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// dear imgui, v1.89.8 WIP
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// (drawing and font code)
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/*
Index of this file:
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// [SECTION] STB libraries implementation
// [SECTION] Style functions
// [SECTION] ImDrawList
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// [SECTION] ImDrawListSplitter
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// [SECTION] ImDrawData
// [SECTION] Helpers ShadeVertsXXX functions
// [SECTION] ImFontConfig
// [SECTION] ImFontAtlas
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// [SECTION] ImFontAtlas glyph ranges helpers
// [SECTION] ImFontGlyphRangesBuilder
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// [SECTION] ImFont
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// [SECTION] ImGui Internal Render Helpers
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// [SECTION] Decompression code
// [SECTION] Default font data (ProggyClean.ttf)
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*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "imgui.h"
#ifndef IMGUI_DISABLE
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#include "imgui_internal.h"
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#ifdef IMGUI_ENABLE_FREETYPE
#include "misc/freetype/imgui_freetype.h"
#endif
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#include <stdio.h> // vsnprintf, sscanf, printf
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#if __has_warning("-Wunknown-warning-option")
#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
#endif
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
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#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
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#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#endif
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//-------------------------------------------------------------------------
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// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
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//-------------------------------------------------------------------------
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// Compile time options:
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//#define IMGUI_STB_NAMESPACE ImStb
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#ifdef IMGUI_STB_NAMESPACE
namespace IMGUI_STB_NAMESPACE
{
#endif
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#ifdef _MSC_VER
#pragma warning (push)
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#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
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#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-function"
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
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#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
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#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
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#endif
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#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
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#define STBRP_STATIC
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#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
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#define STBRP_SORT ImQsort
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#define STB_RECT_PACK_IMPLEMENTATION
#endif
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#ifdef IMGUI_STB_RECT_PACK_FILENAME
#include IMGUI_STB_RECT_PACK_FILENAME
#else
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#include "imstb_rectpack.h"
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#endif
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#endif
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#ifdef IMGUI_ENABLE_STB_TRUETYPE
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#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
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#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
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#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
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#define STBTT_fmod(x,y) ImFmod(x,y)
#define STBTT_sqrt(x) ImSqrt(x)
#define STBTT_pow(x,y) ImPow(x,y)
#define STBTT_fabs(x) ImFabs(x)
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#define STBTT_ifloor(x) ((int)ImFloorSigned(x))
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#define STBTT_iceil(x) ((int)ImCeil(x))
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#define STBTT_STATIC
#define STB_TRUETYPE_IMPLEMENTATION
#else
#define STBTT_DEF extern
#endif
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#ifdef IMGUI_STB_TRUETYPE_FILENAME
#include IMGUI_STB_TRUETYPE_FILENAME
#else
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#include "imstb_truetype.h"
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#endif
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#endif
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#endif // IMGUI_ENABLE_STB_TRUETYPE
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
#endif
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#if defined(__clang__)
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#pragma clang diagnostic pop
#endif
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#if defined(_MSC_VER)
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#pragma warning (pop)
#endif
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#ifdef IMGUI_STB_NAMESPACE
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} // namespace ImStb
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using namespace IMGUI_STB_NAMESPACE ;
#endif
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//-----------------------------------------------------------------------------
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// [SECTION] Style functions
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//-----------------------------------------------------------------------------
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void ImGui :: StyleColorsDark ( ImGuiStyle * dst )
{
ImGuiStyle * style = dst ? dst : & ImGui :: GetStyle ();
ImVec4 * colors = style -> Colors ;
colors [ ImGuiCol_Text ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 1.00f );
colors [ ImGuiCol_TextDisabled ] = ImVec4 ( 0.50f , 0.50f , 0.50f , 1.00f );
colors [ ImGuiCol_WindowBg ] = ImVec4 ( 0.06f , 0.06f , 0.06f , 0.94f );
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colors [ ImGuiCol_ChildBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
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colors [ ImGuiCol_PopupBg ] = ImVec4 ( 0.08f , 0.08f , 0.08f , 0.94f );
colors [ ImGuiCol_Border ] = ImVec4 ( 0.43f , 0.43f , 0.50f , 0.50f );
colors [ ImGuiCol_BorderShadow ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
colors [ ImGuiCol_FrameBg ] = ImVec4 ( 0.16f , 0.29f , 0.48f , 0.54f );
colors [ ImGuiCol_FrameBgHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.40f );
colors [ ImGuiCol_FrameBgActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.67f );
colors [ ImGuiCol_TitleBg ] = ImVec4 ( 0.04f , 0.04f , 0.04f , 1.00f );
colors [ ImGuiCol_TitleBgActive ] = ImVec4 ( 0.16f , 0.29f , 0.48f , 1.00f );
colors [ ImGuiCol_TitleBgCollapsed ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.51f );
colors [ ImGuiCol_MenuBarBg ] = ImVec4 ( 0.14f , 0.14f , 0.14f , 1.00f );
colors [ ImGuiCol_ScrollbarBg ] = ImVec4 ( 0.02f , 0.02f , 0.02f , 0.53f );
colors [ ImGuiCol_ScrollbarGrab ] = ImVec4 ( 0.31f , 0.31f , 0.31f , 1.00f );
colors [ ImGuiCol_ScrollbarGrabHovered ] = ImVec4 ( 0.41f , 0.41f , 0.41f , 1.00f );
colors [ ImGuiCol_ScrollbarGrabActive ] = ImVec4 ( 0.51f , 0.51f , 0.51f , 1.00f );
colors [ ImGuiCol_CheckMark ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_SliderGrab ] = ImVec4 ( 0.24f , 0.52f , 0.88f , 1.00f );
colors [ ImGuiCol_SliderGrabActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_Button ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.40f );
colors [ ImGuiCol_ButtonHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_ButtonActive ] = ImVec4 ( 0.06f , 0.53f , 0.98f , 1.00f );
colors [ ImGuiCol_Header ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.31f );
colors [ ImGuiCol_HeaderHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.80f );
colors [ ImGuiCol_HeaderActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_Separator ] = colors [ ImGuiCol_Border ];
colors [ ImGuiCol_SeparatorHovered ] = ImVec4 ( 0.10f , 0.40f , 0.75f , 0.78f );
colors [ ImGuiCol_SeparatorActive ] = ImVec4 ( 0.10f , 0.40f , 0.75f , 1.00f );
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colors [ ImGuiCol_ResizeGrip ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.20f );
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colors [ ImGuiCol_ResizeGripHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.67f );
colors [ ImGuiCol_ResizeGripActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.95f );
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colors [ ImGuiCol_Tab ] = ImLerp ( colors [ ImGuiCol_Header ], colors [ ImGuiCol_TitleBgActive ], 0.80f );
colors [ ImGuiCol_TabHovered ] = colors [ ImGuiCol_HeaderHovered ];
colors [ ImGuiCol_TabActive ] = ImLerp ( colors [ ImGuiCol_HeaderActive ], colors [ ImGuiCol_TitleBgActive ], 0.60f );
colors [ ImGuiCol_TabUnfocused ] = ImLerp ( colors [ ImGuiCol_Tab ], colors [ ImGuiCol_TitleBg ], 0.80f );
colors [ ImGuiCol_TabUnfocusedActive ] = ImLerp ( colors [ ImGuiCol_TabActive ], colors [ ImGuiCol_TitleBg ], 0.40f );
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colors [ ImGuiCol_PlotLines ] = ImVec4 ( 0.61f , 0.61f , 0.61f , 1.00f );
colors [ ImGuiCol_PlotLinesHovered ] = ImVec4 ( 1.00f , 0.43f , 0.35f , 1.00f );
colors [ ImGuiCol_PlotHistogram ] = ImVec4 ( 0.90f , 0.70f , 0.00f , 1.00f );
colors [ ImGuiCol_PlotHistogramHovered ] = ImVec4 ( 1.00f , 0.60f , 0.00f , 1.00f );
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colors [ ImGuiCol_TableHeaderBg ] = ImVec4 ( 0.19f , 0.19f , 0.20f , 1.00f );
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colors [ ImGuiCol_TableBorderStrong ] = ImVec4 ( 0.31f , 0.31f , 0.35f , 1.00f ); // Prefer using Alpha=1.0 here
colors [ ImGuiCol_TableBorderLight ] = ImVec4 ( 0.23f , 0.23f , 0.25f , 1.00f ); // Prefer using Alpha=1.0 here
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colors [ ImGuiCol_TableRowBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
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colors [ ImGuiCol_TableRowBgAlt ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.06f );
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colors [ ImGuiCol_TextSelectedBg ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.35f );
colors [ ImGuiCol_DragDropTarget ] = ImVec4 ( 1.00f , 1.00f , 0.00f , 0.90f );
colors [ ImGuiCol_NavHighlight ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
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colors [ ImGuiCol_NavWindowingHighlight ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.70f );
colors [ ImGuiCol_NavWindowingDimBg ] = ImVec4 ( 0.80f , 0.80f , 0.80f , 0.20f );
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colors [ ImGuiCol_ModalWindowDimBg ] = ImVec4 ( 0.80f , 0.80f , 0.80f , 0.35f );
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}
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void ImGui :: StyleColorsClassic ( ImGuiStyle * dst )
{
ImGuiStyle * style = dst ? dst : & ImGui :: GetStyle ();
ImVec4 * colors = style -> Colors ;
colors [ ImGuiCol_Text ] = ImVec4 ( 0.90f , 0.90f , 0.90f , 1.00f );
colors [ ImGuiCol_TextDisabled ] = ImVec4 ( 0.60f , 0.60f , 0.60f , 1.00f );
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colors [ ImGuiCol_WindowBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.85f );
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colors [ ImGuiCol_ChildBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
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colors [ ImGuiCol_PopupBg ] = ImVec4 ( 0.11f , 0.11f , 0.14f , 0.92f );
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colors [ ImGuiCol_Border ] = ImVec4 ( 0.50f , 0.50f , 0.50f , 0.50f );
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colors [ ImGuiCol_BorderShadow ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
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colors [ ImGuiCol_FrameBg ] = ImVec4 ( 0.43f , 0.43f , 0.43f , 0.39f );
colors [ ImGuiCol_FrameBgHovered ] = ImVec4 ( 0.47f , 0.47f , 0.69f , 0.40f );
colors [ ImGuiCol_FrameBgActive ] = ImVec4 ( 0.42f , 0.41f , 0.64f , 0.69f );
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colors [ ImGuiCol_TitleBg ] = ImVec4 ( 0.27f , 0.27f , 0.54f , 0.83f );
colors [ ImGuiCol_TitleBgActive ] = ImVec4 ( 0.32f , 0.32f , 0.63f , 0.87f );
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colors [ ImGuiCol_TitleBgCollapsed ] = ImVec4 ( 0.40f , 0.40f , 0.80f , 0.20f );
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colors [ ImGuiCol_MenuBarBg ] = ImVec4 ( 0.40f , 0.40f , 0.55f , 0.80f );
colors [ ImGuiCol_ScrollbarBg ] = ImVec4 ( 0.20f , 0.25f , 0.30f , 0.60f );
colors [ ImGuiCol_ScrollbarGrab ] = ImVec4 ( 0.40f , 0.40f , 0.80f , 0.30f );
colors [ ImGuiCol_ScrollbarGrabHovered ] = ImVec4 ( 0.40f , 0.40f , 0.80f , 0.40f );
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colors [ ImGuiCol_ScrollbarGrabActive ] = ImVec4 ( 0.41f , 0.39f , 0.80f , 0.60f );
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colors [ ImGuiCol_CheckMark ] = ImVec4 ( 0.90f , 0.90f , 0.90f , 0.50f );
colors [ ImGuiCol_SliderGrab ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.30f );
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colors [ ImGuiCol_SliderGrabActive ] = ImVec4 ( 0.41f , 0.39f , 0.80f , 0.60f );
colors [ ImGuiCol_Button ] = ImVec4 ( 0.35f , 0.40f , 0.61f , 0.62f );
colors [ ImGuiCol_ButtonHovered ] = ImVec4 ( 0.40f , 0.48f , 0.71f , 0.79f );
colors [ ImGuiCol_ButtonActive ] = ImVec4 ( 0.46f , 0.54f , 0.80f , 1.00f );
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colors [ ImGuiCol_Header ] = ImVec4 ( 0.40f , 0.40f , 0.90f , 0.45f );
colors [ ImGuiCol_HeaderHovered ] = ImVec4 ( 0.45f , 0.45f , 0.90f , 0.80f );
colors [ ImGuiCol_HeaderActive ] = ImVec4 ( 0.53f , 0.53f , 0.87f , 0.80f );
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colors [ ImGuiCol_Separator ] = ImVec4 ( 0.50f , 0.50f , 0.50f , 0.60f );
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colors [ ImGuiCol_SeparatorHovered ] = ImVec4 ( 0.60f , 0.60f , 0.70f , 1.00f );
colors [ ImGuiCol_SeparatorActive ] = ImVec4 ( 0.70f , 0.70f , 0.90f , 1.00f );
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colors [ ImGuiCol_ResizeGrip ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.10f );
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colors [ ImGuiCol_ResizeGripHovered ] = ImVec4 ( 0.78f , 0.82f , 1.00f , 0.60f );
colors [ ImGuiCol_ResizeGripActive ] = ImVec4 ( 0.78f , 0.82f , 1.00f , 0.90f );
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colors [ ImGuiCol_Tab ] = ImLerp ( colors [ ImGuiCol_Header ], colors [ ImGuiCol_TitleBgActive ], 0.80f );
colors [ ImGuiCol_TabHovered ] = colors [ ImGuiCol_HeaderHovered ];
colors [ ImGuiCol_TabActive ] = ImLerp ( colors [ ImGuiCol_HeaderActive ], colors [ ImGuiCol_TitleBgActive ], 0.60f );
colors [ ImGuiCol_TabUnfocused ] = ImLerp ( colors [ ImGuiCol_Tab ], colors [ ImGuiCol_TitleBg ], 0.80f );
colors [ ImGuiCol_TabUnfocusedActive ] = ImLerp ( colors [ ImGuiCol_TabActive ], colors [ ImGuiCol_TitleBg ], 0.40f );
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colors [ ImGuiCol_PlotLines ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 1.00f );
colors [ ImGuiCol_PlotLinesHovered ] = ImVec4 ( 0.90f , 0.70f , 0.00f , 1.00f );
colors [ ImGuiCol_PlotHistogram ] = ImVec4 ( 0.90f , 0.70f , 0.00f , 1.00f );
colors [ ImGuiCol_PlotHistogramHovered ] = ImVec4 ( 1.00f , 0.60f , 0.00f , 1.00f );
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colors [ ImGuiCol_TableHeaderBg ] = ImVec4 ( 0.27f , 0.27f , 0.38f , 1.00f );
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colors [ ImGuiCol_TableBorderStrong ] = ImVec4 ( 0.31f , 0.31f , 0.45f , 1.00f ); // Prefer using Alpha=1.0 here
colors [ ImGuiCol_TableBorderLight ] = ImVec4 ( 0.26f , 0.26f , 0.28f , 1.00f ); // Prefer using Alpha=1.0 here
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colors [ ImGuiCol_TableRowBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
colors [ ImGuiCol_TableRowBgAlt ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.07f );
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colors [ ImGuiCol_TextSelectedBg ] = ImVec4 ( 0.00f , 0.00f , 1.00f , 0.35f );
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colors [ ImGuiCol_DragDropTarget ] = ImVec4 ( 1.00f , 1.00f , 0.00f , 0.90f );
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colors [ ImGuiCol_NavHighlight ] = colors [ ImGuiCol_HeaderHovered ];
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colors [ ImGuiCol_NavWindowingHighlight ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.70f );
colors [ ImGuiCol_NavWindowingDimBg ] = ImVec4 ( 0.80f , 0.80f , 0.80f , 0.20f );
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colors [ ImGuiCol_ModalWindowDimBg ] = ImVec4 ( 0.20f , 0.20f , 0.20f , 0.35f );
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}
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// Those light colors are better suited with a thicker font than the default one + FrameBorder
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void ImGui :: StyleColorsLight ( ImGuiStyle * dst )
{
ImGuiStyle * style = dst ? dst : & ImGui :: GetStyle ();
ImVec4 * colors = style -> Colors ;
colors [ ImGuiCol_Text ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 1.00f );
colors [ ImGuiCol_TextDisabled ] = ImVec4 ( 0.60f , 0.60f , 0.60f , 1.00f );
colors [ ImGuiCol_WindowBg ] = ImVec4 ( 0.94f , 0.94f , 0.94f , 1.00f );
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colors [ ImGuiCol_ChildBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
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colors [ ImGuiCol_PopupBg ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.98f );
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colors [ ImGuiCol_Border ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.30f );
colors [ ImGuiCol_BorderShadow ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
colors [ ImGuiCol_FrameBg ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 1.00f );
colors [ ImGuiCol_FrameBgHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.40f );
colors [ ImGuiCol_FrameBgActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.67f );
colors [ ImGuiCol_TitleBg ] = ImVec4 ( 0.96f , 0.96f , 0.96f , 1.00f );
colors [ ImGuiCol_TitleBgActive ] = ImVec4 ( 0.82f , 0.82f , 0.82f , 1.00f );
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colors [ ImGuiCol_TitleBgCollapsed ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.51f );
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colors [ ImGuiCol_MenuBarBg ] = ImVec4 ( 0.86f , 0.86f , 0.86f , 1.00f );
colors [ ImGuiCol_ScrollbarBg ] = ImVec4 ( 0.98f , 0.98f , 0.98f , 0.53f );
colors [ ImGuiCol_ScrollbarGrab ] = ImVec4 ( 0.69f , 0.69f , 0.69f , 0.80f );
colors [ ImGuiCol_ScrollbarGrabHovered ] = ImVec4 ( 0.49f , 0.49f , 0.49f , 0.80f );
colors [ ImGuiCol_ScrollbarGrabActive ] = ImVec4 ( 0.49f , 0.49f , 0.49f , 1.00f );
colors [ ImGuiCol_CheckMark ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_SliderGrab ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.78f );
colors [ ImGuiCol_SliderGrabActive ] = ImVec4 ( 0.46f , 0.54f , 0.80f , 0.60f );
colors [ ImGuiCol_Button ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.40f );
colors [ ImGuiCol_ButtonHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
colors [ ImGuiCol_ButtonActive ] = ImVec4 ( 0.06f , 0.53f , 0.98f , 1.00f );
colors [ ImGuiCol_Header ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.31f );
colors [ ImGuiCol_HeaderHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.80f );
colors [ ImGuiCol_HeaderActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f );
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colors [ ImGuiCol_Separator ] = ImVec4 ( 0.39f , 0.39f , 0.39f , 0.62f );
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colors [ ImGuiCol_SeparatorHovered ] = ImVec4 ( 0.14f , 0.44f , 0.80f , 0.78f );
colors [ ImGuiCol_SeparatorActive ] = ImVec4 ( 0.14f , 0.44f , 0.80f , 1.00f );
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colors [ ImGuiCol_ResizeGrip ] = ImVec4 ( 0.35f , 0.35f , 0.35f , 0.17f );
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colors [ ImGuiCol_ResizeGripHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.67f );
colors [ ImGuiCol_ResizeGripActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.95f );
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colors [ ImGuiCol_Tab ] = ImLerp ( colors [ ImGuiCol_Header ], colors [ ImGuiCol_TitleBgActive ], 0.90f );
colors [ ImGuiCol_TabHovered ] = colors [ ImGuiCol_HeaderHovered ];
colors [ ImGuiCol_TabActive ] = ImLerp ( colors [ ImGuiCol_HeaderActive ], colors [ ImGuiCol_TitleBgActive ], 0.60f );
colors [ ImGuiCol_TabUnfocused ] = ImLerp ( colors [ ImGuiCol_Tab ], colors [ ImGuiCol_TitleBg ], 0.80f );
colors [ ImGuiCol_TabUnfocusedActive ] = ImLerp ( colors [ ImGuiCol_TabActive ], colors [ ImGuiCol_TitleBg ], 0.40f );
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colors [ ImGuiCol_PlotLines ] = ImVec4 ( 0.39f , 0.39f , 0.39f , 1.00f );
colors [ ImGuiCol_PlotLinesHovered ] = ImVec4 ( 1.00f , 0.43f , 0.35f , 1.00f );
colors [ ImGuiCol_PlotHistogram ] = ImVec4 ( 0.90f , 0.70f , 0.00f , 1.00f );
colors [ ImGuiCol_PlotHistogramHovered ] = ImVec4 ( 1.00f , 0.45f , 0.00f , 1.00f );
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colors [ ImGuiCol_TableHeaderBg ] = ImVec4 ( 0.78f , 0.87f , 0.98f , 1.00f );
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colors [ ImGuiCol_TableBorderStrong ] = ImVec4 ( 0.57f , 0.57f , 0.64f , 1.00f ); // Prefer using Alpha=1.0 here
colors [ ImGuiCol_TableBorderLight ] = ImVec4 ( 0.68f , 0.68f , 0.74f , 1.00f ); // Prefer using Alpha=1.0 here
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colors [ ImGuiCol_TableRowBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f );
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colors [ ImGuiCol_TableRowBgAlt ] = ImVec4 ( 0.30f , 0.30f , 0.30f , 0.09f );
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colors [ ImGuiCol_TextSelectedBg ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.35f );
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colors [ ImGuiCol_DragDropTarget ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.95f );
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colors [ ImGuiCol_NavHighlight ] = colors [ ImGuiCol_HeaderHovered ];
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colors [ ImGuiCol_NavWindowingHighlight ] = ImVec4 ( 0.70f , 0.70f , 0.70f , 0.70f );
colors [ ImGuiCol_NavWindowingDimBg ] = ImVec4 ( 0.20f , 0.20f , 0.20f , 0.20f );
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colors [ ImGuiCol_ModalWindowDimBg ] = ImVec4 ( 0.20f , 0.20f , 0.20f , 0.35f );
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ImDrawList
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//-----------------------------------------------------------------------------
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ImDrawListSharedData :: ImDrawListSharedData ()
{
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memset ( this , 0 , sizeof ( * this ));
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for ( int i = 0 ; i < IM_ARRAYSIZE ( ArcFastVtx ); i ++ )
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{
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const float a = (( float ) i * 2 * IM_PI ) / ( float ) IM_ARRAYSIZE ( ArcFastVtx );
ArcFastVtx [ i ] = ImVec2 ( ImCos ( a ), ImSin ( a ));
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}
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ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R ( IM_DRAWLIST_ARCFAST_SAMPLE_MAX , CircleSegmentMaxError );
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}
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void ImDrawListSharedData :: SetCircleTessellationMaxError ( float max_error )
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{
if ( CircleSegmentMaxError == max_error )
return ;
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IM_ASSERT ( max_error > 0.0f );
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CircleSegmentMaxError = max_error ;
for ( int i = 0 ; i < IM_ARRAYSIZE ( CircleSegmentCounts ); i ++ )
{
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const float radius = ( float ) i ;
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CircleSegmentCounts [ i ] = ( ImU8 )(( i > 0 ) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC ( radius , CircleSegmentMaxError ) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX );
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}
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ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R ( IM_DRAWLIST_ARCFAST_SAMPLE_MAX , CircleSegmentMaxError );
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}
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// Initialize before use in a new frame. We always have a command ready in the buffer.
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void ImDrawList :: _ResetForNewFrame ()
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{
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// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
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IM_STATIC_ASSERT ( IM_OFFSETOF ( ImDrawCmd , ClipRect ) == 0 );
IM_STATIC_ASSERT ( IM_OFFSETOF ( ImDrawCmd , TextureId ) == sizeof ( ImVec4 ));
IM_STATIC_ASSERT ( IM_OFFSETOF ( ImDrawCmd , VtxOffset ) == sizeof ( ImVec4 ) + sizeof ( ImTextureID ));
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if ( _Splitter . _Count > 1 )
_Splitter . Merge ( this );
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CmdBuffer . resize ( 0 );
IdxBuffer . resize ( 0 );
VtxBuffer . resize ( 0 );
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Flags = _Data -> InitialFlags ;
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memset ( & _CmdHeader , 0 , sizeof ( _CmdHeader ));
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_VtxCurrentIdx = 0 ;
_VtxWritePtr = NULL ;
_IdxWritePtr = NULL ;
_ClipRectStack . resize ( 0 );
_TextureIdStack . resize ( 0 );
_Path . resize ( 0 );
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_Splitter . Clear ();
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CmdBuffer . push_back ( ImDrawCmd ());
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_FringeScale = 1.0f ;
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}
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void ImDrawList :: _ClearFreeMemory ()
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{
CmdBuffer . clear ();
IdxBuffer . clear ();
VtxBuffer . clear ();
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Flags = ImDrawListFlags_None ;
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_VtxCurrentIdx = 0 ;
_VtxWritePtr = NULL ;
_IdxWritePtr = NULL ;
_ClipRectStack . clear ();
_TextureIdStack . clear ();
_Path . clear ();
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_Splitter . ClearFreeMemory ();
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}
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ImDrawList * ImDrawList :: CloneOutput () const
{
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ImDrawList * dst = IM_NEW ( ImDrawList ( _Data ));
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dst -> CmdBuffer = CmdBuffer ;
dst -> IdxBuffer = IdxBuffer ;
dst -> VtxBuffer = VtxBuffer ;
dst -> Flags = Flags ;
return dst ;
}
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void ImDrawList :: AddDrawCmd ()
{
ImDrawCmd draw_cmd ;
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draw_cmd . ClipRect = _CmdHeader . ClipRect ; // Same as calling ImDrawCmd_HeaderCopy()
draw_cmd . TextureId = _CmdHeader . TextureId ;
draw_cmd . VtxOffset = _CmdHeader . VtxOffset ;
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draw_cmd . IdxOffset = IdxBuffer . Size ;
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IM_ASSERT ( draw_cmd . ClipRect . x <= draw_cmd . ClipRect . z && draw_cmd . ClipRect . y <= draw_cmd . ClipRect . w );
CmdBuffer . push_back ( draw_cmd );
}
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// Pop trailing draw command (used before merging or presenting to user)
// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
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void ImDrawList :: _PopUnusedDrawCmd ()
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{
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while ( CmdBuffer . Size > 0 )
{
ImDrawCmd * curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ];
if ( curr_cmd -> ElemCount != 0 || curr_cmd -> UserCallback != NULL )
return ; // break;
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CmdBuffer . pop_back ();
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}
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}
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void ImDrawList :: AddCallback ( ImDrawCallback callback , void * callback_data )
{
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IM_ASSERT_PARANOID ( CmdBuffer . Size > 0 );
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ImDrawCmd * curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ];
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IM_ASSERT ( curr_cmd -> UserCallback == NULL );
if ( curr_cmd -> ElemCount != 0 )
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{
AddDrawCmd ();
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curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ];
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}
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curr_cmd -> UserCallback = callback ;
curr_cmd -> UserCallbackData = callback_data ;
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AddDrawCmd (); // Force a new command after us (see comment below)
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}
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// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
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#define ImDrawCmd_HeaderSize (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
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// Try to merge two last draw commands
void ImDrawList :: _TryMergeDrawCmds ()
{
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IM_ASSERT_PARANOID ( CmdBuffer . Size > 0 );
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ImDrawCmd * curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ];
ImDrawCmd * prev_cmd = curr_cmd - 1 ;
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if ( ImDrawCmd_HeaderCompare ( curr_cmd , prev_cmd ) == 0 && ImDrawCmd_AreSequentialIdxOffset ( prev_cmd , curr_cmd ) && curr_cmd -> UserCallback == NULL && prev_cmd -> UserCallback == NULL )
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{
prev_cmd -> ElemCount += curr_cmd -> ElemCount ;
CmdBuffer . pop_back ();
}
}
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// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
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void ImDrawList :: _OnChangedClipRect ()
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{
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// If current command is used with different settings we need to add a new command
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IM_ASSERT_PARANOID ( CmdBuffer . Size > 0 );
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ImDrawCmd * curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ];
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if ( curr_cmd -> ElemCount != 0 && memcmp ( & curr_cmd -> ClipRect , & _CmdHeader . ClipRect , sizeof ( ImVec4 )) != 0 )
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{
AddDrawCmd ();
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return ;
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}
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IM_ASSERT ( curr_cmd -> UserCallback == NULL );
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd * prev_cmd = curr_cmd - 1 ;
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if ( curr_cmd -> ElemCount == 0 && CmdBuffer . Size > 1 && ImDrawCmd_HeaderCompare ( & _CmdHeader , prev_cmd ) == 0 && ImDrawCmd_AreSequentialIdxOffset ( prev_cmd , curr_cmd ) && prev_cmd -> UserCallback == NULL )
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{
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CmdBuffer . pop_back ();
return ;
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}
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curr_cmd -> ClipRect = _CmdHeader . ClipRect ;
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}
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void ImDrawList :: _OnChangedTextureID ()
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{
// If current command is used with different settings we need to add a new command
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IM_ASSERT_PARANOID ( CmdBuffer . Size > 0 );
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ImDrawCmd * curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ];
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if ( curr_cmd -> ElemCount != 0 && curr_cmd -> TextureId != _CmdHeader . TextureId )
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{
AddDrawCmd ();
return ;
}
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IM_ASSERT ( curr_cmd -> UserCallback == NULL );
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd * prev_cmd = curr_cmd - 1 ;
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if ( curr_cmd -> ElemCount == 0 && CmdBuffer . Size > 1 && ImDrawCmd_HeaderCompare ( & _CmdHeader , prev_cmd ) == 0 && ImDrawCmd_AreSequentialIdxOffset ( prev_cmd , curr_cmd ) && prev_cmd -> UserCallback == NULL )
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{
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CmdBuffer . pop_back ();
return ;
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}
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curr_cmd -> TextureId = _CmdHeader . TextureId ;
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}
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void ImDrawList :: _OnChangedVtxOffset ()
{
// We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
_VtxCurrentIdx = 0 ;
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IM_ASSERT_PARANOID ( CmdBuffer . Size > 0 );
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ImDrawCmd * curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ];
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//IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
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if ( curr_cmd -> ElemCount != 0 )
{
AddDrawCmd ();
return ;
}
IM_ASSERT ( curr_cmd -> UserCallback == NULL );
curr_cmd -> VtxOffset = _CmdHeader . VtxOffset ;
}
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int ImDrawList :: _CalcCircleAutoSegmentCount ( float radius ) const
{
// Automatic segment count
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const int radius_idx = ( int )( radius + 0.999999f ); // ceil to never reduce accuracy
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if ( radius_idx < IM_ARRAYSIZE ( _Data -> CircleSegmentCounts ))
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return _Data -> CircleSegmentCounts [ radius_idx ]; // Use cached value
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else
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return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC ( radius , _Data -> CircleSegmentMaxError );
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}
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// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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void ImDrawList :: PushClipRect ( const ImVec2 & cr_min , const ImVec2 & cr_max , bool intersect_with_current_clip_rect )
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{
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ImVec4 cr ( cr_min . x , cr_min . y , cr_max . x , cr_max . y );
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if ( intersect_with_current_clip_rect )
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{
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ImVec4 current = _CmdHeader . ClipRect ;
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if ( cr . x < current . x ) cr . x = current . x ;
if ( cr . y < current . y ) cr . y = current . y ;
if ( cr . z > current . z ) cr . z = current . z ;
if ( cr . w > current . w ) cr . w = current . w ;
}
cr . z = ImMax ( cr . x , cr . z );
cr . w = ImMax ( cr . y , cr . w );
_ClipRectStack . push_back ( cr );
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_CmdHeader . ClipRect = cr ;
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_OnChangedClipRect ();
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}
void ImDrawList :: PushClipRectFullScreen ()
{
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PushClipRect ( ImVec2 ( _Data -> ClipRectFullscreen . x , _Data -> ClipRectFullscreen . y ), ImVec2 ( _Data -> ClipRectFullscreen . z , _Data -> ClipRectFullscreen . w ));
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}
void ImDrawList :: PopClipRect ()
{
_ClipRectStack . pop_back ();
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_CmdHeader . ClipRect = ( _ClipRectStack . Size == 0 ) ? _Data -> ClipRectFullscreen : _ClipRectStack . Data [ _ClipRectStack . Size - 1 ];
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_OnChangedClipRect ();
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}
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void ImDrawList :: PushTextureID ( ImTextureID texture_id )
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{
_TextureIdStack . push_back ( texture_id );
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_CmdHeader . TextureId = texture_id ;
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_OnChangedTextureID ();
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}
void ImDrawList :: PopTextureID ()
{
_TextureIdStack . pop_back ();
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_CmdHeader . TextureId = ( _TextureIdStack . Size == 0 ) ? ( ImTextureID ) NULL : _TextureIdStack . Data [ _TextureIdStack . Size - 1 ];
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_OnChangedTextureID ();
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}
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// Reserve space for a number of vertices and indices.
