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Add project files.
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.WindowColor
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Drawing;
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using System;
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namespace Microsoft.Iris
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{
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public class WindowColor
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{
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private Color _color;
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public WindowColor(int red, int green, int blue)
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{
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CheckByte(red, nameof(red));
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CheckByte(green, nameof(green));
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CheckByte(blue, nameof(blue));
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_color = new Color(red, green, blue);
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}
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public WindowColor(float red, float green, float blue)
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{
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CheckFloat(red, nameof(red));
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CheckFloat(green, nameof(green));
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CheckFloat(blue, nameof(blue));
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_color = new Color(red, green, blue);
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}
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public byte R => _color.R;
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public byte G => _color.G;
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public byte B => _color.B;
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internal Color GetInternalColor() => _color;
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private static void CheckByte(int value, string name)
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{
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if (value < 0 || value > byte.MaxValue)
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throw new ArgumentException(string.Format("Invalid value ({0}) for {1} color channel. Expecting a value between 0 and 255.", value, name));
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}
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private static void CheckFloat(float value, string name)
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{
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if (value < 0.0 || value > 1.0)
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throw new ArgumentException(string.Format("Invalid value ({0}) for {1} color channel. Expecting a value between 0.0 and 1.0.", value, name));
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}
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}
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}
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