diff --git a/Configuration.md b/Configuration.md
index 1ed58bf..1e6472d 100644
--- a/Configuration.md
+++ b/Configuration.md
@@ -1,12 +1,12 @@
-## Available topics
-
-- [CUDA Configuration](Configuration/CUDA)
-
-- [Dll Redirects Configuration](Configuration/Dll-Redirects)
-
-- [Environment Variables
- Configuration](Configuration/Environment-Variables)
-
-- [Miscellaneous Configuration](Configuration/Miscellaneous)
-
-- [PhysX Configuration](Configuration/PhysX)
+## Available topics
+
+- [CUDA Configuration](Configuration/CUDA)
+
+- [Dll Redirects Configuration](Configuration/Dll-Redirects)
+
+- [Environment Variables
+ Configuration](Configuration/Environment-Variables)
+
+- [Miscellaneous Configuration](Configuration/Miscellaneous)
+
+- [PhysX Configuration](Configuration/PhysX)
diff --git a/Configuration/CUDA.md b/Configuration/CUDA.md
index af1c072..f84b790 100644
--- a/Configuration/CUDA.md
+++ b/Configuration/CUDA.md
@@ -1,43 +1,43 @@
-Starting with version 1.7.34 Wine Staging provides support for CUDA, a
-GPU computation platform by NVIDIA. CUDA is often used by games to run
-physic calculations on the GPU or in scientific environments to speed up
-simulations. For games there is also a separate NVIDIA library called
-[PhysX](Configuration/PhysX) which makes use of CUDA and
-provides some predefined physic simulations.
-
-In order to use CUDA based applications you need to have a NVIDIA
-graphic card (\>= Geforce 8xxx) and you need to use the proprietary
-NVIDIA driver. Make sure that you also have the 32 bit driver files
-installed on 64 bit systems. Please note that there is a
-[bug](https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-331/+bug/1361207)
-affecting some Ubuntu distributions, that the necessary kernel modules
-for CUDA (`nvivida_uvm`) are not loaded automatically. As a workaround
-you can manually install the package `nvidia-modprobe` package (for
-example with `sudo apt-get install nvidia-modprobe`) if you encounter
-this problem.
-
-The easiest way to verify that everything is set up correctly is to use
-the linux version of [CUDA-Z](https://cuda-z.sourceforge.net/). If the
-application starts and shows information about your GPU everything is
-working fine. If you only get an error message it is possible that you
-are either missing some files or not all required kernel modules are
-loaded.
-
-There is no additional configuration required for Wine Staging and
-applications can directly start using CUDA. Nevertheless, the
-implementation is not yet complete and some functions (like directly
-accessing DirectX objects from CUDA) are unimplemented. In case an
-application will try to use one of this functions it is going to
-abort/crash. If CUDA is only an optional dependency of the program you
-want to use, and it doesn't work with our incomplete implementation, it
-might be useful to disable CUDA support again until the support is good
-enough. Feel free to report a bug in this case, and we will try to fix
-it till the next release.
-
-## Disable CUDA
-
-Hiding CUDA support from applications can be done by deactivating the
-nvcuda.dll through winecfg. Open `winecfg`, go to the Libraries tab, add
-an override for `nvcuda` and change it to disable by pressing the edit
-button. If you would like to re-enable the support, you just need to
-remove this line again.
+Starting with version 1.7.34 Wine Staging provides support for CUDA, a
+GPU computation platform by NVIDIA. CUDA is often used by games to run
+physic calculations on the GPU or in scientific environments to speed up
+simulations. For games there is also a separate NVIDIA library called
+[PhysX](Configuration/PhysX) which makes use of CUDA and
+provides some predefined physic simulations.
+
+In order to use CUDA based applications you need to have a NVIDIA
+graphic card (\>= Geforce 8xxx) and you need to use the proprietary
+NVIDIA driver. Make sure that you also have the 32 bit driver files
+installed on 64 bit systems. Please note that there is a
+[bug](https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-331/+bug/1361207)
+affecting some Ubuntu distributions, that the necessary kernel modules
+for CUDA (`nvivida_uvm`) are not loaded automatically. As a workaround
+you can manually install the package `nvidia-modprobe` package (for
+example with `sudo apt-get install nvidia-modprobe`) if you encounter
+this problem.
+
+The easiest way to verify that everything is set up correctly is to use
+the linux version of [CUDA-Z](https://cuda-z.sourceforge.net/). If the
+application starts and shows information about your GPU everything is
+working fine. If you only get an error message it is possible that you
+are either missing some files or not all required kernel modules are
+loaded.
+
+There is no additional configuration required for Wine Staging and
+applications can directly start using CUDA. Nevertheless, the
+implementation is not yet complete and some functions (like directly
+accessing DirectX objects from CUDA) are unimplemented. In case an
+application will try to use one of this functions it is going to
+abort/crash. If CUDA is only an optional dependency of the program you
+want to use, and it doesn't work with our incomplete implementation, it
+might be useful to disable CUDA support again until the support is good
+enough. Feel free to report a bug in this case, and we will try to fix
+it till the next release.
+
+## Disable CUDA
+
+Hiding CUDA support from applications can be done by deactivating the
+nvcuda.dll through winecfg. Open `winecfg`, go to the Libraries tab, add
+an override for `nvcuda` and change it to disable by pressing the edit
+button. If you would like to re-enable the support, you just need to
+remove this line again.
diff --git a/Configuration/Dll-Redirects.md b/Configuration/Dll-Redirects.md
index 923e3de..a3b6448 100644
--- a/Configuration/Dll-Redirects.md
+++ b/Configuration/Dll-Redirects.md
@@ -1,56 +1,56 @@
-Wine Staging 1.7.33 introduced a feature called DLL Redirects which make
-it possible to dynamically exchange the DLLs a program tries to load.
-This feature is currently used by our CSMT implementation to replace
-`wined3d.dll` with `wined3d-csmt.dll` to allow switching it on and off
-at runtime. These redirects are controlled through registry keys and
-work with builtin/wine dlls and native/win32 dlls.
-
-## Adding redirects
-
-In order to add a redirection, you need to create a registry key using
-regedit. You can either create a global dll redirection under
-
- HKEY_CURRENT_USER\Software\Wine\DllRedirects
-
-or an application specific one under
-
- HKEY_CURRENT_USER\Software\Wine\AppDefaults\[app.exe]\DllRedirects
-
-(replace \[app.exe\] with the actual filename of the executable).
-
-If you want to add a redirect from broken.dll to working.dll, you need
-to create a string value (REG_SZ) with broken as name (you need to strip
-off the .dll extension) and working.dll as value. Alternatively you can
-also specify a full win32 path to the dll.
-
-Here you can see what it looks like for the CSMT redirect:
-![](/Configuration/Registry-redirects.png "registry-redirects.png")
-
-## How does it work?
-
-We added some logic to Wine's dll loader to replace the filename of the
-loaded dll. Wine itself thinks that the original dll is loaded and
-therefore all API functions like `GetModuleFileName` or
-`GetModuleHandle` will still work as if the original was loaded. This
-makes it almost impossible for an application to find out that the wrong
-library is loaded. There are some ways like checking the actual file
-content of the library against the loaded memory chunks but it is
-unlikely that an application implements something like this. However,
-this approach also has some drawbacks which may be fixed in future
-versions.
-
-## Drawbacks
-
-You can only redirect existing dlls because an application can query the
-full path of a loaded library and it is not clear which path we should
-return for non existing dlls. A library may be anywhere in the programs
-search path (C:\windows\system32, current working directory, ...) and we
-therefore require the file to exist.
-
-The current implementation of DLL redirects does not store any
-information about loaded dlls which were redirected. This causes trouble
-if an application tries to manually load the target of a redirection
-while the same library is already loaded under a different name. Wine
-does not notice that the library was already loaded and tries to load it
-a second time. The behaviour of builtin/native DLLs is slightly
-different, but in both cases an application might be confused.
+Wine Staging 1.7.33 introduced a feature called DLL Redirects which make
+it possible to dynamically exchange the DLLs a program tries to load.
+This feature is currently used by our CSMT implementation to replace
+`wined3d.dll` with `wined3d-csmt.dll` to allow switching it on and off
+at runtime. These redirects are controlled through registry keys and
+work with builtin/wine dlls and native/win32 dlls.
+
+## Adding redirects
+
+In order to add a redirection, you need to create a registry key using
+regedit. You can either create a global dll redirection under
+
+ HKEY_CURRENT_USER\Software\Wine\DllRedirects
+
+or an application specific one under
+
+ HKEY_CURRENT_USER\Software\Wine\AppDefaults\[app.exe]\DllRedirects
+
+(replace \[app.exe\] with the actual filename of the executable).
+
+If you want to add a redirect from broken.dll to working.dll, you need
+to create a string value (REG_SZ) with broken as name (you need to strip
+off the .dll extension) and working.dll as value. Alternatively you can
+also specify a full win32 path to the dll.
+
+Here you can see what it looks like for the CSMT redirect:
+![](/Configuration/Registry-redirects.png "registry-redirects.png")
+
+## How does it work?
+
+We added some logic to Wine's dll loader to replace the filename of the
+loaded dll. Wine itself thinks that the original dll is loaded and
+therefore all API functions like `GetModuleFileName` or
+`GetModuleHandle` will still work as if the original was loaded. This
+makes it almost impossible for an application to find out that the wrong
+library is loaded. There are some ways like checking the actual file
+content of the library against the loaded memory chunks but it is
+unlikely that an application implements something like this. However,
+this approach also has some drawbacks which may be fixed in future
+versions.
+
+## Drawbacks
+
+You can only redirect existing dlls because an application can query the
+full path of a loaded library and it is not clear which path we should
+return for non existing dlls. A library may be anywhere in the programs
+search path (C:\windows\system32, current working directory, ...) and we
+therefore require the file to exist.
