Files
Zach Nelson 23aad213fc refactor: Removed redundant FsFile close() calls (#1434)
## Summary

**What is the goal of this PR?** (e.g., Implements the new feature for
file uploading.)

`DESTRUCTOR_CLOSES_FILE=1` is set in platformio.ini, which makes SdFat's
FsBaseFile destructor call close() automatically when a file goes out of
scope.

Three categories of file close calls remain untouched:
1. Close before Storage.remove() on the same path: ScreenshotUtil.cpp
closes the file before deleting it on write error. The remove might fail
if the file is still open.
2. Close before reopening the same variable: Epub.cpp writes a temp
NCX/nav file, closes it, then reopens it for reading. The
RecentBooksStore.cpp close before saveToFile() is the same pattern, it
rewrites the same file.
3. Close on member variables: BookMetadataCache.cpp (bookFile,
spineFile, tocFile), Section.cpp (file), XtcParser.cpp (m_file),
ZipFile.cpp (file). These persist beyond any single function scope, so
the destructor timing doesn't match the intended close point.

---

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Did you use AI tools to help write this code? _**PARTIALLY**_
2026-04-14 16:41:05 -05:00

94 lines
2.4 KiB
C++

#include "I18n.h"
#include <HalStorage.h>
#include <HardwareSerial.h>
#include <Serialization.h>
#include "I18nStrings.h"
using namespace i18n_strings;
// Settings file path
static constexpr const char* SETTINGS_FILE = "/.crosspoint/language.bin";
static constexpr uint8_t SETTINGS_VERSION = 1;
I18n& I18n::getInstance() {
static I18n instance;
return instance;
}
const char* I18n::get(StrId id) const {
const auto index = static_cast<size_t>(id);
if (index >= static_cast<size_t>(StrId::_COUNT)) {
return "???";
}
// Use generated helper function - no hardcoded switch needed!
const char* const* strings = getStringArray(_language);
return strings[index];
}
void I18n::setLanguage(Language lang) {
if (lang >= Language::_COUNT) {
return;
}
_language = lang;
saveSettings();
}
const char* I18n::getLanguageName(Language lang) const {
const auto index = static_cast<size_t>(lang);
if (index >= static_cast<size_t>(Language::_COUNT)) {
return "???";
}
return LANGUAGE_NAMES[index];
}
void I18n::saveSettings() {
Storage.mkdir("/.crosspoint");
FsFile file;
if (!Storage.openFileForWrite("I18N", SETTINGS_FILE, file)) {
Serial.printf("[I18N] Failed to save settings\n");
return;
}
serialization::writePod(file, SETTINGS_VERSION);
serialization::writePod(file, static_cast<uint8_t>(_language));
file.close();
Serial.printf("[I18N] Settings saved: language=%d\n", static_cast<int>(_language));
}
void I18n::loadSettings() {
FsFile file;
if (!Storage.openFileForRead("I18N", SETTINGS_FILE, file)) {
Serial.printf("[I18N] No settings file, using default (English)\n");
return;
}
uint8_t version;
serialization::readPod(file, version);
if (version != SETTINGS_VERSION) {
Serial.printf("[I18N] Settings version mismatch\n");
return;
}
uint8_t lang;
serialization::readPod(file, lang);
if (lang < static_cast<size_t>(Language::_COUNT)) {
_language = static_cast<Language>(lang);
Serial.printf("[I18N] Loaded language: %d\n", static_cast<int>(_language));
}
}
// Generate character set for a specific language
const char* I18n::getCharacterSet(Language lang) {
const auto langIndex = static_cast<size_t>(lang);
if (langIndex >= static_cast<size_t>(Language::_COUNT)) {
lang = Language::EN; // Fallback to first language
}
return CHARACTER_SETS[static_cast<size_t>(lang)];
}