpleQueue();
queues[priority] = queue;
}
PriorityQueue.WakeProxy wakeProxy = new PriorityQueue.WakeProxy(this, priority, queue);
num |= 1 << priority;
}
return num;
}
public Queue this[int priority] => _queues[priority];
public PriorityQueue.HookProc GetDrainHook(int priority) => _drainHooks[priority];
public void SetDrainHook(int priority, PriorityQueue.HookProc hook)
{
_drainHooks[priority] = hook;
if (hook != null)
_hookMask |= 1 << priority;
else
_hookMask &= ~(1 << priority);
UpdateReadyMask();
}
public PriorityQueue.HookProc LoopHook
{
get => _loopHook;
set => _loopHook = value;
}
public bool IsLocked(int priority) => (_lockMask & 1 << priority) != 0;
public void SetLock(int priority, bool value)
{
if (value)
_lockMask |= 1 << priority;
else
_lockMask &= ~(1 << priority);
UpdateReadyMask();
}
public void LockAll(bool value)
{
if (value)
_lockMask |= _allQueues;
else
_lockMask &= ~_allQueues;
UpdateReadyMask();
}
public Queue BuildSubsetQueue(int[] priorities, bool ignoreLocks)
{
int subsetMask = 0;
for (int index = 0; index < priorities.Length; ++index)
subsetMask |= 1 << priorities[index];
return new PriorityQueue.SubsetQueue(this, subsetMask, ignoreLocks);
}
public override QueueItem GetNextItem() => GetNextItemWorker(_allQueues, false);
private QueueItem GetNextItemWorker(int subsetMask, bool ignoreLocks)
{
#if DEBUG
for (var q = 0; q < _queues.Length; q++)
{
var queue = _queues[q];
var isEmpty = queue switch
{
Input.InputQueue inputQueue => inputQueue.IsEmpty,
SimpleQueue simpleQueue => simpleQueue.IsEmpty,
_ => throw new Exception()
};
if (!isEmpty)
Trace.WriteLine(TraceCategory.Queues, "Queue {0} has items", q);
}
#endif
var mask = BeginReadLoop(subsetMask, ignoreLocks);
QueueItem queueItem = null;
while (mask != 0)
{
var lowestBit = FindLowestBit(mask);
Trace.WriteLine(TraceCategory.Queues, "Checking Queue {0}", lowestBit);
queueItem = _queues[lowestBit].GetNextItem();
if (queueItem != null)
break;
SetWake(lowestBit, false);
var drainHook = _drainHooks[lowestBit];
if (drainHook != null)
{
drainHook(out var didWork, out var abort);
if (abort)
break;
if (didWork)
{
mask = BeginReadLoop(subsetMask, ignoreLocks);
continue;
}
}
mask &= ~(1 << lowestBit);
}
return queueItem;
}
private int BeginReadLoop(int subsetMask, bool ignoreLocks)
{
if (!ignoreLocks)
subsetMask &= ~_lockMask;
subsetMask &= _wakeMask | _hookMask;
if (subsetMask == 0 || _loopHook == null)
return subsetMask;
_loopHook(out _, out var abort);
return abort ? 0 : subsetMask;
}
private void SetWake(int priority, bool value)
{
if (value)
_wakeMask |= 1 << priority;
else
_wakeMask &= ~(1 << priority);
UpdateReadyMask();
}
private void UpdateReadyMask()
{
bool flag = _readyMask == 0;
_readyMask = (_wakeMask | _hookMask) & ~_lockMask;
if (!flag || _readyMask == 0)
return;
OnWake();
}
private static int FindLowestBit(int mask)
{
int num = 0;
if ((mask & ushort.MaxValue) == 0)
{
num += 16;
mask >>= 16;
}
if ((mask & byte.MaxValue) == 0)
{
num += 8;
mask >>= 8;
}
if ((mask & 15) == 0)
{
num += 4;
mask >>= 4;
}
return num + s_lowestBitInNibble[mask & 15];
}
public delegate void HookProc(out bool didWork, out bool abort);
private class SubsetQueue : Queue
{
private PriorityQueue _owner;
private int _subsetMask;
private bool _ignoreLocks;
public SubsetQueue(PriorityQueue owner, int subsetMask, bool ignoreLocks)
{
_owner = owner;
_subsetMask = subsetMask;
_ignoreLocks = ignoreLocks;
}
public override QueueItem GetNextItem() => _owner.GetNextItemWorker(_subsetMask, _ignoreLocks);
}
private class WakeProxy
{
private PriorityQueue _owner;
private int _priority;
public WakeProxy(PriorityQueue owner, int priority, Queue queue)
{
_owner = owner;
_priority = priority;
queue.Wake += new EventHandler(OnChildWake);
}
private void OnChildWake(object sender, EventArgs args) => _owner.SetWake(_priority, true);
}
}
}