+
+The current implementation of DLL redirects does not store any
+information about loaded dlls which were redirected. This causes trouble
+if an application tries to manually load the target of a redirection
+while the same library is already loaded under a different name. Wine
+does not notice that the library was already loaded and tries to load it
+a second time. The behaviour of builtin/native DLLs is slightly
+different, but in both cases an application might be confused.
diff --git a/Configuration/Environment-Variables.md b/Configuration/Environment-Variables.md
index 705e7f1..474e22b 100644
--- a/Configuration/Environment-Variables.md
+++ b/Configuration/Environment-Variables.md
@@ -1,106 +1,106 @@
-Some features of Wine Staging are experimental and affect so many parts
-of Wine that they cannot be configured through winecfg or a registry
-key. In these cases we decided to add an environment variable that
-allows you to enable/disable the feature. The following list contains a
-description of the supported environment variables and what they are
-supposed to do.
-
-## Write Copy
-
-The `STAGING_WRITECOPY` environment variable can be used to simulate
-the memory management system of Windows more precisely. Windows loads
-dlls only a single time into the memory when multiple applications
-want to use the same dll. This should lower the memory usage and
-Windows will only create a copy of them if an application tries to
-modify them (Copy-on-Write). On Wine it will have no effect on the
-memory usage, but an application can check if a dll was already
-modified in the current process and some programs (for example,
-[Voobly](#29384)) fail if this information is incorrect.
-
-You can enable the feature simply by starting a program using
-
- STAGING_WRITECOPY=1 /opt/wine-staging/bin/wine game.exe
-
-The feature is currently not enabled by default since it revealed
-further bugs in Wine. Please help us by testing programs with this
-feature enabled and report bugs in our [bug
-tracker](https://bugs.winehq.org) so that we can enable this feature by
-default in future versions.
-
-## Shared Memory
-
-Wine Staging can optimize some wineserver calls by using shared memory.
-While this only brings a small performance improvement for most
-programs, it can result in a big improvement for applications which use
-specific API functions in an excessive way. This feature can be enabled
-through `STAGING_SHARED_MEMORY` and is only available for Linux with
-kernel \>= 3.17 at the moment. We are going to enable it for more
-platforms in future versions.
-
-In order to use this feature make sure that the wineserver was started
-using this environment variable (i.e. no other programs are currently
-running in the WINEPREFIX)
-
- STAGING_SHARED_MEMORY=1 /opt/wine-staging/bin/wine game.exe
-
-## Realtime Priorities
-
-The Realtime Priority patchset allows applications running in Wine to
-use higher priority levels on Linux than they are usually allowed to
-use.
-
-You can change the priority level on the wineserver by setting the
-`STAGING_RT_PRIORITY_SERVER` environment variable, which has a similar
-effect like using shared memory. The wineserver is usually idling and
-waiting for new requests, so setting a higher priority causes the system
-to schedule the wineserver faster and double the throughput in
-wineserver benchmarks.
-
-It is also possible to change the priority of all programs running in
-Wine by setting `STAGING_RT_PRIORITY_BASE` though this will usually not
-result in big performance improvements. The linux kernel will reduce the
-priority again if an application does not idle often enough and most
-games therefore may even run slower this way. We recommend changing the
-priority only for the wineserver since this gives you a small
-performance improvement without the risk of slowing down your
-application, but feel free to try it yourself.
-
-Before you can make use of the realtime priority levels, you need to
-give the wineserver the permission to use them.
-
-### setcap
-
-The easiest and simplest way is to set file capabilities on the
-wineserver:
-
- sudo setcap cap_sys_nice+ep /opt/wine-staging/bin/wineserver
-
-This should be enough on most systems, but will be reset on a wine
-staging update.
-
-### limits.conf
-
-Alternatively, you can give your user the permission to use the realtime
-priorities in all programs. Some distributions already provide an audio
-group that grants you these permissions. If this is not the case, you
-can add the following entry to /etc/security/lmits.conf:
-
- @userOrGroup - rtprio 90
- @userOrGroup - nice -10
-
-Now logout and back in.
-
-### Use RT priorities
-
-In case you want to change the priority of the wineserver, make sure
-that the server was not started yet. Now start your application using:
-
- STAGING_RT_PRIORITY_SERVER=90 STAGING_RT_PRIORITY_BASE=90 /opt/wine-staging/bin/wine test.exe
-
-The priority must be between 1 (lowest) and 99 (highest). You do not
-need to use both of them, simply skip one if you don't want to enable it
-or set it to 0. Note that you probably should not use 99, as the kernel
-has some housekeeping threads running at this priority. More information
-can also be found in the [patch submission
-request](https://bugs.wine-staging.com/show_bug.cgi?id=183#c0) where
-this feature was added.
+Some features of Wine Staging are experimental and affect so many parts
+of Wine that they cannot be configured through winecfg or a registry
+key. In these cases we decided to add an environment variable that
+allows you to enable/disable the feature. The following list contains a
+description of the supported environment variables and what they are
+supposed to do.
+
+## Write Copy
+
+The `STAGING_WRITECOPY` environment variable can be used to simulate
+the memory management system of Windows more precisely. Windows loads
+dlls only a single time into the memory when multiple applications
+want to use the same dll. This should lower the memory usage and
+Windows will only create a copy of them if an application tries to
+modify them (Copy-on-Write). On Wine it will have no effect on the
+memory usage, but an application can check if a dll was already
+modified in the current process and some programs (for example,
+[Voobly](#29384)) fail if this information is incorrect.
+
+You can enable the feature simply by starting a program using
+
+ STAGING_WRITECOPY=1 /opt/wine-staging/bin/wine game.exe
+
+The feature is currently not enabled by default since it revealed
+further bugs in Wine. Please help us by testing programs with this
+feature enabled and report bugs in our [bug
+tracker](https://bugs.winehq.org) so that we can enable this feature by
+default in future versions.
+
+## Shared Memory
+
+Wine Staging can optimize some wineserver calls by using shared memory.
+While this only brings a small performance improvement for most
+programs, it can result in a big improvement for applications which use
+specific API functions in an excessive way. This feature can be enabled
+through `STAGING_SHARED_MEMORY` and is only available for Linux with
+kernel \>= 3.17 at the moment. We are going to enable it for more
+platforms in future versions.
+
+In order to use this feature make sure that the wineserver was started
+using this environment variable (i.e. no other programs are currently
+running in the WINEPREFIX)
+
+ STAGING_SHARED_MEMORY=1 /opt/wine-staging/bin/wine game.exe
+
+## Realtime Priorities
+
+The Realtime Priority patchset allows applications running in Wine to
+use higher priority levels on Linux than they are usually allowed to
+use.
+
+You can change the priority level on the wineserver by setting the
+`STAGING_RT_PRIORITY_SERVER` environment variable, which has a similar
+effect like using shared memory. The wineserver is usually idling and
+waiting for new requests, so setting a higher priority causes the system
+to schedule the wineserver faster and double the throughput in
+wineserver benchmarks.
+
+It is also possible to change the priority of all programs running in
+Wine by setting `STAGING_RT_PRIORITY_BASE` though this will usually not
+result in big performance improvements. The linux kernel will reduce the
+priority again if an application does not idle often enough and most
+games therefore may even run slower this way. We recommend changing the
+priority only for the wineserver since this gives you a small
+performance improvement without the risk of slowing down your
+application, but feel free to try it yourself.
+
+Before you can make use of the realtime priority levels, you need to
+give the wineserver the permission to use them.
+
+### setcap
+
+The easiest and simplest way is to set file capabilities on the
+wineserver:
+
+ sudo setcap cap_sys_nice+ep /opt/wine-staging/bin/wineserver
+
+This should be enough on most systems, but will be reset on a wine
+staging update.
+
+### limits.conf
+
+Alternatively, you can give your user the permission to use the realtime
+priorities in all programs. Some distributions already provide an audio
+group that grants you these permissions. If this is not the case, you
+can add the following entry to /etc/security/lmits.conf:
+
+ @userOrGroup - rtprio 90
+ @userOrGroup - nice -10
+
+Now logout and back in.
+
+### Use RT priorities
+
+In case you want to change the priority of the wineserver, make sure
+that the server was not started yet. Now start your application using:
+
+ STAGING_RT_PRIORITY_SERVER=90 STAGING_RT_PRIORITY_BASE=90 /opt/wine-staging/bin/wine test.exe
+
+The priority must be between 1 (lowest) and 99 (highest). You do not
+need to use both of them, simply skip one if you don't want to enable it
+or set it to 0. Note that you probably should not use 99, as the kernel
+has some housekeeping threads running at this priority. More information
+can also be found in the [patch submission
+request](https://bugs.wine-staging.com/show_bug.cgi?id=183#c0) where
+this feature was added.
diff --git a/Configuration/Miscellaneous.md b/Configuration/Miscellaneous.md
index 08e2e0e..01dd1b7 100644
--- a/Configuration/Miscellaneous.md
+++ b/Configuration/Miscellaneous.md
@@ -1,38 +1,38 @@
-All Wine Staging specific registry settings which do not have a
-dedicated wiki entry are mentioned on this page. You can change the
-settings using `regedit`.
-
-## Tablet / Media Center
-
-On Windows application can check through the `GetSystemMetrics` API
-function whether the system is a tablet and/or Media Center. Wine
-Staging contains a patch to configure the return value through the
-registry.
-
-| Registry Key (HKCU\Software\Wine\\) | Type | Values | Description |
-|-------------------------------------|-------|--------|------------------------------------------------|
-| ...\System\TabletPC | DWORD | 0 / 1 | 1 if the system is a tablet pc, otherwise 0 |
-| ...\System\MediaCenter | DWORD | 0 / 1 | 1 if the system is a media center, otherwise 0 |
-
-The same values can also be configured using the application specific
-registry keys.
