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https://github.com/ZuneDev/MicrosoftIris.git
synced 2026-07-27 13:13:29 -07:00
Add project files.
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Session.UIDispatcher
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Queues;
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using Microsoft.Iris.Render;
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using System;
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using System.Threading;
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namespace Microsoft.Iris.Session
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{
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internal class UIDispatcher : Dispatcher, IDisposable, IRenderHost
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{
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private static Thread s_mainUIThread;
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private static bool s_exiting;
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private UISession _parentSession;
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private Thread _thread;
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private PriorityQueue _masterQueue;
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private TimeoutManager _timeoutManager;
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private Queue _rpcYieldQueue;
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private Queue _cleanupQueue;
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private UIDispatcher.MessageLoop _messageLoop;
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private bool _respectNativeQuitRequests;
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private PriorityQueue.HookProc _doBatchFlush;
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private bool _shutdown;
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internal UIDispatcher(bool isMainUIThread)
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: this(null, null, 0U, isMainUIThread)
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{
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}
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internal UIDispatcher(
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UISession parentSession,
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TimeoutHandler handlerTimeout,
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uint nTimeoutSec,
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bool isMainUIThread)
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{
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_thread = Thread.CurrentThread;
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_parentSession = parentSession;
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_timeoutManager = new TimeoutManager();
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Queue[] queues = new Queue[17];
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if (parentSession != null)
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queues[6] = parentSession.InputManager.Queue;
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_masterQueue = new PriorityQueue(queues);
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_masterQueue.LoopHook = new PriorityQueue.HookProc(CheckInterthreadItems);
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SetQueueDrainHook(DispatchPriority.Normal, new PriorityQueue.HookProc(CheckLoopCondition));
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SetQueueDrainHook(DispatchPriority.RPC, new PriorityQueue.HookProc(ProcessNativeEvents));
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SetQueueDrainHook(DispatchPriority.Idle, new PriorityQueue.HookProc(ProcessTimeouts));
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SetQueueDrainHook(DispatchPriority.Sleep, new PriorityQueue.HookProc(WaitForWork));
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_rpcYieldQueue = _masterQueue.BuildSubsetQueue(new int[2]
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{
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5,
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16
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}, true);
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_cleanupQueue = _masterQueue.BuildSubsetQueue(new int[1], true);
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_doBatchFlush = new PriorityQueue.HookProc(DoBatchFlush);
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if (!isMainUIThread)
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return;
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s_mainUIThread = Thread.CurrentThread;
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}
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public void ShutDown(bool flushRefs)
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{
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DoHousekeeping();
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if (flushRefs)
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{
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GC.Collect();
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GC.WaitForPendingFinalizers();
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DoHousekeeping();
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}
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if (_shutdown)
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return;
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_shutdown = true;
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FinalStopDispatch();
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}
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public new void Dispose()
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{
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ShutDown(false);
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if (s_mainUIThread == Thread.CurrentThread)
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{
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s_mainUIThread = null;
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s_exiting = true;
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}
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if (_masterQueue != null)
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{
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_masterQueue.Dispose();
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_rpcYieldQueue.Dispose();
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_cleanupQueue.Dispose();
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_timeoutManager.Dispose();
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}
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base.Dispose();
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}
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public static UIDispatcher CurrentDispatcher => Dispatcher.CurrentDispatcher as UIDispatcher;
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public static bool IsUIThread => Thread.CurrentThread == s_mainUIThread;
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public static Thread MainUIThread => s_mainUIThread;
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public static bool Exiting => s_exiting;
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public UISession UISession => _parentSession;
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public TimeoutManager TimeoutManager => _timeoutManager;
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public bool RespectNativeQuitRequests
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{
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get => _respectNativeQuitRequests;
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set => _respectNativeQuitRequests = value;
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}
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void IRenderHost.DeferredInvoke(
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Microsoft.Iris.Render.DeferredInvokePriority priority,
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IDeferredInvokeItem item,
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TimeSpan delay)
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{
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if (delay == TimeSpan.Zero)
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{
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DispatchPriority priority1 = DispatchPriority.Idle;
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switch (priority)
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{
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case Render.DeferredInvokePriority.High:
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priority1 = DispatchPriority.High;
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break;
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case Render.DeferredInvokePriority.Normal:
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priority1 = DispatchPriority.Normal;
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break;
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case Render.DeferredInvokePriority.VisualUpdate:
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priority1 = DispatchPriority.Render;
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break;
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case Render.DeferredInvokePriority.Low:
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priority1 = DispatchPriority.Idle;
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break;
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case Render.DeferredInvokePriority.Idle:
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priority1 = DispatchPriority.Idle;
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break;
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}
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Post(priority1, DeferredCall.Create(item));
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}
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else
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Post(delay, DeferredCall.Create(item));
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}
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public static void Post(DateTime when, QueueItem item)
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{
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Thread mainUiThread = MainUIThread;
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if (mainUiThread == null)
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return;
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Post(mainUiThread, when, item);
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}
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public static void Post(TimeSpan delay, QueueItem item)
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{
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Thread mainUiThread = MainUIThread;
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if (mainUiThread == null)
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return;
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Post(mainUiThread, delay, item);
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}
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public static void Post(DispatchPriority priority, QueueItem item)
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{
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Thread mainUiThread = MainUIThread;
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if (mainUiThread == null)
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return;
