Add project files.

This commit is contained in:
Joshua Askharoun
2022-03-03 08:14:05 -06:00
parent cfa6f93211
commit 1198cc8a66
967 changed files with 118389 additions and 0 deletions
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// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Queues.Dispatcher
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using System;
using System.IO;
using System.IO.Pipes;
using System.Threading;
namespace Microsoft.Iris.Queues
{
internal abstract class Dispatcher
{
private static Interconnect s_interconnect = new Interconnect();
[ThreadStatic]
private static Dispatcher s_threadDispatcher;
private static NamedPipeClientStream _debugPipe;
private static BinaryWriter _debugPipeWriter;
private static BinaryReader _debugPipeReader;
private Thread _owningThread;
private uint _enterCount;
private Feeder _feeder;
private int _feederReadStamp;
private int _feederWriteStamp;
public Dispatcher()
{
_owningThread = Thread.CurrentThread;
_feeder = EnterDispatch();
}
public void FinalStopDispatch()
{
LeaveDispatch();
_feeder = null;
}
public void Dispose()
{
if (_enterCount != 1U)
return;
LeaveDispatch();
}
public static Dispatcher CurrentDispatcher => s_threadDispatcher;
public static void PostItem_AnyThread(Thread thread, QueueItem item, int priority)
{
if (thread == null || thread == Thread.CurrentThread)
{
Dispatcher currentDispatcher = CurrentDispatcher;
if (currentDispatcher != null)
{
currentDispatcher.PostItem_SameThread(item, priority);
return;
}
}
s_interconnect.PostItem(thread, item, priority);
}
public Thread DispatchThread => _owningThread;
public void MainLoop(Queue queue)
{
EnterDispatch();
try
{
while (true)
{
QueueItem nextItem = queue.GetNextItem();
if (nextItem != null)
{
SendDebugMessage(nextItem.ToDebugPacketString());
nextItem.Dispatch();
}
else
break;
}
}
finally
{
LeaveDispatch();
}
}
protected abstract void PostItem_SameThread(QueueItem item, int priority);
protected abstract void PostItems_SameThread(QueueItem.FIFO items, int priority);
protected abstract void WakeDispatchThread();
private Feeder EnterDispatch()
{
bool isRoot = _enterCount == 0U;
++_enterCount;
if (isRoot)
s_threadDispatcher = this;
return s_interconnect.EnterDispatch(this, isRoot);
}
private void LeaveDispatch()
{
--_enterCount;
bool isRoot = _enterCount == 0U;
if (isRoot)
s_threadDispatcher = null;
s_interconnect.LeaveDispatch(this, isRoot);
}
public void NotifyFeederItems()
{
if (Thread.CurrentThread == _owningThread)
return;
Interlocked.Increment(ref _feederWriteStamp);
WakeDispatchThread();
}
internal bool DrainFeeder()
{
int feederWriteStamp = _feederWriteStamp;
if (feederWriteStamp == _feederReadStamp)
return false;
bool flag = false;
_feederReadStamp = feederWriteStamp;
QueueItem.FIFO[] recycled = _feeder.HandoffFIFOs();
if (recycled != null)
{
for (int priority = 0; priority < recycled.Length; ++priority)
{
QueueItem.FIFO items = recycled[priority];
if (items != null)
{
PostItems_SameThread(items, priority);
flag = true;
}
}
_feeder.RecycleFIFOs(recycled);
}
return flag;
}
private static NamedPipeClientStream DebugPipe
{
get
{
if (_debugPipe == null && Application.IsDebug)
{
_debugPipe = new NamedPipeClientStream(System.Reflection.Assembly.GetExecutingAssembly().FullName);
_debugPipe.Connect();
}
return _debugPipe;
}
}
private static BinaryWriter DebugPipeWriter
{
get
{
if (_debugPipe != null && _debugPipeWriter == null)
_debugPipeWriter = new BinaryWriter(DebugPipe);
return _debugPipeWriter;
}
}
private static BinaryReader DebugPipeReader
{
get
{
if (_debugPipe != null && _debugPipeReader == null)
_debugPipeReader = new BinaryReader(DebugPipe);
return _debugPipeReader;
}
}
/// <summary>
/// Sends a message via <see cref="debugPipe"/>
/// </summary>
/// <param name="message"></param>
public static void SendDebugMessage(string message)
{
if (Application.IsDebug && DebugPipe.IsConnected && DebugPipe.CanWrite)
{
DebugPipe.WriteByte(0x01);
byte[] buffer = System.Text.Encoding.Unicode.GetBytes(message);
DebugPipe.Write(BitConverter.GetBytes(buffer.Length), 0, sizeof(int));
DebugPipe.Write(buffer, 0, buffer.Length);
DebugPipe.Flush();
}
}
}
}
