Files
wine-staging/patches/vkd3d-latest/0001-Updated-vkd3d-to-39391230d27d58f4e7e8786ba32a0ca133b.patch
Alistair Leslie-Hughes e97aabbb86 Updated vkd3d-latest patchset
2025-11-15 16:50:06 +11:00

21768 lines
948 KiB
Diff

From e3af0db8f4cb14ce0592fdbb9b3a2ec314daf7ef Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Mon, 26 May 2025 07:03:34 +1000
Subject: [PATCH] Updated vkd3d to 39391230d27d58f4e7e8786ba32a0ca133b28fc0.
---
libs/vkd3d/Makefile.in | 4 +-
libs/vkd3d/include/private/spirv_grammar.h | 561 +--
libs/vkd3d/include/private/vkd3d_common.h | 22 +-
libs/vkd3d/include/private/vkd3d_version.h | 2 +-
libs/vkd3d/include/vkd3d_shader.h | 176 +-
libs/vkd3d/libs/vkd3d-common/blob.c | 1 +
libs/vkd3d/libs/vkd3d-shader/d3d_asm.c | 69 +-
libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 199 +-
libs/vkd3d/libs/vkd3d-shader/dxil.c | 1047 +++--
libs/vkd3d/libs/vkd3d-shader/fx.c | 2 +-
libs/vkd3d/libs/vkd3d-shader/glsl.c | 172 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.c | 92 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.h | 38 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.l | 3 +-
libs/vkd3d/libs/vkd3d-shader/hlsl.y | 254 +-
libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 1834 +++++---
.../libs/vkd3d-shader/hlsl_constant_ops.c | 405 +-
libs/vkd3d/libs/vkd3d-shader/ir.c | 3942 ++++++++++++-----
libs/vkd3d/libs/vkd3d-shader/msl.c | 468 +-
libs/vkd3d/libs/vkd3d-shader/preproc.l | 13 +-
libs/vkd3d/libs/vkd3d-shader/spirv.c | 1335 +++---
libs/vkd3d/libs/vkd3d-shader/tpf.c | 71 +-
.../libs/vkd3d-shader/vkd3d_shader_main.c | 331 +-
.../libs/vkd3d-shader/vkd3d_shader_private.h | 207 +-
.../vkd3d/libs/vkd3d-utils/vkd3d_utils_main.c | 17 +-
libs/vkd3d/libs/vkd3d/command.c | 92 +-
libs/vkd3d/libs/vkd3d/device.c | 24 +-
libs/vkd3d/libs/vkd3d/state.c | 8 +-
libs/vkd3d/libs/vkd3d/utils.c | 3 +-
libs/vkd3d/libs/vkd3d/vkd3d_private.h | 5 +-
30 files changed, 7033 insertions(+), 4364 deletions(-)
diff --git a/libs/vkd3d/Makefile.in b/libs/vkd3d/Makefile.in
index 9ad9ed850b6..868f4582380 100644
--- a/libs/vkd3d/Makefile.in
+++ b/libs/vkd3d/Makefile.in
@@ -7,7 +7,6 @@ EXTRADEFS = \
-DLIBVKD3D_UTILS_SOURCE
SOURCES = \
- config.h \
libs/vkd3d-common/blob.c \
libs/vkd3d-common/debug.c \
libs/vkd3d-common/error.c \
@@ -40,4 +39,5 @@ SOURCES = \
libs/vkd3d/resource.c \
libs/vkd3d/state.c \
libs/vkd3d/utils.c \
- libs/vkd3d/vkd3d_main.c
+ libs/vkd3d/vkd3d_main.c \
+ config.h
diff --git a/libs/vkd3d/include/private/spirv_grammar.h b/libs/vkd3d/include/private/spirv_grammar.h
index 34cadd9bd58..2aac5a6558c 100644
--- a/libs/vkd3d/include/private/spirv_grammar.h
+++ b/libs/vkd3d/include/private/spirv_grammar.h
@@ -43,12 +43,10 @@ enum spirv_parser_operand_type
SPIRV_PARSER_OPERAND_TYPE_ADDRESSING_MODEL,
SPIRV_PARSER_OPERAND_TYPE_BUILT_IN,
SPIRV_PARSER_OPERAND_TYPE_CAPABILITY,
- SPIRV_PARSER_OPERAND_TYPE_COMPONENT_TYPE,
SPIRV_PARSER_OPERAND_TYPE_COOPERATIVE_MATRIX_LAYOUT,
SPIRV_PARSER_OPERAND_TYPE_COOPERATIVE_MATRIX_OPERANDS,
SPIRV_PARSER_OPERAND_TYPE_COOPERATIVE_MATRIX_REDUCE,
SPIRV_PARSER_OPERAND_TYPE_COOPERATIVE_MATRIX_USE,
- SPIRV_PARSER_OPERAND_TYPE_COOPERATIVE_VECTOR_MATRIX_LAYOUT,
SPIRV_PARSER_OPERAND_TYPE_DECORATION,
SPIRV_PARSER_OPERAND_TYPE_DIM,
SPIRV_PARSER_OPERAND_TYPE_EXECUTION_MODE,
@@ -84,7 +82,6 @@ enum spirv_parser_operand_type
SPIRV_PARSER_OPERAND_TYPE_LITERAL_STRING,
SPIRV_PARSER_OPERAND_TYPE_LOAD_CACHE_CONTROL,
SPIRV_PARSER_OPERAND_TYPE_LOOP_CONTROL,
- SPIRV_PARSER_OPERAND_TYPE_MATRIX_MULTIPLY_ACCUMULATE_OPERANDS,
SPIRV_PARSER_OPERAND_TYPE_MEMORY_ACCESS,
SPIRV_PARSER_OPERAND_TYPE_MEMORY_MODEL,
SPIRV_PARSER_OPERAND_TYPE_MEMORY_SEMANTICS,
@@ -149,7 +146,7 @@ spirv_parser_operand_type_info[] =
},
[SPIRV_PARSER_OPERAND_TYPE_BUILT_IN] =
{
- "BuiltIn", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 126,
+ "BuiltIn", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 116,
(struct spirv_parser_enumerant[])
{
{0, "Position"},
@@ -210,9 +207,6 @@ spirv_parser_operand_type_info[] =
{0x1156, "DeviceIndex"},
{0x1158, "ViewIndex"},
{0x115c, "ShadingRateKHR"},
- {0x118c, "TileOffsetQCOM"},
- {0x118d, "TileDimensionQCOM"},
- {0x118e, "TileApronSizeQCOM"},
{0x1380, "BaryCoordNoPerspAMD"},
{0x1381, "BaryCoordNoPerspCentroidAMD"},
{0x1382, "BaryCoordNoPerspSampleAMD"},
@@ -264,25 +258,18 @@ spirv_parser_operand_type_info[] =
{0x14e0, "HitMicroTriangleVertexBarycentricsNV"},
{0x14e7, "IncomingRayFlagsKHR"},
{0x14e8, "RayGeometryIndexKHR"},
- {0x14ef, "HitIsSphereNV"},
- {0x14f0, "HitIsLSSNV"},
- {0x14f1, "HitSpherePositionNV"},
{0x14fe, "WarpsPerSMNV"},
{0x14ff, "SMCountNV"},
{0x1500, "WarpIDNV"},
{0x1501, "SMIDNV"},
- {0x1514, "HitLSSPositionsNV"},
{0x151d, "HitKindFrontFacingMicroTriangleNV"},
{0x151e, "HitKindBackFacingMicroTriangleNV"},
- {0x152c, "HitSphereRadiusNV"},
- {0x152d, "HitLSSRadiiNV"},
- {0x153c, "ClusterIDNV"},
{0x1785, "CullMaskKHR"},
}
},
[SPIRV_PARSER_OPERAND_TYPE_CAPABILITY] =
{
- "Capability", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 261,
+ "Capability", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 245,
(struct spirv_parser_enumerant[])
{
{0, "Matrix"},
@@ -393,7 +380,6 @@ spirv_parser_operand_type_info[] =
{0x1184, "TextureSampleWeightedQCOM"},
{0x1185, "TextureBoxFilterQCOM"},
{0x1186, "TextureBlockMatchQCOM"},
- {0x118f, "TileShadingQCOM"},
{0x1192, "TextureBlockMatch2QCOM"},
{0x1390, "Float16ImageAMD"},
{0x1391, "ImageGatherBiasLodAMD"},
@@ -404,9 +390,6 @@ spirv_parser_operand_type_info[] =
{0x13bf, "ShaderClockKHR"},
{0x13cb, "ShaderEnqueueAMDX"},
{0x13df, "QuadControlKHR"},
- {0x13fc, "BFloat16TypeKHR"},
- {0x13fd, "BFloat16DotProductKHR"},
- {0x13fe, "BFloat16CooperativeMatrixKHR"},
{0x1481, "SampleMaskOverrideCoverageNV"},
{0x1483, "GeometryShaderPassthroughNV"},
{0x1486, "ShaderViewportIndexLayerEXT"},
@@ -452,19 +435,14 @@ spirv_parser_operand_type_info[] =
{0x1507, "ShaderInvocationReorderNV"},
{0x150e, "BindlessTextureNV"},
{0x150f, "RayQueryPositionFetchKHR"},
- {0x1512, "CooperativeVectorNV"},
{0x151c, "AtomicFloat16VectorNV"},
{0x1521, "RayTracingDisplacementMicromapNV"},
{0x1526, "RawAccessChainsNV"},
- {0x152a, "RayTracingSpheresGeometryNV"},
- {0x152b, "RayTracingLinearSweptSpheresGeometryNV"},
{0x1536, "CooperativeMatrixReductionsNV"},
{0x1537, "CooperativeMatrixConversionsNV"},
{0x1538, "CooperativeMatrixPerElementOperationsNV"},
{0x1539, "CooperativeMatrixTensorAddressingNV"},
{0x153a, "CooperativeMatrixBlockLoadsNV"},
- {0x153b, "CooperativeVectorTrainingNV"},
- {0x153d, "RayTracingClusterAccelerationStructureNV"},
{0x153f, "TensorAddressingNV"},
{0x15c0, "SubgroupShuffleINTEL"},
{0x15c1, "SubgroupBufferBlockIOINTEL"},
@@ -529,47 +507,18 @@ spirv_parser_operand_type_info[] =
{0x1800, "ArithmeticFenceEXT"},
{0x1806, "FPGAClusterAttributesV2INTEL"},
{0x1811, "FPGAKernelAttributesv2INTEL"},
- {0x1812, "TaskSequenceINTEL"},
{0x1819, "FPMaxErrorINTEL"},
{0x181b, "FPGALatencyControlINTEL"},
{0x181e, "FPGAArgumentInterfacesINTEL"},
{0x182b, "GlobalVariableHostAccessINTEL"},
{0x182d, "GlobalVariableFPGADecorationsINTEL"},
{0x184c, "SubgroupBufferPrefetchINTEL"},
- {0x1854, "Subgroup2DBlockIOINTEL"},
- {0x1855, "Subgroup2DBlockTransformINTEL"},
- {0x1856, "Subgroup2DBlockTransposeINTEL"},
- {0x185c, "SubgroupMatrixMultiplyAccumulateINTEL"},
- {0x1861, "TernaryBitwiseFunctionINTEL"},
{0x1900, "GroupUniformArithmeticKHR"},
- {0x1919, "TensorFloat32RoundingINTEL"},
{0x191b, "MaskedGatherScatterINTEL"},
{0x1929, "CacheControlsINTEL"},
{0x193c, "RegisterLimitsINTEL"},
}
},
- [SPIRV_PARSER_OPERAND_TYPE_COMPONENT_TYPE] =
- {
- "ComponentType", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 15,
- (struct spirv_parser_enumerant[])
- {
- {0, "Float16NV"},
- {0x1, "Float32NV"},
- {0x2, "Float64NV"},
- {0x3, "SignedInt8NV"},
- {0x4, "SignedInt16NV"},
- {0x5, "SignedInt32NV"},
- {0x6, "SignedInt64NV"},
- {0x7, "UnsignedInt8NV"},
- {0x8, "UnsignedInt16NV"},
- {0x9, "UnsignedInt32NV"},
- {0xa, "UnsignedInt64NV"},
- {0x3ba247f8, "SignedInt8PackedNV"},
- {0x3ba247f9, "UnsignedInt8PackedNV"},
- {0x3ba247fa, "FloatE4M3NV"},
- {0x3ba247fb, "FloatE5M2NV"},
- }
- },
[SPIRV_PARSER_OPERAND_TYPE_COOPERATIVE_MATRIX_LAYOUT] =
{
"CooperativeMatrixLayout", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 4,
@@ -614,17 +563,6 @@ spirv_parser_operand_type_info[] =
{0x2, "MatrixAccumulatorKHR"},
}
},
- [SPIRV_PARSER_OPERAND_TYPE_COOPERATIVE_VECTOR_MATRIX_LAYOUT] =
- {
- "CooperativeVectorMatrixLayout", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 4,
- (struct spirv_parser_enumerant[])
- {
- {0, "RowMajorNV"},
- {0x1, "ColumnMajorNV"},
- {0x2, "InferencingOptimalNV"},
- {0x3, "TrainingOptimalNV"},
- }
- },
[SPIRV_PARSER_OPERAND_TYPE_DECORATION] =
{
"Decoration", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 142,
@@ -1240,7 +1178,7 @@ spirv_parser_operand_type_info[] =
},
[SPIRV_PARSER_OPERAND_TYPE_EXECUTION_MODE] =
{
- "ExecutionMode", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 96,
+ "ExecutionMode", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 94,
(struct spirv_parser_enumerant[])
{
{
@@ -1389,16 +1327,6 @@ spirv_parser_operand_type_info[] =
SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER,
}
},
- {0x1189, "NonCoherentTileAttachmentReadQCOM"},
- {
- 0x118a, "TileShadingRateQCOM", 3,
- (enum spirv_parser_operand_type[])
- {
- SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER,
- SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER,
- SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER,
- }
- },
{0x1399, "EarlyAndLateFragmentTestsAMD"},
{0x13a3, "StencilRefReplacingEXT"},
{0x13cd, "CoalescingAMDX"},
@@ -1628,11 +1556,7 @@ spirv_parser_operand_type_info[] =
},
[SPIRV_PARSER_OPERAND_TYPE_FPENCODING] =
{
- "FPEncoding", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 1,
- (struct spirv_parser_enumerant[])
- {
- {0, "BFloat16KHR"},
- }
+ "FPEncoding", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM
},
[SPIRV_PARSER_OPERAND_TYPE_FPFAST_MATH_MODE] =
{
@@ -1757,7 +1681,7 @@ spirv_parser_operand_type_info[] =
},
[SPIRV_PARSER_OPERAND_TYPE_IMAGE_CHANNEL_DATA_TYPE] =
{
- "ImageChannelDataType", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 26,
+ "ImageChannelDataType", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 20,
(struct spirv_parser_enumerant[])
{
{0, "SnormInt8"},
@@ -1777,15 +1701,9 @@ spirv_parser_operand_type_info[] =
{0xe, "Float"},
{0xf, "UnormInt24"},
{0x10, "UnormInt101010_2"},
- {0x11, "UnormInt10X6EXT"},
{0x13, "UnsignedIntRaw10EXT"},
{0x14, "UnsignedIntRaw12EXT"},
{0x15, "UnormInt2_101010EXT"},
- {0x16, "UnsignedInt10X6EXT"},
- {0x17, "UnsignedInt12X4EXT"},
- {0x18, "UnsignedInt14X2EXT"},
- {0x19, "UnormInt12X4EXT"},
- {0x1a, "UnormInt14X2EXT"},
}
},
[SPIRV_PARSER_OPERAND_TYPE_IMAGE_CHANNEL_ORDER] =
@@ -2146,28 +2064,6 @@ spirv_parser_operand_type_info[] =
},
}
},
- [SPIRV_PARSER_OPERAND_TYPE_MATRIX_MULTIPLY_ACCUMULATE_OPERANDS] =
- {
- "MatrixMultiplyAccumulateOperands", SPIRV_PARSER_OPERAND_CATEGORY_BIT_ENUM, 15,
- (struct spirv_parser_enumerant[])
- {
- {0, "None"},
- {0x1, "MatrixASignedComponentsINTEL"},
- {0x2, "MatrixBSignedComponentsINTEL"},
- {0x4, "MatrixCBFloat16INTEL"},
- {0x8, "MatrixResultBFloat16INTEL"},
- {0x10, "MatrixAPackedInt8INTEL"},
- {0x20, "MatrixBPackedInt8INTEL"},
- {0x40, "MatrixAPackedInt4INTEL"},
- {0x80, "MatrixBPackedInt4INTEL"},
- {0x100, "MatrixATF32INTEL"},
- {0x200, "MatrixBTF32INTEL"},
- {0x400, "MatrixAPackedFloat16INTEL"},
- {0x800, "MatrixBPackedFloat16INTEL"},
- {0x1000, "MatrixAPackedBFloat16INTEL"},
- {0x2000, "MatrixBPackedBFloat16INTEL"},
- }
- },
[SPIRV_PARSER_OPERAND_TYPE_MEMORY_ACCESS] =
{
"MemoryAccess", SPIRV_PARSER_OPERAND_CATEGORY_BIT_ENUM, 9,
@@ -2405,7 +2301,7 @@ spirv_parser_operand_type_info[] =
},
[SPIRV_PARSER_OPERAND_TYPE_SOURCE_LANGUAGE] =
{
- "SourceLanguage", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 14,
+ "SourceLanguage", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 13,
(struct spirv_parser_enumerant[])
{
{0, "Unknown"},
@@ -2421,12 +2317,11 @@ spirv_parser_operand_type_info[] =
{0xa, "WGSL"},
{0xb, "Slang"},
{0xc, "Zig"},
- {0xd, "Rust"},
}
},
[SPIRV_PARSER_OPERAND_TYPE_STORAGE_CLASS] =
{
- "StorageClass", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 28,
+ "StorageClass", SPIRV_PARSER_OPERAND_CATEGORY_VALUE_ENUM, 27,
(struct spirv_parser_enumerant[])
{
{0, "UniformConstant"},
@@ -2443,7 +2338,6 @@ spirv_parser_operand_type_info[] =
{0xb, "Image"},
{0xc, "StorageBuffer"},
{0x104c, "TileImageEXT"},
- {0x118b, "TileAttachmentQCOM"},
{0x13cc, "NodePayloadAMDX"},
{0x14d0, "CallableDataKHR"},
{0x14d1, "IncomingCallableDataKHR"},
@@ -6996,78 +6890,6 @@ spirv_parser_opcode_info[] =
{SPIRV_PARSER_OPERAND_TYPE_IMAGE_OPERANDS, '?'},
}
},
- {
- 0x14a8, "OpTypeCooperativeVectorNV", 3,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x14a9, "OpCooperativeVectorMatrixMulNV", 13,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF, '?'},
- {SPIRV_PARSER_OPERAND_TYPE_COOPERATIVE_MATRIX_OPERANDS, '?'},
- }
- },
- {
- 0x14aa, "OpCooperativeVectorOuterProductAccumulateNV", 7,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF, '?'},
- }
- },
- {
- 0x14ab, "OpCooperativeVectorReduceSumAccumulateNV", 3,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x14ac, "OpCooperativeVectorMatrixMulAddNV", 16,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF, '?'},
- {SPIRV_PARSER_OPERAND_TYPE_COOPERATIVE_MATRIX_OPERANDS, '?'},
- }
- },
{
0x14ad, "OpCooperativeMatrixConvertNV", 3,
(struct spirv_parser_instruction_operand[])
@@ -7138,27 +6960,6 @@ spirv_parser_opcode_info[] =
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
}
},
- {
- 0x14b6, "OpCooperativeVectorLoadNV", 5,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_MEMORY_ACCESS, '?'},
- }
- },
- {
- 0x14b7, "OpCooperativeVectorStoreNV", 4,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_MEMORY_ACCESS, '?'},
- }
- },
{
0x14d6, "OpReportIntersectionKHR", 4,
(struct spirv_parser_instruction_operand[])
@@ -7249,25 +7050,6 @@ spirv_parser_opcode_info[] =
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
}
},
- {
- 0x14e1, "OpRayQueryGetClusterIdNV", 4,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x14e2, "OpHitObjectGetClusterIdNV", 3,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
{
0x14ee, "OpTypeCooperativeMatrixNV", 5,
(struct spirv_parser_instruction_operand[])
@@ -7580,130 +7362,6 @@ spirv_parser_opcode_info[] =
{SPIRV_PARSER_OPERAND_TYPE_RAW_ACCESS_CHAIN_OPERANDS, '?'},
}
},
- {
- 0x1533, "OpRayQueryGetIntersectionSpherePositionNV", 4,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x1534, "OpRayQueryGetIntersectionSphereRadiusNV", 4,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x1535, "OpRayQueryGetIntersectionLSSPositionsNV", 4,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x1536, "OpRayQueryGetIntersectionLSSRadiiNV", 4,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x1537, "OpRayQueryGetIntersectionLSSHitValueNV", 4,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x1538, "OpHitObjectGetSpherePositionNV", 3,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x1539, "OpHitObjectGetSphereRadiusNV", 3,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x153a, "OpHitObjectGetLSSPositionsNV", 3,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x153b, "OpHitObjectGetLSSRadiiNV", 3,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x153c, "OpHitObjectIsSphereHitNV", 3,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x153d, "OpHitObjectIsLSSHitNV", 3,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x153e, "OpRayQueryIsSphereHitNV", 4,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x153f, "OpRayQueryIsLSSHitNV", 4,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
{
0x15c3, "OpSubgroupShuffleINTEL", 4,
(struct spirv_parser_instruction_operand[])
@@ -7962,9 +7620,10 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x15e9, "OpAsmTargetINTEL", 2,
+ 0x15e9, "OpAsmTargetINTEL", 3,
(struct spirv_parser_instruction_operand[])
{
+ {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_STRING},
}
@@ -9237,7 +8896,7 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x16d0, "OpArbitraryFloatSinCosPiINTEL", 8,
+ 0x16d0, "OpArbitraryFloatSinCosPiINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
@@ -9248,6 +8907,7 @@ spirv_parser_opcode_info[] =
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
+ {SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
}
},
{
@@ -9279,7 +8939,7 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x16d3, "OpArbitraryFloatCastToIntINTEL", 8,
+ 0x16d3, "OpArbitraryFloatCastToIntINTEL", 7,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
@@ -9289,7 +8949,6 @@ spirv_parser_opcode_info[] =
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
- {SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
}
},
{
@@ -9803,7 +9462,7 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x16fa, "OpArbitraryFloatPowNINTEL", 10,
+ 0x16fa, "OpArbitraryFloatPowNINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
@@ -9815,7 +9474,6 @@ spirv_parser_opcode_info[] =
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
- {SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
}
},
{
@@ -9851,12 +9509,13 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x1723, "OpFixedSqrtINTEL", 8,
+ 0x1723, "OpFixedSqrtINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
+ {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
@@ -9865,12 +9524,13 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x1724, "OpFixedRecipINTEL", 8,
+ 0x1724, "OpFixedRecipINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
+ {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
@@ -9879,12 +9539,13 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x1725, "OpFixedRsqrtINTEL", 8,
+ 0x1725, "OpFixedRsqrtINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
+ {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
@@ -9893,12 +9554,13 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x1726, "OpFixedSinINTEL", 8,
+ 0x1726, "OpFixedSinINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
+ {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
@@ -9907,12 +9569,13 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x1727, "OpFixedCosINTEL", 8,
+ 0x1727, "OpFixedCosINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
+ {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
@@ -9921,12 +9584,13 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x1728, "OpFixedSinCosINTEL", 8,
+ 0x1728, "OpFixedSinCosINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
+ {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
@@ -9935,12 +9599,13 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x1729, "OpFixedSinPiINTEL", 8,
+ 0x1729, "OpFixedSinPiINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
+ {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
@@ -9949,12 +9614,13 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x172a, "OpFixedCosPiINTEL", 8,
+ 0x172a, "OpFixedCosPiINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
+ {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
@@ -9963,12 +9629,13 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x172b, "OpFixedSinCosPiINTEL", 8,
+ 0x172b, "OpFixedSinCosPiINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
+ {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
@@ -9977,12 +9644,13 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x172c, "OpFixedLogINTEL", 8,
+ 0x172c, "OpFixedLogINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
+ {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
@@ -9991,12 +9659,13 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x172d, "OpFixedExpINTEL", 8,
+ 0x172d, "OpFixedExpINTEL", 9,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
+ {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
{SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
@@ -10043,12 +9712,13 @@ spirv_parser_opcode_info[] =
}
},
{
- 0x173d, "OpFPGARegINTEL", 3,
+ 0x173d, "OpFPGARegINTEL", 4,
(struct spirv_parser_instruction_operand[])
{
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
{SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
+ {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
}
},
{
@@ -10311,50 +9981,6 @@ spirv_parser_opcode_info[] =
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
}
},
- {
- 0x1813, "OpTaskSequenceCreateINTEL", 7,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
- {SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
- {SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
- {SPIRV_PARSER_OPERAND_TYPE_LITERAL_INTEGER},
- }
- },
- {
- 0x1814, "OpTaskSequenceAsyncINTEL", 2,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF, '*'},
- }
- },
- {
- 0x1815, "OpTaskSequenceGetINTEL", 3,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x1816, "OpTaskSequenceReleaseINTEL", 1,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x1837, "OpTypeTaskSequenceINTEL", 1,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- }
- },
{
0x184d, "OpSubgroupBlockPrefetchINTEL", 3,
(struct spirv_parser_instruction_operand[])
@@ -10364,110 +9990,6 @@ spirv_parser_opcode_info[] =
{SPIRV_PARSER_OPERAND_TYPE_MEMORY_ACCESS, '?'},
}
},
- {
- 0x1857, "OpSubgroup2DBlockLoadINTEL", 10,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x1858, "OpSubgroup2DBlockLoadTransformINTEL", 10,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x1859, "OpSubgroup2DBlockLoadTransposeINTEL", 10,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x185a, "OpSubgroup2DBlockPrefetchINTEL", 9,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x185b, "OpSubgroup2DBlockStoreINTEL", 10,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
- {
- 0x185d, "OpSubgroupMatrixMultiplyAccumulateINTEL", 7,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_MATRIX_MULTIPLY_ACCUMULATE_OPERANDS, '?'},
- }
- },
- {
- 0x1862, "OpBitwiseFunctionINTEL", 6,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
{
0x1901, "OpGroupIMulKHR", 5,
(struct spirv_parser_instruction_operand[])
@@ -10556,15 +10078,6 @@ spirv_parser_opcode_info[] =
{SPIRV_PARSER_OPERAND_TYPE_ID_REF},
}
},
- {
- 0x191a, "OpRoundFToTF32INTEL", 3,
- (struct spirv_parser_instruction_operand[])
- {
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT_TYPE},
- {SPIRV_PARSER_OPERAND_TYPE_ID_RESULT},
- {SPIRV_PARSER_OPERAND_TYPE_ID_REF},
- }
- },
{
0x191c, "OpMaskedGatherINTEL", 6,
(struct spirv_parser_instruction_operand[])
diff --git a/libs/vkd3d/include/private/vkd3d_common.h b/libs/vkd3d/include/private/vkd3d_common.h
index 08341304eea..c2e957a2fea 100644
--- a/libs/vkd3d/include/private/vkd3d_common.h
+++ b/libs/vkd3d/include/private/vkd3d_common.h
@@ -38,6 +38,8 @@
#include <intrin.h>
#endif
+#define VKD3D_SHADER_API_VERSION_CURRENT VKD3D_SHADER_API_VERSION_1_17
+
#ifndef ARRAY_SIZE
# define ARRAY_SIZE(x) (sizeof(x) / sizeof(*(x)))
#endif
@@ -279,7 +281,7 @@ static inline unsigned int vkd3d_popcount(unsigned int v)
{
#ifdef _MSC_VER
return __popcnt(v);
-#elif defined(__MINGW32__)
+#elif defined(HAVE_BUILTIN_POPCOUNT)
return __builtin_popcount(v);
#else
v -= (v >> 1) & 0x55555555;
@@ -341,6 +343,24 @@ static inline unsigned int vkd3d_log2i(unsigned int x)
#endif
}
+static inline unsigned int vkd3d_ctz(uint32_t v)
+{
+#ifdef HAVE_BUILTIN_CTZ
+ return __builtin_ctz(v);
+#else
+ unsigned int c = 31;
+
+ v &= -v;
+ c = (v & 0x0000ffff) ? c - 16 : c;
+ c = (v & 0x00ff00ff) ? c - 8 : c;
+ c = (v & 0x0f0f0f0f) ? c - 4 : c;
+ c = (v & 0x33333333) ? c - 2 : c;
+ c = (v & 0x55555555) ? c - 1 : c;
+
+ return c;
+#endif
+}
+
static inline void *vkd3d_memmem( const void *haystack, size_t haystack_len, const void *needle, size_t needle_len)
{
const char *str = haystack;
diff --git a/libs/vkd3d/include/private/vkd3d_version.h b/libs/vkd3d/include/private/vkd3d_version.h
index 0edc4428022..687751d6a5f 100644
--- a/libs/vkd3d/include/private/vkd3d_version.h
+++ b/libs/vkd3d/include/private/vkd3d_version.h
@@ -1 +1 @@
-#define VKD3D_VCS_ID " (Wine bundled)"
+#define VKD3D_VCS_ID " (git a8ca1f95)"
diff --git a/libs/vkd3d/include/vkd3d_shader.h b/libs/vkd3d/include/vkd3d_shader.h
index d82869e79ea..50bcf6b292b 100644
--- a/libs/vkd3d/include/vkd3d_shader.h
+++ b/libs/vkd3d/include/vkd3d_shader.h
@@ -120,6 +120,16 @@ enum vkd3d_shader_structure_type
* \since 1.15
*/
VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO,
+ /**
+ * The structure is a vkd3d_shader_scan_thread_group_size_info structure.
+ * \since 1.18
+ */
+ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_THREAD_GROUP_SIZE_INFO,
+ /**
+ * The structure is a vkd3d_shader_d3dbc_source_info structure.
+ * \since 1.18
+ */
+ VKD3D_SHADER_STRUCTURE_TYPE_D3DBC_SOURCE_INFO,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
};
@@ -417,10 +427,17 @@ struct vkd3d_shader_code
{
/**
* Pointer to the code. Note that textual formats are not null-terminated.
- * Therefore \a size should not include a null terminator, when this
- * structure is passed as input to a vkd3d-shader function, and the
- * allocated string will not include a null terminator when this structure
- * is used as output.
+ * Therefore \a size should not include a null terminator when this
+ * structure is passed as input to a vkd3d-shader function, and \a size
+ * will not include a null terminator when this structure is used as
+ * output.
+ *
+ * For convenience, vkd3d_shader_preprocess() and vkd3d_shader_compile()
+ * will append a null terminator past the end of their output when
+ * outputting textual formats like VKD3D_SHADER_TARGET_D3D_ASM. This makes
+ * it safe to call functions like strlen() on \a code for such output,
+ * although doing so will obviously not account for any embedded null
+ * characters that may be present.
*/
const void *code;
/** Size of \a code, in bytes. */
@@ -944,6 +961,83 @@ enum vkd3d_shader_parameter_name
* \since 1.15
*/
VKD3D_SHADER_PARAMETER_NAME_FOG_SOURCE,
+ /**
+ * Bump-mapping matrix. This parameter is used in the evaluation of the
+ * Shader Model 1.x instructions BEM, TEXBEM, and TEXBEML.
+ *
+ * This parameter specifies a 2x2 matrix, packed into a vector in the order
+ * [00, 01, 10, 11], where "01" specifies the component at column 0 and row
+ * 1. These coordinates correspond to the Direct3D notation.
+ *
+ * To use this parameter to implement Direct3D bump mapping, pass the values
+ * of the texture stage states D3DTSS_BUMPENVMAT00, D3DTSS_BUMPENVMAT01,
+ * D3DTSS_BUMPENVMAT10, and D3DTSS_BUMPENVMAT11, in that order.
+ *
+ * These enum values are contiguous and arithmetic may safely be performed
+ * on them. That is, VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_[n] is
+ * VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_0 plus n.
+ *
+ * The data type for each parameter must be
+ * VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4.
+ *
+ * The default value for each parameter is the zero matrix [0, 0; 0, 0].
+ *
+ * \since 1.18
+ */
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_0,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_1,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_2,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_3,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_4,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_5,
+ /**
+ * Bump-mapping luminance scale factor. This parameter is used in the
+ * evaluation of the Shader Model 1.x instruction TEXBEML.
+ *
+ * To use this parameter to implement Direct3D bump mapping, pass the value
+ * of the texture stage state D3DTSS_BUMPENVLSCALE.
+ *
+ * These enum values are contiguous and arithmetic may safely be performed
+ * on them. That is, VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_[n] is
+ * VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_0 plus n.
+ *
+ * The data type for each parameter must be
+ * VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
+ *
+ * The default value for each parameter is 0.0.
+ *
+ * \since 1.18
+ */
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_0,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_1,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_2,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_3,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_4,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_5,
+ /**
+ * Bump-mapping luminance offset. This parameter is used in the
+ * evaluation of the Shader Model 1.x instruction TEXBEML.
+ *
+ * To use this parameter to implement Direct3D bump mapping, pass the value
+ * of the texture stage state D3DTSS_BUMPENVLOFFSET.
+ *
+ * These enum values are contiguous and arithmetic may safely be performed
+ * on them. That is, VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_[n] is
+ * VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_0 plus n.
+ *
+ * The data type for each parameter must be
+ * VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
+ *
+ * The default value for each parameter is 0.0.
+ *
+ * \since 1.18
+ */
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_0,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_1,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_2,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_3,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_4,
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_5,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
};
@@ -2282,6 +2376,79 @@ struct vkd3d_shader_scan_hull_shader_tessellation_info
enum vkd3d_shader_tessellator_partitioning partitioning;
};
+/**
+ * A chained structure describing the thread group size in a compute shader.
+ *
+ * This structure extends vkd3d_shader_compile_info.
+ *
+ * \since 1.18
+ */
+struct vkd3d_shader_scan_thread_group_size_info
+{
+ /** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_THREAD_GROUP_SIZE_INFO. */
+ enum vkd3d_shader_structure_type type;
+ /** Optional pointer to a structure containing further parameters. */
+ const void *next;
+
+ /** The thread group size in the x/y/z direction. */
+ unsigned int x, y, z;
+};
+
+/**
+ * A chained structure containing legacy Direct3D bytecode compilation parameters.
+ * This structure specifies some information about the source environment that
+ * is not specified in the source shader format, but may be necessary for the
+ * target format.
+ *
+ * This structure is optional.
+ *
+ * This structure extends vkd3d_shader_compile_info.
+ *
+ * This structure contains only input parameters.
+ *
+ * \since 1.18
+ */
+struct vkd3d_shader_d3dbc_source_info
+{
+ /** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_D3DBC_SOURCE_INFO. */
+ enum vkd3d_shader_structure_type type;
+ /** Optional pointer to a structure containing further parameters. */
+ const void *next;
+
+ /**
+ * The dimension of each texture bound to the shader.
+ *
+ * If this structure is not specified, the dimension for all textures will
+ * be VKD3D_SHADER_RESOURCE_TEXTURE_2D.
+ *
+ * The dimension of textures in this array not used by the shader will be
+ * ignored.
+ *
+ * This field is ignored for shader models 2 and higher.
+ */
+ enum vkd3d_shader_resource_type texture_dimensions[6];
+
+ /**
+ * A mask indicating which samplers should be shadow (i.e. comparison-mode)
+ * samplers. When legacy Direct3D shaders are used with the Direct3D 8 and 9
+ * APIs, this is implied by the format of the sampled resource; e.g. a
+ * D3DFMT_D24S8 texture implies shadow sampling, while a D3DFMT_A8R8G8B8
+ * or D3DFMT_INTZ texture does not.
+ * This information is necessary when converting to other formats
+ * (e.g. SPIR-V, GLSL) which specify this in the shader.
+ *
+ * For example, if bit 1 is set (so the value is 0x2), this indicates that
+ * the sampler at bind point 1 (and no others) should be a shadow sampler.
+ *
+ * Bits in this mask corresponding to textures not used by the shader will
+ * be ignored.
+ *
+ * If this structure is not specified, no samplers will be considered to
+ * be shadow samplers.
+ */
+ uint32_t shadow_samplers;
+};
+
/**
* Data type of a shader varying, returned as part of struct
* vkd3d_shader_signature_element.
