Files
MicrosoftIris/UIX.RenderApi/Microsoft/Iris/Render/Animation/ExternalAnimationInput.cs
T
2022-03-03 08:40:19 -06:00

86 lines
2.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Animation.ExternalAnimationInput
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Internal;
using Microsoft.Iris.Render.Protocol;
using Microsoft.Iris.Render.Protocols.Splash.Rendering;
using System;
namespace Microsoft.Iris.Render.Animation
{
internal class ExternalAnimationInput :
SharedRenderObject,
IExternalAnimationInput,
IAnimatableObject,
IAnimatable,
ISharedRenderObject,
IRenderHandleOwner
{
private static uint s_uniqueIdSeed = 1;
private uint m_uniqueId;
private RemoteExternalAnimationInput m_remoteObject;
private IAnimationPropertyMap m_propertyMap;
private RenderSession m_session;
public ExternalAnimationInput(
object objUser,
RenderSession session,
IAnimationPropertyMap propertyMap)
{
Debug2.Validate(objUser != null, typeof(ArgumentNullException), nameof(objUser));
Debug2.Validate(propertyMap != null, typeof(ArgumentNullException), nameof(propertyMap));
this.m_uniqueId = s_uniqueIdSeed++;
this.m_propertyMap = propertyMap;
this.m_session = session;
this.m_remoteObject = session.BuildRemoteExternalAnimationInput(this, this.m_uniqueId);
this.RegisterUsage(objUser);
}
protected override void Dispose(bool inDispose)
{
try
{
if (inDispose && this.m_remoteObject != null)
this.m_remoteObject.Dispose();
this.m_remoteObject = null;
this.m_propertyMap = null;
this.m_session = null;
}
finally
{
base.Dispose(inDispose);
}
}
public uint UniqueId => this.m_uniqueId;
RENDERHANDLE IRenderHandleOwner.RenderHandle => this.m_remoteObject.RenderHandle;
void IRenderHandleOwner.OnDisconnect()
{
this.m_uniqueId = 0U;
this.m_remoteObject = null;
}
RENDERHANDLE IAnimatableObject.GetObjectId() => this.m_remoteObject.RenderHandle;
uint IAnimatableObject.GetPropertyId(string propertyName) => this.m_propertyMap.GetPropertyId(propertyName);
AnimationInputType IAnimatableObject.GetPropertyType(
string propertyName)
{
return this.m_propertyMap.GetPropertyType(propertyName);
}
IAnimationInputProvider IExternalAnimationInput.CreateProvider(
object objUser)
{
return new AnimationInputProvider(objUser, this.m_session, this);
}
}
}