Use OpenGL render engine on non-Windows platforms

This commit is contained in:
Yoshi Askharoun
2026-07-25 23:30:54 -05:00
parent 95b6fba18f
commit b21401e3ab
4 changed files with 9 additions and 3 deletions
@@ -31,7 +31,7 @@ namespace Microsoft.Iris.Render.OpenGL
private SoundDeviceType m_soundType;
private volatile bool m_wakeRequested;
public GLRenderEngine(IrisEngineInfo engineInfo, IRenderHost renderHost)
public GLRenderEngine(EngineInfo engineInfo, IRenderHost renderHost)
{
m_host = renderHost;
+1 -1
View File
@@ -10,7 +10,7 @@ namespace Microsoft.Iris.Render.OpenGL
public static class OpenGLRenderApi
{
/// <summary>Create an OpenGL render engine for the given Iris engine info.</summary>
public static IRenderEngine CreateEngine(IrisEngineInfo engineInfo, IRenderHost renderHost)
public static IRenderEngine CreateEngine(EngineInfo engineInfo, IRenderHost renderHost)
{
// Explicit null checks (not ArgumentNullException.ThrowIfNull, which is net6+
// and does not exist on the net48 target).