using System.Runtime.CompilerServices; // The in-process OpenGL render engine re-implements the Splash animation curve // evaluation that originally lived in native UIXrender.dll. To apply the real // curves it must read the interpolation parameters (Weight / Handle / // ControlPoint1 / ControlPoint2) that the original API keeps `internal`. Grant // the sibling assembly access rather than widening the original public surface. // See logs/UIX.RenderApi.OpenGL/Implementation.md (2026-07-25 curve recovery). [assembly: InternalsVisibleTo("UIX.RenderApi.OpenGL")]