@@ -2775,6 +2942,7 @@ VKD3D_SHADER_API const enum vkd3d_shader_target_type *vkd3d_shader_get_supported
*
* Depending on the source and target types, this function may support the
* following chained structures:
+ * - vkd3d_shader_d3dbc_source_info
* - vkd3d_shader_descriptor_offset_info
* - vkd3d_shader_hlsl_source_info
* - vkd3d_shader_interface_info
diff --git a/libs/vkd3d/libs/vkd3d-common/blob.c b/libs/vkd3d/libs/vkd3d-common/blob.c
index f60ef7db769..c2c6ad67804 100644
--- a/libs/vkd3d/libs/vkd3d-common/blob.c
+++ b/libs/vkd3d/libs/vkd3d-common/blob.c
@@ -20,6 +20,7 @@
#define WIDL_C_INLINE_WRAPPERS
#endif
#define COBJMACROS
+
#define CONST_VTABLE
#include "vkd3d.h"
#include "vkd3d_blob.h"
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
index 6425a8f62d2..4573cb67fb5 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
@@ -145,11 +145,6 @@ static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, en
static void shader_dump_atomic_op_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t atomic_flags)
{
- if (atomic_flags & VKD3DARF_SEQ_CST)
- {
- vkd3d_string_buffer_printf(&compiler->buffer, "_seqCst");
- atomic_flags &= ~VKD3DARF_SEQ_CST;
- }
if (atomic_flags & VKD3DARF_VOLATILE)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_volatile");
@@ -390,27 +385,10 @@ static void shader_print_resource_type(struct vkd3d_d3d_asm_compiler *compiler,
static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum vsir_data_type type)
{
- static const char *const data_type_names[] =
- {
- [VSIR_DATA_BOOL ] = "bool",
- [VSIR_DATA_F16 ] = "half",
- [VSIR_DATA_F32 ] = "float",
- [VSIR_DATA_F64 ] = "double",
- [VSIR_DATA_I32 ] = "int",
- [VSIR_DATA_U8 ] = "uint8",
- [VSIR_DATA_U16 ] = "uint16",
- [VSIR_DATA_U32 ] = "uint",
- [VSIR_DATA_U64 ] = "uint64",
- [VSIR_DATA_SNORM ] = "snorm",
- [VSIR_DATA_UNORM ] = "unorm",
- [VSIR_DATA_OPAQUE ] = "opaque",
- [VSIR_DATA_MIXED ] = "mixed",
- [VSIR_DATA_CONTINUED] = "<continued>",
- [VSIR_DATA_UNUSED ] = "<unused>",
- };
+ const char *name;
- if (type < ARRAY_SIZE(data_type_names))
- vkd3d_string_buffer_printf(&compiler->buffer, "%s", data_type_names[type]);
+ if ((name = vsir_data_type_get_name(type, NULL)))
+ vkd3d_string_buffer_printf(&compiler->buffer, "%s", name);
else
vkd3d_string_buffer_printf(&compiler->buffer, "%s<unhandled data type %#x>%s",
compiler->colours.error, type, compiler->colours.reset);
@@ -610,6 +588,18 @@ static void shader_print_uint_literal(struct vkd3d_d3d_asm_compiler *compiler,
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
}
+static void shader_print_int64_literal(struct vkd3d_d3d_asm_compiler *compiler,
+ const char *prefix, int64_t i, const char *suffix)
+{
+ /* Note that we need to handle INT64_MIN here as well. */
+ if (i < 0)
+ vkd3d_string_buffer_printf(&compiler->buffer, "%s-%s%"PRIu64"%s%s",
+ prefix, compiler->colours.literal, -(uint64_t)i, compiler->colours.reset, suffix);
+ else
+ vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%"PRId64"%s%s",
+ prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
+}
+
static void shader_print_uint64_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, uint64_t i, const char *suffix)
{
@@ -810,6 +800,12 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
if (reg->dimension == VSIR_DIMENSION_VEC4)
shader_print_double_literal(compiler, ", ", reg->u.immconst_f64[1], "");
}
+ else if (reg->data_type == VSIR_DATA_I64)
+ {
+ shader_print_int64_literal(compiler, "", reg->u.immconst_u64[0], "");
+ if (reg->dimension == VSIR_DIMENSION_VEC4)
+ shader_print_int64_literal(compiler, "", reg->u.immconst_u64[1], "");
+ }
else if (reg->data_type == VSIR_DATA_U64)
{
shader_print_uint64_literal(compiler, "", reg->u.immconst_u64[0], "");
@@ -851,7 +847,7 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
&& reg->type != VKD3DSPR_NULL
&& reg->type != VKD3DSPR_DEPTHOUT)
{
- if (offset != ~0u)
+ if (reg->idx_count)
{
bool is_sm_5_1 = vkd3d_shader_ver_ge(&compiler->shader_version, 5, 1);
@@ -879,10 +875,10 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
/* For descriptors in sm < 5.1 we move the reg->idx values up one slot
* to normalise with 5.1.
* Here we should ignore it if it's a descriptor in sm < 5.1. */
- if (reg->idx[1].offset != ~0u && (!is_descriptor || is_sm_5_1))
+ if (reg->idx_count > 1 && (!is_descriptor || is_sm_5_1))
shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
- if (reg->idx[2].offset != ~0u)
+ if (reg->idx_count > 2)
shader_print_subscript(compiler, reg->idx[2].offset, reg->idx[2].rel_addr);
}
}
@@ -974,6 +970,22 @@ static void shader_print_reg_type(struct vkd3d_d3d_asm_compiler *compiler,
vkd3d_string_buffer_printf(buffer, ">%s", suffix);
}
+static void shader_print_indexable_temp_data_type(struct vkd3d_d3d_asm_compiler *compiler,
+ const struct vkd3d_shader_indexable_temp *t)
+{
+ struct vkd3d_string_buffer *buffer = &compiler->buffer;
+
+ if (!(compiler->flags & VSIR_ASM_FLAG_DUMP_TYPES))
+ return;
+
+ if (t->component_count > 1)
+ vkd3d_string_buffer_printf(buffer, " <v%u:", t->component_count);
+ else
+ vkd3d_string_buffer_printf(buffer, " <s:");
+ shader_print_data_type(compiler, t->data_type);
+ vkd3d_string_buffer_printf(buffer, ">");
+}
+
static void shader_print_write_mask(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, uint32_t mask, const char *suffix)
{
@@ -1528,6 +1540,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
vkd3d_string_buffer_printf(buffer, " %sx%u%s", compiler->colours.reg,
ins->declaration.indexable_temp.register_idx, compiler->colours.reset);
shader_print_subscript(compiler, ins->declaration.indexable_temp.register_size, NULL);
+ shader_print_indexable_temp_data_type(compiler, &ins->declaration.indexable_temp);
shader_print_uint_literal(compiler, ", ", ins->declaration.indexable_temp.component_count, "");
if (ins->declaration.indexable_temp.alignment)
shader_print_uint_literal(compiler, ", align ", ins->declaration.indexable_temp.alignment, "");
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
index 751e5578276..87a7d48acca 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
@@ -246,6 +246,11 @@ struct vkd3d_shader_sm1_parser
bool abort;
struct vkd3d_shader_parser p;
+ struct vsir_program *program;
+
+ const struct vkd3d_shader_d3dbc_source_info *d3dbc_source_info;
+
+ uint16_t texture_descriptors;
struct
{
@@ -468,7 +473,7 @@ static bool has_relative_address(uint32_t param)
static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info(
const struct vkd3d_shader_sm1_parser *sm1, enum vkd3d_sm1_opcode opcode)
{
- const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
+ const struct vkd3d_shader_version *version = &sm1->program->shader_version;
const struct vkd3d_sm1_opcode_info *info;
unsigned int i = 0;
@@ -542,9 +547,9 @@ static enum vkd3d_shader_register_type parse_register_type(
}
if (d3dbc_type == VKD3D_SM1_REG_ADDR)
- return sm1->p.program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL ? VKD3DSPR_TEXTURE : VKD3DSPR_ADDR;
+ return sm1->program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL ? VKD3DSPR_TEXTURE : VKD3DSPR_ADDR;
if (d3dbc_type == VKD3D_SM1_REG_TEXCRDOUT)
- return vkd3d_shader_ver_ge(&sm1->p.program->shader_version, 3, 0) ? VKD3DSPR_OUTPUT : VKD3DSPR_TEXCRDOUT;
+ return vkd3d_shader_ver_ge(&sm1->program->shader_version, 3, 0) ? VKD3DSPR_OUTPUT : VKD3DSPR_TEXCRDOUT;
for (unsigned int i = 0; i < ARRAY_SIZE(register_types); ++i)
{
@@ -658,9 +663,9 @@ static unsigned int make_mask_contiguous(unsigned int mask)
static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool output,
const char *name, unsigned int index, enum vkd3d_shader_sysval_semantic sysval,
- unsigned int register_index, bool is_dcl, unsigned int mask)
+ unsigned int register_index, bool is_dcl, unsigned int mask, uint32_t dst_modifiers)
{
- struct vsir_program *program = sm1->p.program;
+ struct vsir_program *program = sm1->program;
struct shader_signature *signature;
struct signature_element *element;
@@ -694,7 +699,8 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
element->mask = make_mask_contiguous(mask);
element->used_mask = is_dcl ? 0 : mask;
if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
- element->interpolation_mode = VKD3DSIM_LINEAR;
+ element->interpolation_mode = (dst_modifiers & VKD3DSPDM_MSAMPCENTROID)
+ ? VKD3DSIM_LINEAR_CENTROID : VKD3DSIM_LINEAR;
return true;
}
@@ -702,7 +708,7 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output,
unsigned int register_index, unsigned int mask)
{
- struct vsir_program *program = sm1->p.program;
+ struct vsir_program *program = sm1->program;
struct shader_signature *signature;
struct signature_element *element;
@@ -747,16 +753,17 @@ static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output,
}
static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *sm1,
- const struct vkd3d_shader_register *reg, bool is_dcl, unsigned int mask)
+ const struct vkd3d_shader_register *reg, bool is_dcl, unsigned int mask, uint32_t dst_modifiers)
{
- const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
+ const struct vkd3d_shader_version *version = &sm1->program->shader_version;
unsigned int register_index = reg->idx_count > 0 ? reg->idx[0].offset : 0;
switch (reg->type)
{
case VKD3DSPR_TEMP:
if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 1 && !register_index)
- return add_signature_element(sm1, true, "COLOR", 0, VKD3D_SHADER_SV_TARGET, 0, is_dcl, mask);
+ return add_signature_element(sm1, true, "COLOR", 0, VKD3D_SHADER_SV_TARGET,
+ 0, is_dcl, mask, dst_modifiers);
return true;
case VKD3DSPR_INPUT:
@@ -768,15 +775,15 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
return true;
}
return add_signature_element(sm1, false, "COLOR", register_index,
- VKD3D_SHADER_SV_NONE, SM1_COLOR_REGISTER_OFFSET + register_index, is_dcl, mask);
+ VKD3D_SHADER_SV_NONE, SM1_COLOR_REGISTER_OFFSET + register_index, is_dcl, mask, dst_modifiers);
case VKD3DSPR_TEXTURE:
return add_signature_element(sm1, false, "TEXCOORD", register_index,
- VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
+ VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask, dst_modifiers);
case VKD3DSPR_TEXCRDOUT:
return add_signature_element(sm1, true, "TEXCOORD", register_index,
- VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
+ VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask, dst_modifiers);
case VKD3DSPR_OUTPUT:
if (version->type == VKD3D_SHADER_TYPE_VERTEX)
@@ -788,30 +795,30 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
case VKD3DSPR_ATTROUT:
return add_signature_element(sm1, true, "COLOR", register_index,
- VKD3D_SHADER_SV_NONE, SM1_COLOR_REGISTER_OFFSET + register_index, is_dcl, mask);
+ VKD3D_SHADER_SV_NONE, SM1_COLOR_REGISTER_OFFSET + register_index, is_dcl, mask, dst_modifiers);
case VKD3DSPR_COLOROUT:
return add_signature_element(sm1, true, "COLOR", register_index,
- VKD3D_SHADER_SV_TARGET, register_index, is_dcl, mask);
+ VKD3D_SHADER_SV_TARGET, register_index, is_dcl, mask, dst_modifiers);
case VKD3DSPR_DEPTHOUT:
return add_signature_element(sm1, true, "DEPTH", 0,
- VKD3D_SHADER_SV_DEPTH, register_index, is_dcl, 0x1);
+ VKD3D_SHADER_SV_DEPTH, register_index, is_dcl, 0x1, dst_modifiers);
case VKD3DSPR_RASTOUT:
switch (register_index)
{
case 0:
- return add_signature_element(sm1, true, "POSITION", 0,
- VKD3D_SHADER_SV_POSITION, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, mask);
+ return add_signature_element(sm1, true, "POSITION", 0, VKD3D_SHADER_SV_POSITION,
+ SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, mask, dst_modifiers);
case 1:
- return add_signature_element(sm1, true, "FOG", 0,
- VKD3D_SHADER_SV_NONE, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, 0x1);
+ return add_signature_element(sm1, true, "FOG", 0, VKD3D_SHADER_SV_NONE,
+ SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, 0x1, dst_modifiers);
case 2:
- return add_signature_element(sm1, true, "PSIZE", 0,
- VKD3D_SHADER_SV_NONE, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, 0x1);
+ return add_signature_element(sm1, true, "PSIZE", 0, VKD3D_SHADER_SV_NONE,
+ SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, 0x1, dst_modifiers);
default:
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX,
@@ -824,11 +831,11 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
{
case 0:
return add_signature_element(sm1, false, "VPOS", 0,
- VKD3D_SHADER_SV_POSITION, register_index, is_dcl, mask);
+ VKD3D_SHADER_SV_POSITION, register_index, is_dcl, mask, dst_modifiers);
case 1:
return add_signature_element(sm1, false, "VFACE", 0,
- VKD3D_SHADER_SV_IS_FRONT_FACE, register_index, is_dcl, 0x1);
+ VKD3D_SHADER_SV_IS_FRONT_FACE, register_index, is_dcl, 0x1, dst_modifiers);
default:
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX,
@@ -844,10 +851,11 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
static bool add_signature_element_from_semantic(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_semantic *semantic)
{
- const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
+ const struct vkd3d_shader_version *version = &sm1->program->shader_version;
const struct vkd3d_shader_register *reg = &semantic->resource.reg.reg;
enum vkd3d_shader_sysval_semantic sysval = VKD3D_SHADER_SV_NONE;
unsigned int mask = semantic->resource.reg.write_mask;
+ uint32_t modifiers = semantic->resource.reg.modifiers;
bool output;
static const char sm1_semantic_names[][13] =
@@ -873,11 +881,11 @@ static bool add_signature_element_from_semantic(struct vkd3d_shader_sm1_parser *
else if (reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_TEXTURE)
output = false;
else /* vpos and vface don't have a semantic. */
- return add_signature_element_from_register(sm1, reg, true, mask);
+ return add_signature_element_from_register(sm1, reg, true, mask, modifiers);
/* sm2 pixel shaders use DCL but don't provide a semantic. */
if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 2)
- return add_signature_element_from_register(sm1, reg, true, mask);
+ return add_signature_element_from_register(sm1, reg, true, mask, modifiers);
/* With the exception of vertex POSITION output, none of these are system
* values. Pixel POSITION input is not equivalent to SV_Position; the closer
@@ -886,8 +894,8 @@ static bool add_signature_element_from_semantic(struct vkd3d_shader_sm1_parser *
&& output && semantic->usage == VKD3D_DECL_USAGE_POSITION)
sysval = VKD3D_SHADER_SV_POSITION;
- return add_signature_element(sm1, output, sm1_semantic_names[semantic->usage],
- semantic->usage_idx, sysval, reg->idx[0].offset, true, mask);
+ return add_signature_element(sm1, output, sm1_semantic_names[semantic->usage], semantic->usage_idx, sysval,
+ reg->idx[0].offset, true, mask, modifiers);
}
static void record_constant_register(struct vkd3d_shader_sm1_parser *sm1,
@@ -906,7 +914,7 @@ static void record_constant_register(struct vkd3d_shader_sm1_parser *sm1,
static void shader_sm1_scan_register(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_register *reg, unsigned int mask, bool from_def)
{
- struct vsir_program *program = sm1->p.program;
+ struct vsir_program *program = sm1->program;
uint32_t register_index = reg->idx[0].offset;
switch (reg->type)
@@ -931,7 +939,28 @@ static void shader_sm1_scan_register(struct vkd3d_shader_sm1_parser *sm1,
break;
}
- add_signature_element_from_register(sm1, reg, false, mask);
+ add_signature_element_from_register(sm1, reg, false, mask, 0);
+}
+
+static void d3dbc_add_combined_sampler_descriptor(struct vkd3d_shader_sm1_parser *d3dbc,
+ unsigned int sampler_idx, enum vkd3d_shader_resource_type resource_type)
+{
+ struct vkd3d_shader_register_range range = {.first = sampler_idx, .last = sampler_idx};
+ const struct vkd3d_shader_d3dbc_source_info *source_info = d3dbc->d3dbc_source_info;
+ struct vsir_program *program = d3dbc->program;
+ struct vkd3d_shader_descriptor_info1 *d;
+
+ if (!vsir_program_add_descriptor(program, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV,
+ sampler_idx, &range, resource_type, VSIR_DATA_F32))
+ vkd3d_shader_parser_error(&d3dbc->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
+ "Failed to create SRV descriptor for combined sampler %u.", sampler_idx);
+
+ if (!(d = vsir_program_add_descriptor(program, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER,
+ sampler_idx, &range, VKD3D_SHADER_RESOURCE_NONE, VSIR_DATA_UNUSED)))
+ vkd3d_shader_parser_error(&d3dbc->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
+ "Failed to create sampler descriptor for combined sampler %u.", sampler_idx);
+ else if (source_info && source_info->shadow_samplers & (1u << sampler_idx))
+ d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
}
/* Read a parameter token from the input stream, and possibly a relative
@@ -955,7 +984,7 @@ static void shader_sm1_read_param(struct vkd3d_shader_sm1_parser *sm1,
* VS >= 2.0 have relative addressing (with token)
* VS >= 1.0 < 2.0 have relative addressing (without token)
* The version check below should work in general. */
- if (sm1->p.program->shader_version.major < 2)
+ if (sm1->program->shader_version.major < 2)
{
*addr_token = (1u << 31)
| ((VKD3DSPR_ADDR << VKD3D_SM1_REGISTER_TYPE_SHIFT2) & VKD3D_SM1_REGISTER_TYPE_MASK2)
@@ -984,7 +1013,7 @@ static void shader_sm1_skip_opcode(const struct vkd3d_shader_sm1_parser *sm1, co
/* Version 2.0+ shaders may contain address tokens, but fortunately they
* have a useful length mask - use it here. Version 1.x shaders contain no
* such tokens. */
- if (sm1->p.program->shader_version.major >= 2)
+ if (sm1->program->shader_version.major >= 2)
{
length = (opcode_token & VKD3D_SM1_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
*ptr += length;
@@ -1019,7 +1048,7 @@ static void shader_sm1_read_src_param(struct vkd3d_shader_sm1_parser *sm1, const
shader_sm1_read_param(sm1, ptr, &token, &addr_token);
if (has_relative_address(token))
{
- if (!(src_rel_addr = vsir_program_get_src_params(sm1->p.program, 1)))
+ if (!(src_rel_addr = vsir_program_get_src_params(sm1->program, 1)))
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
"Out of memory.");
@@ -1040,7 +1069,7 @@ static void shader_sm1_read_dst_param(struct vkd3d_shader_sm1_parser *sm1, const
shader_sm1_read_param(sm1, ptr, &token, &addr_token);
if (has_relative_address(token))
{
- if (!(dst_rel_addr = vsir_program_get_src_params(sm1->p.program, 1)))
+ if (!(dst_rel_addr = vsir_program_get_src_params(sm1->program, 1)))
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
"Out of memory.");
@@ -1052,9 +1081,9 @@ static void shader_sm1_read_dst_param(struct vkd3d_shader_sm1_parser *sm1, const
shader_sm1_parse_dst_param(sm1, token, dst_rel_addr, dst_param);
if (dst_param->reg.type == VKD3DSPR_RASTOUT && dst_param->reg.idx[0].offset == VSIR_RASTOUT_POINT_SIZE)
- sm1->p.program->has_point_size = true;
+ sm1->program->has_point_size = true;
if (dst_param->reg.type == VKD3DSPR_RASTOUT && dst_param->reg.idx[0].offset == VSIR_RASTOUT_FOG)
- sm1->p.program->has_fog = true;
+ sm1->program->has_fog = true;
}
static void shader_sm1_read_semantic(struct vkd3d_shader_sm1_parser *sm1,
@@ -1098,6 +1127,11 @@ static void shader_sm1_read_semantic(struct vkd3d_shader_sm1_parser *sm1,
range->first = range->last = semantic->resource.reg.reg.idx[0].offset;
add_signature_element_from_semantic(sm1, semantic);
+ if (semantic->resource_type)
+ {
+ d3dbc_add_combined_sampler_descriptor(sm1, range->first, semantic->resource_type);
+ sm1->texture_descriptors |= (1u << range->first);
+ }
}
static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
@@ -1192,6 +1226,43 @@ static void shader_sm1_read_comment(struct vkd3d_shader_sm1_parser *sm1)
}
}
+static void d3dbc_update_descriptors(struct vkd3d_shader_sm1_parser *d3dbc,
+ const struct vkd3d_shader_instruction *ins)
+{
+ enum vkd3d_shader_resource_type type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
+ const struct vkd3d_shader_d3dbc_source_info *source_info;
+ unsigned int sampler_idx;
+
+ switch (ins->opcode)
+ {
+ case VSIR_OP_TEX:
+ case VSIR_OP_TEXBEM:
+ case VSIR_OP_TEXBEML:
+ case VSIR_OP_TEXDP3TEX:
+ case VSIR_OP_TEXLD:
+ case VSIR_OP_TEXM3x2TEX:
+ case VSIR_OP_TEXM3x3SPEC:
+ case VSIR_OP_TEXM3x3TEX:
+ case VSIR_OP_TEXM3x3VSPEC:
+ case VSIR_OP_TEXREG2AR:
+ case VSIR_OP_TEXREG2GB:
+ case VSIR_OP_TEXREG2RGB:
+ sampler_idx = ins->dst[0].reg.idx[0].offset;
+ if ((d3dbc->texture_descriptors & (1u << sampler_idx)))
+ break;
+
+ if ((source_info = d3dbc->d3dbc_source_info)
+ && sampler_idx < ARRAY_SIZE(source_info->texture_dimensions))
+ type = source_info->texture_dimensions[sampler_idx];
+ d3dbc_add_combined_sampler_descriptor(d3dbc, sampler_idx, type);
+ d3dbc->texture_descriptors |= (1u << sampler_idx);
+ break;
+
+ default:
+ break;
+ }
+}
+
static void shader_sm1_validate_instruction(struct vkd3d_shader_sm1_parser *sm1, struct vkd3d_shader_instruction *ins)
{
if ((ins->opcode == VSIR_OP_BREAKP || ins->opcode == VSIR_OP_IF) && ins->flags)
@@ -1214,7 +1285,7 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
{
struct vkd3d_shader_src_param *src_params, *predicate;
const struct vkd3d_sm1_opcode_info *opcode_info;
- struct vsir_program *program = sm1->p.program;
+ struct vsir_program *program = sm1->program;
unsigned int vsir_dst_count, vsir_src_count;
struct vkd3d_shader_dst_param *dst_param;
const uint32_t **ptr = &sm1->ptr;
@@ -1356,6 +1427,9 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
goto fail;
}
+ if (program->shader_version.major == 1)
+ d3dbc_update_descriptors(sm1, ins);
+
shader_sm1_validate_instruction(sm1, ins);
return;
@@ -1393,6 +1467,8 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
uint16_t shader_type;
size_t token_count;
+ sm1->d3dbc_source_info = vkd3d_find_struct(compile_info->next, D3DBC_SOURCE_INFO);
+
token_count = code_size / sizeof(*sm1->start);
if (token_count < 2)
@@ -1446,7 +1522,8 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, normalisation_level))
return VKD3D_ERROR_OUT_OF_MEMORY;
- vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name);
+ vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name);
+ sm1->program = program;
sm1->ptr = sm1->start;
return VKD3D_OK;
@@ -1473,6 +1550,7 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
struct vkd3d_shader_message_context *message_context, struct vsir_program *program)
{
struct vkd3d_shader_sm1_parser sm1 = {0};
+ struct vkd3d_shader_descriptor_info1 *d;
struct vkd3d_shader_instruction *ins;
unsigned int i;
int ret;
@@ -1501,11 +1579,29 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
}
}
- for (i = 0; i < ARRAY_SIZE(program->flat_constant_count); ++i)
- program->flat_constant_count[i] = get_external_constant_count(&sm1, i);
+ for (i = 0; i < 3; ++i)
+ {
+ struct vkd3d_shader_register_range range = {.space = 0, .first = i, .last = i};
+ unsigned int size = get_external_constant_count(&sm1, i);
- if (sm1.p.failed && ret >= 0)
- ret = VKD3D_ERROR_INVALID_SHADER;
+ if (size)
+ {
+ if (!(d = vsir_program_add_descriptor(program, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV,
+ i, &range, VKD3D_SHADER_RESOURCE_BUFFER, VSIR_DATA_U32)))
+ vkd3d_shader_parser_error(&sm1.p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
+ "Failed to create CBV descriptor.");
+ else
+ d->buffer_size = size * 16;
+ }
+ }
+
+ program->has_descriptor_info = true;
+
+ if (TRACE_ON())
+ vsir_program_trace(program);
+
+ if (ret >= 0 && sm1.p.status < 0)
+ ret = sm1.p.status;
if (ret < 0)
{
@@ -1952,7 +2048,7 @@ static void d3dbc_write_vsir_dcl(struct d3dbc_compiler *d3dbc, const struct vkd3
reg_id = semantic->resource.reg.reg.idx[0].offset;
- if (semantic->resource.reg.reg.type != VKD3DSPR_SAMPLER)
+ if (semantic->resource.reg.reg.type != VKD3DSPR_COMBINED_SAMPLER)
{
vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_TYPE,
"dcl instruction with register type %u.", semantic->resource.reg.reg.type);
@@ -1988,6 +2084,9 @@ static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const str
switch (ins->opcode)
{
+ case VSIR_OP_NOP:
+ break;
+
case VSIR_OP_DEF:
d3dbc_write_vsir_def(d3dbc, ins);
break;
@@ -2075,11 +2174,11 @@ static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc,
VKD3D_ASSERT(ret);
reg.reg.type = output ? VKD3DSPR_OUTPUT : VKD3DSPR_INPUT;
reg.reg.idx[0].offset = element->register_index;
- if (!vkd3d_shader_ver_ge(version, 3, 0))
+ if ((version->type == VKD3D_SHADER_TYPE_PIXEL || output) && !vkd3d_shader_ver_ge(version, 3, 0))
{
- if (reg.reg.idx[0].offset > SM1_RASTOUT_REGISTER_OFFSET)
+ if (reg.reg.idx[0].offset >= SM1_RASTOUT_REGISTER_OFFSET)
reg.reg.idx[0].offset -= SM1_RASTOUT_REGISTER_OFFSET;
- else if (reg.reg.idx[0].offset > SM1_COLOR_REGISTER_OFFSET)
+ else if (reg.reg.idx[0].offset >= SM1_COLOR_REGISTER_OFFSET)
reg.reg.idx[0].offset -= SM1_COLOR_REGISTER_OFFSET;
}
}
@@ -2095,6 +2194,8 @@ static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc,
put_u32(buffer, token);
reg.write_mask = element->mask;
+ if (element->interpolation_mode == VKD3DSIM_LINEAR_CENTROID)
+ reg.modifiers |= VKD3DSPDM_MSAMPCENTROID;
write_sm1_dst_register(buffer, &reg);
}
@@ -2145,10 +2246,10 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
struct vkd3d_bytecode_buffer *buffer = &d3dbc.buffer;
int result;
- if ((result = vsir_allocate_temp_registers(program, message_context)))
+ if ((result = vsir_program_optimize(program, config_flags, compile_info, message_context)))
return result;
- if ((result = vsir_update_dcl_temps(program, message_context)))
+ if ((result = vsir_allocate_temp_registers(program, message_context)))
return result;
d3dbc.program = program;
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
index c448e000cf9..8d803b91f7a 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
@@ -45,6 +45,8 @@ static const unsigned int MAX_GS_OUTPUT_STREAMS = 4;
(VKD3D_SHADER_SWIZZLE_MASK << VKD3D_SHADER_SWIZZLE_SHIFT(0) \
| VKD3D_SHADER_SWIZZLE_MASK << VKD3D_SHADER_SWIZZLE_SHIFT(1))
+#define DXIL_TYPE_SIGNED 0x1u
+
enum bitcode_block_id
{
BLOCKINFO_BLOCK = 0,
@@ -645,13 +647,13 @@ enum sm6_value_type
{
VALUE_TYPE_INVALID,
VALUE_TYPE_FUNCTION,
- VALUE_TYPE_DATA,
VALUE_TYPE_HANDLE,
VALUE_TYPE_SSA,
VALUE_TYPE_ICB,
VALUE_TYPE_IDXTEMP,
VALUE_TYPE_GROUPSHAREDMEM,
VALUE_TYPE_CONSTANT,
+ VALUE_TYPE_CONSTANT_ARRAY,
VALUE_TYPE_UNDEFINED,
};
@@ -704,6 +706,12 @@ struct sm6_constant_data
union vsir_immediate_constant immconst;
};
+struct sm6_constant_array_data
+{
+ const struct vkd3d_shader_immediate_constant_buffer *icb;
+ const uint64_t *elements;
+};
+
struct sm6_value
{
const struct sm6_type *type;
@@ -714,13 +722,13 @@ struct sm6_value
union
{
struct sm6_function_data function;
- const struct vkd3d_shader_immediate_constant_buffer *data;
struct sm6_handle_data handle;
struct sm6_ssa_data ssa;
struct sm6_icb_data icb;
struct sm6_idxtemp_data idxtemp;
struct sm6_groupsharedmem_data groupsharedmem;
struct sm6_constant_data constant;
+ struct sm6_constant_array_data constant_array;
} u;
};
@@ -892,6 +900,8 @@ struct sm6_parser
const uint32_t *ptr, *start, *end;
unsigned int bitpos;
+ struct vsir_program *program;
+
struct dxil_block root_block;
struct dxil_block *current_block;
@@ -915,6 +925,7 @@ struct sm6_parser
struct vkd3d_shader_dst_param *input_params;
struct vkd3d_shader_dst_param *patch_constant_params;
uint32_t io_regs_declared[VKD3D_BITMAP_SIZE(VKD3DSPR_COUNT)];
+ struct vkd3d_shader_src_param *outpointid_param;
struct sm6_function *functions;
size_t function_count;
@@ -976,7 +987,7 @@ static uint32_t sm6_parser_read_uint32(struct sm6_parser *sm6)
{
if (sm6_parser_is_end(sm6))
{
- sm6->p.failed = true;
+ sm6->p.status = VKD3D_ERROR_INVALID_SHADER;
return 0;
}
return *sm6->ptr++;
@@ -994,7 +1005,7 @@ static uint32_t sm6_parser_read_bits(struct sm6_parser *sm6, unsigned int length
if (sm6_parser_is_end(sm6))
{
- sm6->p.failed = true;
+ sm6->p.status = VKD3D_ERROR_INVALID_SHADER;
return 0;
}
@@ -1006,7 +1017,7 @@ static uint32_t sm6_parser_read_bits(struct sm6_parser *sm6, unsigned int length
++sm6->ptr;
if (sm6_parser_is_end(sm6) && l < length)
{
- sm6->p.failed = true;
+ sm6->p.status = VKD3D_ERROR_INVALID_SHADER;
return bits;
}
sm6->bitpos = 0;
@@ -1028,7 +1039,7 @@ static uint64_t sm6_parser_read_vbr(struct sm6_parser *sm6, unsigned int length)
if (sm6_parser_is_end(sm6))
{
- sm6->p.failed = true;
+ sm6->p.status = VKD3D_ERROR_INVALID_SHADER;
return 0;
}
@@ -1039,9 +1050,10 @@ static uint64_t sm6_parser_read_vbr(struct sm6_parser *sm6, unsigned int length)
bits = sm6_parser_read_bits(sm6, length);
result |= (uint64_t)(bits & mask) << shift;
shift += length - 1;
- } while ((bits & flag) && !sm6->p.failed && shift < 64);
+ } while ((bits & flag) && (sm6->p.status >= 0) && shift < 64);
- sm6->p.failed |= !!(bits & flag);
+ if (bits & flag)
+ sm6->p.status = VKD3D_ERROR_INVALID_SHADER;
return result;
}
@@ -1053,7 +1065,7 @@ static void sm6_parser_align_32(struct sm6_parser *sm6)
if (sm6_parser_is_end(sm6))
{
- sm6->p.failed = true;
+ sm6->p.status = VKD3D_ERROR_INVALID_SHADER;
return;
}
@@ -1144,8 +1156,8 @@ static enum vkd3d_result sm6_parser_read_unabbrev_record(struct sm6_parser *sm6)
for (i = 0; i < count; ++i)
record->operands[i] = sm6_parser_read_vbr(sm6, 6);
- if (sm6->p.failed)
- ret = VKD3D_ERROR_INVALID_SHADER;
+ if (sm6->p.status < 0)
+ ret = sm6->p.status;
if (ret < 0 || (ret = dxil_block_add_record(block, record)) < 0)
vkd3d_free(record);
@@ -1156,25 +1168,25 @@ static enum vkd3d_result sm6_parser_read_unabbrev_record(struct sm6_parser *sm6)
static bool sm6_parser_read_literal_operand(struct sm6_parser *sm6, uint64_t context, uint64_t *op)
{
*op = context;
- return !sm6->p.failed;
+ return sm6->p.status >= 0;
}
static bool sm6_parser_read_fixed_operand(struct sm6_parser *sm6, uint64_t context, uint64_t *op)
{
*op = sm6_parser_read_bits(sm6, context);
- return !sm6->p.failed;
+ return sm6->p.status >= 0;
}
static bool sm6_parser_read_vbr_operand(struct sm6_parser *sm6, uint64_t context, uint64_t *op)
{
*op = sm6_parser_read_vbr(sm6, context);
- return !sm6->p.failed;
+ return sm6->p.status >= 0;
}
static bool sm6_parser_read_char6_operand(struct sm6_parser *sm6, uint64_t context, uint64_t *op)
{
*op = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789._"[sm6_parser_read_bits(sm6, 6)];
- return !sm6->p.failed;
+ return sm6->p.status >= 0;
}
static bool sm6_parser_read_blob_operand(struct sm6_parser *sm6, uint64_t context, uint64_t *op)
@@ -1194,7 +1206,7 @@ static enum vkd3d_result dxil_abbrev_init(struct dxil_abbrev *abbrev, unsigned i
abbrev->is_array = false;
- for (i = 0, prev_type = 0; i < count && !sm6->p.failed; ++i)
+ for (i = 0, prev_type = 0; i < count && (sm6->p.status >= 0); ++i)
{
if (sm6_parser_read_bits(sm6, 1))
{
@@ -1247,7 +1259,7 @@ static enum vkd3d_result dxil_abbrev_init(struct dxil_abbrev *abbrev, unsigned i
abbrev->count = count;
- return sm6->p.failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
+ return sm6->p.status;
}
static enum vkd3d_result sm6_parser_add_global_abbrev(struct sm6_parser *sm6)
@@ -1459,7 +1471,7 @@ static enum vkd3d_result dxil_block_read(struct dxil_block *parent, struct sm6_p
}
break;
}
- } while (!sm6->p.failed);
+ } while (sm6->p.status >= 0);
return VKD3D_ERROR_INVALID_SHADER;
}
@@ -1510,8 +1522,8 @@ static enum vkd3d_result dxil_block_init(struct dxil_block *block, const struct
block->length = sm6_parser_read_uint32(sm6);
block->start = sm6->ptr - sm6->start;
- if (sm6->p.failed)
- return VKD3D_ERROR_INVALID_SHADER;
+ if (sm6->p.status < 0)
+ return sm6->p.status;
if ((block->abbrev_count = sm6_parser_compute_global_abbrev_count_for_block_id(sm6, block->id)))
{
@@ -2274,6 +2286,11 @@ static inline bool sm6_value_is_constant(const struct sm6_value *value)
return value->value_type == VALUE_TYPE_CONSTANT;
}
+static bool sm6_value_is_constant_array(const struct sm6_value *value)
+{
+ return value->value_type == VALUE_TYPE_CONSTANT_ARRAY;
+}
+
static bool sm6_value_is_constant_zero(const struct sm6_value *value)
{
if (value->value_type != VALUE_TYPE_CONSTANT)
@@ -2317,11 +2334,6 @@ static bool sm6_value_vector_is_constant_or_undef(const struct sm6_value **value
return true;
}
-static bool sm6_value_is_data(const struct sm6_value *value)
-{
- return value->value_type == VALUE_TYPE_DATA;
-}
-
static bool sm6_value_is_ssa(const struct sm6_value *value)
{
return value->value_type == VALUE_TYPE_SSA;
@@ -2424,9 +2436,9 @@ static unsigned int sm6_parser_alloc_ssa_id(struct sm6_parser *sm6)
}
static void instruction_init_with_resource(struct vkd3d_shader_instruction *ins,
- enum vkd3d_shader_opcode handler_idx, const struct sm6_value *resource, struct sm6_parser *sm6)
+ enum vkd3d_shader_opcode opcode, const struct sm6_value *resource, struct sm6_parser *dxil)
{
- vsir_instruction_init(ins, &sm6->p.location, handler_idx);
+ vsir_instruction_init(ins, &dxil->p.location, opcode);
ins->resource_type = resource->u.handle.d->resource_type;
ins->raw = resource->u.handle.d->kind == RESOURCE_KIND_RAWBUFFER;
ins->structured = resource->u.handle.d->kind == RESOURCE_KIND_STRUCTUREDBUFFER;
@@ -2437,7 +2449,7 @@ static struct vkd3d_shader_src_param *instruction_src_params_alloc(struct vkd3d_
{
struct vkd3d_shader_src_param *params;
- if (!(params = vsir_program_get_src_params(sm6->p.program, count)))
+ if (!(params = vsir_program_get_src_params(sm6->program, count)))
{
ERR("Failed to allocate src params.\n");
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
@@ -2454,7 +2466,7 @@ static struct vkd3d_shader_dst_param *instruction_dst_params_alloc(struct vkd3d_
{
struct vkd3d_shader_dst_param *params;
- if (!(params = vsir_program_get_dst_params(sm6->p.program, count)))
+ if (!(params = vsir_program_get_dst_params(sm6->program, count)))
{
ERR("Failed to allocate dst params.\n");
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
@@ -2473,8 +2485,11 @@ static void register_init_with_id(struct vkd3d_shader_register *reg,
reg->idx[0].offset = id;
}
-static enum vsir_data_type vsir_data_type_from_dxil(const struct sm6_type *type)
+static enum vsir_data_type vsir_data_type_from_dxil(const struct sm6_type *type,
+ uint32_t type_flags, struct sm6_parser *dxil)
{
+ bool is_signed = type_flags & DXIL_TYPE_SIGNED;
+
if (type->class == TYPE_CLASS_INTEGER)
{
switch (type->u.width)
@@ -2482,15 +2497,16 @@ static enum vsir_data_type vsir_data_type_from_dxil(const struct sm6_type *type)
case 1:
return VSIR_DATA_BOOL;
case 8:
- return VSIR_DATA_U8;
+ return is_signed ? VSIR_DATA_I8 : VSIR_DATA_U8;
case 16:
- return VSIR_DATA_U16;
+ return is_signed ? VSIR_DATA_I16 : VSIR_DATA_U16;
case 32:
- return VSIR_DATA_U32;
+ return is_signed ? VSIR_DATA_I32 : VSIR_DATA_U32;
case 64:
- return VSIR_DATA_U64;
+ return is_signed ? VSIR_DATA_I64 : VSIR_DATA_U64;
default:
- FIXME("Unhandled width %u.\n", type->u.width);
+ vkd3d_shader_parser_error(&dxil->p, VKD3D_SHADER_ERROR_DXIL_UNSUPPORTED,
+ "Unhandled integer width %u.", type->u.width);
return VSIR_DATA_U32;
}
}
@@ -2505,12 +2521,14 @@ static enum vsir_data_type vsir_data_type_from_dxil(const struct sm6_type *type)
case 64:
return VSIR_DATA_F64;
default:
- FIXME("Unhandled width %u.\n", type->u.width);
+ vkd3d_shader_parser_error(&dxil->p, VKD3D_SHADER_ERROR_DXIL_UNSUPPORTED,
+ "Unhandled floating-point width %u.", type->u.width);
return VSIR_DATA_F32;
}
}
- FIXME("Unhandled type %u.\n", type->class);
+ vkd3d_shader_parser_error(&dxil->p, VKD3D_SHADER_ERROR_DXIL_UNSUPPORTED,
+ "Unhandled type %#x.", type->class);
return VSIR_DATA_U32;
}
@@ -2572,6 +2590,16 @@ static void register_convert_to_minimum_precision(struct vkd3d_shader_register *
}
break;
+ case VSIR_DATA_I16:
+ reg->data_type = VSIR_DATA_I32;
+ reg->precision = VKD3D_SHADER_REGISTER_PRECISION_MIN_INT_16;
+ if (reg->type == VKD3DSPR_IMMCONST)
+ {
+ for (i = 0; i < VSIR_DIMENSION_VEC4; ++i)
+ reg->u.immconst_u32[i] = (int16_t)reg->u.immconst_u32[i];
+ }
+ break;
+
case VSIR_DATA_U16:
reg->data_type = VSIR_DATA_U32;
reg->precision = VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16;
@@ -2590,14 +2618,14 @@ static void register_convert_to_minimum_precision(struct vkd3d_shader_register *
static void register_index_address_init(struct vkd3d_shader_register_index *idx, const struct sm6_value *address,
struct sm6_parser *sm6);
-static void sm6_register_from_value(struct vkd3d_shader_register *reg, const struct sm6_value *value,
- struct sm6_parser *sm6)
+static void vsir_register_from_dxil_value(struct vkd3d_shader_register *reg,
+ const struct sm6_value *value, uint32_t type_flags, struct sm6_parser *dxil)
{
const struct sm6_type *scalar_type;
enum vsir_data_type data_type;
scalar_type = sm6_type_get_scalar_type(value->type, 0);
- data_type = vsir_data_type_from_dxil(scalar_type);
+ data_type = vsir_data_type_from_dxil(scalar_type, type_flags, dxil);
switch (value->value_type)
{
@@ -2609,21 +2637,21 @@ static void sm6_register_from_value(struct vkd3d_shader_register *reg, const str
case VALUE_TYPE_ICB:
vsir_register_init(reg, VKD3DSPR_IMMCONSTBUFFER, data_type, 2);
reg->idx[0].offset = value->u.icb.id;
- register_index_address_init(&reg->idx[1], value->u.icb.index.index, sm6);
+ register_index_address_init(&reg->idx[1], value->u.icb.index.index, dxil);
reg->idx[1].is_in_bounds = value->u.icb.index.is_in_bounds;
break;
case VALUE_TYPE_IDXTEMP:
vsir_register_init(reg, VKD3DSPR_IDXTEMP, data_type, 2);
reg->idx[0].offset = value->u.idxtemp.id;
- register_index_address_init(&reg->idx[1], value->u.idxtemp.index.index, sm6);
+ register_index_address_init(&reg->idx[1], value->u.idxtemp.index.index, dxil);
reg->idx[1].is_in_bounds = value->u.idxtemp.index.is_in_bounds;
break;
case VALUE_TYPE_GROUPSHAREDMEM:
vsir_register_init(reg, VKD3DSPR_GROUPSHAREDMEM, data_type, 2);
reg->idx[0].offset = value->u.groupsharedmem.id;
- register_index_address_init(&reg->idx[1], value->u.groupsharedmem.index.index, sm6);
+ register_index_address_init(&reg->idx[1], value->u.groupsharedmem.index.index, dxil);
reg->idx[1].is_in_bounds = value->u.groupsharedmem.index.is_in_bounds;
break;
@@ -2640,7 +2668,7 @@ static void sm6_register_from_value(struct vkd3d_shader_register *reg, const str
case VALUE_TYPE_FUNCTION:
case VALUE_TYPE_HANDLE:
- case VALUE_TYPE_DATA:
+ case VALUE_TYPE_CONSTANT_ARRAY:
vkd3d_unreachable();
}
@@ -2720,11 +2748,11 @@ static void src_param_init_vector(struct vkd3d_shader_src_param *param, unsigned
param->modifiers = VKD3DSPSM_NONE;
}
-static void src_param_init_from_value(struct vkd3d_shader_src_param *param, const struct sm6_value *src,
- struct sm6_parser *sm6)
+static void src_param_init_from_value(struct vkd3d_shader_src_param *param,
+ const struct sm6_value *src, uint32_t type_flags, struct sm6_parser *dxil)
{
src_param_init(param);
- sm6_register_from_value(&param->reg, src, sm6);
+ vsir_register_from_dxil_value(&param->reg, src, type_flags, dxil);
}
static void src_param_init_vector_from_reg(struct vkd3d_shader_src_param *param,
@@ -2756,9 +2784,9 @@ static void register_index_address_init(struct vkd3d_shader_register_index *idx,
}
else
{
- struct vkd3d_shader_src_param *rel_addr = vsir_program_get_src_params(sm6->p.program, 1);
+ struct vkd3d_shader_src_param *rel_addr = vsir_program_get_src_params(sm6->program, 1);
if (rel_addr)
- src_param_init_from_value(rel_addr, address, sm6);
+ src_param_init_from_value(rel_addr, address, 0, sm6);
idx->offset = 0;
idx->rel_addr = rel_addr;
}
@@ -2783,17 +2811,19 @@ static void src_param_init_vector_from_handle(struct sm6_parser *sm6,
src_param_init_vector_from_reg(param, &reg);
}
-static bool instruction_dst_param_init_ssa_scalar(struct vkd3d_shader_instruction *ins, struct sm6_parser *sm6)
+static bool instruction_dst_param_init_ssa_scalar(struct vkd3d_shader_instruction *ins,
+ uint32_t type_flags, struct sm6_parser *dxil)
{
- struct sm6_value *dst = sm6_parser_get_current_value(sm6);
+ struct sm6_value *dst = sm6_parser_get_current_value(dxil);
struct vkd3d_shader_dst_param *param;
- if (!(param = instruction_dst_params_alloc(ins, 1, sm6)))
+ if (!(param = instruction_dst_params_alloc(ins, 1, dxil)))
return false;
dst_param_init(param);
- sm6_parser_init_ssa_value(sm6, dst);
- sm6_register_from_value(&param->reg, dst, sm6);
+ sm6_parser_init_ssa_value(dxil, dst);
+ vsir_register_from_dxil_value(&param->reg, dst, type_flags, dxil);
+
return true;
}
@@ -2805,7 +2835,7 @@ static void instruction_dst_param_init_ssa_vector(struct vkd3d_shader_instructio
dst_param_init_vector(param, component_count);
sm6_parser_init_ssa_value(sm6, dst);
- sm6_register_from_value(&param->reg, dst, sm6);
+ vsir_register_from_dxil_value(&param->reg, dst, 0, sm6);
}
static bool instruction_dst_param_init_uint_temp_vector(struct vkd3d_shader_instruction *ins, struct sm6_parser *sm6)
@@ -2987,8 +3017,7 @@ static bool sm6_value_validate_is_backward_ref(const struct sm6_value *value, st
{
if (!value->is_back_ref)
{
- FIXME("Forward-referenced pointers are not supported.\n");
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"Forward-referenced pointer declarations are not supported.");
return false;
}
@@ -3044,7 +3073,7 @@ static bool sm6_value_validate_is_i32(const struct sm6_value *value, struct sm6_
return true;
}
-static const struct sm6_value *sm6_parser_get_value_safe(struct sm6_parser *sm6, unsigned int idx)
+static struct sm6_value *sm6_parser_get_value_safe(struct sm6_parser *sm6, unsigned int idx)
{
if (idx < sm6->value_count)
return &sm6->values[idx];
@@ -3188,100 +3217,6 @@ static inline uint64_t decode_rotated_signed_value(uint64_t value)
return value << 63;
}
-static enum vkd3d_result value_allocate_constant_array(struct sm6_value *dst, const struct sm6_type *type,
- const uint64_t *operands, struct sm6_parser *sm6)
-{
- struct vkd3d_shader_immediate_constant_buffer *icb;
- const struct sm6_type *elem_type;
- unsigned int i, size, count;
- uint64_t *data64;
-
- elem_type = type->u.array.elem_type;
- /* Multidimensional arrays are emitted in flattened form. */
- if (elem_type->class != TYPE_CLASS_INTEGER && elem_type->class != TYPE_CLASS_FLOAT)
- {
- FIXME("Unhandled element type %u for data array.\n", elem_type->class);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
- "The element data type for an immediate constant buffer is not scalar integer or floating point.");
- return VKD3D_ERROR_INVALID_SHADER;
- }
-
- /* Arrays of bool are not used in DXIL. dxc will emit an array of int32 instead if necessary. */
- if (!(size = elem_type->u.width / CHAR_BIT))
- {
- WARN("Invalid data type width %u.\n", elem_type->u.width);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
- "An immediate constant buffer is declared with boolean elements.");
- return VKD3D_ERROR_INVALID_SHADER;
- }
- size = max(size, sizeof(icb->data[0]));
- count = operands ? type->u.array.count * size / sizeof(icb->data[0]) : 0;
-
- if (!(icb = vkd3d_malloc(offsetof(struct vkd3d_shader_immediate_constant_buffer, data[count]))))
- {
- ERR("Failed to allocate buffer, count %u.\n", count);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
- "Out of memory allocating an immediate constant buffer of count %u.", count);
- return VKD3D_ERROR_OUT_OF_MEMORY;
- }
- if (!shader_instruction_array_add_icb(&sm6->p.program->instructions, icb))
- {
- ERR("Failed to store icb object.\n");
- vkd3d_free(icb);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
- "Out of memory storing an immediate constant buffer object.");
- return VKD3D_ERROR_OUT_OF_MEMORY;
- }
-
- dst->value_type = VALUE_TYPE_DATA;
- dst->u.data = icb;
-
- icb->register_idx = sm6->icb_count++;
- icb->data_type = vsir_data_type_from_dxil(elem_type);
- icb->element_count = type->u.array.count;
- icb->component_count = 1;
- icb->is_null = !operands;
-
- if (!operands)
- return VKD3D_OK;
-
- count = type->u.array.count;
- switch (icb->data_type)
- {
- case VSIR_DATA_F16:
- for (i = 0; i < count; ++i)
- icb->data[i] = half_to_float(operands[i]);
- icb->data_type = VSIR_DATA_F32;
- break;
-
- case VSIR_DATA_U16:
- for (i = 0; i < count; ++i)
- icb->data[i] = (int16_t)operands[i];
- icb->data_type = VSIR_DATA_U32;
- break;
-
- case VSIR_DATA_F32:
- case VSIR_DATA_U32:
- for (i = 0; i < count; ++i)
- icb->data[i] = operands[i];
- break;
-
- case VSIR_DATA_F64:
- case VSIR_DATA_U64:
- data64 = (uint64_t *)icb->data;
- for (i = 0; i < count; ++i)
- data64[i] = operands[i];
- break;
-
- default:
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
- "Invalid array of type %u.", icb->data_type);
- return VKD3D_ERROR_INVALID_SHADER;
- }
-
- return VKD3D_OK;
-}
-
static struct sm6_index *sm6_get_value_index(struct sm6_parser *sm6, struct sm6_value *value)
{
switch (value->value_type)
@@ -3468,8 +3403,8 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const
case CST_CODE_NULL:
if (sm6_type_is_array(type))
{
- if ((ret = value_allocate_constant_array(dst, type, NULL, sm6)) < 0)
- return ret;
+ dst->value_type = VALUE_TYPE_CONSTANT_ARRAY;
+ dst->u.constant_array.elements = NULL;
}
else
{
@@ -3529,8 +3464,8 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const
if (!dxil_record_validate_operand_count(record, type->u.array.count, type->u.array.count, sm6))
return VKD3D_ERROR_INVALID_SHADER;
- if ((ret = value_allocate_constant_array(dst, type, record->operands, sm6)) < 0)
- return ret;
+ dst->value_type = VALUE_TYPE_CONSTANT_ARRAY;
+ dst->u.constant_array.elements = record->operands;
break;
@@ -3651,26 +3586,19 @@ static bool bitcode_parse_alignment(uint64_t encoded_alignment, unsigned int *al
return true;
}
-static struct vkd3d_shader_instruction *sm6_parser_require_space(struct sm6_parser *sm6, size_t extra)
+static struct vkd3d_shader_instruction *sm6_parser_add_instruction(struct sm6_parser *sm6,
+ enum vkd3d_shader_opcode op)
{
- struct vkd3d_shader_instruction_array *instructions = &sm6->p.program->instructions;
+ struct vkd3d_shader_instruction *ins;
- if (!shader_instruction_array_reserve(instructions, instructions->count + extra))
+ if (!(ins = vsir_program_append(sm6->program)))
{
- ERR("Failed to allocate instruction.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
+ "Out of memory allocating instruction.");
return NULL;
}
- return &instructions->elements[instructions->count];
-}
+ vsir_instruction_init(ins, &sm6->p.location, op);
-/* Space should be reserved before calling this. It is intended to require no checking of the returned pointer. */
-static struct vkd3d_shader_instruction *sm6_parser_add_instruction(struct sm6_parser *sm6,
- enum vkd3d_shader_opcode handler_idx)
-{
- struct vkd3d_shader_instruction *ins = sm6_parser_require_space(sm6, 1);
- VKD3D_ASSERT(ins);
- vsir_instruction_init(ins, &sm6->p.location, handler_idx);
- ++sm6->p.program->instructions.count;
return ins;
}
@@ -3679,7 +3607,8 @@ static void sm6_parser_declare_icb(struct sm6_parser *sm6, const struct sm6_type
{
struct vkd3d_shader_instruction *ins;
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_IMMEDIATE_CONSTANT_BUFFER);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_IMMEDIATE_CONSTANT_BUFFER)))
+ return;
/* The icb value index will be resolved later so forward references can be handled. */
ins->declaration.icb = (void *)(intptr_t)init;
dst->value_type = VALUE_TYPE_ICB;
@@ -3690,12 +3619,22 @@ static void sm6_parser_declare_indexable_temp(struct sm6_parser *sm6, const stru
unsigned int count, unsigned int alignment, bool has_function_scope, unsigned int init,
struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
{
- enum vsir_data_type data_type = vsir_data_type_from_dxil(elem_type);
+ enum vsir_data_type data_type = vsir_data_type_from_dxil(elem_type, 0, sm6);
+
+ if (!(sm6->program->global_flags & VKD3DSGF_FORCE_NATIVE_LOW_PRECISION))
+ {
+ if (data_type == VSIR_DATA_F16)
+ data_type = VSIR_DATA_F32;
+ else if (data_type == VSIR_DATA_I16)
+ data_type = VSIR_DATA_I32;
+ else if (data_type == VSIR_DATA_U16)
+ data_type = VSIR_DATA_U32;
+ }
if (ins)
vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_DCL_INDEXABLE_TEMP);
- else
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_INDEXABLE_TEMP);
+ else if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_INDEXABLE_TEMP)))
+ return;
ins->declaration.indexable_temp.register_idx = sm6->indexable_temp_count++;
ins->declaration.indexable_temp.register_size = count;
ins->declaration.indexable_temp.alignment = alignment;
@@ -3715,23 +3654,21 @@ static void sm6_parser_declare_tgsm_raw(struct sm6_parser *sm6, const struct sm6
struct vkd3d_shader_instruction *ins;
unsigned int byte_count;
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_TGSM_RAW);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_TGSM_RAW)))
+ return;
dst_param_init(&ins->declaration.tgsm_raw.reg);
dst->value_type = VALUE_TYPE_GROUPSHAREDMEM;
dst->u.groupsharedmem.id = sm6->tgsm_count++;
dst->structure_stride = 0;
- sm6_register_from_value(&ins->declaration.tgsm_raw.reg.reg, dst, sm6);
+ vsir_register_from_dxil_value(&ins->declaration.tgsm_raw.reg.reg, dst, 0, sm6);
ins->declaration.tgsm_raw.alignment = alignment;
byte_count = elem_type->u.width / CHAR_BIT;
/* Convert minimum precision types to their 32-bit equivalent. */
if (byte_count == 2)
byte_count = 4;
if (byte_count != 4)
- {
- FIXME("Unsupported byte count %u.\n", byte_count);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"Raw TGSM byte count %u is not supported.", byte_count);
- }
ins->declaration.tgsm_raw.byte_count = byte_count;
/* The initialiser value index will be resolved later when forward references can be handled. */
ins->flags = init;
@@ -3742,7 +3679,8 @@ static void sm6_parser_declare_tgsm_structured(struct sm6_parser *sm6, const str
{
struct vkd3d_shader_instruction *ins;
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_TGSM_STRUCTURED);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_TGSM_STRUCTURED)))
+ return;
dst_param_init(&ins->declaration.tgsm_structured.reg);
dst->value_type = VALUE_TYPE_GROUPSHAREDMEM;
dst->u.groupsharedmem.id = sm6->tgsm_count++;
@@ -3750,13 +3688,10 @@ static void sm6_parser_declare_tgsm_structured(struct sm6_parser *sm6, const str
/* Convert minimum precision types to their 32-bit equivalent. */
if (dst->structure_stride == 2)
dst->structure_stride = 4;
- sm6_register_from_value(&ins->declaration.tgsm_structured.reg.reg, dst, sm6);
+ vsir_register_from_dxil_value(&ins->declaration.tgsm_structured.reg.reg, dst, 0, sm6);
if (dst->structure_stride != 4)
- {
- FIXME("Unsupported structure stride %u.\n", dst->structure_stride);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"Structured TGSM byte stride %u is not supported.", dst->structure_stride);
- }
ins->declaration.tgsm_structured.alignment = alignment;
ins->declaration.tgsm_structured.byte_stride = dst->structure_stride;
ins->declaration.tgsm_structured.structure_count = count;
@@ -3781,8 +3716,7 @@ static bool sm6_parser_declare_global(struct sm6_parser *sm6, const struct dxil_
{
if (!sm6_type_is_scalar(type->u.array.elem_type))
{
- FIXME("Unsupported nested type class %u.\n", type->u.array.elem_type->class);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"Global array variables with nested type class %u are not supported.",
type->u.array.elem_type->class);
return false;
@@ -3797,8 +3731,7 @@ static bool sm6_parser_declare_global(struct sm6_parser *sm6, const struct dxil_
}
else
{
- FIXME("Unsupported type class %u.\n", type->class);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"Global variables of type class %u are not supported.", type->class);
return false;
}
@@ -3903,33 +3836,141 @@ static bool sm6_parser_declare_global(struct sm6_parser *sm6, const struct dxil_
}
else
{
- FIXME("Unhandled address space %"PRIu64".\n", address_space);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"Global variables with address space %"PRIu64" are not supported.", address_space);
return false;
}
++sm6->value_count;
- return true;
+ return (sm6->p.status >= 0);
}
static const struct vkd3d_shader_immediate_constant_buffer *resolve_forward_initialiser(
size_t index, struct sm6_parser *sm6)
{
- const struct sm6_value *value;
+ struct sm6_value *value;
VKD3D_ASSERT(index);
--index;
- if (!(value = sm6_parser_get_value_safe(sm6, index)) || (!sm6_value_is_data(value) && !sm6_value_is_undef(value)))
+ if (!(value = sm6_parser_get_value_safe(sm6, index))
+ || (!sm6_value_is_constant_array(value) && !sm6_value_is_undef(value)))
{
WARN("Invalid initialiser index %zu.\n", index);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Global variable initialiser value index %zu is invalid.", index);
return NULL;
}
- else if (sm6_value_is_data(value))
+ else if (sm6_value_is_constant_array(value))
{
- return value->u.data;
+ const uint64_t *elements = value->u.constant_array.elements;
+ struct vkd3d_shader_immediate_constant_buffer *icb;
+ const struct sm6_array_info *array;
+ const struct sm6_type *elem_type;
+ unsigned int i, size, count;
+ uint64_t *data64;
+
+ if (value->u.constant_array.icb)
+ return value->u.constant_array.icb;
+
+ array = &value->type->u.array;
+ elem_type = array->elem_type;
+ /* Multidimensional arrays are emitted in flattened form. */
+ if (elem_type->class != TYPE_CLASS_INTEGER && elem_type->class != TYPE_CLASS_FLOAT)
+ {
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
+ "The element data type for an immediate constant buffer is not scalar integer or floating point.");
+ return NULL;
+ }
+
+ /* Arrays of bool are not used in DXIL. dxc will emit an array of int32 instead if necessary. */
+ if (!(size = elem_type->u.width / CHAR_BIT))
+ {
+ WARN("Invalid data type width %u.\n", elem_type->u.width);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "An immediate constant buffer is declared with boolean elements.");
+ return NULL;
+ }
+ size = max(size, sizeof(icb->data[0]));
+ count = elements ? array->count * size / sizeof(icb->data[0]) : 0;
+
+ if (!(icb = vkd3d_malloc(offsetof(struct vkd3d_shader_immediate_constant_buffer, data[count]))))
+ {
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
+ "Out of memory allocating an immediate constant buffer of count %u.", count);
+ return NULL;
+ }
+
+ if (!vsir_program_add_icb(sm6->program, icb))
+ {
+ vkd3d_free(icb);
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
+ "Out of memory storing an immediate constant buffer object.");
+ return NULL;
+ }
+
+ count = array->count;
+ icb->register_idx = sm6->icb_count++;
+ icb->data_type = vsir_data_type_from_dxil(elem_type, 0, sm6);
+ icb->element_count = count;
+ icb->component_count = 1;
+ icb->is_null = !elements;
+ value->u.constant_array.icb = icb;
+
+ if (!elements)
+ return icb;
+
+ switch (icb->data_type)
+ {
+ case VSIR_DATA_F16:
+ icb->data_type = VSIR_DATA_F32;
+ for (i = 0; i < count; ++i)
+ {
+ icb->data[i] = half_to_float(elements[i]);
+ }
+ break;
+
+ case VSIR_DATA_I16:
+ icb->data_type = VSIR_DATA_I32;
+ for (i = 0; i < count; ++i)
+ {
+ icb->data[i] = (int16_t)elements[i];
+ }
+ break;
+
+ case VSIR_DATA_U16:
+ icb->data_type = VSIR_DATA_U32;
+ for (i = 0; i < count; ++i)
+ {
+ icb->data[i] = (int16_t)elements[i];
+ }
+ break;
+
+ case VSIR_DATA_F32:
+ case VSIR_DATA_I32:
+ case VSIR_DATA_U32:
+ for (i = 0; i < count; ++i)
+ {
+ icb->data[i] = elements[i];
+ }
+ break;
+
+ case VSIR_DATA_F64:
+ case VSIR_DATA_I64:
+ case VSIR_DATA_U64:
+ data64 = (uint64_t *)icb->data;
+ for (i = 0; i < count; ++i)
+ {
+ data64[i] = elements[i];
+ }
+ break;
+
+ default:
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ "Invalid array of type %u.", icb->data_type);
+ return NULL;
+ }
+
+ return icb;
}
/* In VSIR, initialisation with undefined values of objects is implied, not explicit. */
return NULL;
@@ -3943,15 +3984,16 @@ static bool resolve_forward_zero_initialiser(size_t index, struct sm6_parser *sm
return false;
--index;
- if (!(value = sm6_parser_get_value_safe(sm6, index))
- || (!sm6_value_is_data(value) && !sm6_value_is_constant(value) && !sm6_value_is_undef(value)))
+ if (!(value = sm6_parser_get_value_safe(sm6, index)) || (!sm6_value_is_constant_array(value)
+ && !sm6_value_is_constant(value) && !sm6_value_is_undef(value)))
{
WARN("Invalid initialiser index %zu.\n", index);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"TGSM initialiser value index %zu is invalid.", index);
return false;
}
- else if ((sm6_value_is_data(value) && value->u.data->is_null) || sm6_value_is_constant_zero(value))
+ else if ((sm6_value_is_constant_array(value) && !value->u.constant_array.elements)
+ || sm6_value_is_constant_zero(value))
{
return true;
}
@@ -3961,17 +4003,16 @@ static bool resolve_forward_zero_initialiser(size_t index, struct sm6_parser *sm
return false;
}
- FIXME("Non-zero initialisers are not supported.\n");
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"Non-zero TGSM initialisers are not supported.");
return false;
}
static enum vkd3d_result sm6_parser_globals_init(struct sm6_parser *sm6)
{
- struct vsir_program_iterator it = vsir_program_iterator(&sm6->p.program->instructions);
- size_t i, count, base_value_idx = sm6->value_count;
+ struct vsir_program_iterator it = vsir_program_iterator(&sm6->program->instructions);
const struct dxil_block *block = &sm6->root_block;
+ size_t i, base_value_idx = sm6->value_count;
struct vkd3d_shader_instruction *ins;
const struct dxil_record *record;
enum vkd3d_result ret;
@@ -3980,10 +4021,6 @@ static enum vkd3d_result sm6_parser_globals_init(struct sm6_parser *sm6)
sm6->p.location.line = block->id;
sm6->p.location.column = 0;
- for (i = 0, count = 0; i < block->record_count; ++i)
- count += block->records[i]->code == MODULE_CODE_GLOBALVAR;
- sm6_parser_require_space(sm6, count);
-
for (i = 0; i < block->record_count; ++i)
{
sm6->p.location.column = i;
@@ -4001,7 +4038,10 @@ static enum vkd3d_result sm6_parser_globals_init(struct sm6_parser *sm6)
case MODULE_CODE_GLOBALVAR:
if (!sm6_parser_declare_global(sm6, record))
- return VKD3D_ERROR_INVALID_SHADER;
+ {
+ VKD3D_ASSERT(sm6->p.status < 0);
+ return sm6->p.status;
+ }
break;
case MODULE_CODE_VERSION:
@@ -4009,8 +4049,7 @@ static enum vkd3d_result sm6_parser_globals_init(struct sm6_parser *sm6)
return VKD3D_ERROR_INVALID_SHADER;
if ((version = record->operands[0]) != 1)
{
- FIXME("Unsupported format version %#"PRIx64".\n", version);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_UNSUPPORTED_BITCODE_FORMAT,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_UNSUPPORTED,
"Bitcode format version %#"PRIx64" is unsupported.", version);
return VKD3D_ERROR_INVALID_SHADER;
}
@@ -4088,7 +4127,9 @@ static void src_params_init_from_operands(struct vkd3d_shader_src_param *src_par
unsigned int i;
for (i = 0; i < count; ++i)
- src_param_init_from_value(&src_params[i], operands[i], sm6);
+ {
+ src_param_init_from_value(&src_params[i], operands[i], 0, sm6);
+ }
}
static enum vkd3d_shader_register_type register_type_from_dxil_semantic_kind(
@@ -4125,7 +4166,7 @@ static enum vkd3d_shader_register_type register_type_from_dxil_semantic_kind(
static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shader_signature *s,
bool is_input, enum vkd3d_shader_register_type reg_type, struct vkd3d_shader_dst_param *params)
{
- enum vkd3d_shader_type shader_type = sm6->p.program->shader_version.type;
+ enum vkd3d_shader_type shader_type = sm6->program->shader_version.type;
enum vkd3d_shader_register_type io_reg_type;
bool is_patch_constant, is_control_point;
struct vkd3d_shader_dst_param *param;
@@ -4175,7 +4216,10 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
if (is_control_point)
{
if (reg_type == VKD3DSPR_OUTPUT)
- param->reg.idx[count].rel_addr = vsir_program_create_outpointid_param(sm6->p.program);
+ {
+ VKD3D_ASSERT(sm6->outpointid_param);
+ param->reg.idx[count].rel_addr = sm6->outpointid_param;
+ }
param->reg.idx[count++].offset = 0;
}
@@ -4190,7 +4234,7 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
static int sm6_parser_init_output_signature(struct sm6_parser *sm6, const struct shader_signature *output_signature)
{
- if (!(sm6->output_params = vsir_program_get_dst_params(sm6->p.program, output_signature->element_count)))
+ if (!(sm6->output_params = vsir_program_get_dst_params(sm6->program, output_signature->element_count)))
{
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Failed to allocate output parameters.");
@@ -4204,7 +4248,7 @@ static int sm6_parser_init_output_signature(struct sm6_parser *sm6, const struct
static int sm6_parser_init_input_signature(struct sm6_parser *sm6, const struct shader_signature *input_signature)
{
- if (!(sm6->input_params = vsir_program_get_dst_params(sm6->p.program, input_signature->element_count)))
+ if (!(sm6->input_params = vsir_program_get_dst_params(sm6->program, input_signature->element_count)))
{
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Failed to allocate input parameters.");
@@ -4219,9 +4263,9 @@ static int sm6_parser_init_input_signature(struct sm6_parser *sm6, const struct
static int sm6_parser_init_patch_constant_signature(struct sm6_parser *sm6,
const struct shader_signature *patch_constant_signature)
{
- bool is_input = sm6->p.program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN;
+ bool is_input = sm6->program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN;
- if (!(sm6->patch_constant_params = vsir_program_get_dst_params(sm6->p.program,
+ if (!(sm6->patch_constant_params = vsir_program_get_dst_params(sm6->program,
patch_constant_signature->element_count)))
{
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
@@ -4310,8 +4354,7 @@ static void sm6_parser_emit_alloca(struct sm6_parser *sm6, const struct dxil_rec
WARN("Ignoring in_alloca flag.\n");
if (!(packed_operands & ALLOCA_FLAG_EXPLICIT_TYPE))
{
- FIXME("Unhandled implicit type.\n");
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"Implicit result type for ALLOCA instructions is not supported.");
return;
}
@@ -4347,8 +4390,7 @@ static void sm6_parser_emit_alloca(struct sm6_parser *sm6, const struct dxil_rec
/* A size of 1 means one instance of type[0], i.e. one array. */
if (sm6_value_get_constant_uint(size, sm6) != 1)
{
- FIXME("Allocation size is not 1.\n");
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"ALLOCA instruction allocation sizes other than 1 are not supported.");
return;
}
@@ -4410,7 +4452,7 @@ static void sm6_parser_emit_atomicrmw(struct sm6_parser *sm6, const struct dxil_
|| !sm6_value_validate_is_backward_ref(ptr, sm6))
return;
- sm6_register_from_value(&reg, ptr, sm6);
+ vsir_register_from_dxil_value(&reg, ptr, 0, sm6);
if (reg.type != VKD3DSPR_GROUPSHAREDMEM)
{
@@ -4430,8 +4472,7 @@ static void sm6_parser_emit_atomicrmw(struct sm6_parser *sm6, const struct dxil_
if ((op = map_dx_atomicrmw_op(code = record->operands[i++])) == VSIR_OP_INVALID)
{
- FIXME("Unhandled atomicrmw op %"PRIu64".\n", code);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"Operation %"PRIu64" for an atomicrmw instruction is unhandled.", code);
return;
}
@@ -4441,6 +4482,8 @@ static void sm6_parser_emit_atomicrmw(struct sm6_parser *sm6, const struct dxil_
/* It's currently not possible to specify an atomic ordering in HLSL, and it defaults to seq_cst. */
if ((code = record->operands[i++]) != ORDERING_SEQCST)
FIXME("Unhandled atomic ordering %"PRIu64".\n", code);
+ else
+ WARN("Ignoring atomic ordering %"PRIu64".\n", code);
if ((code = record->operands[i]) != 1)
WARN("Ignoring synchronisation scope %"PRIu64".\n", code);
@@ -4458,7 +4501,7 @@ static void sm6_parser_emit_atomicrmw(struct sm6_parser *sm6, const struct dxil_
ins = state->ins;
vsir_instruction_init(ins, &sm6->p.location, op);
- ins->flags = is_volatile ? VKD3DARF_SEQ_CST | VKD3DARF_VOLATILE : VKD3DARF_SEQ_CST;
+ ins->flags = is_volatile ? VKD3DARF_VOLATILE : 0;
if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
return;
@@ -4466,12 +4509,12 @@ static void sm6_parser_emit_atomicrmw(struct sm6_parser *sm6, const struct dxil_
src_param_init_vector_from_reg(&src_params[0], &coord);
else
src_param_make_constant_uint(&src_params[0], 0);
- src_param_init_from_value(&src_params[1], src, sm6);
+ src_param_init_from_value(&src_params[1], src, 0, sm6);
sm6_parser_init_ssa_value(sm6, dst);
dst_params = instruction_dst_params_alloc(ins, 2, sm6);
- sm6_register_from_value(&dst_params[0].reg, dst, sm6);
+ vsir_register_from_dxil_value(&dst_params[0].reg, dst, 0, sm6);
dst_param_init(&dst_params[0]);
dst_params[1].reg = reg;
@@ -4483,7 +4526,7 @@ static void sm6_parser_emit_atomicrmw(struct sm6_parser *sm6, const struct dxil_
}
static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_type *type_a,
- const struct sm6_type *type_b, struct sm6_parser *sm6)
+ const struct sm6_type *type_b, struct sm6_parser *sm6, enum vkd3d_shader_opcode *aux_opcode)
{
bool is_int = sm6_type_is_bool_i16_i32_i64(type_a);
bool is_double = sm6_type_is_double(type_a);
@@ -4506,12 +4549,17 @@ static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_ty
"Type mismatch in binary operation arguments.");
}
+ *aux_opcode = VSIR_OP_NOP;
+
switch (code)
{
case BINOP_ADD:
+ op = is_int ? VSIR_OP_IADD : (is_double ? VSIR_OP_DADD : VSIR_OP_ADD);
+ is_valid = !is_bool;
+ break;
case BINOP_SUB:
- /* NEG is applied later for subtraction. */
op = is_int ? VSIR_OP_IADD : (is_double ? VSIR_OP_DADD : VSIR_OP_ADD);
+ *aux_opcode = is_int ? VSIR_OP_INEG : VSIR_OP_NEG;
is_valid = !is_bool;
break;
case BINOP_AND:
@@ -4559,8 +4607,7 @@ static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_ty
is_valid = is_int;
break;
default:
- FIXME("Unhandled binary op %#"PRIx64".\n", code);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"Binary operation %#"PRIx64" is unhandled.", code);
return VSIR_OP_INVALID;
}
@@ -4576,10 +4623,12 @@ static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_ty
}
static void sm6_parser_emit_binop(struct sm6_parser *sm6, const struct dxil_record *record,
- struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
+ struct sm6_block *code_block, struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
{
+ enum vkd3d_shader_opcode opcode, aux_opcode;
struct vkd3d_shader_src_param *src_params;
- enum vkd3d_shader_opcode handler_idx;
+ struct vkd3d_shader_dst_param *dst_params;
+ uint32_t type_flags = 0, aux_id = 0;
const struct sm6_value *a, *b;
uint64_t code, flags;
bool silence_warning;
@@ -4596,15 +4645,34 @@ static void sm6_parser_emit_binop(struct sm6_parser *sm6, const struct dxil_reco
return;
code = record->operands[i++];
- if ((handler_idx = map_binary_op(code, a->type, b->type, sm6)) == VSIR_OP_INVALID)
+ if ((opcode = map_binary_op(code, a->type, b->type, sm6, &aux_opcode)) == VSIR_OP_INVALID)
return;
- vsir_instruction_init(ins, &sm6->p.location, handler_idx);
+ if (aux_opcode != VSIR_OP_NOP)
+ {
+ vsir_instruction_init(ins, &sm6->p.location, aux_opcode);
+
+ if (!(dst_params = instruction_dst_params_alloc(ins, 1, sm6))
+ || !(src_params = instruction_src_params_alloc(ins, 1, sm6)))
+ return;
+
+ aux_id = sm6_parser_alloc_ssa_id(sm6);
+
+ src_param_init_from_value(&src_params[0], b, DXIL_TYPE_SIGNED, sm6);
+
+ dst_param_init(&dst_params[0]);
+ register_init_with_id(&dst_params[0].reg, VKD3DSPR_SSA, src_params[0].reg.data_type, aux_id);
+
+ ++ins;
+ ++code_block->instruction_count;
+ }
+
+ vsir_instruction_init(ins, &sm6->p.location, opcode);
flags = (record->operand_count > i) ? record->operands[i] : 0;
silence_warning = false;
- switch (handler_idx)
+ switch (opcode)
{
case VSIR_OP_ADD:
case VSIR_OP_MUL:
@@ -4621,11 +4689,13 @@ static void sm6_parser_emit_binop(struct sm6_parser *sm6, const struct dxil_reco
case VSIR_OP_ISHL:
silence_warning = !(flags & ~(OB_NO_UNSIGNED_WRAP | OB_NO_SIGNED_WRAP));
break;
+ case VSIR_OP_IDIV:
+ case VSIR_OP_IREM:
case VSIR_OP_ISHR:
+ type_flags |= DXIL_TYPE_SIGNED;
+ /* fall through */
case VSIR_OP_USHR:
- case VSIR_OP_IDIV:
case VSIR_OP_UDIV_SIMPLE:
- case VSIR_OP_IREM:
case VSIR_OP_UREM:
silence_warning = !(flags & ~PEB_EXACT);
break;
@@ -4646,21 +4716,29 @@ static void sm6_parser_emit_binop(struct sm6_parser *sm6, const struct dxil_reco
if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
return;
- src_param_init_from_value(&src_params[0], a, sm6);
- src_param_init_from_value(&src_params[1], b, sm6);
- if (code == BINOP_SUB)
- src_params[1].modifiers = VKD3DSPSM_NEG;
+
+ src_param_init_from_value(&src_params[0], a, type_flags, sm6);
+
+ if (aux_opcode == VSIR_OP_NOP)
+ {
+ src_param_init_from_value(&src_params[1], b, type_flags, sm6);
+ }
+ else
+ {
+ src_param_init(&src_params[1]);
+ register_init_with_id(&src_params[1].reg, VKD3DSPR_SSA, src_params[0].reg.data_type, aux_id);
+ }
dst->type = a->type;
- if (handler_idx == VSIR_OP_ISHL || handler_idx == VSIR_OP_ISHR || handler_idx == VSIR_OP_USHR)
+ if (opcode == VSIR_OP_ISHL || opcode == VSIR_OP_ISHR || opcode == VSIR_OP_USHR)
{
/* DXC emits AND instructions where necessary to mask shift counts.