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// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
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// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
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void ImDrawList :: PrimReserve ( int idx_count , int vtx_count )
{
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// Large mesh support (when enabled)
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IM_ASSERT_PARANOID ( idx_count >= 0 && vtx_count >= 0 );
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if ( sizeof ( ImDrawIdx ) == 2 && ( _VtxCurrentIdx + vtx_count >= ( 1 << 16 )) && ( Flags & ImDrawListFlags_AllowVtxOffset ))
{
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// FIXME: In theory we should be testing that vtx_count <64k here.
// In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
// to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
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_CmdHeader . VtxOffset = VtxBuffer . Size ;
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_OnChangedVtxOffset ();
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}
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ImDrawCmd * draw_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ];
draw_cmd -> ElemCount += idx_count ;
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int vtx_buffer_old_size = VtxBuffer . Size ;
VtxBuffer . resize ( vtx_buffer_old_size + vtx_count );
_VtxWritePtr = VtxBuffer . Data + vtx_buffer_old_size ;
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int idx_buffer_old_size = IdxBuffer . Size ;
IdxBuffer . resize ( idx_buffer_old_size + idx_count );
_IdxWritePtr = IdxBuffer . Data + idx_buffer_old_size ;
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}
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// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
void ImDrawList :: PrimUnreserve ( int idx_count , int vtx_count )
{
IM_ASSERT_PARANOID ( idx_count >= 0 && vtx_count >= 0 );
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ImDrawCmd * draw_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ];
draw_cmd -> ElemCount -= idx_count ;
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VtxBuffer . shrink ( VtxBuffer . Size - vtx_count );
IdxBuffer . shrink ( IdxBuffer . Size - idx_count );
}
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// Fully unrolled with inline call to keep our debug builds decently fast.
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void ImDrawList :: PrimRect ( const ImVec2 & a , const ImVec2 & c , ImU32 col )
{
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ImVec2 b ( c . x , a . y ), d ( a . x , c . y ), uv ( _Data -> TexUvWhitePixel );
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ImDrawIdx idx = ( ImDrawIdx ) _VtxCurrentIdx ;
_IdxWritePtr [ 0 ] = idx ; _IdxWritePtr [ 1 ] = ( ImDrawIdx )( idx + 1 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( idx + 2 );
_IdxWritePtr [ 3 ] = idx ; _IdxWritePtr [ 4 ] = ( ImDrawIdx )( idx + 2 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( idx + 3 );
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_VtxWritePtr [ 0 ]. pos = a ; _VtxWritePtr [ 0 ]. uv = uv ; _VtxWritePtr [ 0 ]. col = col ;
_VtxWritePtr [ 1 ]. pos = b ; _VtxWritePtr [ 1 ]. uv = uv ; _VtxWritePtr [ 1 ]. col = col ;
_VtxWritePtr [ 2 ]. pos = c ; _VtxWritePtr [ 2 ]. uv = uv ; _VtxWritePtr [ 2 ]. col = col ;
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_VtxWritePtr [ 3 ]. pos = d ; _VtxWritePtr [ 3 ]. uv = uv ; _VtxWritePtr [ 3 ]. col = col ;
_VtxWritePtr += 4 ;
_VtxCurrentIdx += 4 ;
_IdxWritePtr += 6 ;
}
void ImDrawList :: PrimRectUV ( const ImVec2 & a , const ImVec2 & c , const ImVec2 & uv_a , const ImVec2 & uv_c , ImU32 col )
{
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ImVec2 b ( c . x , a . y ), d ( a . x , c . y ), uv_b ( uv_c . x , uv_a . y ), uv_d ( uv_a . x , uv_c . y );
ImDrawIdx idx = ( ImDrawIdx ) _VtxCurrentIdx ;
_IdxWritePtr [ 0 ] = idx ; _IdxWritePtr [ 1 ] = ( ImDrawIdx )( idx + 1 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( idx + 2 );
_IdxWritePtr [ 3 ] = idx ; _IdxWritePtr [ 4 ] = ( ImDrawIdx )( idx + 2 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( idx + 3 );
_VtxWritePtr [ 0 ]. pos = a ; _VtxWritePtr [ 0 ]. uv = uv_a ; _VtxWritePtr [ 0 ]. col = col ;
_VtxWritePtr [ 1 ]. pos = b ; _VtxWritePtr [ 1 ]. uv = uv_b ; _VtxWritePtr [ 1 ]. col = col ;
_VtxWritePtr [ 2 ]. pos = c ; _VtxWritePtr [ 2 ]. uv = uv_c ; _VtxWritePtr [ 2 ]. col = col ;
_VtxWritePtr [ 3 ]. pos = d ; _VtxWritePtr [ 3 ]. uv = uv_d ; _VtxWritePtr [ 3 ]. col = col ;
_VtxWritePtr += 4 ;
_VtxCurrentIdx += 4 ;
_IdxWritePtr += 6 ;
}
void ImDrawList :: PrimQuadUV ( const ImVec2 & a , const ImVec2 & b , const ImVec2 & c , const ImVec2 & d , const ImVec2 & uv_a , const ImVec2 & uv_b , const ImVec2 & uv_c , const ImVec2 & uv_d , ImU32 col )
{
ImDrawIdx idx = ( ImDrawIdx ) _VtxCurrentIdx ;
_IdxWritePtr [ 0 ] = idx ; _IdxWritePtr [ 1 ] = ( ImDrawIdx )( idx + 1 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( idx + 2 );
_IdxWritePtr [ 3 ] = idx ; _IdxWritePtr [ 4 ] = ( ImDrawIdx )( idx + 2 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( idx + 3 );
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_VtxWritePtr [ 0 ]. pos = a ; _VtxWritePtr [ 0 ]. uv = uv_a ; _VtxWritePtr [ 0 ]. col = col ;
_VtxWritePtr [ 1 ]. pos = b ; _VtxWritePtr [ 1 ]. uv = uv_b ; _VtxWritePtr [ 1 ]. col = col ;
_VtxWritePtr [ 2 ]. pos = c ; _VtxWritePtr [ 2 ]. uv = uv_c ; _VtxWritePtr [ 2 ]. col = col ;
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_VtxWritePtr [ 3 ]. pos = d ; _VtxWritePtr [ 3 ]. uv = uv_d ; _VtxWritePtr [ 3 ]. col = col ;
_VtxWritePtr += 4 ;
_VtxCurrentIdx += 4 ;
_IdxWritePtr += 6 ;
}
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// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
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// - Those macros expects l-values and need to be used as their own statement.
// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
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#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
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#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
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// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
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// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
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void ImDrawList :: AddPolyline ( const ImVec2 * points , const int points_count , ImU32 col , ImDrawFlags flags , float thickness )
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{
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if ( points_count < 2 || ( col & IM_COL32_A_MASK ) == 0 )
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return ;
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const bool closed = ( flags & ImDrawFlags_Closed ) != 0 ;
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const ImVec2 opaque_uv = _Data -> TexUvWhitePixel ;
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const int count = closed ? points_count : points_count - 1 ; // The number of line segments we need to draw
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const bool thick_line = ( thickness > _FringeScale );
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if ( Flags & ImDrawListFlags_AntiAliasedLines )
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{
// Anti-aliased stroke
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const float AA_SIZE = _FringeScale ;
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const ImU32 col_trans = col & ~ IM_COL32_A_MASK ;
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// Thicknesses <1.0 should behave like thickness 1.0
thickness = ImMax ( thickness , 1.0f );
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const int integer_thickness = ( int ) thickness ;
const float fractional_thickness = thickness - integer_thickness ;
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// Do we want to draw this line using a texture?
// - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
// - If AA_SIZE is not 1.0f we cannot use the texture path.
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const bool use_texture = ( Flags & ImDrawListFlags_AntiAliasedLinesUseTex ) && ( integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX ) && ( fractional_thickness <= 0.00001f ) && ( AA_SIZE == 1.0f );
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// We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
IM_ASSERT_PARANOID ( ! use_texture || ! ( _Data -> Font -> ContainerAtlas -> Flags & ImFontAtlasFlags_NoBakedLines ));
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const int idx_count = use_texture ? ( count * 6 ) : ( thick_line ? count * 18 : count * 12 );
const int vtx_count = use_texture ? ( points_count * 2 ) : ( thick_line ? points_count * 4 : points_count * 3 );
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PrimReserve ( idx_count , vtx_count );
// Temporary buffer
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// The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
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_Data -> TempBuffer . reserve_discard ( points_count * (( use_texture || ! thick_line ) ? 3 : 5 ));
ImVec2 * temp_normals = _Data -> TempBuffer . Data ;
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ImVec2 * temp_points = temp_normals + points_count ;
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// Calculate normals (tangents) for each line segment
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for ( int i1 = 0 ; i1 < count ; i1 ++ )
{
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const int i2 = ( i1 + 1 ) == points_count ? 0 : i1 + 1 ;
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float dx = points [ i2 ]. x - points [ i1 ]. x ;
float dy = points [ i2 ]. y - points [ i1 ]. y ;
IM_NORMALIZE2F_OVER_ZERO ( dx , dy );
temp_normals [ i1 ]. x = dy ;
temp_normals [ i1 ]. y = - dx ;
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}
if ( ! closed )
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temp_normals [ points_count - 1 ] = temp_normals [ points_count - 2 ];
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// If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
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if ( use_texture || ! thick_line )
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{
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// [PATH 1] Texture-based lines (thick or non-thick)
// [PATH 2] Non texture-based lines (non-thick)
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// The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
// - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
// (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
// - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
// allow scaling geometry while preserving one-screen-pixel AA fringe).
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const float half_draw_size = use_texture ? (( thickness * 0.5f ) + 1 ) : AA_SIZE ;
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// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
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if ( ! closed )
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{
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temp_points [ 0 ] = points [ 0 ] + temp_normals [ 0 ] * half_draw_size ;
temp_points [ 1 ] = points [ 0 ] - temp_normals [ 0 ] * half_draw_size ;
temp_points [( points_count - 1 ) * 2 + 0 ] = points [ points_count - 1 ] + temp_normals [ points_count - 1 ] * half_draw_size ;
temp_points [( points_count - 1 ) * 2 + 1 ] = points [ points_count - 1 ] - temp_normals [ points_count - 1 ] * half_draw_size ;
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}
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// Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
// This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
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// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
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unsigned int idx1 = _VtxCurrentIdx ; // Vertex index for start of line segment
for ( int i1 = 0 ; i1 < count ; i1 ++ ) // i1 is the first point of the line segment
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{
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const int i2 = ( i1 + 1 ) == points_count ? 0 : i1 + 1 ; // i2 is the second point of the line segment
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const unsigned int idx2 = (( i1 + 1 ) == points_count ) ? _VtxCurrentIdx : ( idx1 + ( use_texture ? 2 : 3 )); // Vertex index for end of segment
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// Average normals
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float dm_x = ( temp_normals [ i1 ]. x + temp_normals [ i2 ]. x ) * 0.5f ;
float dm_y = ( temp_normals [ i1 ]. y + temp_normals [ i2 ]. y ) * 0.5f ;
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IM_FIXNORMAL2F ( dm_x , dm_y );
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dm_x *= half_draw_size ; // dm_x, dm_y are offset to the outer edge of the AA area
dm_y *= half_draw_size ;
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// Add temporary vertexes for the outer edges
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ImVec2 * out_vtx = & temp_points [ i2 * 2 ];
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out_vtx [ 0 ]. x = points [ i2 ]. x + dm_x ;
out_vtx [ 0 ]. y = points [ i2 ]. y + dm_y ;
out_vtx [ 1 ]. x = points [ i2 ]. x - dm_x ;
out_vtx [ 1 ]. y = points [ i2 ]. y - dm_y ;
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if ( use_texture )
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{
// Add indices for two triangles
_IdxWritePtr [ 0 ] = ( ImDrawIdx )( idx2 + 0 ); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( idx1 + 0 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( idx1 + 1 ); // Right tri
_IdxWritePtr [ 3 ] = ( ImDrawIdx )( idx2 + 1 ); _IdxWritePtr [ 4 ] = ( ImDrawIdx )( idx1 + 1 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( idx2 + 0 ); // Left tri
_IdxWritePtr += 6 ;
}
else
{
// Add indexes for four triangles
_IdxWritePtr [ 0 ] = ( ImDrawIdx )( idx2 + 0 ); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( idx1 + 0 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( idx1 + 2 ); // Right tri 1
_IdxWritePtr [ 3 ] = ( ImDrawIdx )( idx1 + 2 ); _IdxWritePtr [ 4 ] = ( ImDrawIdx )( idx2 + 2 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( idx2 + 0 ); // Right tri 2
_IdxWritePtr [ 6 ] = ( ImDrawIdx )( idx2 + 1 ); _IdxWritePtr [ 7 ] = ( ImDrawIdx )( idx1 + 1 ); _IdxWritePtr [ 8 ] = ( ImDrawIdx )( idx1 + 0 ); // Left tri 1
_IdxWritePtr [ 9 ] = ( ImDrawIdx )( idx1 + 0 ); _IdxWritePtr [ 10 ] = ( ImDrawIdx )( idx2 + 0 ); _IdxWritePtr [ 11 ] = ( ImDrawIdx )( idx2 + 1 ); // Left tri 2
_IdxWritePtr += 12 ;
}
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idx1 = idx2 ;
}
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// Add vertexes for each point on the line
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if ( use_texture )
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{
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// If we're using textures we only need to emit the left/right edge vertices
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ImVec4 tex_uvs = _Data -> TexUvLines [ integer_thickness ];
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/*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
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{
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const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
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tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
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}*/
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ImVec2 tex_uv0 ( tex_uvs . x , tex_uvs . y );
ImVec2 tex_uv1 ( tex_uvs . z , tex_uvs . w );
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for ( int i = 0 ; i < points_count ; i ++ )
{
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_VtxWritePtr [ 0 ]. pos = temp_points [ i * 2 + 0 ]; _VtxWritePtr [ 0 ]. uv = tex_uv0 ; _VtxWritePtr [ 0 ]. col = col ; // Left-side outer edge
_VtxWritePtr [ 1 ]. pos = temp_points [ i * 2 + 1 ]; _VtxWritePtr [ 1 ]. uv = tex_uv1 ; _VtxWritePtr [ 1 ]. col = col ; // Right-side outer edge
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_VtxWritePtr += 2 ;
}
}
else
{
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// If we're not using a texture, we need the center vertex as well
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for ( int i = 0 ; i < points_count ; i ++ )
{
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_VtxWritePtr [ 0 ]. pos = points [ i ]; _VtxWritePtr [ 0 ]. uv = opaque_uv ; _VtxWritePtr [ 0 ]. col = col ; // Center of line
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_VtxWritePtr [ 1 ]. pos = temp_points [ i * 2 + 0 ]; _VtxWritePtr [ 1 ]. uv = opaque_uv ; _VtxWritePtr [ 1 ]. col = col_trans ; // Left-side outer edge
_VtxWritePtr [ 2 ]. pos = temp_points [ i * 2 + 1 ]; _VtxWritePtr [ 2 ]. uv = opaque_uv ; _VtxWritePtr [ 2 ]. col = col_trans ; // Right-side outer edge
_VtxWritePtr += 3 ;
}
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}
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}
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else
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{
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// [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
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const float half_inner_thickness = ( thickness - AA_SIZE ) * 0.5f ;
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// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
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if ( ! closed )
{
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const int points_last = points_count - 1 ;
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temp_points [ 0 ] = points [ 0 ] + temp_normals [ 0 ] * ( half_inner_thickness + AA_SIZE );
temp_points [ 1 ] = points [ 0 ] + temp_normals [ 0 ] * ( half_inner_thickness );
temp_points [ 2 ] = points [ 0 ] - temp_normals [ 0 ] * ( half_inner_thickness );
temp_points [ 3 ] = points [ 0 ] - temp_normals [ 0 ] * ( half_inner_thickness + AA_SIZE );
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temp_points [ points_last * 4 + 0 ] = points [ points_last ] + temp_normals [ points_last ] * ( half_inner_thickness + AA_SIZE );
temp_points [ points_last * 4 + 1 ] = points [ points_last ] + temp_normals [ points_last ] * ( half_inner_thickness );
temp_points [ points_last * 4 + 2 ] = points [ points_last ] - temp_normals [ points_last ] * ( half_inner_thickness );
temp_points [ points_last * 4 + 3 ] = points [ points_last ] - temp_normals [ points_last ] * ( half_inner_thickness + AA_SIZE );
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}
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// Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
// This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
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// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
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unsigned int idx1 = _VtxCurrentIdx ; // Vertex index for start of line segment
for ( int i1 = 0 ; i1 < count ; i1 ++ ) // i1 is the first point of the line segment
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{
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const int i2 = ( i1 + 1 ) == points_count ? 0 : ( i1 + 1 ); // i2 is the second point of the line segment
const unsigned int idx2 = ( i1 + 1 ) == points_count ? _VtxCurrentIdx : ( idx1 + 4 ); // Vertex index for end of segment
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// Average normals
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float dm_x = ( temp_normals [ i1 ]. x + temp_normals [ i2 ]. x ) * 0.5f ;
float dm_y = ( temp_normals [ i1 ]. y + temp_normals [ i2 ]. y ) * 0.5f ;
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IM_FIXNORMAL2F ( dm_x , dm_y );
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float dm_out_x = dm_x * ( half_inner_thickness + AA_SIZE );
float dm_out_y = dm_y * ( half_inner_thickness + AA_SIZE );
float dm_in_x = dm_x * half_inner_thickness ;
float dm_in_y = dm_y * half_inner_thickness ;
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// Add temporary vertices
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ImVec2 * out_vtx = & temp_points [ i2 * 4 ];
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out_vtx [ 0 ]. x = points [ i2 ]. x + dm_out_x ;
out_vtx [ 0 ]. y = points [ i2 ]. y + dm_out_y ;
out_vtx [ 1 ]. x = points [ i2 ]. x + dm_in_x ;
out_vtx [ 1 ]. y = points [ i2 ]. y + dm_in_y ;
out_vtx [ 2 ]. x = points [ i2 ]. x - dm_in_x ;
out_vtx [ 2 ]. y = points [ i2 ]. y - dm_in_y ;
out_vtx [ 3 ]. x = points [ i2 ]. x - dm_out_x ;
out_vtx [ 3 ]. y = points [ i2 ]. y - dm_out_y ;
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// Add indexes
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_IdxWritePtr [ 0 ] = ( ImDrawIdx )( idx2 + 1 ); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( idx1 + 1 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( idx1 + 2 );
_IdxWritePtr [ 3 ] = ( ImDrawIdx )( idx1 + 2 ); _IdxWritePtr [ 4 ] = ( ImDrawIdx )( idx2 + 2 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( idx2 + 1 );
_IdxWritePtr [ 6 ] = ( ImDrawIdx )( idx2 + 1 ); _IdxWritePtr [ 7 ] = ( ImDrawIdx )( idx1 + 1 ); _IdxWritePtr [ 8 ] = ( ImDrawIdx )( idx1 + 0 );
_IdxWritePtr [ 9 ] = ( ImDrawIdx )( idx1 + 0 ); _IdxWritePtr [ 10 ] = ( ImDrawIdx )( idx2 + 0 ); _IdxWritePtr [ 11 ] = ( ImDrawIdx )( idx2 + 1 );
_IdxWritePtr [ 12 ] = ( ImDrawIdx )( idx2 + 2 ); _IdxWritePtr [ 13 ] = ( ImDrawIdx )( idx1 + 2 ); _IdxWritePtr [ 14 ] = ( ImDrawIdx )( idx1 + 3 );
_IdxWritePtr [ 15 ] = ( ImDrawIdx )( idx1 + 3 ); _IdxWritePtr [ 16 ] = ( ImDrawIdx )( idx2 + 3 ); _IdxWritePtr [ 17 ] = ( ImDrawIdx )( idx2 + 2 );
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_IdxWritePtr += 18 ;
idx1 = idx2 ;
}
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// Add vertices
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for ( int i = 0 ; i < points_count ; i ++ )
{
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_VtxWritePtr [ 0 ]. pos = temp_points [ i * 4 + 0 ]; _VtxWritePtr [ 0 ]. uv = opaque_uv ; _VtxWritePtr [ 0 ]. col = col_trans ;
_VtxWritePtr [ 1 ]. pos = temp_points [ i * 4 + 1 ]; _VtxWritePtr [ 1 ]. uv = opaque_uv ; _VtxWritePtr [ 1 ]. col = col ;
_VtxWritePtr [ 2 ]. pos = temp_points [ i * 4 + 2 ]; _VtxWritePtr [ 2 ]. uv = opaque_uv ; _VtxWritePtr [ 2 ]. col = col ;
_VtxWritePtr [ 3 ]. pos = temp_points [ i * 4 + 3 ]; _VtxWritePtr [ 3 ]. uv = opaque_uv ; _VtxWritePtr [ 3 ]. col = col_trans ;
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_VtxWritePtr += 4 ;
}
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}
_VtxCurrentIdx += ( ImDrawIdx ) vtx_count ;
}
else
{
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// [PATH 4] Non texture-based, Non anti-aliased lines
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const int idx_count = count * 6 ;
const int vtx_count = count * 4 ; // FIXME-OPT: Not sharing edges
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PrimReserve ( idx_count , vtx_count );
for ( int i1 = 0 ; i1 < count ; i1 ++ )
{
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const int i2 = ( i1 + 1 ) == points_count ? 0 : i1 + 1 ;
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const ImVec2 & p1 = points [ i1 ];
const ImVec2 & p2 = points [ i2 ];
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float dx = p2 . x - p1 . x ;
float dy = p2 . y - p1 . y ;
IM_NORMALIZE2F_OVER_ZERO ( dx , dy );
dx *= ( thickness * 0.5f );
dy *= ( thickness * 0.5f );
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_VtxWritePtr [ 0 ]. pos . x = p1 . x + dy ; _VtxWritePtr [ 0 ]. pos . y = p1 . y - dx ; _VtxWritePtr [ 0 ]. uv = opaque_uv ; _VtxWritePtr [ 0 ]. col = col ;
_VtxWritePtr [ 1 ]. pos . x = p2 . x + dy ; _VtxWritePtr [ 1 ]. pos . y = p2 . y - dx ; _VtxWritePtr [ 1 ]. uv = opaque_uv ; _VtxWritePtr [ 1 ]. col = col ;
_VtxWritePtr [ 2 ]. pos . x = p2 . x - dy ; _VtxWritePtr [ 2 ]. pos . y = p2 . y + dx ; _VtxWritePtr [ 2 ]. uv = opaque_uv ; _VtxWritePtr [ 2 ]. col = col ;
_VtxWritePtr [ 3 ]. pos . x = p1 . x - dy ; _VtxWritePtr [ 3 ]. pos . y = p1 . y + dx ; _VtxWritePtr [ 3 ]. uv = opaque_uv ; _VtxWritePtr [ 3 ]. col = col ;
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_VtxWritePtr += 4 ;
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_IdxWritePtr [ 0 ] = ( ImDrawIdx )( _VtxCurrentIdx ); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( _VtxCurrentIdx + 1 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( _VtxCurrentIdx + 2 );
_IdxWritePtr [ 3 ] = ( ImDrawIdx )( _VtxCurrentIdx ); _IdxWritePtr [ 4 ] = ( ImDrawIdx )( _VtxCurrentIdx + 2 ); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( _VtxCurrentIdx + 3 );
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_IdxWritePtr += 6 ;
_VtxCurrentIdx += 4 ;
}
}
}
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// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
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void ImDrawList :: AddConvexPolyFilled ( const ImVec2 * points , const int points_count , ImU32 col )
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{
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if ( points_count < 3 || ( col & IM_COL32_A_MASK ) == 0 )
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return ;
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const ImVec2 uv = _Data -> TexUvWhitePixel ;
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if ( Flags & ImDrawListFlags_AntiAliasedFill )
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{
// Anti-aliased Fill
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const float AA_SIZE = _FringeScale ;
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const ImU32 col_trans = col & ~ IM_COL32_A_MASK ;
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const int idx_count = ( points_count - 2 ) * 3 + points_count * 6 ;
const int vtx_count = ( points_count * 2 );
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PrimReserve ( idx_count , vtx_count );
// Add indexes for fill
unsigned int vtx_inner_idx = _VtxCurrentIdx ;
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unsigned int vtx_outer_idx = _VtxCurrentIdx + 1 ;
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for ( int i = 2 ; i < points_count ; i ++ )
{
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_IdxWritePtr [ 0 ] = ( ImDrawIdx )( vtx_inner_idx ); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( vtx_inner_idx + (( i - 1 ) << 1 )); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( vtx_inner_idx + ( i << 1 ));
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_IdxWritePtr += 3 ;
}
// Compute normals
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_Data -> TempBuffer . reserve_discard ( points_count );
ImVec2 * temp_normals = _Data -> TempBuffer . Data ;
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for ( int i0 = points_count - 1 , i1 = 0 ; i1 < points_count ; i0 = i1 ++ )
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{
const ImVec2 & p0 = points [ i0 ];
const ImVec2 & p1 = points [ i1 ];
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float dx = p1 . x - p0 . x ;
float dy = p1 . y - p0 . y ;
IM_NORMALIZE2F_OVER_ZERO ( dx , dy );
temp_normals [ i0 ]. x = dy ;
temp_normals [ i0 ]. y = - dx ;
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}
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for ( int i0 = points_count - 1 , i1 = 0 ; i1 < points_count ; i0 = i1 ++ )
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{
// Average normals
const ImVec2 & n0 = temp_normals [ i0 ];
const ImVec2 & n1 = temp_normals [ i1 ];
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float dm_x = ( n0 . x + n1 . x ) * 0.5f ;
float dm_y = ( n0 . y + n1 . y ) * 0.5f ;
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IM_FIXNORMAL2F ( dm_x , dm_y );
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dm_x *= AA_SIZE * 0.5f ;
dm_y *= AA_SIZE * 0.5f ;
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// Add vertices
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_VtxWritePtr [ 0 ]. pos . x = ( points [ i1 ]. x - dm_x ); _VtxWritePtr [ 0 ]. pos . y = ( points [ i1 ]. y - dm_y ); _VtxWritePtr [ 0 ]. uv = uv ; _VtxWritePtr [ 0 ]. col = col ; // Inner
_VtxWritePtr [ 1 ]. pos . x = ( points [ i1 ]. x + dm_x ); _VtxWritePtr [ 1 ]. pos . y = ( points [ i1 ]. y + dm_y ); _VtxWritePtr [ 1 ]. uv = uv ; _VtxWritePtr [ 1 ]. col = col_trans ; // Outer
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_VtxWritePtr += 2 ;
// Add indexes for fringes
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_IdxWritePtr [ 0 ] = ( ImDrawIdx )( vtx_inner_idx + ( i1 << 1 )); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( vtx_inner_idx + ( i0 << 1 )); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( vtx_outer_idx + ( i0 << 1 ));
_IdxWritePtr [ 3 ] = ( ImDrawIdx )( vtx_outer_idx + ( i0 << 1 )); _IdxWritePtr [ 4 ] = ( ImDrawIdx )( vtx_outer_idx + ( i1 << 1 )); _IdxWritePtr [ 5 ] = ( ImDrawIdx )( vtx_inner_idx + ( i1 << 1 ));
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_IdxWritePtr += 6 ;
}
_VtxCurrentIdx += ( ImDrawIdx ) vtx_count ;
}
else
{
// Non Anti-aliased Fill
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const int idx_count = ( points_count - 2 ) * 3 ;
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const int vtx_count = points_count ;
PrimReserve ( idx_count , vtx_count );
for ( int i = 0 ; i < vtx_count ; i ++ )
{
_VtxWritePtr [ 0 ]. pos = points [ i ]; _VtxWritePtr [ 0 ]. uv = uv ; _VtxWritePtr [ 0 ]. col = col ;
_VtxWritePtr ++ ;
}
for ( int i = 2 ; i < points_count ; i ++ )
{
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_IdxWritePtr [ 0 ] = ( ImDrawIdx )( _VtxCurrentIdx ); _IdxWritePtr [ 1 ] = ( ImDrawIdx )( _VtxCurrentIdx + i - 1 ); _IdxWritePtr [ 2 ] = ( ImDrawIdx )( _VtxCurrentIdx + i );
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_IdxWritePtr += 3 ;
}
_VtxCurrentIdx += ( ImDrawIdx ) vtx_count ;
}
}
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void ImDrawList :: _PathArcToFastEx ( const ImVec2 & center , float radius , int a_min_sample , int a_max_sample , int a_step )
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{
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if ( radius < 0.5f )
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{
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_Path . push_back ( center );
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return ;
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}
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// Calculate arc auto segment step size
if ( a_step <= 0 )
a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount ( radius );
2020-03-03 19:26:27 +01:00
2021-02-13 19:42:23 +01:00
// Make sure we never do steps larger than one quarter of the circle
a_step = ImClamp ( a_step , 1 , IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4 );
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const int sample_range = ImAbs ( a_max_sample - a_min_sample );
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const int a_next_step = a_step ;
int samples = sample_range + 1 ;
bool extra_max_sample = false ;
if ( a_step > 1 )
{
samples = sample_range / a_step + 1 ;
const int overstep = sample_range % a_step ;
if ( overstep > 0 )
{
extra_max_sample = true ;
samples ++ ;
// When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
// distribute first step range evenly between them by reducing first step size.
if ( sample_range > 0 )
a_step -= ( a_step - overstep ) / 2 ;
}
}
_Path . resize ( _Path . Size + samples );
ImVec2 * out_ptr = _Path . Data + ( _Path . Size - samples );
int sample_index = a_min_sample ;
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if ( sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX )
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{
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sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
if ( sample_index < 0 )
sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
}
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2021-04-14 20:07:23 +02:00
if ( a_max_sample >= a_min_sample )
{
for ( int a = a_min_sample ; a <= a_max_sample ; a += a_step , sample_index += a_step , a_step = a_next_step )
{
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
if ( sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX )
sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
const ImVec2 s = _Data -> ArcFastVtx [ sample_index ];
out_ptr -> x = center . x + s . x * radius ;
out_ptr -> y = center . y + s . y * radius ;
out_ptr ++ ;
}
}
else
{
for ( int a = a_min_sample ; a >= a_max_sample ; a -= a_step , sample_index -= a_step , a_step = a_next_step )
{
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
if ( sample_index < 0 )
sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
const ImVec2 s = _Data -> ArcFastVtx [ sample_index ];
out_ptr -> x = center . x + s . x * radius ;
out_ptr -> y = center . y + s . y * radius ;
out_ptr ++ ;
}
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}
if ( extra_max_sample )
{
int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
if ( normalized_max_sample < 0 )
normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
const ImVec2 s = _Data -> ArcFastVtx [ normalized_max_sample ];
out_ptr -> x = center . x + s . x * radius ;
out_ptr -> y = center . y + s . y * radius ;
out_ptr ++ ;
}
IM_ASSERT_PARANOID ( _Path . Data + _Path . Size == out_ptr );
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}
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void ImDrawList :: _PathArcToN ( const ImVec2 & center , float radius , float a_min , float a_max , int num_segments )
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{
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if ( radius < 0.5f )
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{
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_Path . push_back ( center );
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return ;
}
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2019-01-20 17:56:17 +01:00
// Note that we are adding a point at both a_min and a_max.
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// If you are trying to draw a full closed circle you don't want the overlapping points!
