mirror of
https://github.com/ZuneDev/MicrosoftIris.git
synced 2026-07-27 13:13:29 -07:00
77 lines
2.5 KiB
C#
77 lines
2.5 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.ViewItems.ImageLayout
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Layout;
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using Microsoft.Iris.Layouts;
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using Microsoft.Iris.Render;
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using System;
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namespace Microsoft.Iris.ViewItems
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{
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internal class ImageLayout : ILayout
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{
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private Size _sourceExtent;
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private Size _minimumSize;
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private bool _maintainAspectRatio;
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private bool _fill;
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public Size SourceSize
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{
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get => _sourceExtent;
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set => _sourceExtent = value;
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}
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public Size MinimumSize
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{
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get => _minimumSize;
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set => _minimumSize = value;
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}
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public bool MaintainAspectRatio
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{
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get => _maintainAspectRatio;
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set => _maintainAspectRatio = value;
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}
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public bool Fill
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{
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get => _fill;
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set => _fill = value;
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}
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public ItemAlignment DefaultChildAlignment => ItemAlignment.Default;
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Size ILayout.Measure(ILayoutNode layoutNode, Size constraint)
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{
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Size size = Size.Zero;
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if (_fill)
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size = constraint;
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else if (_sourceExtent != Size.Zero)
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size = Size.Min(Size.Max(_minimumSize, _sourceExtent), constraint);
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if (_maintainAspectRatio && _sourceExtent != Size.Zero && size != _sourceExtent)
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{
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Size sz1 = SmallestFillingFit(_sourceExtent, size);
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if (sz1.Height > constraint.Height || sz1.Width > constraint.Width)
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sz1 = Size.LargestFit(_sourceExtent, constraint);
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size = Size.Min(sz1, constraint);
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}
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DefaultLayout.Measure(layoutNode, size);
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return size;
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}
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public static Size SmallestFillingFit(Size source, Size bounds)
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{
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float num = source.Width / (float)source.Height;
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Size size = new Size(bounds.Width, (int)Math.Ceiling(bounds.Width / (double)num));
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if (size.Height < bounds.Height)
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size = new Size((int)Math.Ceiling(bounds.Height * (double)num), bounds.Height);
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return size;
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}
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void ILayout.Arrange(ILayoutNode layoutNode, LayoutSlot slot) => DefaultLayout.Arrange(layoutNode, slot);
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}
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}
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