-
-## DirectSound Mixing buffers
-
-Wine does not support hardware mixing of sound buffers (and most linux
-sound drivers don't support it either) and therefore the whole sound
-mixing is done on the CPU. This can cause trouble for games that use
-DirectSound with many different sound buffers, especially if they have
-different sampling rates. Some games even use one sound buffer per sound
-causing Wines complicated sound mixing algorithm to slow down the whole
-game. We added a patch to Wine Staging which uses a faster but slightly
-more incorrect algorithm if a specific number of sound buffers is
-exceeded. The default limit is 4 but it can be changed through the
-following registry key.
-
-| Registry Key (HKCU\Software\Wine\\) | Type | Values | Description |
-|-------------------------------------|-------|--------|--------------|
-| ...\DirectSound\HQBuffersMax | DWORD | \>= 0 | buffer limit |
-
-The same values can also be configured using the application specific
-registry keys.
+All Wine Staging specific registry settings which do not have a
+dedicated wiki entry are mentioned on this page. You can change the
+settings using `regedit`.
+
+## Tablet / Media Center
+
+On Windows application can check through the `GetSystemMetrics` API
+function whether the system is a tablet and/or Media Center. Wine
+Staging contains a patch to configure the return value through the
+registry.
+
+| Registry Key (HKCU\Software\Wine\\) | Type | Values | Description |
+|-------------------------------------|-------|--------|------------------------------------------------|
+| ...\System\TabletPC | DWORD | 0 / 1 | 1 if the system is a tablet pc, otherwise 0 |
+| ...\System\MediaCenter | DWORD | 0 / 1 | 1 if the system is a media center, otherwise 0 |
+
+The same values can also be configured using the application specific
+registry keys.
+
+## DirectSound Mixing buffers
+
+Wine does not support hardware mixing of sound buffers (and most linux
+sound drivers don't support it either) and therefore the whole sound
+mixing is done on the CPU. This can cause trouble for games that use
+DirectSound with many different sound buffers, especially if they have
+different sampling rates. Some games even use one sound buffer per sound
+causing Wines complicated sound mixing algorithm to slow down the whole
+game. We added a patch to Wine Staging which uses a faster but slightly
+more incorrect algorithm if a specific number of sound buffers is
+exceeded. The default limit is 4 but it can be changed through the
+following registry key.
+
+| Registry Key (HKCU\Software\Wine\\) | Type | Values | Description |
+|-------------------------------------|-------|--------|--------------|
+| ...\DirectSound\HQBuffersMax | DWORD | \>= 0 | buffer limit |
+
+The same values can also be configured using the application specific
+registry keys.
diff --git a/Configuration/PhysX.md b/Configuration/PhysX.md
index f3c4fb8..f0dedd8 100644
--- a/Configuration/PhysX.md
+++ b/Configuration/PhysX.md
@@ -1,22 +1,22 @@
-PhysX is a physics simulation library provided by NVIDIA which is
-commonly used in games. Wine supports this library since quite some
-time in the CPU fallback mode which means that all physics
-calculations are done on your CPU. On Windows PhysX also supports
-offloading of calculations to NVIDIA based graphic cards through
-[CUDA](Configuration/CUDA). Starting with Wine Staging 1.7.34 the
-necessary features were added to provide the same possibility in Wine.
-
-If you want to use GPU accelerated PhsyX you should first make sure that
-[CUDA](Configuration/CUDA) is set up correctly as described in
-the according Wiki page. The next step is to install the PhysX software
-into the wineprefix containing the program requiring PhysX support. Many
-applications will directly install the necessary dlls during the
-installation, but you can also download them from the [NVIDIA
-website](https://www.nvidia.com/object/physx-9.14.0702-driver.html).
-PhysX should now be able to offload calculations to a NVIDIA GPU.
-
-You can verify that PhsysX is working properly using the [PhysX
-FluidMark](https://www.ozone3d.net/benchmarks/physx-fluidmark/)
-Benchmark. The software displays in the start dialog whether GPU
-acceleration is available. You can also compare the FPS between GPU and
-CPU based simulations by changing the GPU checkbox in the start dialog.
+PhysX is a physics simulation library provided by NVIDIA which is
+commonly used in games. Wine supports this library since quite some
+time in the CPU fallback mode which means that all physics
+calculations are done on your CPU. On Windows PhysX also supports
+offloading of calculations to NVIDIA based graphic cards through
+[CUDA](Configuration/CUDA). Starting with Wine Staging 1.7.34 the
+necessary features were added to provide the same possibility in Wine.
+
+If you want to use GPU accelerated PhsyX you should first make sure that
+[CUDA](Configuration/CUDA) is set up correctly as described in
+the according Wiki page. The next step is to install the PhysX software
+into the wineprefix containing the program requiring PhysX support. Many
+applications will directly install the necessary dlls during the
+installation, but you can also download them from the [NVIDIA
+website](https://www.nvidia.com/object/physx-9.14.0702-driver.html).
+PhysX should now be able to offload calculations to a NVIDIA GPU.
+
+You can verify that PhsysX is working properly using the [PhysX
+FluidMark](https://www.ozone3d.net/benchmarks/physx-fluidmark/)
+Benchmark. The software displays in the start dialog whether GPU
+acceleration is available. You can also compare the FPS between GPU and
+CPU based simulations by changing the GPU checkbox in the start dialog.
diff --git a/Contributing.md b/Contributing.md
index 7a218f9..6bd3716 100644
--- a/Contributing.md
+++ b/Contributing.md
@@ -1,112 +1,112 @@
-## Contributing to Wine
-
-The best way to make Staging better is to make upstream Wine better.
-This helps both projects, as Staging draws directly and regularly from
-upstream Wine. Many patches in the past which have been written for
-Staging have been perfectly acceptable for upstream Wine, so for any
-simple patch, going straight upstream is almost always better.
-
-## For new developers
-
-We try to make the process of contributing to Wine as friendly and
-helpful as possible, but nevertheless it can be difficult to get patches
-in, especially for new developers who don't have a familiarity with the
-code base. One of the purposes of Staging is to provide a less demanding
-environment for new developers, so that patches which aren't quite up to
-upstream's high quality standards at first can be accepted into Staging,
-improved by the author with the help of the Staging maintainers, and
-then submitted upstream. On the other hand, some simple patches may
-already be quite acceptable for upstream, so don't be surprised if a
-patch is suggested for upstreaming right away by a Staging maintainer or
-someone else.
-
-## For experienced developers
-
-Another purpose of Staging, as is suggested by its name, is to provide a
-temporary place for large or risky patchsets to gain some testing, so as
-to more completely test them for bugs and account for regressions that
-the changes might expose. We encourage all developers to take advantage
-of this facility, both to improve their code and to avoid the situation
-where helpful patches are long to see the light of day.
-
-## Requirements
-
-Our standards are less strict than upstream Wine, but we do still have
-some requirements:
-
-- The patch must be a step in the right direction; that is, we don't
- allow patches that are gross hacks, or take an obviously wrong
- approach to solving a problem. The end goal is always to submit the
- patch upstream eventually, so work should progress in that direction.
-- The patch must have a bug attached. We place great value on
- traceability, so we require all patches to have an associated WineHQ
- bug (exceptions may be granted under special circumstances). We also
- strongly encourage all discussion to take place on the relevant bug.
-- Like upstream Wine, a patch must have correct attribution. If you did
- not write a patch, you must make this clear (ideally using the From:
- line in the patch itself).
-- Unlike upstream Wine, we do not require sign-offs. We take sign-offs
- to mean the same thing as they do for upstream Wine: that you consider
- your code to be good enough to go into upstream Wine and to meet all
- of the legal and technical requirements thereof; accordingly a
- sign-off is not necessary for Staging patches, which do not need to
- meet these requirements. However, if you do provide a sign-off, be
- aware that your sign-off may be preserved by someone else who submits
- the patch upstream.
-- Like upstream Wine, we do not take contributions from anyone who has
- disassembled or reverse-engineered Microsoft code, or seen sources
- (whether leaked or publicly available).
-
-## How to submit patches
-
-As of 2018, Staging has a strict policy that all new patches submitted
-for Staging *must* have an associated bug report. This is to combat the
-problem where patches written cannot be verified, justified, or tested
-for regressions. To facilitate this, Staging uses the Wine bug tracker
-as, in some sense, a patch tracker. If you want a patch to be included
-in Staging, attach it to the bug, and then add one of the Staging
-maintainers (Alistair Leslie-Hughes, Zebediah Figura, or Paul Gofman) as
-CC, *with the explicit request* that the patch be considered for
-Staging. Please be explicit and provide details about the patch if you
-can, and tell us why you are submitting the patch into Staging rather
-than upstream Wine. Don't just CC one of us and expect us to know what
-you want; make sure you state clearly that the patch is meant for
-Staging. If you are writing a patch for a bug that has not yet been
-filed, it's perfectly fine to file a new bug.
-
-We prefer patches to be formatted for submission using
-`git format-patch`, as this is how all patches are stored in the Staging
-repository itself. If you have several patches, please compress them
-into a single tarball or zip instead of attaching each one individually.
-However, if you have several patches which fix individual bugs (e.g. a
-series of patches in different areas that are needed to allow a certain
-application to work), these should ideally target separate bugs in
-Bugzilla, which can be created if necessary.
-
-After a Staging maintainer has considered the patch, if it is deemed
-acceptable for Staging, we will add the patch to the Staging repository
-and mark the bug as STAGED. We may additionally scout existing bugs or
-the wine-devel mailing list for patches, but if you want to make sure we
-see a patch to be added into Staging, make sure you CC us and request so
-on the relevant bug. Since we use Bugzilla as a patch tracker, further
-discussion on a patch will take place on the bug report, so make sure
-you are subscribed to it.
-
-## Packaging
-
-We already support a large number of distributions and provide new
-builds every two weeks, but we can not support every single
-distribution. If you are using an unsupported one and you know how to
-create packages, feel free to do so by following the instructions in
-our [Packaging](Packaging) guidelines. We may also add a description
-on how to use your packages in our Installation instructions, if you
-tell us about them. Just open a bug report or contact us on IRC.