* Shift binops do not imply masking the shift as the TPF equivalents
* do. */
ins->flags |= VKD3DSI_SHIFT_UNMASKED;
}
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, type_flags, sm6);
}
static const struct sm6_block *sm6_function_get_block(const struct sm6_function *function, uint64_t index,
@@ -4710,7 +4788,7 @@ static void sm6_parser_emit_br(struct sm6_parser *sm6, const struct dxil_record
dxil_record_validate_operand_max_count(record, i, sm6);
code_block->terminator.type = TERMINATOR_COND_BR;
- sm6_register_from_value(&code_block->terminator.conditional_reg, value, sm6);
+ vsir_register_from_dxil_value(&code_block->terminator.conditional_reg, value, 0, sm6);
code_block->terminator.true_block = sm6_function_get_block(function, record->operands[0], sm6);
code_block->terminator.false_block = sm6_function_get_block(function, record->operands[1], sm6);
}
@@ -4781,7 +4859,9 @@ static bool sm6_parser_emit_composite_construct(struct sm6_parser *sm6, const st
unsigned int i;
for (i = 0; i < component_count; ++i)
- sm6_register_from_value(&operand_regs[i], operands[i], sm6);
+ {
+ vsir_register_from_dxil_value(&operand_regs[i], operands[i], 0, sm6);
+ }
return sm6_parser_emit_reg_composite_construct(sm6, operand_regs, component_count, state, reg);
}
@@ -4797,11 +4877,11 @@ static bool sm6_parser_emit_coordinate_construct(struct sm6_parser *sm6, const s
{
if (!z_operand && operands[component_count]->value_type == VALUE_TYPE_UNDEFINED)
break;
- sm6_register_from_value(&operand_regs[component_count], operands[component_count], sm6);
+ vsir_register_from_dxil_value(&operand_regs[component_count], operands[component_count], 0, sm6);
}
if (z_operand)
- sm6_register_from_value(&operand_regs[component_count++], z_operand, sm6);
+ vsir_register_from_dxil_value(&operand_regs[component_count++], z_operand, 0, sm6);
return sm6_parser_emit_reg_composite_construct(sm6, operand_regs, component_count, state, reg);
}
@@ -4822,7 +4902,7 @@ static void sm6_parser_emit_dx_void(struct sm6_parser *sm6, enum dx_intrinsic_op
{
struct vkd3d_shader_instruction *ins = state->ins;
vsir_instruction_init(ins, &sm6->p.location, sm6_dx_map_void_op(op));
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static enum vkd3d_shader_opcode map_dx_unary_op(enum dx_intrinsic_opcode op)
@@ -4919,13 +4999,16 @@ static void sm6_parser_emit_dx_unary(struct sm6_parser *sm6, enum dx_intrinsic_o
vsir_instruction_init(ins, &sm6->p.location, map_dx_unary_op(op));
if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
return;
- src_param_init_from_value(src_param, operands[0], sm6);
+ src_param_init_from_value(src_param, operands[0], 0, sm6);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
-static enum vkd3d_shader_opcode map_dx_binary_op(enum dx_intrinsic_opcode op, const struct sm6_type *type)
+static enum vkd3d_shader_opcode map_dx_binary_op(enum dx_intrinsic_opcode op,
+ const struct sm6_type *type, uint32_t *type_flags)
{
+ *type_flags = 0;
+
switch (op)
{
case DX_FMAX:
@@ -4933,8 +5016,10 @@ static enum vkd3d_shader_opcode map_dx_binary_op(enum dx_intrinsic_opcode op, co
case DX_FMIN:
return type->u.width == 64 ? VSIR_OP_DMIN : VSIR_OP_MIN;
case DX_IMAX:
+ *type_flags |= DXIL_TYPE_SIGNED;
return VSIR_OP_IMAX;
case DX_IMIN:
+ *type_flags |= DXIL_TYPE_SIGNED;
return VSIR_OP_IMIN;
case DX_QUAD_READ_LANE_AT:
return VSIR_OP_QUAD_READ_LANE_AT;
@@ -4954,14 +5039,15 @@ static void sm6_parser_emit_dx_binary(struct sm6_parser *sm6, enum dx_intrinsic_
{
struct vkd3d_shader_instruction *ins = state->ins;
struct vkd3d_shader_src_param *src_params;
+ uint32_t type_flags;
- vsir_instruction_init(ins, &sm6->p.location, map_dx_binary_op(op, operands[0]->type));
+ vsir_instruction_init(ins, &sm6->p.location, map_dx_binary_op(op, operands[0]->type, &type_flags));
if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
return;
- src_param_init_from_value(&src_params[0], operands[0], sm6);
- src_param_init_from_value(&src_params[1], operands[1], sm6);
+ src_param_init_from_value(&src_params[0], operands[0], type_flags, sm6);
+ src_param_init_from_value(&src_params[1], operands[1], type_flags, sm6);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, type_flags, sm6);
}
static enum vkd3d_shader_opcode map_dx_atomic_binop(const struct sm6_value *operand, struct sm6_parser *sm6)
@@ -4990,8 +5076,7 @@ static enum vkd3d_shader_opcode map_dx_atomic_binop(const struct sm6_value *oper
return VSIR_OP_IMM_ATOMIC_XOR;
/* DXIL currently doesn't use SUB and NAND. */
default:
- FIXME("Unhandled atomic binop %"PRIu64".\n", code);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"Operation %"PRIu64" for an atomic binop instruction is unhandled.", code);
return VSIR_OP_INVALID;
}
@@ -5006,18 +5091,18 @@ static void sm6_parser_emit_dx_atomic_binop(struct sm6_parser *sm6, enum dx_intr
unsigned int i, coord_idx, coord_count = 1;
struct vkd3d_shader_dst_param *dst_params;
struct vkd3d_shader_src_param *src_params;
- enum vkd3d_shader_opcode handler_idx;
struct vkd3d_shader_instruction *ins;
const struct sm6_value *resource;
struct vkd3d_shader_register reg;
+ enum vkd3d_shader_opcode opcode;
resource = operands[0];
if (!sm6_value_validate_is_handle(resource, sm6))
return;
if (is_cmp_xchg)
- handler_idx = VSIR_OP_IMM_ATOMIC_CMP_EXCH;
- else if ((handler_idx = map_dx_atomic_binop(operands[1], sm6)) == VSIR_OP_INVALID)
+ opcode = VSIR_OP_IMM_ATOMIC_CMP_EXCH;
+ else if ((opcode = map_dx_atomic_binop(operands[1], sm6)) == VSIR_OP_INVALID)
return;
coord_idx = 2 - is_cmp_xchg;
@@ -5030,7 +5115,7 @@ static void sm6_parser_emit_dx_atomic_binop(struct sm6_parser *sm6, enum dx_intr
}
else
{
- sm6_register_from_value(&reg, operands[coord_idx], sm6);
+ vsir_register_from_dxil_value(&reg, operands[coord_idx], 0, sm6);
}
for (i = coord_idx + coord_count; i < coord_idx + 3; ++i)
@@ -5039,26 +5124,26 @@ static void sm6_parser_emit_dx_atomic_binop(struct sm6_parser *sm6, enum dx_intr
{
WARN("Ignoring unexpected operand.\n");
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
- "Ignoring an unexpected defined operand value for atomic instruction %u.", handler_idx);
+ "Ignoring an unexpected defined operand value for atomic instruction %u.", opcode);
break;
}
}
ins = state->ins;
- vsir_instruction_init(ins, &sm6->p.location, handler_idx);
+ vsir_instruction_init(ins, &sm6->p.location, opcode);
if (!(src_params = instruction_src_params_alloc(ins, 2 + is_cmp_xchg, sm6)))
return;
src_param_init_vector_from_reg(&src_params[0], &reg);
if (is_cmp_xchg)
- src_param_init_from_value(&src_params[1], operands[4], sm6);
- src_param_init_from_value(&src_params[1 + is_cmp_xchg], operands[5], sm6);
+ src_param_init_from_value(&src_params[1], operands[4], 0, sm6);
+ src_param_init_from_value(&src_params[1 + is_cmp_xchg], operands[5], 0, sm6);
sm6_parser_init_ssa_value(sm6, dst);
dst_params = instruction_dst_params_alloc(ins, 2, sm6);
dst_param_init(&dst_params[0]);
- sm6_register_from_value(&dst_params[0].reg, dst, sm6);
+ vsir_register_from_dxil_value(&dst_params[0].reg, dst, 0, sm6);
dst_param_init(&dst_params[1]);
sm6_register_from_handle(sm6, &resource->u.handle, &dst_params[1].reg);
}
@@ -5099,8 +5184,7 @@ static void sm6_parser_emit_dx_buffer_update_counter(struct sm6_parser *sm6, enu
if (!sm6_value_is_constant(operands[1]))
{
- FIXME("Unsupported dynamic update operand.\n");
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED,
"A dynamic update value for a UAV counter operation is not supported.");
return;
}
@@ -5118,7 +5202,7 @@ static void sm6_parser_emit_dx_buffer_update_counter(struct sm6_parser *sm6, enu
return;
src_param_init_vector_from_handle(sm6, &src_params[0], &resource->u.handle);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_calculate_lod(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5152,7 +5236,7 @@ static void sm6_parser_emit_dx_calculate_lod(struct sm6_parser *sm6, enum dx_int
src_param_init_scalar(&src_params[1], !clamp);
src_param_init_vector_from_handle(sm6, &src_params[2], &sampler->u.handle);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_cbuffer_load(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5180,7 +5264,7 @@ static void sm6_parser_emit_dx_cbuffer_load(struct sm6_parser *sm6, enum dx_intr
type = sm6_type_get_scalar_type(dst->type, 0);
VKD3D_ASSERT(type);
- src_param->reg.data_type = vsir_data_type_from_dxil(type);
+ src_param->reg.data_type = vsir_data_type_from_dxil(type, 0, sm6);
if (data_type_is_64_bit(src_param->reg.data_type))
src_param->swizzle = vsir_swizzle_64_from_32(src_param->swizzle);
else
@@ -5189,16 +5273,17 @@ static void sm6_parser_emit_dx_cbuffer_load(struct sm6_parser *sm6, enum dx_intr
instruction_dst_param_init_ssa_vector(ins, sm6_type_max_vector_size(type), sm6);
}
-static void sm6_parser_dcl_register_builtin(struct sm6_parser *sm6, enum vkd3d_shader_opcode handler_idx,
+static void sm6_parser_dcl_register_builtin(struct sm6_parser *dxil, enum vkd3d_shader_opcode opcode,
enum vkd3d_shader_register_type reg_type, enum vsir_data_type data_type, unsigned int component_count)
{
struct vkd3d_shader_dst_param *dst_param;
struct vkd3d_shader_instruction *ins;
- if (!bitmap_is_set(sm6->io_regs_declared, reg_type))
+ if (!bitmap_is_set(dxil->io_regs_declared, reg_type))
{
- bitmap_set(sm6->io_regs_declared, reg_type);
- ins = sm6_parser_add_instruction(sm6, handler_idx);
+ bitmap_set(dxil->io_regs_declared, reg_type);
+ if (!(ins = sm6_parser_add_instruction(dxil, opcode)))
+ return;
dst_param = &ins->declaration.dst;
vsir_register_init(&dst_param->reg, reg_type, data_type, 0);
dst_param_init_vector(dst_param, component_count);
@@ -5220,7 +5305,7 @@ static void sm6_parser_emit_dx_input_register_mov(struct sm6_parser *sm6, struct
src_param->reg.dimension = VSIR_DIMENSION_VEC4;
src_param_init(src_param);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_coverage(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5323,7 +5408,7 @@ static void sm6_parser_emit_dx_discard(struct sm6_parser *sm6, enum dx_intrinsic
vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_DISCARD);
if ((src_param = instruction_src_params_alloc(ins, 1, sm6)))
- src_param_init_from_value(src_param, operands[0], sm6);
+ src_param_init_from_value(src_param, operands[0], 0, sm6);
}
static void sm6_parser_emit_dx_domain_location(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5350,7 +5435,7 @@ static void sm6_parser_emit_dx_domain_location(struct sm6_parser *sm6, enum dx_i
src_param->reg.dimension = VSIR_DIMENSION_VEC4;
src_param_init_scalar(src_param, component_idx);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_dot(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5359,21 +5444,21 @@ static void sm6_parser_emit_dx_dot(struct sm6_parser *sm6, enum dx_intrinsic_opc
struct vkd3d_shader_src_param *src_params;
struct vkd3d_shader_instruction *ins;
struct vkd3d_shader_register regs[2];
- enum vkd3d_shader_opcode handler_idx;
+ enum vkd3d_shader_opcode opcode;
unsigned int component_count;
switch (op)
{
case DX_DOT2:
- handler_idx = VSIR_OP_DP2;
+ opcode = VSIR_OP_DP2;
component_count = 2;
break;
case DX_DOT3:
- handler_idx = VSIR_OP_DP3;
+ opcode = VSIR_OP_DP3;
component_count = 3;
break;
case DX_DOT4:
- handler_idx = VSIR_OP_DP4;
+ opcode = VSIR_OP_DP4;
component_count = 4;
break;
default:
@@ -5386,13 +5471,13 @@ static void sm6_parser_emit_dx_dot(struct sm6_parser *sm6, enum dx_intrinsic_opc
return;
ins = state->ins;
- vsir_instruction_init(ins, &sm6->p.location, handler_idx);
+ vsir_instruction_init(ins, &sm6->p.location, opcode);
if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
return;
src_param_init_vector_from_reg(&src_params[0], &regs[0]);
src_param_init_vector_from_reg(&src_params[1], &regs[1]);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_eval_attrib(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5407,7 +5492,7 @@ static void sm6_parser_emit_dx_eval_attrib(struct sm6_parser *sm6, enum dx_intri
row_index = sm6_value_get_constant_uint(operands[0], sm6);
column_index = sm6_value_get_constant_uint(operands[2], sm6);
- signature = &sm6->p.program->input_signature;
+ signature = &sm6->program->input_signature;
if (row_index >= signature->element_count)
{
WARN("Invalid row index %u.\n", row_index);
@@ -5437,9 +5522,9 @@ static void sm6_parser_emit_dx_eval_attrib(struct sm6_parser *sm6, enum dx_intri
register_index_address_init(&src_params[0].reg.idx[0], operands[1], sm6);
if (op == DX_EVAL_SAMPLE_INDEX)
- src_param_init_from_value(&src_params[1], operands[3], sm6);
+ src_param_init_from_value(&src_params[1], operands[3], 0, sm6);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_fabs(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5448,13 +5533,12 @@ static void sm6_parser_emit_dx_fabs(struct sm6_parser *sm6, enum dx_intrinsic_op
struct vkd3d_shader_instruction *ins = state->ins;
struct vkd3d_shader_src_param *src_param;
- vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_MOV);
+ vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_ABS);
if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
return;
- src_param_init_from_value(src_param, operands[0], sm6);
- src_param->modifiers = VKD3DSPSM_ABS;
+ src_param_init_from_value(src_param, operands[0], 0, sm6);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_compute_builtin(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5494,7 +5578,7 @@ static void sm6_parser_emit_dx_compute_builtin(struct sm6_parser *sm6, enum dx_i
component_idx = sm6_value_get_constant_uint(operands[0], sm6);
src_param_init_scalar(src_param, component_idx);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static enum vkd3d_shader_opcode sm6_dx_map_ma_op(enum dx_intrinsic_opcode op, const struct sm6_type *type)
@@ -5524,9 +5608,11 @@ static void sm6_parser_emit_dx_ma(struct sm6_parser *sm6, enum dx_intrinsic_opco
if (!(src_params = instruction_src_params_alloc(ins, 3, sm6)))
return;
for (i = 0; i < 3; ++i)
- src_param_init_from_value(&src_params[i], operands[i], sm6);
+ {
+ src_param_init_from_value(&src_params[i], operands[i], 0, sm6);
+ }
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_get_dimensions(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5554,7 +5640,7 @@ static void sm6_parser_emit_dx_get_dimensions(struct sm6_parser *sm6, enum dx_in
if (is_texture)
{
ins->flags = VKD3DSI_RESINFO_UINT;
- src_param_init_from_value(&src_params[0], operands[1], sm6);
+ src_param_init_from_value(&src_params[0], operands[1], 0, sm6);
component_count = VKD3D_VEC4_SIZE;
if (resource_kind_is_multisampled(resource_kind))
@@ -5627,9 +5713,11 @@ static void sm6_parser_emit_dx_tertiary(struct sm6_parser *sm6, enum dx_intrinsi
if (!(src_params = instruction_src_params_alloc(ins, 3, sm6)))
return;
for (i = 0; i < 3; ++i)
- src_param_init_from_value(&src_params[i], operands[i], sm6);
+ {
+ src_param_init_from_value(&src_params[i], operands[i], 0, sm6);
+ }
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5638,7 +5726,7 @@ static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, enum dx_intrin
bool is_control_point = op == DX_LOAD_OUTPUT_CONTROL_POINT;
bool is_patch_constant = op == DX_LOAD_PATCH_CONSTANT;
struct vkd3d_shader_instruction *ins = state->ins;
- struct vsir_program *program = sm6->p.program;
+ struct vsir_program *program = sm6->program;
unsigned int count, row_index, column_index;
const struct vkd3d_shader_dst_param *params;
struct vkd3d_shader_src_param *src_param;
@@ -5697,7 +5785,7 @@ static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, enum dx_intrin
register_index_address_init(&src_param->reg.idx[count], operands[3], sm6);
}
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_make_double(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5717,7 +5805,7 @@ static void sm6_parser_emit_dx_make_double(struct sm6_parser *sm6, enum dx_intri
src_params[0].reg = reg;
src_param_init_vector(&src_params[0], 2);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_output_control_point_id(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5768,9 +5856,9 @@ static void sm6_parser_emit_dx_quad_op(struct sm6_parser *sm6, enum dx_intrinsic
if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
return;
- src_param_init_from_value(src_param, operands[0], sm6);
+ src_param_init_from_value(src_param, operands[0], 0, sm6);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_raw_buffer_load(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -5915,7 +6003,7 @@ static void sm6_parser_emit_dx_buffer_load(struct sm6_parser *sm6, enum dx_intri
if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
return;
- src_param_init_from_value(&src_params[0], operands[1], sm6);
+ src_param_init_from_value(&src_params[0], operands[1], 0, sm6);
if (!sm6_value_is_undef(operands[2]))
{
/* Constant zero would be ok, but is not worth checking for unless it shows up. */
@@ -5980,7 +6068,7 @@ static void sm6_parser_emit_dx_buffer_store(struct sm6_parser *sm6, enum dx_intr
if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
return;
- src_param_init_from_value(&src_params[0], operands[1], sm6);
+ src_param_init_from_value(&src_params[0], operands[1], 0, sm6);
if (!sm6_value_is_undef(operands[2]))
{
/* Constant zero would have no effect, but is not worth checking for unless it shows up. */
@@ -6010,7 +6098,7 @@ static void sm6_parser_emit_dx_get_sample_count(struct sm6_parser *sm6, enum dx_
src_param->reg.dimension = VSIR_DIMENSION_VEC4;
src_param_init(src_param);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
ins->dst->reg.data_type = VSIR_DATA_U32;
}
@@ -6035,14 +6123,14 @@ static void sm6_parser_emit_dx_get_sample_pos(struct sm6_parser *sm6, enum dx_in
if (op == DX_TEX2DMS_GET_SAMPLE_POS)
{
src_param_init_vector_from_handle(sm6, &src_params[0], &resource->u.handle);
- src_param_init_from_value(&src_params[1], operands[1], sm6);
+ src_param_init_from_value(&src_params[1], operands[1], 0, sm6);
}
else
{
src_param_init_vector(&src_params[0], 2);
vsir_register_init(&src_params[0].reg, VKD3DSPR_RASTERIZER, VSIR_DATA_F32, 0);
src_params[0].reg.dimension = VSIR_DIMENSION_VEC4;
- src_param_init_from_value(&src_params[1], operands[0], sm6);
+ src_param_init_from_value(&src_params[1], operands[0], 0, sm6);
}
instruction_dst_param_init_ssa_vector(ins, 2, sm6);
@@ -6104,7 +6192,7 @@ static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_
instruction_init_with_resource(ins, (op == DX_SAMPLE_B) ? VSIR_OP_SAMPLE_B : VSIR_OP_SAMPLE_LOD,
resource, sm6);
src_params = instruction_src_params_alloc(ins, 4, sm6);
- src_param_init_from_value(&src_params[3], operands[9], sm6);
+ src_param_init_from_value(&src_params[3], operands[9], 0, sm6);
break;
case DX_SAMPLE_C:
clamp_idx = 10;
@@ -6113,7 +6201,7 @@ static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_
instruction_init_with_resource(ins, (op == DX_SAMPLE_C_LZ) ? VSIR_OP_SAMPLE_C_LZ : VSIR_OP_SAMPLE_C,
resource, sm6);
src_params = instruction_src_params_alloc(ins, 4, sm6);
- src_param_init_from_value(&src_params[3], operands[9], sm6);
+ src_param_init_from_value(&src_params[3], operands[9], 0, sm6);
component_count = 1;
break;
case DX_SAMPLE_GRAD:
@@ -6148,7 +6236,7 @@ static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_
static void sm6_parser_emit_dx_sample_index(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
- const struct shader_signature *signature = &sm6->p.program->input_signature;
+ const struct shader_signature *signature = &sm6->program->input_signature;
struct vkd3d_shader_instruction *ins = state->ins;
struct vkd3d_shader_src_param *src_param;
unsigned int element_idx;
@@ -6170,7 +6258,7 @@ static void sm6_parser_emit_dx_sample_index(struct sm6_parser *sm6, enum dx_intr
src_param->reg = sm6->input_params[element_idx].reg;
src_param_init(src_param);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_saturate(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -6179,13 +6267,12 @@ static void sm6_parser_emit_dx_saturate(struct sm6_parser *sm6, enum dx_intrinsi
struct vkd3d_shader_instruction *ins = state->ins;
struct vkd3d_shader_src_param *src_param;
- vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_MOV);
+ vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_SATURATE);
if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
return;
- src_param_init_from_value(src_param, operands[0], sm6);
+ src_param_init_from_value(src_param, operands[0], 0, sm6);
- if (instruction_dst_param_init_ssa_scalar(ins, sm6))
- ins->dst->modifiers = VKD3DSPDM_SATURATE;
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_split_double(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -6197,7 +6284,7 @@ static void sm6_parser_emit_dx_split_double(struct sm6_parser *sm6, enum dx_intr
vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_MOV);
if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
return;
- src_param_init_from_value(src_param, operands[0], sm6);
+ src_param_init_from_value(src_param, operands[0], 0, sm6);
instruction_dst_param_init_ssa_vector(ins, 2, sm6);
}
@@ -6207,7 +6294,7 @@ static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, enum dx_intr
{
bool is_patch_constant = op == DX_STORE_PATCH_CONSTANT;
struct vkd3d_shader_instruction *ins = state->ins;
- struct vsir_program *program = sm6->p.program;
+ struct vsir_program *program = sm6->program;
struct vkd3d_shader_src_param *src_param;
struct vkd3d_shader_dst_param *dst_param;
const struct shader_signature *signature;
@@ -6227,8 +6314,7 @@ static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, enum dx_intr
return;
}
e = &signature->elements[row_index];
- if (!e->sysval_semantic)
- column_index += vsir_write_mask_get_component_idx(e->mask);
+ column_index += vsir_write_mask_get_component_idx(e->mask);
if (column_index >= VKD3D_VEC4_SIZE)
{
@@ -6263,7 +6349,7 @@ static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, enum dx_intr
}
if ((src_param = instruction_src_params_alloc(ins, 1, sm6)))
- src_param_init_from_value(src_param, value, sm6);
+ src_param_init_from_value(src_param, value, 0, sm6);
}
static void sm6_parser_emit_dx_texture_gather(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -6309,7 +6395,7 @@ static void sm6_parser_emit_dx_texture_gather(struct sm6_parser *sm6, enum dx_in
instruction_init_with_resource(ins, extended_offset ? VSIR_OP_GATHER4_PO_C : VSIR_OP_GATHER4_C, resource, sm6);
if (!(src_params = instruction_src_params_alloc(ins, 4 + extended_offset, sm6)))
return;
- src_param_init_from_value(&src_params[3 + extended_offset], operands[9], sm6);
+ src_param_init_from_value(&src_params[3 + extended_offset], operands[9], 0, sm6);
}
src_param_init_vector_from_reg(&src_params[0], &coord);
@@ -6372,7 +6458,7 @@ static void sm6_parser_emit_dx_texture_load(struct sm6_parser *sm6, enum dx_intr
src_param_init_vector_from_reg(&src_params[0], &coord);
src_param_init_vector_from_handle(sm6, &src_params[1], &resource->u.handle);
if (is_multisample)
- src_param_init_from_value(&src_params[2], mip_level_or_sample_count, sm6);
+ src_param_init_from_value(&src_params[2], mip_level_or_sample_count, 0, sm6);
instruction_dst_param_init_ssa_vector(ins, VKD3D_VEC4_SIZE, sm6);
}
@@ -6436,7 +6522,7 @@ static void sm6_parser_emit_dx_wave_active_ballot(struct sm6_parser *sm6, enum d
vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_WAVE_ACTIVE_BALLOT);
if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
return;
- src_param_init_from_value(src_param, operands[0], sm6);
+ src_param_init_from_value(src_param, operands[0], 0, sm6);
instruction_dst_param_init_ssa_vector(ins, VKD3D_VEC4_SIZE, sm6);
}
@@ -6476,9 +6562,9 @@ static void sm6_parser_emit_dx_wave_active_bit(struct sm6_parser *sm6, enum dx_i
if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
return;
- src_param_init_from_value(src_param, operands[0], sm6);
+ src_param_init_from_value(src_param, operands[0], 0, sm6);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static enum vkd3d_shader_opcode sm6_dx_map_wave_op(enum dxil_wave_op_kind op, bool is_signed, bool is_float,
@@ -6527,9 +6613,9 @@ static void sm6_parser_emit_dx_wave_op(struct sm6_parser *sm6, enum dx_intrinsic
if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
return;
- src_param_init_from_value(src_param, operands[0], sm6);
+ src_param_init_from_value(src_param, operands[0], 0, sm6);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_dx_wave_builtin(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
@@ -6918,14 +7004,15 @@ static void sm6_parser_emit_call(struct sm6_parser *sm6, const struct dxil_recor
fn_value->u.function.name, &operands[1], operand_count - 1, state, dst);
}
-static enum vkd3d_shader_opcode sm6_map_cast_op(uint64_t code, const struct sm6_type *from,
- const struct sm6_type *to, struct sm6_parser *sm6)
+static enum vkd3d_shader_opcode dxil_map_cast_op(uint64_t code, const struct sm6_type *from,
+ uint32_t *src_type_flags, const struct sm6_type *to, struct sm6_parser *dxil)
{
enum vkd3d_shader_opcode op = VSIR_OP_INVALID;
bool from_int, to_int, from_fp, to_fp;
unsigned int from_width, to_width;
bool is_valid = false;
+ *src_type_flags = 0;
from_int = sm6_type_is_integer(from);
to_int = sm6_type_is_integer(to);
from_fp = sm6_type_is_floating_point(from);
@@ -6934,15 +7021,13 @@ static enum vkd3d_shader_opcode sm6_map_cast_op(uint64_t code, const struct sm6_
/* NOTE: DXIL currently doesn't use vectors here. */
if ((!from_int && !from_fp) || (!to_int && !to_fp))
{
- FIXME("Unhandled cast of type class %u to type class %u.\n", from->class, to->class);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&dxil->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Cast of type class %u to type class %u is not implemented.", from->class, to->class);
return VSIR_OP_INVALID;
}
if (to->u.width == 8 || from->u.width == 8)
{
- FIXME("Unhandled 8-bit value.\n");
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&dxil->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Cast to/from an 8-bit type is not implemented.");
return VSIR_OP_INVALID;
}
@@ -6982,6 +7067,7 @@ static enum vkd3d_shader_opcode sm6_map_cast_op(uint64_t code, const struct sm6_
case CAST_SITOFP:
op = VSIR_OP_ITOF;
is_valid = from_int && to_fp;
+ *src_type_flags |= DXIL_TYPE_SIGNED;
break;
case CAST_FPTRUNC:
@@ -7000,16 +7086,14 @@ static enum vkd3d_shader_opcode sm6_map_cast_op(uint64_t code, const struct sm6_
break;
default:
- FIXME("Unhandled cast op %"PRIu64".\n", code);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&dxil->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Cast operation %"PRIu64" is unhandled.", code);
return VSIR_OP_INVALID;
}
if (!is_valid)
{
- FIXME("Invalid types %u and/or %u for op %"PRIu64".\n", from->class, to->class, code);
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
+ vkd3d_shader_parser_error(&dxil->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Cast operation %"PRIu64" from type class %u, width %u to type class %u, width %u is invalid.",
code, from->class, from->u.width, to->class, to->u.width);
return VSIR_OP_INVALID;
@@ -7032,22 +7116,23 @@ static enum vkd3d_shader_opcode sm6_map_cast_op(uint64_t code, const struct sm6_
return op;
}
-static void sm6_parser_emit_cast(struct sm6_parser *sm6, const struct dxil_record *record,
+static void sm6_parser_emit_cast(struct sm6_parser *dxil, const struct dxil_record *record,
struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
{
struct vkd3d_shader_src_param *src_param;
- enum vkd3d_shader_opcode handler_idx;
const struct sm6_value *value;
+ enum vkd3d_shader_opcode op;
const struct sm6_type *type;
+ uint32_t src_type_flags;
unsigned int i = 0;
- if (!(value = sm6_parser_get_value_by_ref(sm6, record, NULL, &i)))
+ if (!(value = sm6_parser_get_value_by_ref(dxil, record, NULL, &i)))
return;
- if (!dxil_record_validate_operand_count(record, i + 2, i + 2, sm6))
+ if (!dxil_record_validate_operand_count(record, i + 2, i + 2, dxil))
return;
- if (!(type = sm6_parser_get_type(sm6, record->operands[i++])))
+ if (!(type = sm6_parser_get_type(dxil, record->operands[i++])))
return;
dst->type = type;
@@ -7060,35 +7145,36 @@ static void sm6_parser_emit_cast(struct sm6_parser *sm6, const struct dxil_recor
return;
}
- if ((handler_idx = sm6_map_cast_op(record->operands[i], value->type, type, sm6)) == VSIR_OP_INVALID)
+ if ((op = dxil_map_cast_op(record->operands[i], value->type, &src_type_flags, type, dxil)) == VSIR_OP_INVALID)
return;
- vsir_instruction_init(ins, &sm6->p.location, handler_idx);
+ vsir_instruction_init(ins, &dxil->p.location, op);
- if (handler_idx == VSIR_OP_NOP)
+ if (op == VSIR_OP_NOP)
{
*dst = *value;
dst->type = type;
return;
}
- if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
+ if (!(src_param = instruction_src_params_alloc(ins, 1, dxil)))
return;
- src_param_init_from_value(src_param, value, sm6);
+ src_param_init_from_value(src_param, value, src_type_flags, dxil);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, dxil);
/* VSIR bitcasts are represented by source registers with types different
* from the types they were written with, rather than with different types
* for the MOV source and destination. */
- if (handler_idx == VSIR_OP_MOV)
+ if (op == VSIR_OP_MOV)
src_param->reg.data_type = ins->dst[0].reg.data_type;
}
struct sm6_cmp_info
{
- enum vkd3d_shader_opcode handler_idx;
+ enum vkd3d_shader_opcode opcode;
bool src_swap;
+ uint32_t type_flags;
};
static const struct sm6_cmp_info *sm6_map_cmp2_op(uint64_t code)
@@ -7118,10 +7204,10 @@ static const struct sm6_cmp_info *sm6_map_cmp2_op(uint64_t code)
[ICMP_UGE] = {VSIR_OP_UGE},
[ICMP_ULT] = {VSIR_OP_ULT},
[ICMP_ULE] = {VSIR_OP_UGE, true},
- [ICMP_SGT] = {VSIR_OP_ILT, true},
- [ICMP_SGE] = {VSIR_OP_IGE},
- [ICMP_SLT] = {VSIR_OP_ILT},
- [ICMP_SLE] = {VSIR_OP_IGE, true},
+ [ICMP_SGT] = {VSIR_OP_ILT, true, DXIL_TYPE_SIGNED},
+ [ICMP_SGE] = {VSIR_OP_IGE, false, DXIL_TYPE_SIGNED},
+ [ICMP_SLT] = {VSIR_OP_ILT, false, DXIL_TYPE_SIGNED},
+ [ICMP_SLE] = {VSIR_OP_IGE, true, DXIL_TYPE_SIGNED},
};
return (code < ARRAY_SIZE(cmp_op_table)) ? &cmp_op_table[code] : NULL;
@@ -7188,7 +7274,7 @@ static void sm6_parser_emit_cmp2(struct sm6_parser *sm6, const struct dxil_recor
"Type mismatch in comparison operation arguments.");
}
- if (!(cmp = sm6_map_cmp2_op(code)) || !cmp->handler_idx || cmp->handler_idx == VSIR_OP_INVALID)
+ if (!(cmp = sm6_map_cmp2_op(code)) || !cmp->opcode || cmp->opcode == VSIR_OP_INVALID)
{
FIXME("Unhandled operation %"PRIu64".\n", code);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
@@ -7196,7 +7282,7 @@ static void sm6_parser_emit_cmp2(struct sm6_parser *sm6, const struct dxil_recor
return;
}
- vsir_instruction_init(ins, &sm6->p.location, cmp->handler_idx);
+ vsir_instruction_init(ins, &sm6->p.location, cmp->opcode);
flags = (record->operand_count > i) ? record->operands[i] : 0;
silence_warning = false;
@@ -7222,10 +7308,10 @@ static void sm6_parser_emit_cmp2(struct sm6_parser *sm6, const struct dxil_recor
if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
return;
- src_param_init_from_value(&src_params[0 ^ cmp->src_swap], a, sm6);
- src_param_init_from_value(&src_params[1 ^ cmp->src_swap], b, sm6);
+ src_param_init_from_value(&src_params[0 ^ cmp->src_swap], a, cmp->type_flags, sm6);
+ src_param_init_from_value(&src_params[1 ^ cmp->src_swap], b, cmp->type_flags, sm6);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_cmpxchg(struct sm6_parser *sm6, const struct dxil_record *record,
@@ -7245,7 +7331,7 @@ static void sm6_parser_emit_cmpxchg(struct sm6_parser *sm6, const struct dxil_re
|| !sm6_value_validate_is_backward_ref(ptr, sm6))
return;
- sm6_register_from_value(&reg, ptr, sm6);
+ vsir_register_from_dxil_value(&reg, ptr, 0, sm6);
if (reg.type != VKD3DSPR_GROUPSHAREDMEM)
{
@@ -7288,6 +7374,8 @@ static void sm6_parser_emit_cmpxchg(struct sm6_parser *sm6, const struct dxil_re
/* It's currently not possible to specify an atomic ordering in HLSL, and it defaults to seq_cst. */
if (success_ordering != ORDERING_SEQCST)
FIXME("Unhandled success ordering %"PRIu64".\n", success_ordering);
+ else
+ WARN("Ignoring success ordering %"PRIu64".\n", success_ordering);
if (success_ordering != failure_ordering)
FIXME("Unhandled failure ordering %"PRIu64".\n", failure_ordering);
@@ -7295,19 +7383,19 @@ static void sm6_parser_emit_cmpxchg(struct sm6_parser *sm6, const struct dxil_re
FIXME("Ignoring weak cmpxchg.\n");
vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_IMM_ATOMIC_CMP_EXCH);
- ins->flags = is_volatile ? VKD3DARF_SEQ_CST | VKD3DARF_VOLATILE : VKD3DARF_SEQ_CST;
+ ins->flags = is_volatile ? VKD3DARF_VOLATILE : 0;
if (!(src_params = instruction_src_params_alloc(ins, 3, sm6)))
return;
src_param_make_constant_uint(&src_params[0], 0);
- src_param_init_from_value(&src_params[1], cmp, sm6);
- src_param_init_from_value(&src_params[2], new, sm6);
+ src_param_init_from_value(&src_params[1], cmp, 0, sm6);
+ src_param_init_from_value(&src_params[2], new, 0, sm6);
sm6_parser_init_ssa_value(sm6, dst);
if (!(dst_params = instruction_dst_params_alloc(ins, 2, sm6)))
return;
- sm6_register_from_value(&dst_params[0].reg, dst, sm6);
+ vsir_register_from_dxil_value(&dst_params[0].reg, dst, 0, sm6);
dst_param_init(&dst_params[0]);
dst_params[1].reg = reg;
dst_param_init(&dst_params[1]);
@@ -7366,10 +7454,10 @@ static void sm6_parser_emit_extractval(struct sm6_parser *sm6, const struct dxil
if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
return;
- sm6_register_from_value(&src_param->reg, src, sm6);
+ vsir_register_from_dxil_value(&src_param->reg, src, 0, sm6);
src_param_init_scalar(src_param, elem_idx);
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static void sm6_parser_emit_gep(struct sm6_parser *sm6, const struct dxil_record *record,
@@ -7515,7 +7603,7 @@ static void sm6_parser_emit_load(struct sm6_parser *sm6, const struct dxil_recor
if (record->operands[i])
WARN("Ignoring volatile modifier.\n");
- sm6_register_from_value(&reg, ptr, sm6);
+ vsir_register_from_dxil_value(&reg, ptr, 0, sm6);