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_Path . reserve ( _Path . Size + ( num_segments + 1 ));
for ( int i = 0 ; i <= num_segments ; i ++ )
{
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const float a = a_min + (( float ) i / ( float ) num_segments ) * ( a_max - a_min );
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_Path . push_back ( ImVec2 ( center . x + ImCos ( a ) * radius , center . y + ImSin ( a ) * radius ));
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}
}
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// 0: East, 3: South, 6: West, 9: North, 12: East
void ImDrawList :: PathArcToFast ( const ImVec2 & center , float radius , int a_min_of_12 , int a_max_of_12 )
{
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if ( radius < 0.5f )
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{
_Path . push_back ( center );
return ;
}
_PathArcToFastEx ( center , radius , a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12 , a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12 , 0 );
}
void ImDrawList :: PathArcTo ( const ImVec2 & center , float radius , float a_min , float a_max , int num_segments )
{
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if ( radius < 0.5f )
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{
_Path . push_back ( center );
return ;
}
if ( num_segments > 0 )
{
_PathArcToN ( center , radius , a_min , a_max , num_segments );
return ;
}
// Automatic segment count
if ( radius <= _Data -> ArcFastRadiusCutoff )
{
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const bool a_is_reverse = a_max < a_min ;
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// We are going to use precomputed values for mid samples.
// Determine first and last sample in lookup table that belong to the arc.
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const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / ( IM_PI * 2.0f );
const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / ( IM_PI * 2.0f );
const int a_min_sample = a_is_reverse ? ( int ) ImFloorSigned ( a_min_sample_f ) : ( int ) ImCeil ( a_min_sample_f );
const int a_max_sample = a_is_reverse ? ( int ) ImCeil ( a_max_sample_f ) : ( int ) ImFloorSigned ( a_max_sample_f );
const int a_mid_samples = a_is_reverse ? ImMax ( a_min_sample - a_max_sample , 0 ) : ImMax ( a_max_sample - a_min_sample , 0 );
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const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
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const bool a_emit_start = ImAbs ( a_min_segment_angle - a_min ) >= 1e-5 f ;
const bool a_emit_end = ImAbs ( a_max - a_max_segment_angle ) >= 1e-5 f ;
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_Path . reserve ( _Path . Size + ( a_mid_samples + 1 + ( a_emit_start ? 1 : 0 ) + ( a_emit_end ? 1 : 0 )));
if ( a_emit_start )
_Path . push_back ( ImVec2 ( center . x + ImCos ( a_min ) * radius , center . y + ImSin ( a_min ) * radius ));
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if ( a_mid_samples > 0 )
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_PathArcToFastEx ( center , radius , a_min_sample , a_max_sample , 0 );
if ( a_emit_end )
_Path . push_back ( ImVec2 ( center . x + ImCos ( a_max ) * radius , center . y + ImSin ( a_max ) * radius ));
}
else
{
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const float arc_length = ImAbs ( a_max - a_min );
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const int circle_segment_count = _CalcCircleAutoSegmentCount ( radius );
const int arc_segment_count = ImMax (( int ) ImCeil ( circle_segment_count * arc_length / ( IM_PI * 2.0f )), ( int )( 2.0f * IM_PI / arc_length ));
_PathArcToN ( center , radius , a_min , a_max , arc_segment_count );
}
}
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ImVec2 ImBezierCubicCalc ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , float t )
2019-12-17 16:29:12 +02:00
{
float u = 1.0f - t ;
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float w1 = u * u * u ;
float w2 = 3 * u * u * t ;
float w3 = 3 * u * t * t ;
float w4 = t * t * t ;
return ImVec2 ( w1 * p1 . x + w2 * p2 . x + w3 * p3 . x + w4 * p4 . x , w1 * p1 . y + w2 * p2 . y + w3 * p3 . y + w4 * p4 . y );
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}
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ImVec2 ImBezierQuadraticCalc ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , float t )
{
float u = 1.0f - t ;
float w1 = u * u ;
float w2 = 2 * u * t ;
float w3 = t * t ;
return ImVec2 ( w1 * p1 . x + w2 * p2 . x + w3 * p3 . x , w1 * p1 . y + w2 * p2 . y + w3 * p3 . y );
}
// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
static void PathBezierCubicCurveToCasteljau ( ImVector < ImVec2 >* path , float x1 , float y1 , float x2 , float y2 , float x3 , float y3 , float x4 , float y4 , float tess_tol , int level )
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{
float dx = x4 - x1 ;
float dy = y4 - y1 ;
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float d2 = ( x2 - x4 ) * dy - ( y2 - y4 ) * dx ;
float d3 = ( x3 - x4 ) * dy - ( y3 - y4 ) * dx ;
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d2 = ( d2 >= 0 ) ? d2 : - d2 ;
d3 = ( d3 >= 0 ) ? d3 : - d3 ;
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if (( d2 + d3 ) * ( d2 + d3 ) < tess_tol * ( dx * dx + dy * dy ))
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{
path -> push_back ( ImVec2 ( x4 , y4 ));
}
else if ( level < 10 )
{
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float x12 = ( x1 + x2 ) * 0.5f , y12 = ( y1 + y2 ) * 0.5f ;
float x23 = ( x2 + x3 ) * 0.5f , y23 = ( y2 + y3 ) * 0.5f ;
float x34 = ( x3 + x4 ) * 0.5f , y34 = ( y3 + y4 ) * 0.5f ;
float x123 = ( x12 + x23 ) * 0.5f , y123 = ( y12 + y23 ) * 0.5f ;
float x234 = ( x23 + x34 ) * 0.5f , y234 = ( y23 + y34 ) * 0.5f ;
float x1234 = ( x123 + x234 ) * 0.5f , y1234 = ( y123 + y234 ) * 0.5f ;
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PathBezierCubicCurveToCasteljau ( path , x1 , y1 , x12 , y12 , x123 , y123 , x1234 , y1234 , tess_tol , level + 1 );
PathBezierCubicCurveToCasteljau ( path , x1234 , y1234 , x234 , y234 , x34 , y34 , x4 , y4 , tess_tol , level + 1 );
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}
}
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static void PathBezierQuadraticCurveToCasteljau ( ImVector < ImVec2 >* path , float x1 , float y1 , float x2 , float y2 , float x3 , float y3 , float tess_tol , int level )
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{
float dx = x3 - x1 , dy = y3 - y1 ;
float det = ( x2 - x3 ) * dy - ( y2 - y3 ) * dx ;
if ( det * det * 4.0f < tess_tol * ( dx * dx + dy * dy ))
{
path -> push_back ( ImVec2 ( x3 , y3 ));
}
else if ( level < 10 )
{
float x12 = ( x1 + x2 ) * 0.5f , y12 = ( y1 + y2 ) * 0.5f ;
float x23 = ( x2 + x3 ) * 0.5f , y23 = ( y2 + y3 ) * 0.5f ;
float x123 = ( x12 + x23 ) * 0.5f , y123 = ( y12 + y23 ) * 0.5f ;
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PathBezierQuadraticCurveToCasteljau ( path , x1 , y1 , x12 , y12 , x123 , y123 , tess_tol , level + 1 );
PathBezierQuadraticCurveToCasteljau ( path , x123 , y123 , x23 , y23 , x3 , y3 , tess_tol , level + 1 );
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}
}
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void ImDrawList :: PathBezierCubicCurveTo ( const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , int num_segments )
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{
ImVec2 p1 = _Path . back ();
if ( num_segments == 0 )
{
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IM_ASSERT ( _Data -> CurveTessellationTol > 0.0f );
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PathBezierCubicCurveToCasteljau ( & _Path , p1 . x , p1 . y , p2 . x , p2 . y , p3 . x , p3 . y , p4 . x , p4 . y , _Data -> CurveTessellationTol , 0 ); // Auto-tessellated
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}
else
{
float t_step = 1.0f / ( float ) num_segments ;
for ( int i_step = 1 ; i_step <= num_segments ; i_step ++ )
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_Path . push_back ( ImBezierCubicCalc ( p1 , p2 , p3 , p4 , t_step * i_step ));
}
}
void ImDrawList :: PathBezierQuadraticCurveTo ( const ImVec2 & p2 , const ImVec2 & p3 , int num_segments )
{
ImVec2 p1 = _Path . back ();
if ( num_segments == 0 )
{
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IM_ASSERT ( _Data -> CurveTessellationTol > 0.0f );
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PathBezierQuadraticCurveToCasteljau ( & _Path , p1 . x , p1 . y , p2 . x , p2 . y , p3 . x , p3 . y , _Data -> CurveTessellationTol , 0 ); // Auto-tessellated
}
else
{
float t_step = 1.0f / ( float ) num_segments ;
for ( int i_step = 1 ; i_step <= num_segments ; i_step ++ )
_Path . push_back ( ImBezierQuadraticCalc ( p1 , p2 , p3 , t_step * i_step ));
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}
}
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IM_STATIC_ASSERT ( ImDrawFlags_RoundCornersTopLeft == ( 1 << 4 ));
static inline ImDrawFlags FixRectCornerFlags ( ImDrawFlags flags )
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{
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// Obsoleted in 1.82 (from February 2021)
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// Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
// ~0 --> ImDrawFlags_RoundCornersAll or 0
if ( flags == ~ 0 )
return ImDrawFlags_RoundCornersAll ;
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// Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations)
// 0x01 --> ImDrawFlags_RoundCornersTopLeft (VALUE 0x01 OVERLAPS ImDrawFlags_Closed but ImDrawFlags_Closed is never valid in this path!)
// 0x02 --> ImDrawFlags_RoundCornersTopRight
// 0x03 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight
// 0x04 --> ImDrawFlags_RoundCornersBotLeft
// 0x05 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBotLeft
// ...
// 0x0F --> ImDrawFlags_RoundCornersAll or 0
// (See all values in ImDrawCornerFlags_)
if ( flags >= 0x01 && flags <= 0x0F )
return ( flags << 4 );
// We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
#endif
// If this triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc...
IM_ASSERT (( flags & 0x0F ) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!" );
if (( flags & ImDrawFlags_RoundCornersMask_ ) == 0 )
flags |= ImDrawFlags_RoundCornersAll ;
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return flags ;
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}
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void ImDrawList :: PathRect ( const ImVec2 & a , const ImVec2 & b , float rounding , ImDrawFlags flags )
{
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flags = FixRectCornerFlags ( flags );
rounding = ImMin ( rounding , ImFabs ( b . x - a . x ) * ( (( flags & ImDrawFlags_RoundCornersTop ) == ImDrawFlags_RoundCornersTop ) || (( flags & ImDrawFlags_RoundCornersBottom ) == ImDrawFlags_RoundCornersBottom ) ? 0.5f : 1.0f ) - 1.0f );
rounding = ImMin ( rounding , ImFabs ( b . y - a . y ) * ( (( flags & ImDrawFlags_RoundCornersLeft ) == ImDrawFlags_RoundCornersLeft ) || (( flags & ImDrawFlags_RoundCornersRight ) == ImDrawFlags_RoundCornersRight ) ? 0.5f : 1.0f ) - 1.0f );
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if ( rounding < 0.5f || ( flags & ImDrawFlags_RoundCornersMask_ ) == ImDrawFlags_RoundCornersNone )
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{
PathLineTo ( a );
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PathLineTo ( ImVec2 ( b . x , a . y ));
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PathLineTo ( b );
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PathLineTo ( ImVec2 ( a . x , b . y ));
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}
else
{
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const float rounding_tl = ( flags & ImDrawFlags_RoundCornersTopLeft ) ? rounding : 0.0f ;
const float rounding_tr = ( flags & ImDrawFlags_RoundCornersTopRight ) ? rounding : 0.0f ;
const float rounding_br = ( flags & ImDrawFlags_RoundCornersBottomRight ) ? rounding : 0.0f ;
const float rounding_bl = ( flags & ImDrawFlags_RoundCornersBottomLeft ) ? rounding : 0.0f ;
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PathArcToFast ( ImVec2 ( a . x + rounding_tl , a . y + rounding_tl ), rounding_tl , 6 , 9 );
PathArcToFast ( ImVec2 ( b . x - rounding_tr , a . y + rounding_tr ), rounding_tr , 9 , 12 );
PathArcToFast ( ImVec2 ( b . x - rounding_br , b . y - rounding_br ), rounding_br , 0 , 3 );
PathArcToFast ( ImVec2 ( a . x + rounding_bl , b . y - rounding_bl ), rounding_bl , 3 , 6 );
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}
}
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void ImDrawList :: AddLine ( const ImVec2 & p1 , const ImVec2 & p2 , ImU32 col , float thickness )
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{
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if (( col & IM_COL32_A_MASK ) == 0 )
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return ;
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PathLineTo ( p1 + ImVec2 ( 0.5f , 0.5f ));
PathLineTo ( p2 + ImVec2 ( 0.5f , 0.5f ));
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PathStroke ( col , 0 , thickness );
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}
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// p_min = upper-left, p_max = lower-right
// Note we don't render 1 pixels sized rectangles properly.
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void ImDrawList :: AddRect ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col , float rounding , ImDrawFlags flags , float thickness )
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{
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if (( col & IM_COL32_A_MASK ) == 0 )
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return ;
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if ( Flags & ImDrawListFlags_AntiAliasedLines )
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PathRect ( p_min + ImVec2 ( 0.50f , 0.50f ), p_max - ImVec2 ( 0.50f , 0.50f ), rounding , flags );
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else
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PathRect ( p_min + ImVec2 ( 0.50f , 0.50f ), p_max - ImVec2 ( 0.49f , 0.49f ), rounding , flags ); // Better looking lower-right corner and rounded non-AA shapes.
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PathStroke ( col , ImDrawFlags_Closed , thickness );
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}
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void ImDrawList :: AddRectFilled ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col , float rounding , ImDrawFlags flags )
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{
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if (( col & IM_COL32_A_MASK ) == 0 )
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return ;
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if ( rounding < 0.5f || ( flags & ImDrawFlags_RoundCornersMask_ ) == ImDrawFlags_RoundCornersNone )
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{
PrimReserve ( 6 , 4 );
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PrimRect ( p_min , p_max , col );
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}
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else
{
PathRect ( p_min , p_max , rounding , flags );
PathFillConvex ( col );
}
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}
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// p_min = upper-left, p_max = lower-right
void ImDrawList :: AddRectFilledMultiColor ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col_upr_left , ImU32 col_upr_right , ImU32 col_bot_right , ImU32 col_bot_left )
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{
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if ((( col_upr_left | col_upr_right | col_bot_right | col_bot_left ) & IM_COL32_A_MASK ) == 0 )
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return ;
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const ImVec2 uv = _Data -> TexUvWhitePixel ;
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PrimReserve ( 6 , 4 );
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PrimWriteIdx (( ImDrawIdx )( _VtxCurrentIdx )); PrimWriteIdx (( ImDrawIdx )( _VtxCurrentIdx + 1 )); PrimWriteIdx (( ImDrawIdx )( _VtxCurrentIdx + 2 ));
PrimWriteIdx (( ImDrawIdx )( _VtxCurrentIdx )); PrimWriteIdx (( ImDrawIdx )( _VtxCurrentIdx + 2 )); PrimWriteIdx (( ImDrawIdx )( _VtxCurrentIdx + 3 ));
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PrimWriteVtx ( p_min , uv , col_upr_left );
PrimWriteVtx ( ImVec2 ( p_max . x , p_min . y ), uv , col_upr_right );
PrimWriteVtx ( p_max , uv , col_bot_right );
PrimWriteVtx ( ImVec2 ( p_min . x , p_max . y ), uv , col_bot_left );
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}
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void ImDrawList :: AddQuad ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , ImU32 col , float thickness )
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{
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if (( col & IM_COL32_A_MASK ) == 0 )
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return ;
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PathLineTo ( p1 );
PathLineTo ( p2 );
PathLineTo ( p3 );
PathLineTo ( p4 );
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PathStroke ( col , ImDrawFlags_Closed , thickness );
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}
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void ImDrawList :: AddQuadFilled ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , ImU32 col )
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{
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if (( col & IM_COL32_A_MASK ) == 0 )
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return ;
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PathLineTo ( p1 );
PathLineTo ( p2 );
PathLineTo ( p3 );
PathLineTo ( p4 );
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PathFillConvex ( col );
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}
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void ImDrawList :: AddTriangle ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , ImU32 col , float thickness )
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{
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if (( col & IM_COL32_A_MASK ) == 0 )
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return ;
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PathLineTo ( p1 );
PathLineTo ( p2 );
PathLineTo ( p3 );
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PathStroke ( col , ImDrawFlags_Closed , thickness );
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}
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void ImDrawList :: AddTriangleFilled ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , ImU32 col )
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{
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if (( col & IM_COL32_A_MASK ) == 0 )
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return ;
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PathLineTo ( p1 );
PathLineTo ( p2 );
PathLineTo ( p3 );
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PathFillConvex ( col );
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}
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void ImDrawList :: AddCircle ( const ImVec2 & center , float radius , ImU32 col , int num_segments , float thickness )
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{
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if (( col & IM_COL32_A_MASK ) == 0 || radius < 0.5f )
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return ;
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if ( num_segments <= 0 )
{
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// Use arc with automatic segment count
_PathArcToFastEx ( center , radius - 0.5f , 0 , IM_DRAWLIST_ARCFAST_SAMPLE_MAX , 0 );
_Path . Size -- ;
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}
else
{
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
num_segments = ImClamp ( num_segments , 3 , IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX );
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// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = ( IM_PI * 2.0f ) * (( float ) num_segments - 1.0f ) / ( float ) num_segments ;
PathArcTo ( center , radius - 0.5f , 0.0f , a_max , num_segments - 1 );
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}
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PathStroke ( col , ImDrawFlags_Closed , thickness );
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}
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void ImDrawList :: AddCircleFilled ( const ImVec2 & center , float radius , ImU32 col , int num_segments )
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{
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if (( col & IM_COL32_A_MASK ) == 0 || radius < 0.5f )
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return ;
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if ( num_segments <= 0 )
{
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// Use arc with automatic segment count
_PathArcToFastEx ( center , radius , 0 , IM_DRAWLIST_ARCFAST_SAMPLE_MAX , 0 );
_Path . Size -- ;
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}
else
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{
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
num_segments = ImClamp ( num_segments , 3 , IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX );
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// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = ( IM_PI * 2.0f ) * (( float ) num_segments - 1.0f ) / ( float ) num_segments ;
PathArcTo ( center , radius , 0.0f , a_max , num_segments - 1 );
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}
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PathFillConvex ( col );
}
// Guaranteed to honor 'num_segments'
void ImDrawList :: AddNgon ( const ImVec2 & center , float radius , ImU32 col , int num_segments , float thickness )
{
if (( col & IM_COL32_A_MASK ) == 0 || num_segments <= 2 )
return ;
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = ( IM_PI * 2.0f ) * (( float ) num_segments - 1.0f ) / ( float ) num_segments ;
PathArcTo ( center , radius - 0.5f , 0.0f , a_max , num_segments - 1 );
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PathStroke ( col , ImDrawFlags_Closed , thickness );
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}
// Guaranteed to honor 'num_segments'
void ImDrawList :: AddNgonFilled ( const ImVec2 & center , float radius , ImU32 col , int num_segments )
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{
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if (( col & IM_COL32_A_MASK ) == 0 || num_segments <= 2 )
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return ;
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// Because we are filling a closed shape we remove 1 from the count of segments/points
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const float a_max = ( IM_PI * 2.0f ) * (( float ) num_segments - 1.0f ) / ( float ) num_segments ;
PathArcTo ( center , radius , 0.0f , a_max , num_segments - 1 );
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PathFillConvex ( col );
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}
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// Cubic Bezier takes 4 controls points
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void ImDrawList :: AddBezierCubic ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , ImU32 col , float thickness , int num_segments )
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{
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if (( col & IM_COL32_A_MASK ) == 0 )
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return ;
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PathLineTo ( p1 );
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PathBezierCubicCurveTo ( p2 , p3 , p4 , num_segments );
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PathStroke ( col , 0 , thickness );
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}
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// Quadratic Bezier takes 3 controls points
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void ImDrawList :: AddBezierQuadratic ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , ImU32 col , float thickness , int num_segments )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
PathLineTo ( p1 );
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PathBezierQuadraticCurveTo ( p2 , p3 , num_segments );
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PathStroke ( col , 0 , thickness );
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}
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void ImDrawList :: AddText ( const ImFont * font , float font_size , const ImVec2 & pos , ImU32 col , const char * text_begin , const char * text_end , float wrap_width , const ImVec4 * cpu_fine_clip_rect )
{
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if (( col & IM_COL32_A_MASK ) == 0 )
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return ;
if ( text_end == NULL )
text_end = text_begin + strlen ( text_begin );
if ( text_begin == text_end )
return ;
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// Pull default font/size from the shared ImDrawListSharedData instance
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if ( font == NULL )
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font = _Data -> Font ;
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if ( font_size == 0.0f )
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font_size = _Data -> FontSize ;
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IM_ASSERT ( font -> ContainerAtlas -> TexID == _CmdHeader . TextureId ); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
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ImVec4 clip_rect = _CmdHeader . ClipRect ;
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if ( cpu_fine_clip_rect )
{
clip_rect . x = ImMax ( clip_rect . x , cpu_fine_clip_rect -> x );
clip_rect . y = ImMax ( clip_rect . y , cpu_fine_clip_rect -> y );
clip_rect . z = ImMin ( clip_rect . z , cpu_fine_clip_rect -> z );
clip_rect . w = ImMin ( clip_rect . w , cpu_fine_clip_rect -> w );
}
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font -> RenderText ( this , font_size , pos , col , clip_rect , text_begin , text_end , wrap_width , cpu_fine_clip_rect != NULL );
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}
void ImDrawList :: AddText ( const ImVec2 & pos , ImU32 col , const char * text_begin , const char * text_end )
{
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AddText ( NULL , 0.0f , pos , col , text_begin , text_end );
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}
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void ImDrawList :: AddImage ( ImTextureID user_texture_id , const ImVec2 & p_min , const ImVec2 & p_max , const ImVec2 & uv_min , const ImVec2 & uv_max , ImU32 col )
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{
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if (( col & IM_COL32_A_MASK ) == 0 )
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return ;
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const bool push_texture_id = user_texture_id != _CmdHeader . TextureId ;
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if ( push_texture_id )
PushTextureID ( user_texture_id );
PrimReserve ( 6 , 4 );
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PrimRectUV ( p_min , p_max , uv_min , uv_max , col );
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if ( push_texture_id )
PopTextureID ();
}
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void ImDrawList :: AddImageQuad ( ImTextureID user_texture_id , const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , const ImVec2 & uv1 , const ImVec2 & uv2 , const ImVec2 & uv3 , const ImVec2 & uv4 , ImU32 col )
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{
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if (( col & IM_COL32_A_MASK ) == 0 )
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return ;
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const bool push_texture_id = user_texture_id != _CmdHeader . TextureId ;
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if ( push_texture_id )
PushTextureID ( user_texture_id );
PrimReserve ( 6 , 4 );
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PrimQuadUV ( p1 , p2 , p3 , p4 , uv1 , uv2 , uv3 , uv4 , col );
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if ( push_texture_id )
PopTextureID ();
}
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void ImDrawList :: AddImageRounded ( ImTextureID user_texture_id , const ImVec2 & p_min , const ImVec2 & p_max , const ImVec2 & uv_min , const ImVec2 & uv_max , ImU32 col , float rounding , ImDrawFlags flags )
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{
if (( col & IM_COL32_A_MASK ) == 0 )
return ;
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flags = FixRectCornerFlags ( flags );
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if ( rounding < 0.5f || ( flags & ImDrawFlags_RoundCornersMask_ ) == ImDrawFlags_RoundCornersNone )
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{
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AddImage ( user_texture_id , p_min , p_max , uv_min , uv_max , col );
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return ;
}
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const bool push_texture_id = user_texture_id != _CmdHeader . TextureId ;
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if ( push_texture_id )
PushTextureID ( user_texture_id );
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int vert_start_idx = VtxBuffer . Size ;
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PathRect ( p_min , p_max , rounding , flags );
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PathFillConvex ( col );
int vert_end_idx = VtxBuffer . Size ;
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ImGui :: ShadeVertsLinearUV ( this , vert_start_idx , vert_end_idx , p_min , p_max , uv_min , uv_max , true );
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if ( push_texture_id )
PopTextureID ();
}
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//-----------------------------------------------------------------------------
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// [SECTION] ImDrawListSplitter
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//-----------------------------------------------------------------------------
// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
//-----------------------------------------------------------------------------
void ImDrawListSplitter :: ClearFreeMemory ()
{
for ( int i = 0 ; i < _Channels . Size ; i ++ )
{
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if ( i == _Current )
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memset ( & _Channels [ i ], 0 , sizeof ( _Channels [ i ])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
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_Channels [ i ]. _CmdBuffer . clear ();
_Channels [ i ]. _IdxBuffer . clear ();
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}
_Current = 0 ;
_Count = 1 ;
_Channels . clear ();
}
void ImDrawListSplitter :: Split ( ImDrawList * draw_list , int channels_count )
{
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IM_UNUSED ( draw_list );
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IM_ASSERT ( _Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter." );
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int old_channels_count = _Channels . Size ;
if ( old_channels_count < channels_count )
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{
_Channels . reserve ( channels_count ); // Avoid over reserving since this is likely to stay stable
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_Channels . resize ( channels_count );
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}
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_Count = channels_count ;
// Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
// The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
// When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
memset ( & _Channels [ 0 ], 0 , sizeof ( ImDrawChannel ));
for ( int i = 1 ; i < channels_count ; i ++ )
{
if ( i >= old_channels_count )
{
IM_PLACEMENT_NEW ( & _Channels [ i ]) ImDrawChannel ();
}
else
{
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_Channels [ i ]. _CmdBuffer . resize ( 0 );
_Channels [ i ]. _IdxBuffer . resize ( 0 );
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}
}
}
void ImDrawListSplitter :: Merge ( ImDrawList * draw_list )
{
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// Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
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if ( _Count <= 1 )
return ;
SetCurrentChannel ( draw_list , 0 );
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draw_list -> _PopUnusedDrawCmd ();
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// Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
int new_cmd_buffer_count = 0 ;
int new_idx_buffer_count = 0 ;
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ImDrawCmd * last_cmd = ( _Count > 0 && draw_list -> CmdBuffer . Size > 0 ) ? & draw_list -> CmdBuffer . back () : NULL ;
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int idx_offset = last_cmd ? last_cmd -> IdxOffset + last_cmd -> ElemCount : 0 ;
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for ( int i = 1 ; i < _Count ; i ++ )
{
ImDrawChannel & ch = _Channels [ i ];
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if ( ch . _CmdBuffer . Size > 0 && ch . _CmdBuffer . back (). ElemCount == 0 && ch . _CmdBuffer . back (). UserCallback == NULL ) // Equivalent of PopUnusedDrawCmd()
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ch . _CmdBuffer . pop_back ();
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if ( ch . _CmdBuffer . Size > 0 && last_cmd != NULL )
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{
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// Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
// Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
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ImDrawCmd * next_cmd = & ch . _CmdBuffer [ 0 ];
if ( ImDrawCmd_HeaderCompare ( last_cmd , next_cmd ) == 0 && last_cmd -> UserCallback == NULL && next_cmd -> UserCallback == NULL )
{
// Merge previous channel last draw command with current channel first draw command if matching.
last_cmd -> ElemCount += next_cmd -> ElemCount ;
idx_offset += next_cmd -> ElemCount ;
ch . _CmdBuffer . erase ( ch . _CmdBuffer . Data ); // FIXME-OPT: Improve for multiple merges.
}
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}
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if ( ch . _CmdBuffer . Size > 0 )
last_cmd = & ch . _CmdBuffer . back ();
new_cmd_buffer_count += ch . _CmdBuffer . Size ;
new_idx_buffer_count += ch . _IdxBuffer . Size ;
for ( int cmd_n = 0 ; cmd_n < ch . _CmdBuffer . Size ; cmd_n ++ )
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{
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ch . _CmdBuffer . Data [ cmd_n ]. IdxOffset = idx_offset ;
idx_offset += ch . _CmdBuffer . Data [ cmd_n ]. ElemCount ;
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}
}
draw_list -> CmdBuffer . resize ( draw_list -> CmdBuffer . Size + new_cmd_buffer_count );
draw_list -> IdxBuffer . resize ( draw_list -> IdxBuffer . Size + new_idx_buffer_count );
// Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
ImDrawCmd * cmd_write = draw_list -> CmdBuffer . Data + draw_list -> CmdBuffer . Size - new_cmd_buffer_count ;
ImDrawIdx * idx_write = draw_list -> IdxBuffer . Data + draw_list -> IdxBuffer . Size - new_idx_buffer_count ;
for ( int i = 1 ; i < _Count ; i ++ )
{
ImDrawChannel & ch = _Channels [ i ];
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if ( int sz = ch . _CmdBuffer . Size ) { memcpy ( cmd_write , ch . _CmdBuffer . Data , sz * sizeof ( ImDrawCmd )); cmd_write += sz ; }
if ( int sz = ch . _IdxBuffer . Size ) { memcpy ( idx_write , ch . _IdxBuffer . Data , sz * sizeof ( ImDrawIdx )); idx_write += sz ; }
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}
draw_list -> _IdxWritePtr = idx_write ;
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// Ensure there's always a non-callback draw command trailing the command-buffer
if ( draw_list -> CmdBuffer . Size == 0 || draw_list -> CmdBuffer . back (). UserCallback != NULL )
draw_list -> AddDrawCmd ();
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// If current command is used with different settings we need to add a new command
ImDrawCmd * curr_cmd = & draw_list -> CmdBuffer . Data [ draw_list -> CmdBuffer . Size - 1 ];
if ( curr_cmd -> ElemCount == 0 )
ImDrawCmd_HeaderCopy ( curr_cmd , & draw_list -> _CmdHeader ); // Copy ClipRect, TextureId, VtxOffset
else if ( ImDrawCmd_HeaderCompare ( curr_cmd , & draw_list -> _CmdHeader ) != 0 )
draw_list -> AddDrawCmd ();
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_Count = 1 ;
}
void ImDrawListSplitter :: SetCurrentChannel ( ImDrawList * draw_list , int idx )
{
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IM_ASSERT ( idx >= 0 && idx < _Count );
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if ( _Current == idx )
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return ;
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// Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
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memcpy ( & _Channels . Data [ _Current ]. _CmdBuffer , & draw_list -> CmdBuffer , sizeof ( draw_list -> CmdBuffer ));
memcpy ( & _Channels . Data [ _Current ]. _IdxBuffer , & draw_list -> IdxBuffer , sizeof ( draw_list -> IdxBuffer ));
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_Current = idx ;
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memcpy ( & draw_list -> CmdBuffer , & _Channels . Data [ idx ]. _CmdBuffer , sizeof ( draw_list -> CmdBuffer ));
memcpy ( & draw_list -> IdxBuffer , & _Channels . Data [ idx ]. _IdxBuffer , sizeof ( draw_list -> IdxBuffer ));
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draw_list -> _IdxWritePtr = draw_list -> IdxBuffer . Data + draw_list -> IdxBuffer . Size ;
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// If current command is used with different settings we need to add a new command
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ImDrawCmd * curr_cmd = ( draw_list -> CmdBuffer . Size == 0 ) ? NULL : & draw_list -> CmdBuffer . Data [ draw_list -> CmdBuffer . Size - 1 ];
if ( curr_cmd == NULL )
draw_list -> AddDrawCmd ();
else if ( curr_cmd -> ElemCount == 0 )
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ImDrawCmd_HeaderCopy ( curr_cmd , & draw_list -> _CmdHeader ); // Copy ClipRect, TextureId, VtxOffset
else if ( ImDrawCmd_HeaderCompare ( curr_cmd , & draw_list -> _CmdHeader ) != 0 )
draw_list -> AddDrawCmd ();
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ImDrawData
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//-----------------------------------------------------------------------------
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void ImDrawData :: Clear ()
{
Valid = false ;
CmdListsCount = TotalIdxCount = TotalVtxCount = 0 ;
CmdLists . resize ( 0 ); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
DisplayPos = DisplaySize = FramebufferScale = ImVec2 ( 0.0f , 0.0f );
OwnerViewport = NULL ;
}
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// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
void ImGui :: AddDrawListToDrawDataEx ( ImDrawData * draw_data , ImVector < ImDrawList *>* out_list , ImDrawList * draw_list )
{
if ( draw_list -> CmdBuffer . Size == 0 )
return ;
if ( draw_list -> CmdBuffer . Size == 1 && draw_list -> CmdBuffer [ 0 ]. ElemCount == 0 && draw_list -> CmdBuffer [ 0 ]. UserCallback == NULL )
return ;
// Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
// May trigger for you if you are using PrimXXX functions incorrectly.