-
-## Testing
-
-The idea behind Wine Staging is to add experimental functions and bug
-fixes. In order to make sure that we do not introduce any new bugs or
-failed to fix existing ones, we need people to test Wine Staging. We try
-to test as much stuff as possible on our own, but some bugs occur in
-proprietary software which we do not own. You should therefore try as
-much software as possible with Wine Staging.
+## Contributing to Wine
+
+The best way to make Staging better is to make upstream Wine better.
+This helps both projects, as Staging draws directly and regularly from
+upstream Wine. Many patches in the past which have been written for
+Staging have been perfectly acceptable for upstream Wine, so for any
+simple patch, going straight upstream is almost always better.
+
+## For new developers
+
+We try to make the process of contributing to Wine as friendly and
+helpful as possible, but nevertheless it can be difficult to get patches
+in, especially for new developers who don't have a familiarity with the
+code base. One of the purposes of Staging is to provide a less demanding
+environment for new developers, so that patches which aren't quite up to
+upstream's high quality standards at first can be accepted into Staging,
+improved by the author with the help of the Staging maintainers, and
+then submitted upstream. On the other hand, some simple patches may
+already be quite acceptable for upstream, so don't be surprised if a
+patch is suggested for upstreaming right away by a Staging maintainer or
+someone else.
+
+## For experienced developers
+
+Another purpose of Staging, as is suggested by its name, is to provide a
+temporary place for large or risky patchsets to gain some testing, so as
+to more completely test them for bugs and account for regressions that
+the changes might expose. We encourage all developers to take advantage
+of this facility, both to improve their code and to avoid the situation
+where helpful patches are long to see the light of day.
+
+## Requirements
+
+Our standards are less strict than upstream Wine, but we do still have
+some requirements:
+
+- The patch must be a step in the right direction; that is, we don't
+ allow patches that are gross hacks, or take an obviously wrong
+ approach to solving a problem. The end goal is always to submit the
+ patch upstream eventually, so work should progress in that direction.
+- The patch must have a bug attached. We place great value on
+ traceability, so we require all patches to have an associated WineHQ
+ bug (exceptions may be granted under special circumstances). We also
+ strongly encourage all discussion to take place on the relevant bug.
+- Like upstream Wine, a patch must have correct attribution. If you did
+ not write a patch, you must make this clear (ideally using the From:
+ line in the patch itself).
+- Unlike upstream Wine, we do not require sign-offs. We take sign-offs
+ to mean the same thing as they do for upstream Wine: that you consider
+ your code to be good enough to go into upstream Wine and to meet all
+ of the legal and technical requirements thereof; accordingly a
+ sign-off is not necessary for Staging patches, which do not need to
+ meet these requirements. However, if you do provide a sign-off, be
+ aware that your sign-off may be preserved by someone else who submits
+ the patch upstream.
+- Like upstream Wine, we do not take contributions from anyone who has
+ disassembled or reverse-engineered Microsoft code, or seen sources
+ (whether leaked or publicly available).
+
+## How to submit patches
+
+As of 2018, Staging has a strict policy that all new patches submitted
+for Staging *must* have an associated bug report. This is to combat the
+problem where patches written cannot be verified, justified, or tested
+for regressions. To facilitate this, Staging uses the Wine bug tracker
+as, in some sense, a patch tracker. If you want a patch to be included
+in Staging, attach it to the bug, and then add one of the Staging
+maintainers (Alistair Leslie-Hughes, Zebediah Figura, or Paul Gofman) as
+CC, *with the explicit request* that the patch be considered for
+Staging. Please be explicit and provide details about the patch if you
+can, and tell us why you are submitting the patch into Staging rather
+than upstream Wine. Don't just CC one of us and expect us to know what
+you want; make sure you state clearly that the patch is meant for
+Staging. If you are writing a patch for a bug that has not yet been
+filed, it's perfectly fine to file a new bug.
+
+We prefer patches to be formatted for submission using
+`git format-patch`, as this is how all patches are stored in the Staging
+repository itself. If you have several patches, please compress them
+into a single tarball or zip instead of attaching each one individually.
+However, if you have several patches which fix individual bugs (e.g. a
+series of patches in different areas that are needed to allow a certain
+application to work), these should ideally target separate bugs in
+Bugzilla, which can be created if necessary.
+
+After a Staging maintainer has considered the patch, if it is deemed
+acceptable for Staging, we will add the patch to the Staging repository
+and mark the bug as STAGED. We may additionally scout existing bugs or
+the wine-devel mailing list for patches, but if you want to make sure we
+see a patch to be added into Staging, make sure you CC us and request so
+on the relevant bug. Since we use Bugzilla as a patch tracker, further
+discussion on a patch will take place on the bug report, so make sure
+you are subscribed to it.
+
+## Packaging
+
+We already support a large number of distributions and provide new
+builds every two weeks, but we can not support every single
+distribution. If you are using an unsupported one and you know how to
+create packages, feel free to do so by following the instructions in
+our [Packaging](Packaging) guidelines. We may also add a description
+on how to use your packages in our Installation instructions, if you
+tell us about them. Just open a bug report or contact us on IRC.
+
+## Testing
+
+The idea behind Wine Staging is to add experimental functions and bug
+fixes. In order to make sure that we do not introduce any new bugs or
+failed to fix existing ones, we need people to test Wine Staging. We try
+to test as much stuff as possible on our own, but some bugs occur in
+proprietary software which we do not own. You should therefore try as
+much software as possible with Wine Staging.
diff --git a/Packaging.md b/Packaging.md
index fc73079..cc25b3a 100644
--- a/Packaging.md
+++ b/Packaging.md
@@ -1,156 +1,156 @@
-In case you want to compile Wine Staging or create a package for it, you
-should follow these instructions. Please note that simply applying all
-patches inside the `patches` folder won't work. Even when using the
-script it is still possible to exclude patches if desired, take a look
-at the end of this document for more details.
-
-## Compiling Wine Staging
-
-Before you can start compiling Wine Staging, you need to make sure that
-you have all necessary dependencies installed. The easiest way to find
-the appropriate packages for your distribution (especially if you want
-to create a package) is to take a look at an existing Wine source
-packages. In case you are using a 64 bit system, you can optionally
-decide to compile Wine for 32 and 64 bit to create a "WOW64" build, but
-you will always need at least the 32 bit part. Depending on the
-Distribution you are using, this can be a bit complicated and you can
-find some tips in [Building Wine](https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine#shared-wow64).
-
-Wine Staging also supports the following optional dependencies:
-
-| Library | Functionality |
-|-----------------|------------------------------------------------|
-| **libpulse** | PulseAudio support |
-| **libattr** | Windows ACL support |
-| **libtxc_dxtn** | DXTn software decoding / encoding support (\*) |
-| **libva-x11** | GPU video decoding via X11 |
-| **libva-drm** | GPU video decoding via DRM |
-| **libgtk-3** | GTK3 theming support |
-
-(\*) Since 1.7.37 it is not necessary anymore to have this library
-available at build time, if it is called either `libtxc_dxtn.so` or
-`libtxc_dxtn_s2tc.so.0`. If your distro uses a library with a
-different name, you still need it. This change was done to simplify
-building Wine Staging on distros where `libtxc_dxtn` is not available
-in the official repositories.
-
-The compilation will also continue without these libraries installed,
-though you may want to provide as many features as possible if you are
-creating a package.
-
-### Instructions
-
-The following instructions (based on the [Gentoo
-Wiki](https://wiki.gentoo.org/wiki/Netflix/Pipelight#Compiling_manually))
-will explain how to compile Wine Staging. If you encounter any problems,
-feel free to join our IRC channel \#wine-staging.
-
-As the first step please grab the latest Wine source (or use the git
-repos for development):
-
-```sh
-$ wget https://prdownloads.sourceforge.net/wine/wine-1.7.38.tar.bz2
-$ wget https://github.com/wine-compholio/wine-staging/archive/v1.7.38.tar.gz
-```
-
-Extract the archives:
-
-```sh
-$ tar xvjf wine-1*.tar.bz2
-$ cd wine-1*
-$ tar xvzf ../v1.7.38.tar.gz --strip-components 1
-```
-
-And apply the patches:
-
-```sh
-$ ./patches/patchinstall.sh DESTDIR="$(pwd)" --all
-```
-
-Afterwards run configure (you can also specify a prefix if you don't
-want to install Wine Staging system-wide:
-`--prefix=$HOME/staging-test`):
-
-```sh
-$ ./configure --with-xattr
-```
-
-Before you continue you should make sure that `./configure` doesn't show
-any warnings (look at the end of the output). If there are any warnings,
-this most likely means that you're missing some important header files.
-Install them and repeat the `./configure` step until all problems are
-fixed.
-
-Afterwards compile everything (and grab a cup of coffee):
-
-```sh
-$ make
-```
-
-And install it (you only need sudo for a system-wide installation):
-
-```sh
-$ sudo make install
-```
-
-### Failure to apply all patches
-
-When trying to build the current git version of Wine Staging (and not a
-release tag), it can happen from time to time that `patchinstall.sh`
-will fail because of a failure to apply all patches. This happens either
-when patches get upstream into the development branch (and have to be
-deleted from Wine Staging), or when changes in the development branch
-conflict with Wine Staging patchsets. In both cases we will try to fix
-the problem as soon as possible, and there is usually no need to open a
-separate bug report for it.
-
-To workaround this issue, you can run:
-
-```sh
-$ ./patches/patchinstall.sh --upstream-commit
-```
-
-It will return a git commit hash like
-`d04a54857cc84f881393e4bc794185650a302084`. By checking out exactly this
-commit in the Wine git repository, you should be able to apply all
-patches without issues. Alternatively you can also wait until we push a
-commit to rebase Wine Staging against the current development branch.
