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MicrosoftIris/UIX/Microsoft/Iris/Animations/SwitchAnimation.cs
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2022-03-03 08:14:05 -06:00
// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Animations.SwitchAnimation
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.ModelItems;
using System.Collections.Generic;
namespace Microsoft.Iris.Animations
{
internal class SwitchAnimation : IAnimationProvider
{
private IUIValueRange _expressionObject;
private Dictionary<string, IAnimationProvider> _optionsList;
private AnimationEventType _type;
public IUIValueRange Expression
{
get => _expressionObject;
set => _expressionObject = value;
}
public Dictionary<string, IAnimationProvider> Options
{
get
{
if (_optionsList == null)
_optionsList = new Dictionary<string, IAnimationProvider>();
return _optionsList;
}
set => _optionsList = value;
}
public AnimationEventType Type
{
get => _type;
set => _type = value;
}
public AnimationTemplate Build(ref AnimationArgs args)
{
AnimationTemplate animationTemplate = null;
if (_optionsList != null)
{
object obj = null;
if (_expressionObject != null)
obj = _expressionObject.ObjectValue;
string key = null;
if (obj != null)
key = obj.ToString();
IAnimationProvider animationProvider = null;
if (key != null && _optionsList.ContainsKey(key))
animationProvider = _optionsList[key];
if (animationProvider != null)
animationTemplate = animationProvider.Build(ref args);
}
return animationTemplate;
}
public bool CanCache => false;
}
}