2023-06-01 20:18:53 -05:00
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using Microsoft.Iris.Debug.Data;
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using System;
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2023-06-01 22:49:47 -05:00
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using System.Collections.Concurrent;
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2023-06-01 20:18:53 -05:00
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using System.IO;
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using System.Net.Sockets;
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using System.Runtime.Serialization;
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namespace Microsoft.Iris.Debug.SystemNet;
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internal class NetDebuggerServer : IDebuggerServer, IDisposable
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{
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public static IDebuggerServer Current { get; private set; }
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public Uri ConnectionUri { get; }
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private readonly ConcurrentQueue<byte[]> _outQueue = new();
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private readonly TcpListener _listener;
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private readonly IFormatter _formatter;
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private Socket _socket;
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private bool _disposed = false;
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2023-06-01 20:18:53 -05:00
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public NetDebuggerServer(string connectionUri) : this(new Uri(connectionUri))
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{
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}
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public NetDebuggerServer(Uri connectionUri)
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{
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ConnectionUri = connectionUri ?? DebugRemoting.DEFAULT_TCP_URI;
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_listener = TcpListener.Create(connectionUri.Port);
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_listener.Start();
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_formatter = DebugRemoting.CreateBsonFormatter();
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System.Threading.Thread connectThread = new(ConnectLoop);
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connectThread.Start();
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Current = this;
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}
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public void LogInterpreterOpCode(object context, InterpreterEntry entry)
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{
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using MemoryStream entryStream = new();
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_formatter.Serialize(entryStream, entry);
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QueueDebuggerMessage(new(0, DebuggerMessageType.InterpreterOpCode, entryStream.ToArray()));
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}
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public void LogDispatcher(string message)
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{
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QueueDebuggerMessage(new(0, DebuggerMessageType.DispatcherStep, message));
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}
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public void Dispose()
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{
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if (_disposed)
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return;
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_disposed = true;
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2023-06-01 20:18:53 -05:00
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_listener.Stop();
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_socket?.Dispose();
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}
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private void QueueDebuggerMessage(DebuggerMessageFrame frame)
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{
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_outQueue.Enqueue(frame.ToBytes());
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}
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private void MessageRecieveLoop()
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{
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while (_socket.Connected)
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{
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DebuggerMessageFrame frame;
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while ((frame = DebugRemoting.ReceiveDebuggerMessage(_socket)) == null)
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;
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switch (frame.Type)
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{
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default:
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Trace.WriteLine(TraceCategory.MarkupDebug, "Recieved unknown debugger message of type '{0}'.", frame.Type);
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break;
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}
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}
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}
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private void MessageSendLoop()
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{
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while (_socket.Connected)
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{
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byte[] frameBytes;
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while (!_outQueue.TryDequeue(out frameBytes)) ;
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_socket.Send(BitConverter.GetBytes(frameBytes.Length));
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_socket.Send(frameBytes);
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}
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}
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private void ConnectLoop()
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{
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while (!_listener.Pending())
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if (_disposed) return;
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_socket = _listener.AcceptSocket();
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System.Threading.Thread receiveThread = new(MessageRecieveLoop);
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System.Threading.Thread sendThread = new(MessageSendLoop);
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receiveThread.Start();
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sendThread.Start();
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}
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}
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