-
-### Excluding patches
-
-It is also possible to apply only a subset of the patches, for example
-if you're compiling for a distribution where PulseAudio is not
-installed, or if you just don't like a specific patchset. Please note
-that some patchsets depend on each other, and requesting an impossible
-situation might result in a failure to apply all patches.
-
-Lets assume you want to exclude the patchset in directory `DIRNAME`,
-then just invoke the script like this:
-
-```sh
-$ ./patches/patchinstall.sh DESTDIR="$(pwd)" --all -W DIRNAME
-```
-
-Using the same method its also possible to exclude multiple patchsets.
-If you want to exclude a very large number of patches, it is easier to
-do specify a list of patches which should be included instead. To apply
-for example only the patchsets in directory `DIRNAME1` and `DIRNAME2`,
-you can use:
-
-```sh
-$ ./patches/patchinstall.sh DESTDIR="$(pwd)" DIRNAME1 DIRNAME2
-```
-
-## Additional notes for package maintainers
-
-Some applications and games require fonts like Arial or Courier to run
-properly. In order to fix this problem Wine Staging contains some open
-source replacement fonts which use the same metrics as the original
-fonts by Microsoft. These fonts are licensed under different terms than
-Wine and you will need to ship the according license files.
-
-By applying the font patches the LICENSE file is being updated to
-reflect which files are covered by which license. Moreover you will also
-get the following new files containing the individual licenses:
-`COPYING.arial`, `COPYING.cour` and `COPYING.msyh`. Simply add these
-files to your package.
+In case you want to compile Wine Staging or create a package for it, you
+should follow these instructions. Please note that simply applying all
+patches inside the `patches` folder won't work. Even when using the
+script it is still possible to exclude patches if desired, take a look
+at the end of this document for more details.
+
+## Compiling Wine Staging
+
+Before you can start compiling Wine Staging, you need to make sure that
+you have all necessary dependencies installed. The easiest way to find
+the appropriate packages for your distribution (especially if you want
+to create a package) is to take a look at an existing Wine source
+packages. In case you are using a 64 bit system, you can optionally
+decide to compile Wine for 32 and 64 bit to create a "WOW64" build, but
+you will always need at least the 32 bit part. Depending on the
+Distribution you are using, this can be a bit complicated and you can
+find some tips in [Building Wine](https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine#shared-wow64).
+
+Wine Staging also supports the following optional dependencies:
+
+| Library | Functionality |
+|-----------------|------------------------------------------------|
+| **libpulse** | PulseAudio support |
+| **libattr** | Windows ACL support |
+| **libtxc_dxtn** | DXTn software decoding / encoding support (\*) |
+| **libva-x11** | GPU video decoding via X11 |
+| **libva-drm** | GPU video decoding via DRM |
+| **libgtk-3** | GTK3 theming support |
+
+(\*) Since 1.7.37 it is not necessary anymore to have this library
+available at build time, if it is called either `libtxc_dxtn.so` or
+`libtxc_dxtn_s2tc.so.0`. If your distro uses a library with a
+different name, you still need it. This change was done to simplify
+building Wine Staging on distros where `libtxc_dxtn` is not available
+in the official repositories.
+
+The compilation will also continue without these libraries installed,
+though you may want to provide as many features as possible if you are
+creating a package.
+
+### Instructions
+
+The following instructions (based on the [Gentoo
+Wiki](https://wiki.gentoo.org/wiki/Netflix/Pipelight#Compiling_manually))
+will explain how to compile Wine Staging. If you encounter any problems,
+feel free to join our IRC channel \#wine-staging.
+
+As the first step please grab the latest Wine source (or use the git
+repos for development):
+
+```sh
+$ wget https://prdownloads.sourceforge.net/wine/wine-1.7.38.tar.bz2
+$ wget https://github.com/wine-compholio/wine-staging/archive/v1.7.38.tar.gz
+```
+
+Extract the archives:
+
+```sh
+$ tar xvjf wine-1*.tar.bz2
+$ cd wine-1*
+$ tar xvzf ../v1.7.38.tar.gz --strip-components 1
+```
+
+And apply the patches:
+
+```sh
+$ ./patches/patchinstall.sh DESTDIR="$(pwd)" --all
+```
+
+Afterwards run configure (you can also specify a prefix if you don't
+want to install Wine Staging system-wide:
+`--prefix=$HOME/staging-test`):
+
+```sh
+$ ./configure --with-xattr
+```
+
+Before you continue you should make sure that `./configure` doesn't show
+any warnings (look at the end of the output). If there are any warnings,
+this most likely means that you're missing some important header files.
+Install them and repeat the `./configure` step until all problems are
+fixed.
+
+Afterwards compile everything (and grab a cup of coffee):
+
+```sh
+$ make
+```
+
+And install it (you only need sudo for a system-wide installation):
+
+```sh
+$ sudo make install
+```
+
+### Failure to apply all patches
+
+When trying to build the current git version of Wine Staging (and not a
+release tag), it can happen from time to time that `patchinstall.sh`
+will fail because of a failure to apply all patches. This happens either
+when patches get upstream into the development branch (and have to be
+deleted from Wine Staging), or when changes in the development branch
+conflict with Wine Staging patchsets. In both cases we will try to fix
+the problem as soon as possible, and there is usually no need to open a
+separate bug report for it.
+
+To workaround this issue, you can run:
+
+```sh
+$ ./patches/patchinstall.sh --upstream-commit
+```
+
+It will return a git commit hash like
+`d04a54857cc84f881393e4bc794185650a302084`. By checking out exactly this
+commit in the Wine git repository, you should be able to apply all
+patches without issues. Alternatively you can also wait until we push a
+commit to rebase Wine Staging against the current development branch.
+
+### Excluding patches
+
+It is also possible to apply only a subset of the patches, for example
+if you're compiling for a distribution where PulseAudio is not
+installed, or if you just don't like a specific patchset. Please note
+that some patchsets depend on each other, and requesting an impossible
+situation might result in a failure to apply all patches.
+
+Lets assume you want to exclude the patchset in directory `DIRNAME`,
+then just invoke the script like this:
+
+```sh
+$ ./patches/patchinstall.sh DESTDIR="$(pwd)" --all -W DIRNAME
+```
+
+Using the same method its also possible to exclude multiple patchsets.
+If you want to exclude a very large number of patches, it is easier to
+do specify a list of patches which should be included instead. To apply
+for example only the patchsets in directory `DIRNAME1` and `DIRNAME2`,
+you can use:
+
+```sh
+$ ./patches/patchinstall.sh DESTDIR="$(pwd)" DIRNAME1 DIRNAME2
+```
+
+## Additional notes for package maintainers
+
+Some applications and games require fonts like Arial or Courier to run
+properly. In order to fix this problem Wine Staging contains some open
+source replacement fonts which use the same metrics as the original
+fonts by Microsoft. These fonts are licensed under different terms than
+Wine and you will need to ship the according license files.
+
+By applying the font patches the LICENSE file is being updated to
+reflect which files are covered by which license. Moreover you will also
+get the following new files containing the individual licenses:
+`COPYING.arial`, `COPYING.cour` and `COPYING.msyh`. Simply add these
+files to your package.
diff --git a/Usage.md b/Usage.md
index 5e5d10d..f95fc12 100644
--- a/Usage.md
+++ b/Usage.md
@@ -1,52 +1,52 @@
-Since we don't want to duplicate a lot of information here, we
-recommend to take a look at the official [Wine
-FAQ](https://gitlab.winehq.org/wine/wine/-/wikis/FAQ) for general
-information about how to use Wine. The following part will mainly
-concentrate on the differences between Wine and Wine Staging.
-
-## Multiple Wine versions
-
-It is absolutely no problem to have multiple versions of Wine installed
-at the same time, for example regular system Wine located in
-`/usr/bin/wine` and Wine Staging in `/opt/wine-staging/bin/wine`.
-Nevertheless it can be confusing for beginners, so when you plan to use
-Wine Staging as a replacement for system-Wine it might be useful to
-install the `wine-staging-compat` compatibility symlinks package, which
-allows to omit the `/opt/wine-staging/bin/` part in all following
-commandlines. Please refer to the installation instructions for more
-details.
-
-If you prefer to continue with multiple Wine versions, make sure to type
-always the full path in order to select the right one. You can switch
-between versions as often as you like - just make sure that all Windows
-programs have terminated before starting them with a different version.
-
-## Running Wine Staging
-
-To run Wine Staging without compatibility symlinks always type
-`/opt/wine-staging/bin/wine`, for example:
-
- cd ~/.wine/drive_c//
- /opt/wine-staging/bin/wine game.exe
-
-You also have to add `/opt/wine-staging/bin/` when running other wine
-related programs, here are some additional examples:
-
- # Initialize the wine prefix
- /opt/wine-staging/bin/wineboot
-
- # Open the wine configuration
- /opt/wine-staging/bin/winecfg
-
- # Run winepath to convert paths
- /opt/wine-staging/bin/winepath --unix 'c:\Windows'
-
- # Kill the running wineserver instance
- /opt/wine-staging/bin/wineserver -k
-
-## Wineprefix
-
-Unless you specify a special `WINEPREFIX` environment variable, Wine
-Staging will use the same wineprefix `~/.wine` (in your home directory)
-like regular Wine. This allows you to use your already installed
-programs directly, without much effort or re-installing them.
+Since we don't want to duplicate a lot of information here, we
+recommend to take a look at the official [Wine
+FAQ](https://gitlab.winehq.org/wine/wine/-/wikis/FAQ) for general
+information about how to use Wine. The following part will mainly
+concentrate on the differences between Wine and Wine Staging.
+
+## Multiple Wine versions
+
+It is absolutely no problem to have multiple versions of Wine installed
+at the same time, for example regular system Wine located in
+`/usr/bin/wine` and Wine Staging in `/opt/wine-staging/bin/wine`.
