mirror of
https://github.com/ZuneDev/MicrosoftIris.git
synced 2026-07-27 13:13:29 -07:00
Add project files.
This commit is contained in:
@@ -0,0 +1,66 @@
|
||||
// Decompiled with JetBrains decompiler
|
||||
// Type: Microsoft.Iris.Animations.PositionKeyframe
|
||||
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
|
||||
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
|
||||
// Assembly location: C:\Program Files\Zune\UIX.dll
|
||||
|
||||
using Microsoft.Iris.Render;
|
||||
using Microsoft.Iris.RenderAPI.Drawing;
|
||||
using Microsoft.Iris.Session;
|
||||
using Microsoft.Iris.UI;
|
||||
|
||||
namespace Microsoft.Iris.Animations
|
||||
{
|
||||
internal class PositionKeyframe : BaseVector3Keyframe
|
||||
{
|
||||
public override AnimationType Type => AnimationType.Position;
|
||||
|
||||
public override Vector3 GetEffectiveValue(
|
||||
IAnimatable targetObject,
|
||||
Vector3 baseValueVector,
|
||||
ref AnimationArgs args)
|
||||
{
|
||||
return GetEffectivePositionValue(RelativeTo, targetObject, baseValueVector, ref args);
|
||||
}
|
||||
|
||||
public static Vector3 GetEffectivePositionValue(
|
||||
RelativeTo relativeTo,
|
||||
IAnimatable targetObject,
|
||||
Vector3 baseValueVector,
|
||||
ref AnimationArgs args)
|
||||
{
|
||||
if (UISession.Default.IsRtl)
|
||||
baseValueVector.X = -baseValueVector.X;
|
||||
if (relativeTo == RelativeTo.Final)
|
||||
baseValueVector += args.NewPosition;
|
||||
else if (relativeTo == RelativeTo.Absolute)
|
||||
{
|
||||
if (UISession.Default.IsRtl)
|
||||
{
|
||||
Vector2 vector2 = new Vector2(0.0f, 0.0f);
|
||||
IVisualContainer visualContainer1 = null;
|
||||
if (targetObject is IVisualContainer visualContainer)
|
||||
{
|
||||
vector2 = visualContainer.Size;
|
||||
visualContainer1 = visualContainer.Parent;
|
||||
}
|
||||
else if (targetObject is ISprite sprite)
|
||||
{
|
||||
vector2 = sprite.Size;
|
||||
visualContainer1 = sprite.Parent;
|
||||
}
|
||||
if (visualContainer1 != null)
|
||||
baseValueVector.X = visualContainer1.Size.X - vector2.X + baseValueVector.X;
|
||||
}
|
||||
}
|
||||
else if (relativeTo is SnapshotRelativeTo snapshotRelativeTo)
|
||||
{
|
||||
RectangleF rectangleF = args.ViewItem.TransformFromAncestor(null, snapshotRelativeTo.Bounds);
|
||||
baseValueVector = baseValueVector + args.NewPosition + new Vector3(rectangleF.X, rectangleF.Y, 0.0f) * args.NewScale;
|
||||
}
|
||||
return baseValueVector;
|
||||
}
|
||||
|
||||
public override void Apply(IAnimatableOwner animationTarget, Vector3 valueVector) => ((ViewItem)animationTarget).VisualPosition = valueVector;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user