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https://github.com/crosspoint-reader/crosspoint-reader.git
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feat(ui): change popup logic (#442)
## Summary
* refactors Indexing popups into ScreenComponents (they had different
implementations in different files)
* removes Indexing popup for small chapters
* only show Indexing popup (without progress bar) for large chapters
(using same minimum file size condition as for progress bar before)
## Additional Context
* Having to show even single popup message and redraw the screen slows
down the flow significantly
* Testing results:
* Opening large chapter with progress bar - 11 seconds
* Same chapter without progress bar, only single Indexing popup - 5
seconds
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
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@@ -42,6 +42,38 @@ void ScreenComponents::drawBattery(const GfxRenderer& renderer, const int left,
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renderer.fillRect(x + 2, y + 2, filledWidth, batteryHeight - 4);
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}
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ScreenComponents::PopupLayout ScreenComponents::drawPopup(const GfxRenderer& renderer, const char* message) {
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constexpr int margin = 15;
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constexpr int y = 60;
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const int textWidth = renderer.getTextWidth(UI_12_FONT_ID, message, EpdFontFamily::BOLD);
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const int textHeight = renderer.getLineHeight(UI_12_FONT_ID);
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const int w = textWidth + margin * 2;
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const int h = textHeight + margin * 2;
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const int x = (renderer.getScreenWidth() - w) / 2;
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renderer.fillRect(x - 2, y - 2, w + 4, h + 4, true); // frame thickness 2
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renderer.fillRect(x, y, w, h, false);
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const int textX = x + (w - textWidth) / 2;
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const int textY = y + margin - 2;
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renderer.drawText(UI_12_FONT_ID, textX, textY, message, true, EpdFontFamily::BOLD);
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renderer.displayBuffer();
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return {x, y, w, h};
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}
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void ScreenComponents::fillPopupProgress(const GfxRenderer& renderer, const PopupLayout& layout, const int progress) {
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constexpr int barHeight = 4;
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const int barWidth = layout.width - 30; // twice the margin in drawPopup to match text width
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const int barX = layout.x + (layout.width - barWidth) / 2;
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const int barY = layout.y + layout.height - 10;
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int fillWidth = barWidth * progress / 100;
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renderer.fillRect(barX, barY, fillWidth, barHeight, true);
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renderer.displayBuffer(HalDisplay::FAST_REFRESH);
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}
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void ScreenComponents::drawBookProgressBar(const GfxRenderer& renderer, const size_t bookProgress) {
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int vieweableMarginTop, vieweableMarginRight, vieweableMarginBottom, vieweableMarginLeft;
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renderer.getOrientedViewableTRBL(&vieweableMarginTop, &vieweableMarginRight, &vieweableMarginBottom,
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