Added UIX.RenderApi

This commit is contained in:
Joshua Askharoun
2022-03-03 08:40:19 -06:00
parent 86c3d1ed19
commit ab33f58c69
456 changed files with 45568 additions and 5 deletions
@@ -0,0 +1,51 @@
// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.AxisAngle
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using System;
namespace Microsoft.Iris.Render
{
[Serializable]
public struct AxisAngle
{
public static readonly AxisAngle Zero = new AxisAngle(new Vector3(0.0f, 0.0f, 0.0f), 0.0f);
public static readonly AxisAngle Identity = new AxisAngle(new Vector3(0.0f, 0.0f, 1f), 0.0f);
private Vector3 m_axis;
private float m_angle;
public AxisAngle(Vector3 axis, float angle)
{
this.m_axis = axis;
this.m_angle = angle;
}
public Vector3 Axis
{
get => this.m_axis;
set => this.m_axis = value;
}
public float Angle
{
get => this.m_angle;
set => this.m_angle = value;
}
public Quaternion ToQuaternion() => new Quaternion(this.m_axis, this.m_angle);
public Vector4 ToVector4() => new Vector4(this.m_axis.X, this.m_axis.Y, this.m_axis.Z, this.m_angle);
public override bool Equals(object obj) => obj is AxisAngle axisAngle && this == axisAngle;
public static bool operator ==(AxisAngle left, AxisAngle right) => left.Axis == right.Axis && left.Angle == (double)right.Angle;
public static bool operator !=(AxisAngle left, AxisAngle right) => !(left == right);
public override int GetHashCode() => this.Axis.GetHashCode() ^ this.Angle.GetHashCode();
public override string ToString() => base.ToString();
}
}