if (ptr->structure_stride)
{
@@ -7530,7 +7618,7 @@ static void sm6_parser_emit_load(struct sm6_parser *sm6, const struct dxil_recor
src_param_make_constant_uint(&src_params[0], reg.idx[1].offset);
/* Struct offset is always zero as there is no struct, just an array. */
src_param_make_constant_uint(&src_params[1], 0);
- src_param_init_from_value(&src_params[2], ptr, sm6);
+ src_param_init_from_value(&src_params[2], ptr, 0, sm6);
src_params[2].reg.alignment = alignment;
/* The offset is already in src_params[0]. */
src_params[2].reg.idx_count = 1;
@@ -7544,11 +7632,11 @@ static void sm6_parser_emit_load(struct sm6_parser *sm6, const struct dxil_recor
return;
if (operand_count > 1)
src_param_make_constant_uint(&src_params[0], 0);
- src_param_init_from_value(&src_params[operand_count - 1], ptr, sm6);
+ src_param_init_from_value(&src_params[operand_count - 1], ptr, 0, sm6);
src_params[operand_count - 1].reg.alignment = alignment;
}
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static int phi_incoming_compare(const void *a, const void *b)
@@ -7702,7 +7790,7 @@ static void sm6_parser_emit_store(struct sm6_parser *sm6, const struct dxil_reco
if (record->operands[i])
WARN("Ignoring volatile modifier.\n");
- sm6_register_from_value(&reg, ptr, sm6);
+ vsir_register_from_dxil_value(&reg, ptr, 0, sm6);
if (ptr->structure_stride)
{
@@ -7717,7 +7805,7 @@ static void sm6_parser_emit_store(struct sm6_parser *sm6, const struct dxil_reco
src_param_make_constant_uint(&src_params[0], reg.idx[1].offset);
/* Struct offset is always zero as there is no struct, just an array. */
src_param_make_constant_uint(&src_params[1], 0);
- src_param_init_from_value(&src_params[2], src, sm6);
+ src_param_init_from_value(&src_params[2], src, 0, sm6);
}
else
{
@@ -7728,7 +7816,7 @@ static void sm6_parser_emit_store(struct sm6_parser *sm6, const struct dxil_reco
return;
if (operand_count > 1)
src_param_make_constant_uint(&src_params[0], 0);
- src_param_init_from_value(&src_params[operand_count - 1], src, sm6);
+ src_param_init_from_value(&src_params[operand_count - 1], src, 0, sm6);
}
dst_param = instruction_dst_params_alloc(ins, 1, sm6);
@@ -7778,7 +7866,7 @@ static void sm6_parser_emit_switch(struct sm6_parser *sm6, const struct dxil_rec
return;
}
- sm6_register_from_value(&terminator->conditional_reg, src, sm6);
+ vsir_register_from_dxil_value(&terminator->conditional_reg, src, 0, sm6);
terminator->type = TERMINATOR_SWITCH;
terminator->case_count = record->operand_count / 2u;
@@ -7854,9 +7942,11 @@ static void sm6_parser_emit_vselect(struct sm6_parser *sm6, const struct dxil_re
if (!(src_params = instruction_src_params_alloc(ins, 3, sm6)))
return;
for (i = 0; i < 3; ++i)
- src_param_init_from_value(&src_params[i], src[i], sm6);
+ {
+ src_param_init_from_value(&src_params[i], src[i], 0, sm6);
+ }
- instruction_dst_param_init_ssa_scalar(ins, sm6);
+ instruction_dst_param_init_ssa_scalar(ins, 0, sm6);
}
static bool sm6_metadata_value_is_node(const struct sm6_metadata_value *m)
@@ -8195,7 +8285,7 @@ static enum vkd3d_result sm6_function_resolve_phi_incomings(const struct sm6_fun
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH,
"The type of a phi incoming value does not match the result type.");
}
- sm6_register_from_value(&phi->incoming[j].reg, src, sm6);
+ vsir_register_from_dxil_value(&phi->incoming[j].reg, src, 0, sm6);
}
}
}
@@ -8206,7 +8296,7 @@ static enum vkd3d_result sm6_function_resolve_phi_incomings(const struct sm6_fun
static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const struct dxil_block *block,
struct sm6_function *function)
{
- struct vsir_program *program = sm6->p.program;
+ struct vsir_program *program = sm6->program;
struct vkd3d_shader_instruction *ins;
size_t i, block_idx, block_count;
const struct dxil_record *record;
@@ -8301,7 +8391,7 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
break;
}
case FUNC_CODE_INST_BINOP:
- sm6_parser_emit_binop(sm6, record, ins, dst);
+ sm6_parser_emit_binop(sm6, record, code_block, ins, dst);
break;
case FUNC_CODE_INST_BR:
sm6_parser_emit_br(sm6, record, function, code_block, ins);
@@ -8355,8 +8445,8 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
return VKD3D_ERROR_INVALID_SHADER;
}
- if (sm6->p.failed)
- return VKD3D_ERROR;
+ if (sm6->p.status < 0)
+ return sm6->p.status;
if (record->attachment)
metadata_attachment_record_apply(record->attachment, record->code, ins, dst, sm6);
@@ -8403,18 +8493,26 @@ static void sm6_block_emit_terminator(const struct sm6_block *block, struct sm6_
case TERMINATOR_UNCOND_BR:
if (!block->terminator.true_block)
return;
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_BRANCH);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_BRANCH)))
+ return;
if (!(src_params = instruction_src_params_alloc(ins, 1, sm6)))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
return;
+ }
vsir_src_param_init_label(&src_params[0], block->terminator.true_block->id);
break;
case TERMINATOR_COND_BR:
if (!block->terminator.true_block || !block->terminator.false_block)
return;
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_BRANCH);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_BRANCH)))
+ return;
if (!(src_params = instruction_src_params_alloc(ins, 3, sm6)))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
return;
+ }
src_param_init(&src_params[0]);
src_params[0].reg = block->terminator.conditional_reg;
vsir_src_param_init_label(&src_params[1], block->terminator.true_block->id);
@@ -8422,9 +8520,13 @@ static void sm6_block_emit_terminator(const struct sm6_block *block, struct sm6_
break;
case TERMINATOR_SWITCH:
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_SWITCH_MONOLITHIC);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_SWITCH_MONOLITHIC)))
+ return;
if (!(src_params = instruction_src_params_alloc(ins, block->terminator.case_count * 2u + 1, sm6)))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
return;
+ }
src_param_init(&src_params[0]);
src_params[0].reg = block->terminator.conditional_reg;
/* TODO: emit the merge block id. */
@@ -8438,7 +8540,7 @@ static void sm6_block_emit_terminator(const struct sm6_block *block, struct sm6_
switch_case = &block->terminator.cases[i];
if (!(case_block = switch_case->block))
{
- VKD3D_ASSERT(sm6->p.failed);
+ VKD3D_ASSERT(sm6->p.status < 0);
continue;
}
if (switch_case->is_default)
@@ -8491,11 +8593,18 @@ static void sm6_block_emit_phi(const struct sm6_block *block, struct sm6_parser
src_phi = &block->phi[i];
incoming_count = src_phi->incoming_count;
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_PHI);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_PHI)))
+ return;
if (!(src_params = instruction_src_params_alloc(ins, incoming_count * 2u, sm6)))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
return;
+ }
if (!(dst_param = instruction_dst_params_alloc(ins, 1, sm6)))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
return;
+ }
for (j = 0; j < incoming_count; ++j)
{
@@ -8507,11 +8616,11 @@ static void sm6_block_emit_phi(const struct sm6_block *block, struct sm6_parser
if (incoming_block)
vsir_src_param_init_label(&src_params[index + 1], incoming_block->id);
else
- VKD3D_ASSERT(sm6->p.failed);
+ VKD3D_ASSERT(sm6->p.status < 0);
}
dst_param_init(dst_param);
- sm6_register_from_value(&dst_param->reg, &src_phi->value, sm6);
+ vsir_register_from_dxil_value(&dst_param->reg, &src_phi->value, 0, sm6);
}
}
@@ -8577,42 +8686,45 @@ static void sm6_parser_emit_label(struct sm6_parser *sm6, unsigned int label_id)
struct vkd3d_shader_src_param *src_param;
struct vkd3d_shader_instruction *ins;
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_LABEL);
-
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_LABEL)))
+ return;
if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
return;
+ }
vsir_src_param_init_label(src_param, label_id);
}
static enum vkd3d_result sm6_function_emit_blocks(const struct sm6_function *function, struct sm6_parser *sm6)
{
- struct vsir_program *program = sm6->p.program;
- unsigned int i;
+ struct vsir_program *program = sm6->program;
+ struct vkd3d_shader_instruction *ins;
+ unsigned int i, j;
- program->block_count = function->block_count;
+ program->block_count = max(program->block_count, function->block_count);
for (i = 0; i < function->block_count; ++i)
{
const struct sm6_block *block = function->blocks[i];
- /* Space for the label and terminator. */
- if (!sm6_parser_require_space(sm6, block->instruction_count + block->phi_count + 2))
- {
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
- "Out of memory emitting shader instructions.");
- return VKD3D_ERROR_OUT_OF_MEMORY;
- }
sm6_parser_emit_label(sm6, block->id);
sm6_block_emit_phi(block, sm6);
- memcpy(&program->instructions.elements[program->instructions.count], block->instructions,
- block->instruction_count * sizeof(*block->instructions));
- program->instructions.count += block->instruction_count;
-
+ for (j = 0; j < block->instruction_count; ++j)
+ {
+ if (!(ins = vsir_program_append(program)))
+ {
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
+ "Out of memory emitting block instructions.");
+ return sm6->p.status;
+ }
+ *ins = block->instructions[j];
+ }
sm6_block_emit_terminator(block, sm6);
}
- return VKD3D_OK;
+ return sm6->p.status;
}
static bool sm6_parser_allocate_named_metadata(struct sm6_parser *sm6)
@@ -8813,8 +8925,8 @@ static enum vkd3d_result sm6_parser_metadata_init(struct sm6_parser *sm6, const
if (!(value = sm6_parser_get_value_safe(sm6, value_idx)))
return VKD3D_ERROR_INVALID_SHADER;
- if (!sm6_value_is_constant(value) && !sm6_value_is_undef(value) && !sm6_value_is_data(value)
- && !sm6_value_is_function_dcl(value))
+ if (!sm6_value_is_constant(value) && !sm6_value_is_undef(value)
+ && !sm6_value_is_constant_array(value) && !sm6_value_is_function_dcl(value))
{
WARN("Value at index %u is not a constant or a function declaration.\n", value_idx);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA,
@@ -9510,8 +9622,8 @@ static enum vkd3d_result sm6_parser_descriptor_type_init(struct sm6_parser *sm6,
struct vkd3d_shader_instruction *ins;
const struct sm6_metadata_node *node;
const struct sm6_metadata_value *m;
+ enum vkd3d_result ret = VKD3D_OK;
struct sm6_descriptor_info *d;
- enum vkd3d_result ret;
unsigned int i;
for (i = 0; i < descriptor_node->operand_count; ++i)
@@ -9560,42 +9672,41 @@ static enum vkd3d_result sm6_parser_descriptor_type_init(struct sm6_parser *sm6,
return VKD3D_ERROR_INVALID_SHADER;
}
- if (!(ins = sm6_parser_require_space(sm6, 1)))
- {
- ERR("Failed to allocate instruction.\n");
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_NOP)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- }
switch (type)
{
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
if ((ret = sm6_parser_resources_load_cbv(sm6, node, d, ins)) < 0)
- return ret;
+ goto done;
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
if ((ret = sm6_parser_resources_load_srv(sm6, node, d, ins)) < 0)
- return ret;
+ goto done;
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
if ((ret = sm6_parser_resources_load_uav(sm6, node, d, ins)) < 0)
- return ret;
+ goto done;
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
if ((ret = sm6_parser_resources_load_sampler(sm6, node, d, ins)) < 0)
- return ret;
+ goto done;
break;
default:
- FIXME("Unsupported descriptor type %u.\n", type);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES,
- "Resource descriptor type %u is unsupported.", type);
- return VKD3D_ERROR_INVALID_SHADER;
+ "Resource descriptor type %#x is unsupported.", type);
+ ret = VKD3D_ERROR_INVALID_SHADER;
+ goto done;
}
++sm6->descriptor_count;
- ++sm6->p.program->instructions.count;
}
- return VKD3D_OK;
+done:
+ if (ret < 0)
+ vsir_instruction_init(ins, &ins->location, VSIR_OP_NOP);
+ return ret;
}
static enum vkd3d_result sm6_parser_resources_init(struct sm6_parser *sm6)
@@ -9711,7 +9822,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
{
unsigned int i, j, column_count, operand_count, index;
const struct sm6_metadata_node *node, *element_node;
- struct vsir_program *program = sm6->p.program;
+ struct vsir_program *program = sm6->program;
struct signature_element *elements, *e;
unsigned int values[10];
bool native_16bit;
@@ -9930,7 +10041,7 @@ invalid:
static enum vkd3d_result sm6_parser_signatures_init(struct sm6_parser *sm6, const struct sm6_metadata_value *m,
enum vkd3d_tessellator_domain tessellator_domain)
{
- struct vsir_program *program = sm6->p.program;
+ struct vsir_program *program = sm6->program;
enum vkd3d_result ret;
if (!sm6_metadata_value_is_node(m))
@@ -9953,6 +10064,14 @@ static enum vkd3d_result sm6_parser_signatures_init(struct sm6_parser *sm6, cons
&program->patch_constant_signature, tessellator_domain, false)) < 0)
return ret;
+ if (sm6->program->shader_version.type == VKD3D_SHADER_TYPE_HULL
+ && !(sm6->outpointid_param = vsir_program_create_outpointid_param(sm6->program)))
+ {
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
+ "Failed to allocate outpointid parameter.");
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+
if ((ret = sm6_parser_init_input_signature(sm6, &program->input_signature)) < 0)
return ret;
@@ -9983,14 +10102,15 @@ static void sm6_parser_emit_global_flags(struct sm6_parser *sm6, const struct sm
rotated_flags = (rotated_flags >> 1) | ((rotated_flags & 1) << 4);
global_flags = (global_flags & ~mask) | rotated_flags;
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_GLOBAL_FLAGS);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_GLOBAL_FLAGS)))
+ return;
ins->declaration.global_flags = global_flags;
- sm6->p.program->global_flags = global_flags;
+ sm6->program->global_flags = global_flags;
}
static enum vkd3d_result sm6_parser_emit_thread_group(struct sm6_parser *sm6, const struct sm6_metadata_value *m)
{
- struct vkd3d_shader_version *version = &sm6->p.program->shader_version;
+ struct vkd3d_shader_version *version = &sm6->program->shader_version;
const struct sm6_metadata_node *node;
struct vkd3d_shader_instruction *ins;
unsigned int group_sizes[3];
@@ -10040,30 +10160,33 @@ static enum vkd3d_result sm6_parser_emit_thread_group(struct sm6_parser *sm6, co
}
}
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_THREAD_GROUP);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_THREAD_GROUP)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
ins->declaration.thread_group_size.x = group_sizes[0];
ins->declaration.thread_group_size.y = group_sizes[1];
ins->declaration.thread_group_size.z = group_sizes[2];
- sm6->p.program->thread_group_size = ins->declaration.thread_group_size;
+ sm6->program->thread_group_size = ins->declaration.thread_group_size;
return VKD3D_OK;
}
-static void sm6_parser_emit_dcl_count(struct sm6_parser *sm6, enum vkd3d_shader_opcode handler_idx, unsigned int count)
+static void sm6_parser_emit_dcl_count(struct sm6_parser *dxil, enum vkd3d_shader_opcode opcode, unsigned int count)
{
struct vkd3d_shader_instruction *ins;
- ins = sm6_parser_add_instruction(sm6, handler_idx);
+ if (!(ins = sm6_parser_add_instruction(dxil, opcode)))
+ return;
ins->declaration.count = count;
}
-static void sm6_parser_emit_dcl_primitive_topology(struct sm6_parser *sm6,
- enum vkd3d_shader_opcode handler_idx, enum vkd3d_primitive_type primitive_type,
+static void sm6_parser_emit_dcl_primitive_topology(struct sm6_parser *dxil,
+ enum vkd3d_shader_opcode opcode, enum vkd3d_primitive_type primitive_type,
unsigned int patch_vertex_count)
{
struct vkd3d_shader_instruction *ins;
- ins = sm6_parser_add_instruction(sm6, handler_idx);
+ if (!(ins = sm6_parser_add_instruction(dxil, opcode)))
+ return;
ins->declaration.primitive_type.type = primitive_type;
ins->declaration.primitive_type.patch_vertex_count = patch_vertex_count;
}
@@ -10080,9 +10203,10 @@ static void sm6_parser_emit_dcl_tessellator_domain(struct sm6_parser *sm6,
"Domain shader tessellator domain %u is unhandled.", tessellator_domain);
}
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_TESSELLATOR_DOMAIN);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_TESSELLATOR_DOMAIN)))
+ return;
ins->declaration.tessellator_domain = tessellator_domain;
- sm6->p.program->tess_domain = tessellator_domain;
+ sm6->program->tess_domain = tessellator_domain;
}
static void sm6_parser_validate_control_point_count(struct sm6_parser *sm6,
@@ -10108,10 +10232,11 @@ static void sm6_parser_emit_dcl_tessellator_partitioning(struct sm6_parser *sm6,
"Hull shader tessellator partitioning %u is unhandled.", tessellator_partitioning);
}
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_TESSELLATOR_PARTITIONING);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_TESSELLATOR_PARTITIONING)))
+ return;
ins->declaration.tessellator_partitioning = tessellator_partitioning;
- sm6->p.program->tess_partitioning = tessellator_partitioning;
+ sm6->program->tess_partitioning = tessellator_partitioning;
}
static void sm6_parser_emit_dcl_tessellator_output_primitive(struct sm6_parser *sm6,
@@ -10126,10 +10251,11 @@ static void sm6_parser_emit_dcl_tessellator_output_primitive(struct sm6_parser *
"Hull shader tessellator output primitive %u is unhandled.", primitive);
}
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE)))
+ return;
ins->declaration.tessellator_output_primitive = primitive;
- sm6->p.program->tess_output_primitive = primitive;
+ sm6->program->tess_output_primitive = primitive;
}
static void sm6_parser_emit_dcl_max_tessellation_factor(struct sm6_parser *sm6, struct sm6_metadata_value *m)
@@ -10153,7 +10279,8 @@ static void sm6_parser_emit_dcl_max_tessellation_factor(struct sm6_parser *sm6,
"Hull shader max tessellation factor %f is invalid.", max_tessellation_factor);
}
- ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_HS_MAX_TESSFACTOR);
+ if (!(ins = sm6_parser_add_instruction(sm6, VSIR_OP_DCL_HS_MAX_TESSFACTOR)))
+ return;
ins->declaration.max_tessellation_factor = max_tessellation_factor;
}
@@ -10241,8 +10368,8 @@ static void sm6_parser_gs_properties_init(struct sm6_parser *sm6, const struct s
}
sm6_parser_emit_dcl_primitive_topology(sm6, VSIR_OP_DCL_INPUT_PRIMITIVE, input_primitive, patch_vertex_count);
- sm6->p.program->input_primitive = input_primitive;
- sm6->p.program->input_control_point_count = input_control_point_count;
+ sm6->program->input_primitive = input_primitive;
+ sm6->program->input_control_point_count = input_control_point_count;
i = operands[1];
/* Max total scalar count sets an upper limit. We would need to scan outputs to be more precise. */
@@ -10253,7 +10380,7 @@ static void sm6_parser_gs_properties_init(struct sm6_parser *sm6, const struct s
"Geometry shader output vertex count %u is invalid.", i);
}
sm6_parser_emit_dcl_count(sm6, VSIR_OP_DCL_VERTICES_OUT, i);
- sm6->p.program->vertices_out_count = i;
+ sm6->program->vertices_out_count = i;
if (operands[2] > 1)
{
@@ -10271,7 +10398,7 @@ static void sm6_parser_gs_properties_init(struct sm6_parser *sm6, const struct s
output_primitive = VKD3D_PT_TRIANGLELIST;
}
sm6_parser_emit_dcl_primitive_topology(sm6, VSIR_OP_DCL_OUTPUT_TOPOLOGY, output_primitive, 0);
- sm6->p.program->output_topology = output_primitive;
+ sm6->program->output_topology = output_primitive;
i = operands[4];
if (!i || i > MAX_GS_INSTANCE_COUNT)
@@ -10326,7 +10453,7 @@ static enum vkd3d_tessellator_domain sm6_parser_ds_properties_init(struct sm6_pa
sm6_parser_emit_dcl_tessellator_domain(sm6, operands[0]);
sm6_parser_validate_control_point_count(sm6, operands[1], true, "Domain shader input");
- sm6->p.program->input_control_point_count = operands[1];
+ sm6->program->input_control_point_count = operands[1];
return operands[0];
}
@@ -10334,7 +10461,7 @@ static enum vkd3d_tessellator_domain sm6_parser_ds_properties_init(struct sm6_pa
static enum vkd3d_tessellator_domain sm6_parser_hs_properties_init(struct sm6_parser *sm6,
const struct sm6_metadata_value *m)
{
- struct vsir_program *program = sm6->p.program;
+ struct vsir_program *program = sm6->program;
const struct sm6_metadata_node *node;
unsigned int operands[6] = {0};
unsigned int i;
@@ -10633,7 +10760,6 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
{
size_t count, length, function_count, expected_function_count, byte_code_size = dxbc_desc->byte_code_size;
const struct vkd3d_shader_location location = {.source_name = compile_info->source_name};
- struct shader_signature *patch_constant_signature, *output_signature, *input_signature;
uint32_t version_token, dxil_version, token_count, magic;
const uint32_t *byte_code = dxbc_desc->byte_code;
unsigned int chunk_offset, chunk_size;
@@ -10727,9 +10853,10 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
if (!vsir_program_init(program, compile_info, &version,
(count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS, VSIR_NORMALISED_SM6))
return VKD3D_ERROR_OUT_OF_MEMORY;
- vkd3d_shader_parser_init(&sm6->p, program, message_context, compile_info->source_name);
+ vkd3d_shader_parser_init(&sm6->p, message_context, compile_info->source_name);
sm6->ptr = &sm6->start[1];
sm6->bitpos = 2;
+ sm6->program = program;
switch (program->shader_version.type)
{
@@ -10746,9 +10873,6 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
break;
}
- input_signature = &program->input_signature;
- output_signature = &program->output_signature;
- patch_constant_signature = &program->patch_constant_signature;
program->features = dxbc_desc->features;
memset(dxbc_desc, 0, sizeof(*dxbc_desc));
@@ -10890,15 +11014,6 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
goto fail;
}
- if (!sm6_parser_require_space(sm6, output_signature->element_count + input_signature->element_count
- + patch_constant_signature->element_count))
- {
- vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
- "Out of memory emitting shader signature declarations.");
- ret = VKD3D_ERROR_OUT_OF_MEMORY;
- goto fail;
- }
-
program->ssa_count = sm6->ssa_next_id;
if (!(fn = sm6_parser_get_function(sm6, sm6->entry_point)))
@@ -10949,15 +11064,13 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
dxil_block_destroy(&sm6->root_block);
- if (sm6->p.failed)
- {
- ret = VKD3D_ERROR_INVALID_SHADER;
+ if (sm6->p.status < 0)
goto fail;
- }
-
return VKD3D_OK;
fail:
+ if (ret >= 0 && sm6->p.status < 0)
+ ret = sm6->p.status;
sm6_parser_cleanup(sm6);
vsir_program_cleanup(program);
return ret;
diff --git a/libs/vkd3d/libs/vkd3d-shader/fx.c b/libs/vkd3d/libs/vkd3d-shader/fx.c
index 676c501bb08..a14346a45d2 100644
--- a/libs/vkd3d/libs/vkd3d-shader/fx.c
+++ b/libs/vkd3d/libs/vkd3d-shader/fx.c
@@ -4205,7 +4205,7 @@ static void fx_parse_shader_blob(struct fx_parser *parser, enum vkd3d_shader_sou
static const struct vkd3d_shader_compile_option options[] =
{
- {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
+ {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
};
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
diff --git a/libs/vkd3d/libs/vkd3d-shader/glsl.c b/libs/vkd3d/libs/vkd3d-shader/glsl.c
index dfe0a40ddf0..4d7505d8740 100644
--- a/libs/vkd3d/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/glsl.c
@@ -280,7 +280,7 @@ static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
break;
case VKD3DSPR_THREADID:
- vkd3d_string_buffer_printf(buffer, "gl_GlobalInvocationID");
+ vkd3d_string_buffer_printf(buffer, "uvec4(gl_GlobalInvocationID, 0)");
break;
case VKD3DSPR_IDXTEMP:
@@ -288,6 +288,14 @@ static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
shader_glsl_print_subscript(buffer, gen, reg->idx[1].rel_addr, reg->idx[1].offset);
break;
+ case VKD3DSPR_SAMPLEMASK:
+ if (gen->program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled sample coverage mask in shader type #%x.",
+ gen->program->shader_version.type);
+ vkd3d_string_buffer_printf(buffer, "o_mask");
+ break;
+
default:
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled register type %#x.", reg->type);
@@ -384,7 +392,7 @@ static void shader_glsl_print_src(struct vkd3d_string_buffer *buffer, struct vkd
const struct vkd3d_shader_src_param *vsir_src, uint32_t mask, enum vsir_data_type data_type)
{
const struct vkd3d_shader_register *reg = &vsir_src->reg;
- struct vkd3d_string_buffer *register_name, *str;
+ struct vkd3d_string_buffer *register_name;
enum vsir_data_type src_data_type;
unsigned int size;
@@ -401,39 +409,11 @@ static void shader_glsl_print_src(struct vkd3d_string_buffer *buffer, struct vkd
shader_glsl_print_register_name(register_name, gen, reg);
- if (!vsir_src->modifiers)
- str = buffer;
- else
- str = vkd3d_string_buffer_get(&gen->string_buffers);
-
size = reg->dimension == VSIR_DIMENSION_VEC4 ? 4 : 1;
- shader_glsl_print_bitcast(str, gen, register_name->buffer, data_type, src_data_type, size);
+ shader_glsl_print_bitcast(buffer, gen, register_name->buffer, data_type, src_data_type, size);
if (reg->dimension == VSIR_DIMENSION_VEC4)
- shader_glsl_print_swizzle(str, vsir_src->swizzle, mask);
-
- switch (vsir_src->modifiers)
- {
- case VKD3DSPSM_NONE:
- break;
- case VKD3DSPSM_NEG:
- vkd3d_string_buffer_printf(buffer, "-%s", str->buffer);
- break;
- case VKD3DSPSM_ABS:
- vkd3d_string_buffer_printf(buffer, "abs(%s)", str->buffer);
- break;
- case VKD3DSPSM_ABSNEG:
- vkd3d_string_buffer_printf(buffer, "-abs(%s)", str->buffer);
- break;
- default:
- vkd3d_string_buffer_printf(buffer, "<unhandled modifier %#x>(%s)",
- vsir_src->modifiers, str->buffer);
- vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
- "Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
- break;
- }
+ shader_glsl_print_swizzle(buffer, vsir_src->swizzle, mask);
- if (str != buffer)
- vkd3d_string_buffer_release(&gen->string_buffers, str);
vkd3d_string_buffer_release(&gen->string_buffers, register_name);
}
@@ -495,23 +475,14 @@ static void VKD3D_PRINTF_FUNC(4, 0) shader_glsl_vprint_assignment(struct vkd3d_g
struct glsl_dst *dst, enum vsir_data_type data_type, const char *format, va_list args)
{
struct vkd3d_string_buffer *buffer = gen->buffer;
- uint32_t modifiers = dst->vsir->modifiers;
bool close = true;
- /* It is always legitimate to ignore _pp. */
- modifiers &= ~VKD3DSPDM_PARTIALPRECISION;
-
if (dst->vsir->shift)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled destination shift %#x.", dst->vsir->shift);
- if (modifiers & ~VKD3DSPDM_SATURATE)
- vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
- "Internal compiler error: Unhandled destination modifier(s) %#x.", modifiers);
shader_glsl_print_indent(buffer, gen->indent);
vkd3d_string_buffer_printf(buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
- if (modifiers & VKD3DSPDM_SATURATE)
- vkd3d_string_buffer_printf(buffer, "clamp(");
switch (data_type)
{
@@ -520,6 +491,8 @@ static void VKD3D_PRINTF_FUNC(4, 0) shader_glsl_vprint_assignment(struct vkd3d_g
"Internal compiler error: Unhandled destination register data type %#x.", data_type);
/* fall through */
case VSIR_DATA_F32:
+ case VSIR_DATA_SNORM:
+ case VSIR_DATA_UNORM:
close = false;
break;
case VSIR_DATA_I32:
@@ -534,8 +507,6 @@ static void VKD3D_PRINTF_FUNC(4, 0) shader_glsl_vprint_assignment(struct vkd3d_g
if (close)
vkd3d_string_buffer_printf(buffer, ")");
- if (modifiers & VKD3DSPDM_SATURATE)
- vkd3d_string_buffer_printf(buffer, ", 0.0, 1.0)");
vkd3d_string_buffer_printf(buffer, ";\n");
}
@@ -611,6 +582,21 @@ static void shader_glsl_dot(struct vkd3d_glsl_generator *gen,
glsl_dst_cleanup(&dst, &gen->string_buffers);
}
+static void shader_glsl_saturate(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ struct glsl_src src;
+ struct glsl_dst dst;
+ uint32_t mask;
+
+ mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ glsl_src_init(&src, gen, &ins->src[0], mask);
+
+ shader_glsl_print_assignment(gen, &dst, "clamp(%s, 0.0, 1.0)", src.str->buffer);
+
+ glsl_src_cleanup(&src, &gen->string_buffers);
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
+}
+
static void shader_glsl_intrinsic(struct vkd3d_glsl_generator *gen,
const struct vkd3d_shader_instruction *ins, const char *op)
{
@@ -792,7 +778,7 @@ static void shader_glsl_print_texel_offset(struct vkd3d_string_buffer *buffer, s
static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
- unsigned int resource_id, resource_idx, resource_space, sample_count;
+ unsigned int coord_size, resource_id, resource_idx, resource_space, sample_count;
const struct glsl_resource_type_info *resource_type_info;
const struct vkd3d_shader_descriptor_info1 *d;
enum vkd3d_shader_resource_type resource_type;
@@ -800,11 +786,9 @@ static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_
enum vsir_data_type data_type;
struct glsl_src coord;
struct glsl_dst dst;
- uint32_t coord_mask;
+ bool array, offset;
- if (vkd3d_shader_instruction_has_texel_offset(ins))
- vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
- "Internal compiler error: Unhandled texel fetch offset.");
+ offset = vkd3d_shader_instruction_has_texel_offset(ins);
if (ins->src[1].reg.idx[0].rel_addr || ins->src[1].reg.idx[1].rel_addr)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED,
@@ -831,20 +815,22 @@ static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_
if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
{
- coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
+ coord_size = resource_type_info->coord_size;
+ array = resource_type_info->array;
}
else
{
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled resource type %#x.", resource_type);
- coord_mask = vkd3d_write_mask_from_component_count(2);
+ coord_size = 2;
+ array = false;
}
glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
- glsl_src_init(&coord, gen, &ins->src[0], coord_mask);
+ glsl_src_init(&coord, gen, &ins->src[0], vkd3d_write_mask_from_component_count(coord_size));
fetch = vkd3d_string_buffer_get(&gen->string_buffers);
- vkd3d_string_buffer_printf(fetch, "texelFetch(");
+ vkd3d_string_buffer_printf(fetch, "texelFetch%s(", offset ? "Offset" : "");
shader_glsl_print_combined_sampler_name(fetch, gen, resource_idx,
resource_space, VKD3D_SHADER_DUMMY_SAMPLER_INDEX, 0);
vkd3d_string_buffer_printf(fetch, ", %s", coord.str->buffer);
@@ -860,6 +846,11 @@ static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_
else
shader_glsl_print_src(fetch, gen, &ins->src[2], VKD3DSP_WRITEMASK_0, ins->src[2].reg.data_type);
}
+ if (offset)
+ {
+ vkd3d_string_buffer_printf(fetch, ", ");
+ shader_glsl_print_texel_offset(fetch, gen, coord_size - array, &ins->texel_offset);
+ }
vkd3d_string_buffer_printf(fetch, ")");
shader_glsl_print_swizzle(fetch, ins->src[1].swizzle, ins->dst[0].write_mask);
@@ -1227,25 +1218,33 @@ static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d
static void shader_glsl_movc(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
+ struct vkd3d_string_buffer *src1, *src2;
unsigned int component_count;
- struct glsl_src src[3];
+ struct glsl_src src[1];
struct glsl_dst dst;
uint32_t mask;
+ /* Sadly, mix() in unextended GLSL 4.40 can only select between
+ * floating-point sources. The earliest version able to select between
+ * integer sources is version 4.50; the same functionality is also
+ * provided by the EXT_shader_integer_mix extension. */
+
mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
glsl_src_init(&src[0], gen, &ins->src[0], mask);
- glsl_src_init(&src[1], gen, &ins->src[1], mask);
- glsl_src_init(&src[2], gen, &ins->src[2], mask);
+ src1 = vkd3d_string_buffer_get(&gen->string_buffers);
+ src2 = vkd3d_string_buffer_get(&gen->string_buffers);
+ shader_glsl_print_src(src1, gen, &ins->src[1], mask, VSIR_DATA_F32);
+ shader_glsl_print_src(src2, gen, &ins->src[2], mask, VSIR_DATA_F32);
if ((component_count = vsir_write_mask_component_count(mask)) > 1)
- shader_glsl_print_assignment(gen, &dst, "mix(%s, %s, bvec%u(%s))",
- src[2].str->buffer, src[1].str->buffer, component_count, src[0].str->buffer);
+ shader_glsl_print_assignment_ext(gen, &dst, VSIR_DATA_F32, "mix(%s, %s, bvec%u(%s))",
+ src2->buffer, src1->buffer, component_count, src[0].str->buffer);
else
- shader_glsl_print_assignment(gen, &dst, "mix(%s, %s, bool(%s))",
- src[2].str->buffer, src[1].str->buffer, src[0].str->buffer);
+ shader_glsl_print_assignment_ext(gen, &dst, VSIR_DATA_F32, "mix(%s, %s, bool(%s))",
+ src2->buffer, src1->buffer, src[0].str->buffer);
- glsl_src_cleanup(&src[2], &gen->string_buffers);
- glsl_src_cleanup(&src[1], &gen->string_buffers);
+ vkd3d_string_buffer_release(&gen->string_buffers, src2);
+ vkd3d_string_buffer_release(&gen->string_buffers, src1);
glsl_src_cleanup(&src[0], &gen->string_buffers);
glsl_dst_cleanup(&dst, &gen->string_buffers);
}
@@ -1281,6 +1280,13 @@ static void shader_glsl_print_sysval_name(struct vkd3d_string_buffer *buffer, st
vkd3d_string_buffer_printf(buffer, "intBitsToFloat(ivec4(gl_VertexID, 0, 0, 0))");
break;
+ case VKD3D_SHADER_SV_INSTANCE_ID:
+ if (version->type != VKD3D_SHADER_TYPE_VERTEX)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled SV_INSTANCE_ID in shader type #%x.", version->type);
+ vkd3d_string_buffer_printf(buffer, "intBitsToFloat(ivec4(gl_InstanceID, 0, 0, 0))");
+ break;
+
case VKD3D_SHADER_SV_IS_FRONT_FACE:
if (version->type != VKD3D_SHADER_TYPE_PIXEL)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
@@ -1429,6 +1435,12 @@ static void shader_glsl_shader_epilogue(struct vkd3d_glsl_generator *gen)
shader_glsl_print_write_mask(buffer, e->mask);
vkd3d_string_buffer_printf(buffer, ";\n");
}
+
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
+ {
+ shader_glsl_print_indent(buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "gl_SampleMask[0] = floatBitsToInt(o_mask);\n");
+ }
}
static void shader_glsl_ret(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
@@ -1459,6 +1471,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
switch (ins->opcode)
{
+ case VSIR_OP_ABS:
+ shader_glsl_intrinsic(gen, ins, "abs");
+ break;
case VSIR_OP_ADD:
case VSIR_OP_IADD:
shader_glsl_binop(gen, ins, "+");
@@ -1475,6 +1490,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VSIR_OP_CONTINUE:
shader_glsl_continue(gen);
break;
+ case VSIR_OP_COS:
