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Add project files.
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Animations.RotateKeyframe
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Drawing;
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using Microsoft.Iris.Render;
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using Microsoft.Iris.Session;
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using Microsoft.Iris.UI;
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namespace Microsoft.Iris.Animations
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{
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internal class RotateKeyframe : BaseRotationKeyframe
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{
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public override AnimationType Type => AnimationType.Rotate;
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public override Rotation GetEffectiveValue(
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IAnimatable targetObject,
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Rotation baseValueRotation,
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ref AnimationArgs args)
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{
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if (RelativeTo == RelativeTo.Final)
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baseValueRotation.AngleRadians += args.NewRotation.AngleRadians;
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if (UISession.Default.IsRtl && baseValueRotation.Axis.Y <= 0.0 && baseValueRotation.Axis.X <= 0.0)
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baseValueRotation.AngleRadians = -baseValueRotation.AngleRadians;
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return baseValueRotation;
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}
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public override void Apply(IAnimatableOwner animationTarget, Rotation valueRotation) => ((ViewItem)animationTarget).VisualRotation = valueRotation;
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public override void MagnifyValue(float magnifyValue) => Value = new Rotation(Value.AngleRadians * magnifyValue, Value.Axis);
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}
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}
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