// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Animations.AnimationHandle // Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11 // Assembly location: C:\Program Files\Zune\UIX.dll using Microsoft.Iris.Library; using Microsoft.Iris.Markup; using System; namespace Microsoft.Iris.Animations { internal class AnimationHandle : NotifyObjectBase { private int _playing; public event EventHandler Completed; public bool Playing => _playing > 0; internal void AssociateWithAnimationInstance(ActiveSequence anim) { anim.AnimationCompleted += new EventHandler(OnAnimationCompleted); ++_playing; if (_playing != 1) return; FireNotification(NotificationID.Playing); } internal void FireCompleted() { if (Completed != null) Completed(this, EventArgs.Empty); FireNotification(NotificationID.Completed); } private void OnAnimationCompleted(object sender, EventArgs args) { ((ActiveSequence)sender).AnimationCompleted -= new EventHandler(OnAnimationCompleted); --_playing; if (_playing != 0) return; FireNotification(NotificationID.Playing); FireCompleted(); } } }