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Add project files.
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Markup.ScriptRunScheduler
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using System.Collections;
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namespace Microsoft.Iris.Markup
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{
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internal struct ScriptRunScheduler
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{
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private Vector<ScriptRunScheduler.PendingScript> _pendingList;
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private static ScriptRunScheduler.RunListCache s_listCache = new ScriptRunScheduler.RunListCache();
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public bool Pending => _pendingList != null;
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public void ScheduleRun(uint scriptId, bool ignoreErrors)
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{
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if (_pendingList == null)
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_pendingList = s_listCache.Acquire();
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int index;
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for (index = 0; index < _pendingList.Count; ++index)
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{
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uint scriptId1 = _pendingList[index].ScriptId;
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if ((int)scriptId == (int)scriptId1)
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return;
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if (scriptId < scriptId1)
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break;
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}
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_pendingList.Insert(index, new ScriptRunScheduler.PendingScript(scriptId, ignoreErrors));
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}
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public void Execute(IMarkupTypeBase markupTypeBase)
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{
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if (_pendingList == null)
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return;
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Vector<ScriptRunScheduler.PendingScript> pendingList = _pendingList;
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_pendingList = null;
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for (int index = 0; index < pendingList.Count; ++index)
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{
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ScriptRunScheduler.PendingScript pendingScript = pendingList[index];
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markupTypeBase.RunScript(pendingScript.ScriptId, pendingScript.IgnoreErrors, new ParameterContext());
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}
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s_listCache.Release(pendingList);
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}
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internal struct PendingScript
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{
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public uint ScriptId;
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public bool IgnoreErrors;
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public PendingScript(uint scriptId, bool ignoreErrors)
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{
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ScriptId = scriptId;
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IgnoreErrors = ignoreErrors;
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}
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}
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private class RunListCache
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{
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private const int c_MaxNumLists = 128;
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private const int c_MaxListSize = 32;
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private Stack _lists = new Stack(128);
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public Vector<ScriptRunScheduler.PendingScript> Acquire() => _lists.Count <= 0 ? new Vector<ScriptRunScheduler.PendingScript>() : (Vector<ScriptRunScheduler.PendingScript>)_lists.Pop();
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public void Release(Vector<ScriptRunScheduler.PendingScript> list)
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{
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if (_lists.Count >= 128 || list.Capacity > 32)
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return;
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list.Clear();
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_lists.Push(list);
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}
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}
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}
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}
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