// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Render.InterpolateElement // Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1 // Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll using Microsoft.Iris.Render.Common; using Microsoft.Iris.Render.Graphics; using System; namespace Microsoft.Iris.Render { public class InterpolateElement : EffectInput { internal const string ValuePropertyName = "Value"; private EffectInput m_effectInput1; private EffectInput m_effectInput2; private float m_flValue; private byte m_nValueID; public InterpolateElement( string stName, EffectInput effectInput1, EffectInput effectInput2, float flValue) : this() { Debug2.Validate(!string.IsNullOrEmpty(stName), typeof(ArgumentException), nameof(stName)); Debug2.Validate(effectInput1 != null, typeof(ArgumentNullException), nameof(effectInput1)); Debug2.Validate(effectInput2 != null, typeof(ArgumentNullException), nameof(effectInput2)); Debug2.Validate(flValue >= 0.0 && flValue <= 1.0, typeof(ArgumentOutOfRangeException), nameof(flValue)); this.m_stName = stName; this.m_effectInput1 = effectInput1; this.m_effectInput2 = effectInput2; this.m_flValue = flValue; } public InterpolateElement() => this.m_typeInput = EffectInputType.Interpolate; public EffectInput Input1 { get => this.m_effectInput1; set => this.m_effectInput1 = value; } public EffectInput Input2 { get => this.m_effectInput2; set => this.m_effectInput2 = value; } public float Value { get => this.m_flValue; set => this.m_flValue = value; } internal byte ValueID => this.m_nValueID; internal override int PreProcessProperties( Map dictionary, ref byte nNextUniqueID) { return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.m_effectInput1.PreProcessProperties(dictionary, ref nNextUniqueID) + this.m_effectInput2.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Value", 8, ref this.m_nValueID, ref nNextUniqueID); } internal override bool Process(Map dictProperties) => this.m_effectInput1.Process(dictProperties) && this.m_effectInput2.Process(dictProperties) && this.GenerateProperty("Value", EffectPropertyType.Float, m_flValue, this.m_nValueID, dictProperties); internal override void AddCacheKey(ByteBuilder cacheKey) { base.AddCacheKey(cacheKey); this.m_effectInput1.AddCacheKey(cacheKey); this.m_effectInput2.AddCacheKey(cacheKey); this.GeneratePropertyCacheKey("Value", this.ValueID, this.Value, cacheKey); } } }