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https://github.com/ZuneDev/MicrosoftIris.git
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Added UIX.RenderApi
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.AxisAngle
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using System;
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namespace Microsoft.Iris.Render
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{
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[Serializable]
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public struct AxisAngle
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{
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public static readonly AxisAngle Zero = new AxisAngle(new Vector3(0.0f, 0.0f, 0.0f), 0.0f);
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public static readonly AxisAngle Identity = new AxisAngle(new Vector3(0.0f, 0.0f, 1f), 0.0f);
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private Vector3 m_axis;
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private float m_angle;
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public AxisAngle(Vector3 axis, float angle)
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{
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this.m_axis = axis;
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this.m_angle = angle;
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}
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public Vector3 Axis
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{
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get => this.m_axis;
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set => this.m_axis = value;
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}
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public float Angle
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{
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get => this.m_angle;
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set => this.m_angle = value;
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}
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public Quaternion ToQuaternion() => new Quaternion(this.m_axis, this.m_angle);
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public Vector4 ToVector4() => new Vector4(this.m_axis.X, this.m_axis.Y, this.m_axis.Z, this.m_angle);
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public override bool Equals(object obj) => obj is AxisAngle axisAngle && this == axisAngle;
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public static bool operator ==(AxisAngle left, AxisAngle right) => left.Axis == right.Axis && left.Angle == (double)right.Angle;
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public static bool operator !=(AxisAngle left, AxisAngle right) => !(left == right);
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public override int GetHashCode() => this.Axis.GetHashCode() ^ this.Angle.GetHashCode();
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public override string ToString() => base.ToString();
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}
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}
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