+ shader_glsl_intrinsic(gen, ins, "cos");
+ break;
case VSIR_OP_DCL_INDEXABLE_TEMP:
shader_glsl_dcl_indexable_temp(gen, ins);
break;
@@ -1495,6 +1513,12 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VSIR_OP_DP4:
shader_glsl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
break;
+ case VSIR_OP_DSX:
+ shader_glsl_intrinsic(gen, ins, "dFdx");
+ break;
+ case VSIR_OP_DSY:
+ shader_glsl_intrinsic(gen, ins, "dFdy");
+ break;
case VSIR_OP_ELSE:
shader_glsl_else(gen, ins);
break;
@@ -1531,6 +1555,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
break;
case VSIR_OP_GEO:
case VSIR_OP_IGE:
+ case VSIR_OP_UGE:
shader_glsl_relop(gen, ins, ">=", "greaterThanEqual");
break;
case VSIR_OP_IF:
@@ -1561,6 +1586,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
shader_glsl_relop(gen, ins, "!=", "notEqual");
break;
case VSIR_OP_INEG:
+ case VSIR_OP_NEG:
shader_glsl_unary_op(gen, ins, "-");
break;
case VSIR_OP_ISHL:
@@ -1620,6 +1646,12 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VSIR_OP_RSQ:
shader_glsl_intrinsic(gen, ins, "inversesqrt");
break;
+ case VSIR_OP_SATURATE:
+ shader_glsl_saturate(gen, ins);
+ break;
+ case VSIR_OP_SIN:
+ shader_glsl_intrinsic(gen, ins, "sin");
+ break;
case VSIR_OP_SQRT:
shader_glsl_intrinsic(gen, ins, "sqrt");
break;
@@ -1629,6 +1661,12 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VSIR_OP_SWITCH:
shader_glsl_switch(gen, ins);
break;
+ case VSIR_OP_UDIV_SIMPLE:
+ shader_glsl_binop(gen, ins, "/");
+ break;
+ case VSIR_OP_UREM:
+ shader_glsl_binop(gen, ins, "%");
+ break;
case VSIR_OP_XOR:
shader_glsl_binop(gen, ins, "^");
break;
@@ -2318,6 +2356,8 @@ static void shader_glsl_generate_declarations(struct vkd3d_glsl_generator *gen)
vkd3d_string_buffer_printf(buffer, "vec4 %s_in[%u];\n", gen->prefix, gen->limits.input_count);
if (gen->limits.output_count)
vkd3d_string_buffer_printf(buffer, "vec4 %s_out[%u];\n", gen->prefix, gen->limits.output_count);
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
+ vkd3d_string_buffer_printf(gen->buffer, "float o_mask;\n");
if (program->temp_count)
vkd3d_string_buffer_printf(buffer, "vec4 r[%u];\n", program->temp_count);
vkd3d_string_buffer_printf(buffer, "\n");
@@ -2328,7 +2368,6 @@ static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struc
struct vkd3d_string_buffer *buffer = gen->buffer;
struct vkd3d_shader_instruction *ins;
struct vsir_program_iterator it;
- void *code;
MESSAGE("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
@@ -2357,13 +2396,7 @@ static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struc
if (gen->failed)
return VKD3D_ERROR_INVALID_SHADER;
- if ((code = vkd3d_malloc(buffer->buffer_size)))
- {
- memcpy(code, buffer->buffer, buffer->content_size);
- out->size = buffer->content_size;
- out->code = code;
- }
- else return VKD3D_ERROR_OUT_OF_MEMORY;
+ vkd3d_shader_code_from_string_buffer(out, buffer);
return VKD3D_OK;
}
@@ -2449,6 +2482,7 @@ int glsl_compile(struct vsir_program *program, uint64_t config_flags,
VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_SM6);
VKD3D_ASSERT(program->has_descriptor_info);
+ VKD3D_ASSERT(program->has_no_modifiers);
vkd3d_glsl_generator_init(&generator, program, compile_info,
combined_sampler_info, message_context);
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.c b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
index 62335086e20..1de17e2b551 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
@@ -393,6 +393,11 @@ bool hlsl_type_is_signed_integer(const struct hlsl_type *type)
vkd3d_unreachable();
}
+bool hlsl_type_is_unsigned_integer(const struct hlsl_type *type)
+{
+ return hlsl_type_is_integer(type) && !hlsl_type_is_signed_integer(type);
+}
+
bool hlsl_type_is_integer(const struct hlsl_type *type)
{
VKD3D_ASSERT(hlsl_is_numeric_type(type));
@@ -1732,6 +1737,12 @@ struct hlsl_ir_node *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *t
return &c->node;
}
+struct hlsl_ir_node *hlsl_block_add_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
+ struct hlsl_type *type, const struct hlsl_constant_value *value, const struct vkd3d_shader_location *loc)
+{
+ return append_new_instr(ctx, block, hlsl_new_constant(ctx, type, value, loc));
+}
+
struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc)
{
struct hlsl_constant_value value;
@@ -1809,6 +1820,76 @@ struct hlsl_ir_node *hlsl_new_null_constant(struct hlsl_ctx *ctx, const struct v
return hlsl_new_constant(ctx, ctx->builtin_types.null, &value, loc);
}
+bool hlsl_constant_is_zero(struct hlsl_ir_constant *c)
+{
+ struct hlsl_type *data_type = c->node.data_type;
+ unsigned int k;
+
+ for (k = 0; k < data_type->e.numeric.dimx; ++k)
+ {
+ switch (data_type->e.numeric.type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ if (c->value.u[k].f != 0.0f)
+ return false;
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ if (c->value.u[k].d != 0.0)
+ return false;
+ break;
+
+ case HLSL_TYPE_UINT:
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_MIN16UINT:
+ if (c->value.u[k].u != 0)
+ return false;
+ break;
+ }
+ }
+
+ return true;
+}
+
+bool hlsl_constant_is_one(struct hlsl_ir_constant *c)
+{
+ struct hlsl_type *data_type = c->node.data_type;
+ unsigned int k;
+
+ for (k = 0; k < data_type->e.numeric.dimx; ++k)
+ {
+ switch (data_type->e.numeric.type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ if (c->value.u[k].f != 1.0f)
+ return false;
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ if (c->value.u[k].d != 1.0)
+ return false;
+ break;
+
+ case HLSL_TYPE_UINT:
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_MIN16UINT:
+ if (c->value.u[k].u != 1)
+ return false;
+ break;
+
+ case HLSL_TYPE_BOOL:
+ if (c->value.u[k].u != ~0)
+ return false;
+ break;
+ }
+ }
+
+ return true;
+}
+
static struct hlsl_ir_node *hlsl_new_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS],
struct hlsl_type *data_type, const struct vkd3d_shader_location *loc)
@@ -2130,11 +2211,11 @@ static struct hlsl_ir_node *hlsl_new_resource_store(struct hlsl_ctx *ctx,
return &store->node;
}
-void hlsl_block_add_resource_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
+struct hlsl_ir_node *hlsl_block_add_resource_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_resource_store_type type, const struct hlsl_deref *resource, struct hlsl_ir_node *coords,
struct hlsl_ir_node *value, uint32_t writemask, const struct vkd3d_shader_location *loc)
{
- append_new_instr(ctx, block, hlsl_new_resource_store(ctx, type, resource, coords, value, writemask, loc));
+ return append_new_instr(ctx, block, hlsl_new_resource_store(ctx, type, resource, coords, value, writemask, loc));
}
struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned int component_count,
@@ -3654,8 +3735,11 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
[HLSL_OP1_BIT_NOT] = "~",
[HLSL_OP1_CAST] = "cast",
[HLSL_OP1_CEIL] = "ceil",
+ [HLSL_OP1_CLZ] = "clz",
[HLSL_OP1_COS] = "cos",
[HLSL_OP1_COS_REDUCED] = "cos_reduced",
+ [HLSL_OP1_COUNTBITS] = "countbits",
+ [HLSL_OP1_CTZ] = "ctz",
[HLSL_OP1_DSX] = "dsx",
[HLSL_OP1_DSX_COARSE] = "dsx_coarse",
[HLSL_OP1_DSX_FINE] = "dsx_fine",
@@ -3665,6 +3749,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
[HLSL_OP1_EXP2] = "exp2",
[HLSL_OP1_F16TOF32] = "f16tof32",
[HLSL_OP1_F32TOF16] = "f32tof16",
+ [HLSL_OP1_FIND_MSB] = "find_msb",
[HLSL_OP1_FLOOR] = "floor",
[HLSL_OP1_FRACT] = "fract",
[HLSL_OP1_ISINF] = "isinf",
@@ -3718,8 +3803,9 @@ static void dump_ir_expr(struct vkd3d_string_buffer *buffer, const struct hlsl_i
vkd3d_string_buffer_printf(buffer, "%s (", debug_hlsl_expr_op(expr->op));
for (i = 0; i < HLSL_MAX_OPERANDS && expr->operands[i].node; ++i)
{
+ if (i)
+ vkd3d_string_buffer_printf(buffer, " ");
dump_src(buffer, &expr->operands[i]);
- vkd3d_string_buffer_printf(buffer, " ");
}
vkd3d_string_buffer_printf(buffer, ")");
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
index d67f820fe8b..75027f83e33 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
@@ -233,6 +233,9 @@ struct hlsl_type
/* Offset where the type's description starts in the output bytecode, in bytes. */
size_t bytecode_offset;
+ /* Offset where the type's packed description starts in the output bytecode, in bytes. */
+ size_t packed_bytecode_offset;
+
bool is_typedef;
uint32_t is_minimum_precision : 1;
@@ -245,6 +248,7 @@ struct hlsl_semantic
const char *name;
uint32_t index;
uint32_t stream_index;
+ uint32_t modifiers;
/* Name exactly as it appears in the sources. */
const char *raw_name;
@@ -530,6 +534,8 @@ struct hlsl_ir_var
struct
{
bool used;
+ bool uav_read;
+ bool uav_atomics;
enum hlsl_sampler_dim sampler_dim;
struct vkd3d_shader_location first_sampler_dim_loc;
} *objects_usage[HLSL_REGSET_LAST_OBJECT + 1];
@@ -715,8 +721,11 @@ enum hlsl_ir_expr_op
HLSL_OP1_BIT_NOT,
HLSL_OP1_CAST,
HLSL_OP1_CEIL,
+ HLSL_OP1_CLZ,
HLSL_OP1_COS,
HLSL_OP1_COS_REDUCED, /* Reduced range [-pi, pi], writes to .x */
+ HLSL_OP1_COUNTBITS,
+ HLSL_OP1_CTZ,
HLSL_OP1_DSX,
HLSL_OP1_DSX_COARSE,
HLSL_OP1_DSX_FINE,
@@ -726,6 +735,7 @@ enum hlsl_ir_expr_op
HLSL_OP1_EXP2,
HLSL_OP1_F16TOF32,
HLSL_OP1_F32TOF16,
+ HLSL_OP1_FIND_MSB,
HLSL_OP1_FLOOR,
HLSL_OP1_FRACT,
HLSL_OP1_ISINF,
@@ -1184,8 +1194,8 @@ struct hlsl_ctx
} constant_defs;
/* 'c' registers where the constants expected by SM2 sincos are stored. */
struct hlsl_reg d3dsincosconst1, d3dsincosconst2;
- /* Number of allocated SSA IDs, used in translation to vsir. */
- unsigned int ssa_count;
+ /* Number of allocated registers, used in translation to vsir. */
+ unsigned int ssa_count, temp_count, indexable_temp_count;
/* Number of threads to be executed (on the X, Y, and Z dimensions) in a single thread group in
* compute shader profiles. It is set using the numthreads() attribute in the entry point. */
@@ -1541,6 +1551,12 @@ static inline bool hlsl_var_has_buffer_offset_register_reservation(struct hlsl_c
return var->reg_reservation.reg_type == 'c' && var->buffer == ctx->globals_buffer;
}
+static inline bool hlsl_is_comparison_op(enum hlsl_ir_expr_op op)
+{
+ return op == HLSL_OP2_EQUAL || op == HLSL_OP2_GEQUAL
+ || op == HLSL_OP2_LESS || op == HLSL_OP2_NEQUAL;
+}
+
char *hlsl_sprintf_alloc(struct hlsl_ctx *ctx, const char *fmt, ...) VKD3D_PRINTF_FUNC(2, 3);
const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op);
@@ -1563,6 +1579,8 @@ struct hlsl_ir_node *hlsl_block_add_binary_expr(struct hlsl_ctx *ctx, struct hls
enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2);
struct hlsl_ir_node *hlsl_block_add_cast(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_ir_node *arg, struct hlsl_type *type, const struct vkd3d_shader_location *loc);
+struct hlsl_ir_node *hlsl_block_add_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
+ struct hlsl_type *type, const struct hlsl_constant_value *value, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS],
struct hlsl_type *data_type, const struct vkd3d_shader_location *loc);
@@ -1585,7 +1603,7 @@ void hlsl_block_add_loop(struct hlsl_ctx *ctx, struct hlsl_block *block,
unsigned int unroll_limit, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_resource_load(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
-void hlsl_block_add_resource_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
+struct hlsl_ir_node *hlsl_block_add_resource_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_resource_store_type type, const struct hlsl_deref *resource, struct hlsl_ir_node *coords,
struct hlsl_ir_node *value, uint32_t writemask, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_simple_load(struct hlsl_ctx *ctx, struct hlsl_block *block,
@@ -1693,6 +1711,9 @@ struct hlsl_type *hlsl_new_stream_output_type(struct hlsl_ctx *ctx,
struct hlsl_ir_node *hlsl_new_ternary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2, struct hlsl_ir_node *arg3);
+bool hlsl_constant_is_zero(struct hlsl_ir_constant *c);
+bool hlsl_constant_is_one(struct hlsl_ir_constant *c);
+
void hlsl_init_simple_deref_from_var(struct hlsl_deref *deref, struct hlsl_ir_var *var);
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
@@ -1779,10 +1800,10 @@ bool hlsl_type_is_integer(const struct hlsl_type *type);
bool hlsl_type_is_floating_point(const struct hlsl_type *type);
bool hlsl_type_is_row_major(const struct hlsl_type *type);
bool hlsl_type_is_signed_integer(const struct hlsl_type *type);
+bool hlsl_type_is_unsigned_integer(const struct hlsl_type *type);
unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
unsigned int hlsl_type_major_size(const struct hlsl_type *type);
unsigned int hlsl_type_element_count(const struct hlsl_type *type);
-bool hlsl_type_is_integer(const struct hlsl_type *type);
bool hlsl_type_is_minimum_precision(const struct hlsl_type *type);
bool hlsl_type_is_resource(const struct hlsl_type *type);
bool hlsl_type_is_shader(const struct hlsl_type *type);
@@ -1814,10 +1835,13 @@ unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl
struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
bool hlsl_copy_propagation_execute(struct hlsl_ctx *ctx, struct hlsl_block *block);
-bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
-bool hlsl_fold_constant_identities(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
+struct hlsl_ir_node *hlsl_fold_constant_exprs(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block);
+struct hlsl_ir_node *hlsl_fold_constant_identities(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block);
bool hlsl_normalize_binary_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
-bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
+struct hlsl_ir_node *hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block);
bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
struct hlsl_block *block, void *context);
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.l b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
index 0cdebb8a657..c41d807cca1 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.l
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.l
@@ -83,7 +83,6 @@ ComputeShader {return KW_COMPUTESHADER; }
compile {return KW_COMPILE; }
CompileShader {return KW_COMPILESHADER; }
const {return KW_CONST; }
-ConstructGSWithSO {return KW_CONSTRUCTGSWITHSO; }
continue {return KW_CONTINUE; }
DepthStencilState {return KW_DEPTHSTENCILSTATE; }
DepthStencilView {return KW_DEPTHSTENCILVIEW; }
@@ -346,7 +345,7 @@ while {return KW_WHILE; }
<pp>{ANY} {}
{ANY} {
- return yytext[0];
+ return (unsigned char)yytext[0];
}
%%
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
index 024d96c5663..8ec963c8656 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
@@ -614,10 +614,6 @@ static struct hlsl_default_value evaluate_static_expression(struct hlsl_ctx *ctx
if (!(ret.string = vkd3d_strdup(string->string)))
return ret;
}
- else if (node->type == HLSL_IR_STRING_CONSTANT)
- {
- hlsl_fixme(ctx, &node->loc, "Evaluate string constants as static expressions.");
- }
else
{
hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
@@ -1082,7 +1078,7 @@ static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
field->loc = v->loc;
field->name = v->name;
field->semantic = v->semantic;
- field->storage_modifiers = modifiers;
+ field->storage_modifiers = modifiers | v->semantic.modifiers;
if (v->initializer.args_count)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field.");
@@ -1211,16 +1207,17 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *i
static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters *parameters,
struct parse_parameter *param, const struct vkd3d_shader_location *loc)
{
+ uint32_t modifiers = param->modifiers | param->semantic.modifiers;
struct hlsl_ir_var *var;
if (param->type->class == HLSL_CLASS_MATRIX)
VKD3D_ASSERT(param->type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
- if ((param->modifiers & HLSL_STORAGE_OUT) && (param->modifiers & HLSL_STORAGE_UNIFORM))
+ if ((modifiers & HLSL_STORAGE_OUT) && (modifiers & HLSL_STORAGE_UNIFORM))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Parameter '%s' is declared as both \"out\" and \"uniform\".", param->name);
- if ((param->modifiers & HLSL_STORAGE_OUT) && !(param->modifiers & HLSL_STORAGE_IN)
+ if ((modifiers & HLSL_STORAGE_OUT) && !(modifiers & HLSL_STORAGE_IN)
&& (param->type->modifiers & HLSL_MODIFIER_CONST))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Parameter '%s' is declared as both \"out\" and \"const\".", param->name);
@@ -1234,14 +1231,14 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_MISSING_INITIALIZER,
"Missing default value for parameter '%s'.", param->name);
- if (param->initializer.args_count && (param->modifiers & HLSL_STORAGE_OUT))
+ if (param->initializer.args_count && (modifiers & HLSL_STORAGE_OUT))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Output parameter '%s' has a default value.", param->name);
if (hlsl_get_stream_output_type(param->type))
check_invalid_stream_output_object(ctx, param->type, param->name, loc);
- if (!(var = hlsl_new_var(ctx, param->name, param->type, loc, &param->semantic, param->modifiers,
+ if (!(var = hlsl_new_var(ctx, param->name, param->type, loc, &param->semantic, modifiers,
&param->reg_reservation)))
return false;
var->is_param = 1;
@@ -2408,10 +2405,10 @@ static void check_invalid_object_fields(struct hlsl_ctx *ctx, const struct hlsl_
static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
{
+ uint32_t modifiers = v->modifiers | v->semantic.modifiers;
struct hlsl_type *basic_type = v->basic_type;
struct hlsl_ir_function_decl *func;
struct hlsl_semantic new_semantic;
- uint32_t modifiers = v->modifiers;
bool unbounded_res_array = false;
bool constant_buffer = false;
struct hlsl_ir_var *var;
@@ -3041,10 +3038,7 @@ static struct hlsl_ir_node *add_user_call(struct hlsl_ctx *ctx,
if (!param->default_values[j].string)
{
value.u[0] = param->default_values[j].number;
- if (!(comp = hlsl_new_constant(ctx, type, &value, loc)))
- return NULL;
- hlsl_block_add_instr(args->instrs, comp);
-
+ comp = hlsl_block_add_constant(ctx, args->instrs, type, &value, loc);
hlsl_block_add_store_component(ctx, args->instrs, &param_deref, j, comp);
}
}
@@ -3181,6 +3175,20 @@ static bool elementwise_intrinsic_float_convert_args(struct hlsl_ctx *ctx,
return true;
}
+static bool elementwise_intrinsic_int_convert_args(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_type *type;
+
+ if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
+ return false;
+
+ type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_INT, type->e.numeric.dimx, type->e.numeric.dimy);
+
+ convert_args(ctx, params, type, loc);
+ return true;
+}
+
static bool elementwise_intrinsic_uint_convert_args(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -3579,6 +3587,20 @@ static bool intrinsic_cosh(struct hlsl_ctx *ctx,
return write_cosh_or_sinh(ctx, params, loc, false);
}
+static bool intrinsic_countbits(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
+ struct hlsl_type *type;
+
+ if (!elementwise_intrinsic_uint_convert_args(ctx, params, loc))
+ return false;
+ type = convert_numeric_type(ctx, params->args[0]->data_type, HLSL_TYPE_UINT);
+
+ operands[0] = params->args[0];
+ return add_expr(ctx, params->instrs, HLSL_OP1_COUNTBITS, operands, type, loc);
+}
+
static bool intrinsic_cross(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -3925,6 +3947,69 @@ static bool intrinsic_f32tof16(struct hlsl_ctx *ctx,
return add_expr(ctx, params->instrs, HLSL_OP1_F32TOF16, operands, type, loc);
}
+static bool intrinsic_firstbithigh(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
+ struct hlsl_type *type = params->args[0]->data_type;
+ struct hlsl_ir_node *c, *clz, *eq, *xor;
+
+ if (hlsl_version_lt(ctx, 4, 0))
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
+ "The 'firstbithigh' intrinsic requires shader model 4.0 or higher.");
+
+ if (hlsl_type_is_unsigned_integer(type))
+ {
+ if (!elementwise_intrinsic_uint_convert_args(ctx, params, loc))
+ return false;
+ }
+ else
+ {
+ if (!elementwise_intrinsic_int_convert_args(ctx, params, loc))
+ return false;
+ }
+ type = convert_numeric_type(ctx, type, HLSL_TYPE_UINT);
+
+ operands[0] = params->args[0];
+ if (hlsl_version_lt(ctx, 5, 0))
+ return add_expr(ctx, params->instrs, HLSL_OP1_FIND_MSB, operands, type, loc);
+
+ c = hlsl_block_add_uint_constant(ctx, params->instrs, 0x1f, loc);
+
+ if (!(clz = add_expr(ctx, params->instrs, HLSL_OP1_CLZ, operands, type, loc)))
+ return false;
+ if (!(xor = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_BIT_XOR, c, clz, loc)))
+ return false;
+
+ c = hlsl_block_add_uint_constant(ctx, params->instrs, ~0u, loc);
+
+ if (!(eq = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_EQUAL, clz, c, loc)))
+ return false;
+
+ operands[0] = eq;
+ operands[1] = add_implicit_conversion(ctx, params->instrs, c, type, loc);
+ operands[2] = xor;
+ return add_expr(ctx, params->instrs, HLSL_OP3_TERNARY, operands, type, loc);
+}
+
+static bool intrinsic_firstbitlow(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
+ struct hlsl_type *type;
+
+ if (hlsl_version_lt(ctx, 4, 0))
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
+ "The 'firstbitlow' intrinsic requires shader model 4.0 or higher.");
+
+ if (!elementwise_intrinsic_uint_convert_args(ctx, params, loc))
+ return false;
+ type = convert_numeric_type(ctx, params->args[0]->data_type, HLSL_TYPE_UINT);
+
+ operands[0] = params->args[0];
+ return add_expr(ctx, params->instrs, HLSL_OP1_CTZ, operands, type, loc);
+}
+
static bool intrinsic_floor(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -3948,9 +4033,7 @@ static bool intrinsic_fmod(struct hlsl_ctx *ctx, const struct parse_initializer
if (!(div = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_DIV, x, y, loc)))
return false;
- if (!(zero = hlsl_new_constant(ctx, div->data_type, &zero_value, loc)))
- return false;
- hlsl_block_add_instr(params->instrs, zero);
+ zero = hlsl_block_add_constant(ctx, params->instrs, div->data_type, &zero_value, loc);
if (!(abs = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ABS, div, loc)))
return false;
@@ -3983,6 +4066,53 @@ static bool intrinsic_frac(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FRACT, arg, loc);
}
+static bool intrinsic_frexp(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_type *type, *uint_dim_type, *int_dim_type, *bool_dim_type;
+ struct hlsl_ir_function_decl *func;
+ char *body;
+
+ static const char template[] =
+ "%s frexp(%s x, out %s exp)\n"
+ "{\n"
+ /* If x is zero, always return zero for exp and mantissa. */
+ " %s is_nonzero_mask = x != 0.0;\n"
+ " %s bits = asuint(x);\n"
+ /* Subtract 126, not 127, to increase the exponent */
+ " %s exp_int = asint((bits & 0x7f800000u) >> 23) - 126;\n"
+ /* Clear the given exponent and replace it with the bit pattern
+ * for 2^-1 */
+ " %s mantissa = asfloat((bits & 0x007fffffu) | 0x3f000000);\n"
+ " exp = is_nonzero_mask * %s(exp_int);\n"
+ " return is_nonzero_mask * mantissa;\n"
+ "}\n";
+
+ if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
+ return false;
+ type = params->args[0]->data_type;
+
+ if (type->e.numeric.type == HLSL_TYPE_DOUBLE)
+ {
+ hlsl_fixme(ctx, loc, "frexp() on doubles.");
+ return false;
+ }
+ type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->e.numeric.dimx, type->e.numeric.dimy);
+ uint_dim_type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_UINT, type->e.numeric.dimx, type->e.numeric.dimy);
+ int_dim_type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_INT, type->e.numeric.dimx, type->e.numeric.dimy);
+ bool_dim_type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_BOOL, type->e.numeric.dimx, type->e.numeric.dimy);
+
+ if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name, type->name,
+ bool_dim_type->name, uint_dim_type->name, int_dim_type->name, type->name, type->name)))
+ return false;
+ func = hlsl_compile_internal_function(ctx, "frexp", body);
+ vkd3d_free(body);
+ if (!func)
+ return false;
+
+ return !!add_user_call(ctx, func, params, false, loc);
+}
+
static bool intrinsic_fwidth(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -4499,9 +4629,8 @@ static bool intrinsic_sign(struct hlsl_ctx *ctx,
struct hlsl_type *int_type = hlsl_get_numeric_type(ctx, arg->data_type->class, HLSL_TYPE_INT,
arg->data_type->e.numeric.dimx, arg->data_type->e.numeric.dimy);
- if (!(zero = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, arg->data_type->e.numeric.type), &zero_value, loc)))
- return false;
- hlsl_block_add_instr(params->instrs, zero);
+ zero = hlsl_block_add_constant(ctx, params->instrs,
+ hlsl_get_scalar_type(ctx, arg->data_type->e.numeric.type), &zero_value, loc);
/* Check if 0 < arg, cast bool to int */
@@ -4701,7 +4830,8 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
}
if (!strcmp(name, "tex2Dbias")
- || !strcmp(name, "tex2Dlod"))
+ || !strcmp(name, "tex2Dlod")
+ || !strcmp(name, "texCUBEbias"))
{
struct hlsl_ir_node *lod, *c;
@@ -4853,6 +4983,12 @@ static bool intrinsic_texCUBE(struct hlsl_ctx *ctx,
return intrinsic_tex(ctx, params, loc, "texCUBE", HLSL_SAMPLER_DIM_CUBE);
}
+static bool intrinsic_texCUBEbias(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ return intrinsic_tex(ctx, params, loc, "texCUBEbias", HLSL_SAMPLER_DIM_CUBE);
+}
+
static bool intrinsic_texCUBEgrad(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -5184,6 +5320,23 @@ static bool intrinsic_AllMemoryBarrierWithGroupSync(struct hlsl_ctx *ctx,
| VKD3DSSF_GROUP_SHARED_MEMORY | VKD3DSSF_THREAD_GROUP, loc);
}
+static bool intrinsic_ConstructGSWithSO(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *compile;
+
+ if (params->args_count != 2 && params->args_count != 6)
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to ConstructGSWithSO(): expected 2 or 6, but got %u.", params->args_count);
+
+ if (!(compile = hlsl_new_compile(ctx, HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO,
+ NULL, params->args, params->args_count, params->instrs, loc)))
+ return false;
+
+ hlsl_block_add_instr(params->instrs, compile);
+ return true;
+}
+
static bool intrinsic_DeviceMemoryBarrier(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -5233,6 +5386,7 @@ intrinsic_functions[] =
/* Note: these entries should be kept in alphabetical order. */
{"AllMemoryBarrier", 0, true, intrinsic_AllMemoryBarrier},
{"AllMemoryBarrierWithGroupSync", 0, true, intrinsic_AllMemoryBarrierWithGroupSync},
+ {"ConstructGSWithSO", -1, false, intrinsic_ConstructGSWithSO},
{"D3DCOLORtoUBYTE4", 1, true, intrinsic_d3dcolor_to_ubyte4},
{"DeviceMemoryBarrier", 0, true, intrinsic_DeviceMemoryBarrier},
{"DeviceMemoryBarrierWithGroupSync", 0, true, intrinsic_DeviceMemoryBarrierWithGroupSync},
@@ -5263,6 +5417,7 @@ intrinsic_functions[] =
{"clip", 1, true, intrinsic_clip},
{"cos", 1, true, intrinsic_cos},
{"cosh", 1, true, intrinsic_cosh},
+ {"countbits", 1, true, intrinsic_countbits},
{"cross", 2, true, intrinsic_cross},
{"ddx", 1, true, intrinsic_ddx},
{"ddx_coarse", 1, true, intrinsic_ddx_coarse},
@@ -5280,9 +5435,12 @@ intrinsic_functions[] =
{"f16tof32", 1, true, intrinsic_f16tof32},
{"f32tof16", 1, true, intrinsic_f32tof16},
{"faceforward", 3, true, intrinsic_faceforward},
+ {"firstbithigh", 1, true, intrinsic_firstbithigh},
+ {"firstbitlow", 1, true, intrinsic_firstbitlow},
{"floor", 1, true, intrinsic_floor},
{"fmod", 2, true, intrinsic_fmod},
{"frac", 1, true, intrinsic_frac},
+ {"frexp", 2, true, intrinsic_frexp},
{"fwidth", 1, true, intrinsic_fwidth},
{"isinf", 1, true, intrinsic_isinf},
{"ldexp", 2, true, intrinsic_ldexp},
@@ -5327,6 +5485,7 @@ intrinsic_functions[] =
{"tex3Dgrad", 4, false, intrinsic_tex3Dgrad},
{"tex3Dproj", 2, false, intrinsic_tex3Dproj},
{"texCUBE", -1, false, intrinsic_texCUBE},
+ {"texCUBEbias", 2, false, intrinsic_texCUBEbias},
{"texCUBEgrad", 4, false, intrinsic_texCUBEgrad},
{"texCUBEproj", 2, false, intrinsic_texCUBEproj},
{"transpose", 1, true, intrinsic_transpose},
@@ -5471,36 +5630,6 @@ static struct hlsl_block *add_shader_compilation(struct hlsl_ctx *ctx, const cha
return make_block(ctx, compile);
}
-static struct hlsl_block *add_compile_variant(struct hlsl_ctx *ctx, enum hlsl_compile_type compile_type,
- struct parse_initializer *args, const struct vkd3d_shader_location *loc)
-{
- struct hlsl_ir_node *compile;
-
- switch (compile_type)
- {
- case HLSL_COMPILE_TYPE_COMPILE:
- vkd3d_unreachable();
-
- case HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO:
- if (args->args_count != 2 && args->args_count != 6)
- {
- hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
- "Wrong number of arguments to ConstructGSWithSO: expected 2 or 6, but got %u.",
- args->args_count);
- }
- break;
- }
-
- if (!(compile = hlsl_new_compile(ctx, compile_type, NULL, args->args, args->args_count, args->instrs, loc)))
- {
- free_parse_initializer(args);
- return NULL;
- }
-
- free_parse_initializer(args);
- return make_block(ctx, compile);
-}
-
static struct hlsl_block *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type,
struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -6781,7 +6910,6 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
%token KW_COMPILESHADER
%token KW_COMPUTESHADER
%token KW_CONST
-%token KW_CONSTRUCTGSWITHSO
%token KW_CONTINUE
%token KW_DEFAULT
%token KW_DEPTHSTENCILSTATE
@@ -7690,15 +7818,28 @@ colon_attributes:
semantic:
':' any_identifier
{
+ static const char *centroid_suffix = "_centroid";
+ uint32_t modifiers = 0;
+ size_t len;
char *p;
if (!($$.raw_name = hlsl_strdup(ctx, $2)))
YYABORT;
- for (p = $2 + strlen($2); p > $2 && isdigit(p[-1]); --p)
+ len = strlen($2);
+ if (ascii_strncasecmp($2, "sv_", 3)
+ && len > strlen(centroid_suffix)
+ && !ascii_strcasecmp($2 + (len - strlen(centroid_suffix)), centroid_suffix))
+ {
+ modifiers = HLSL_STORAGE_CENTROID;
+ len -= strlen(centroid_suffix);
+ }
+
+ for (p = $2 + len; p > $2 && isdigit(p[-1]); --p)
;
$$.name = $2;
$$.index = atoi(p);
+ $$.modifiers = modifiers;
$$.reported_missing = false;
$$.reported_duplicated_output_next_index = 0;
$$.reported_duplicated_input_incompatible_next_index = 0;
@@ -8059,7 +8200,7 @@ resource_format:
{
uint32_t modifiers = $1;
- if (!($$ = apply_type_modifiers(ctx, $2, &modifiers, false, &@1)))
+ if (!($$ = apply_type_modifiers(ctx, $2, &modifiers, true, &@1)))
YYABORT;
}
@@ -9282,11 +9423,6 @@ primary_expr:
vkd3d_free($3);
vkd3d_free($5);
}
- | KW_CONSTRUCTGSWITHSO '(' func_arguments ')'
- {
- if (!($$ = add_compile_variant(ctx, HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO, &$3, &@1)))
- YYABORT;
- }
| var_identifier '(' func_arguments ')'
{
if (!($$ = add_call(ctx, $1, &$3, &@1)))
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
index 0b3dee4d2ce..9048214923b 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
@@ -175,12 +175,29 @@ static unsigned int hlsl_type_get_packed_size(const struct hlsl_type *type)
}
}
+static unsigned int struct_field_get_packed_offset(const struct hlsl_type *record, unsigned int field_idx)
+{
+ unsigned int offset = 0;
+
+ VKD3D_ASSERT(record->class == HLSL_CLASS_STRUCT);
+ VKD3D_ASSERT(field_idx < record->e.record.field_count);
+
+ for (unsigned int i = 0; i < field_idx; ++i)
+ {
+ struct hlsl_struct_field *field = &record->e.record.fields[i];
+ offset = align(offset, hlsl_type_get_packed_alignment(field->type)) + hlsl_type_get_packed_size(field->type);
+ }
+
+ return align(offset, hlsl_type_get_packed_alignment(record->e.record.fields[field_idx].type));
+}
+
+
static struct hlsl_ir_node *hlsl_block_add_packed_index_offset_append(struct hlsl_ctx *ctx,
struct hlsl_block *block, struct hlsl_ir_node *prev_offset, struct hlsl_ir_node *idx,
struct hlsl_type *type, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *idx_offset = NULL, *c;
- unsigned int field_idx, offset, size, i;
+ unsigned int field_idx, offset, size;
switch (type->class)
{
@@ -203,15 +220,7 @@ static struct hlsl_ir_node *hlsl_block_add_packed_index_offset_append(struct hls
case HLSL_CLASS_STRUCT:
field_idx = hlsl_ir_constant(idx)->value.u[0].u;
- for (i = 0, offset = 0; i < field_idx; ++i)
- {
- struct hlsl_struct_field *field = &type->e.record.fields[i];
-
- offset = align(offset, hlsl_type_get_packed_alignment(field->type))
- + hlsl_type_get_packed_size(field->type);
- }
-
- offset = align(offset, hlsl_type_get_packed_alignment(type->e.record.fields[field_idx].type));
+ offset = struct_field_get_packed_offset(type, field_idx);
idx_offset = hlsl_block_add_uint_constant(ctx, block, offset, loc);
break;
@@ -917,18 +926,17 @@ bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx,
return progress;
}
-typedef bool (*PFN_lower_func)(struct hlsl_ctx *, struct hlsl_ir_node *, struct hlsl_block *);
+typedef struct hlsl_ir_node *(*PFN_replace_func)(struct hlsl_ctx *, struct hlsl_ir_node *, struct hlsl_block *);
-static bool call_lower_func(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static bool call_replace_func(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
- PFN_lower_func func = context;
+ struct hlsl_ir_node *replacement;
+ PFN_replace_func func = context;
struct hlsl_block block;
hlsl_block_init(&block);
- if (func(ctx, instr, &block))
+ if ((replacement = func(ctx, instr, &block)))
{
- struct hlsl_ir_node *replacement = LIST_ENTRY(list_tail(&block.instrs), struct hlsl_ir_node, entry);
-
list_move_before(&instr->entry, &block.instrs);
hlsl_replace_node(instr, replacement);
return true;
@@ -940,12 +948,17 @@ static bool call_lower_func(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, vo
}
}
-/* Specific form of transform_ir() for passes which convert a single instruction
- * to a block of one or more instructions. This helper takes care of setting up
- * the block and calling hlsl_replace_node_with_block(). */
-static bool lower_ir(struct hlsl_ctx *ctx, PFN_lower_func func, struct hlsl_block *block)
+/* Specific form of transform_ir() for passes which replace a single instruction
+ * with another instruction. This includes passes which lower an instruction
+ * to one or more new instructions, and passes which fold away a redundant
+ * instruction.
