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Add more flexibility to Breakpoint
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@@ -0,0 +1,63 @@
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using System;
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using System.Text;
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namespace Microsoft.Iris.Debug.Data;
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public struct Breakpoint : IEquatable<Breakpoint>
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{
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public Breakpoint(string uri, int line, int column, bool enabled = true) : this(uri, enabled)
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{
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Line = line;
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Column = column;
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}
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public Breakpoint(string uri, uint offset, bool enabled = true) : this(uri, enabled)
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{
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Offset = offset;
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}
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private Breakpoint(string uri, bool enabled)
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{
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Uri = uri;
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Enabled = enabled;
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}
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public string Uri { get; set; }
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public int Line { get; set; } = -1;
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public int Column { get; set; } = -1;
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public uint Offset { get; set; } = uint.MaxValue;
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public bool Enabled { get; set; }
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public bool Equals(string uri, int line, int column) => uri == Uri && line == Line && column == Column;
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public bool Equals(Breakpoint other) => Equals(other.Uri, other.Line, other.Column);
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public static bool operator ==(Breakpoint left, Breakpoint right) => left.Equals(right);
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public static bool operator !=(Breakpoint left, Breakpoint right) => !(left == right);
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public override bool Equals(object obj) => obj is Breakpoint bp && Equals(bp);
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public override string ToString()
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{
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StringBuilder sb = new();
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sb.Append(Enabled ? '+' : '-');
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sb.Append(' ');
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sb.Append(Uri);
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sb.Append(' ');
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if (Line >= 0 && Column >= 0)
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sb.Append($"({Line}, {Column})");
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else
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sb.Append($"0x{Offset:X}");
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return sb.ToString();
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}
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public override int GetHashCode() => ToString().GetHashCode();
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}
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