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Post(mainUiThread, priority, item);
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}
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public static void Post(Thread thread, DateTime when, QueueItem item) => TimeoutManager.SetTimeoutAbsolute(thread, item, when);
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public static void Post(Thread thread, TimeSpan delay, QueueItem item) => TimeoutManager.SetTimeoutRelative(thread, item, delay);
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public static void Post(Thread thread, DispatchPriority priority, QueueItem item) => PostItem_AnyThread(thread, item, (int)priority);
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public void Run(LoopCondition condition) => MainLoop(_masterQueue, condition);
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public void StopCurrentMessageLoop() => _messageLoop.QuitPending = true;
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public static void StopCurrentMessageLoop(Thread thread)
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{
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if (thread != null && thread != Thread.CurrentThread)
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DeferredCall.Post(thread, DispatchPriority.Normal, new SimpleCallback(StopMessageLoopHandler));
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else
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CurrentDispatcher?.StopCurrentMessageLoop();
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}
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public void RPCYield(LoopCondition condition) => MainLoop(_rpcYieldQueue, condition);
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public void DoHousekeeping() => MainLoop(_cleanupQueue, null);
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private void SetQueueLock(DispatchPriority priority, bool value) => _masterQueue.SetLock((int)priority, value);
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internal void TemporarilyBlockRPCs()
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{
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SetQueueLock(DispatchPriority.RPC, true);
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RequestBatchFlush();
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}
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public void BlockInputQueue(bool value) => SetQueueLock(DispatchPriority.Input, value);
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public bool IsQueueLocked(DispatchPriority priority) => _masterQueue.IsLocked((int)priority);
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private void SetQueueDrainHook(DispatchPriority priority, PriorityQueue.HookProc hook) => _masterQueue.SetDrainHook((int)priority, hook);
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private PriorityQueue.HookProc GetQueueDrainHook(DispatchPriority priority) => _masterQueue.GetDrainHook((int)priority);
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private void MainLoop(Queue queue, LoopCondition condition)
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{
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using (new UIDispatcher.MessageLoop(this, condition))
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MainLoop(queue);
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}
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private static void StopMessageLoopHandler() => CurrentDispatcher?.StopCurrentMessageLoop();
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internal void RequestBatchFlush()
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{
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if (GetQueueDrainHook(DispatchPriority.RenderSync) != null)
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return;
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SetQueueDrainHook(DispatchPriority.RenderSync, _doBatchFlush);
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}
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private void DoBatchFlush(out bool didWork, out bool abort)
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{
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SetQueueDrainHook(DispatchPriority.RenderSync, null);
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UISession.FlushBatch();
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didWork = true;
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abort = false;
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if (!IsQueueLocked(DispatchPriority.RPC))
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return;
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SetQueueLock(DispatchPriority.RPC, false);
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didWork = true;
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}
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protected override void PostItem_SameThread(QueueItem item, int priority)
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{
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if (!(_masterQueue[priority] is SimpleQueue master))
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return;
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master.PostItem(item);
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}
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protected override void PostItems_SameThread(QueueItem.FIFO items, int priority)
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{
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if (!(_masterQueue[priority] is SimpleQueue master))
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return;
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master.PostItems(items);
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}
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protected override void WakeDispatchThread() => UISession.InterThreadWake();
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private void CheckInterthreadItems(out bool didWork, out bool abort)
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{
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didWork = DrainFeeder();
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abort = false;
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}
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private void CheckLoopCondition(out bool didWork, out bool abort)
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{
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didWork = false;
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abort = _messageLoop.QuitPending;
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}
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private void ProcessNativeEvents(out bool didWork, out bool abort)
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{
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didWork = UISession.ProcessNativeEvents();
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abort = false;
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if (didWork)
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return;
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SetQueueLock(DispatchPriority.RPC, true);
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}
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private void ProcessTimeouts(out bool didWork, out bool abort)
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{
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didWork = _timeoutManager.ProcessPendingTimeouts();
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abort = false;
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}
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private void WaitForWork(out bool didWork, out bool abort)
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{
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didWork = true;
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abort = false;
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if (_messageLoop.QuitPending)
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{
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didWork = false;
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abort = true;
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}
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else
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{
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uint nextTimeoutMillis = _timeoutManager.NextTimeoutMillis;
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if (nextTimeoutMillis == 0U)
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_timeoutManager.ProcessPendingTimeouts();
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else
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UISession.WaitForWork(nextTimeoutMillis);
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}
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SetQueueLock(DispatchPriority.RPC, false);
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}
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internal static void VerifyOnApplicationThread()
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{
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if (!IsUIThread)
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throw new InvalidOperationException("Operation must be performed on the application thread");
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}
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private class MessageLoop : IDisposable
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{
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private UIDispatcher _dispatcher;
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private LoopCondition _condition;
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private UIDispatcher.MessageLoop _parent;
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private bool _quitPending;
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public MessageLoop(UIDispatcher dispatcher, LoopCondition condition)
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{
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_dispatcher = dispatcher;
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_condition = condition;
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_parent = _dispatcher._messageLoop;
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_dispatcher._messageLoop = this;
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}
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public void Dispose() => _dispatcher._messageLoop = _parent;
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public UIDispatcher.MessageLoop Parent => _parent;
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public bool QuitPending
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{
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get
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{
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if (!_quitPending && _condition != null)
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_quitPending = !_condition();
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return _quitPending;
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}
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set => _quitPending = value;
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}
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}
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}
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}
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