+ *
+ * New instructions should be added to "block", and the replacement instruction
+ * should be returned. If the instruction should be left alone, NULL should be
+ * returned instead. */
+static bool replace_ir(struct hlsl_ctx *ctx, PFN_replace_func func, struct hlsl_block *block)
{
- return hlsl_transform_ir(ctx, call_lower_func, block, func);
+ return hlsl_transform_ir(ctx, call_replace_func, block, func);
}
static bool transform_instr_derefs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
@@ -1286,7 +1299,8 @@ static struct hlsl_ir_node *add_zero_mipmap_level(struct hlsl_ctx *ctx, struct h
return hlsl_block_add_simple_load(ctx, block, coords, loc);
}
-static bool lower_complex_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_complex_casts(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
unsigned int src_comp_count, dst_comp_count;
struct hlsl_type *src_type, *dst_type;
@@ -1297,17 +1311,17 @@ static bool lower_complex_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
unsigned int dst_idx;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
if (hlsl_ir_expr(instr)->op != HLSL_OP1_CAST)
- return false;
+ return NULL;
arg = hlsl_ir_expr(instr)->operands[0].node;
dst_type = instr->data_type;
src_type = arg->data_type;
if (src_type->class <= HLSL_CLASS_VECTOR && dst_type->class <= HLSL_CLASS_VECTOR)
- return false;
+ return NULL;
src_comp_count = hlsl_type_component_count(src_type);
dst_comp_count = hlsl_type_component_count(dst_type);
@@ -1323,7 +1337,7 @@ static bool lower_complex_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
}
if (!(var = hlsl_new_synthetic_var(ctx, "cast", dst_type, &instr->loc)))
- return false;
+ return NULL;
hlsl_init_simple_deref_from_var(&var_deref, var);
for (dst_idx = 0; dst_idx < dst_comp_count; ++dst_idx)
@@ -1354,8 +1368,7 @@ static bool lower_complex_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
hlsl_block_add_store_component(ctx, block, &var_deref, dst_idx, cast);
}
- hlsl_block_add_simple_load(ctx, block, var, &instr->loc);
- return true;
+ return hlsl_block_add_simple_load(ctx, block, var, &instr->loc);
}
/* hlsl_ir_swizzle nodes that directly point to a matrix value are only a parse-time construct that
@@ -1363,7 +1376,8 @@ static bool lower_complex_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
* an assignment or as a value made from different components of the matrix. The former cases should
* have already been split into several separate assignments, but the latter are lowered by this
* pass. */
-static bool lower_matrix_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_matrix_swizzles(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_swizzle *swizzle;
struct hlsl_deref var_deref;
@@ -1372,14 +1386,14 @@ static bool lower_matrix_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
unsigned int k, i;
if (instr->type != HLSL_IR_SWIZZLE)
- return false;
+ return NULL;
swizzle = hlsl_ir_swizzle(instr);
matrix_type = swizzle->val.node->data_type;
if (matrix_type->class != HLSL_CLASS_MATRIX)
- return false;
+ return NULL;
if (!(var = hlsl_new_synthetic_var(ctx, "matrix-swizzle", instr->data_type, &instr->loc)))
- return false;
+ return NULL;
hlsl_init_simple_deref_from_var(&var_deref, var);
for (i = 0; i < instr->data_type->e.numeric.dimx; ++i)
@@ -1392,8 +1406,7 @@ static bool lower_matrix_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
hlsl_block_add_store_component(ctx, block, &var_deref, i, load);
}
- hlsl_block_add_simple_load(ctx, block, var, &instr->loc);
- return true;
+ return hlsl_block_add_simple_load(ctx, block, var, &instr->loc);
}
/* hlsl_ir_index nodes are a parse-time construct used to represent array indexing and struct
@@ -1402,7 +1415,8 @@ static bool lower_matrix_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
* For the latter case, this pass takes care of lowering hlsl_ir_indexes into individual
* hlsl_ir_loads, or individual hlsl_ir_resource_loads, in case the indexing is a
* resource access. */
-static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_index_loads(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_deref var_deref;
struct hlsl_ir_index *index;
@@ -1411,7 +1425,7 @@ static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
struct hlsl_ir_var *var;
if (instr->type != HLSL_IR_INDEX)
- return false;
+ return NULL;
index = hlsl_ir_index(instr);
val = index->val.node;
@@ -1426,14 +1440,13 @@ static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
VKD3D_ASSERT(coords->data_type->e.numeric.dimx == dim_count);
if (!(coords = add_zero_mipmap_level(ctx, block, coords, &instr->loc)))
- return false;
+ return NULL;
params.type = HLSL_RESOURCE_LOAD;
params.resource = val;
params.coords = coords;
params.format = val->data_type->e.resource.format;
- hlsl_block_add_resource_load(ctx, block, &params, &instr->loc);
- return true;
+ return hlsl_block_add_resource_load(ctx, block, &params, &instr->loc);
}
if (val->type == HLSL_IR_RESOURCE_LOAD)
@@ -1450,7 +1463,7 @@ static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
struct hlsl_deref row_deref;
if (!(var = hlsl_new_synthetic_var(ctx, "row", instr->data_type, &instr->loc)))
- return false;
+ return NULL;
hlsl_init_simple_deref_from_var(&row_deref, var);
for (unsigned int i = 0; i < mat->data_type->e.numeric.dimx; ++i)
@@ -1479,7 +1492,7 @@ static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
hlsl_block_add_store_component(ctx, block, &row_deref, i, &column_load->node);
}
- hlsl_block_add_simple_load(ctx, block, var, &instr->loc);
+ return hlsl_block_add_simple_load(ctx, block, var, &instr->loc);
}
else
{
@@ -1497,14 +1510,13 @@ static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
appended_load->node.data_type = type;
hlsl_block_add_instr(block, &appended_load->node);
+ return &appended_load->node;
}
-
- return true;
}
}
if (!(var = hlsl_new_synthetic_var(ctx, "index-val", val->data_type, &instr->loc)))
- return false;
+ return NULL;
hlsl_init_simple_deref_from_var(&var_deref, var);
hlsl_block_add_simple_store(ctx, block, var, val);
@@ -1518,7 +1530,7 @@ static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
VKD3D_ASSERT(!hlsl_type_is_row_major(mat->data_type));
if (!(var = hlsl_new_synthetic_var(ctx, "row", instr->data_type, &instr->loc)))
- return false;
+ return NULL;
hlsl_init_simple_deref_from_var(&row_deref, var);
for (i = 0; i < mat->data_type->e.numeric.dimx; ++i)
@@ -1528,37 +1540,34 @@ static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
c = hlsl_block_add_uint_constant(ctx, block, i, &instr->loc);
if (!(load = hlsl_new_load_index(ctx, &var_deref, c, &instr->loc)))
- return false;
+ return NULL;
hlsl_block_add_instr(block, &load->node);
if (!(load = hlsl_new_load_index(ctx, &load->src, index->idx.node, &instr->loc)))
- return false;
+ return NULL;
hlsl_block_add_instr(block, &load->node);
hlsl_block_add_store_index(ctx, block, &row_deref, c, &load->node, 0, &instr->loc);
}
- hlsl_block_add_simple_load(ctx, block, var, &instr->loc);
- }
- else
- {
- hlsl_block_add_load_index(ctx, block, &var_deref, index->idx.node, &instr->loc);
+ return hlsl_block_add_simple_load(ctx, block, var, &instr->loc);
}
- return true;
+
+ return hlsl_block_add_load_index(ctx, block, &var_deref, index->idx.node, &instr->loc);
}
/* Lower casts from vec1 to vecN to swizzles. */
-static bool lower_broadcasts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_broadcasts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
const struct hlsl_type *src_type, *dst_type;
struct hlsl_type *dst_scalar_type;
struct hlsl_ir_expr *cast;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
cast = hlsl_ir_expr(instr);
if (cast->op != HLSL_OP1_CAST)
- return false;
+ return NULL;
src_type = cast->operands[0].node->data_type;
dst_type = cast->node.data_type;
@@ -1572,17 +1581,17 @@ static bool lower_broadcasts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, s
new_cast = hlsl_block_add_cast(ctx, block, cast->operands[0].node, dst_scalar_type, &cast->node.loc);
if (dst_type->e.numeric.dimx != 1)
- hlsl_block_add_swizzle(ctx, block, HLSL_SWIZZLE(X, X, X, X),
+ return hlsl_block_add_swizzle(ctx, block, HLSL_SWIZZLE(X, X, X, X),
dst_type->e.numeric.dimx, new_cast, &cast->node.loc);
- return true;
+ return new_cast;
}
- return false;
+ return NULL;
}
/* Lowers loads from TGSMs to resource loads. */
-static bool lower_tgsm_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_tgsm_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_resource_load_params params = {.type = HLSL_RESOURCE_LOAD};
const struct vkd3d_shader_location *loc = &instr->loc;
@@ -1590,29 +1599,28 @@ static bool lower_tgsm_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, s
struct hlsl_deref *deref;
if (instr->type != HLSL_IR_LOAD || !hlsl_is_numeric_type(instr->data_type))
- return false;
+ return NULL;
load = hlsl_ir_load(instr);
deref = &load->src;
if (!deref->var->is_tgsm)
- return false;
+ return NULL;
if (deref->path_len)
{
hlsl_fixme(ctx, &instr->loc, "Load from indexed TGSM.");
- return false;
+ return NULL;
}
params.resource = hlsl_block_add_simple_load(ctx, block, deref->var, loc);
params.format = instr->data_type;
params.coords = hlsl_block_add_uint_constant(ctx, block, 0, &instr->loc);
- hlsl_block_add_resource_load(ctx, block, &params, loc);
-
- return true;
+ return hlsl_block_add_resource_load(ctx, block, &params, loc);
}
/* Lowers stores to TGSMs to resource stores. */
-static bool lower_tgsm_stores(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_tgsm_stores(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_store *store;
struct hlsl_ir_node *coords;
@@ -1620,26 +1628,24 @@ static bool lower_tgsm_stores(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
struct hlsl_deref *deref;
if (instr->type != HLSL_IR_STORE)
- return false;
+ return NULL;
store = hlsl_ir_store(instr);
deref = &store->lhs;
if (!deref->var->is_tgsm)
- return false;
+ return NULL;
if (deref->path_len)
{
hlsl_fixme(ctx, &instr->loc, "Store to indexed TGSM.");
- return false;
+ return NULL;
}
hlsl_init_simple_deref_from_var(&res_deref, deref->var);
coords = hlsl_block_add_uint_constant(ctx, block, 0, &instr->loc);
- hlsl_block_add_resource_store(ctx, block, HLSL_RESOURCE_STORE, &res_deref,
+ return hlsl_block_add_resource_store(ctx, block, HLSL_RESOURCE_STORE, &res_deref,
coords, store->rhs.node, store->writemask, &instr->loc);
-
- return true;
}
/* Allocate a unique, ordered index to each instruction, which will be used for
@@ -3558,7 +3564,8 @@ static bool validate_dereferences(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
return false;
}
-static bool fold_redundant_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static struct hlsl_ir_node *fold_redundant_casts(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
if (instr->type == HLSL_IR_EXPR)
{
@@ -3567,20 +3574,17 @@ static bool fold_redundant_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *inst
const struct hlsl_type *src_type;
if (expr->op != HLSL_OP1_CAST)
- return false;
+ return NULL;
src_type = expr->operands[0].node->data_type;
if (hlsl_types_are_equal(src_type, dst_type)
|| (src_type->e.numeric.type == dst_type->e.numeric.type
&& hlsl_is_vec1(src_type) && hlsl_is_vec1(dst_type)))
- {
- hlsl_replace_node(&expr->node, expr->operands[0].node);
- return true;
- }
+ return expr->operands[0].node;
}
- return false;
+ return NULL;
}
/* Copy an element of a complex variable. Helper for
@@ -3815,17 +3819,18 @@ static bool split_matrix_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
return true;
}
-static bool lower_narrowing_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_narrowing_casts(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
const struct hlsl_type *src_type, *dst_type;
struct hlsl_type *dst_vector_type;
struct hlsl_ir_expr *cast;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
cast = hlsl_ir_expr(instr);
if (cast->op != HLSL_OP1_CAST)
- return false;
+ return NULL;
src_type = cast->operands[0].node->data_type;
dst_type = cast->node.data_type;
@@ -3838,65 +3843,58 @@ static bool lower_narrowing_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
/* We need to preserve the cast since it might be doing more than just
* narrowing the vector. */
new_cast = hlsl_block_add_cast(ctx, block, cast->operands[0].node, dst_vector_type, &cast->node.loc);
- hlsl_block_add_swizzle(ctx, block, HLSL_SWIZZLE(X, Y, Z, W),
+ return hlsl_block_add_swizzle(ctx, block, HLSL_SWIZZLE(X, Y, Z, W),
dst_type->e.numeric.dimx, new_cast, &cast->node.loc);
- return true;
}
- return false;
+ return NULL;
}
-static bool fold_swizzle_chains(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static struct hlsl_ir_node *fold_swizzle_chains(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_swizzle *swizzle;
struct hlsl_ir_node *next_instr;
if (instr->type != HLSL_IR_SWIZZLE)
- return false;
+ return NULL;
swizzle = hlsl_ir_swizzle(instr);
next_instr = swizzle->val.node;
if (next_instr->type == HLSL_IR_SWIZZLE)
{
- struct hlsl_ir_node *new_swizzle;
uint32_t combined_swizzle;
combined_swizzle = hlsl_combine_swizzles(hlsl_ir_swizzle(next_instr)->u.vector,
swizzle->u.vector, instr->data_type->e.numeric.dimx);
next_instr = hlsl_ir_swizzle(next_instr)->val.node;
- if (!(new_swizzle = hlsl_new_swizzle(ctx, combined_swizzle,
- instr->data_type->e.numeric.dimx, next_instr, &instr->loc)))
- return false;
-
- list_add_before(&instr->entry, &new_swizzle->entry);
- hlsl_replace_node(instr, new_swizzle);
- return true;
+ return hlsl_block_add_swizzle(ctx, block, combined_swizzle,
+ instr->data_type->e.numeric.dimx, next_instr, &instr->loc);
}
- return false;
+ return NULL;
}
-static bool remove_trivial_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+static struct hlsl_ir_node *fold_trivial_swizzles(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_swizzle *swizzle;
unsigned int i;
if (instr->type != HLSL_IR_SWIZZLE)
- return false;
+ return NULL;
swizzle = hlsl_ir_swizzle(instr);
if (instr->data_type->e.numeric.dimx != swizzle->val.node->data_type->e.numeric.dimx)
- return false;
+ return NULL;
for (i = 0; i < instr->data_type->e.numeric.dimx; ++i)
if (hlsl_swizzle_get_component(swizzle->u.vector, i) != i)
- return false;
-
- hlsl_replace_node(instr, swizzle->val.node);
+ return NULL;
- return true;
+ return swizzle->val.node;
}
static bool remove_trivial_conditional_branches(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
@@ -4019,7 +4017,8 @@ static bool normalize_switch_cases(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
return true;
}
-static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *idx;
struct hlsl_deref *deref;
@@ -4027,13 +4026,13 @@ static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir
unsigned int i;
if (instr->type != HLSL_IR_LOAD)
- return false;
+ return NULL;
deref = &hlsl_ir_load(instr)->src;
VKD3D_ASSERT(deref->var);
if (deref->path_len == 0)
- return false;
+ return NULL;
type = deref->var->data_type;
for (i = 0; i < deref->path_len - 1; ++i)
@@ -4050,7 +4049,7 @@ static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir
enum hlsl_ir_expr_op op;
if (!(vector_load = hlsl_new_load_parent(ctx, deref, &instr->loc)))
- return false;
+ return NULL;
hlsl_block_add_instr(block, &vector_load->node);
swizzle = hlsl_block_add_swizzle(ctx, block, HLSL_SWIZZLE(X, X, X, X), width, idx, &instr->loc);
@@ -4059,9 +4058,7 @@ static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir
value.u[1].u = 1;
value.u[2].u = 2;
value.u[3].u = 3;
- if (!(c = hlsl_new_constant(ctx, hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, width), &value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, c);
+ c = hlsl_block_add_constant(ctx, block, hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, width), &value, &instr->loc);
operands[0] = swizzle;
operands[1] = c;
@@ -4077,14 +4074,14 @@ static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir
* LOGIC_OR + LOGIC_AND. */
operands[0] = &vector_load->node;
operands[1] = eq;
- hlsl_block_add_expr(ctx, block, op, operands, instr->data_type, &instr->loc);
- return true;
+ return hlsl_block_add_expr(ctx, block, op, operands, instr->data_type, &instr->loc);
}
- return false;
+ return NULL;
}
-static bool validate_nonconstant_vector_store_derefs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *validate_nonconstant_vector_store_derefs(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *idx;
struct hlsl_deref *deref;
@@ -4092,13 +4089,13 @@ static bool validate_nonconstant_vector_store_derefs(struct hlsl_ctx *ctx, struc
unsigned int i;
if (instr->type != HLSL_IR_STORE)
- return false;
+ return NULL;
deref = &hlsl_ir_store(instr)->lhs;
VKD3D_ASSERT(deref->var);
if (deref->path_len == 0)
- return false;
+ return NULL;
type = deref->var->data_type;
for (i = 0; i < deref->path_len - 1; ++i)
@@ -4113,7 +4110,7 @@ static bool validate_nonconstant_vector_store_derefs(struct hlsl_ctx *ctx, struc
hlsl_fixme(ctx, &instr->loc, "Non-constant vector addressing on store. Unrolling may be missing.");
}
- return false;
+ return NULL;
}
static bool deref_supports_sm1_indirect_addressing(struct hlsl_ctx *ctx, const struct hlsl_deref *deref)
@@ -4127,8 +4124,8 @@ static bool deref_supports_sm1_indirect_addressing(struct hlsl_ctx *ctx, const s
* This is achieved through a synthetic variable. The non-constant index is compared for equality
* with every possible value it can have within the array bounds, and the ternary operator is used
* to update the value of the synthetic var when the equality check passes. */
-static bool lower_nonconstant_array_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
- struct hlsl_block *block)
+static struct hlsl_ir_node *lower_nonconstant_array_loads(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_constant_value zero_value = {0};
struct hlsl_ir_node *cut_index, *zero;
@@ -4140,15 +4137,15 @@ static bool lower_nonconstant_array_loads(struct hlsl_ctx *ctx, struct hlsl_ir_n
bool row_major;
if (instr->type != HLSL_IR_LOAD)
- return false;
+ return NULL;
load = hlsl_ir_load(instr);
deref = &load->src;
if (deref->path_len == 0)
- return false;
+ return NULL;
if (deref_supports_sm1_indirect_addressing(ctx, deref))
- return false;
+ return NULL;
for (i = deref->path_len - 1; ; --i)
{
@@ -4159,7 +4156,7 @@ static bool lower_nonconstant_array_loads(struct hlsl_ctx *ctx, struct hlsl_ir_n
}
if (i == 0)
- return false;
+ return NULL;
}
cut_index = deref->path[i_cut].node;
@@ -4171,12 +4168,9 @@ static bool lower_nonconstant_array_loads(struct hlsl_ctx *ctx, struct hlsl_ir_n
VKD3D_ASSERT(cut_type->class == HLSL_CLASS_ARRAY || row_major);
if (!(var = hlsl_new_synthetic_var(ctx, row_major ? "row_major-load" : "array-load", instr->data_type, &instr->loc)))
- return false;
-
- if (!(zero = hlsl_new_constant(ctx, instr->data_type, &zero_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, zero);
+ return NULL;
+ zero = hlsl_block_add_constant(ctx, block, instr->data_type, &zero_value, &instr->loc);
hlsl_block_add_simple_store(ctx, block, var, zero);
TRACE("Lowering non-constant %s load on variable '%s'.\n", row_major ? "row_major" : "array", deref->var->name);
@@ -4200,7 +4194,7 @@ static bool lower_nonconstant_array_loads(struct hlsl_ctx *ctx, struct hlsl_ir_n
var_load = hlsl_block_add_simple_load(ctx, block, var, &cut_index->loc);
if (!hlsl_copy_deref(ctx, &deref_copy, deref))
- return false;
+ return NULL;
hlsl_src_remove(&deref_copy.path[i_cut]);
hlsl_src_from_node(&deref_copy.path[i_cut], const_i);
specific_load = hlsl_block_add_load_index(ctx, block, &deref_copy, NULL, &cut_index->loc);
@@ -4214,8 +4208,7 @@ static bool lower_nonconstant_array_loads(struct hlsl_ctx *ctx, struct hlsl_ir_n
hlsl_block_add_simple_store(ctx, block, var, ternary);
}
- hlsl_block_add_simple_load(ctx, block, var, &instr->loc);
- return true;
+ return hlsl_block_add_simple_load(ctx, block, var, &instr->loc);
}
static struct hlsl_type *clone_texture_array_as_combined_sampler_array(struct hlsl_ctx *ctx, struct hlsl_type *type)
@@ -4486,31 +4479,30 @@ static bool sort_synthetic_separated_samplers_first(struct hlsl_ctx *ctx)
}
/* Turn CAST to int or uint into TRUNC + REINTERPRET */
-static bool lower_casts_to_int(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_casts_to_int(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 };
struct hlsl_ir_node *arg, *trunc;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP1_CAST)
- return false;
+ return NULL;
arg = expr->operands[0].node;
if (!hlsl_type_is_integer(instr->data_type) || instr->data_type->e.numeric.type == HLSL_TYPE_BOOL)
- return false;
+ return NULL;
if (!hlsl_type_is_floating_point(arg->data_type))
- return false;
+ return NULL;
trunc = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_TRUNC, arg, &instr->loc);
memset(operands, 0, sizeof(operands));
operands[0] = trunc;
- hlsl_block_add_expr(ctx, block, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc);
-
- return true;
+ return hlsl_block_add_expr(ctx, block, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc);
}
/* Turn TRUNC into:
@@ -4524,16 +4516,16 @@ static bool lower_casts_to_int(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
* where the comparisons in the extra term are performed using CMP or SLT
* depending on whether this is a pixel or vertex shader, respectively.
*/
-static bool lower_trunc(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_trunc(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *res;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP1_TRUNC)
- return false;
+ return NULL;
arg = expr->operands[0].node;
@@ -4543,31 +4535,27 @@ static bool lower_trunc(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct
struct hlsl_constant_value zero_value, one_value;
memset(&zero_value, 0, sizeof(zero_value));
- if (!(zero = hlsl_new_constant(ctx, arg->data_type, &zero_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, zero);
+ zero = hlsl_block_add_constant(ctx, block, arg->data_type, &zero_value, &instr->loc);
one_value.u[0].f = 1.0;
one_value.u[1].f = 1.0;
one_value.u[2].f = 1.0;
one_value.u[3].f = 1.0;
- if (!(one = hlsl_new_constant(ctx, arg->data_type, &one_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, one);
+ one = hlsl_block_add_constant(ctx, block, arg->data_type, &one_value, &instr->loc);
fract = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_FRACT, arg, &instr->loc);
neg_fract = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_NEG, fract, &instr->loc);
if (!(has_fract = hlsl_new_ternary_expr(ctx, HLSL_OP3_CMP, neg_fract, zero, one)))
- return false;
+ return NULL;
hlsl_block_add_instr(block, has_fract);
if (!(extra = hlsl_new_ternary_expr(ctx, HLSL_OP3_CMP, arg, zero, has_fract)))
- return false;
+ return NULL;
hlsl_block_add_instr(block, extra);
floor = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, arg, neg_fract);
- res = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, floor, extra);
+ return hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, floor, extra);
}
else
{
@@ -4581,11 +4569,10 @@ static bool lower_trunc(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct
floor = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, arg, neg_fract);
if (!(res = hlsl_new_ternary_expr(ctx, HLSL_OP3_MAD, is_neg, has_fract, floor)))
- return false;
+ return NULL;
hlsl_block_add_instr(block, res);
+ return res;
}
-
- return true;
}
/* Lower modulus using:
@@ -4593,7 +4580,8 @@ static bool lower_trunc(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct
* mod(x, y) = x - trunc(x / y) * y;
*
*/
-static bool lower_int_modulus_sm1(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_int_modulus_sm1(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *div, *trunc, *mul, *neg, *operands[2], *ret;
struct hlsl_type *float_type;
@@ -4601,15 +4589,15 @@ static bool lower_int_modulus_sm1(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
bool is_float;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP2_MOD)
- return false;
+ return NULL;
is_float = instr->data_type->e.numeric.type == HLSL_TYPE_FLOAT
|| instr->data_type->e.numeric.type == HLSL_TYPE_HALF;
if (is_float)
- return false;
+ return NULL;
float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->e.numeric.dimx);
for (unsigned int i = 0; i < 2; ++i)
@@ -4622,13 +4610,11 @@ static bool lower_int_modulus_sm1(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
mul = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_MUL, trunc, operands[1]);
neg = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_NEG, mul, &instr->loc);
ret = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, operands[0], neg);
- hlsl_block_add_cast(ctx, block, ret, instr->data_type, &instr->loc);
-
- return true;
+ return hlsl_block_add_cast(ctx, block, ret, instr->data_type, &instr->loc);
}
/* Lower DIV to RCP + MUL. */
-static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *rcp, *ret, *operands[2];
struct hlsl_type *float_type;
@@ -4636,10 +4622,10 @@ static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, str
bool is_float;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP2_DIV)
- return false;
+ return NULL;
is_float = instr->data_type->e.numeric.type == HLSL_TYPE_FLOAT
|| instr->data_type->e.numeric.type == HLSL_TYPE_HALF;
@@ -4656,42 +4642,40 @@ static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, str
ret = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_MUL, operands[0], rcp);
if (!is_float)
ret = hlsl_block_add_cast(ctx, block, ret, instr->data_type, &instr->loc);
-
- return true;
+ return ret;
}
/* Lower SQRT to RSQ + RCP. */
-static bool lower_sqrt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_sqrt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_expr *expr;
struct hlsl_ir_node *rsq;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP1_SQRT)
- return false;
+ return NULL;
rsq = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_RSQ, expr->operands[0].node, &instr->loc);
- hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_RCP, rsq, &instr->loc);
- return true;
+ return hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_RCP, rsq, &instr->loc);
}
/* Lower DP2 to MUL + ADD */
-static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *mul, *add_x, *add_y;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
if (expr->op != HLSL_OP2_DOT)
- return false;
+ return NULL;
if (arg1->data_type->e.numeric.dimx != 2)
- return false;
+ return NULL;
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
{
@@ -4701,7 +4685,7 @@ static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct h
operands[1] = arg2;
operands[2] = hlsl_block_add_float_constant(ctx, block, 0.0f, &expr->node.loc);
- hlsl_block_add_expr(ctx, block, HLSL_OP3_DP2ADD, operands, instr->data_type, &expr->node.loc);
+ return hlsl_block_add_expr(ctx, block, HLSL_OP3_DP2ADD, operands, instr->data_type, &expr->node.loc);
}
else
{
@@ -4711,32 +4695,29 @@ static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct h
instr->data_type->e.numeric.dimx, mul, &expr->node.loc);
add_y = hlsl_block_add_swizzle(ctx, block, HLSL_SWIZZLE(Y, Y, Y, Y),
instr->data_type->e.numeric.dimx, mul, &expr->node.loc);
- hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, add_x, add_y);
+ return hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, add_x, add_y);
}
-
- return true;
}
/* Lower ABS to MAX */
-static bool lower_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *neg;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
arg = expr->operands[0].node;
if (expr->op != HLSL_OP1_ABS)
- return false;
+ return NULL;
neg = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_NEG, arg, &instr->loc);
- hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_MAX, neg, arg);
- return true;
+ return hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_MAX, neg, arg);
}
/* Lower ROUND using FRC, ROUND(x) -> ((x + 0.5) - FRC(x + 0.5)). */
-static bool lower_round(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_round(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *neg, *sum, *frc, *half;
struct hlsl_type *type = instr->data_type;
@@ -4745,69 +4726,64 @@ static bool lower_round(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
arg = expr->operands[0].node;
if (expr->op != HLSL_OP1_ROUND)
- return false;
+ return NULL;
component_count = hlsl_type_component_count(type);
for (i = 0; i < component_count; ++i)
half_value.u[i].f = 0.5f;
- if (!(half = hlsl_new_constant(ctx, type, &half_value, &expr->node.loc)))
- return false;
- hlsl_block_add_instr(block, half);
+ half = hlsl_block_add_constant(ctx, block, type, &half_value, &expr->node.loc);
sum = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, arg, half);
frc = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_FRACT, sum, &instr->loc);
neg = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_NEG, frc, &instr->loc);
- hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, sum, neg);
- return true;
+ return hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, sum, neg);
}
/* Lower CEIL to FRC */
-static bool lower_ceil(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_ceil(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *neg, *frc;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
arg = expr->operands[0].node;
if (expr->op != HLSL_OP1_CEIL)
- return false;
+ return NULL;
neg = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_NEG, arg, &instr->loc);
frc = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_FRACT, neg, &instr->loc);
- hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, frc, arg);
- return true;
+ return hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, frc, arg);
}
/* Lower FLOOR to FRC */
-static bool lower_floor(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_floor(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *neg, *frc;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
arg = expr->operands[0].node;
if (expr->op != HLSL_OP1_FLOOR)
- return false;
+ return NULL;
frc = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_FRACT, arg, &instr->loc);
neg = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_NEG, frc, &instr->loc);
- hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, neg, arg);
- return true;
+ return hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, neg, arg);
}
/* Lower SIN/COS to SINCOS for SM1. */
-static bool lower_trig(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_trig(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *half, *two_pi, *reciprocal_two_pi, *neg_pi;
struct hlsl_constant_value half_value, two_pi_value, reciprocal_two_pi_value, neg_pi_value;
@@ -4819,7 +4795,7 @@ static bool lower_trig(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct
int i;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op == HLSL_OP1_SIN)
@@ -4827,7 +4803,7 @@ static bool lower_trig(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct
else if (expr->op == HLSL_OP1_COS)
op = HLSL_OP1_COS_REDUCED;
else
- return false;
+ return NULL;
arg = expr->operands[0].node;
type = arg->data_type;
@@ -4841,27 +4817,22 @@ static bool lower_trig(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct
neg_pi_value.u[i].f = -M_PI;
}
- if (!(half = hlsl_new_constant(ctx, type, &half_value, &instr->loc))
- || !(two_pi = hlsl_new_constant(ctx, type, &two_pi_value, &instr->loc))
- || !(reciprocal_two_pi = hlsl_new_constant(ctx, type, &reciprocal_two_pi_value, &instr->loc))
- || !(neg_pi = hlsl_new_constant(ctx, type, &neg_pi_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, half);
- hlsl_block_add_instr(block, two_pi);
- hlsl_block_add_instr(block, reciprocal_two_pi);
- hlsl_block_add_instr(block, neg_pi);
+ half = hlsl_block_add_constant(ctx, block, type, &half_value, &instr->loc);
+ two_pi = hlsl_block_add_constant(ctx, block, type, &two_pi_value, &instr->loc);
+ reciprocal_two_pi = hlsl_block_add_constant(ctx, block, type, &reciprocal_two_pi_value, &instr->loc);
+ neg_pi = hlsl_block_add_constant(ctx, block, type, &neg_pi_value, &instr->loc);
if (!(mad = hlsl_new_ternary_expr(ctx, HLSL_OP3_MAD, arg, reciprocal_two_pi, half)))
- return false;
+ return NULL;
hlsl_block_add_instr(block, mad);
frc = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_FRACT, mad, &instr->loc);
if (!(reduced = hlsl_new_ternary_expr(ctx, HLSL_OP3_MAD, frc, two_pi, neg_pi)))
- return false;
+ return NULL;
hlsl_block_add_instr(block, reduced);
if (type->e.numeric.dimx == 1)
{
- sincos = hlsl_block_add_unary_expr(ctx, block, op, reduced, &instr->loc);
+ return hlsl_block_add_unary_expr(ctx, block, op, reduced, &instr->loc);
}
else
{
@@ -4877,7 +4848,7 @@ static bool lower_trig(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct
}
if (!(var = hlsl_new_synthetic_var(ctx, "sincos", type, &instr->loc)))
- return false;
+ return NULL;
hlsl_init_simple_deref_from_var(&var_deref, var);
for (i = 0; i < type->e.numeric.dimx; ++i)
@@ -4886,13 +4857,11 @@ static bool lower_trig(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct
hlsl_block_add_store_component(ctx, block, &var_deref, i, sincos);
}
- hlsl_block_add_load_index(ctx, block, &var_deref, NULL, &instr->loc);
+ return hlsl_block_add_load_index(ctx, block, &var_deref, NULL, &instr->loc);
}
-
- return true;
}
-static bool lower_logic_not(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_logic_not(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg, *arg_cast, *neg, *one, *sub;
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS];
@@ -4901,10 +4870,10 @@ static bool lower_logic_not(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, st
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP1_LOGIC_NOT)
- return false;
+ return NULL;
arg = expr->operands[0].node;
float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, arg->data_type->e.numeric.dimx);
@@ -4920,20 +4889,16 @@ static bool lower_logic_not(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, st
one_value.u[1].f = 1.0;
one_value.u[2].f = 1.0;
one_value.u[3].f = 1.0;
- if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, one);
-
+ one = hlsl_block_add_constant(ctx, block, float_type, &one_value, &instr->loc);
sub = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, one, neg);
memset(operands, 0, sizeof(operands));
operands[0] = sub;
- hlsl_block_add_expr(ctx, block, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc);
- return true;
+ return hlsl_block_add_expr(ctx, block, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc);
}
/* Lower TERNARY to CMP for SM1. */
-static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *cond, *first, *second, *float_cond, *neg;
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
@@ -4941,11 +4906,11 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru
struct hlsl_type *type;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP3_TERNARY)
- return false;
+ return NULL;
cond = expr->operands[0].node;
first = expr->operands[1].node;
@@ -4954,7 +4919,7 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru
if (cond->data_type->class > HLSL_CLASS_VECTOR || instr->data_type->class > HLSL_CLASS_VECTOR)
{
hlsl_fixme(ctx, &instr->loc, "Lower ternary of type other than scalar or vector.");
- return false;
+ return NULL;
}
VKD3D_ASSERT(cond->data_type->e.numeric.type == HLSL_TYPE_BOOL);
@@ -4968,8 +4933,7 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru
operands[0] = neg;
operands[1] = second;
operands[2] = first;
- hlsl_block_add_expr(ctx, block, HLSL_OP3_CMP, operands, first->data_type, &instr->loc);
- return true;
+ return hlsl_block_add_expr(ctx, block, HLSL_OP3_CMP, operands, first->data_type, &instr->loc);
}
static bool lower_resource_load_bias(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
@@ -5017,7 +4981,7 @@ static bool lower_resource_load_bias(struct hlsl_ctx *ctx, struct hlsl_ir_node *
return true;
}
-static bool lower_comparison_operators(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
+static struct hlsl_ir_node *lower_comparison_operators(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg1_cast, *arg2, *arg2_cast, *slt, *res;
@@ -5027,11 +4991,10 @@ static bool lower_comparison_operators(struct hlsl_ctx *ctx, struct hlsl_ir_node
bool negate = false;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
- if (expr->op != HLSL_OP2_EQUAL && expr->op != HLSL_OP2_NEQUAL && expr->op != HLSL_OP2_LESS
- && expr->op != HLSL_OP2_GEQUAL)
- return false;
+ if (!hlsl_is_comparison_op(expr->op))
+ return NULL;
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
@@ -5087,10 +5050,7 @@ static bool lower_comparison_operators(struct hlsl_ctx *ctx, struct hlsl_ir_node
one_value.u[1].f = 1.0;
one_value.u[2].f = 1.0;
one_value.u[3].f = 1.0;
- if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, one);
-
+ one = hlsl_block_add_constant(ctx, block, float_type, &one_value, &instr->loc);
slt_neg = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_NEG, slt, &instr->loc);
res = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, one, slt_neg);
}
@@ -5103,8 +5063,7 @@ static bool lower_comparison_operators(struct hlsl_ctx *ctx, struct hlsl_ir_node
* and casts to BOOL have already been lowered to "!= 0". */
memset(operands, 0, sizeof(operands));
operands[0] = res;
- hlsl_block_add_expr(ctx, block, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc);
- return true;
+ return hlsl_block_add_expr(ctx, block, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc);
}
/* Intended to be used for SM1-SM3, lowers SLT instructions (only available in vertex shaders) to
@@ -5115,7 +5074,7 @@ static bool lower_comparison_operators(struct hlsl_ctx *ctx, struct hlsl_ir_node
* = ((x - y) >= 0) ? 0.0 : 1.0
* = CMP(x - y, 0.0, 1.0)
*/
-static bool lower_slt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_slt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *arg1_cast, *arg2_cast, *neg, *sub, *zero, *one, *cmp;
struct hlsl_constant_value zero_value, one_value;
@@ -5123,10 +5082,10 @@ static bool lower_slt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct h
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP2_SLT)
- return false;
+ return NULL;
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
@@ -5138,24 +5097,19 @@ static bool lower_slt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct h
sub = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, arg1_cast, neg);
memset(&zero_value, 0, sizeof(zero_value));
- if (!(zero = hlsl_new_constant(ctx, float_type, &zero_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, zero);
+ zero = hlsl_block_add_constant(ctx, block, float_type, &zero_value, &instr->loc);
one_value.u[0].f = 1.0;
one_value.u[1].f = 1.0;
one_value.u[2].f = 1.0;
one_value.u[3].f = 1.0;
- if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, one);
+ one = hlsl_block_add_constant(ctx, block, float_type, &one_value, &instr->loc);
if (!(cmp = hlsl_new_ternary_expr(ctx, HLSL_OP3_CMP, sub, zero, one)))
- return false;
+ return NULL;
hlsl_block_add_instr(block, cmp);
-
- return true;
-}
+ return cmp;
+}
/* Intended to be used for SM1-SM3, lowers CMP instructions (only available in pixel shaders) to
* SLT instructions (only available in vertex shaders).