IM_ASSERT ( draw_list -> VtxBuffer . Size == 0 || draw_list -> _VtxWritePtr == draw_list -> VtxBuffer . Data + draw_list -> VtxBuffer . Size );
IM_ASSERT ( draw_list -> IdxBuffer . Size == 0 || draw_list -> _IdxWritePtr == draw_list -> IdxBuffer . Data + draw_list -> IdxBuffer . Size );
if ( ! ( draw_list -> Flags & ImDrawListFlags_AllowVtxOffset ))
IM_ASSERT (( int ) draw_list -> _VtxCurrentIdx == draw_list -> VtxBuffer . Size );
// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
// If this assert triggers because you are drawing lots of stuff manually:
// - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
// Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
// - If you want large meshes with more than 64K vertices, you can either:
// (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
// Most example backends already support this from 1.71. Pre-1.71 backends won't.
// Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
// (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
// Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
// glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
// Your own engine or render API may use different parameters or function calls to specify index sizes.
// 2 and 4 bytes indices are generally supported by most graphics API.
// - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
// the 64K limit to split your draw commands in multiple draw lists.
if ( sizeof ( ImDrawIdx ) == 2 )
IM_ASSERT ( draw_list -> _VtxCurrentIdx < ( 1 << 16 ) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above" );
// Add to output list + records state in ImDrawData
out_list -> push_back ( draw_list );
draw_data -> CmdListsCount ++ ;
draw_data -> TotalVtxCount += draw_list -> VtxBuffer . Size ;
draw_data -> TotalIdxCount += draw_list -> IdxBuffer . Size ;
}
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void ImDrawData :: AddDrawList ( ImDrawList * draw_list )
{
IM_ASSERT ( CmdLists . Size == CmdListsCount );
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draw_list -> _PopUnusedDrawCmd ();
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ImGui :: AddDrawListToDrawDataEx ( this , & CmdLists , draw_list );
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}
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// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
void ImDrawData :: DeIndexAllBuffers ()
{
ImVector < ImDrawVert > new_vtx_buffer ;
TotalVtxCount = TotalIdxCount = 0 ;
for ( int i = 0 ; i < CmdListsCount ; i ++ )
{
ImDrawList * cmd_list = CmdLists [ i ];
if ( cmd_list -> IdxBuffer . empty ())
continue ;
new_vtx_buffer . resize ( cmd_list -> IdxBuffer . Size );
for ( int j = 0 ; j < cmd_list -> IdxBuffer . Size ; j ++ )
new_vtx_buffer [ j ] = cmd_list -> VtxBuffer [ cmd_list -> IdxBuffer [ j ]];
cmd_list -> VtxBuffer . swap ( new_vtx_buffer );
cmd_list -> IdxBuffer . resize ( 0 );
TotalVtxCount += cmd_list -> VtxBuffer . Size ;
}
}
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// Helper to scale the ClipRect field of each ImDrawCmd.
// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
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// or if there is a difference between your window resolution and framebuffer resolution.
void ImDrawData :: ScaleClipRects ( const ImVec2 & fb_scale )
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{
for ( int i = 0 ; i < CmdListsCount ; i ++ )
{
ImDrawList * cmd_list = CmdLists [ i ];
for ( int cmd_i = 0 ; cmd_i < cmd_list -> CmdBuffer . Size ; cmd_i ++ )
{
ImDrawCmd * cmd = & cmd_list -> CmdBuffer [ cmd_i ];
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cmd -> ClipRect = ImVec4 ( cmd -> ClipRect . x * fb_scale . x , cmd -> ClipRect . y * fb_scale . y , cmd -> ClipRect . z * fb_scale . x , cmd -> ClipRect . w * fb_scale . y );
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}
}
}
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//-----------------------------------------------------------------------------
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// [SECTION] Helpers ShadeVertsXXX functions
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//-----------------------------------------------------------------------------
// Generic linear color gradient, write to RGB fields, leave A untouched.
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void ImGui :: ShadeVertsLinearColorGradientKeepAlpha ( ImDrawList * draw_list , int vert_start_idx , int vert_end_idx , ImVec2 gradient_p0 , ImVec2 gradient_p1 , ImU32 col0 , ImU32 col1 )
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{
ImVec2 gradient_extent = gradient_p1 - gradient_p0 ;
float gradient_inv_length2 = 1.0f / ImLengthSqr ( gradient_extent );
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ImDrawVert * vert_start = draw_list -> VtxBuffer . Data + vert_start_idx ;
ImDrawVert * vert_end = draw_list -> VtxBuffer . Data + vert_end_idx ;
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const int col0_r = ( int )( col0 >> IM_COL32_R_SHIFT ) & 0xFF ;
const int col0_g = ( int )( col0 >> IM_COL32_G_SHIFT ) & 0xFF ;
const int col0_b = ( int )( col0 >> IM_COL32_B_SHIFT ) & 0xFF ;
const int col_delta_r = (( int )( col1 >> IM_COL32_R_SHIFT ) & 0xFF ) - col0_r ;
const int col_delta_g = (( int )( col1 >> IM_COL32_G_SHIFT ) & 0xFF ) - col0_g ;
const int col_delta_b = (( int )( col1 >> IM_COL32_B_SHIFT ) & 0xFF ) - col0_b ;
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for ( ImDrawVert * vert = vert_start ; vert < vert_end ; vert ++ )
{
float d = ImDot ( vert -> pos - gradient_p0 , gradient_extent );
float t = ImClamp ( d * gradient_inv_length2 , 0.0f , 1.0f );
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int r = ( int )( col0_r + col_delta_r * t );
int g = ( int )( col0_g + col_delta_g * t );
int b = ( int )( col0_b + col_delta_b * t );
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vert -> col = ( r << IM_COL32_R_SHIFT ) | ( g << IM_COL32_G_SHIFT ) | ( b << IM_COL32_B_SHIFT ) | ( vert -> col & IM_COL32_A_MASK );
}
}
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// Distribute UV over (a, b) rectangle
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void ImGui :: ShadeVertsLinearUV ( ImDrawList * draw_list , int vert_start_idx , int vert_end_idx , const ImVec2 & a , const ImVec2 & b , const ImVec2 & uv_a , const ImVec2 & uv_b , bool clamp )
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{
const ImVec2 size = b - a ;
const ImVec2 uv_size = uv_b - uv_a ;
const ImVec2 scale = ImVec2 (
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size . x != 0.0f ? ( uv_size . x / size . x ) : 0.0f ,
size . y != 0.0f ? ( uv_size . y / size . y ) : 0.0f );
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ImDrawVert * vert_start = draw_list -> VtxBuffer . Data + vert_start_idx ;
ImDrawVert * vert_end = draw_list -> VtxBuffer . Data + vert_end_idx ;
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if ( clamp )
{
const ImVec2 min = ImMin ( uv_a , uv_b );
const ImVec2 max = ImMax ( uv_a , uv_b );
for ( ImDrawVert * vertex = vert_start ; vertex < vert_end ; ++ vertex )
vertex -> uv = ImClamp ( uv_a + ImMul ( ImVec2 ( vertex -> pos . x , vertex -> pos . y ) - a , scale ), min , max );
}
else
{
for ( ImDrawVert * vertex = vert_start ; vertex < vert_end ; ++ vertex )
vertex -> uv = uv_a + ImMul ( ImVec2 ( vertex -> pos . x , vertex -> pos . y ) - a , scale );
}
}
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//-----------------------------------------------------------------------------
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// [SECTION] ImFontConfig
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//-----------------------------------------------------------------------------
ImFontConfig :: ImFontConfig ()
{
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memset ( this , 0 , sizeof ( * this ));
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FontDataOwnedByAtlas = true ;
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OversampleH = 3 ; // FIXME: 2 may be a better default?
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OversampleV = 1 ;
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GlyphMaxAdvanceX = FLT_MAX ;
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RasterizerMultiply = 1.0f ;
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EllipsisChar = ( ImWchar ) - 1 ;
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ImFontAtlas
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//-----------------------------------------------------------------------------
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// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
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// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
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// (This is used when io.MouseDrawCursor = true)
const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122 ; // Actual texture will be 2 times that + 1 spacing.
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const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27 ;
static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS [ FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1 ] =
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{
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"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
"..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
"--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
"X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
"XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
"X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
"X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
"X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
"XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
" X..X - - X...X - X...X - X..X X..X - - X........X - "
" XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
"------------- - X - X -X.....................X- ------------------- "
" ----------------------------------- X...XXXXXXXXXXXXX...X - "
" - X..X X..X - "
" - X.X X.X - "
" - XX XX - "
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};
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static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA [ ImGuiMouseCursor_COUNT ][ 3 ] =
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{
// Pos ........ Size ......... Offset ......
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{ ImVec2 ( 0 , 3 ), ImVec2 ( 12 , 19 ), ImVec2 ( 0 , 0 ) }, // ImGuiMouseCursor_Arrow
{ ImVec2 ( 13 , 0 ), ImVec2 ( 7 , 16 ), ImVec2 ( 1 , 8 ) }, // ImGuiMouseCursor_TextInput
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{ ImVec2 ( 31 , 0 ), ImVec2 ( 23 , 23 ), ImVec2 ( 11 , 11 ) }, // ImGuiMouseCursor_ResizeAll
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{ ImVec2 ( 21 , 0 ), ImVec2 ( 9 , 23 ), ImVec2 ( 4 , 11 ) }, // ImGuiMouseCursor_ResizeNS
{ ImVec2 ( 55 , 18 ), ImVec2 ( 23 , 9 ), ImVec2 ( 11 , 4 ) }, // ImGuiMouseCursor_ResizeEW
{ ImVec2 ( 73 , 0 ), ImVec2 ( 17 , 17 ), ImVec2 ( 8 , 8 ) }, // ImGuiMouseCursor_ResizeNESW
{ ImVec2 ( 55 , 0 ), ImVec2 ( 17 , 17 ), ImVec2 ( 8 , 8 ) }, // ImGuiMouseCursor_ResizeNWSE
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{ ImVec2 ( 91 , 0 ), ImVec2 ( 17 , 22 ), ImVec2 ( 5 , 0 ) }, // ImGuiMouseCursor_Hand
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{ ImVec2 ( 109 , 0 ), ImVec2 ( 13 , 15 ), ImVec2 ( 6 , 7 ) }, // ImGuiMouseCursor_NotAllowed
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};
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ImFontAtlas :: ImFontAtlas ()
{
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memset ( this , 0 , sizeof ( * this ));
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TexGlyphPadding = 1 ;
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PackIdMouseCursors = PackIdLines = - 1 ;
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}
ImFontAtlas ::~ ImFontAtlas ()
{
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IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
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Clear ();
}
void ImFontAtlas :: ClearInputData ()
{
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IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
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for ( int i = 0 ; i < ConfigData . Size ; i ++ )
if ( ConfigData [ i ]. FontData && ConfigData [ i ]. FontDataOwnedByAtlas )
{
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IM_FREE ( ConfigData [ i ]. FontData );
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ConfigData [ i ]. FontData = NULL ;
}
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// When clearing this we lose access to the font name and other information used to build the font.
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for ( int i = 0 ; i < Fonts . Size ; i ++ )
if ( Fonts [ i ] -> ConfigData >= ConfigData . Data && Fonts [ i ] -> ConfigData < ConfigData . Data + ConfigData . Size )
{
Fonts [ i ] -> ConfigData = NULL ;
Fonts [ i ] -> ConfigDataCount = 0 ;
}
ConfigData . clear ();
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CustomRects . clear ();
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PackIdMouseCursors = PackIdLines = - 1 ;
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// Important: we leave TexReady untouched
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}
void ImFontAtlas :: ClearTexData ()
{
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IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
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if ( TexPixelsAlpha8 )
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IM_FREE ( TexPixelsAlpha8 );
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if ( TexPixelsRGBA32 )
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IM_FREE ( TexPixelsRGBA32 );
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TexPixelsAlpha8 = NULL ;
TexPixelsRGBA32 = NULL ;
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TexPixelsUseColors = false ;
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// Important: we leave TexReady untouched
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}
void ImFontAtlas :: ClearFonts ()
{
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IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
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Fonts . clear_delete ();
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TexReady = false ;
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}
void ImFontAtlas :: Clear ()
{
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ClearInputData ();
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ClearTexData ();
ClearFonts ();
}
void ImFontAtlas :: GetTexDataAsAlpha8 ( unsigned char ** out_pixels , int * out_width , int * out_height , int * out_bytes_per_pixel )
{
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// Build atlas on demand
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if ( TexPixelsAlpha8 == NULL )
Build ();
* out_pixels = TexPixelsAlpha8 ;
if ( out_width ) * out_width = TexWidth ;
if ( out_height ) * out_height = TexHeight ;
if ( out_bytes_per_pixel ) * out_bytes_per_pixel = 1 ;
}
void ImFontAtlas :: GetTexDataAsRGBA32 ( unsigned char ** out_pixels , int * out_width , int * out_height , int * out_bytes_per_pixel )
{
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// Convert to RGBA32 format on demand
// Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
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if ( ! TexPixelsRGBA32 )
{
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unsigned char * pixels = NULL ;
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GetTexDataAsAlpha8 ( & pixels , NULL , NULL );
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if ( pixels )
{
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TexPixelsRGBA32 = ( unsigned int * ) IM_ALLOC (( size_t ) TexWidth * ( size_t ) TexHeight * 4 );
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const unsigned char * src = pixels ;
unsigned int * dst = TexPixelsRGBA32 ;
for ( int n = TexWidth * TexHeight ; n > 0 ; n -- )
* dst ++ = IM_COL32 ( 255 , 255 , 255 , ( unsigned int )( * src ++ ));
}
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}
* out_pixels = ( unsigned char * ) TexPixelsRGBA32 ;
if ( out_width ) * out_width = TexWidth ;
if ( out_height ) * out_height = TexHeight ;
if ( out_bytes_per_pixel ) * out_bytes_per_pixel = 4 ;
}
ImFont * ImFontAtlas :: AddFont ( const ImFontConfig * font_cfg )
{
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IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
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IM_ASSERT ( font_cfg -> FontData != NULL && font_cfg -> FontDataSize > 0 );
IM_ASSERT ( font_cfg -> SizePixels > 0.0f );
// Create new font
if ( ! font_cfg -> MergeMode )
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Fonts . push_back ( IM_NEW ( ImFont ));
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else
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IM_ASSERT ( ! Fonts . empty () && "Cannot use MergeMode for the first font" ); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
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ConfigData . push_back ( * font_cfg );
ImFontConfig & new_font_cfg = ConfigData . back ();
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if ( new_font_cfg . DstFont == NULL )
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new_font_cfg . DstFont = Fonts . back ();
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if ( ! new_font_cfg . FontDataOwnedByAtlas )
{
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new_font_cfg . FontData = IM_ALLOC ( new_font_cfg . FontDataSize );
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new_font_cfg . FontDataOwnedByAtlas = true ;
memcpy ( new_font_cfg . FontData , font_cfg -> FontData , ( size_t ) new_font_cfg . FontDataSize );
}
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if ( new_font_cfg . DstFont -> EllipsisChar == ( ImWchar ) - 1 )
new_font_cfg . DstFont -> EllipsisChar = font_cfg -> EllipsisChar ;
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// Invalidate texture
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TexReady = false ;
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ClearTexData ();
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return new_font_cfg . DstFont ;
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}
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// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
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static unsigned int stb_decompress_length ( const unsigned char * input );
static unsigned int stb_decompress ( unsigned char * output , const unsigned char * input , unsigned int length );
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static const char * GetDefaultCompressedFontDataTTFBase85 ();
static unsigned int Decode85Byte ( char c ) { return c >= '\\' ? c - 36 : c - 35 ; }
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static void Decode85 ( const unsigned char * src , unsigned char * dst )
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{
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while ( * src )
{
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unsigned int tmp = Decode85Byte ( src [ 0 ]) + 85 * ( Decode85Byte ( src [ 1 ]) + 85 * ( Decode85Byte ( src [ 2 ]) + 85 * ( Decode85Byte ( src [ 3 ]) + 85 * Decode85Byte ( src [ 4 ]))));
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dst [ 0 ] = (( tmp >> 0 ) & 0xFF ); dst [ 1 ] = (( tmp >> 8 ) & 0xFF ); dst [ 2 ] = (( tmp >> 16 ) & 0xFF ); dst [ 3 ] = (( tmp >> 24 ) & 0xFF ); // We can't assume little-endianness.
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src += 5 ;
dst += 4 ;
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}
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}
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// Load embedded ProggyClean.ttf at size 13, disable oversampling
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ImFont * ImFontAtlas :: AddFontDefault ( const ImFontConfig * font_cfg_template )
{
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ImFontConfig font_cfg = font_cfg_template ? * font_cfg_template : ImFontConfig ();
if ( ! font_cfg_template )
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{
font_cfg . OversampleH = font_cfg . OversampleV = 1 ;
font_cfg . PixelSnapH = true ;
}
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if ( font_cfg . SizePixels <= 0.0f )
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font_cfg . SizePixels = 13.0f * 1.0f ;
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if ( font_cfg . Name [ 0 ] == '\0' )
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ImFormatString ( font_cfg . Name , IM_ARRAYSIZE ( font_cfg . Name ), "ProggyClean.ttf, %dpx" , ( int ) font_cfg . SizePixels );
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font_cfg . EllipsisChar = ( ImWchar ) 0x0085 ;
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font_cfg . GlyphOffset . y = 1.0f * IM_FLOOR ( font_cfg . SizePixels / 13.0f ); // Add +1 offset per 13 units
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const char * ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85 ();
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const ImWchar * glyph_ranges = font_cfg . GlyphRanges != NULL ? font_cfg . GlyphRanges : GetGlyphRangesDefault ();
ImFont * font = AddFontFromMemoryCompressedBase85TTF ( ttf_compressed_base85 , font_cfg . SizePixels , & font_cfg , glyph_ranges );
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return font ;
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}
ImFont * ImFontAtlas :: AddFontFromFileTTF ( const char * filename , float size_pixels , const ImFontConfig * font_cfg_template , const ImWchar * glyph_ranges )
{
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IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
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size_t data_size = 0 ;
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void * data = ImFileLoadToMemory ( filename , "rb" , & data_size , 0 );
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if ( ! data )
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{
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IM_ASSERT_USER_ERROR ( 0 , "Could not load font file!" );
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return NULL ;
}
ImFontConfig font_cfg = font_cfg_template ? * font_cfg_template : ImFontConfig ();
if ( font_cfg . Name [ 0 ] == '\0' )
{
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// Store a short copy of filename into into the font name for convenience
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const char * p ;
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for ( p = filename + strlen ( filename ); p > filename && p [ - 1 ] != '/' && p [ - 1 ] != '\\' ; p -- ) {}
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ImFormatString ( font_cfg . Name , IM_ARRAYSIZE ( font_cfg . Name ), "%s, %.0fpx" , p , size_pixels );
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}
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return AddFontFromMemoryTTF ( data , ( int ) data_size , size_pixels , & font_cfg , glyph_ranges );
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}
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// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
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ImFont * ImFontAtlas :: AddFontFromMemoryTTF ( void * ttf_data , int ttf_size , float size_pixels , const ImFontConfig * font_cfg_template , const ImWchar * glyph_ranges )
{
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IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
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ImFontConfig font_cfg = font_cfg_template ? * font_cfg_template : ImFontConfig ();
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IM_ASSERT ( font_cfg . FontData == NULL );
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font_cfg . FontData = ttf_data ;
font_cfg . FontDataSize = ttf_size ;
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font_cfg . SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg . SizePixels ;
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if ( glyph_ranges )
font_cfg . GlyphRanges = glyph_ranges ;
return AddFont ( & font_cfg );
}
ImFont * ImFontAtlas :: AddFontFromMemoryCompressedTTF ( const void * compressed_ttf_data , int compressed_ttf_size , float size_pixels , const ImFontConfig * font_cfg_template , const ImWchar * glyph_ranges )
{
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const unsigned int buf_decompressed_size = stb_decompress_length (( const unsigned char * ) compressed_ttf_data );
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unsigned char * buf_decompressed_data = ( unsigned char * ) IM_ALLOC ( buf_decompressed_size );
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stb_decompress ( buf_decompressed_data , ( const unsigned char * ) compressed_ttf_data , ( unsigned int ) compressed_ttf_size );
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ImFontConfig font_cfg = font_cfg_template ? * font_cfg_template : ImFontConfig ();
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IM_ASSERT ( font_cfg . FontData == NULL );
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font_cfg . FontDataOwnedByAtlas = true ;
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return AddFontFromMemoryTTF ( buf_decompressed_data , ( int ) buf_decompressed_size , size_pixels , & font_cfg , glyph_ranges );
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}
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ImFont * ImFontAtlas :: AddFontFromMemoryCompressedBase85TTF ( const char * compressed_ttf_data_base85 , float size_pixels , const ImFontConfig * font_cfg , const ImWchar * glyph_ranges )
{
int compressed_ttf_size = ((( int ) strlen ( compressed_ttf_data_base85 ) + 4 ) / 5 ) * 4 ;
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void * compressed_ttf = IM_ALLOC (( size_t ) compressed_ttf_size );
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Decode85 (( const unsigned char * ) compressed_ttf_data_base85 , ( unsigned char * ) compressed_ttf );
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ImFont * font = AddFontFromMemoryCompressedTTF ( compressed_ttf , compressed_ttf_size , size_pixels , font_cfg , glyph_ranges );
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IM_FREE ( compressed_ttf );
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return font ;
}
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int ImFontAtlas :: AddCustomRectRegular ( int width , int height )
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{
IM_ASSERT ( width > 0 && width <= 0xFFFF );
IM_ASSERT ( height > 0 && height <= 0xFFFF );
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ImFontAtlasCustomRect r ;
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r . Width = ( unsigned short ) width ;
r . Height = ( unsigned short ) height ;
CustomRects . push_back ( r );
return CustomRects . Size - 1 ; // Return index
}
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int ImFontAtlas :: AddCustomRectFontGlyph ( ImFont * font , ImWchar id , int width , int height , float advance_x , const ImVec2 & offset )
{
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#ifdef IMGUI_USE_WCHAR32
IM_ASSERT ( id <= IM_UNICODE_CODEPOINT_MAX );
#endif
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IM_ASSERT ( font != NULL );
IM_ASSERT ( width > 0 && width <= 0xFFFF );
IM_ASSERT ( height > 0 && height <= 0xFFFF );
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ImFontAtlasCustomRect r ;
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r . Width = ( unsigned short ) width ;
r . Height = ( unsigned short ) height ;
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r . GlyphID = id ;
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r . GlyphAdvanceX = advance_x ;
r . GlyphOffset = offset ;
r . Font = font ;
CustomRects . push_back ( r );
return CustomRects . Size - 1 ; // Return index
}
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void ImFontAtlas :: CalcCustomRectUV ( const ImFontAtlasCustomRect * rect , ImVec2 * out_uv_min , ImVec2 * out_uv_max ) const
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{
IM_ASSERT ( TexWidth > 0 && TexHeight > 0 ); // Font atlas needs to be built before we can calculate UV coordinates
IM_ASSERT ( rect -> IsPacked ()); // Make sure the rectangle has been packed
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* out_uv_min = ImVec2 (( float ) rect -> X * TexUvScale . x , ( float ) rect -> Y * TexUvScale . y );
* out_uv_max = ImVec2 (( float )( rect -> X + rect -> Width ) * TexUvScale . x , ( float )( rect -> Y + rect -> Height ) * TexUvScale . y );
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}
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bool ImFontAtlas :: GetMouseCursorTexData ( ImGuiMouseCursor cursor_type , ImVec2 * out_offset , ImVec2 * out_size , ImVec2 out_uv_border [ 2 ], ImVec2 out_uv_fill [ 2 ])
{
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if ( cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT )
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return false ;
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if ( Flags & ImFontAtlasFlags_NoMouseCursors )
return false ;
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IM_ASSERT ( PackIdMouseCursors != - 1 );
ImFontAtlasCustomRect * r = GetCustomRectByIndex ( PackIdMouseCursors );
ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA [ cursor_type ][ 0 ] + ImVec2 (( float ) r -> X , ( float ) r -> Y );
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ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA [ cursor_type ][ 1 ];
* out_size = size ;
* out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA [ cursor_type ][ 2 ];
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out_uv_border [ 0 ] = ( pos ) * TexUvScale ;
out_uv_border [ 1 ] = ( pos + size ) * TexUvScale ;
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pos . x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1 ;
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out_uv_fill [ 0 ] = ( pos ) * TexUvScale ;
out_uv_fill [ 1 ] = ( pos + size ) * TexUvScale ;
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return true ;
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}
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bool ImFontAtlas :: Build ()
{
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IM_ASSERT ( ! Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" );
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// Default font is none are specified
if ( ConfigData . Size == 0 )
AddFontDefault ();
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// Select builder
// - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
// may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
// using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
// and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
const ImFontBuilderIO * builder_io = FontBuilderIO ;
if ( builder_io == NULL )
{
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#ifdef IMGUI_ENABLE_FREETYPE
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builder_io = ImGuiFreeType :: GetBuilderForFreeType ();
#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
builder_io = ImFontAtlasGetBuilderForStbTruetype ();
#else
IM_ASSERT ( 0 ); // Invalid Build function
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#endif
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}
// Build
return builder_io -> FontBuilder_Build ( this );
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}
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void ImFontAtlasBuildMultiplyCalcLookupTable ( unsigned char out_table [ 256 ], float in_brighten_factor )
{
for ( unsigned int i = 0 ; i < 256 ; i ++ )
{
unsigned int value = ( unsigned int )( i * in_brighten_factor );
out_table [ i ] = value > 255 ? 255 : ( value & 0xFF );
}
}
void ImFontAtlasBuildMultiplyRectAlpha8 ( const unsigned char table [ 256 ], unsigned char * pixels , int x , int y , int w , int h , int stride )
{
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IM_ASSERT_PARANOID ( w <= stride );
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unsigned char * data = pixels + x + y * stride ;
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for ( int j = h ; j > 0 ; j -- , data += stride - w )
for ( int i = w ; i > 0 ; i -- , data ++ )
* data = table [ * data ];
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}
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#ifdef IMGUI_ENABLE_STB_TRUETYPE
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// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
struct ImFontBuildSrcData
{
stbtt_fontinfo FontInfo ;
stbtt_pack_range PackRange ; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
stbrp_rect * Rects ; // Rectangle to pack. We first fill in their size and the packer will give us their position.
stbtt_packedchar * PackedChars ; // Output glyphs
const ImWchar * SrcRanges ; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
int DstIndex ; // Index into atlas->Fonts[] and dst_tmp_array[]
int GlyphsHighest ; // Highest requested codepoint
int GlyphsCount ; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
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ImBitVector GlyphsSet ; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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ImVector < int > GlyphsList ; // Glyph codepoints list (flattened version of GlyphsSet)
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};
// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
struct ImFontBuildDstData
{
int SrcCount ; // Number of source fonts targeting this destination font.
int GlyphsHighest ;
int GlyphsCount ;
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ImBitVector GlyphsSet ; // This is used to resolve collision when multiple sources are merged into a same destination font.
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};
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static void UnpackBitVectorToFlatIndexList ( const ImBitVector * in , ImVector < int >* out )
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{
IM_ASSERT ( sizeof ( in -> Storage . Data [ 0 ]) == sizeof ( int ));
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const ImU32 * it_begin = in -> Storage . begin ();
const ImU32 * it_end = in -> Storage . end ();
for ( const ImU32 * it = it_begin ; it < it_end ; it ++ )
if ( ImU32 entries_32 = * it )
for ( ImU32 bit_n = 0 ; bit_n < 32 ; bit_n ++ )
if ( entries_32 & (( ImU32 ) 1 << bit_n ))
out -> push_back (( int )((( it - it_begin ) << 5 ) + bit_n ));
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}
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static bool ImFontAtlasBuildWithStbTruetype ( ImFontAtlas * atlas )
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{
IM_ASSERT ( atlas -> ConfigData . Size > 0 );
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ImFontAtlasBuildInit ( atlas );
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// Clear atlas
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atlas -> TexID = ( ImTextureID ) NULL ;
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atlas -> TexWidth = atlas -> TexHeight = 0 ;
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atlas -> TexUvScale = ImVec2 ( 0.0f , 0.0f );
atlas -> TexUvWhitePixel = ImVec2 ( 0.0f , 0.0f );
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atlas -> ClearTexData ();
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// Temporary storage for building
ImVector < ImFontBuildSrcData > src_tmp_array ;
ImVector < ImFontBuildDstData > dst_tmp_array ;
src_tmp_array . resize ( atlas -> ConfigData . Size );
dst_tmp_array . resize ( atlas -> Fonts . Size );
memset ( src_tmp_array . Data , 0 , ( size_t ) src_tmp_array . size_in_bytes ());
memset ( dst_tmp_array . Data , 0 , ( size_t ) dst_tmp_array . size_in_bytes ());
// 1. Initialize font loading structure, check font data validity
for ( int src_i = 0 ; src_i < atlas -> ConfigData . Size ; src_i ++ )
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{
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ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
ImFontConfig & cfg = atlas -> ConfigData [ src_i ];
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IM_ASSERT ( cfg . DstFont && ( ! cfg . DstFont -> IsLoaded () || cfg . DstFont -> ContainerAtlas == atlas ));
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// Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
src_tmp . DstIndex = - 1 ;
for ( int output_i = 0 ; output_i < atlas -> Fonts . Size && src_tmp . DstIndex == - 1 ; output_i ++ )
if ( cfg . DstFont == atlas -> Fonts [ output_i ])
src_tmp . DstIndex = output_i ;
if ( src_tmp . DstIndex == - 1 )
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{
IM_ASSERT ( src_tmp . DstIndex != - 1 ); // cfg.DstFont not pointing within atlas->Fonts[] array?
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return false ;
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}
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// Initialize helper structure for font loading and verify that the TTF/OTF data is correct
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const int font_offset = stbtt_GetFontOffsetForIndex (( unsigned char * ) cfg . FontData , cfg . FontNo );
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IM_ASSERT ( font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found." );
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if ( ! stbtt_InitFont ( & src_tmp . FontInfo , ( unsigned char * ) cfg . FontData , font_offset ))
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return false ;
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// Measure highest codepoints
ImFontBuildDstData & dst_tmp = dst_tmp_array [ src_tmp . DstIndex ];
src_tmp . SrcRanges = cfg . GlyphRanges ? cfg . GlyphRanges : atlas -> GetGlyphRangesDefault ();
for ( const ImWchar * src_range = src_tmp . SrcRanges ; src_range [ 0 ] && src_range [ 1 ]; src_range += 2 )
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{
// Check for valid range. This may also help detect *some* dangling pointers, because a common
// user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent.
