// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Render.Graphics.Dx9BlendElement // Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1 // Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll using Microsoft.Iris.Library; using Microsoft.Iris.Render.Common; namespace Microsoft.Iris.Render.Graphics { internal class Dx9BlendElement { internal static void Generate( BlendElement efiBlend, string stBlendOutput1, string stBlendOutput2, ref Dx9EffectBuilder effectBuilder) { effectBuilder.PixelShaderOutput = effectBuilder.GenerateLocalVariable(Dx9VariableType.Vector4, efiBlend.Name); string str1 = null; switch (efiBlend.ColorOperation) { case ColorOperation.Add: str1 = InvariantString.Format(" // Blend the RGB - result\r\n float4 {0};\r\n {0}.rgb = {1}.rgb + {2}.rgb;\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2); break; case ColorOperation.Subtract: str1 = InvariantString.Format(" // Blend the RGB - result\r\n float4 {0};\r\n {0}.rgb = float3(abs({1}.rgb - {2}.rgb));\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2); break; case ColorOperation.Multiply: str1 = InvariantString.Format(" // Blend the RGB result\r\n float4 {0};\r\n {0}.rgb = {1}.rgb * {2}.rgb;\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2); break; case ColorOperation.Lighten: str1 = InvariantString.Format(" // Blend the RGB result\r\n float4 {0};\r\n {0}.rgb = max({1}.rgb, {2}.rgb);\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2); break; case ColorOperation.Darken: str1 = InvariantString.Format(" // Blend the RGB result\r\n float4 {0};\r\n {0}.rgb = min({1}.rgb, {2}.rgb);\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2); break; case ColorOperation.ColorDodge: str1 = InvariantString.Format(" // Blend the RGB result\r\n float4 {0};\r\n {0}.rgb = {1}.rgb / (1 - {2}.rgb);\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2); break; case ColorOperation.ColorBurn: str1 = InvariantString.Format(" // Blend the RGB result\r\n float4 {0};\r\n {0}.rgb = 1 - ((1 - {1}.rgb) / {2}.rgb);\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2); break; case ColorOperation.Screen: str1 = InvariantString.Format(" // Blend the RGB result\r\n float4 {0};\r\n {0}.rgb = 1 - ((1 - {1}.rgb) * (1 - {2}.rgb));\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2); break; case ColorOperation.Overlay: string localVariable1 = effectBuilder.GenerateLocalVariable(Dx9VariableType.Float, "trueClause"); str1 = InvariantString.Format(" // Blend the RGB result\r\n float3 {3} = ceil({1}.rgb - 0.5);\r\n float4 {0};\r\n {0}.rgb = {3}.rgb * (1 - (1 - 2 * ({1}.rgb - 0.5)) * (1 - {2}.rgb)) \r\n + (1 - {3}.rgb) * (2 * {1}.rgb * {2}.rgb);\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2, localVariable1); break; case ColorOperation.SoftLight: string localVariable2 = effectBuilder.GenerateLocalVariable(Dx9VariableType.Float, "trueClause"); str1 = InvariantString.Format(" // Blend the RGB result\r\n float3 {3} = ceil({2}.rgb - 0.5);\r\n float4 {0};\r\n {0}.rgb = {3}.rgb * (1 - (2 * (1 - (({1}.rgb / 2) + 0.25)) * (1 - {2}.rgb)))\r\n + (1 - {3}.rgb) * (2 * ({1}.rgb / 2 + 0.25) * {2}.rgb);\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2, localVariable2); break; case ColorOperation.HardLight: string localVariable3 = effectBuilder.GenerateLocalVariable(Dx9VariableType.Float, "trueClause"); str1 = InvariantString.Format(" // Blend the RGB result\r\n float3 {3} = ceil({2}.rgb - 0.5);\r\n float4 {0};\r\n {0}.rgb = {3}.rgb * (1 - (1 - 2 * ({2}.rgb - 0.5)) * (1 - {1}.rgb)) \r\n + (1 - {3}.rgb) * (2 * {1}.rgb * {2}.rgb);\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2, localVariable3); break; case ColorOperation.LinearBurn: str1 = InvariantString.Format(" // Blend the RGB result\r\n float4 {0};\r\n {0}.rgb = {1}.rgb + {2}.rgb - 1;\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2); break; default: Debug2.Throw(false, "Unknown color blend operation"); break; } string str2 = null; switch (efiBlend.AlphaOperation) { case AlphaOperation.Add: str2 = InvariantString.Format(" // Blend the Alpha result\r\n {0}.a = {1}.a + {2}.a;\r\n\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2); break; case AlphaOperation.Subtract: str2 = InvariantString.Format(" // Blend the Alpha result\r\n {0}.a = {1}.a - {2}.a;\r\n\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2); break; case AlphaOperation.Multiply: str2 = InvariantString.Format(" // Blend the Alpha result\r\n {0}.a = {1}.a * {2}.a;\r\n\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1, stBlendOutput2); break; case AlphaOperation.Source1: str2 = InvariantString.Format(" // Blend the Alpha result\r\n {0}.a = {1}.a;\r\n\r\n", effectBuilder.PixelShaderOutput, stBlendOutput1); break; case AlphaOperation.Source2: str2 = InvariantString.Format(" // Blend the Alpha result\r\n {0}.a = {1}.a;\r\n\r\n", effectBuilder.PixelShaderOutput, stBlendOutput2); break; default: Debug2.Throw(false, "Unknown alpha blend operation"); break; } effectBuilder.EmitPixelFragment(str1 + str2); } } }