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Add project files.
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.InputHandlers.FocusHandler
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Input;
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using Microsoft.Iris.Markup;
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using Microsoft.Iris.Session;
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using Microsoft.Iris.UI;
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using System;
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namespace Microsoft.Iris.InputHandlers
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{
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internal class FocusHandler : ModifierInputHandler
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{
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private FocusChangeReason _changeReason;
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private WeakReference _gainedEventContext;
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private WeakReference _lostEventContext;
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public FocusHandler() => _changeReason = FocusChangeReason.Any;
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protected override void ConfigureInteractivity()
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{
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base.ConfigureInteractivity();
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if (!HandleDirect)
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return;
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UI.KeyInteractive = true;
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}
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public FocusChangeReason Reason
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{
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get => _changeReason;
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set
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{
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if (_changeReason == value)
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return;
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_changeReason = value;
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FireNotification(NotificationID.Reason);
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}
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}
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public object GainedEventContext => CheckEventContext(ref _gainedEventContext);
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public object LostEventContext => CheckEventContext(ref _lostEventContext);
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protected override void OnGainKeyFocus(UIClass ui, KeyFocusInfo info)
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{
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if (!ShouldHandleEvent(info))
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return;
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SetEventContext(info.Target, ref _gainedEventContext, NotificationID.GainedEventContext);
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FireNotification(NotificationID.GainedFocus);
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}
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protected override void OnLoseKeyFocus(UIClass ui, KeyFocusInfo info)
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{
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if (!ShouldHandleEvent(info))
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return;
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SetEventContext(info.Target, ref _lostEventContext, NotificationID.LostEventContext);
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FireNotification(NotificationID.LostFocus);
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}
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private bool ShouldHandleEvent(KeyFocusInfo info) => Library.Bits.TestAnyFlags((uint)Reason, (uint)GetFocusChangeReason(info)) && ShouldHandleEvent(GetModifiers(UISession.Default.InputManager.Modifiers));
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private static FocusChangeReason GetFocusChangeReason(KeyFocusInfo info)
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{
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switch (info.FocusReason)
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{
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case KeyFocusReason.Directional:
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return FocusChangeReason.Directional;
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case KeyFocusReason.Tab:
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return FocusChangeReason.Tab;
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case KeyFocusReason.MouseDown:
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case KeyFocusReason.MouseEnter:
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return FocusChangeReason.Mouse;
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default:
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return FocusChangeReason.Other;
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}
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}
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}
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}
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