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Implement actual animation curves
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using System.Runtime.CompilerServices;
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// The in-process OpenGL render engine re-implements the Splash animation curve
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// evaluation that originally lived in native UIXrender.dll. To apply the real
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// curves it must read the interpolation parameters (Weight / Handle /
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// ControlPoint1 / ControlPoint2) that the original API keeps `internal`. Grant
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// the sibling assembly access rather than widening the original public surface.
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// See logs/UIX.RenderApi.OpenGL/Implementation.md (2026-07-25 curve recovery).
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[assembly: InternalsVisibleTo("UIX.RenderApi.OpenGL")]
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