Initial support for the x3

This commit is contained in:
Justin Mitchell
2026-02-12 16:16:54 -05:00
parent 0991782fb4
commit cbea838f91
8 changed files with 102 additions and 31 deletions
+31 -25
View File
@@ -8,6 +8,11 @@ void GfxRenderer::begin() {
Serial.printf("[%lu] [GFX] !! No framebuffer\n", millis());
assert(false);
}
panelWidth = display.getDisplayWidth();
panelHeight = display.getDisplayHeight();
panelWidthBytes = display.getDisplayWidthBytes();
frameBufferSize = display.getBufferSize();
bwBufferChunks.assign((frameBufferSize + BW_BUFFER_CHUNK_SIZE - 1) / BW_BUFFER_CHUNK_SIZE, nullptr);
}
void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.insert({fontId, font}); }
@@ -15,25 +20,25 @@ void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.ins
// Translate logical (x,y) coordinates to physical panel coordinates based on current orientation
// This should always be inlined for better performance
static inline void rotateCoordinates(const GfxRenderer::Orientation orientation, const int x, const int y, int* phyX,
int* phyY) {
int* phyY, const uint16_t panelWidth, const uint16_t panelHeight) {
switch (orientation) {
case GfxRenderer::Portrait: {
// Logical portrait (480x800) → panel (800x480)
// Rotation: 90 degrees clockwise
*phyX = y;
*phyY = HalDisplay::DISPLAY_HEIGHT - 1 - x;
*phyY = panelHeight - 1 - x;
break;
}
case GfxRenderer::LandscapeClockwise: {
// Logical landscape (800x480) rotated 180 degrees (swap top/bottom and left/right)
*phyX = HalDisplay::DISPLAY_WIDTH - 1 - x;
*phyY = HalDisplay::DISPLAY_HEIGHT - 1 - y;
*phyX = panelWidth - 1 - x;
*phyY = panelHeight - 1 - y;
break;
}
case GfxRenderer::PortraitInverted: {
// Logical portrait (480x800) → panel (800x480)
// Rotation: 90 degrees counter-clockwise
*phyX = HalDisplay::DISPLAY_WIDTH - 1 - y;
*phyX = panelWidth - 1 - y;
*phyY = x;
break;
}
@@ -53,16 +58,16 @@ void GfxRenderer::drawPixel(const int x, const int y, const bool state) const {
int phyY = 0;
// Note: this call should be inlined for better performance
rotateCoordinates(orientation, x, y, &phyX, &phyY);
rotateCoordinates(orientation, x, y, &phyX, &phyY, panelWidth, panelHeight);
// Bounds checking against physical panel dimensions
if (phyX < 0 || phyX >= HalDisplay::DISPLAY_WIDTH || phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) {
if (phyX < 0 || phyX >= panelWidth || phyY < 0 || phyY >= panelHeight) {
Serial.printf("[%lu] [GFX] !! Outside range (%d, %d) -> (%d, %d)\n", millis(), x, y, phyX, phyY);
return;
}
// Calculate byte position and bit position
const uint16_t byteIndex = phyY * HalDisplay::DISPLAY_WIDTH_BYTES + (phyX / 8);
const uint32_t byteIndex = static_cast<uint32_t>(phyY) * panelWidthBytes + (phyX / 8);
const uint8_t bitPosition = 7 - (phyX % 8); // MSB first
if (state) {
@@ -383,7 +388,7 @@ void GfxRenderer::fillRoundedRect(const int x, const int y, const int width, con
void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const {
int rotatedX = 0;
int rotatedY = 0;
rotateCoordinates(orientation, x, y, &rotatedX, &rotatedY);
rotateCoordinates(orientation, x, y, &rotatedX, &rotatedY, panelWidth, panelHeight);
// Rotate origin corner
switch (orientation) {
case Portrait:
@@ -648,7 +653,7 @@ void GfxRenderer::clearScreen(const uint8_t color) const {
}
void GfxRenderer::invertScreen() const {
for (int i = 0; i < HalDisplay::BUFFER_SIZE; i++) {
for (uint32_t i = 0; i < frameBufferSize; i++) {
frameBuffer[i] = ~frameBuffer[i];
}
}
@@ -684,13 +689,13 @@ int GfxRenderer::getScreenWidth() const {
