// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Animations.PositionXKeyframe // Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11 // Assembly location: C:\Program Files\Zune\UIX.dll using Microsoft.Iris.Render; using Microsoft.Iris.UI; namespace Microsoft.Iris.Animations { internal class PositionXKeyframe : BaseFloatKeyframe { public override AnimationType Type => AnimationType.PositionX; public override void Apply(IAnimatableOwner animationTarget, float value) { Vector3 visualPosition = ((ViewItem)animationTarget).VisualPosition; visualPosition.X = value; ((ViewItem)animationTarget).VisualPosition = visualPosition; } public override float GetEffectiveValue( IAnimatable targetObject, float baseValue, ref AnimationArgs args) { return PositionKeyframe.GetEffectivePositionValue(RelativeTo, targetObject, new Vector3(baseValue, 0.0f, 0.0f), ref args).X; } } }