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Add project files.
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Animations.AnimationHandle
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Library;
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using Microsoft.Iris.Markup;
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using System;
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namespace Microsoft.Iris.Animations
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{
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internal class AnimationHandle : NotifyObjectBase
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{
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private int _playing;
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public event EventHandler Completed;
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public bool Playing => _playing > 0;
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internal void AssociateWithAnimationInstance(ActiveSequence anim)
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{
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anim.AnimationCompleted += new EventHandler(OnAnimationCompleted);
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++_playing;
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if (_playing != 1)
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return;
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FireNotification(NotificationID.Playing);
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}
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internal void FireCompleted()
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{
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if (Completed != null)
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Completed(this, EventArgs.Empty);
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FireNotification(NotificationID.Completed);
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}
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private void OnAnimationCompleted(object sender, EventArgs args)
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{
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((ActiveSequence)sender).AnimationCompleted -= new EventHandler(OnAnimationCompleted);
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--_playing;
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if (_playing != 0)
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return;
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FireNotification(NotificationID.Playing);
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FireCompleted();
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}
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}
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}
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