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// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Queues.Feeder
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
namespace Microsoft.Iris.Queues
{
internal class Feeder
{
private Dispatcher _dispatcher;
private bool _hasItems;
private QueueItem.FIFO[] _fifos;
public bool HasItems => _hasItems;
public void EnterDispatch(Dispatcher dispatcher)
{
_dispatcher = dispatcher;
if (!_hasItems)
return;
_dispatcher.NotifyFeederItems();
}
public void LeaveDispatch(Dispatcher dispatcher) => _dispatcher = null;
public void PostItem(QueueItem item, int priority)
{
bool flag = false;
lock (this)
{
if (_fifos == null)
_fifos = new QueueItem.FIFO[32];
(_fifos[priority] ?? (_fifos[priority] = new QueueItem.FIFO())).Append(item);
if (!_hasItems)
{
_hasItems = true;
if (_dispatcher != null)
flag = true;
}
}
if (!flag)
return;
_dispatcher.NotifyFeederItems();
}
public QueueItem.FIFO[] HandoffFIFOs()
{
lock (this)
{
QueueItem.FIFO[] fifos = _fifos;
_fifos = null;
_hasItems = false;
return fifos;
}
}
public void RecycleFIFOs(QueueItem.FIFO[] recycled)
{
if (_fifos != null)
return;
lock (this)
{
if (_fifos != null)
return;
_fifos = recycled;
}
}
}
}
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// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Queues.Interconnect
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using System.Threading;
namespace Microsoft.Iris.Queues
{
internal class Interconnect
{
private Map<Thread, Feeder> _feeders;
public Interconnect() => _feeders = new Map<Thread, Feeder>();
private Feeder GetFeeder(Thread thread, bool lazyCreate)
{
if (thread == null)
thread = Thread.CurrentThread;
lock (this)
{
Feeder feeder;
if (!_feeders.TryGetValue(thread, out feeder) && lazyCreate)
_feeders[thread] = feeder = new Feeder();
return feeder;
}
}
public Feeder EnterDispatch(Dispatcher dispatcher, bool isRoot)
{
Feeder feeder = GetFeeder(Thread.CurrentThread, isRoot);
if (isRoot)
feeder.EnterDispatch(dispatcher);
return feeder;
}
public void LeaveDispatch(Dispatcher dispatcher, bool isRoot)
{
Thread currentThread = Thread.CurrentThread;
Feeder feeder = GetFeeder(currentThread, false);
if (!isRoot)
return;
feeder.LeaveDispatch(dispatcher);
lock (this)
_feeders.Remove(currentThread);
if (!feeder.HasItems)
return;
dispatcher.DrainFeeder();
}
public void PostItem(Thread thread, QueueItem item, int priority) => GetFeeder(thread, false)?.PostItem(item, priority);
}
}
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// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Queues.PriorityQueue
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using System;
namespace Microsoft.Iris.Queues
{
internal class PriorityQueue : Queue
{
public const int MAX_PRIORITIES = 32;
private static readonly int[] s_lowestBitInNibble = new int[16]
{
4,
0,
1,
0,
2,
0,
1,
0,
3,
0,
1,
0,
2,
0,
1,
0
};
private int _readyMask;
private int _wakeMask;
private int _hookMask;
private int _lockMask;
private int _allQueues;
private Queue[] _queues;
private PriorityQueue.HookProc _loopHook;
private PriorityQueue.HookProc[] _drainHooks;
public PriorityQueue(uint count) : this(new Queue[count])
{
}
public PriorityQueue(Queue[] queues)
{
_allQueues = InitChildQueues(queues);
_queues = queues;
_drainHooks = new PriorityQueue.HookProc[queues.Length];
_wakeMask = _allQueues;
UpdateReadyMask();
}
public override void Dispose()
{
Queue[] queues = _queues;
base.Dispose();
if (queues == null)
return;
foreach (Queue queue in queues)
queue?.Dispose();
}
private int InitChildQueues(Queue[] queues)
{
int num = 0;
for (int priority = 0; priority < queues.Length; ++priority)
{
Queue queue = queues[priority];
if (queue == null)
{
queue = new SimpleQueue();
queues[priority] = queue;
}
PriorityQueue.WakeProxy wakeProxy = new PriorityQueue.WakeProxy(this, priority, queue);
num |= 1 << priority;
}
return num;
}
public Queue this[int priority] => _queues[priority];
public PriorityQueue.HookProc GetDrainHook(int priority) => _drainHooks[priority];
public void SetDrainHook(int priority, PriorityQueue.HookProc hook)
{
_drainHooks[priority] = hook;
if (hook != null)
_hookMask |= 1 << priority;
else
_hookMask &= ~(1 << priority);
UpdateReadyMask();
}