IM_ASSERT ( src_range [ 0 ] <= src_range [ 1 ]);
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src_tmp . GlyphsHighest = ImMax ( src_tmp . GlyphsHighest , ( int ) src_range [ 1 ]);
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}
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dst_tmp . SrcCount ++ ;
dst_tmp . GlyphsHighest = ImMax ( dst_tmp . GlyphsHighest , src_tmp . GlyphsHighest );
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}
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// 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
int total_glyphs_count = 0 ;
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
{
ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
ImFontBuildDstData & dst_tmp = dst_tmp_array [ src_tmp . DstIndex ];
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src_tmp . GlyphsSet . Create ( src_tmp . GlyphsHighest + 1 );
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if ( dst_tmp . GlyphsSet . Storage . empty ())
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dst_tmp . GlyphsSet . Create ( dst_tmp . GlyphsHighest + 1 );
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for ( const ImWchar * src_range = src_tmp . SrcRanges ; src_range [ 0 ] && src_range [ 1 ]; src_range += 2 )
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for ( unsigned int codepoint = src_range [ 0 ]; codepoint <= src_range [ 1 ]; codepoint ++ )
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{
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if ( dst_tmp . GlyphsSet . TestBit ( codepoint )) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
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continue ;
if ( ! stbtt_FindGlyphIndex ( & src_tmp . FontInfo , codepoint )) // It is actually in the font?
continue ;
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// Add to avail set/counters
src_tmp . GlyphsCount ++ ;
dst_tmp . GlyphsCount ++ ;
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src_tmp . GlyphsSet . SetBit ( codepoint );
dst_tmp . GlyphsSet . SetBit ( codepoint );
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total_glyphs_count ++ ;
}
}
// 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
{
ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
src_tmp . GlyphsList . reserve ( src_tmp . GlyphsCount );
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UnpackBitVectorToFlatIndexList ( & src_tmp . GlyphsSet , & src_tmp . GlyphsList );
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src_tmp . GlyphsSet . Clear ();
IM_ASSERT ( src_tmp . GlyphsList . Size == src_tmp . GlyphsCount );
}
for ( int dst_i = 0 ; dst_i < dst_tmp_array . Size ; dst_i ++ )
dst_tmp_array [ dst_i ]. GlyphsSet . Clear ();
dst_tmp_array . clear ();
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// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
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// (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
ImVector < stbrp_rect > buf_rects ;
ImVector < stbtt_packedchar > buf_packedchars ;
buf_rects . resize ( total_glyphs_count );
buf_packedchars . resize ( total_glyphs_count );
memset ( buf_rects . Data , 0 , ( size_t ) buf_rects . size_in_bytes ());
memset ( buf_packedchars . Data , 0 , ( size_t ) buf_packedchars . size_in_bytes ());
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// 4. Gather glyphs sizes so we can pack them in our virtual canvas.
int total_surface = 0 ;
int buf_rects_out_n = 0 ;
int buf_packedchars_out_n = 0 ;
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
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{
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ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
if ( src_tmp . GlyphsCount == 0 )
continue ;
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src_tmp . Rects = & buf_rects [ buf_rects_out_n ];
src_tmp . PackedChars = & buf_packedchars [ buf_packedchars_out_n ];
buf_rects_out_n += src_tmp . GlyphsCount ;
buf_packedchars_out_n += src_tmp . GlyphsCount ;
// Convert our ranges in the format stb_truetype wants
ImFontConfig & cfg = atlas -> ConfigData [ src_i ];
src_tmp . PackRange . font_size = cfg . SizePixels ;
src_tmp . PackRange . first_unicode_codepoint_in_range = 0 ;
src_tmp . PackRange . array_of_unicode_codepoints = src_tmp . GlyphsList . Data ;
src_tmp . PackRange . num_chars = src_tmp . GlyphsList . Size ;
src_tmp . PackRange . chardata_for_range = src_tmp . PackedChars ;
src_tmp . PackRange . h_oversample = ( unsigned char ) cfg . OversampleH ;
src_tmp . PackRange . v_oversample = ( unsigned char ) cfg . OversampleV ;
// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
const float scale = ( cfg . SizePixels > 0 ) ? stbtt_ScaleForPixelHeight ( & src_tmp . FontInfo , cfg . SizePixels ) : stbtt_ScaleForMappingEmToPixels ( & src_tmp . FontInfo , - cfg . SizePixels );
const int padding = atlas -> TexGlyphPadding ;
for ( int glyph_i = 0 ; glyph_i < src_tmp . GlyphsList . Size ; glyph_i ++ )
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{
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int x0 , y0 , x1 , y1 ;
const int glyph_index_in_font = stbtt_FindGlyphIndex ( & src_tmp . FontInfo , src_tmp . GlyphsList [ glyph_i ]);
IM_ASSERT ( glyph_index_in_font != 0 );
stbtt_GetGlyphBitmapBoxSubpixel ( & src_tmp . FontInfo , glyph_index_in_font , scale * cfg . OversampleH , scale * cfg . OversampleV , 0 , 0 , & x0 , & y0 , & x1 , & y1 );
src_tmp . Rects [ glyph_i ]. w = ( stbrp_coord )( x1 - x0 + padding + cfg . OversampleH - 1 );
src_tmp . Rects [ glyph_i ]. h = ( stbrp_coord )( y1 - y0 + padding + cfg . OversampleV - 1 );
total_surface += src_tmp . Rects [ glyph_i ]. w * src_tmp . Rects [ glyph_i ]. h ;
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}
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}
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// We need a width for the skyline algorithm, any width!
// The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
// User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
const int surface_sqrt = ( int ) ImSqrt (( float ) total_surface ) + 1 ;
atlas -> TexHeight = 0 ;
if ( atlas -> TexDesiredWidth > 0 )
atlas -> TexWidth = atlas -> TexDesiredWidth ;
else
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atlas -> TexWidth = ( surface_sqrt >= 4096 * 0.7f ) ? 4096 : ( surface_sqrt >= 2048 * 0.7f ) ? 2048 : ( surface_sqrt >= 1024 * 0.7f ) ? 1024 : 512 ;
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// 5. Start packing
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
const int TEX_HEIGHT_MAX = 1024 * 32 ;
stbtt_pack_context spc = {};
stbtt_PackBegin ( & spc , NULL , atlas -> TexWidth , TEX_HEIGHT_MAX , 0 , atlas -> TexGlyphPadding , NULL );
ImFontAtlasBuildPackCustomRects ( atlas , spc . pack_info );
// 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
{
ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
if ( src_tmp . GlyphsCount == 0 )
continue ;
stbrp_pack_rects (( stbrp_context * ) spc . pack_info , src_tmp . Rects , src_tmp . GlyphsCount );
// Extend texture height and mark missing glyphs as non-packed so we won't render them.
// FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
for ( int glyph_i = 0 ; glyph_i < src_tmp . GlyphsCount ; glyph_i ++ )
if ( src_tmp . Rects [ glyph_i ]. was_packed )
atlas -> TexHeight = ImMax ( atlas -> TexHeight , src_tmp . Rects [ glyph_i ]. y + src_tmp . Rects [ glyph_i ]. h );
}
// 7. Allocate texture
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atlas -> TexHeight = ( atlas -> Flags & ImFontAtlasFlags_NoPowerOfTwoHeight ) ? ( atlas -> TexHeight + 1 ) : ImUpperPowerOfTwo ( atlas -> TexHeight );
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atlas -> TexUvScale = ImVec2 ( 1.0f / atlas -> TexWidth , 1.0f / atlas -> TexHeight );
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atlas -> TexPixelsAlpha8 = ( unsigned char * ) IM_ALLOC ( atlas -> TexWidth * atlas -> TexHeight );
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memset ( atlas -> TexPixelsAlpha8 , 0 , atlas -> TexWidth * atlas -> TexHeight );
spc . pixels = atlas -> TexPixelsAlpha8 ;
spc . height = atlas -> TexHeight ;
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// 8. Render/rasterize font characters into the texture
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
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{
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ImFontConfig & cfg = atlas -> ConfigData [ src_i ];
ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
if ( src_tmp . GlyphsCount == 0 )
continue ;
stbtt_PackFontRangesRenderIntoRects ( & spc , & src_tmp . FontInfo , & src_tmp . PackRange , 1 , src_tmp . Rects );
// Apply multiply operator
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if ( cfg . RasterizerMultiply != 1.0f )
{
unsigned char multiply_table [ 256 ];
ImFontAtlasBuildMultiplyCalcLookupTable ( multiply_table , cfg . RasterizerMultiply );
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stbrp_rect * r = & src_tmp . Rects [ 0 ];
for ( int glyph_i = 0 ; glyph_i < src_tmp . GlyphsCount ; glyph_i ++ , r ++ )
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if ( r -> was_packed )
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ImFontAtlasBuildMultiplyRectAlpha8 ( multiply_table , atlas -> TexPixelsAlpha8 , r -> x , r -> y , r -> w , r -> h , atlas -> TexWidth * 1 );
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}
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src_tmp . Rects = NULL ;
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}
// End packing
stbtt_PackEnd ( & spc );
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buf_rects . clear ();
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// 9. Setup ImFont and glyphs for runtime
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i ++ )
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{
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// When merging fonts with MergeMode=true:
// - We can have multiple input fonts writing into a same destination font.
// - dst_font->ConfigData is != from cfg which is our source configuration.
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ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ];
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ImFontConfig & cfg = atlas -> ConfigData [ src_i ];
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ImFont * dst_font = cfg . DstFont ;
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const float font_scale = stbtt_ScaleForPixelHeight ( & src_tmp . FontInfo , cfg . SizePixels );
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int unscaled_ascent , unscaled_descent , unscaled_line_gap ;
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stbtt_GetFontVMetrics ( & src_tmp . FontInfo , & unscaled_ascent , & unscaled_descent , & unscaled_line_gap );
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const float ascent = ImFloor ( unscaled_ascent * font_scale + (( unscaled_ascent > 0.0f ) ? + 1 : - 1 ));
const float descent = ImFloor ( unscaled_descent * font_scale + (( unscaled_descent > 0.0f ) ? + 1 : - 1 ));
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ImFontAtlasBuildSetupFont ( atlas , dst_font , & cfg , ascent , descent );
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const float font_off_x = cfg . GlyphOffset . x ;
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const float font_off_y = cfg . GlyphOffset . y + IM_ROUND ( dst_font -> Ascent );
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for ( int glyph_i = 0 ; glyph_i < src_tmp . GlyphsCount ; glyph_i ++ )
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{
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// Register glyph
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const int codepoint = src_tmp . GlyphsList [ glyph_i ];
const stbtt_packedchar & pc = src_tmp . PackedChars [ glyph_i ];
stbtt_aligned_quad q ;
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float unused_x = 0.0f , unused_y = 0.0f ;
stbtt_GetPackedQuad ( src_tmp . PackedChars , atlas -> TexWidth , atlas -> TexHeight , glyph_i , & unused_x , & unused_y , & q , 0 );
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dst_font -> AddGlyph ( & cfg , ( ImWchar ) codepoint , q . x0 + font_off_x , q . y0 + font_off_y , q . x1 + font_off_x , q . y1 + font_off_y , q . s0 , q . t0 , q . s1 , q . t1 , pc . xadvance );
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}
}
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// Cleanup
src_tmp_array . clear_destruct ();
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ImFontAtlasBuildFinish ( atlas );
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return true ;
}
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const ImFontBuilderIO * ImFontAtlasGetBuilderForStbTruetype ()
{
static ImFontBuilderIO io ;
io . FontBuilder_Build = ImFontAtlasBuildWithStbTruetype ;
return & io ;
}
#endif // IMGUI_ENABLE_STB_TRUETYPE
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void ImFontAtlasBuildSetupFont ( ImFontAtlas * atlas , ImFont * font , ImFontConfig * font_config , float ascent , float descent )
{
if ( ! font_config -> MergeMode )
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{
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font -> ClearOutputData ();
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font -> FontSize = font_config -> SizePixels ;
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font -> ConfigData = font_config ;
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font -> ConfigDataCount = 0 ;
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font -> ContainerAtlas = atlas ;
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font -> Ascent = ascent ;
font -> Descent = descent ;
}
font -> ConfigDataCount ++ ;
}
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void ImFontAtlasBuildPackCustomRects ( ImFontAtlas * atlas , void * stbrp_context_opaque )
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{
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stbrp_context * pack_context = ( stbrp_context * ) stbrp_context_opaque ;
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IM_ASSERT ( pack_context != NULL );
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ImVector < ImFontAtlasCustomRect >& user_rects = atlas -> CustomRects ;
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IM_ASSERT ( user_rects . Size >= 1 ); // We expect at least the default custom rects to be registered, else something went wrong.
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#ifdef __GNUC__
if ( user_rects . Size < 1 ) { __builtin_unreachable (); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
#endif
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ImVector < stbrp_rect > pack_rects ;
pack_rects . resize ( user_rects . Size );
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memset ( pack_rects . Data , 0 , ( size_t ) pack_rects . size_in_bytes ());
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for ( int i = 0 ; i < user_rects . Size ; i ++ )
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{
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pack_rects [ i ]. w = user_rects [ i ]. Width ;
pack_rects [ i ]. h = user_rects [ i ]. Height ;
}
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stbrp_pack_rects ( pack_context , & pack_rects [ 0 ], pack_rects . Size );
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for ( int i = 0 ; i < pack_rects . Size ; i ++ )
if ( pack_rects [ i ]. was_packed )
{
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user_rects [ i ]. X = ( unsigned short ) pack_rects [ i ]. x ;
user_rects [ i ]. Y = ( unsigned short ) pack_rects [ i ]. y ;
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IM_ASSERT ( pack_rects [ i ]. w == user_rects [ i ]. Width && pack_rects [ i ]. h == user_rects [ i ]. Height );
atlas -> TexHeight = ImMax ( atlas -> TexHeight , pack_rects [ i ]. y + pack_rects [ i ]. h );
}
}
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void ImFontAtlasBuildRender8bppRectFromString ( ImFontAtlas * atlas , int x , int y , int w , int h , const char * in_str , char in_marker_char , unsigned char in_marker_pixel_value )
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{
IM_ASSERT ( x >= 0 && x + w <= atlas -> TexWidth );
IM_ASSERT ( y >= 0 && y + h <= atlas -> TexHeight );
unsigned char * out_pixel = atlas -> TexPixelsAlpha8 + x + ( y * atlas -> TexWidth );
for ( int off_y = 0 ; off_y < h ; off_y ++ , out_pixel += atlas -> TexWidth , in_str += w )
for ( int off_x = 0 ; off_x < w ; off_x ++ )
out_pixel [ off_x ] = ( in_str [ off_x ] == in_marker_char ) ? in_marker_pixel_value : 0x00 ;
}
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void ImFontAtlasBuildRender32bppRectFromString ( ImFontAtlas * atlas , int x , int y , int w , int h , const char * in_str , char in_marker_char , unsigned int in_marker_pixel_value )
{
IM_ASSERT ( x >= 0 && x + w <= atlas -> TexWidth );
IM_ASSERT ( y >= 0 && y + h <= atlas -> TexHeight );
unsigned int * out_pixel = atlas -> TexPixelsRGBA32 + x + ( y * atlas -> TexWidth );
for ( int off_y = 0 ; off_y < h ; off_y ++ , out_pixel += atlas -> TexWidth , in_str += w )
for ( int off_x = 0 ; off_x < w ; off_x ++ )
out_pixel [ off_x ] = ( in_str [ off_x ] == in_marker_char ) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS ;
}
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static void ImFontAtlasBuildRenderDefaultTexData ( ImFontAtlas * atlas )
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{
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ImFontAtlasCustomRect * r = atlas -> GetCustomRectByIndex ( atlas -> PackIdMouseCursors );
IM_ASSERT ( r -> IsPacked ());
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const int w = atlas -> TexWidth ;
if ( ! ( atlas -> Flags & ImFontAtlasFlags_NoMouseCursors ))
{
// Render/copy pixels
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IM_ASSERT ( r -> Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r -> Height == FONT_ATLAS_DEFAULT_TEX_DATA_H );
const int x_for_white = r -> X ;
const int x_for_black = r -> X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1 ;
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if ( atlas -> TexPixelsAlpha8 != NULL )
{
ImFontAtlasBuildRender8bppRectFromString ( atlas , x_for_white , r -> Y , FONT_ATLAS_DEFAULT_TEX_DATA_W , FONT_ATLAS_DEFAULT_TEX_DATA_H , FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS , '.' , 0xFF );
ImFontAtlasBuildRender8bppRectFromString ( atlas , x_for_black , r -> Y , FONT_ATLAS_DEFAULT_TEX_DATA_W , FONT_ATLAS_DEFAULT_TEX_DATA_H , FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS , 'X' , 0xFF );
}
else
{
ImFontAtlasBuildRender32bppRectFromString ( atlas , x_for_white , r -> Y , FONT_ATLAS_DEFAULT_TEX_DATA_W , FONT_ATLAS_DEFAULT_TEX_DATA_H , FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS , '.' , IM_COL32_WHITE );
ImFontAtlasBuildRender32bppRectFromString ( atlas , x_for_black , r -> Y , FONT_ATLAS_DEFAULT_TEX_DATA_W , FONT_ATLAS_DEFAULT_TEX_DATA_H , FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS , 'X' , IM_COL32_WHITE );
}
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}
else
{
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// Render 4 white pixels
IM_ASSERT ( r -> Width == 2 && r -> Height == 2 );
const int offset = ( int ) r -> X + ( int ) r -> Y * w ;
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if ( atlas -> TexPixelsAlpha8 != NULL )
{
atlas -> TexPixelsAlpha8 [ offset ] = atlas -> TexPixelsAlpha8 [ offset + 1 ] = atlas -> TexPixelsAlpha8 [ offset + w ] = atlas -> TexPixelsAlpha8 [ offset + w + 1 ] = 0xFF ;
}
else
{
atlas -> TexPixelsRGBA32 [ offset ] = atlas -> TexPixelsRGBA32 [ offset + 1 ] = atlas -> TexPixelsRGBA32 [ offset + w ] = atlas -> TexPixelsRGBA32 [ offset + w + 1 ] = IM_COL32_WHITE ;
}
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}
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atlas -> TexUvWhitePixel = ImVec2 (( r -> X + 0.5f ) * atlas -> TexUvScale . x , ( r -> Y + 0.5f ) * atlas -> TexUvScale . y );
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}
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static void ImFontAtlasBuildRenderLinesTexData ( ImFontAtlas * atlas )
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{
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if ( atlas -> Flags & ImFontAtlasFlags_NoBakedLines )
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return ;
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// This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
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ImFontAtlasCustomRect * r = atlas -> GetCustomRectByIndex ( atlas -> PackIdLines );
IM_ASSERT ( r -> IsPacked ());
for ( unsigned int n = 0 ; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1 ; n ++ ) // +1 because of the zero-width row
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{
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// Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
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unsigned int y = n ;
unsigned int line_width = n ;
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unsigned int pad_left = ( r -> Width - line_width ) / 2 ;
unsigned int pad_right = r -> Width - ( pad_left + line_width );
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// Write each slice
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IM_ASSERT ( pad_left + line_width + pad_right == r -> Width && y < r -> Height ); // Make sure we're inside the texture bounds before we start writing pixels
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if ( atlas -> TexPixelsAlpha8 != NULL )
{
unsigned char * write_ptr = & atlas -> TexPixelsAlpha8 [ r -> X + (( r -> Y + y ) * atlas -> TexWidth )];
for ( unsigned int i = 0 ; i < pad_left ; i ++ )
* ( write_ptr + i ) = 0x00 ;
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for ( unsigned int i = 0 ; i < line_width ; i ++ )
* ( write_ptr + pad_left + i ) = 0xFF ;
for ( unsigned int i = 0 ; i < pad_right ; i ++ )
* ( write_ptr + pad_left + line_width + i ) = 0x00 ;
}
else
{
unsigned int * write_ptr = & atlas -> TexPixelsRGBA32 [ r -> X + (( r -> Y + y ) * atlas -> TexWidth )];
for ( unsigned int i = 0 ; i < pad_left ; i ++ )
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* ( write_ptr + i ) = IM_COL32 ( 255 , 255 , 255 , 0 );
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for ( unsigned int i = 0 ; i < line_width ; i ++ )
* ( write_ptr + pad_left + i ) = IM_COL32_WHITE ;
for ( unsigned int i = 0 ; i < pad_right ; i ++ )
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* ( write_ptr + pad_left + line_width + i ) = IM_COL32 ( 255 , 255 , 255 , 0 );
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}
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// Calculate UVs for this line
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ImVec2 uv0 = ImVec2 (( float )( r -> X + pad_left - 1 ), ( float )( r -> Y + y )) * atlas -> TexUvScale ;
ImVec2 uv1 = ImVec2 (( float )( r -> X + pad_left + line_width + 1 ), ( float )( r -> Y + y + 1 )) * atlas -> TexUvScale ;
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float half_v = ( uv0 . y + uv1 . y ) * 0.5f ; // Calculate a constant V in the middle of the row to avoid sampling artifacts
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atlas -> TexUvLines [ n ] = ImVec4 ( uv0 . x , half_v , uv1 . x , half_v );
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}
}
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// Note: this is called / shared by both the stb_truetype and the FreeType builder
void ImFontAtlasBuildInit ( ImFontAtlas * atlas )
{
// Register texture region for mouse cursors or standard white pixels
if ( atlas -> PackIdMouseCursors < 0 )
{
if ( ! ( atlas -> Flags & ImFontAtlasFlags_NoMouseCursors ))
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atlas -> PackIdMouseCursors = atlas -> AddCustomRectRegular ( FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 , FONT_ATLAS_DEFAULT_TEX_DATA_H );
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else
atlas -> PackIdMouseCursors = atlas -> AddCustomRectRegular ( 2 , 2 );
}
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// Register texture region for thick lines
// The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
if ( atlas -> PackIdLines < 0 )
{
if ( ! ( atlas -> Flags & ImFontAtlasFlags_NoBakedLines ))
atlas -> PackIdLines = atlas -> AddCustomRectRegular ( IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2 , IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1 );
}
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}
// This is called/shared by both the stb_truetype and the FreeType builder.
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void ImFontAtlasBuildFinish ( ImFontAtlas * atlas )
{
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// Render into our custom data blocks
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IM_ASSERT ( atlas -> TexPixelsAlpha8 != NULL || atlas -> TexPixelsRGBA32 != NULL );
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ImFontAtlasBuildRenderDefaultTexData ( atlas );
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ImFontAtlasBuildRenderLinesTexData ( atlas );
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// Register custom rectangle glyphs
for ( int i = 0 ; i < atlas -> CustomRects . Size ; i ++ )
{
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const ImFontAtlasCustomRect * r = & atlas -> CustomRects [ i ];
if ( r -> Font == NULL || r -> GlyphID == 0 )
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continue ;
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// Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
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IM_ASSERT ( r -> Font -> ContainerAtlas == atlas );
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ImVec2 uv0 , uv1 ;
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atlas -> CalcCustomRectUV ( r , & uv0 , & uv1 );
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r -> Font -> AddGlyph ( NULL , ( ImWchar ) r -> GlyphID , r -> GlyphOffset . x , r -> GlyphOffset . y , r -> GlyphOffset . x + r -> Width , r -> GlyphOffset . y + r -> Height , uv0 . x , uv0 . y , uv1 . x , uv1 . y , r -> GlyphAdvanceX );
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}
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// Build all fonts lookup tables
for ( int i = 0 ; i < atlas -> Fonts . Size ; i ++ )
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if ( atlas -> Fonts [ i ] -> DirtyLookupTables )
atlas -> Fonts [ i ] -> BuildLookupTable ();
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atlas -> TexReady = true ;
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}
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// Retrieve list of range (2 int per range, values are inclusive)
const ImWchar * ImFontAtlas :: GetGlyphRangesDefault ()
{
static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
0 ,
};
return & ranges [ 0 ];
}
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const ImWchar * ImFontAtlas :: GetGlyphRangesGreek ()
{
static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
0x0370 , 0x03FF , // Greek and Coptic
0 ,
};
return & ranges [ 0 ];
}
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const ImWchar * ImFontAtlas :: GetGlyphRangesKorean ()
{
static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
0x3131 , 0x3163 , // Korean alphabets
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0xAC00 , 0xD7A3 , // Korean characters
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0xFFFD , 0xFFFD , // Invalid
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0 ,
};
return & ranges [ 0 ];
}
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const ImWchar * ImFontAtlas :: GetGlyphRangesChineseFull ()
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{
static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
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0x2000 , 0x206F , // General Punctuation
0x3000 , 0x30FF , // CJK Symbols and Punctuations, Hiragana, Katakana
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0x31F0 , 0x31FF , // Katakana Phonetic Extensions
0xFF00 , 0xFFEF , // Half-width characters
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0xFFFD , 0xFFFD , // Invalid
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0x4e00 , 0x9FAF , // CJK Ideograms
0 ,
};
return & ranges [ 0 ];
}
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static void UnpackAccumulativeOffsetsIntoRanges ( int base_codepoint , const short * accumulative_offsets , int accumulative_offsets_count , ImWchar * out_ranges )
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{
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for ( int n = 0 ; n < accumulative_offsets_count ; n ++ , out_ranges += 2 )
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{
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out_ranges [ 0 ] = out_ranges [ 1 ] = ( ImWchar )( base_codepoint + accumulative_offsets [ n ]);
base_codepoint += accumulative_offsets [ n ];
}
out_ranges [ 0 ] = 0 ;
}
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//-------------------------------------------------------------------------
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// [SECTION] ImFontAtlas glyph ranges helpers
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//-------------------------------------------------------------------------
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const ImWchar * ImFontAtlas :: GetGlyphRangesChineseSimplifiedCommon ()
{
// Store 2500 regularly used characters for Simplified Chinese.
// Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
// This table covers 97.97% of all characters used during the month in July, 1987.
