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https://github.com/ZuneDev/MicrosoftIris.git
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Added UIX.RenderApi
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.HSVElement
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using Microsoft.Iris.Render.Graphics;
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using System;
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namespace Microsoft.Iris.Render
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{
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internal class HSVElement : EffectOperation
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{
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internal const string HuePropertyName = "Hue";
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internal const string SaturationPropertyName = "Saturation";
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internal const string ValuePropertyName = "Value";
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private float m_flHue;
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private byte m_nHueID;
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private float m_flSaturation;
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private byte m_nSaturationID;
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private float m_flValue;
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private byte m_nValueID;
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public HSVElement(string stName, float flHue, float flSaturation, float flValue)
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: this()
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{
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Debug2.Validate(!string.IsNullOrEmpty(stName), typeof(ArgumentException), nameof(stName));
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Debug2.Validate(flHue >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Hue is >= 0");
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Debug2.Validate(flSaturation >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Saturation is >= 0");
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Debug2.Validate(flValue >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Value is >= 0");
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this.m_flHue = flHue;
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this.m_flSaturation = flSaturation;
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this.m_flValue = flValue;
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this.m_stName = stName;
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}
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public HSVElement() => this.m_typeOperation = EffectOperationType.HSV;
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public float Hue
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{
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get => this.m_flHue;
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set => this.m_flHue = value;
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}
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internal byte HueID => this.m_nHueID;
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public float Saturation
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{
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get => this.m_flSaturation;
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set => this.m_flSaturation = value;
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}
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internal byte SaturationID => this.m_nSaturationID;
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public float Value
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{
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get => this.m_flValue;
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set => this.m_flValue = value;
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}
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internal byte ValueID => this.m_nValueID;
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internal override int PreProcessProperties(
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Map<string, EffectProperty> dictionary,
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ref byte nNextUniqueID)
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{
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return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Hue", 8, ref this.m_nHueID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Saturation", 8, ref this.m_nSaturationID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Value", 8, ref this.m_nValueID, ref nNextUniqueID);
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}
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internal override bool Process(Map<string, EffectProperty> dictProperties) => this.GenerateProperty("Hue", EffectPropertyType.Float, m_flHue, this.m_nHueID, dictProperties) && this.GenerateProperty("Saturation", EffectPropertyType.Float, m_flSaturation, this.m_nSaturationID, dictProperties) && this.GenerateProperty("Value", EffectPropertyType.Float, m_flValue, this.m_nValueID, dictProperties);
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internal override void AddCacheKey(ByteBuilder cacheKey)
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{
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base.AddCacheKey(cacheKey);
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this.GeneratePropertyCacheKey("Hue", this.HueID, this.Hue, cacheKey);
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this.GeneratePropertyCacheKey("Saturation", this.SaturationID, this.Saturation, cacheKey);
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this.GeneratePropertyCacheKey("Value", this.ValueID, this.Value, cacheKey);
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}
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}
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}
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