public PriorityQueue.HookProc LoopHook
{
get => _loopHook;
set => _loopHook = value;
}
public bool IsLocked(int priority) => (_lockMask & 1 << priority) != 0;
public void SetLock(int priority, bool value)
{
if (value)
_lockMask |= 1 << priority;
else
_lockMask &= ~(1 << priority);
UpdateReadyMask();
}
public void LockAll(bool value)
{
if (value)
_lockMask |= _allQueues;
else
_lockMask &= ~_allQueues;
UpdateReadyMask();
}
public Queue BuildSubsetQueue(int[] priorities, bool ignoreLocks)
{
int subsetMask = 0;
for (int index = 0; index < priorities.Length; ++index)
subsetMask |= 1 << priorities[index];
return new PriorityQueue.SubsetQueue(this, subsetMask, ignoreLocks);
}
public override QueueItem GetNextItem() => GetNextItemWorker(_allQueues, false);
private QueueItem GetNextItemWorker(int subsetMask, bool ignoreLocks)
{
int mask = BeginReadLoop(subsetMask, ignoreLocks);
QueueItem queueItem = null;
while (mask != 0)
{
int lowestBit = FindLowestBit(mask);
queueItem = _queues[lowestBit].GetNextItem();
if (queueItem == null)
{
SetWake(lowestBit, false);
PriorityQueue.HookProc drainHook = _drainHooks[lowestBit];
if (drainHook != null)
{
bool didWork;
bool abort;
drainHook(out didWork, out abort);
if (!abort)
{
if (didWork)
{
mask = BeginReadLoop(subsetMask, ignoreLocks);
continue;
}
}
else
break;
}
mask &= ~(1 << lowestBit);
}
else
break;
}
return queueItem;
}
private int BeginReadLoop(int subsetMask, bool ignoreLocks)
{
if (!ignoreLocks)
subsetMask &= ~_lockMask;
subsetMask &= _wakeMask | _hookMask;
if (subsetMask != 0 && _loopHook != null)
{
bool didWork;
bool abort;
_loopHook(out didWork, out abort);
if (abort)
subsetMask = 0;
}
return subsetMask;
}
private void SetWake(int priority, bool value)
{
if (value)
_wakeMask |= 1 << priority;
else
_wakeMask &= ~(1 << priority);
UpdateReadyMask();
}
private void UpdateReadyMask()
{
bool flag = _readyMask == 0;
_readyMask = (_wakeMask | _hookMask) & ~_lockMask;
if (!flag || _readyMask == 0)
return;
OnWake();
}
private static int FindLowestBit(int mask)
{
int num = 0;
if ((mask & ushort.MaxValue) == 0)
{
num += 16;
mask >>= 16;
}
if ((mask & byte.MaxValue) == 0)
{
num += 8;
mask >>= 8;
}
if ((mask & 15) == 0)
{
num += 4;
mask >>= 4;
}
return num + s_lowestBitInNibble[mask & 15];
}
public delegate void HookProc(out bool didWork, out bool abort);
private class SubsetQueue : Queue
{
private PriorityQueue _owner;
private int _subsetMask;
private bool _ignoreLocks;
public SubsetQueue(PriorityQueue owner, int subsetMask, bool ignoreLocks)
{
_owner = owner;
_subsetMask = subsetMask;
_ignoreLocks = ignoreLocks;
}
public override QueueItem GetNextItem() => _owner.GetNextItemWorker(_subsetMask, _ignoreLocks);
}
private class WakeProxy
{
private PriorityQueue _owner;
private int _priority;
public WakeProxy(PriorityQueue owner, int priority, Queue queue)
{
_owner = owner;
_priority = priority;
queue.Wake += new EventHandler(OnChildWake);
}
private void OnChildWake(object sender, EventArgs args) => _owner.SetWake(_priority, true);
}
}
}
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// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Queues.Queue
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using System;
namespace Microsoft.Iris.Queues
{
internal abstract class Queue
{
public abstract QueueItem GetNextItem();
public event EventHandler Wake;
protected virtual void OnWake()
{
if (Wake == null)
return;
Wake(this, EventArgs.Empty);
}
public virtual void Dispose()
{
}
}
}
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// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Queues.QueueItem
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using System.Diagnostics;
namespace Microsoft.Iris.Queues
{
internal abstract class QueueItem
{
protected QueueItem _prev;
protected QueueItem _next;
protected QueueItem.Chain _owner;
public bool IsPending => _owner != null;
public abstract void Dispatch();
public override string ToString() => GetType().Name;
public virtual string ToDebugPacketString() => ToString();
internal class Chain
{
public virtual void Dispose()
{
}
protected static void ValidateAdd(QueueItem item)
{
}
protected void ValidateRemove(QueueItem item)
{
}