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// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
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// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
static const short accumulative_offsets_from_0x4E00 [] =
{
0 , 1 , 2 , 4 , 1 , 1 , 1 , 1 , 2 , 1 , 3 , 2 , 1 , 2 , 2 , 1 , 1 , 1 , 1 , 1 , 5 , 2 , 1 , 2 , 3 , 3 , 3 , 2 , 2 , 4 , 1 , 1 , 1 , 2 , 1 , 5 , 2 , 3 , 1 , 2 , 1 , 2 , 1 , 1 , 2 , 1 , 1 , 2 , 2 , 1 , 4 , 1 , 1 , 1 , 1 , 5 , 10 , 1 , 2 , 19 , 2 , 1 , 2 , 1 , 2 , 1 , 2 , 1 , 2 ,
1 , 5 , 1 , 6 , 3 , 2 , 1 , 2 , 2 , 1 , 1 , 1 , 4 , 8 , 5 , 1 , 1 , 4 , 1 , 1 , 3 , 1 , 2 , 1 , 5 , 1 , 2 , 1 , 1 , 1 , 10 , 1 , 1 , 5 , 2 , 4 , 6 , 1 , 4 , 2 , 2 , 2 , 12 , 2 , 1 , 1 , 6 , 1 , 1 , 1 , 4 , 1 , 1 , 4 , 6 , 5 , 1 , 4 , 2 , 2 , 4 , 10 , 7 , 1 , 1 , 4 , 2 , 4 ,
2 , 1 , 4 , 3 , 6 , 10 , 12 , 5 , 7 , 2 , 14 , 2 , 9 , 1 , 1 , 6 , 7 , 10 , 4 , 7 , 13 , 1 , 5 , 4 , 8 , 4 , 1 , 1 , 2 , 28 , 5 , 6 , 1 , 1 , 5 , 2 , 5 , 20 , 2 , 2 , 9 , 8 , 11 , 2 , 9 , 17 , 1 , 8 , 6 , 8 , 27 , 4 , 6 , 9 , 20 , 11 , 27 , 6 , 68 , 2 , 2 , 1 , 1 ,
1 , 2 , 1 , 2 , 2 , 7 , 6 , 11 , 3 , 3 , 1 , 1 , 3 , 1 , 2 , 1 , 1 , 1 , 1 , 1 , 3 , 1 , 1 , 8 , 3 , 4 , 1 , 5 , 7 , 2 , 1 , 4 , 4 , 8 , 4 , 2 , 1 , 2 , 1 , 1 , 4 , 5 , 6 , 3 , 6 , 2 , 12 , 3 , 1 , 3 , 9 , 2 , 4 , 3 , 4 , 1 , 5 , 3 , 3 , 1 , 3 , 7 , 1 , 5 , 1 , 1 , 1 , 1 , 2 ,
3 , 4 , 5 , 2 , 3 , 2 , 6 , 1 , 1 , 2 , 1 , 7 , 1 , 7 , 3 , 4 , 5 , 15 , 2 , 2 , 1 , 5 , 3 , 22 , 19 , 2 , 1 , 1 , 1 , 1 , 2 , 5 , 1 , 1 , 1 , 6 , 1 , 1 , 12 , 8 , 2 , 9 , 18 , 22 , 4 , 1 , 1 , 5 , 1 , 16 , 1 , 2 , 7 , 10 , 15 , 1 , 1 , 6 , 2 , 4 , 1 , 2 , 4 , 1 , 6 ,
1 , 1 , 3 , 2 , 4 , 1 , 6 , 4 , 5 , 1 , 2 , 1 , 1 , 2 , 1 , 10 , 3 , 1 , 3 , 2 , 1 , 9 , 3 , 2 , 5 , 7 , 2 , 19 , 4 , 3 , 6 , 1 , 1 , 1 , 1 , 1 , 4 , 3 , 2 , 1 , 1 , 1 , 2 , 5 , 3 , 1 , 1 , 1 , 2 , 2 , 1 , 1 , 2 , 1 , 1 , 2 , 1 , 3 , 1 , 1 , 1 , 3 , 7 , 1 , 4 , 1 , 1 , 2 , 1 ,
1 , 2 , 1 , 2 , 4 , 4 , 3 , 8 , 1 , 1 , 1 , 2 , 1 , 3 , 5 , 1 , 3 , 1 , 3 , 4 , 6 , 2 , 2 , 14 , 4 , 6 , 6 , 11 , 9 , 1 , 15 , 3 , 1 , 28 , 5 , 2 , 5 , 5 , 3 , 1 , 3 , 4 , 5 , 4 , 6 , 14 , 3 , 2 , 3 , 5 , 21 , 2 , 7 , 20 , 10 , 1 , 2 , 19 , 2 , 4 , 28 , 28 , 2 , 3 ,
2 , 1 , 14 , 4 , 1 , 26 , 28 , 42 , 12 , 40 , 3 , 52 , 79 , 5 , 14 , 17 , 3 , 2 , 2 , 11 , 3 , 4 , 6 , 3 , 1 , 8 , 2 , 23 , 4 , 5 , 8 , 10 , 4 , 2 , 7 , 3 , 5 , 1 , 1 , 6 , 3 , 1 , 2 , 2 , 2 , 5 , 28 , 1 , 1 , 7 , 7 , 20 , 5 , 3 , 29 , 3 , 17 , 26 , 1 , 8 , 4 ,
27 , 3 , 6 , 11 , 23 , 5 , 3 , 4 , 6 , 13 , 24 , 16 , 6 , 5 , 10 , 25 , 35 , 7 , 3 , 2 , 3 , 3 , 14 , 3 , 6 , 2 , 6 , 1 , 4 , 2 , 3 , 8 , 2 , 1 , 1 , 3 , 3 , 3 , 4 , 1 , 1 , 13 , 2 , 2 , 4 , 5 , 2 , 1 , 14 , 14 , 1 , 2 , 2 , 1 , 4 , 5 , 2 , 3 , 1 , 14 , 3 , 12 ,
3 , 17 , 2 , 16 , 5 , 1 , 2 , 1 , 8 , 9 , 3 , 19 , 4 , 2 , 2 , 4 , 17 , 25 , 21 , 20 , 28 , 75 , 1 , 10 , 29 , 103 , 4 , 1 , 2 , 1 , 1 , 4 , 2 , 4 , 1 , 2 , 3 , 24 , 2 , 2 , 2 , 1 , 1 , 2 , 1 , 3 , 8 , 1 , 1 , 1 , 2 , 1 , 1 , 3 , 1 , 1 , 1 , 6 , 1 , 5 , 3 , 1 , 1 ,
1 , 3 , 4 , 1 , 1 , 5 , 2 , 1 , 5 , 6 , 13 , 9 , 16 , 1 , 1 , 1 , 1 , 3 , 2 , 3 , 2 , 4 , 5 , 2 , 5 , 2 , 2 , 3 , 7 , 13 , 7 , 2 , 2 , 1 , 1 , 1 , 1 , 2 , 3 , 3 , 2 , 1 , 6 , 4 , 9 , 2 , 1 , 14 , 2 , 14 , 2 , 1 , 18 , 3 , 4 , 14 , 4 , 11 , 41 , 15 , 23 , 15 , 23 ,
176 , 1 , 3 , 4 , 1 , 1 , 1 , 1 , 5 , 3 , 1 , 2 , 3 , 7 , 3 , 1 , 1 , 2 , 1 , 2 , 4 , 4 , 6 , 2 , 4 , 1 , 9 , 7 , 1 , 10 , 5 , 8 , 16 , 29 , 1 , 1 , 2 , 2 , 3 , 1 , 3 , 5 , 2 , 4 , 5 , 4 , 1 , 1 , 2 , 2 , 3 , 3 , 7 , 1 , 6 , 10 , 1 , 17 , 1 , 44 , 4 , 6 , 2 , 1 , 1 , 6 ,
5 , 4 , 2 , 10 , 1 , 6 , 9 , 2 , 8 , 1 , 24 , 1 , 2 , 13 , 7 , 8 , 8 , 2 , 1 , 4 , 1 , 3 , 1 , 3 , 3 , 5 , 2 , 5 , 10 , 9 , 4 , 9 , 12 , 2 , 1 , 6 , 1 , 10 , 1 , 1 , 7 , 7 , 4 , 10 , 8 , 3 , 1 , 13 , 4 , 3 , 1 , 6 , 1 , 3 , 5 , 2 , 1 , 2 , 17 , 16 , 5 , 2 , 16 , 6 ,
1 , 4 , 2 , 1 , 3 , 3 , 6 , 8 , 5 , 11 , 11 , 1 , 3 , 3 , 2 , 4 , 6 , 10 , 9 , 5 , 7 , 4 , 7 , 4 , 7 , 1 , 1 , 4 , 2 , 1 , 3 , 6 , 8 , 7 , 1 , 6 , 11 , 5 , 5 , 3 , 24 , 9 , 4 , 2 , 7 , 13 , 5 , 1 , 8 , 82 , 16 , 61 , 1 , 1 , 1 , 4 , 2 , 2 , 16 , 10 , 3 , 8 , 1 , 1 ,
6 , 4 , 2 , 1 , 3 , 1 , 1 , 1 , 4 , 3 , 8 , 4 , 2 , 2 , 1 , 1 , 1 , 1 , 1 , 6 , 3 , 5 , 1 , 1 , 4 , 6 , 9 , 2 , 1 , 1 , 1 , 2 , 1 , 7 , 2 , 1 , 6 , 1 , 5 , 4 , 4 , 3 , 1 , 8 , 1 , 3 , 3 , 1 , 3 , 2 , 2 , 2 , 2 , 3 , 1 , 6 , 1 , 2 , 1 , 2 , 1 , 3 , 7 , 1 , 8 , 2 , 1 , 2 , 1 , 5 ,
2 , 5 , 3 , 5 , 10 , 1 , 2 , 1 , 1 , 3 , 2 , 5 , 11 , 3 , 9 , 3 , 5 , 1 , 1 , 5 , 9 , 1 , 2 , 1 , 5 , 7 , 9 , 9 , 8 , 1 , 3 , 3 , 3 , 6 , 8 , 2 , 3 , 2 , 1 , 1 , 32 , 6 , 1 , 2 , 15 , 9 , 3 , 7 , 13 , 1 , 3 , 10 , 13 , 2 , 14 , 1 , 13 , 10 , 2 , 1 , 3 , 10 , 4 , 15 ,
2 , 15 , 15 , 10 , 1 , 3 , 9 , 6 , 9 , 32 , 25 , 26 , 47 , 7 , 3 , 2 , 3 , 1 , 6 , 3 , 4 , 3 , 2 , 8 , 5 , 4 , 1 , 9 , 4 , 2 , 2 , 19 , 10 , 6 , 2 , 3 , 8 , 1 , 2 , 2 , 4 , 2 , 1 , 9 , 4 , 4 , 4 , 6 , 4 , 8 , 9 , 2 , 3 , 1 , 1 , 1 , 1 , 3 , 5 , 5 , 1 , 3 , 8 , 4 , 6 ,
2 , 1 , 4 , 12 , 1 , 5 , 3 , 7 , 13 , 2 , 5 , 8 , 1 , 6 , 1 , 2 , 5 , 14 , 6 , 1 , 5 , 2 , 4 , 8 , 15 , 5 , 1 , 23 , 6 , 62 , 2 , 10 , 1 , 1 , 8 , 1 , 2 , 2 , 10 , 4 , 2 , 2 , 9 , 2 , 1 , 1 , 3 , 2 , 3 , 1 , 5 , 3 , 3 , 2 , 1 , 3 , 8 , 1 , 1 , 1 , 11 , 3 , 1 , 1 , 4 ,
3 , 7 , 1 , 14 , 1 , 2 , 3 , 12 , 5 , 2 , 5 , 1 , 6 , 7 , 5 , 7 , 14 , 11 , 1 , 3 , 1 , 8 , 9 , 12 , 2 , 1 , 11 , 8 , 4 , 4 , 2 , 6 , 10 , 9 , 13 , 1 , 1 , 3 , 1 , 5 , 1 , 3 , 2 , 4 , 4 , 1 , 18 , 2 , 3 , 14 , 11 , 4 , 29 , 4 , 2 , 7 , 1 , 3 , 13 , 9 , 2 , 2 , 5 ,
3 , 5 , 20 , 7 , 16 , 8 , 5 , 72 , 34 , 6 , 4 , 22 , 12 , 12 , 28 , 45 , 36 , 9 , 7 , 39 , 9 , 191 , 1 , 1 , 1 , 4 , 11 , 8 , 4 , 9 , 2 , 3 , 22 , 1 , 1 , 1 , 1 , 4 , 17 , 1 , 7 , 7 , 1 , 11 , 31 , 10 , 2 , 4 , 8 , 2 , 3 , 2 , 1 , 4 , 2 , 16 , 4 , 32 , 2 ,
3 , 19 , 13 , 4 , 9 , 1 , 5 , 2 , 14 , 8 , 1 , 1 , 3 , 6 , 19 , 6 , 5 , 1 , 16 , 6 , 2 , 10 , 8 , 5 , 1 , 2 , 3 , 1 , 5 , 5 , 1 , 11 , 6 , 6 , 1 , 3 , 3 , 2 , 6 , 3 , 8 , 1 , 1 , 4 , 10 , 7 , 5 , 7 , 7 , 5 , 8 , 9 , 2 , 1 , 3 , 4 , 1 , 1 , 3 , 1 , 3 , 3 , 2 , 6 , 16 ,
1 , 4 , 6 , 3 , 1 , 10 , 6 , 1 , 3 , 15 , 2 , 9 , 2 , 10 , 25 , 13 , 9 , 16 , 6 , 2 , 2 , 10 , 11 , 4 , 3 , 9 , 1 , 2 , 6 , 6 , 5 , 4 , 30 , 40 , 1 , 10 , 7 , 12 , 14 , 33 , 6 , 3 , 6 , 7 , 3 , 1 , 3 , 1 , 11 , 14 , 4 , 9 , 5 , 12 , 11 , 49 , 18 , 51 , 31 ,
140 , 31 , 2 , 2 , 1 , 5 , 1 , 8 , 1 , 10 , 1 , 4 , 4 , 3 , 24 , 1 , 10 , 1 , 3 , 6 , 6 , 16 , 3 , 4 , 5 , 2 , 1 , 4 , 2 , 57 , 10 , 6 , 22 , 2 , 22 , 3 , 7 , 22 , 6 , 10 , 11 , 36 , 18 , 16 , 33 , 36 , 2 , 5 , 5 , 1 , 1 , 1 , 4 , 10 , 1 , 4 , 13 , 2 , 7 ,
5 , 2 , 9 , 3 , 4 , 1 , 7 , 43 , 3 , 7 , 3 , 9 , 14 , 7 , 9 , 1 , 11 , 1 , 1 , 3 , 7 , 4 , 18 , 13 , 1 , 14 , 1 , 3 , 6 , 10 , 73 , 2 , 2 , 30 , 6 , 1 , 11 , 18 , 19 , 13 , 22 , 3 , 46 , 42 , 37 , 89 , 7 , 3 , 16 , 34 , 2 , 2 , 3 , 9 , 1 , 7 , 1 , 1 , 1 , 2 ,
2 , 4 , 10 , 7 , 3 , 10 , 3 , 9 , 5 , 28 , 9 , 2 , 6 , 13 , 7 , 3 , 1 , 3 , 10 , 2 , 7 , 2 , 11 , 3 , 6 , 21 , 54 , 85 , 2 , 1 , 4 , 2 , 2 , 1 , 39 , 3 , 21 , 2 , 2 , 5 , 1 , 1 , 1 , 4 , 1 , 1 , 3 , 4 , 15 , 1 , 3 , 2 , 4 , 4 , 2 , 3 , 8 , 2 , 20 , 1 , 8 , 7 , 13 ,
4 , 1 , 26 , 6 , 2 , 9 , 34 , 4 , 21 , 52 , 10 , 4 , 4 , 1 , 5 , 12 , 2 , 11 , 1 , 7 , 2 , 30 , 12 , 44 , 2 , 30 , 1 , 1 , 3 , 6 , 16 , 9 , 17 , 39 , 82 , 2 , 2 , 24 , 7 , 1 , 7 , 3 , 16 , 9 , 14 , 44 , 2 , 1 , 2 , 1 , 2 , 3 , 5 , 2 , 4 , 1 , 6 , 7 , 5 , 3 ,
2 , 6 , 1 , 11 , 5 , 11 , 2 , 1 , 18 , 19 , 8 , 1 , 3 , 24 , 29 , 2 , 1 , 3 , 5 , 2 , 2 , 1 , 13 , 6 , 5 , 1 , 46 , 11 , 3 , 5 , 1 , 1 , 5 , 8 , 2 , 10 , 6 , 12 , 6 , 3 , 7 , 11 , 2 , 4 , 16 , 13 , 2 , 5 , 1 , 1 , 2 , 2 , 5 , 2 , 28 , 5 , 2 , 23 , 10 , 8 , 4 ,
4 , 22 , 39 , 95 , 38 , 8 , 14 , 9 , 5 , 1 , 13 , 5 , 4 , 3 , 13 , 12 , 11 , 1 , 9 , 1 , 27 , 37 , 2 , 5 , 4 , 4 , 63 , 211 , 95 , 2 , 2 , 2 , 1 , 3 , 5 , 2 , 1 , 1 , 2 , 2 , 1 , 1 , 1 , 3 , 2 , 4 , 1 , 2 , 1 , 1 , 5 , 2 , 2 , 1 , 1 , 2 , 3 , 1 , 3 , 1 , 1 , 1 ,
3 , 1 , 4 , 2 , 1 , 3 , 6 , 1 , 1 , 3 , 7 , 15 , 5 , 3 , 2 , 5 , 3 , 9 , 11 , 4 , 2 , 22 , 1 , 6 , 3 , 8 , 7 , 1 , 4 , 28 , 4 , 16 , 3 , 3 , 25 , 4 , 4 , 27 , 27 , 1 , 4 , 1 , 2 , 2 , 7 , 1 , 3 , 5 , 2 , 28 , 8 , 2 , 14 , 1 , 8 , 6 , 16 , 25 , 3 , 3 , 3 , 14 , 3 ,
3 , 1 , 1 , 2 , 1 , 4 , 6 , 3 , 8 , 4 , 1 , 1 , 1 , 2 , 3 , 6 , 10 , 6 , 2 , 3 , 18 , 3 , 2 , 5 , 5 , 4 , 3 , 1 , 5 , 2 , 5 , 4 , 23 , 7 , 6 , 12 , 6 , 4 , 17 , 11 , 9 , 5 , 1 , 1 , 10 , 5 , 12 , 1 , 1 , 11 , 26 , 33 , 7 , 3 , 6 , 1 , 17 , 7 , 1 , 5 , 12 , 1 , 11 ,
2 , 4 , 1 , 8 , 14 , 17 , 23 , 1 , 2 , 1 , 7 , 8 , 16 , 11 , 9 , 6 , 5 , 2 , 6 , 4 , 16 , 2 , 8 , 14 , 1 , 11 , 8 , 9 , 1 , 1 , 1 , 9 , 25 , 4 , 11 , 19 , 7 , 2 , 15 , 2 , 12 , 8 , 52 , 7 , 5 , 19 , 2 , 16 , 4 , 36 , 8 , 1 , 16 , 8 , 24 , 26 , 4 , 6 , 2 , 9 ,
5 , 4 , 36 , 3 , 28 , 12 , 25 , 15 , 37 , 27 , 17 , 12 , 59 , 38 , 5 , 32 , 127 , 1 , 2 , 9 , 17 , 14 , 4 , 1 , 2 , 1 , 1 , 8 , 11 , 50 , 4 , 14 , 2 , 19 , 16 , 4 , 17 , 5 , 4 , 5 , 26 , 12 , 45 , 2 , 23 , 45 , 104 , 30 , 12 , 8 , 3 , 10 , 2 , 2 ,
3 , 3 , 1 , 4 , 20 , 7 , 2 , 9 , 6 , 15 , 2 , 20 , 1 , 3 , 16 , 4 , 11 , 15 , 6 , 134 , 2 , 5 , 59 , 1 , 2 , 2 , 2 , 1 , 9 , 17 , 3 , 26 , 137 , 10 , 211 , 59 , 1 , 2 , 4 , 1 , 4 , 1 , 1 , 1 , 2 , 6 , 2 , 3 , 1 , 1 , 2 , 3 , 2 , 3 , 1 , 3 , 4 , 4 , 2 , 3 , 3 ,
1 , 4 , 3 , 1 , 7 , 2 , 2 , 3 , 1 , 2 , 1 , 3 , 3 , 3 , 2 , 2 , 3 , 2 , 1 , 3 , 14 , 6 , 1 , 3 , 2 , 9 , 6 , 15 , 27 , 9 , 34 , 145 , 1 , 1 , 2 , 1 , 1 , 1 , 1 , 2 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 3 , 1 , 2 , 1 , 1 , 1 , 2 , 3 , 5 , 8 , 3 , 5 , 2 , 4 , 1 , 3 , 2 , 2 , 2 , 12 ,
4 , 1 , 1 , 1 , 10 , 4 , 5 , 1 , 20 , 4 , 16 , 1 , 15 , 9 , 5 , 12 , 2 , 9 , 2 , 5 , 4 , 2 , 26 , 19 , 7 , 1 , 26 , 4 , 30 , 12 , 15 , 42 , 1 , 6 , 8 , 172 , 1 , 1 , 4 , 2 , 1 , 1 , 11 , 2 , 2 , 4 , 2 , 1 , 2 , 1 , 10 , 8 , 1 , 2 , 1 , 4 , 5 , 1 , 2 , 5 , 1 , 8 ,
4 , 1 , 3 , 4 , 2 , 1 , 6 , 2 , 1 , 3 , 4 , 1 , 2 , 1 , 1 , 1 , 1 , 12 , 5 , 7 , 2 , 4 , 3 , 1 , 1 , 1 , 3 , 3 , 6 , 1 , 2 , 2 , 3 , 3 , 3 , 2 , 1 , 2 , 12 , 14 , 11 , 6 , 6 , 4 , 12 , 2 , 8 , 1 , 7 , 10 , 1 , 35 , 7 , 4 , 13 , 15 , 4 , 3 , 23 , 21 , 28 , 52 , 5 ,
26 , 5 , 6 , 1 , 7 , 10 , 2 , 7 , 53 , 3 , 2 , 1 , 1 , 1 , 2 , 163 , 532 , 1 , 10 , 11 , 1 , 3 , 3 , 4 , 8 , 2 , 8 , 6 , 2 , 2 , 23 , 22 , 4 , 2 , 2 , 4 , 2 , 1 , 3 , 1 , 3 , 3 , 5 , 9 , 8 , 2 , 1 , 2 , 8 , 1 , 10 , 2 , 12 , 21 , 20 , 15 , 105 , 2 , 3 , 1 , 1 ,
3 , 2 , 3 , 1 , 1 , 2 , 5 , 1 , 4 , 15 , 11 , 19 , 1 , 1 , 1 , 1 , 5 , 4 , 5 , 1 , 1 , 2 , 5 , 3 , 5 , 12 , 1 , 2 , 5 , 1 , 11 , 1 , 1 , 15 , 9 , 1 , 4 , 5 , 3 , 26 , 8 , 2 , 1 , 3 , 1 , 1 , 15 , 19 , 2 , 12 , 1 , 2 , 5 , 2 , 7 , 2 , 19 , 2 , 20 , 6 , 26 , 7 , 5 ,
2 , 2 , 7 , 34 , 21 , 13 , 70 , 2 , 128 , 1 , 1 , 2 , 1 , 1 , 2 , 1 , 1 , 3 , 2 , 2 , 2 , 15 , 1 , 4 , 1 , 3 , 4 , 42 , 10 , 6 , 1 , 49 , 85 , 8 , 1 , 2 , 1 , 1 , 4 , 4 , 2 , 3 , 6 , 1 , 5 , 7 , 4 , 3 , 211 , 4 , 1 , 2 , 1 , 2 , 5 , 1 , 2 , 4 , 2 , 2 , 6 , 5 , 6 ,
10 , 3 , 4 , 48 , 100 , 6 , 2 , 16 , 296 , 5 , 27 , 387 , 2 , 2 , 3 , 7 , 16 , 8 , 5 , 38 , 15 , 39 , 21 , 9 , 10 , 3 , 7 , 59 , 13 , 27 , 21 , 47 , 5 , 21 , 6
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};
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static ImWchar base_ranges [] = // not zero-terminated
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{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
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0x2000 , 0x206F , // General Punctuation
0x3000 , 0x30FF , // CJK Symbols and Punctuations, Hiragana, Katakana
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0x31F0 , 0x31FF , // Katakana Phonetic Extensions
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0xFF00 , 0xFFEF , // Half-width characters
0xFFFD , 0xFFFD // Invalid
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};
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static ImWchar full_ranges [ IM_ARRAYSIZE ( base_ranges ) + IM_ARRAYSIZE ( accumulative_offsets_from_0x4E00 ) * 2 + 1 ] = { 0 };
if ( ! full_ranges [ 0 ])
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{
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memcpy ( full_ranges , base_ranges , sizeof ( base_ranges ));
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UnpackAccumulativeOffsetsIntoRanges ( 0x4E00 , accumulative_offsets_from_0x4E00 , IM_ARRAYSIZE ( accumulative_offsets_from_0x4E00 ), full_ranges + IM_ARRAYSIZE ( base_ranges ));
}
return & full_ranges [ 0 ];
}
const ImWchar * ImFontAtlas :: GetGlyphRangesJapanese ()
{
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// 2999 ideograms code points for Japanese
// - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
// - 863 Jinmeiyo (meaning "for personal name") Kanji code points
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// - Sourced from official information provided by the government agencies of Japan:
// - List of Joyo Kanji by the Agency for Cultural Affairs
// - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
// - List of Jinmeiyo Kanji by the Ministry of Justice
// - http://www.moj.go.jp/MINJI/minji86.html
// - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
// - https://creativecommons.org/licenses/by/4.0/legalcode
// - You can generate this code by the script at:
// - https://github.com/vaiorabbit/everyday_use_kanji
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// - References:
// - List of Joyo Kanji
// - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
// - List of Jinmeiyo Kanji
// - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
// - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
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// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
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// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
static const short accumulative_offsets_from_0x4E00 [] =
{
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0 , 1 , 2 , 4 , 1 , 1 , 1 , 1 , 2 , 1 , 3 , 3 , 2 , 2 , 1 , 5 , 3 , 5 , 7 , 5 , 6 , 1 , 2 , 1 , 7 , 2 , 6 , 3 , 1 , 8 , 1 , 1 , 4 , 1 , 1 , 18 , 2 , 11 , 2 , 6 , 2 , 1 , 2 , 1 , 5 , 1 , 2 , 1 , 3 , 1 , 2 , 1 , 2 , 3 , 3 , 1 , 1 , 2 , 3 , 1 , 1 , 1 , 12 , 7 , 9 , 1 , 4 , 5 , 1 ,
1 , 2 , 1 , 10 , 1 , 1 , 9 , 2 , 2 , 4 , 5 , 6 , 9 , 3 , 1 , 1 , 1 , 1 , 9 , 3 , 18 , 5 , 2 , 2 , 2 , 2 , 1 , 6 , 3 , 7 , 1 , 1 , 1 , 1 , 2 , 2 , 4 , 2 , 1 , 23 , 2 , 10 , 4 , 3 , 5 , 2 , 4 , 10 , 2 , 4 , 13 , 1 , 6 , 1 , 9 , 3 , 1 , 1 , 6 , 6 , 7 , 6 , 3 , 1 , 2 , 11 , 3 ,
2 , 2 , 3 , 2 , 15 , 2 , 2 , 5 , 4 , 3 , 6 , 4 , 1 , 2 , 5 , 2 , 12 , 16 , 6 , 13 , 9 , 13 , 2 , 1 , 1 , 7 , 16 , 4 , 7 , 1 , 19 , 1 , 5 , 1 , 2 , 2 , 7 , 7 , 8 , 2 , 6 , 5 , 4 , 9 , 18 , 7 , 4 , 5 , 9 , 13 , 11 , 8 , 15 , 2 , 1 , 1 , 1 , 2 , 1 , 2 , 2 , 1 , 2 , 2 , 8 ,
2 , 9 , 3 , 3 , 1 , 1 , 4 , 4 , 1 , 1 , 1 , 4 , 9 , 1 , 4 , 3 , 5 , 5 , 2 , 7 , 5 , 3 , 4 , 8 , 2 , 1 , 13 , 2 , 3 , 3 , 1 , 14 , 1 , 1 , 4 , 5 , 1 , 3 , 6 , 1 , 5 , 2 , 1 , 1 , 3 , 3 , 3 , 3 , 1 , 1 , 2 , 7 , 6 , 6 , 7 , 1 , 4 , 7 , 6 , 1 , 1 , 1 , 1 , 1 , 12 , 3 , 3 , 9 , 5 ,
2 , 6 , 1 , 5 , 6 , 1 , 2 , 3 , 18 , 2 , 4 , 14 , 4 , 1 , 3 , 6 , 1 , 1 , 6 , 3 , 5 , 5 , 3 , 2 , 2 , 2 , 2 , 12 , 3 , 1 , 4 , 2 , 3 , 2 , 3 , 11 , 1 , 7 , 4 , 1 , 2 , 1 , 3 , 17 , 1 , 9 , 1 , 24 , 1 , 1 , 4 , 2 , 2 , 4 , 1 , 2 , 7 , 1 , 1 , 1 , 3 , 1 , 2 , 2 , 4 , 15 , 1 ,
1 , 2 , 1 , 1 , 2 , 1 , 5 , 2 , 5 , 20 , 2 , 5 , 9 , 1 , 10 , 8 , 7 , 6 , 1 , 1 , 1 , 1 , 1 , 1 , 6 , 2 , 1 , 2 , 8 , 1 , 1 , 1 , 1 , 5 , 1 , 1 , 3 , 1 , 1 , 1 , 1 , 3 , 1 , 1 , 12 , 4 , 1 , 3 , 1 , 1 , 1 , 1 , 1 , 10 , 3 , 1 , 7 , 5 , 13 , 1 , 2 , 3 , 4 , 6 , 1 , 1 , 30 ,
2 , 9 , 9 , 1 , 15 , 38 , 11 , 3 , 1 , 8 , 24 , 7 , 1 , 9 , 8 , 10 , 2 , 1 , 9 , 31 , 2 , 13 , 6 , 2 , 9 , 4 , 49 , 5 , 2 , 15 , 2 , 1 , 10 , 2 , 1 , 1 , 1 , 2 , 2 , 6 , 15 , 30 , 35 , 3 , 14 , 18 , 8 , 1 , 16 , 10 , 28 , 12 , 19 , 45 , 38 , 1 , 3 , 2 , 3 ,
13 , 2 , 1 , 7 , 3 , 6 , 5 , 3 , 4 , 3 , 1 , 5 , 7 , 8 , 1 , 5 , 3 , 18 , 5 , 3 , 6 , 1 , 21 , 4 , 24 , 9 , 24 , 40 , 3 , 14 , 3 , 21 , 3 , 2 , 1 , 2 , 4 , 2 , 3 , 1 , 15 , 15 , 6 , 5 , 1 , 1 , 3 , 1 , 5 , 6 , 1 , 9 , 7 , 3 , 3 , 2 , 1 , 4 , 3 , 8 , 21 , 5 , 16 , 4 ,
5 , 2 , 10 , 11 , 11 , 3 , 6 , 3 , 2 , 9 , 3 , 6 , 13 , 1 , 2 , 1 , 1 , 1 , 1 , 11 , 12 , 6 , 6 , 1 , 4 , 2 , 6 , 5 , 2 , 1 , 1 , 3 , 3 , 6 , 13 , 3 , 1 , 1 , 5 , 1 , 2 , 3 , 3 , 14 , 2 , 1 , 2 , 2 , 2 , 5 , 1 , 9 , 5 , 1 , 1 , 6 , 12 , 3 , 12 , 3 , 4 , 13 , 2 , 14 ,
2 , 8 , 1 , 17 , 5 , 1 , 16 , 4 , 2 , 2 , 21 , 8 , 9 , 6 , 23 , 20 , 12 , 25 , 19 , 9 , 38 , 8 , 3 , 21 , 40 , 25 , 33 , 13 , 4 , 3 , 1 , 4 , 1 , 2 , 4 , 1 , 2 , 5 , 26 , 2 , 1 , 1 , 2 , 1 , 3 , 6 , 2 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 3 , 1 , 1 , 1 , 9 , 2 , 3 , 1 , 1 ,
1 , 3 , 6 , 3 , 2 , 1 , 1 , 6 , 6 , 1 , 8 , 2 , 2 , 2 , 1 , 4 , 1 , 2 , 3 , 2 , 7 , 3 , 2 , 4 , 1 , 2 , 1 , 2 , 2 , 1 , 1 , 1 , 1 , 1 , 3 , 1 , 2 , 5 , 4 , 10 , 9 , 4 , 9 , 1 , 1 , 1 , 1 , 1 , 1 , 5 , 3 , 2 , 1 , 6 , 4 , 9 , 6 , 1 , 10 , 2 , 31 , 17 , 8 , 3 , 7 , 5 , 40 , 1 ,
7 , 7 , 1 , 6 , 5 , 2 , 10 , 7 , 8 , 4 , 15 , 39 , 25 , 6 , 28 , 47 , 18 , 10 , 7 , 1 , 3 , 1 , 1 , 2 , 1 , 1 , 1 , 3 , 3 , 3 , 1 , 1 , 1 , 3 , 4 , 2 , 1 , 4 , 1 , 3 , 6 , 10 , 7 , 8 , 6 , 2 , 2 , 1 , 3 , 3 , 2 , 5 , 8 , 7 , 9 , 12 , 2 , 15 , 1 , 1 , 4 , 1 , 2 , 1 , 1 ,
1 , 3 , 2 , 1 , 3 , 3 , 5 , 6 , 2 , 3 , 2 , 10 , 1 , 4 , 2 , 8 , 1 , 1 , 1 , 11 , 6 , 1 , 21 , 4 , 16 , 3 , 1 , 3 , 1 , 4 , 2 , 3 , 6 , 5 , 1 , 3 , 1 , 1 , 3 , 3 , 4 , 6 , 1 , 1 , 10 , 4 , 2 , 7 , 10 , 4 , 7 , 4 , 2 , 9 , 4 , 3 , 1 , 1 , 1 , 4 , 1 , 8 , 3 , 4 , 1 , 3 , 1 ,
6 , 1 , 4 , 2 , 1 , 4 , 7 , 2 , 1 , 8 , 1 , 4 , 5 , 1 , 1 , 2 , 2 , 4 , 6 , 2 , 7 , 1 , 10 , 1 , 1 , 3 , 4 , 11 , 10 , 8 , 21 , 4 , 6 , 1 , 3 , 5 , 2 , 1 , 2 , 28 , 5 , 5 , 2 , 3 , 13 , 1 , 2 , 3 , 1 , 4 , 2 , 1 , 5 , 20 , 3 , 8 , 11 , 1 , 3 , 3 , 3 , 1 , 8 , 10 , 9 , 2 ,
10 , 9 , 2 , 3 , 1 , 1 , 2 , 4 , 1 , 8 , 3 , 6 , 1 , 7 , 8 , 6 , 11 , 1 , 4 , 29 , 8 , 4 , 3 , 1 , 2 , 7 , 13 , 1 , 4 , 1 , 6 , 2 , 6 , 12 , 12 , 2 , 20 , 3 , 2 , 3 , 6 , 4 , 8 , 9 , 2 , 7 , 34 , 5 , 1 , 18 , 6 , 1 , 1 , 4 , 4 , 5 , 7 , 9 , 1 , 2 , 2 , 4 , 3 , 4 , 1 , 7 ,
2 , 2 , 2 , 6 , 2 , 3 , 25 , 5 , 3 , 6 , 1 , 4 , 6 , 7 , 4 , 2 , 1 , 4 , 2 , 13 , 6 , 4 , 4 , 3 , 1 , 5 , 3 , 4 , 4 , 3 , 2 , 1 , 1 , 4 , 1 , 2 , 1 , 1 , 3 , 1 , 11 , 1 , 6 , 3 , 1 , 7 , 3 , 6 , 2 , 8 , 8 , 6 , 9 , 3 , 4 , 11 , 3 , 2 , 10 , 12 , 2 , 5 , 11 , 1 , 6 , 4 , 5 ,
3 , 1 , 8 , 5 , 4 , 6 , 6 , 3 , 5 , 1 , 1 , 3 , 2 , 1 , 2 , 2 , 6 , 17 , 12 , 1 , 10 , 1 , 6 , 12 , 1 , 6 , 6 , 19 , 9 , 6 , 16 , 1 , 13 , 4 , 4 , 15 , 7 , 17 , 6 , 11 , 9 , 15 , 12 , 6 , 7 , 2 , 1 , 2 , 2 , 15 , 9 , 3 , 21 , 4 , 6 , 49 , 18 , 7 , 3 , 2 , 3 , 1 ,
6 , 8 , 2 , 2 , 6 , 2 , 9 , 1 , 3 , 6 , 4 , 4 , 1 , 2 , 16 , 2 , 5 , 2 , 1 , 6 , 2 , 3 , 5 , 3 , 1 , 2 , 5 , 1 , 2 , 1 , 9 , 3 , 1 , 8 , 6 , 4 , 8 , 11 , 3 , 1 , 1 , 1 , 1 , 3 , 1 , 13 , 8 , 4 , 1 , 3 , 2 , 2 , 1 , 4 , 1 , 11 , 1 , 5 , 2 , 1 , 5 , 2 , 5 , 8 , 6 , 1 , 1 , 7 ,
4 , 3 , 8 , 3 , 2 , 7 , 2 , 1 , 5 , 1 , 5 , 2 , 4 , 7 , 6 , 2 , 8 , 5 , 1 , 11 , 4 , 5 , 3 , 6 , 18 , 1 , 2 , 13 , 3 , 3 , 1 , 21 , 1 , 1 , 4 , 1 , 4 , 1 , 1 , 1 , 8 , 1 , 2 , 2 , 7 , 1 , 2 , 4 , 2 , 2 , 9 , 2 , 1 , 1 , 1 , 4 , 3 , 6 , 3 , 12 , 5 , 1 , 1 , 1 , 5 , 6 , 3 , 2 ,
4 , 8 , 2 , 2 , 4 , 2 , 7 , 1 , 8 , 9 , 5 , 2 , 3 , 2 , 1 , 3 , 2 , 13 , 7 , 14 , 6 , 5 , 1 , 1 , 2 , 1 , 4 , 2 , 23 , 2 , 1 , 1 , 6 , 3 , 1 , 4 , 1 , 15 , 3 , 1 , 7 , 3 , 9 , 14 , 1 , 3 , 1 , 4 , 1 , 1 , 5 , 8 , 1 , 3 , 8 , 3 , 8 , 15 , 11 , 4 , 14 , 4 , 4 , 2 , 5 , 5 ,
1 , 7 , 1 , 6 , 14 , 7 , 7 , 8 , 5 , 15 , 4 , 8 , 6 , 5 , 6 , 2 , 1 , 13 , 1 , 20 , 15 , 11 , 9 , 2 , 5 , 6 , 2 , 11 , 2 , 6 , 2 , 5 , 1 , 5 , 8 , 4 , 13 , 19 , 25 , 4 , 1 , 1 , 11 , 1 , 34 , 2 , 5 , 9 , 14 , 6 , 2 , 2 , 6 , 1 , 1 , 14 , 1 , 3 , 14 , 13 , 1 , 6 ,
12 , 21 , 14 , 14 , 6 , 32 , 17 , 8 , 32 , 9 , 28 , 1 , 2 , 4 , 11 , 8 , 3 , 1 , 14 , 2 , 5 , 15 , 1 , 1 , 1 , 1 , 3 , 6 , 4 , 1 , 3 , 4 , 11 , 3 , 1 , 1 , 11 , 30 , 1 , 5 , 1 , 4 , 1 , 5 , 8 , 1 , 1 , 3 , 2 , 4 , 3 , 17 , 35 , 2 , 6 , 12 , 17 , 3 , 1 , 6 , 2 ,
1 , 1 , 12 , 2 , 7 , 3 , 3 , 2 , 1 , 16 , 2 , 8 , 3 , 6 , 5 , 4 , 7 , 3 , 3 , 8 , 1 , 9 , 8 , 5 , 1 , 2 , 1 , 3 , 2 , 8 , 1 , 2 , 9 , 12 , 1 , 1 , 2 , 3 , 8 , 3 , 24 , 12 , 4 , 3 , 7 , 5 , 8 , 3 , 3 , 3 , 3 , 3 , 3 , 1 , 23 , 10 , 3 , 1 , 2 , 2 , 6 , 3 , 1 , 16 , 1 , 16 ,
22 , 3 , 10 , 4 , 11 , 6 , 9 , 7 , 7 , 3 , 6 , 2 , 2 , 2 , 4 , 10 , 2 , 1 , 1 , 2 , 8 , 7 , 1 , 6 , 4 , 1 , 3 , 3 , 3 , 5 , 10 , 12 , 12 , 2 , 3 , 12 , 8 , 15 , 1 , 1 , 16 , 6 , 6 , 1 , 5 , 9 , 11 , 4 , 11 , 4 , 2 , 6 , 12 , 1 , 17 , 5 , 13 , 1 , 4 , 9 , 5 , 1 , 11 ,
2 , 1 , 8 , 1 , 5 , 7 , 28 , 8 , 3 , 5 , 10 , 2 , 17 , 3 , 38 , 22 , 1 , 2 , 18 , 12 , 10 , 4 , 38 , 18 , 1 , 4 , 44 , 19 , 4 , 1 , 8 , 4 , 1 , 12 , 1 , 4 , 31 , 12 , 1 , 14 , 7 , 75 , 7 , 5 , 10 , 6 , 6 , 13 , 3 , 2 , 11 , 11 , 3 , 2 , 5 , 28 , 15 , 6 , 18 ,
18 , 5 , 6 , 4 , 3 , 16 , 1 , 7 , 18 , 7 , 36 , 3 , 5 , 3 , 1 , 7 , 1 , 9 , 1 , 10 , 7 , 2 , 4 , 2 , 6 , 2 , 9 , 7 , 4 , 3 , 32 , 12 , 3 , 7 , 10 , 2 , 23 , 16 , 3 , 1 , 12 , 3 , 31 , 4 , 11 , 1 , 3 , 8 , 9 , 5 , 1 , 30 , 15 , 6 , 12 , 3 , 2 , 2 , 11 , 19 , 9 ,
14 , 2 , 6 , 2 , 3 , 19 , 13 , 17 , 5 , 3 , 3 , 25 , 3 , 14 , 1 , 1 , 1 , 36 , 1 , 3 , 2 , 19 , 3 , 13 , 36 , 9 , 13 , 31 , 6 , 4 , 16 , 34 , 2 , 5 , 4 , 2 , 3 , 3 , 5 , 1 , 1 , 1 , 4 , 3 , 1 , 17 , 3 , 2 , 3 , 5 , 3 , 1 , 3 , 2 , 3 , 5 , 6 , 3 , 12 , 11 , 1 , 3 ,
1 , 2 , 26 , 7 , 12 , 7 , 2 , 14 , 3 , 3 , 7 , 7 , 11 , 25 , 25 , 28 , 16 , 4 , 36 , 1 , 2 , 1 , 6 , 2 , 1 , 9 , 3 , 27 , 17 , 4 , 3 , 4 , 13 , 4 , 1 , 3 , 2 , 2 , 1 , 10 , 4 , 2 , 4 , 6 , 3 , 8 , 2 , 1 , 18 , 1 , 1 , 24 , 2 , 2 , 4 , 33 , 2 , 3 , 63 , 7 , 1 , 6 ,
40 , 7 , 3 , 4 , 4 , 2 , 4 , 15 , 18 , 1 , 16 , 1 , 1 , 11 , 2 , 41 , 14 , 1 , 3 , 18 , 13 , 3 , 2 , 4 , 16 , 2 , 17 , 7 , 15 , 24 , 7 , 18 , 13 , 44 , 2 , 2 , 3 , 6 , 1 , 1 , 7 , 5 , 1 , 7 , 1 , 4 , 3 , 3 , 5 , 10 , 8 , 2 , 3 , 1 , 8 , 1 , 1 , 27 , 4 , 2 , 1 ,
12 , 1 , 2 , 1 , 10 , 6 , 1 , 6 , 7 , 5 , 2 , 3 , 7 , 11 , 5 , 11 , 3 , 6 , 6 , 2 , 3 , 15 , 4 , 9 , 1 , 1 , 2 , 1 , 2 , 11 , 2 , 8 , 12 , 8 , 5 , 4 , 2 , 3 , 1 , 5 , 2 , 2 , 1 , 14 , 1 , 12 , 11 , 4 , 1 , 11 , 17 , 17 , 4 , 3 , 2 , 5 , 5 , 7 , 3 , 1 , 5 , 9 , 9 , 8 ,
2 , 5 , 6 , 6 , 13 , 13 , 2 , 1 , 2 , 6 , 1 , 2 , 2 , 49 , 4 , 9 , 1 , 2 , 10 , 16 , 7 , 8 , 4 , 3 , 2 , 23 , 4 , 58 , 3 , 29 , 1 , 14 , 19 , 19 , 11 , 11 , 2 , 7 , 5 , 1 , 3 , 4 , 6 , 2 , 18 , 5 , 12 , 12 , 17 , 17 , 3 , 3 , 2 , 4 , 1 , 6 , 2 , 3 , 4 , 3 , 1 ,
1 , 1 , 1 , 5 , 1 , 1 , 9 , 1 , 3 , 1 , 3 , 6 , 1 , 8 , 1 , 1 , 2 , 6 , 4 , 14 , 3 , 1 , 4 , 11 , 4 , 1 , 3 , 32 , 1 , 2 , 4 , 13 , 4 , 1 , 2 , 4 , 2 , 1 , 3 , 1 , 11 , 1 , 4 , 2 , 1 , 4 , 4 , 6 , 3 , 5 , 1 , 6 , 5 , 7 , 6 , 3 , 23 , 3 , 5 , 3 , 5 , 3 , 3 , 13 , 3 , 9 , 10 ,
1 , 12 , 10 , 2 , 3 , 18 , 13 , 7 , 160 , 52 , 4 , 2 , 2 , 3 , 2 , 14 , 5 , 4 , 12 , 4 , 6 , 4 , 1 , 20 , 4 , 11 , 6 , 2 , 12 , 27 , 1 , 4 , 1 , 2 , 2 , 7 , 4 , 5 , 2 , 28 , 3 , 7 , 25 , 8 , 3 , 19 , 3 , 6 , 10 , 2 , 2 , 1 , 10 , 2 , 5 , 4 , 1 , 3 , 4 , 1 , 5 ,
3 , 2 , 6 , 9 , 3 , 6 , 2 , 16 , 3 , 3 , 16 , 4 , 5 , 5 , 3 , 2 , 1 , 2 , 16 , 15 , 8 , 2 , 6 , 21 , 2 , 4 , 1 , 22 , 5 , 8 , 1 , 1 , 21 , 11 , 2 , 1 , 11 , 11 , 19 , 13 , 12 , 4 , 2 , 3 , 2 , 3 , 6 , 1 , 8 , 11 , 1 , 4 , 2 , 9 , 5 , 2 , 1 , 11 , 2 , 9 , 1 , 1 , 2 ,
14 , 31 , 9 , 3 , 4 , 21 , 14 , 4 , 8 , 1 , 7 , 2 , 2 , 2 , 5 , 1 , 4 , 20 , 3 , 3 , 4 , 10 , 1 , 11 , 9 , 8 , 2 , 1 , 4 , 5 , 14 , 12 , 14 , 2 , 17 , 9 , 6 , 31 , 4 , 14 , 1 , 20 , 13 , 26 , 5 , 2 , 7 , 3 , 6 , 13 , 2 , 4 , 2 , 19 , 6 , 2 , 2 , 18 , 9 , 3 , 5 ,
12 , 12 , 14 , 4 , 6 , 2 , 3 , 6 , 9 , 5 , 22 , 4 , 5 , 25 , 6 , 4 , 8 , 5 , 2 , 6 , 27 , 2 , 35 , 2 , 16 , 3 , 7 , 8 , 8 , 6 , 6 , 5 , 9 , 17 , 2 , 20 , 6 , 19 , 2 , 13 , 3 , 1 , 1 , 1 , 4 , 17 , 12 , 2 , 14 , 7 , 1 , 4 , 18 , 12 , 38 , 33 , 2 , 10 , 1 , 1 ,
