// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Render.BinaryOperation // Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1 // Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll using Microsoft.Iris.Render.Common; using System; namespace Microsoft.Iris.Render { public class BinaryOperation : AnimationInput { private AnimationInput m_leftInput; private AnimationInput m_rightInput; private BinaryOpCode m_opCode; public BinaryOperation( BinaryOpCode opCode, AnimationInput leftInput, AnimationInput rightInput) { Debug2.Validate(leftInput != null, typeof(ArgumentNullException), nameof(leftInput)); Debug2.Validate(rightInput != null, typeof(ArgumentNullException), nameof(rightInput)); this.m_leftInput = leftInput; this.m_rightInput = rightInput; this.m_opCode = opCode; this.CommonCreate(leftInput.InputType, AnimationTypeMask.Default); } public BinaryOpCode Operation => this.m_opCode; public AnimationInput LeftOperand => this.m_leftInput; public AnimationInput RightOperand => this.m_rightInput; } }