protected void Link(QueueItem item, QueueItem anchor, bool before)
{
UpdateOwners(item, item, null, this);
LinkItems(item, item, anchor, before);
}
protected void Unlink(QueueItem item)
{
UnlinkItems(item, item);
UpdateOwners(item, item, this, null);
}
protected void TransferFromChain(
QueueItem.Chain oldOwner,
QueueItem first,
QueueItem last,
QueueItem anchor,
bool before)
{
UnlinkItems(first, last);
UpdateOwners(first, last, oldOwner, this);
LinkItems(first, last, anchor, before);
}
protected static bool IsOnlyChild(QueueItem item) => item._next == item;
protected static QueueItem NextItem(QueueItem item) => item._next;
protected static QueueItem PrevItem(QueueItem item) => item._prev;
private void LinkItems(QueueItem first, QueueItem last, QueueItem anchor, bool before)
{
QueueItem queueItem1 = last;
QueueItem queueItem2 = first;
if (anchor != null)
{
if (before)
{
queueItem1 = anchor._prev;
queueItem2 = anchor;
}
else
{
queueItem1 = anchor;
queueItem2 = anchor._next;
}
queueItem1._next = first;
queueItem2._prev = last;
}
first._prev = queueItem1;
last._next = queueItem2;
}
private void UnlinkItems(QueueItem first, QueueItem last)
{
if (first._prev != last)
{
first._prev._next = last._next;
last._next._prev = first._prev;
}
first._prev = null;
last._next = null;
}
private void UpdateOwners(
QueueItem first,
QueueItem last,
QueueItem.Chain oldOwner,
QueueItem.Chain newOwner)
{
QueueItem queueItem = first;
while (true)
{
queueItem._owner = newOwner;
if (queueItem != last)
queueItem = queueItem._next;
else
break;
}
}
[Conditional("DEBUG")]
protected internal static void DEBUG_AssertLinked(QueueItem item)
{
}
public struct ChainEnumerator
{
private QueueItem _currentItem;
private QueueItem _stopItem;
public ChainEnumerator(QueueItem tail)
{
_currentItem = null;
_stopItem = tail;
}
public QueueItem Current => _currentItem;
public bool MoveNext()
{
if (_stopItem == null)
{
_currentItem = null;
return false;
}
if (_currentItem != null)
{
if (_currentItem == _stopItem)
{
_currentItem = _stopItem = null;
return false;
}
_currentItem = _currentItem._next;
}
else
_currentItem = _stopItem._next;
return true;
}
}
}
internal sealed class FIFO : QueueItem.Chain
{
private QueueItem _tail;
public QueueItem Head
{
get
{
QueueItem queueItem = null;
if (_tail != null)
queueItem = _tail._next;
return queueItem;
}
}
public override void Dispose()
{
while (_tail != null)
Remove(_tail);
base.Dispose();
}
public bool Append(QueueItem item)
{
ValidateAdd(item);
bool flag = _tail == null;
Link(item, _tail, false);
_tail = item;
return flag;
}
public bool Append(QueueItem.FIFO items)
{
bool flag = _tail == null;
QueueItem tail = items._tail;
if (tail == null)
return false;
TransferFromChain(items, items.Head, tail, _tail, false);
items._tail = null;
_tail = tail;
return flag;
}
public void Remove(QueueItem item)
{
ValidateRemove(item);
if (item == _tail)
_tail = IsOnlyChild(_tail) ? null : PrevItem(_tail);
Unlink(item);
}
public void Advance()
{
if (_tail == null)
return;
_tail = NextItem(_tail);
}
}
internal sealed class Stack : QueueItem.Chain
{
private QueueItem _top;
public override void Dispose()
{
while (_top != null)
Pop();
base.Dispose();
}
public void Push(QueueItem item)
{
ValidateAdd(item);
Link(item, _top, true);
_top = item;
}
public QueueItem Peek() => _top;
public QueueItem Pop()
{
QueueItem top = _top;
if (top != null)
{
_top = top._next;
if (_top == top)
_top = null;
Unlink(top);
}
return top;
}
}
}
}
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// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Queues.SimpleQueue
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
namespace Microsoft.Iris.Queues
{
internal class SimpleQueue : Queue
{
private QueueItem.FIFO _fifo;
public SimpleQueue() => _fifo = new QueueItem.FIFO();
public override void Dispose()
{
_fifo.Dispose();
base.Dispose();
}
public bool IsEmpty => _fifo.Head == null;
public override QueueItem GetNextItem()
{
QueueItem head = _fifo.Head;
if (head != null)
_fifo.Remove(head);
return head;
}
public void PostItem(QueueItem item)
{
if (!_fifo.Append(item))
return;
OnWake();
}
internal void PostItems(QueueItem.FIFO items)
{
if (!_fifo.Append(items))
return;
OnWake();
}
}
}