// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Animations.AnimationArgs // Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11 // Assembly location: C:\Program Files\Zune\UIX.dll using Microsoft.Iris.Drawing; using Microsoft.Iris.Render; using Microsoft.Iris.UI; namespace Microsoft.Iris.Animations { internal struct AnimationArgs { public ViewItem ViewItem; public Vector3 OldPosition; public Vector2 OldSize; public Vector3 OldScale; public Rotation OldRotation; public float OldAlpha; public Vector3 NewPosition; public Vector2 NewSize; public Vector3 NewScale; public Rotation NewRotation; public float NewAlpha; public Vector3 OldEye; public Vector3 OldAt; public Vector3 OldUp; public float OldZn; public Vector3 NewEye; public Vector3 NewAt; public Vector3 NewUp; public float NewZn; public AnimationArgs(Camera cam) { ViewItem = null; OldPosition = Vector3.Zero; OldSize = Vector2.Zero; OldScale = Vector3.Zero; OldRotation = Rotation.Default; OldAlpha = 0.0f; NewPosition = Vector3.Zero; NewSize = Vector2.Zero; NewScale = Vector3.Zero; NewRotation = Rotation.Default; NewAlpha = 0.0f; OldEye = cam.Eye; NewEye = cam.Eye; OldAt = cam.At; NewAt = cam.At; OldUp = cam.Up; NewUp = cam.Up; OldZn = cam.Zn; NewZn = cam.Zn; } public AnimationArgs( ViewItem vi, Vector3 oldPosition, Vector2 oldSize, Vector3 oldScale, Rotation oldRotation, float oldAlpha, Vector3 newPosition, Vector2 newSize, Vector3 newScale, Rotation newRotation, float newAlpha) { ViewItem = vi; OldPosition = oldPosition; OldSize = oldSize; OldScale = oldScale; OldRotation = oldRotation; OldAlpha = oldAlpha; NewPosition = newPosition; NewSize = newSize; NewScale = newScale; NewRotation = newRotation; NewAlpha = newAlpha; OldEye = Vector3.Zero; NewEye = Vector3.Zero; OldAt = Vector3.Zero; NewAt = Vector3.Zero; OldUp = Vector3.Zero; NewUp = Vector3.Zero; OldZn = 0.0f; NewZn = 0.0f; } public AnimationArgs( ViewItem vi, Vector3 oldPosition, Vector2 oldSize, Vector3 oldScale, Rotation oldRotation, float oldAlpha) : this(vi, oldPosition, oldSize, oldScale, oldRotation, oldAlpha, oldPosition, oldSize, oldScale, oldRotation, oldAlpha) { } public AnimationArgs(ViewItem vi) : this(vi, vi.VisualPosition, vi.VisualSize, vi.VisualScale, vi.VisualRotation, vi.VisualAlpha, vi.VisualPosition, vi.VisualSize, vi.VisualScale, vi.VisualRotation, vi.VisualAlpha) { } } }