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Add project files.
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.ModelItems.UICommand
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Library;
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using Microsoft.Iris.Markup;
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using Microsoft.Iris.Session;
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namespace Microsoft.Iris.ModelItems
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{
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internal class UICommand : NotifyObjectBase, IUICommand
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{
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private bool _availableFlag = true;
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private InvokePriority _priority;
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public virtual bool Available
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{
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get => _availableFlag;
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set
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{
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if (_availableFlag == value)
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return;
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_availableFlag = value;
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FireNotification(NotificationID.Available);
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}
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}
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public InvokePriority Priority
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{
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get => _priority;
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set
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{
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if (_priority == value)
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return;
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_priority = value;
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FireNotification(NotificationID.Priority);
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}
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}
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public void Invoke()
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{
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if (Priority == InvokePriority.Normal)
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InvokeWorker();
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else
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DeferredCall.Post(DispatchPriority.Idle, new SimpleCallback(InvokeWorker));
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}
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public void InvokeWorker()
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{
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FireNotification(NotificationID.Invoked);
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OnInvoked();
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}
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protected virtual void OnInvoked()
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{
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}
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}
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}
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