2 , 13 , 14 , 17 , 11 , 50 , 6 , 33 , 20 , 26 , 74 , 16 , 23 , 45 , 50 , 13 , 38 , 33 , 6 , 6 , 7 , 4 , 4 , 2 , 1 , 3 , 2 , 5 , 8 , 7 , 8 , 9 , 3 , 11 , 21 , 9 , 13 , 1 , 3 , 10 , 6 , 7 , 1 , 2 , 2 , 18 , 5 , 5 , 1 , 9 , 9 , 2 , 68 , 9 , 19 , 13 , 2 , 5 ,
1 , 4 , 4 , 7 , 4 , 13 , 3 , 9 , 10 , 21 , 17 , 3 , 26 , 2 , 1 , 5 , 2 , 4 , 5 , 4 , 1 , 7 , 4 , 7 , 3 , 4 , 2 , 1 , 6 , 1 , 1 , 20 , 4 , 1 , 9 , 2 , 2 , 1 , 3 , 3 , 2 , 3 , 2 , 1 , 1 , 1 , 20 , 2 , 3 , 1 , 6 , 2 , 3 , 6 , 2 , 4 , 8 , 1 , 3 , 2 , 10 , 3 , 5 , 3 , 4 , 4 ,
3 , 4 , 16 , 1 , 6 , 1 , 10 , 2 , 4 , 2 , 1 , 1 , 2 , 10 , 11 , 2 , 2 , 3 , 1 , 24 , 31 , 4 , 10 , 10 , 2 , 5 , 12 , 16 , 164 , 15 , 4 , 16 , 7 , 9 , 15 , 19 , 17 , 1 , 2 , 1 , 1 , 5 , 1 , 1 , 1 , 1 , 1 , 3 , 1 , 4 , 3 , 1 , 3 , 1 , 3 , 1 , 2 , 1 , 1 , 3 , 3 , 7 ,
2 , 8 , 1 , 2 , 2 , 2 , 1 , 3 , 4 , 3 , 7 , 8 , 12 , 92 , 2 , 10 , 3 , 1 , 3 , 14 , 5 , 25 , 16 , 42 , 4 , 7 , 7 , 4 , 2 , 21 , 5 , 27 , 26 , 27 , 21 , 25 , 30 , 31 , 2 , 1 , 5 , 13 , 3 , 22 , 5 , 6 , 6 , 11 , 9 , 12 , 1 , 5 , 9 , 7 , 5 , 5 , 22 , 60 , 3 , 5 ,
13 , 1 , 1 , 8 , 1 , 1 , 3 , 3 , 2 , 1 , 9 , 3 , 3 , 18 , 4 , 1 , 2 , 3 , 7 , 6 , 3 , 1 , 2 , 3 , 9 , 1 , 3 , 1 , 3 , 2 , 1 , 3 , 1 , 1 , 1 , 2 , 1 , 11 , 3 , 1 , 6 , 9 , 1 , 3 , 2 , 3 , 1 , 2 , 1 , 5 , 1 , 1 , 4 , 3 , 4 , 1 , 2 , 2 , 4 , 4 , 1 , 7 , 2 , 1 , 2 , 2 , 3 , 5 , 13 ,
18 , 3 , 4 , 14 , 9 , 9 , 4 , 16 , 3 , 7 , 5 , 8 , 2 , 6 , 48 , 28 , 3 , 1 , 1 , 4 , 2 , 14 , 8 , 2 , 9 , 2 , 1 , 15 , 2 , 4 , 3 , 2 , 10 , 16 , 12 , 8 , 7 , 1 , 1 , 3 , 1 , 1 , 1 , 2 , 7 , 4 , 1 , 6 , 4 , 38 , 39 , 16 , 23 , 7 , 15 , 15 , 3 , 2 , 12 , 7 , 21 ,
37 , 27 , 6 , 5 , 4 , 8 , 2 , 10 , 8 , 8 , 6 , 5 , 1 , 2 , 1 , 3 , 24 , 1 , 16 , 17 , 9 , 23 , 10 , 17 , 6 , 1 , 51 , 55 , 44 , 13 , 294 , 9 , 3 , 6 , 2 , 4 , 2 , 2 , 15 , 1 , 1 , 1 , 13 , 21 , 17 , 68 , 14 , 8 , 9 , 4 , 1 , 4 , 9 , 3 , 11 , 7 , 1 , 1 , 1 ,
5 , 6 , 3 , 2 , 1 , 1 , 1 , 2 , 3 , 8 , 1 , 2 , 2 , 4 , 1 , 5 , 5 , 2 , 1 , 4 , 3 , 7 , 13 , 4 , 1 , 4 , 1 , 3 , 1 , 1 , 1 , 5 , 5 , 10 , 1 , 6 , 1 , 5 , 2 , 1 , 5 , 2 , 4 , 1 , 4 , 5 , 7 , 3 , 18 , 2 , 9 , 11 , 32 , 4 , 3 , 3 , 2 , 4 , 7 , 11 , 16 , 9 , 11 , 8 , 13 , 38 ,
32 , 8 , 4 , 2 , 1 , 1 , 2 , 1 , 2 , 4 , 4 , 1 , 1 , 1 , 4 , 1 , 21 , 3 , 11 , 1 , 16 , 1 , 1 , 6 , 1 , 3 , 2 , 4 , 9 , 8 , 57 , 7 , 44 , 1 , 3 , 3 , 13 , 3 , 10 , 1 , 1 , 7 , 5 , 2 , 7 , 21 , 47 , 63 , 3 , 15 , 4 , 7 , 1 , 16 , 1 , 1 , 2 , 8 , 2 , 3 , 42 , 15 , 4 ,
1 , 29 , 7 , 22 , 10 , 3 , 78 , 16 , 12 , 20 , 18 , 4 , 67 , 11 , 5 , 1 , 3 , 15 , 6 , 21 , 31 , 32 , 27 , 18 , 13 , 71 , 35 , 5 , 142 , 4 , 10 , 1 , 2 , 50 , 19 , 33 , 16 , 35 , 37 , 16 , 19 , 27 , 7 , 1 , 133 , 19 , 1 , 4 , 8 , 7 , 20 , 1 , 4 ,
4 , 1 , 10 , 3 , 1 , 6 , 1 , 2 , 51 , 5 , 40 , 15 , 24 , 43 , 22928 , 11 , 1 , 13 , 154 , 70 , 3 , 1 , 1 , 7 , 4 , 10 , 1 , 2 , 1 , 1 , 2 , 1 , 2 , 1 , 2 , 2 , 1 , 1 , 2 , 1 , 1 , 1 , 1 , 1 , 2 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 1 , 1 , 1 ,
3 , 2 , 1 , 1 , 1 , 1 , 2 , 1 , 1 ,
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};
static ImWchar base_ranges [] = // not zero-terminated
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
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0x3000 , 0x30FF , // CJK Symbols and Punctuations, Hiragana, Katakana
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0x31F0 , 0x31FF , // Katakana Phonetic Extensions
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0xFF00 , 0xFFEF , // Half-width characters
0xFFFD , 0xFFFD // Invalid
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};
static ImWchar full_ranges [ IM_ARRAYSIZE ( base_ranges ) + IM_ARRAYSIZE ( accumulative_offsets_from_0x4E00 ) * 2 + 1 ] = { 0 };
if ( ! full_ranges [ 0 ])
{
memcpy ( full_ranges , base_ranges , sizeof ( base_ranges ));
UnpackAccumulativeOffsetsIntoRanges ( 0x4E00 , accumulative_offsets_from_0x4E00 , IM_ARRAYSIZE ( accumulative_offsets_from_0x4E00 ), full_ranges + IM_ARRAYSIZE ( base_ranges ));
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}
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return & full_ranges [ 0 ];
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}
const ImWchar * ImFontAtlas :: GetGlyphRangesCyrillic ()
{
static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
0x0400 , 0x052F , // Cyrillic + Cyrillic Supplement
0x2DE0 , 0x2DFF , // Cyrillic Extended-A
0xA640 , 0xA69F , // Cyrillic Extended-B
0 ,
};
return & ranges [ 0 ];
}
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const ImWchar * ImFontAtlas :: GetGlyphRangesThai ()
{
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static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin
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0x2010 , 0x205E , // Punctuations
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0x0E00 , 0x0E7F , // Thai
0 ,
};
return & ranges [ 0 ];
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}
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const ImWchar * ImFontAtlas :: GetGlyphRangesVietnamese ()
{
static const ImWchar ranges [] =
{
0x0020 , 0x00FF , // Basic Latin
0x0102 , 0x0103 ,
0x0110 , 0x0111 ,
0x0128 , 0x0129 ,
0x0168 , 0x0169 ,
0x01A0 , 0x01A1 ,
0x01AF , 0x01B0 ,
0x1EA0 , 0x1EF9 ,
0 ,
};
return & ranges [ 0 ];
}
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//-----------------------------------------------------------------------------
// [SECTION] ImFontGlyphRangesBuilder
//-----------------------------------------------------------------------------
void ImFontGlyphRangesBuilder :: AddText ( const char * text , const char * text_end )
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{
while ( text_end ? ( text < text_end ) : * text )
{
unsigned int c = 0 ;
int c_len = ImTextCharFromUtf8 ( & c , text , text_end );
text += c_len ;
if ( c_len == 0 )
break ;
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AddChar (( ImWchar ) c );
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}
}
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void ImFontGlyphRangesBuilder :: AddRanges ( const ImWchar * ranges )
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{
for (; ranges [ 0 ]; ranges += 2 )
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for ( unsigned int c = ranges [ 0 ]; c <= ranges [ 1 ] && c <= IM_UNICODE_CODEPOINT_MAX ; c ++ ) //-V560
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AddChar (( ImWchar ) c );
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}
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void ImFontGlyphRangesBuilder :: BuildRanges ( ImVector < ImWchar >* out_ranges )
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{
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const int max_codepoint = IM_UNICODE_CODEPOINT_MAX ;
for ( int n = 0 ; n <= max_codepoint ; n ++ )
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if ( GetBit ( n ))
{
out_ranges -> push_back (( ImWchar ) n );
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while ( n < max_codepoint && GetBit ( n + 1 ))
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n ++ ;
out_ranges -> push_back (( ImWchar ) n );
}
out_ranges -> push_back ( 0 );
}
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//-----------------------------------------------------------------------------
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// [SECTION] ImFont
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//-----------------------------------------------------------------------------
ImFont :: ImFont ()
{
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FontSize = 0.0f ;
FallbackAdvanceX = 0.0f ;
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FallbackChar = ( ImWchar ) - 1 ;
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EllipsisChar = ( ImWchar ) - 1 ;
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EllipsisWidth = EllipsisCharStep = 0.0f ;
EllipsisCharCount = 0 ;
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FallbackGlyph = NULL ;
ContainerAtlas = NULL ;
ConfigData = NULL ;
ConfigDataCount = 0 ;
DirtyLookupTables = false ;
Scale = 1.0f ;
Ascent = Descent = 0.0f ;
MetricsTotalSurface = 0 ;
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memset ( Used4kPagesMap , 0 , sizeof ( Used4kPagesMap ));
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}
ImFont ::~ ImFont ()
{
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ClearOutputData ();
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}
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void ImFont :: ClearOutputData ()
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{
FontSize = 0.0f ;
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FallbackAdvanceX = 0.0f ;
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Glyphs . clear ();
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IndexAdvanceX . clear ();
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IndexLookup . clear ();
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FallbackGlyph = NULL ;
ContainerAtlas = NULL ;
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DirtyLookupTables = true ;
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Ascent = Descent = 0.0f ;
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MetricsTotalSurface = 0 ;
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}
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static ImWchar FindFirstExistingGlyph ( ImFont * font , const ImWchar * candidate_chars , int candidate_chars_count )
{
for ( int n = 0 ; n < candidate_chars_count ; n ++ )
if ( font -> FindGlyphNoFallback ( candidate_chars [ n ]) != NULL )
return candidate_chars [ n ];
return ( ImWchar ) - 1 ;
}
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void ImFont :: BuildLookupTable ()
{
int max_codepoint = 0 ;
for ( int i = 0 ; i != Glyphs . Size ; i ++ )
max_codepoint = ImMax ( max_codepoint , ( int ) Glyphs [ i ]. Codepoint );
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// Build lookup table
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IM_ASSERT ( Glyphs . Size < 0xFFFF ); // -1 is reserved
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IndexAdvanceX . clear ();
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IndexLookup . clear ();
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DirtyLookupTables = false ;
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memset ( Used4kPagesMap , 0 , sizeof ( Used4kPagesMap ));
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GrowIndex ( max_codepoint + 1 );
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for ( int i = 0 ; i < Glyphs . Size ; i ++ )
{
int codepoint = ( int ) Glyphs [ i ]. Codepoint ;
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IndexAdvanceX [ codepoint ] = Glyphs [ i ]. AdvanceX ;
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IndexLookup [ codepoint ] = ( ImWchar ) i ;
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// Mark 4K page as used
const int page_n = codepoint / 4096 ;
Used4kPagesMap [ page_n >> 3 ] |= 1 << ( page_n & 7 );
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}
// Create a glyph to handle TAB
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// FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
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if ( FindGlyph (( ImWchar ) ' ' ))
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{
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if ( Glyphs . back (). Codepoint != '\t' ) // So we can call this function multiple times (FIXME: Flaky)
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Glyphs . resize ( Glyphs . Size + 1 );
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ImFontGlyph & tab_glyph = Glyphs . back ();
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tab_glyph = * FindGlyph (( ImWchar ) ' ' );
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tab_glyph . Codepoint = '\t' ;
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tab_glyph . AdvanceX *= IM_TABSIZE ;
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IndexAdvanceX [( int ) tab_glyph . Codepoint ] = ( float ) tab_glyph . AdvanceX ;
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IndexLookup [( int ) tab_glyph . Codepoint ] = ( ImWchar )( Glyphs . Size - 1 );
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}
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// Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
SetGlyphVisible (( ImWchar ) ' ' , false );
SetGlyphVisible (( ImWchar ) '\t' , false );
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// Setup Fallback character
const ImWchar fallback_chars [] = { ( ImWchar ) IM_UNICODE_CODEPOINT_INVALID , ( ImWchar ) '?' , ( ImWchar ) ' ' };
FallbackGlyph = FindGlyphNoFallback ( FallbackChar );
if ( FallbackGlyph == NULL )
{
FallbackChar = FindFirstExistingGlyph ( this , fallback_chars , IM_ARRAYSIZE ( fallback_chars ));
FallbackGlyph = FindGlyphNoFallback ( FallbackChar );
if ( FallbackGlyph == NULL )
{
FallbackGlyph = & Glyphs . back ();
FallbackChar = ( ImWchar ) FallbackGlyph -> Codepoint ;
}
}
FallbackAdvanceX = FallbackGlyph -> AdvanceX ;
for ( int i = 0 ; i < max_codepoint + 1 ; i ++ )
if ( IndexAdvanceX [ i ] < 0.0f )
IndexAdvanceX [ i ] = FallbackAdvanceX ;
// Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
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// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
// FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
const ImWchar ellipsis_chars [] = { ( ImWchar ) 0x2026 , ( ImWchar ) 0x0085 };
const ImWchar dots_chars [] = { ( ImWchar ) '.' , ( ImWchar ) 0xFF0E };
if ( EllipsisChar == ( ImWchar ) - 1 )
EllipsisChar = FindFirstExistingGlyph ( this , ellipsis_chars , IM_ARRAYSIZE ( ellipsis_chars ));
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const ImWchar dot_char = FindFirstExistingGlyph ( this , dots_chars , IM_ARRAYSIZE ( dots_chars ));
if ( EllipsisChar != ( ImWchar ) - 1 )
{
EllipsisCharCount = 1 ;
EllipsisWidth = EllipsisCharStep = FindGlyph ( EllipsisChar ) -> X1 ;
}
else if ( dot_char != ( ImWchar ) - 1 )
{
const ImFontGlyph * glyph = FindGlyph ( dot_char );
EllipsisChar = dot_char ;
EllipsisCharCount = 3 ;
EllipsisCharStep = ( glyph -> X1 - glyph -> X0 ) + 1.0f ;
EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f ;
}
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}
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// API is designed this way to avoid exposing the 4K page size
// e.g. use with IsGlyphRangeUnused(0, 255)
bool ImFont :: IsGlyphRangeUnused ( unsigned int c_begin , unsigned int c_last )
{
unsigned int page_begin = ( c_begin / 4096 );
unsigned int page_last = ( c_last / 4096 );
for ( unsigned int page_n = page_begin ; page_n <= page_last ; page_n ++ )
if (( page_n >> 3 ) < sizeof ( Used4kPagesMap ))
if ( Used4kPagesMap [ page_n >> 3 ] & ( 1 << ( page_n & 7 )))
return false ;
return true ;
}
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void ImFont :: SetGlyphVisible ( ImWchar c , bool visible )
{
if ( ImFontGlyph * glyph = ( ImFontGlyph * )( void * ) FindGlyph (( ImWchar ) c ))
glyph -> Visible = visible ? 1 : 0 ;
}
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void ImFont :: GrowIndex ( int new_size )
{
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IM_ASSERT ( IndexAdvanceX . Size == IndexLookup . Size );
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if ( new_size <= IndexLookup . Size )
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return ;
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IndexAdvanceX . resize ( new_size , - 1.0f );
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IndexLookup . resize ( new_size , ( ImWchar ) - 1 );
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}
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// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
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// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
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void ImFont :: AddGlyph ( const ImFontConfig * cfg , ImWchar codepoint , float x0 , float y0 , float x1 , float y1 , float u0 , float v0 , float u1 , float v1 , float advance_x )
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{
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if ( cfg != NULL )
{
// Clamp & recenter if needed
const float advance_x_original = advance_x ;
advance_x = ImClamp ( advance_x , cfg -> GlyphMinAdvanceX , cfg -> GlyphMaxAdvanceX );
if ( advance_x != advance_x_original )
{
float char_off_x = cfg -> PixelSnapH ? ImFloor (( advance_x - advance_x_original ) * 0.5f ) : ( advance_x - advance_x_original ) * 0.5f ;
x0 += char_off_x ;
x1 += char_off_x ;
}
// Snap to pixel
if ( cfg -> PixelSnapH )
advance_x = IM_ROUND ( advance_x );
// Bake spacing
advance_x += cfg -> GlyphExtraSpacing . x ;
}
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Glyphs . resize ( Glyphs . Size + 1 );
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ImFontGlyph & glyph = Glyphs . back ();
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glyph . Codepoint = ( unsigned int ) codepoint ;
glyph . Visible = ( x0 != x1 ) && ( y0 != y1 );
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glyph . Colored = false ;
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glyph . X0 = x0 ;
glyph . Y0 = y0 ;
glyph . X1 = x1 ;
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glyph . Y1 = y1 ;
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glyph . U0 = u0 ;
glyph . V0 = v0 ;
glyph . U1 = u1 ;
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glyph . V1 = v1 ;
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glyph . AdvanceX = advance_x ;
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// Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
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// We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
float pad = ContainerAtlas -> TexGlyphPadding + 0.99f ;
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DirtyLookupTables = true ;
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MetricsTotalSurface += ( int )(( glyph . U1 - glyph . U0 ) * ContainerAtlas -> TexWidth + pad ) * ( int )(( glyph . V1 - glyph . V0 ) * ContainerAtlas -> TexHeight + pad );
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}
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void ImFont :: AddRemapChar ( ImWchar dst , ImWchar src , bool overwrite_dst )
{
IM_ASSERT ( IndexLookup . Size > 0 ); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
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unsigned int index_size = ( unsigned int ) IndexLookup . Size ;
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if ( dst < index_size && IndexLookup . Data [ dst ] == ( ImWchar ) - 1 && ! overwrite_dst ) // 'dst' already exists
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return ;
if ( src >= index_size && dst >= index_size ) // both 'dst' and 'src' don't exist -> no-op
return ;
GrowIndex ( dst + 1 );
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IndexLookup [ dst ] = ( src < index_size ) ? IndexLookup . Data [ src ] : ( ImWchar ) - 1 ;
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IndexAdvanceX [ dst ] = ( src < index_size ) ? IndexAdvanceX . Data [ src ] : 1.0f ;
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}
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const ImFontGlyph * ImFont :: FindGlyph ( ImWchar c ) const
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{
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if ( c >= ( size_t ) IndexLookup . Size )
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return FallbackGlyph ;
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const ImWchar i = IndexLookup . Data [ c ];
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if ( i == ( ImWchar ) - 1 )
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return FallbackGlyph ;
return & Glyphs . Data [ i ];
}
const ImFontGlyph * ImFont :: FindGlyphNoFallback ( ImWchar c ) const
{
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if ( c >= ( size_t ) IndexLookup . Size )
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return NULL ;
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const ImWchar i = IndexLookup . Data [ c ];
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if ( i == ( ImWchar ) - 1 )
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return NULL ;
return & Glyphs . Data [ i ];
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}
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// Wrapping skips upcoming blanks
static inline const char * CalcWordWrapNextLineStartA ( const char * text , const char * text_end )
{
while ( text < text_end && ImCharIsBlankA ( * text ))
text ++ ;
if ( * text == '\n' )
text ++ ;
return text ;
}
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
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const char * ImFont :: CalcWordWrapPositionA ( float scale , const char * text , const char * text_end , float wrap_width ) const
{
// For references, possible wrap point marked with ^
// "aaa bbb, ccc,ddd. eee fff. ggg!"
// ^ ^ ^ ^ ^__ ^ ^
// List of hardcoded separators: .,;!?'"
// Skip extra blanks after a line returns (that includes not counting them in width computation)
// e.g. "Hello world" --> "Hello" "World"
// Cut words that cannot possibly fit within one line.
// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
float line_width = 0.0f ;
float word_width = 0.0f ;
float blank_width = 0.0f ;
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wrap_width /= scale ; // We work with unscaled widths to avoid scaling every characters
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const char * word_end = text ;
const char * prev_word_end = NULL ;
bool inside_word = true ;
const char * s = text ;
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IM_ASSERT ( text_end != NULL );
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while ( s < text_end )
{
unsigned int c = ( unsigned int ) * s ;
const char * next_s ;
if ( c < 0x80 )
next_s = s + 1 ;
else
next_s = s + ImTextCharFromUtf8 ( & c , s , text_end );
if ( c < 32 )
{
if ( c == '\n' )
{
line_width = word_width = blank_width = 0.0f ;
inside_word = true ;
s = next_s ;
continue ;
}
if ( c == '\r' )
{
s = next_s ;
continue ;
}
}
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const float char_width = (( int ) c < IndexAdvanceX . Size ? IndexAdvanceX . Data [ c ] : FallbackAdvanceX );
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if ( ImCharIsBlankW ( c ))
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{
if ( inside_word )
{
line_width += blank_width ;
blank_width = 0.0f ;
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word_end = s ;
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}
blank_width += char_width ;
inside_word = false ;
}
else
{
word_width += char_width ;
if ( inside_word )
{
word_end = next_s ;
}
else
{
prev_word_end = word_end ;
line_width += word_width + blank_width ;
word_width = blank_width = 0.0f ;
}
// Allow wrapping after punctuation.
