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MicrosoftIris/UIX.RenderApi/Microsoft/Iris/Render/SepiaElement.cs
T
2022-03-03 08:40:19 -06:00

112 lines
4.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.SepiaElement
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Graphics;
using System;
namespace Microsoft.Iris.Render
{
public class SepiaElement : EffectOperation
{
internal const string LightColorPropertyName = "LightColor";
internal const string DarkColorPropertyName = "DarkColor";
internal const string DesaturatePropertyName = "Desaturate";
internal const string TonePropertyName = "Tone";
private ColorF m_lightColor;
private byte m_nLightColorID;
private ColorF m_darkColor;
private byte m_nDarkColorID;
private float m_flDesaturate;
private byte m_nDesaturateID;
private float m_flTone;
private byte m_nToneID;
public SepiaElement(
string stName,
ColorF darkColor,
ColorF lightColor,
float flDesat,
float flTone)
{
Debug2.Validate(!string.IsNullOrEmpty(stName), typeof(ArgumentException), nameof(stName));
Debug2.Validate(flDesat >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Desat is >= 0");
Debug2.Validate(flTone >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Tone is >= 0");
this.m_typeOperation = EffectOperationType.Sepia;
this.m_lightColor = lightColor;
this.m_darkColor = darkColor;
this.m_flDesaturate = flDesat;
this.m_flTone = flTone;
this.m_stName = stName;
}
public SepiaElement(string stName)
{
this.m_typeOperation = EffectOperationType.Sepia;
this.m_lightColor = new ColorF(1f, 0.9f, 0.5f);
this.m_darkColor = new ColorF(0.2f, 0.05f, 0.0f);
this.m_flDesaturate = 0.5f;
this.m_flTone = 1f;
this.m_stName = stName;
}
public SepiaElement()
: this(null)
{
}
public ColorF LightColor
{
get => this.m_lightColor;
set => this.m_lightColor = value;
}
internal byte LightColorID => this.m_nLightColorID;
public ColorF DarkColor
{
get => this.m_darkColor;
set => this.m_darkColor = value;
}
internal byte DarkColorID => this.m_nDarkColorID;
public float Desaturate
{
get => this.m_flDesaturate;
set => this.m_flDesaturate = value;
}
internal byte DesaturateID => this.m_nDesaturateID;
public float Tone
{
get => this.m_flTone;
set => this.m_flTone = value;
}
internal byte ToneID => this.m_nToneID;
internal override int PreProcessProperties(
Map<string, EffectProperty> dictionary,
ref byte nNextUniqueID)
{
return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "LightColor", 20, ref this.m_nLightColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "DarkColor", 20, ref this.m_nDarkColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Desaturate", 8, ref this.m_nDesaturateID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Tone", 8, ref this.m_nToneID, ref nNextUniqueID);
}
internal override bool Process(Map<string, EffectProperty> dictProperties) => this.GenerateProperty("LightColor", EffectPropertyType.Color, m_lightColor, this.m_nLightColorID, dictProperties) && this.GenerateProperty("DarkColor", EffectPropertyType.Color, m_darkColor, this.m_nDarkColorID, dictProperties) && this.GenerateProperty("Desaturate", EffectPropertyType.Float, m_flDesaturate, this.m_nDesaturateID, dictProperties) && this.GenerateProperty("Tone", EffectPropertyType.Float, m_flTone, this.m_nToneID, dictProperties);
internal override void AddCacheKey(ByteBuilder cacheKey)
{
base.AddCacheKey(cacheKey);
this.GeneratePropertyCacheKey("LightColor", this.LightColorID, this.LightColor.ToVector4(), cacheKey);
this.GeneratePropertyCacheKey("DarkColor", this.DarkColorID, this.DarkColor.ToVector4(), cacheKey);
this.GeneratePropertyCacheKey("Desaturate", this.DesaturateID, this.Desaturate, cacheKey);
this.GeneratePropertyCacheKey("Tone", this.ToneID, this.Tone, cacheKey);
}
}
}