case Portrait:
case PortraitInverted:
// 480px wide in portrait logical coordinates
return HalDisplay::DISPLAY_HEIGHT;
return panelHeight;
case LandscapeClockwise:
case LandscapeCounterClockwise:
// 800px wide in landscape logical coordinates
return HalDisplay::DISPLAY_WIDTH;
return panelWidth;
}
return HalDisplay::DISPLAY_HEIGHT;
return panelHeight;
}
int GfxRenderer::getScreenHeight() const {
@@ -698,13 +703,13 @@ int GfxRenderer::getScreenHeight() const {
case Portrait:
case PortraitInverted:
// 800px tall in portrait logical coordinates
return HalDisplay::DISPLAY_WIDTH;
return panelWidth;
case LandscapeClockwise:
case LandscapeCounterClockwise:
// 480px tall in landscape logical coordinates
return HalDisplay::DISPLAY_HEIGHT;
return panelHeight;
}
return HalDisplay::DISPLAY_WIDTH;
return panelWidth;
}
int GfxRenderer::getSpaceWidth(const int fontId) const {
@@ -841,7 +846,7 @@ void GfxRenderer::drawTextRotated90CW(const int fontId, const int x, const int y
uint8_t* GfxRenderer::getFrameBuffer() const { return frameBuffer; }
size_t GfxRenderer::getBufferSize() { return HalDisplay::BUFFER_SIZE; }
size_t GfxRenderer::getBufferSize() { return EInkDisplay::MAX_BUFFER_SIZE; }
// unused
// void GfxRenderer::grayscaleRevert() const { display.grayscaleRevert(); }
@@ -869,7 +874,7 @@ void GfxRenderer::freeBwBufferChunks() {
*/
bool GfxRenderer::storeBwBuffer() {
// Allocate and copy each chunk
for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
for (size_t i = 0; i < bwBufferChunks.size(); i++) {
// Check if any chunks are already allocated
if (bwBufferChunks[i]) {
Serial.printf("[%lu] [GFX] !! BW buffer chunk %zu already stored - this is likely a bug, freeing chunk\n",
@@ -879,20 +884,20 @@ bool GfxRenderer::storeBwBuffer() {
}
const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
bwBufferChunks[i] = static_cast<uint8_t*>(malloc(BW_BUFFER_CHUNK_SIZE));
const size_t chunkSize = std::min(BW_BUFFER_CHUNK_SIZE, static_cast<size_t>(frameBufferSize - offset));
bwBufferChunks[i] = static_cast<uint8_t*>(malloc(chunkSize));
if (!bwBufferChunks[i]) {
Serial.printf("[%lu] [GFX] !! Failed to allocate BW buffer chunk %zu (%zu bytes)\n", millis(), i,
BW_BUFFER_CHUNK_SIZE);
Serial.printf("[%lu] [GFX] !! Failed to allocate BW buffer chunk %zu (%zu bytes)\n", millis(), i, chunkSize);
// Free previously allocated chunks
freeBwBufferChunks();
return false;
}
memcpy(bwBufferChunks[i], frameBuffer + offset, BW_BUFFER_CHUNK_SIZE);
memcpy(bwBufferChunks[i], frameBuffer + offset, chunkSize);
}
Serial.printf("[%lu] [GFX] Stored BW buffer in %zu chunks (%zu bytes each)\n", millis(), BW_BUFFER_NUM_CHUNKS,
Serial.printf("[%lu] [GFX] Stored BW buffer in %zu chunks (%zu bytes each)\n", millis(), bwBufferChunks.size(),
BW_BUFFER_CHUNK_SIZE);
return true;
}
@@ -917,7 +922,7 @@ void GfxRenderer::restoreBwBuffer() {
return;
}
for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
for (size_t i = 0; i < bwBufferChunks.size(); i++) {
// Check if chunk is missing
if (!bwBufferChunks[i]) {
Serial.printf("[%lu] [GFX] !! BW buffer chunks not stored - this is likely a bug\n", millis());
@@ -926,7 +931,8 @@ void GfxRenderer::restoreBwBuffer() {
}
const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
memcpy(frameBuffer + offset, bwBufferChunks[i], BW_BUFFER_CHUNK_SIZE);
const size_t chunkSize = std::min(BW_BUFFER_CHUNK_SIZE, static_cast<size_t>(frameBufferSize - offset));
memcpy(frameBuffer + offset, bwBufferChunks[i], chunkSize);
}
display.cleanupGrayscaleBuffers(frameBuffer);