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inside_word = ( c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"' );
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}
// We ignore blank width at the end of the line (they can be skipped)
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if ( line_width + word_width > wrap_width )
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{
// Words that cannot possibly fit within an entire line will be cut anywhere.
if ( word_width < wrap_width )
s = prev_word_end ? prev_word_end : word_end ;
break ;
}
s = next_s ;
}
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// Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
// +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
if ( s == text && text < text_end )
return s + 1 ;
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return s ;
}
ImVec2 ImFont :: CalcTextSizeA ( float size , float max_width , float wrap_width , const char * text_begin , const char * text_end , const char ** remaining ) const
{
if ( ! text_end )
text_end = text_begin + strlen ( text_begin ); // FIXME-OPT: Need to avoid this.
const float line_height = size ;
const float scale = size / FontSize ;
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ImVec2 text_size = ImVec2 ( 0 , 0 );
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float line_width = 0.0f ;
const bool word_wrap_enabled = ( wrap_width > 0.0f );
const char * word_wrap_eol = NULL ;
const char * s = text_begin ;
while ( s < text_end )
{
if ( word_wrap_enabled )
{
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
if ( ! word_wrap_eol )
word_wrap_eol = CalcWordWrapPositionA ( scale , s , text_end , wrap_width - line_width );
if ( s >= word_wrap_eol )
{
if ( text_size . x < line_width )
text_size . x = line_width ;
text_size . y += line_height ;
line_width = 0.0f ;
word_wrap_eol = NULL ;
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s = CalcWordWrapNextLineStartA ( s , text_end ); // Wrapping skips upcoming blanks
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continue ;
}
}
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// Decode and advance source
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const char * prev_s = s ;
unsigned int c = ( unsigned int ) * s ;
if ( c < 0x80 )
s += 1 ;
else
s += ImTextCharFromUtf8 ( & c , s , text_end );
if ( c < 32 )
{
if ( c == '\n' )
{
text_size . x = ImMax ( text_size . x , line_width );
text_size . y += line_height ;
line_width = 0.0f ;
continue ;
}
if ( c == '\r' )
continue ;
}
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const float char_width = (( int ) c < IndexAdvanceX . Size ? IndexAdvanceX . Data [ c ] : FallbackAdvanceX ) * scale ;
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if ( line_width + char_width >= max_width )
{
s = prev_s ;
break ;
}
line_width += char_width ;
}
if ( text_size . x < line_width )
text_size . x = line_width ;
if ( line_width > 0 || text_size . y == 0.0f )
text_size . y += line_height ;
if ( remaining )
* remaining = s ;
return text_size ;
}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont :: RenderChar ( ImDrawList * draw_list , float size , const ImVec2 & pos , ImU32 col , ImWchar c ) const
2016-04-22 19:58:10 +02:00
{
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const ImFontGlyph * glyph = FindGlyph ( c );
if ( ! glyph || ! glyph -> Visible )
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return ;
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if ( glyph -> Colored )
col |= ~ IM_COL32_A_MASK ;
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float scale = ( size >= 0.0f ) ? ( size / FontSize ) : 1.0f ;
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float x = IM_FLOOR ( pos . x );
float y = IM_FLOOR ( pos . y );
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draw_list -> PrimReserve ( 6 , 4 );
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draw_list -> PrimRectUV ( ImVec2 ( x + glyph -> X0 * scale , y + glyph -> Y0 * scale ), ImVec2 ( x + glyph -> X1 * scale , y + glyph -> Y1 * scale ), ImVec2 ( glyph -> U0 , glyph -> V0 ), ImVec2 ( glyph -> U1 , glyph -> V1 ), col );
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont :: RenderText ( ImDrawList * draw_list , float size , const ImVec2 & pos , ImU32 col , const ImVec4 & clip_rect , const char * text_begin , const char * text_end , float wrap_width , bool cpu_fine_clip ) const
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{
if ( ! text_end )
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text_end = text_begin + strlen ( text_begin ); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
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// Align to be pixel perfect
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float x = IM_FLOOR ( pos . x );
float y = IM_FLOOR ( pos . y );
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if ( y > clip_rect . w )
return ;
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const float start_x = x ;
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const float scale = size / FontSize ;
const float line_height = FontSize * scale ;
const bool word_wrap_enabled = ( wrap_width > 0.0f );
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// Fast-forward to first visible line
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const char * s = text_begin ;
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if ( y + line_height < clip_rect . y )
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while ( y + line_height < clip_rect . y && s < text_end )
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{
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const char * line_end = ( const char * ) memchr ( s , '\n' , text_end - s );
if ( word_wrap_enabled )
{
// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
// If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
// However it is still better than nothing performing the fast-forward!
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s = CalcWordWrapPositionA ( scale , s , line_end ? line_end : text_end , wrap_width );
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s = CalcWordWrapNextLineStartA ( s , text_end );
}
else
{
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s = line_end ? line_end + 1 : text_end ;
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}
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y += line_height ;
}
2016-04-23 11:09:56 +02:00
2018-08-21 23:00:40 +02:00
// For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
// Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
if ( text_end - s > 10000 && ! word_wrap_enabled )
{
const char * s_end = s ;
float y_end = y ;
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while ( y_end < clip_rect . w && s_end < text_end )
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{
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s_end = ( const char * ) memchr ( s_end , '\n' , text_end - s_end );
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s_end = s_end ? s_end + 1 : text_end ;
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y_end += line_height ;
}
text_end = s_end ;
}
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if ( s == text_end )
return ;
2018-08-21 23:00:40 +02:00
2016-04-23 11:09:56 +02:00
// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
const int vtx_count_max = ( int )( text_end - s ) * 4 ;
const int idx_count_max = ( int )( text_end - s ) * 6 ;
const int idx_expected_size = draw_list -> IdxBuffer . Size + idx_count_max ;
draw_list -> PrimReserve ( idx_count_max , vtx_count_max );
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ImDrawVert * vtx_write = draw_list -> _VtxWritePtr ;
ImDrawIdx * idx_write = draw_list -> _IdxWritePtr ;
unsigned int vtx_index = draw_list -> _VtxCurrentIdx ;
2016-04-23 11:09:56 +02:00
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const ImU32 col_untinted = col | ~ IM_COL32_A_MASK ;
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const char * word_wrap_eol = NULL ;
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2015-07-21 17:00:28 -06:00
while ( s < text_end )
{
if ( word_wrap_enabled )
{
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
if ( ! word_wrap_eol )
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word_wrap_eol = CalcWordWrapPositionA ( scale , s , text_end , wrap_width - ( x - start_x ));
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if ( s >= word_wrap_eol )
{
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x = start_x ;
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y += line_height ;
word_wrap_eol = NULL ;
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s = CalcWordWrapNextLineStartA ( s , text_end ); // Wrapping skips upcoming blanks
2015-07-21 17:00:28 -06:00
continue ;
}
}
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// Decode and advance source
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unsigned int c = ( unsigned int ) * s ;
if ( c < 0x80 )
s += 1 ;
else
s += ImTextCharFromUtf8 ( & c , s , text_end );
if ( c < 32 )
{
if ( c == '\n' )
{
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x = start_x ;
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y += line_height ;
if ( y > clip_rect . w )
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break ; // break out of main loop
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continue ;
}
if ( c == '\r' )
continue ;
}
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const ImFontGlyph * glyph = FindGlyph (( ImWchar ) c );
if ( glyph == NULL )
continue ;
float char_width = glyph -> AdvanceX * scale ;
if ( glyph -> Visible )
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{
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// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
float x1 = x + glyph -> X0 * scale ;
float x2 = x + glyph -> X1 * scale ;
float y1 = y + glyph -> Y0 * scale ;
float y2 = y + glyph -> Y1 * scale ;
if ( x1 <= clip_rect . z && x2 >= clip_rect . x )
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{
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// Render a character
float u1 = glyph -> U0 ;
float v1 = glyph -> V0 ;
float u2 = glyph -> U1 ;
float v2 = glyph -> V1 ;
// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
if ( cpu_fine_clip )
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{
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if ( x1 < clip_rect . x )
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{
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u1 = u1 + ( 1.0f - ( x2 - clip_rect . x ) / ( x2 - x1 )) * ( u2 - u1 );
x1 = clip_rect . x ;
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}
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if ( y1 < clip_rect . y )
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{
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v1 = v1 + ( 1.0f - ( y2 - clip_rect . y ) / ( y2 - y1 )) * ( v2 - v1 );
y1 = clip_rect . y ;
2015-07-21 17:00:28 -06:00
}
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if ( x2 > clip_rect . z )
{
u2 = u1 + (( clip_rect . z - x1 ) / ( x2 - x1 )) * ( u2 - u1 );
x2 = clip_rect . z ;
}
if ( y2 > clip_rect . w )
{
v2 = v1 + (( clip_rect . w - y1 ) / ( y2 - y1 )) * ( v2 - v1 );
y2 = clip_rect . w ;
}
if ( y1 >= y2 )
{
x += char_width ;
continue ;
}
}
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// Support for untinted glyphs
ImU32 glyph_col = glyph -> Colored ? col_untinted : col ;
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// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
{
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vtx_write [ 0 ]. pos . x = x1 ; vtx_write [ 0 ]. pos . y = y1 ; vtx_write [ 0 ]. col = glyph_col ; vtx_write [ 0 ]. uv . x = u1 ; vtx_write [ 0 ]. uv . y = v1 ;
vtx_write [ 1 ]. pos . x = x2 ; vtx_write [ 1 ]. pos . y = y1 ; vtx_write [ 1 ]. col = glyph_col ; vtx_write [ 1 ]. uv . x = u2 ; vtx_write [ 1 ]. uv . y = v1 ;
vtx_write [ 2 ]. pos . x = x2 ; vtx_write [ 2 ]. pos . y = y2 ; vtx_write [ 2 ]. col = glyph_col ; vtx_write [ 2 ]. uv . x = u2 ; vtx_write [ 2 ]. uv . y = v2 ;
vtx_write [ 3 ]. pos . x = x1 ; vtx_write [ 3 ]. pos . y = y2 ; vtx_write [ 3 ]. col = glyph_col ; vtx_write [ 3 ]. uv . x = u1 ; vtx_write [ 3 ]. uv . y = v2 ;
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idx_write [ 0 ] = ( ImDrawIdx )( vtx_index ); idx_write [ 1 ] = ( ImDrawIdx )( vtx_index + 1 ); idx_write [ 2 ] = ( ImDrawIdx )( vtx_index + 2 );
idx_write [ 3 ] = ( ImDrawIdx )( vtx_index ); idx_write [ 4 ] = ( ImDrawIdx )( vtx_index + 2 ); idx_write [ 5 ] = ( ImDrawIdx )( vtx_index + 3 );
2020-02-11 18:53:57 +01:00
vtx_write += 4 ;
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vtx_index += 4 ;
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idx_write += 6 ;
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}
}
}
x += char_width ;
}
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// Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
draw_list -> VtxBuffer . Size = ( int )( vtx_write - draw_list -> VtxBuffer . Data ); // Same as calling shrink()
draw_list -> IdxBuffer . Size = ( int )( idx_write - draw_list -> IdxBuffer . Data );
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draw_list -> CmdBuffer [ draw_list -> CmdBuffer . Size - 1 ]. ElemCount -= ( idx_expected_size - draw_list -> IdxBuffer . Size );
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draw_list -> _VtxWritePtr = vtx_write ;
draw_list -> _IdxWritePtr = idx_write ;
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draw_list -> _VtxCurrentIdx = vtx_index ;
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ImGui Internal Render Helpers
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//-----------------------------------------------------------------------------
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// Vaguely redesigned to stop accessing ImGui global state:
// - RenderArrow()
// - RenderBullet()
// - RenderCheckMark()
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// - RenderArrowPointingAt()
// - RenderRectFilledRangeH()
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// - RenderRectFilledWithHole()
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//-----------------------------------------------------------------------------
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// Function in need of a redesign (legacy mess)
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// - RenderColorRectWithAlphaCheckerboard()
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//-----------------------------------------------------------------------------
// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
void ImGui :: RenderArrow ( ImDrawList * draw_list , ImVec2 pos , ImU32 col , ImGuiDir dir , float scale )
{
const float h = draw_list -> _Data -> FontSize * 1.00f ;
float r = h * 0.40f * scale ;
ImVec2 center = pos + ImVec2 ( h * 0.50f , h * 0.50f * scale );
ImVec2 a , b , c ;
switch ( dir )
{
case ImGuiDir_Up :
case ImGuiDir_Down :
if ( dir == ImGuiDir_Up ) r = - r ;
a = ImVec2 ( + 0.000f , + 0.750f ) * r ;
b = ImVec2 ( - 0.866f , - 0.750f ) * r ;
c = ImVec2 ( + 0.866f , - 0.750f ) * r ;
break ;
case ImGuiDir_Left :
case ImGuiDir_Right :
if ( dir == ImGuiDir_Left ) r = - r ;
a = ImVec2 ( + 0.750f , + 0.000f ) * r ;
b = ImVec2 ( - 0.750f , + 0.866f ) * r ;
c = ImVec2 ( - 0.750f , - 0.866f ) * r ;
break ;
case ImGuiDir_None :
case ImGuiDir_COUNT :
IM_ASSERT ( 0 );
break ;
}
draw_list -> AddTriangleFilled ( center + a , center + b , center + c , col );
}
void ImGui :: RenderBullet ( ImDrawList * draw_list , ImVec2 pos , ImU32 col )
{
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// FIXME-OPT: This should be baked in font.
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draw_list -> AddCircleFilled ( pos , draw_list -> _Data -> FontSize * 0.20f , col , 8 );
}
void ImGui :: RenderCheckMark ( ImDrawList * draw_list , ImVec2 pos , ImU32 col , float sz )
{
float thickness = ImMax ( sz / 5.0f , 1.0f );
sz -= thickness * 0.5f ;
pos += ImVec2 ( thickness * 0.25f , thickness * 0.25f );
float third = sz / 3.0f ;
float bx = pos . x + third ;
float by = pos . y + sz - third * 0.5f ;
draw_list -> PathLineTo ( ImVec2 ( bx - third , by - third ));
draw_list -> PathLineTo ( ImVec2 ( bx , by ));
draw_list -> PathLineTo ( ImVec2 ( bx + third * 2.0f , by - third * 2.0f ));
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draw_list -> PathStroke ( col , 0 , thickness );
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}
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// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
void ImGui :: RenderArrowPointingAt ( ImDrawList * draw_list , ImVec2 pos , ImVec2 half_sz , ImGuiDir direction , ImU32 col )
{
switch ( direction )
{
case ImGuiDir_Left : draw_list -> AddTriangleFilled ( ImVec2 ( pos . x + half_sz . x , pos . y - half_sz . y ), ImVec2 ( pos . x + half_sz . x , pos . y + half_sz . y ), pos , col ); return ;
case ImGuiDir_Right : draw_list -> AddTriangleFilled ( ImVec2 ( pos . x - half_sz . x , pos . y + half_sz . y ), ImVec2 ( pos . x - half_sz . x , pos . y - half_sz . y ), pos , col ); return ;
case ImGuiDir_Up : draw_list -> AddTriangleFilled ( ImVec2 ( pos . x + half_sz . x , pos . y + half_sz . y ), ImVec2 ( pos . x - half_sz . x , pos . y + half_sz . y ), pos , col ); return ;
case ImGuiDir_Down : draw_list -> AddTriangleFilled ( ImVec2 ( pos . x - half_sz . x , pos . y - half_sz . y ), ImVec2 ( pos . x + half_sz . x , pos . y - half_sz . y ), pos , col ); return ;
case ImGuiDir_None : case ImGuiDir_COUNT : break ; // Fix warnings
}
}
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static inline float ImAcos01 ( float x )
{
if ( x <= 0.0f ) return IM_PI * 0.5f ;
if ( x >= 1.0f ) return 0.0f ;
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return ImAcos ( x );
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//return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
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}
// FIXME: Cleanup and move code to ImDrawList.
void ImGui :: RenderRectFilledRangeH ( ImDrawList * draw_list , const ImRect & rect , ImU32 col , float x_start_norm , float x_end_norm , float rounding )
{
if ( x_end_norm == x_start_norm )
return ;
if ( x_start_norm > x_end_norm )
ImSwap ( x_start_norm , x_end_norm );
ImVec2 p0 = ImVec2 ( ImLerp ( rect . Min . x , rect . Max . x , x_start_norm ), rect . Min . y );
ImVec2 p1 = ImVec2 ( ImLerp ( rect . Min . x , rect . Max . x , x_end_norm ), rect . Max . y );
if ( rounding == 0.0f )
{
draw_list -> AddRectFilled ( p0 , p1 , col , 0.0f );
return ;
}
rounding = ImClamp ( ImMin (( rect . Max . x - rect . Min . x ) * 0.5f , ( rect . Max . y - rect . Min . y ) * 0.5f ) - 1.0f , 0.0f , rounding );
const float inv_rounding = 1.0f / rounding ;
const float arc0_b = ImAcos01 ( 1.0f - ( p0 . x - rect . Min . x ) * inv_rounding );
const float arc0_e = ImAcos01 ( 1.0f - ( p1 . x - rect . Min . x ) * inv_rounding );
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const float half_pi = IM_PI * 0.5f ; // We will == compare to this because we know this is the exact value ImAcos01 can return.
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const float x0 = ImMax ( p0 . x , rect . Min . x + rounding );
if ( arc0_b == arc0_e )
{
draw_list -> PathLineTo ( ImVec2 ( x0 , p1 . y ));
draw_list -> PathLineTo ( ImVec2 ( x0 , p0 . y ));
}
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else if ( arc0_b == 0.0f && arc0_e == half_pi )
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{
draw_list -> PathArcToFast ( ImVec2 ( x0 , p1 . y - rounding ), rounding , 3 , 6 ); // BL
draw_list -> PathArcToFast ( ImVec2 ( x0 , p0 . y + rounding ), rounding , 6 , 9 ); // TR
}
else
{
draw_list -> PathArcTo ( ImVec2 ( x0 , p1 . y - rounding ), rounding , IM_PI - arc0_e , IM_PI - arc0_b , 3 ); // BL
draw_list -> PathArcTo ( ImVec2 ( x0 , p0 . y + rounding ), rounding , IM_PI + arc0_b , IM_PI + arc0_e , 3 ); // TR
}
if ( p1 . x > rect . Min . x + rounding )
{
const float arc1_b = ImAcos01 ( 1.0f - ( rect . Max . x - p1 . x ) * inv_rounding );
const float arc1_e = ImAcos01 ( 1.0f - ( rect . Max . x - p0 . x ) * inv_rounding );
const float x1 = ImMin ( p1 . x , rect . Max . x - rounding );
if ( arc1_b == arc1_e )
{
draw_list -> PathLineTo ( ImVec2 ( x1 , p0 . y ));
draw_list -> PathLineTo ( ImVec2 ( x1 , p1 . y ));
}
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else if ( arc1_b == 0.0f && arc1_e == half_pi )
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{
draw_list -> PathArcToFast ( ImVec2 ( x1 , p0 . y + rounding ), rounding , 9 , 12 ); // TR
draw_list -> PathArcToFast ( ImVec2 ( x1 , p1 . y - rounding ), rounding , 0 , 3 ); // BR
}
else
{
draw_list -> PathArcTo ( ImVec2 ( x1 , p0 . y + rounding ), rounding , - arc1_e , - arc1_b , 3 ); // TR
draw_list -> PathArcTo ( ImVec2 ( x1 , p1 . y - rounding ), rounding , + arc1_b , + arc1_e , 3 ); // BR
}
}
draw_list -> PathFillConvex ( col );
}
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void ImGui :: RenderRectFilledWithHole ( ImDrawList * draw_list , const ImRect & outer , const ImRect & inner , ImU32 col , float rounding )
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{
const bool fill_L = ( inner . Min . x > outer . Min . x );
const bool fill_R = ( inner . Max . x < outer . Max . x );
const bool fill_U = ( inner . Min . y > outer . Min . y );
const bool fill_D = ( inner . Max . y < outer . Max . y );
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if ( fill_L ) draw_list -> AddRectFilled ( ImVec2 ( outer . Min . x , inner . Min . y ), ImVec2 ( inner . Min . x , inner . Max . y ), col , rounding , ImDrawFlags_RoundCornersNone | ( fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft ) | ( fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft ));
if ( fill_R ) draw_list -> AddRectFilled ( ImVec2 ( inner . Max . x , inner . Min . y ), ImVec2 ( outer . Max . x , inner . Max . y ), col , rounding , ImDrawFlags_RoundCornersNone | ( fill_U ? 0 : ImDrawFlags_RoundCornersTopRight ) | ( fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight ));
if ( fill_U ) draw_list -> AddRectFilled ( ImVec2 ( inner . Min . x , outer . Min . y ), ImVec2 ( inner . Max . x , inner . Min . y ), col , rounding , ImDrawFlags_RoundCornersNone | ( fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft ) | ( fill_R ? 0 : ImDrawFlags_RoundCornersTopRight ));
if ( fill_D ) draw_list -> AddRectFilled ( ImVec2 ( inner . Min . x , inner . Max . y ), ImVec2 ( inner . Max . x , outer . Max . y ), col , rounding , ImDrawFlags_RoundCornersNone | ( fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft ) | ( fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight ));
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if ( fill_L && fill_U ) draw_list -> AddRectFilled ( ImVec2 ( outer . Min . x , outer . Min . y ), ImVec2 ( inner . Min . x , inner . Min . y ), col , rounding , ImDrawFlags_RoundCornersTopLeft );
if ( fill_R && fill_U ) draw_list -> AddRectFilled ( ImVec2 ( inner . Max . x , outer . Min . y ), ImVec2 ( outer . Max . x , inner . Min . y ), col , rounding , ImDrawFlags_RoundCornersTopRight );
if ( fill_L && fill_D ) draw_list -> AddRectFilled ( ImVec2 ( outer . Min . x , inner . Max . y ), ImVec2 ( inner . Min . x , outer . Max . y ), col , rounding , ImDrawFlags_RoundCornersBottomLeft );
if ( fill_R && fill_D ) draw_list -> AddRectFilled ( ImVec2 ( inner . Max . x , inner . Max . y ), ImVec2 ( outer . Max . x , outer . Max . y ), col , rounding , ImDrawFlags_RoundCornersBottomRight );
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}
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// Helper for ColorPicker4()
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
2020-04-24 15:50:27 -05:00
// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
2020-03-18 22:46:12 +01:00
// FIXME: uses ImGui::GetColorU32
2021-03-10 12:15:08 +02:00
void ImGui :: RenderColorRectWithAlphaCheckerboard ( ImDrawList * draw_list , ImVec2 p_min , ImVec2 p_max , ImU32 col , float grid_step , ImVec2 grid_off , float rounding , ImDrawFlags flags )
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{
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if (( flags & ImDrawFlags_RoundCornersMask_ ) == 0 )
flags = ImDrawFlags_RoundCornersDefault_ ;
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if ((( col & IM_COL32_A_MASK ) >> IM_COL32_A_SHIFT ) < 0xFF )
{
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ImU32 col_bg1 = GetColorU32 ( ImAlphaBlendColors ( IM_COL32 ( 204 , 204 , 204 , 255 ), col ));
ImU32 col_bg2 = GetColorU32 ( ImAlphaBlendColors ( IM_COL32 ( 128 , 128 , 128 , 255 ), col ));
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draw_list -> AddRectFilled ( p_min , p_max , col_bg1 , rounding , flags );
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int yi = 0 ;
for ( float y = p_min . y + grid_off . y ; y < p_max . y ; y += grid_step , yi ++ )
{
float y1 = ImClamp ( y , p_min . y , p_max . y ), y2 = ImMin ( y + grid_step , p_max . y );
if ( y2 <= y1 )
continue ;
for ( float x = p_min . x + grid_off . x + ( yi & 1 ) * grid_step ; x < p_max . x ; x += grid_step * 2.0f )
{
float x1 = ImClamp ( x , p_min . x , p_max . x ), x2 = ImMin ( x + grid_step , p_max . x );
if ( x2 <= x1 )
continue ;
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ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone ;
if ( y1 <= p_min . y ) { if ( x1 <= p_min . x ) cell_flags |= ImDrawFlags_RoundCornersTopLeft ; if ( x2 >= p_max . x ) cell_flags |= ImDrawFlags_RoundCornersTopRight ; }
if ( y2 >= p_max . y ) { if ( x1 <= p_min . x ) cell_flags |= ImDrawFlags_RoundCornersBottomLeft ; if ( x2 >= p_max . x ) cell_flags |= ImDrawFlags_RoundCornersBottomRight ; }
// Combine flags
cell_flags = ( flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone ) ? ImDrawFlags_RoundCornersNone : ( cell_flags & flags );
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draw_list -> AddRectFilled ( ImVec2 ( x1 , y1 ), ImVec2 ( x2 , y2 ), col_bg2 , rounding , cell_flags );
2020-03-18 22:46:12 +01:00
}
}
}
else
{
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draw_list -> AddRectFilled ( p_min , p_max , col , rounding , flags );
2020-03-18 22:46:12 +01:00
}
}
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//-----------------------------------------------------------------------------
2018-09-06 11:35:13 +02:00
// [SECTION] Decompression code
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//-----------------------------------------------------------------------------
2018-06-25 09:32:55 +02:00
// Compressed with stb_compress() then converted to a C array and encoded as base85.
2018-01-31 16:00:07 +01:00
// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
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// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
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// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
//-----------------------------------------------------------------------------
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static unsigned int stb_decompress_length ( const unsigned char * input )
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{
return ( input [ 8 ] << 24 ) + ( input [ 9 ] << 16 ) + ( input [ 10 ] << 8 ) + input [ 11 ];
}
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static unsigned char * stb__barrier_out_e , * stb__barrier_out_b ;
static const unsigned char * stb__barrier_in_b ;
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static unsigned char * stb__dout ;
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static void stb__match ( const unsigned char * data , unsigned int length )
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{
// INVERSE of memmove... write each byte before copying the next...
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IM_ASSERT ( stb__dout + length <= stb__barrier_out_e );
if ( stb__dout + length > stb__barrier_out_e ) { stb__dout += length ; return ; }
if ( data < stb__barrier_out_b ) { stb__dout = stb__barrier_out_e + 1 ; return ; }
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while ( length -- ) * stb__dout ++ = * data ++ ;
}
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static void stb__lit ( const unsigned char * data , unsigned int length )
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{
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IM_ASSERT ( stb__dout + length <= stb__barrier_out_e );
if ( stb__dout + length > stb__barrier_out_e ) { stb__dout += length ; return ; }
if ( data < stb__barrier_in_b ) { stb__dout = stb__barrier_out_e + 1 ; return ; }
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memcpy ( stb__dout , data , length );
stb__dout += length ;
}
#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
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static const unsigned char * stb_decompress_token ( const unsigned char * i )
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{
if ( * i >= 0x20 ) { // use fewer if's for cases that expand small
if ( * i >= 0x80 ) stb__match ( stb__dout - i [ 1 ] - 1 , i [ 0 ] - 0x80 + 1 ), i += 2 ;
else if ( * i >= 0x40 ) stb__match ( stb__dout - ( stb__in2 ( 0 ) - 0x4000 + 1 ), i [ 2 ] + 1 ), i += 3 ;
else /* *i >= 0x20 */ stb__lit ( i + 1 , i [ 0 ] - 0x20 + 1 ), i += 1 + ( i [ 0 ] - 0x20 + 1 );
} else { // more ifs for cases that expand large, since overhead is amortized
if ( * i >= 0x18 ) stb__match ( stb__dout - ( stb__in3 ( 0 ) - 0x180000 + 1 ), i [ 3 ] + 1 ), i += 4 ;
else if ( * i >= 0x10 ) stb__match ( stb__dout - ( stb__in3 ( 0 ) - 0x100000 + 1 ), stb__in2 ( 3 ) + 1 ), i += 5 ;
else if ( * i >= 0x08 ) stb__lit ( i + 2 , stb__in2 ( 0 ) - 0x0800 + 1 ), i += 2 + ( stb__in2 ( 0 ) - 0x0800 + 1 );
else if ( * i == 0x07 ) stb__lit ( i + 3 , stb__in2 ( 1 ) + 1 ), i += 3 + ( stb__in2 ( 1 ) + 1 );
else if ( * i == 0x06 ) stb__match ( stb__dout - ( stb__in3 ( 1 ) + 1 ), i [ 4 ] + 1 ), i += 5 ;
else if ( * i == 0x04 ) stb__match ( stb__dout - ( stb__in3 ( 1 ) + 1 ), stb__in2 ( 4 ) + 1 ), i += 6 ;
}
return i ;
}
static unsigned int stb_adler32 ( unsigned int adler32 , unsigned char * buffer , unsigned int buflen )
{
const unsigned long ADLER_MOD = 65521 ;
unsigned long s1 = adler32 & 0xffff , s2 = adler32 >> 16 ;
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unsigned long blocklen = buflen % 5552 ;
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2019-10-28 13:02:59 +01:00
unsigned long i ;
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while ( buflen ) {
for ( i = 0 ; i + 7 < blocklen ; i += 8 ) {
s1 += buffer [ 0 ], s2 += s1 ;
s1 += buffer [ 1 ], s2 += s1 ;
s1 += buffer [ 2 ], s2 += s1 ;
s1 += buffer [ 3 ], s2 += s1 ;
s1 += buffer [ 4 ], s2 += s1 ;
s1 += buffer [ 5 ], s2 += s1 ;
s1 += buffer [ 6 ], s2 += s1 ;
s1 += buffer [ 7 ], s2 += s1 ;
buffer += 8 ;
}
for (; i < blocklen ; ++ i )
s1 += * buffer ++ , s2 += s1 ;
s1 %= ADLER_MOD , s2 %= ADLER_MOD ;
buflen -= blocklen ;
blocklen = 5552 ;
}
return ( unsigned int )( s2 << 16 ) + ( unsigned int ) s1 ;
}
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static unsigned int stb_decompress ( unsigned char * output , const unsigned char * i , unsigned int /*length*/ )
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{
if ( stb__in4 ( 0 ) != 0x57bC0000 ) return 0 ;
if ( stb__in4 ( 4 ) != 0 ) return 0 ; // error! stream is > 4GB
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const unsigned int olen = stb_decompress_length ( i );
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stb__barrier_in_b = i ;
stb__barrier_out_e = output + olen ;
stb__barrier_out_b = output ;
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i += 16 ;
stb__dout = output ;
for (;;) {
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const unsigned char * old_i = i ;
2015-07-21 17:00:28 -06:00
i = stb_decompress_token ( i );
if ( i == old_i ) {
if ( * i == 0x05 && i [ 1 ] == 0xfa ) {
IM_ASSERT ( stb__dout == output + olen );
if ( stb__dout != output + olen ) return 0 ;
if ( stb_adler32 ( 1 , output , olen ) != ( unsigned int ) stb__in4 ( 2 ))
return 0 ;
return olen ;
} else {
IM_ASSERT ( 0 ); /* NOTREACHED */
return 0 ;
}
}
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IM_ASSERT ( stb__dout <= output + olen );
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if ( stb__dout > output + olen )
return 0 ;
}
}
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//-----------------------------------------------------------------------------
// [SECTION] Default font data (ProggyClean.ttf)
2015-07-21 17:00:28 -06:00
//-----------------------------------------------------------------------------
// ProggyClean.ttf
// Copyright (c) 2004, 2005 Tristan Grimmer
// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
// Download and more information at http://upperbounds.net
//-----------------------------------------------------------------------------
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// File: 'ProggyClean.ttf' (41208 bytes)
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// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
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//-----------------------------------------------------------------------------
2020-06-30 15:31:54 +02:00
static const char proggy_clean_ttf_compressed_data_base85 [ 11980 + 1 ] =
2015-07-30 20:42:12 -06:00
"7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
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"tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
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"U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
"'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
"_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
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"o;#2:;%d	v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
"j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
"sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
"eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
"M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
"LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
"%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
"Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
"a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
2016-09-23 09:09:07 +02:00
"$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
2015-07-30 20:42:12 -06:00
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"7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
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"P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
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"[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
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";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
"w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
"d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
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"/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
"m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
"TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
"GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
"O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#" ;
2015-07-21 17:00:28 -06:00
2015-08-24 13:50:18 +02:00
static const char * GetDefaultCompressedFontDataTTFBase85 ()
{
return proggy_clean_ttf_compressed_data_base85 ;
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}
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#endif // #ifndef IMGUI_DISABLE