+Nevertheless it can be confusing for beginners, so when you plan to use
+Wine Staging as a replacement for system-Wine it might be useful to
+install the `wine-staging-compat` compatibility symlinks package, which
+allows to omit the `/opt/wine-staging/bin/` part in all following
+commandlines. Please refer to the installation instructions for more
+details.
+
+If you prefer to continue with multiple Wine versions, make sure to type
+always the full path in order to select the right one. You can switch
+between versions as often as you like - just make sure that all Windows
+programs have terminated before starting them with a different version.
+
+## Running Wine Staging
+
+To run Wine Staging without compatibility symlinks always type
+`/opt/wine-staging/bin/wine`, for example:
+
+ cd ~/.wine/drive_c//
+ /opt/wine-staging/bin/wine game.exe
+
+You also have to add `/opt/wine-staging/bin/` when running other wine
+related programs, here are some additional examples:
+
+ # Initialize the wine prefix
+ /opt/wine-staging/bin/wineboot
+
+ # Open the wine configuration
+ /opt/wine-staging/bin/winecfg
+
+ # Run winepath to convert paths
+ /opt/wine-staging/bin/winepath --unix 'c:\Windows'
+
+ # Kill the running wineserver instance
+ /opt/wine-staging/bin/wineserver -k
+
+## Wineprefix
+
+Unless you specify a special `WINEPREFIX` environment variable, Wine
+Staging will use the same wineprefix `~/.wine` (in your home directory)
+like regular Wine. This allows you to use your already installed
+programs directly, without much effort or re-installing them.
diff --git a/home.md b/home.md
index fda849e..b9d6228 100644
--- a/home.md
+++ b/home.md
@@ -1,315 +1,315 @@
----
-title: Wine Staging
----
-
-## What is Wine Staging?
-
-Wine Staging is the testing area of winehq.org. It contains bug fixes
-and features, which have not been integrated into the development branch
-yet. The idea of Wine Staging is to provide experimental features faster
-to end users and to give developers the possibility to discuss and
-improve their patches before they are integrated into the main branch.
-
-Wine Staging is maintained as [a set of
-patches](https://gitlab.winehq.org/wine/wine-staging) which has to be
-applied on top of the corresponding Wine development version. Package
-maintainers can decide if they want to include our full patchset, or
-only want to cherry-pick patches for specific bugs.
-
-The current Wine-Staging team is:
-
-- Alistair Leslie-Hughes (lead maintainer)
-- Dean Greer
-- Paul Gofman
-- Thomas Crider
-- Zeb Figura
-
-## Installation
-
-Pre-compiled Staging packages for most major distributions are
-available on the
-[Download](https://gitlab.winehq.org/wine/wine/-/wikis/Download)
-page. Instructions for installing Staging are given under each
-distribution that provides it.
-
-## Building from source
-
-Since Wine-Staging is maintained as a set of patches rather than a
-forked repository, the process of building is slightly different. You
-will first need a vanilla Wine source tree and the required
-dependencies; for instructions see [Building
-Wine](https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine). Note
-that Staging adds some optional dependencies which are necessary for
-certain additional features. You will also need the Staging "source";
-this can be cloned or downloaded from [the GitLab
-page](https://gitlab.winehq.org/wine/wine-staging).
-
-Once you have obtained the sources, you will need to apply the Staging
-patches of your choice (or all of them) on top of the Wine source tree.
-You can do this using the provided `staging/patchinstall.py` script
-(introduced with wine-staging 5.6, for earlier versions use
-`patches/patchinstall.sh`); see its options with `--help` for detailed
-instructions. If you apply patches manually, take note that you will
-also need to run `autoreconf -f` and `tools/make_requests`, as such
-generated changes are not included in Staging patches. Be warned that an
-individual version of the Staging repository will *only* successfully
-apply against the upstream Wine commit it was last rebased against.
-
-After you have applied patches, compilation proceeds as usual for
-upstream Wine; refer to [Building
-Wine](https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine) for
-detailed instructions.
-
-## Reporting and debugging bugs against Staging
-
-We, the Staging maintainers, really need to know whether a bug is
-introduced by a Staging patch, or has nothing to do with any Staging
-patches. If a bug is introduced by a Staging patch, it suggests that
-something is wrong with the patch in question, and that patch needs to
-be fixed before it can be sent upstream.
-
-Therefore, when reporting a bug against Staging, **always** test
-**both** the **latest** Staging and upstream releases. If the bug is
-also present in the same form with upstream Wine, the bug should be
-reported against the Wine product, not the Wine-Staging product. Doing
-this saves *everyone* a lot of time and effort.
-
-If the bug is present in Wine-Staging but not in upstream Wine, then the
-next most helpful thing to do is to bisect between Staging and Wine. In
-order to do this, you'll first want to acquire a clean Wine tree as well
-as the latest set of Staging patches. Next, apply each patch as a
-separate commit, using the command
-
- path/to/staging-tree/staging/patchinstall.py --all --backend=git-am --force-autoconf -d path/to/wine/source/dir
-
-. You'll need to use the `--force-autoconf` argument to ensure that
-patches affecting configure.ac or protocol.def are properly applied;
-alternatively, you can omit this argument, so long as you remember to
-run it before compiling each step of the bisect. From here the bisect
-should proceed as normal; you can find some (admittedly rather
-outdated) instructions
-[here](https://gitlab.winehq.org/wine/wine/-/wikis/Regression-Testing).
-
-### Regressions between Staging versions
-
-Suppose a failure is introduced in a later Staging version, that does
-not occur in an earlier one. This, again, could mean one of several
-things, each of which have a vastly different significance. There could
-be a bug introduced by a new Staging patch, or (re)introduced by losing
-one; there could be an error during rebasing, or an obscure way in which
-a change upstream breaks a Staging patch. Alternatively, there could be
-a problem introduced or exposed by a patch committed upstream, that is,
-a regression strictly in upstream Wine. Again, we really need to know
-which one of these things has happened. Therefore, we will again ask
-you, before you do anything else, to test the corresponding upstream
-Wine releases of both the "good" version and the "bad" version.
-
-If both the "old" and "new" upstream Wine releases are not affected by
-the bug, it's a bug in Staging, and should be reported against the
-Wine-Staging product. In this case, it's again most helpful to then
-perform a regression test between Staging and Wine, as detailed above.
-
-If the "old" upstream Wine release is not affected by the bug, but the
-"new" one is, we can pretty safely assume it's a bug in upstream Wine.
-In that case, the bug should be reported against the Wine product. From
-here the most helpful thing to do is perform a regression test between
-upstream Wine releases.
-
-If the application does not work using upstream Wine to the point of
-triggering the bug in question—that is, it fails too early, but that
-failure is fixed by a Staging patch—the same principle applies, but is
-muddied by the additional presence of Staging patches. We first need to
-know exactly *which* Staging patches fix the earlier bug. This might be
-documented on bugs attached the application in our AppDB, or it may only
-be mentioned on the bugs themselves (in the latter case, please do
-submit bug links to the AppDB). It also may not be known at all, in
-which case you'll need to perform a *reverse* bisect between
-Wine-Staging and upstream Wine, of the last known working version—that
-is, a bisect where the meanings of "bad" and "good" are reversed. You
-may have to perform multiple such bisects, if the application depends on
-multiple Staging patches.
-
-Once you've identified exactly which patches are necessary before the
-failure can be reproduced, the next step is to try applying only those
-patches against a clean upstream Wine of the earliest broken version. If
-the failure is not present, this implies something was broken in
-Staging. Figuring out what can be difficult, and is probably very
-dependent on circumstances, so this guide won't prescribe any further
-course of action at the present moment. If the failure is present, this
-implies something was broken in upstream Wine. In that case the next
-step is to perform a bisect between upstream Wine versions, as
-normal—except at every step you'll also need to apply the Staging
-patches that are necessary for the application to run.
-
-This may seem like a lot of bisects and testing to perform—and it is,
-but it really is the easiest way for a problem to be fixed. It may be
-easiest for the user to simply pull a debug log with given flags, but in
-the vast majority of cases, it's orders of magnitude easier to fix a bug
-if it's known exactly what patch introduces that bug. Making things
-easier for developers is by far the best route to getting a bug fixed
-quickly. At the same time, we recognize that bisects are time-consuming
-for anyone to perform, and we will understand if you can't spare the
-time to perform them—as long as you understand in turn that your bug is
-not by any means guaranteed to be fixed quickly. However, we will always
-expect you to have tried upstream Wine first.
-
-## Submitting patches
-
-We welcome everyone, old and new contributors alike, to contribute new
-patches to Wine-Staging. Our primary goal is to offer a place for large,
-incomplete, or risky patchsets to be tested and maintained until they
-are ready for inclusion into upstream Wine. For new developers, we also
-try to provide a more helpful and less demanding environment to get
-acquainted with the Wine project.
-
-### Requirements
-
-Our standards are less strict than upstream Wine, but we do still have
-some requirements:
-
-- The patch must be a step in the right direction; that is, we don't
- allow patches that are gross hacks, or take an obviously wrong
- approach to solving a problem. The end goal is always to submit the
- patch upstream eventually, so work should progress in that direction.
-- The patch must have a bug attached. We place great value on
- traceability, so we require all patches to have an associated WineHQ
- bug (exceptions may be granted under special circumstances). We also
- strongly encourage all discussion to take place on the relevant bug.
-- Like upstream Wine, a patch must have correct attribution. If you did
- not write a patch, you must make this clear (ideally using the From:
- line in the patch itself). You must use your real name.
-- Like upstream Wine, we cannot take contributions from anyone who has
- disassembled or reverse-engineered Microsoft code, or seen sources
- (whether leaked or publicly available).
