Files
MicrosoftIris/UIX/Microsoft/Iris/RenderAPI/Drawing/EdgeFade.cs
T

206 lines
6.6 KiB
C#
Raw Normal View History

2022-03-03 08:14:05 -06:00
// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.RenderAPI.Drawing.EdgeFade
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.Drawing;
using Microsoft.Iris.Render;
using Microsoft.Iris.Session;
using System;
namespace Microsoft.Iris.RenderAPI.Drawing
{
internal class EdgeFade
{
private IGradient _minFadeGradient;
private IGradient _maxFadeGradient;
private float _fadeSizeValue;
private float _fadeAmountValue;
private float _minOffsetValue;
private float _maxOffsetValue;
private Orientation _orientation;
private Color _maskColor;
public EdgeFade()
{
_orientation = Orientation.Horizontal;
_maskColor = Color.FromArgb(byte.MaxValue, 0, 0, 0);
_fadeAmountValue = 1f;
}
public void Dispose() => DisposeGradients();
private void DisposeGradients()
{
if (_minFadeGradient != null)
{
_minFadeGradient.UnregisterUsage(this);
_minFadeGradient = null;
}
if (_maxFadeGradient == null)
return;
_maxFadeGradient.UnregisterUsage(this);
_maxFadeGradient = null;
}
public float FadeSize
{
get => _fadeSizeValue;
set
{
if (_fadeSizeValue == (double)value)
return;
_fadeSizeValue = value;
UpdateFades(true);
}
}
public float FadeAmount
{
get => _fadeAmountValue;
set
{
if (value < 0.0 || value > 1.0)
throw new ArgumentOutOfRangeException(nameof(value), value, "FadeAmount must be between 0.0 and 1.0.");
if (_fadeAmountValue == (double)value)
return;
_fadeAmountValue = value;
UpdateFades(true);
}
}
public float MinOffset
{
get => _minOffsetValue;
set
{
if (_minOffsetValue == (double)value)
return;
_minOffsetValue = value;
UpdateFades(true);
}
}
public float MaxOffset
{
get => _maxOffsetValue;
set
{
if (_maxOffsetValue == (double)value)
return;
_maxOffsetValue = value;
UpdateFades(true);
}
}
public Orientation Orientation
{
get => _orientation;
set
{
if (_orientation == value)
return;
_orientation = value;
UpdateFades(false);
}
}
public Color ColorMask
{
get => _maskColor;
set
{
if (!(_maskColor != value))
return;
_maskColor = value;
UpdateFades(false);
}
}
internal void ApplyGradients(
IVisualContainer visContainer,
IRenderSession renderSession,
bool minFlag,
bool maxFlag)
{
visContainer.RemoveAllGradients();
CreateFades(renderSession);
UpdateFades(true);
if (minFlag && _minFadeGradient != null)
visContainer.AddGradient(_minFadeGradient);
if (!maxFlag || _maxFadeGradient == null)
return;
visContainer.AddGradient(_maxFadeGradient);
}
internal bool NeedFades => _fadeSizeValue != 0.0 && _fadeAmountValue != 0.0;
private void CreateFades(IRenderSession renderSession)
{
if (!NeedFades)
return;
if (_minFadeGradient == null)
{
_minFadeGradient = renderSession.CreateGradient(this);
_minFadeGradient.Orientation = _orientation;
_minFadeGradient.ColorMask = _maskColor.RenderConvert();
}
if (_maxFadeGradient != null)
return;
_maxFadeGradient = renderSession.CreateGradient(this);
_maxFadeGradient.Orientation = _orientation;
_maxFadeGradient.ColorMask = _maskColor.RenderConvert();
}
private void UpdateFades(bool isOffsetChange)
{
if (!NeedFades)
{
DisposeGradients();
}
else
{
if (_minFadeGradient == null)
return;
_minFadeGradient.Orientation = _orientation;
_maxFadeGradient.Orientation = _orientation;
_minFadeGradient.ColorMask = _maskColor.RenderConvert();
_maxFadeGradient.ColorMask = _maskColor.RenderConvert();
if (!isOffsetChange)
return;
_minFadeGradient.Clear();
_maxFadeGradient.Clear();
float flValue1 = 1f;
float flValue2 = 1f - _fadeAmountValue;
float flPosition1;
float flPosition2;
if (!UISession.Default.IsRtl || _orientation == Orientation.Vertical)
{
flPosition1 = _minOffsetValue;
flPosition2 = _maxOffsetValue;
}
else
{
flPosition1 = -_maxOffsetValue;
flPosition2 = -_minOffsetValue;
}
if (FadeSize > 0.0)
{
_minFadeGradient.AddValue(flPosition1, flValue2, RelativeSpace.Min);
_minFadeGradient.AddValue(flPosition1 + FadeSize, flValue1, RelativeSpace.Min);
_maxFadeGradient.AddValue(flPosition2 - FadeSize, flValue1, RelativeSpace.Max);
_maxFadeGradient.AddValue(flPosition2, flValue2, RelativeSpace.Max);
}
else
{
_minFadeGradient.AddValue(flPosition1 + FadeSize, flValue2, RelativeSpace.Min);
_minFadeGradient.AddValue(flPosition1, flValue1, RelativeSpace.Min);
_maxFadeGradient.AddValue(flPosition2, flValue1, RelativeSpace.Max);
_maxFadeGradient.AddValue(flPosition2 - FadeSize, flValue2, RelativeSpace.Max);
}
}
}
}
}