// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Library.Math2 // Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11 // Assembly location: C:\Program Files\Zune\UIX.dll namespace Microsoft.Iris.Library { internal class Math2 { public static int FindPowerOf2(int value) => FindPowerOf2(value, 1); public static int FindPowerOf2(int value, int startValue) { int num = startValue; while (num < value) num *= 2; return num; } public static int RoundUp(float value) => (int)(value + 0.5); public static int Clamp(int value, int min, int max) { if (value < min) return min; return value > max ? max : value; } public static float Clamp(float value, float min, float max) { if (value < (double)min) return min; return value > (double)max ? max : value; } public static bool WithinEpsilon(float value1, float value2) { float num = value1 - value2; return -9.99999974737875E-06 <= num && num <= 9.99999974737875E-06; } public static double Blend(double a, double b, double weight, bool allowOutOfRangeWeights) => (1.0 - weight) * a + weight * b; } }