-
-### How to submit
-
-Since we need a bug report anyway, the ideal way to submit a patch is
-simply to attach it to the given bug report. If you have a patch (or
-patch set) which fixes a bug and you'd like it to be included in
-staging, please attach it to the bug as a patch against Wine (rather
-than against the Wine-Staging tree itself). Instructions for how to
-create patches against Wine can be found at [Submitting
-Patches](https://gitlab.winehq.org/wine/wine/-/wikis/Submitting-Patches). If
-you have several patches, please compress them into a single tarball
-or zip instead of attaching each one individually.
-
-Then, CC or e-mail Alistair Leslie-Hughes (leslie_alistair AT SPAMFREE
-hotmail DOT com) and Zeb Figura (z DOT figura 12 AT SPAMFREE gmail DOT
-com) on the bug asking for acceptance into Staging. Please be explicit
-and provide details about the patch if you can, and tell us why you are
-submitting the patch into Staging rather than upstream Wine. If
-accepted, we will add your patch into the Staging tree, creating the
-definition files and updating the install script as necessary.
-
-We may ask you to submit your patch upstream first if it seems good
-enough already. Remember that Wine-Staging is never the ultimate goal
-for a patch; all patches should eventually get into upstream Wine.
-
-## Maintaining Staging
-
-At the time of this writing, none of the Staging maintainers plan to go
-anywhere. Nevertheless, so that all future hand-offs proceed smoothly,
-I've attempted to document the general process of maintaining Staging
-below, or at least the parts that particularly need instructions.
-
-### Organization
-
-The layout of the Staging repository is mostly self-explanatory. The
-`staging/` directory contains tools to maintain the patches, and the
-`patches/` directory contains the patches themselves, as well as the
-\`patchinstall.sh\` script to install them.
-
-Each set of patches is contained within a single folder, labeled
-\`component-Short_Description\`, where the component is the most salient
-DLL or source directory (as with upstream Wine). Each set contains one
-or more patches, plus a \`definition\` file. This latter file uses a
-relatively simple format that looks like this:
-
- Fixes: [10000] The original win32 api implementation is still more popular than wine.
- Depends: ntdll-Some_Dependency
- Depends: server-Another_Dependency
- Disabled: true
-
-The `Fixes:` line was historically used by a tool that would check
-whether a linked bug was still open. That tool was rarely useful and has
-been removed. Specifying it is still a convenience, though. At any rate
-any new patch set added to the tree \*must\* have a corresponding bug
-linked somewhere, either in the patches themselves or in the definition
-file.
-
-Each `Depends:` line gives the name of a patch set that *must* be
-applied before this one is applied. Sometimes this dependency is given
-for the purpose of functionality; i.e. this patch simply won't work
-without its dependency also applied. More often it's given because the
-two patches touch closely related code, and the diffs would conflict if
-they were applied independently.
-
-A `Disabled:` line may be added if necessary. We try to avoid this if at
-all possible. A disabled patch is not being maintained, is not being
-rebased, is not being tested, and is really useless to everyone, with
-the exception that it's at least visible if anyone wants to look for it.
-The line may be omitted if the patch is not disabled (i.e. you don't
-have to put `false`).
-
-### Rebasing
-
-We currently rebase staging onto upstream wine after every daily commit
-round. We could do it less often, but this has a tendency to make
-changes pile up and become much more difficult to deal with. The point
-of rebasing is to change the patches to apply directly on top of
-upstream. We have scripts to make this relatively simple.
-
-I keep a separate git worktree, which is entirely clean (no untracked
-files) so that I can just run `git clean -df` to wipe artifacts of
-rebasing.
-
-Starting from an up-to-date source tree `wine/` and a not yet rebased
-staging tree `wine-staging/`, my process of rebasing goes like this:
-
-1. Examine the day's commit list and remove any Staging patches which
- were upstreamed or obviated. Make sure to do this, as patches which
- were upstreamed without changes will be silently ignored by
- `git-am`.
-2. From `wine-staging/`, run `./staging/newupdate.py`.
-3. If applying the patches fails, repeat the following until it
- succeeds:
- 1. From `wine/`, run
- `wine-staging/staging/patchinstall.py -r `.
- This will fail inside of `git-am`.
- 2. Run `git am --show-current-patch | patch -p1`.
- 3. Resolve conflicts manually if fuzz detection wasn't enough.
- 4. Run `git add -u && git am --continue`. You may need to also
- manually `git add` files that were added by the patch.
- 5. Run `git format-patch -N -1 --no-signoff`, and replace the
- previous patch with that. Alternatively, replace -1 with a
- larger number. Try to avoid changing the filename, though; it
- makes things more difficult to trace. I usually just generate a
- patch and then cp it onto the old filename. You can omit
- --no-signoff by configuring `format.signOff` to false.
- 6. Make sure the updated diff makes sense—things didn't get applied
- in completely the wrong place, upstream code didn't change to
- break the functionality of the new changes. I often just read
- the diff of the diffs, at a certain point it's easy enough to
- tell
- 7. Run `git reset --hard origin && git clean -df` and go back to
- step 2.
-4. Build Wine.
-5. Run winecfg, at least; make sure wine isn't completely broken. We
- don't hold wine-staging to nearly as high a standard as upstream
- wine, mostly because we simply don't have the time (note also that
- currently many tests are broken on wine-staging anyway).
-6. Run `./staging/commit-rebase.sh`.
-7. Push.
-
-## Quick Links
-
-Here are some links to the most important topics.
-
-- [Usage](Usage)
-
-- [Configuration](Configuration)
-
-- [Contributing](Contributing)
-
-- [Bugs](https://bugs.winehq.org/buglist.cgi?bug_status=UNCONFIRMED&bug_status=NEW&bug_status=ASSIGNED&bug_status=STAGED&bug_status=REOPENED&bug_status=NEEDINFO&bug_status=RESOLVED&list_id=610554&product=Wine-staging&query_format=advanced)
+---
+title: Wine Staging
+---
+
+## What is Wine Staging?
+
+Wine Staging is the testing area of winehq.org. It contains bug fixes
+and features, which have not been integrated into the development branch
+yet. The idea of Wine Staging is to provide experimental features faster
+to end users and to give developers the possibility to discuss and
+improve their patches before they are integrated into the main branch.
+
+Wine Staging is maintained as [a set of
+patches](https://gitlab.winehq.org/wine/wine-staging) which has to be
+applied on top of the corresponding Wine development version. Package
+maintainers can decide if they want to include our full patchset, or
+only want to cherry-pick patches for specific bugs.
+
+The current Wine-Staging team is:
+
+- Alistair Leslie-Hughes (lead maintainer)
+- Dean Greer
+- Paul Gofman
+- Thomas Crider
+- Zeb Figura
+
+## Installation
+
+Pre-compiled Staging packages for most major distributions are
+available on the
+[Download](https://gitlab.winehq.org/wine/wine/-/wikis/Download)
+page. Instructions for installing Staging are given under each
+distribution that provides it.
+
+## Building from source
+
+Since Wine-Staging is maintained as a set of patches rather than a
+forked repository, the process of building is slightly different. You
+will first need a vanilla Wine source tree and the required
+dependencies; for instructions see [Building
+Wine](https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine). Note
+that Staging adds some optional dependencies which are necessary for
+certain additional features. You will also need the Staging "source";
+this can be cloned or downloaded from [the GitLab
+page](https://gitlab.winehq.org/wine/wine-staging).
+
+Once you have obtained the sources, you will need to apply the Staging
+patches of your choice (or all of them) on top of the Wine source tree.
+You can do this using the provided `staging/patchinstall.py` script
+(introduced with wine-staging 5.6, for earlier versions use
+`patches/patchinstall.sh`); see its options with `--help` for detailed
+instructions. If you apply patches manually, take note that you will
+also need to run `autoreconf -f` and `tools/make_requests`, as such
+generated changes are not included in Staging patches. Be warned that an
+individual version of the Staging repository will *only* successfully
+apply against the upstream Wine commit it was last rebased against.
+
+After you have applied patches, compilation proceeds as usual for
+upstream Wine; refer to [Building
+Wine](https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine) for
+detailed instructions.
+
+## Reporting and debugging bugs against Staging
+
+We, the Staging maintainers, really need to know whether a bug is
+introduced by a Staging patch, or has nothing to do with any Staging
+patches. If a bug is introduced by a Staging patch, it suggests that
+something is wrong with the patch in question, and that patch needs to
+be fixed before it can be sent upstream.
+
+Therefore, when reporting a bug against Staging, **always** test
+**both** the **latest** Staging and upstream releases. If the bug is
+also present in the same form with upstream Wine, the bug should be
+reported against the Wine product, not the Wine-Staging product. Doing
+this saves *everyone* a lot of time and effort.
+
+If the bug is present in Wine-Staging but not in upstream Wine, then the
+next most helpful thing to do is to bisect between Staging and Wine. In
+order to do this, you'll first want to acquire a clean Wine tree as well
+as the latest set of Staging patches. Next, apply each patch as a
+separate commit, using the command
+
+ path/to/staging-tree/staging/patchinstall.py --all --backend=git-am --force-autoconf -d path/to/wine/source/dir
+
+. You'll need to use the `--force-autoconf` argument to ensure that
+patches affecting configure.ac or protocol.def are properly applied;
+alternatively, you can omit this argument, so long as you remember to
+run it before compiling each step of the bisect. From here the bisect
+should proceed as normal; you can find some (admittedly rather
+outdated) instructions
+[here](https://gitlab.winehq.org/wine/wine/-/wikis/Regression-Testing).
+
+### Regressions between Staging versions
+
+Suppose a failure is introduced in a later Staging version, that does
+not occur in an earlier one. This, again, could mean one of several
+things, each of which have a vastly different significance. There could
+be a bug introduced by a new Staging patch, or (re)introduced by losing
+one; there could be an error during rebasing, or an obscure way in which
+a change upstream breaks a Staging patch. Alternatively, there could be
+a problem introduced or exposed by a patch committed upstream, that is,
+a regression strictly in upstream Wine. Again, we really need to know
+which one of these things has happened. Therefore, we will again ask
+you, before you do anything else, to test the corresponding upstream
+Wine releases of both the "good" version and the "bad" version.
