Adam Ierymenko
59eb09d063
Deserialize new style netconf.
2016-04-26 17:20:31 -07:00
Adam Ierymenko
90e1262a8b
More refactoring to remove old Dictionary dependencies.
2016-04-26 08:20:03 -07:00
Adam Ierymenko
2f18a92e20
Cleanup in numerous places, reduce network chattiness around MULTICAST_LIKE, and fix a "how was that working" latent bug causing some control traffic to take the scenic route.
2016-04-19 12:09:35 -07:00
Adam Ierymenko
51fecc0be9
Refactor Network for new NetworkConfig.
2016-04-12 12:16:29 -07:00
Adam Ierymenko
6f854c8391
NetworkConfig refactor part 1
2016-04-12 12:11:34 -07:00
Adam Ierymenko
4e4fd51117
boring doc stuff
2016-01-12 14:04:55 -08:00
Adam Ierymenko
3883ac08c7
Docs and cleanup.
2016-01-12 13:17:30 -08:00
Adam Ierymenko
d6f0f1a82a
Use network user ptr in lookup for Ethernet frame handling to eliminate map lookup.
2016-01-12 11:34:22 -08:00
Adam Ierymenko
83ef98a9dc
Add a network-associated user ptr in API.
2016-01-12 11:04:35 -08:00
Adam Ierymenko
16bc3e0398
Factor out RemotePath subclass of Path -- no longer needed, just cruft.
2015-10-27 15:00:16 -07:00
Adam Ierymenko
35676217e8
Refactor multicast group announcement to work directly or indirectly.
2015-10-23 14:50:07 -07:00
Adam Ierymenko
7d62dbe9f7
Tune NAT-t keepalives so that timing is better obeyed, clean up a build warning, and fix a potential source of network recursion (though harmless).
2015-10-07 11:57:59 -07:00
Adam Ierymenko
57c857e89a
Fix TRACE output.
2015-10-06 06:57:00 -07:00
Grant Limberg
c16ad053b6
no toString() method on peer. Commenting out for now.
2015-10-02 19:39:46 -07:00
Adam Ierymenko
d6676a9d6c
Always announce multicast groups, not just to peers with direct links, and push network COMs to any MULTICAST_LIKE recipient for future use.
2015-10-01 12:50:19 -07:00
Adam Ierymenko
9405150b11
Restore group announcement on Peer::receive() but centralize packet composition in one place.
2015-10-01 11:37:02 -07:00
Adam Ierymenko
a3db7d0728
Refactor: move network COMs out of Network and into Peer in prep for tightening up multicast lookup and other things.
2015-10-01 11:11:52 -07:00
Adam Ierymenko
f69454ec98
(1) Make ZT_ naming convention consistent (get rid of ZT1_), (2) Make local interface a full sockaddr_storage instead of an int identifier, which turns out to be better for multi-homing and other uses.
2015-09-24 16:21:36 -07:00
Adam Ierymenko
0d386f1c31
Add a bit of useful testing instrumentation to SqliteNetworkController.
2015-09-08 11:35:55 -07:00
Adam Ierymenko
307e44f7c8
Two for one! (std::map removal)
2015-09-04 14:14:32 -07:00
Adam Ierymenko
d1341578d8
... and another one!
2015-09-04 13:53:48 -07:00
Adam Ierymenko
7b8ce16057
Another std::map<> dies.
2015-09-04 13:42:19 -07:00
Adam Ierymenko
facb009a1d
Add security notice to auto-update info in -h output, and fix a missing paren.
2015-07-31 09:50:55 -07:00
Adam Ierymenko
8d09c37140
Remove a bit of redundant logic, and also announce MULTICAST_LIKEs to controllers (for future use).
2015-07-31 09:37:13 -07:00
Adam Ierymenko
3ba54c7e35
Eliminate some poorly thought out optimizations from the netconf/controller interaction,
...
and go ahead and bump version to 1.0.4.
For a while in 1.0.3 -dev I was trying to optimize out repeated network controller
requests by using a ratcheting mechanism. If the client received a network config
that was indeed different from the one it had, it would respond by instantlly
requesting it again.
Not sure what I was thinking. It's fundamentally unsafe to respond to a message
with another message of the same type -- it risks a race condition. In this case
that's exactly what could happen.
It just isn't worth the added complexity to avoid a tiny, tiny amount of network
overhead, so I've taken this whole path out.
A few extra bytes every two minutes isn't worth fretting about, but as I recall
the reason for this optimization was to save CPU on the controller. This can be
achieved by just caching responses in memory *there* and serving those same
responses back out if they haven't changed.
I think I developed that 'ratcheting' stuff before I went full time on this. It's
hard to develop stuff like this without hours of sustained focus.
2015-07-23 09:50:10 -07:00