+
+If both the "old" and "new" upstream Wine releases are not affected by
+the bug, it's a bug in Staging, and should be reported against the
+Wine-Staging product. In this case, it's again most helpful to then
+perform a regression test between Staging and Wine, as detailed above.
+
+If the "old" upstream Wine release is not affected by the bug, but the
+"new" one is, we can pretty safely assume it's a bug in upstream Wine.
+In that case, the bug should be reported against the Wine product. From
+here the most helpful thing to do is perform a regression test between
+upstream Wine releases.
+
+If the application does not work using upstream Wine to the point of
+triggering the bug in question—that is, it fails too early, but that
+failure is fixed by a Staging patch—the same principle applies, but is
+muddied by the additional presence of Staging patches. We first need to
+know exactly *which* Staging patches fix the earlier bug. This might be
+documented on bugs attached the application in our AppDB, or it may only
+be mentioned on the bugs themselves (in the latter case, please do
+submit bug links to the AppDB). It also may not be known at all, in
+which case you'll need to perform a *reverse* bisect between
+Wine-Staging and upstream Wine, of the last known working version—that
+is, a bisect where the meanings of "bad" and "good" are reversed. You
+may have to perform multiple such bisects, if the application depends on
+multiple Staging patches.
+
+Once you've identified exactly which patches are necessary before the
+failure can be reproduced, the next step is to try applying only those
+patches against a clean upstream Wine of the earliest broken version. If
+the failure is not present, this implies something was broken in
+Staging. Figuring out what can be difficult, and is probably very
+dependent on circumstances, so this guide won't prescribe any further
+course of action at the present moment. If the failure is present, this
+implies something was broken in upstream Wine. In that case the next
+step is to perform a bisect between upstream Wine versions, as
+normal—except at every step you'll also need to apply the Staging
+patches that are necessary for the application to run.
+
+This may seem like a lot of bisects and testing to perform—and it is,
+but it really is the easiest way for a problem to be fixed. It may be
+easiest for the user to simply pull a debug log with given flags, but in
+the vast majority of cases, it's orders of magnitude easier to fix a bug
+if it's known exactly what patch introduces that bug. Making things
+easier for developers is by far the best route to getting a bug fixed
+quickly. At the same time, we recognize that bisects are time-consuming
+for anyone to perform, and we will understand if you can't spare the
+time to perform them—as long as you understand in turn that your bug is
+not by any means guaranteed to be fixed quickly. However, we will always
+expect you to have tried upstream Wine first.
+
+## Submitting patches
+
+We welcome everyone, old and new contributors alike, to contribute new
+patches to Wine-Staging. Our primary goal is to offer a place for large,
+incomplete, or risky patchsets to be tested and maintained until they
+are ready for inclusion into upstream Wine. For new developers, we also
+try to provide a more helpful and less demanding environment to get
+acquainted with the Wine project.
+
+### Requirements
+
+Our standards are less strict than upstream Wine, but we do still have
+some requirements:
+
+- The patch must be a step in the right direction; that is, we don't
+ allow patches that are gross hacks, or take an obviously wrong
+ approach to solving a problem. The end goal is always to submit the
+ patch upstream eventually, so work should progress in that direction.
+- The patch must have a bug attached. We place great value on
+ traceability, so we require all patches to have an associated WineHQ
+ bug (exceptions may be granted under special circumstances). We also
+ strongly encourage all discussion to take place on the relevant bug.
+- Like upstream Wine, a patch must have correct attribution. If you did
+ not write a patch, you must make this clear (ideally using the From:
+ line in the patch itself). You must use your real name.
+- Like upstream Wine, we cannot take contributions from anyone who has
+ disassembled or reverse-engineered Microsoft code, or seen sources
+ (whether leaked or publicly available).
+
+### How to submit
+
+Since we need a bug report anyway, the ideal way to submit a patch is
+simply to attach it to the given bug report. If you have a patch (or
+patch set) which fixes a bug and you'd like it to be included in
+staging, please attach it to the bug as a patch against Wine (rather
+than against the Wine-Staging tree itself). Instructions for how to
+create patches against Wine can be found at [Submitting
+Patches](https://gitlab.winehq.org/wine/wine/-/wikis/Submitting-Patches). If
+you have several patches, please compress them into a single tarball
+or zip instead of attaching each one individually.
+
+Then, CC or e-mail Alistair Leslie-Hughes (leslie_alistair AT SPAMFREE
+hotmail DOT com) and Zeb Figura (z DOT figura 12 AT SPAMFREE gmail DOT
+com) on the bug asking for acceptance into Staging. Please be explicit
+and provide details about the patch if you can, and tell us why you are
+submitting the patch into Staging rather than upstream Wine. If
+accepted, we will add your patch into the Staging tree, creating the
+definition files and updating the install script as necessary.
+
+We may ask you to submit your patch upstream first if it seems good
+enough already. Remember that Wine-Staging is never the ultimate goal
+for a patch; all patches should eventually get into upstream Wine.
+
+## Maintaining Staging
+
+At the time of this writing, none of the Staging maintainers plan to go
+anywhere. Nevertheless, so that all future hand-offs proceed smoothly,
+I've attempted to document the general process of maintaining Staging
+below, or at least the parts that particularly need instructions.
+
+### Organization
+
+The layout of the Staging repository is mostly self-explanatory. The
+`staging/` directory contains tools to maintain the patches, and the
+`patches/` directory contains the patches themselves, as well as the
+\`patchinstall.sh\` script to install them.
+
+Each set of patches is contained within a single folder, labeled
+\`component-Short_Description\`, where the component is the most salient
+DLL or source directory (as with upstream Wine). Each set contains one
+or more patches, plus a \`definition\` file. This latter file uses a
+relatively simple format that looks like this:
+
+ Fixes: [10000] The original win32 api implementation is still more popular than wine.
+ Depends: ntdll-Some_Dependency
+ Depends: server-Another_Dependency
+ Disabled: true
+
+The `Fixes:` line was historically used by a tool that would check
+whether a linked bug was still open. That tool was rarely useful and has
+been removed. Specifying it is still a convenience, though. At any rate
+any new patch set added to the tree \*must\* have a corresponding bug
+linked somewhere, either in the patches themselves or in the definition
+file.
+
+Each `Depends:` line gives the name of a patch set that *must* be
+applied before this one is applied. Sometimes this dependency is given
+for the purpose of functionality; i.e. this patch simply won't work
+without its dependency also applied. More often it's given because the
+two patches touch closely related code, and the diffs would conflict if
+they were applied independently.
+
+A `Disabled:` line may be added if necessary. We try to avoid this if at
+all possible. A disabled patch is not being maintained, is not being
+rebased, is not being tested, and is really useless to everyone, with
+the exception that it's at least visible if anyone wants to look for it.
+The line may be omitted if the patch is not disabled (i.e. you don't
+have to put `false`).
+
+### Rebasing
+
+We currently rebase staging onto upstream wine after every daily commit
+round. We could do it less often, but this has a tendency to make
+changes pile up and become much more difficult to deal with. The point
+of rebasing is to change the patches to apply directly on top of
+upstream. We have scripts to make this relatively simple.
+
+I keep a separate git worktree, which is entirely clean (no untracked
+files) so that I can just run `git clean -df` to wipe artifacts of
+rebasing.
+
+Starting from an up-to-date source tree `wine/` and a not yet rebased
+staging tree `wine-staging/`, my process of rebasing goes like this:
+
+1. Examine the day's commit list and remove any Staging patches which
+ were upstreamed or obviated. Make sure to do this, as patches which
+ were upstreamed without changes will be silently ignored by
+ `git-am`.
+2. From `wine-staging/`, run `./staging/newupdate.py`.
+3. If applying the patches fails, repeat the following until it
+ succeeds:
+ 1. From `wine/`, run
+ `wine-staging/staging/patchinstall.py -r `.
+ This will fail inside of `git-am`.
+ 2. Run `git am --show-current-patch | patch -p1`.
+ 3. Resolve conflicts manually if fuzz detection wasn't enough.
+ 4. Run `git add -u && git am --continue`. You may need to also
+ manually `git add` files that were added by the patch.
+ 5. Run `git format-patch -N -1 --no-signoff`, and replace the
+ previous patch with that. Alternatively, replace -1 with a
+ larger number. Try to avoid changing the filename, though; it
+ makes things more difficult to trace. I usually just generate a
+ patch and then cp it onto the old filename. You can omit
+ --no-signoff by configuring `format.signOff` to false.
+ 6. Make sure the updated diff makes sense—things didn't get applied
+ in completely the wrong place, upstream code didn't change to
+ break the functionality of the new changes. I often just read
+ the diff of the diffs, at a certain point it's easy enough to
+ tell
+ 7. Run `git reset --hard origin && git clean -df` and go back to
+ step 2.
+4. Build Wine.
+5. Run winecfg, at least; make sure wine isn't completely broken. We
+ don't hold wine-staging to nearly as high a standard as upstream
+ wine, mostly because we simply don't have the time (note also that
+ currently many tests are broken on wine-staging anyway).
+6. Run `./staging/commit-rebase.sh`.
+7. Push.
+
+## Quick Links
+
+Here are some links to the most important topics.
+
+- [Usage](Usage)
+
+- [Configuration](Configuration)
+
+- [Contributing](Contributing)
+
+- [Bugs](https://bugs.winehq.org/buglist.cgi?bug_status=UNCONFIRMED&bug_status=NEW&bug_status=ASSIGNED&bug_status=STAGED&bug_status=REOPENED&bug_status=NEEDINFO&bug_status=RESOLVED&list_id=610554&product=Wine-staging&query_format=advanced)