@@ -5165,7 +5119,7 @@ static bool lower_slt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct h
* = z * ((x < 0) ? 1.0 : 0.0) + y * ((x < 0) ? 0.0 : 1.0)
* = z * SLT(x, 0.0) + y * (1 - SLT(x, 0.0))
*/
-static bool lower_cmp(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_cmp(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *args[3], *args_cast[3], *slt, *neg_slt, *sub, *zero, *one, *mul1, *mul2;
struct hlsl_constant_value zero_value, one_value;
@@ -5174,10 +5128,10 @@ static bool lower_cmp(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct h
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP3_CMP)
- return false;
+ return NULL;
float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->e.numeric.dimx);
@@ -5188,28 +5142,24 @@ static bool lower_cmp(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct h
}
memset(&zero_value, 0, sizeof(zero_value));
- if (!(zero = hlsl_new_constant(ctx, float_type, &zero_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, zero);
+ zero = hlsl_block_add_constant(ctx, block, float_type, &zero_value, &instr->loc);
one_value.u[0].f = 1.0;
one_value.u[1].f = 1.0;
one_value.u[2].f = 1.0;
one_value.u[3].f = 1.0;
- if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, one);
+ one = hlsl_block_add_constant(ctx, block, float_type, &one_value, &instr->loc);
slt = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_SLT, args_cast[0], zero);
mul1 = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_MUL, args_cast[2], slt);
neg_slt = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_NEG, slt, &instr->loc);
sub = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, one, neg_slt);
mul2 = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_MUL, args_cast[1], sub);
- hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, mul1, mul2);
- return true;
+ return hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_ADD, mul1, mul2);
}
-static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_casts_to_bool(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_type *type = instr->data_type, *arg_type;
static const struct hlsl_constant_value zero_value;
@@ -5217,28 +5167,23 @@ static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP1_CAST)
- return false;
+ return NULL;
arg_type = expr->operands[0].node->data_type;
if (type->class > HLSL_CLASS_VECTOR || arg_type->class > HLSL_CLASS_VECTOR)
- return false;
+ return NULL;
if (type->e.numeric.type != HLSL_TYPE_BOOL)
- return false;
+ return NULL;
/* Narrowing casts should have already been lowered. */
VKD3D_ASSERT(type->e.numeric.dimx == arg_type->e.numeric.dimx);
- zero = hlsl_new_constant(ctx, arg_type, &zero_value, &instr->loc);
- if (!zero)
- return false;
- hlsl_block_add_instr(block, zero);
-
+ zero = hlsl_block_add_constant(ctx, block, arg_type, &zero_value, &instr->loc);
neq = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_NEQUAL, expr->operands[0].node, zero);
neq->data_type = expr->node.data_type;
-
- return true;
+ return neq;
}
struct hlsl_ir_node *hlsl_add_conditional(struct hlsl_ctx *ctx, struct hlsl_block *instrs,
@@ -5262,7 +5207,8 @@ struct hlsl_ir_node *hlsl_add_conditional(struct hlsl_ctx *ctx, struct hlsl_bloc
return hlsl_block_add_expr(ctx, instrs, HLSL_OP3_TERNARY, operands, if_true->data_type, &condition->loc);
}
-static bool lower_int_division_sm4(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_int_division_sm4(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *xor, *and, *abs1, *abs2, *div, *neg, *cast1, *cast2, *cast3, *high_bit;
struct hlsl_type *type = instr->data_type, *utype;
@@ -5271,26 +5217,23 @@ static bool lower_int_division_sm4(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
if (expr->op != HLSL_OP2_DIV)
- return false;
+ return NULL;
if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_VECTOR)
- return false;
+ return NULL;
if (type->e.numeric.type != HLSL_TYPE_INT)
- return false;
+ return NULL;
utype = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_UINT, type->e.numeric.dimx, type->e.numeric.dimy);
xor = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_BIT_XOR, arg1, arg2);
for (i = 0; i < type->e.numeric.dimx; ++i)
high_bit_value.u[i].u = 0x80000000;
- if (!(high_bit = hlsl_new_constant(ctx, type, &high_bit_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, high_bit);
-
+ high_bit = hlsl_block_add_constant(ctx, block, type, &high_bit_value, &instr->loc);
and = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_BIT_AND, xor, high_bit);
abs1 = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_ABS, arg1, &instr->loc);
cast1 = hlsl_block_add_cast(ctx, block, abs1, utype, &instr->loc);
@@ -5302,7 +5245,8 @@ static bool lower_int_division_sm4(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
return hlsl_add_conditional(ctx, block, and, neg, cast3);
}
-static bool lower_int_modulus_sm4(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_int_modulus_sm4(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *and, *abs1, *abs2, *div, *neg, *cast1, *cast2, *cast3, *high_bit;
struct hlsl_type *type = instr->data_type, *utype;
@@ -5311,24 +5255,21 @@ static bool lower_int_modulus_sm4(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
if (expr->op != HLSL_OP2_MOD)
- return false;
+ return NULL;
if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_VECTOR)
- return false;
+ return NULL;
if (type->e.numeric.type != HLSL_TYPE_INT)
- return false;
+ return NULL;
utype = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_UINT, type->e.numeric.dimx, type->e.numeric.dimy);
for (i = 0; i < type->e.numeric.dimx; ++i)
high_bit_value.u[i].u = 0x80000000;
- if (!(high_bit = hlsl_new_constant(ctx, type, &high_bit_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, high_bit);
-
+ high_bit = hlsl_block_add_constant(ctx, block, type, &high_bit_value, &instr->loc);
and = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_BIT_AND, arg1, high_bit);
abs1 = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_ABS, arg1, &instr->loc);
cast1 = hlsl_block_add_cast(ctx, block, abs1, utype, &instr->loc);
@@ -5340,31 +5281,30 @@ static bool lower_int_modulus_sm4(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
return hlsl_add_conditional(ctx, block, and, neg, cast3);
}
-static bool lower_int_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_int_abs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_type *type = instr->data_type;
struct hlsl_ir_node *arg, *neg;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP1_ABS)
- return false;
+ return NULL;
if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_VECTOR)
- return false;
+ return NULL;
if (type->e.numeric.type != HLSL_TYPE_INT)
- return false;
+ return NULL;
arg = expr->operands[0].node;
neg = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_NEG, arg, &instr->loc);
- hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_MAX, arg, neg);
- return true;
+ return hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_MAX, arg, neg);
}
-static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *mult, *comps[4] = {0}, *res;
struct hlsl_type *type = instr->data_type;
@@ -5373,11 +5313,11 @@ static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru
bool is_bool;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (expr->op != HLSL_OP2_DOT)
- return false;
+ return NULL;
if (hlsl_type_is_integer(type))
{
@@ -5399,14 +5339,14 @@ static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru
res = comps[0];
for (i = 1; i < dimx; ++i)
res = hlsl_block_add_binary_expr(ctx, block, is_bool ? HLSL_OP2_LOGIC_OR : HLSL_OP2_ADD, res, comps[i]);
-
- return true;
+ return res;
}
- return false;
+ return NULL;
}
-static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_float_modulus(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *mul1, *neg1, *ge, *neg2, *div, *mul2, *frc, *cond, *one;
struct hlsl_type *type = instr->data_type, *btype;
@@ -5415,16 +5355,16 @@ static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
arg1 = expr->operands[0].node;
arg2 = expr->operands[1].node;
if (expr->op != HLSL_OP2_MOD)
- return false;
+ return NULL;
if (type->class != HLSL_CLASS_SCALAR && type->class != HLSL_CLASS_VECTOR)
- return false;
+ return NULL;
if (type->e.numeric.type != HLSL_TYPE_FLOAT)
- return false;
+ return NULL;
btype = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_BOOL, type->e.numeric.dimx, type->e.numeric.dimy);
mul1 = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_MUL, arg2, arg1);
@@ -5438,15 +5378,11 @@ static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
for (i = 0; i < type->e.numeric.dimx; ++i)
one_value.u[i].f = 1.0f;
- if (!(one = hlsl_new_constant(ctx, type, &one_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(block, one);
-
+ one = hlsl_block_add_constant(ctx, block, type, &one_value, &instr->loc);
div = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_DIV, one, cond);
mul2 = hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_MUL, div, arg1);
frc = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_FRACT, mul2, &instr->loc);
- hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_MUL, frc, cond);
- return true;
+ return hlsl_block_add_binary_expr(ctx, block, HLSL_OP2_MUL, frc, cond);
}
static bool lower_discard_neg(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
@@ -5468,9 +5404,7 @@ static bool lower_discard_neg(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
hlsl_block_init(&block);
arg_type = jump->condition.node->data_type;
- if (!(zero = hlsl_new_constant(ctx, arg_type, &zero_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(&block, zero);
+ zero = hlsl_block_add_constant(ctx, &block, arg_type, &zero_value, &instr->loc);
operands[0] = jump->condition.node;
operands[1] = zero;
@@ -5478,9 +5412,8 @@ static bool lower_discard_neg(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
arg_type->e.numeric.dimx, arg_type->e.numeric.dimy);
cmp = hlsl_block_add_expr(ctx, &block, HLSL_OP2_LESS, operands, cmp_type, &instr->loc);
- if (!(bool_false = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL), &zero_value, &instr->loc)))
- return false;
- hlsl_block_add_instr(&block, bool_false);
+ bool_false = hlsl_block_add_constant(ctx, &block,
+ hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL), &zero_value, &instr->loc);
or = bool_false;
@@ -5906,11 +5839,13 @@ static void mark_vars_usage(struct hlsl_ctx *ctx)
struct register_allocator
{
+ /* Type of registers we are allocating (not counting indexable temps). */
+ enum vkd3d_shader_register_type type;
+
struct allocation
{
uint32_t reg;
unsigned int writemask;
- unsigned int first_write, last_read;
/* Two allocations with different mode can't share the same register. */
int mode;
@@ -5920,11 +5855,7 @@ struct register_allocator
} *allocations;
size_t count, capacity;
- /* Indexable temps are allocated separately and always keep their index regardless of their
- * lifetime. */
- uint32_t indexable_count;
-
- /* Total number of registers allocated so far. Used to declare sm4 temp count. */
+ /* Total number of registers allocated so far. */
uint32_t reg_count;
/* Special flag so allocations that can share registers prioritize those
@@ -5936,7 +5867,7 @@ struct register_allocator
};
static unsigned int get_available_writemask(const struct register_allocator *allocator,
- unsigned int first_write, unsigned int last_read, uint32_t reg_idx, int mode, bool vip)
+ uint32_t reg_idx, int mode, bool vip)
{
unsigned int writemask = VKD3DSP_WRITEMASK_ALL;
size_t i;
@@ -5945,12 +5876,7 @@ static unsigned int get_available_writemask(const struct register_allocator *all
{
const struct allocation *allocation = &allocator->allocations[i];
- /* We do not overlap if first write == last read:
- * this is the case where we are allocating the result of that
- * expression, e.g. "add r0, r0, r1". */
-
- if (allocation->reg == reg_idx
- && first_write < allocation->last_read && last_read > allocation->first_write)
+ if (allocation->reg == reg_idx)
{
writemask &= ~allocation->writemask;
if (allocation->mode != mode)
@@ -5967,7 +5893,7 @@ static unsigned int get_available_writemask(const struct register_allocator *all
}
static void record_allocation(struct hlsl_ctx *ctx, struct register_allocator *allocator, uint32_t reg_idx,
- unsigned int writemask, unsigned int first_write, unsigned int last_read, int mode, bool vip)
+ unsigned int writemask, int mode, bool vip)
{
struct allocation *allocation;
@@ -5978,8 +5904,6 @@ static void record_allocation(struct hlsl_ctx *ctx, struct register_allocator *a
allocation = &allocator->allocations[allocator->count++];
allocation->reg = reg_idx;
allocation->writemask = writemask;
- allocation->first_write = first_write;
- allocation->last_read = last_read;
allocation->mode = mode;
allocation->vip = vip;
@@ -5998,8 +5922,7 @@ static void record_allocation(struct hlsl_ctx *ctx, struct register_allocator *a
* 'vip' can be used so that no new allocations can be made in the given register
* unless they are 'vip' as well. */
static struct hlsl_reg allocate_register(struct hlsl_ctx *ctx, struct register_allocator *allocator,
- unsigned int first_write, unsigned int last_read, unsigned int reg_size,
- unsigned int component_count, int mode, bool force_align, bool vip)
+ unsigned int reg_size, unsigned int component_count, int mode, bool force_align, bool vip)
{
struct hlsl_reg ret = {.allocation_size = 1, .allocated = true};
unsigned int required_size = force_align ? 4 : reg_size;
@@ -6012,62 +5935,34 @@ static struct hlsl_reg allocate_register(struct hlsl_ctx *ctx, struct register_a
{
for (uint32_t reg_idx = 0; reg_idx < allocator->reg_count; ++reg_idx)
{
- unsigned int available_writemask = get_available_writemask(allocator,
- first_write, last_read, reg_idx, mode, vip);
+ unsigned int available_writemask = get_available_writemask(allocator, reg_idx, mode, vip);
if (vkd3d_popcount(available_writemask) >= pref)
{
unsigned int writemask = hlsl_combine_writemasks(available_writemask,
vkd3d_write_mask_from_component_count(reg_size));
- ret.type = VKD3DSPR_TEMP;
+ ret.type = allocator->type;
ret.id = reg_idx;
ret.writemask = hlsl_combine_writemasks(writemask,
vkd3d_write_mask_from_component_count(component_count));
- record_allocation(ctx, allocator, reg_idx, writemask, first_write, last_read, mode, vip);
+ record_allocation(ctx, allocator, reg_idx, writemask, mode, vip);
return ret;
}
}
}
- ret.type = VKD3DSPR_TEMP;
+ ret.type = allocator->type;
ret.id = allocator->reg_count;
ret.writemask = vkd3d_write_mask_from_component_count(component_count);
record_allocation(ctx, allocator, allocator->reg_count,
- vkd3d_write_mask_from_component_count(reg_size), first_write, last_read, mode, vip);
- return ret;
-}
-
-/* Allocate a register with writemask, while reserving reg_writemask. */
-static struct hlsl_reg allocate_register_with_masks(struct hlsl_ctx *ctx,
- struct register_allocator *allocator, unsigned int first_write, unsigned int last_read,
- uint32_t reg_writemask, uint32_t writemask, int mode, bool vip)
-{
- struct hlsl_reg ret = {0};
- uint32_t reg_idx;
-
- VKD3D_ASSERT((reg_writemask & writemask) == writemask);
-
- for (reg_idx = 0;; ++reg_idx)
- {
- if ((get_available_writemask(allocator, first_write, last_read,
- reg_idx, mode, vip) & reg_writemask) == reg_writemask)
- break;
- }
-
- record_allocation(ctx, allocator, reg_idx, reg_writemask, first_write, last_read, mode, vip);
-
- ret.type = VKD3DSPR_TEMP;
- ret.id = reg_idx;
- ret.allocation_size = 1;
- ret.writemask = writemask;
- ret.allocated = true;
+ vkd3d_write_mask_from_component_count(reg_size), mode, vip);
return ret;
}
-static bool is_range_available(const struct register_allocator *allocator, unsigned int first_write,
- unsigned int last_read, uint32_t reg_idx, unsigned int reg_size, int mode, bool vip)
+static bool is_range_available(const struct register_allocator *allocator,
+ uint32_t reg_idx, unsigned int reg_size, int mode, bool vip)
{
unsigned int last_reg_mask = (1u << (reg_size % 4)) - 1;
unsigned int writemask;
@@ -6075,18 +5970,18 @@ static bool is_range_available(const struct register_allocator *allocator, unsig
for (i = 0; i < (reg_size / 4); ++i)
{
- writemask = get_available_writemask(allocator, first_write, last_read, reg_idx + i, mode, vip);
+ writemask = get_available_writemask(allocator, reg_idx + i, mode, vip);
if (writemask != VKD3DSP_WRITEMASK_ALL)
return false;
}
- writemask = get_available_writemask(allocator, first_write, last_read, reg_idx + (reg_size / 4), mode, vip);
+ writemask = get_available_writemask(allocator, reg_idx + (reg_size / 4), mode, vip);
if ((writemask & last_reg_mask) != last_reg_mask)
return false;
return true;
}
-static struct hlsl_reg allocate_range(struct hlsl_ctx *ctx, struct register_allocator *allocator,
- unsigned int first_write, unsigned int last_read, unsigned int reg_size, int mode, bool vip)
+static struct hlsl_reg allocate_range(struct hlsl_ctx *ctx,
+ struct register_allocator *allocator, unsigned int reg_size, int mode, bool vip)
{
struct hlsl_reg ret = {0};
uint32_t reg_idx;
@@ -6094,35 +5989,33 @@ static struct hlsl_reg allocate_range(struct hlsl_ctx *ctx, struct register_allo
for (reg_idx = 0;; ++reg_idx)
{
- if (is_range_available(allocator, first_write, last_read, reg_idx, reg_size, mode, vip))
+ if (is_range_available(allocator, reg_idx, reg_size, mode, vip))
break;
}
for (i = 0; i < reg_size / 4; ++i)
- record_allocation(ctx, allocator, reg_idx + i, VKD3DSP_WRITEMASK_ALL, first_write, last_read, mode, vip);
+ record_allocation(ctx, allocator, reg_idx + i, VKD3DSP_WRITEMASK_ALL, mode, vip);
if (reg_size % 4)
- record_allocation(ctx, allocator, reg_idx + (reg_size / 4),
- (1u << (reg_size % 4)) - 1, first_write, last_read, mode, vip);
+ record_allocation(ctx, allocator, reg_idx + (reg_size / 4), (1u << (reg_size % 4)) - 1, mode, vip);
- ret.type = VKD3DSPR_TEMP;
+ ret.type = allocator->type;
ret.id = reg_idx;
ret.allocation_size = align(reg_size, 4) / 4;
ret.allocated = true;
return ret;
}
-static struct hlsl_reg allocate_numeric_registers_for_type(struct hlsl_ctx *ctx, struct register_allocator *allocator,
- unsigned int first_write, unsigned int last_read, const struct hlsl_type *type)
+static struct hlsl_reg allocate_numeric_registers_for_type(struct hlsl_ctx *ctx,
+ struct register_allocator *allocator, const struct hlsl_type *type)
{
unsigned int reg_size = type->reg_size[HLSL_REGSET_NUMERIC];
/* FIXME: We could potentially pack structs or arrays more efficiently... */
if (type->class <= HLSL_CLASS_VECTOR)
- return allocate_register(ctx, allocator, first_write, last_read,
- type->e.numeric.dimx, type->e.numeric.dimx, 0, false, false);
+ return allocate_register(ctx, allocator, type->e.numeric.dimx, type->e.numeric.dimx, 0, false, false);
else
- return allocate_range(ctx, allocator, first_write, last_read, reg_size, 0, false);
+ return allocate_range(ctx, allocator, reg_size, 0, false);
}
static const char *debug_register(struct hlsl_reg reg, const struct hlsl_type *type)
@@ -6199,7 +6092,7 @@ static bool track_object_components_sampler_dim(struct hlsl_ctx *ctx, struct hls
return false;
}
-static void register_deref_usage(struct hlsl_ctx *ctx, struct hlsl_deref *deref)
+static void register_deref_usage(struct hlsl_ctx *ctx, const struct hlsl_deref *deref)
{
struct hlsl_ir_var *var = deref->var;
enum hlsl_regset regset = hlsl_deref_get_regset(ctx, deref);
@@ -6247,18 +6140,43 @@ static bool track_components_usage(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
}
case HLSL_IR_RESOURCE_LOAD:
- register_deref_usage(ctx, &hlsl_ir_resource_load(instr)->resource);
- if (hlsl_ir_resource_load(instr)->sampler.var)
- register_deref_usage(ctx, &hlsl_ir_resource_load(instr)->sampler);
+ {
+ const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
+
+ register_deref_usage(ctx, &load->resource);
+ if (load->sampler.var)
+ register_deref_usage(ctx, &load->sampler);
+
+ if (hlsl_deref_get_regset(ctx, &load->resource) == HLSL_REGSET_UAVS)
+ {
+ unsigned int index;
+
+ hlsl_regset_index_from_deref(ctx, &load->resource, HLSL_REGSET_UAVS, &index);
+ load->resource.var->objects_usage[HLSL_REGSET_UAVS][index].uav_read = true;
+ }
break;
+ }
case HLSL_IR_RESOURCE_STORE:
register_deref_usage(ctx, &hlsl_ir_resource_store(instr)->resource);
break;
case HLSL_IR_INTERLOCKED:
- register_deref_usage(ctx, &hlsl_ir_interlocked(instr)->dst);
+ {
+ const struct hlsl_ir_interlocked *interlocked = hlsl_ir_interlocked(instr);
+
+ register_deref_usage(ctx, &interlocked->dst);
+
+ if (hlsl_deref_get_regset(ctx, &interlocked->dst) == HLSL_REGSET_UAVS)
+ {
+ unsigned int index;
+
+ hlsl_regset_index_from_deref(ctx, &interlocked->dst, HLSL_REGSET_UAVS, &index);
+ interlocked->dst.var->objects_usage[HLSL_REGSET_UAVS][index].uav_read = true;
+ interlocked->dst.var->objects_usage[HLSL_REGSET_UAVS][index].uav_atomics = true;
+ }
break;
+ }
default:
break;
@@ -6287,10 +6205,9 @@ static void calculate_resource_register_counts(struct hlsl_ctx *ctx)
}
}
-static void allocate_instr_temp_register(struct hlsl_ctx *ctx,
- struct hlsl_ir_node *instr, struct register_allocator *allocator)
+static void allocate_instr_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr)
{
- unsigned int reg_writemask = 0, dst_writemask = 0;
+ unsigned int dst_writemask = 0;
bool is_per_component = false;
if (instr->reg.allocated || !instr->last_read)
@@ -6302,12 +6219,10 @@ static void allocate_instr_temp_register(struct hlsl_ctx *ctx,
{
case HLSL_OP1_COS_REDUCED:
dst_writemask = VKD3DSP_WRITEMASK_0;
- reg_writemask = ctx->profile->major_version < 3 ? (1 << 3) - 1 : VKD3DSP_WRITEMASK_0;
break;
case HLSL_OP1_SIN_REDUCED:
dst_writemask = VKD3DSP_WRITEMASK_1;
- reg_writemask = ctx->profile->major_version < 3 ? (1 << 3) - 1 : VKD3DSP_WRITEMASK_1;
break;
case HLSL_OP1_EXP2:
@@ -6329,12 +6244,22 @@ static void allocate_instr_temp_register(struct hlsl_ctx *ctx,
VKD3D_ASSERT(instr->data_type->class <= HLSL_CLASS_VECTOR);
- if (reg_writemask)
- instr->reg = allocate_register_with_masks(ctx, allocator,
- instr->index, instr->last_read, reg_writemask, dst_writemask, 0, false);
+ if (dst_writemask)
+ {
+ instr->reg.writemask = dst_writemask;
+ instr->reg.allocation_size = 1;
+ instr->reg.allocated = true;
+ instr->reg.type = VKD3DSPR_TEMP;
+ instr->reg.id = ctx->temp_count++;
+ }
else if (is_per_component)
- instr->reg = allocate_numeric_registers_for_type(ctx, allocator,
- instr->index, instr->last_read, instr->data_type);
+ {
+ instr->reg.writemask = vkd3d_write_mask_from_component_count(instr->data_type->e.numeric.dimx);
+ instr->reg.allocation_size = 1;
+ instr->reg.allocated = true;
+ instr->reg.type = VKD3DSPR_TEMP;
+ instr->reg.id = ctx->temp_count++;
+ }
else
{
instr->reg.writemask = vkd3d_write_mask_from_component_count(instr->data_type->e.numeric.dimx);
@@ -6344,40 +6269,46 @@ static void allocate_instr_temp_register(struct hlsl_ctx *ctx,
instr->reg.id = ctx->ssa_count++;
}
- TRACE("Allocated anonymous expression @%u to %s (liveness %u-%u).\n", instr->index,
- debug_register(instr->reg, instr->data_type), instr->index, instr->last_read);
+ TRACE("Allocated anonymous expression @%u to %s.\n", instr->index,
+ debug_register(instr->reg, instr->data_type));
}
-static void allocate_variable_temp_register(struct hlsl_ctx *ctx,
- struct hlsl_ir_var *var, struct register_allocator *allocator)
+static void allocate_variable_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var)
{
+ struct hlsl_reg *reg = &var->regs[HLSL_REGSET_NUMERIC];
+
if (var->is_input_semantic || var->is_output_semantic || var->is_uniform)
return;
- if (!var->regs[HLSL_REGSET_NUMERIC].allocated && var->last_read)
+ if (!reg->allocated && var->last_read)
{
if (var->indexable)
{
- var->regs[HLSL_REGSET_NUMERIC].id = allocator->indexable_count++;
- var->regs[HLSL_REGSET_NUMERIC].allocation_size = 1;
- var->regs[HLSL_REGSET_NUMERIC].writemask = 0;
- var->regs[HLSL_REGSET_NUMERIC].allocated = true;
+ reg->id = ctx->indexable_temp_count++;
+ reg->allocation_size = 1;
+ reg->writemask = 0;
+ reg->allocated = true;
- TRACE("Allocated %s to x%u[].\n", var->name, var->regs[HLSL_REGSET_NUMERIC].id);
+ TRACE("Allocated %s to x%u[].\n", var->name, reg->id);
}
else
{
- var->regs[HLSL_REGSET_NUMERIC] = allocate_numeric_registers_for_type(ctx, allocator,
- var->first_write, var->last_read, var->data_type);
+ reg->type = VKD3DSPR_TEMP;
+ reg->id = ctx->temp_count;
+ reg->allocation_size = align(var->data_type->reg_size[HLSL_REGSET_NUMERIC], 4) / 4;
+ if (var->data_type->class <= HLSL_CLASS_VECTOR)
+ reg->writemask = vkd3d_write_mask_from_component_count(var->data_type->e.numeric.dimx);
+ reg->allocated = true;
+
+ ctx->temp_count += reg->allocation_size;
- TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name,
- debug_register(var->regs[HLSL_REGSET_NUMERIC], var->data_type), var->first_write, var->last_read);
+ TRACE("Allocated %s to %s.\n", var->name,
+ debug_register(var->regs[HLSL_REGSET_NUMERIC], var->data_type));
}
}
}
-static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx,
- struct hlsl_block *block, struct register_allocator *allocator)
+static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block)
{
struct hlsl_ir_node *instr;
@@ -6387,15 +6318,15 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx,
if (ctx->profile->major_version >= 4 && instr->type == HLSL_IR_CONSTANT)
continue;
- allocate_instr_temp_register(ctx, instr, allocator);
+ allocate_instr_temp_register(ctx, instr);
switch (instr->type)
{
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
- allocate_temp_registers_recurse(ctx, &iff->then_block, allocator);
- allocate_temp_registers_recurse(ctx, &iff->else_block, allocator);
+ allocate_temp_registers_recurse(ctx, &iff->then_block);
+ allocate_temp_registers_recurse(ctx, &iff->else_block);
break;
}
@@ -6404,21 +6335,21 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx,
struct hlsl_ir_load *load = hlsl_ir_load(instr);
/* We need to at least allocate a variable for undefs.
* FIXME: We should probably find a way to remove them instead. */
- allocate_variable_temp_register(ctx, load->src.var, allocator);
+ allocate_variable_temp_register(ctx, load->src.var);
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
- allocate_temp_registers_recurse(ctx, &loop->body, allocator);
+ allocate_temp_registers_recurse(ctx, &loop->body);
break;
}
case HLSL_IR_STORE:
{
struct hlsl_ir_store *store = hlsl_ir_store(instr);
- allocate_variable_temp_register(ctx, store->lhs.var, allocator);
+ allocate_variable_temp_register(ctx, store->lhs.var);
break;
}
@@ -6429,7 +6360,7 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx,
LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry)
{
- allocate_temp_registers_recurse(ctx, &c->body, allocator);
+ allocate_temp_registers_recurse(ctx, &c->body);
}
break;
}
@@ -6553,8 +6484,7 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx,
break;
}
- constant->reg = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
- constant->reg.type = VKD3DSPR_CONST;
+ constant->reg = allocate_numeric_registers_for_type(ctx, allocator, type);
TRACE("Allocated constant @%u to %s.\n", instr->index, debug_register(constant->reg, type));
for (unsigned int x = 0, i = 0; x < 4; ++x)
@@ -6651,16 +6581,14 @@ static void allocate_sincos_const_registers(struct hlsl_ctx *ctx, struct hlsl_bl
{
type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4);
- ctx->d3dsincosconst1 = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
- ctx->d3dsincosconst1.type = VKD3DSPR_CONST;
+ ctx->d3dsincosconst1 = allocate_numeric_registers_for_type(ctx, allocator, type);
TRACE("Allocated D3DSINCOSCONST1 to %s.\n", debug_register(ctx->d3dsincosconst1, type));
record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 0, -1.55009923e-06f, &instr->loc);
record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 1, -2.17013894e-05f, &instr->loc);
record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 2, 2.60416674e-03f, &instr->loc);
record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 3, 2.60416680e-04f, &instr->loc);
- ctx->d3dsincosconst2 = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
- ctx->d3dsincosconst2.type = VKD3DSPR_CONST;
+ ctx->d3dsincosconst2 = allocate_numeric_registers_for_type(ctx, allocator, type);
TRACE("Allocated D3DSINCOSCONST2 to %s.\n", debug_register(ctx->d3dsincosconst2, type));
record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 0, -2.08333340e-02f, &instr->loc);
record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 1, -1.25000000e-01f, &instr->loc);
@@ -6674,8 +6602,7 @@ static void allocate_sincos_const_registers(struct hlsl_ctx *ctx, struct hlsl_bl
static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_block *body)
{
- struct register_allocator allocator_used = {0};
- struct register_allocator allocator = {0};
+ struct register_allocator allocator = {.type = VKD3DSPR_CONST}, allocator_used = {.type = VKD3DSPR_CONST};
struct hlsl_ir_var *var;
sort_uniforms_by_bind_count(ctx, HLSL_REGSET_NUMERIC);
@@ -6698,15 +6625,14 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_block *bo
{
if (i < bind_count)
{
- if (get_available_writemask(&allocator_used, 1, UINT_MAX,
- reg_idx + i, 0, false) != VKD3DSP_WRITEMASK_ALL)
+ if (get_available_writemask(&allocator_used, reg_idx + i, 0, false) != VKD3DSP_WRITEMASK_ALL)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Overlapping register() reservations on 'c%u'.", reg_idx + i);
}
- record_allocation(ctx, &allocator_used, reg_idx + i, VKD3DSP_WRITEMASK_ALL, 1, UINT_MAX, 0, false);
+ record_allocation(ctx, &allocator_used, reg_idx + i, VKD3DSP_WRITEMASK_ALL, 0, false);
}
- record_allocation(ctx, &allocator, reg_idx + i, VKD3DSP_WRITEMASK_ALL, 1, UINT_MAX, 0, false);
+ record_allocation(ctx, &allocator, reg_idx + i, VKD3DSP_WRITEMASK_ALL, 0, false);
}
var->regs[HLSL_REGSET_NUMERIC].type = VKD3DSPR_CONST;
@@ -6730,8 +6656,7 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_block *bo
if (!var->regs[HLSL_REGSET_NUMERIC].allocated)
{
- var->regs[HLSL_REGSET_NUMERIC] = allocate_range(ctx, &allocator, 1, UINT_MAX, alloc_size, 0, false);
- var->regs[HLSL_REGSET_NUMERIC].type = VKD3DSPR_CONST;
+ var->regs[HLSL_REGSET_NUMERIC] = allocate_range(ctx, &allocator, alloc_size, 0, false);
TRACE("Allocated %s to %s.\n", var->name,
debug_register(var->regs[HLSL_REGSET_NUMERIC], var->data_type));
}
@@ -6748,12 +6673,13 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_block *bo
* index to all (simultaneously live) variables or intermediate values. Agnostic
* as to how many registers are actually available for the current backend, and
* does not handle constants. */
-static uint32_t allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_block *body, struct list *semantic_vars)
+static void allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_block *body, struct list *semantic_vars)
{
- struct register_allocator allocator = {0};
struct hlsl_scope *scope;
struct hlsl_ir_var *var;
+ ctx->indexable_temp_count = 0;
+
/* Reset variable temp register allocations. */
LIST_FOR_EACH_ENTRY(scope, &ctx->scopes, struct hlsl_scope, entry)
{
@@ -6771,29 +6697,17 @@ static uint32_t allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_block
{
if (var->is_output_semantic)
{
- record_allocation(ctx, &allocator, 0, VKD3DSP_WRITEMASK_ALL,
- var->first_write, UINT_MAX, 0, false);
+ ctx->temp_count = 1;
break;
}
}
}
- allocate_temp_registers_recurse(ctx, body, &allocator);
- vkd3d_free(allocator.allocations);
-
- if (allocator.indexable_count)
- TRACE("Declaration of %s function required %u temp registers, and %u indexable temps.\n",
- ctx->is_patch_constant_func ? "patch constant" : "main",
- allocator.reg_count, allocator.indexable_count);
- else
- TRACE("Declaration of %s function required %u temp registers.\n",
- ctx->is_patch_constant_func ? "patch constant" : "main", allocator.reg_count);
-
- return allocator.reg_count;
+ allocate_temp_registers_recurse(ctx, body);
}
-static enum vkd3d_shader_interpolation_mode sm4_get_interpolation_mode(struct hlsl_type *type,
- unsigned int storage_modifiers)
+static enum vkd3d_shader_interpolation_mode get_interpolation_mode(const struct vkd3d_shader_version *version,
+ struct hlsl_type *type, unsigned int storage_modifiers)
{
unsigned int i;
@@ -6815,6 +6729,9 @@ static enum vkd3d_shader_interpolation_mode sm4_get_interpolation_mode(struct hl
VKD3D_ASSERT(hlsl_is_numeric_type(type));
+ if (version->major < 4)
+ storage_modifiers &= HLSL_STORAGE_LINEAR | HLSL_STORAGE_CENTROID;
+
if ((storage_modifiers & HLSL_STORAGE_NOINTERPOLATION)
|| base_type_get_semantic_equivalent(type->e.numeric.type) == HLSL_TYPE_UINT)
return VKD3DSIM_CONSTANT;
@@ -6921,16 +6838,14 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
{
unsigned int component_count = is_primitive
? var->data_type->e.array.type->e.numeric.dimx : var->data_type->e.numeric.dimx;
- int mode = (ctx->profile->major_version < 4)
- ? 0 : sm4_get_interpolation_mode(var->data_type, var->storage_modifiers);
unsigned int reg_size = optimize ? component_count : 4;
+ int mode = VKD3DSIM_NONE;
- if (special_interpolation)
- mode = VKD3DSIM_NONE;
+ if (version.major >= 4 && !special_interpolation)
+ mode = get_interpolation_mode(&version, var->data_type, var->storage_modifiers);
- var->regs[HLSL_REGSET_NUMERIC] = allocate_register(ctx, allocator, 1, UINT_MAX,
+ var->regs[HLSL_REGSET_NUMERIC] = allocate_register(ctx, allocator,
reg_size, component_count, mode, var->force_align, vip_allocation);
- var->regs[HLSL_REGSET_NUMERIC].type = output ? VKD3DSPR_OUTPUT : VKD3DSPR_INPUT;
TRACE("Allocated %s to %s (mode %d).\n", var->name,
debug_register(var->regs[HLSL_REGSET_NUMERIC], var->data_type), mode);
@@ -6945,11 +6860,17 @@ static void allocate_semantic_registers(struct hlsl_ctx *ctx, struct list *seman
bool is_pixel_shader = ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL;
struct hlsl_ir_var *var;
+ in_prim_allocator.type = VKD3DSPR_INPUT;
in_prim_allocator.prioritize_smaller_writemasks = true;
+ patch_constant_out_patch_allocator.type = VKD3DSPR_INPUT;
patch_constant_out_patch_allocator.prioritize_smaller_writemasks = true;
+ input_allocator.type = VKD3DSPR_INPUT;
input_allocator.prioritize_smaller_writemasks = true;
for (unsigned int i = 0; i < ARRAY_SIZE(output_allocators); ++i)
+ {
+ output_allocators[i].type = VKD3DSPR_OUTPUT;
output_allocators[i].prioritize_smaller_writemasks = true;
+ }
LIST_FOR_EACH_ENTRY(var, semantic_vars, struct hlsl_ir_var, extern_entry)
{
@@ -8263,9 +8184,255 @@ static void remove_unreachable_code(struct hlsl_ctx *ctx, struct hlsl_block *bod
void hlsl_lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_block *body)
{
- lower_ir(ctx, lower_index_loads, body);
+ replace_ir(ctx, lower_index_loads, body);
}
+static enum hlsl_ir_expr_op invert_comparison_op(enum hlsl_ir_expr_op op)
+{
+ switch (op)
+ {
+ case HLSL_OP2_EQUAL:
+ return HLSL_OP2_NEQUAL;
+
+ case HLSL_OP2_GEQUAL:
+ return HLSL_OP2_LESS;
+
+ case HLSL_OP2_LESS:
+ return HLSL_OP2_GEQUAL;
+
+ case HLSL_OP2_NEQUAL:
+ return HLSL_OP2_EQUAL;
+
+ default:
+ vkd3d_unreachable();
+ }
+}
+
+static bool fold_unary_identities(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+{
+ struct hlsl_ir_node *res = NULL;
+ struct hlsl_ir_expr *expr, *x;
+
+ if (instr->type != HLSL_IR_EXPR)
+ return false;
+
+ if (instr->data_type->class > HLSL_CLASS_VECTOR)
+ return false;
+
+ expr = hlsl_ir_expr(instr);
+ if (!expr->operands[0].node)
+ return false;
+
+ if (expr->operands[0].node->type != HLSL_IR_EXPR)
+ return false;
+ x = hlsl_ir_expr(expr->operands[0].node);
+
+ switch (expr->op)
+ {
+ case HLSL_OP1_ABS:
+ if (x->op == HLSL_OP1_ABS)
+ {
+ /* ||x|| -> |x| */
+ hlsl_replace_node(instr, &x->node);
+ return true;
+ }
+
+ if (x->op == HLSL_OP1_NEG)
+ {
+ /* |-x| -> |x| */
+ hlsl_src_remove(&expr->operands[0]);
+ hlsl_src_from_node(&expr->operands[0], x->operands[0].node);
+ return true;
+ }
+ break;
+
+ case HLSL_OP1_BIT_NOT:
+ if (x->op == HLSL_OP1_BIT_NOT)
+ {
+ /* ~(~x) -> x */
+ hlsl_replace_node(instr, x->operands[0].node);
+ return true;
+ }
+ break;
+
+ case HLSL_OP1_CEIL:
+ case HLSL_OP1_FLOOR:
+ if (x->op == HLSL_OP1_CEIL || x->op == HLSL_OP1_FLOOR)
+ {
+ /* f(g(x)) -> g(x), where f(), g() are floor() or ceil() functions. */
+ hlsl_replace_node(instr, &x->node);
+ return true;
+ }
+ break;
+
+ case HLSL_OP1_NEG:
+ if (x->op == HLSL_OP1_NEG)
+ {
+ /* -(-x) -> x */
+ hlsl_replace_node(instr, x->operands[0].node);
+ return true;
+ }
+ break;
+
+ case HLSL_OP1_LOGIC_NOT:
+ if (x->op == HLSL_OP1_LOGIC_NOT)
+ {
+ /* !!x -> x */
+ hlsl_replace_node(instr, x->operands[0].node);
+ return true;
+ }
+
+ if (hlsl_is_comparison_op(x->op)
+ && hlsl_base_type_is_integer(x->operands[0].node->data_type->e.numeric.type)
+ && hlsl_base_type_is_integer(x->operands[1].node->data_type->e.numeric.type))
+ {
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {x->operands[0].node, x->operands[1].node};
+ struct hlsl_block block;
+
+ hlsl_block_init(&block);
+
+ /* !(x == y) -> x != y, !(x < y) -> x >= y, etc. */
+ res = hlsl_block_add_expr(ctx, &block, invert_comparison_op(x->op),
+ operands, instr->data_type, &instr->loc);
+
+ list_move_before(&instr->entry, &block.instrs);
+ hlsl_replace_node(instr, res);
+ return true;
+ }
+
+ break;
+
+ default:
+ break;
+ }
+
+ return false;
+}
+
+static bool nodes_are_equivalent(const struct hlsl_ir_node *c1, const struct hlsl_ir_node *c2)
+{
+ if (c1 == c2)
+ return true;
+
+ if (c1->type == HLSL_IR_SWIZZLE && c2->type == HLSL_IR_SWIZZLE
+ && hlsl_types_are_equal(c1->data_type, c2->data_type))
+ {
+ const struct hlsl_ir_swizzle *s1 = hlsl_ir_swizzle(c1), *s2 = hlsl_ir_swizzle(c2);
+
+ VKD3D_ASSERT(c1->data_type->class <= HLSL_CLASS_VECTOR);
+
+ if (s1->val.node == s2->val.node && s1->u.vector == s2->u.vector)
+ return true;
+ }
+
+ return false;
+}
+
+/* Replaces all conditionals in an expression chain of the form (cond ? x : y)
+ * with x or y, assuming cond = cond_value. */
+static struct hlsl_ir_node *evaluate_conditionals_recurse(struct hlsl_ctx *ctx,
+ struct hlsl_block *block, const struct hlsl_ir_node *cond, bool cond_value,
+ struct hlsl_ir_node *instr, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
+ struct hlsl_ir_expr *expr;
+ struct hlsl_ir_node *res;
+ bool progress = false;
+ unsigned int i;
+
+ if (instr->type != HLSL_IR_EXPR)
+ return NULL;
+ expr = hlsl_ir_expr(instr);
+
+ if (expr->op == HLSL_OP3_TERNARY && nodes_are_equivalent(cond, expr->operands[0].node))
+ {
+ struct hlsl_ir_node *x = cond_value ? expr->operands[1].node : expr->operands[2].node;
+
+ res = evaluate_conditionals_recurse(ctx, block, cond, cond_value, x, loc);
+ return res ? res : x;
+ }
+
+ for (i = 0; i < HLSL_MAX_OPERANDS; ++i)
+ {
+ if (!expr->operands[i].node)
+ break;
+
+ operands[i] = evaluate_conditionals_recurse(ctx, block, cond, cond_value, expr->operands[i].node, loc);
+
+ if (operands[i])
+ progress = true;
+ else
+ operands[i] = expr->operands[i].node;
+ }
+
+ if (progress)
+ return hlsl_block_add_expr(ctx, block, expr->op, operands, expr->node.data_type, loc);
+
+ return NULL;
+}
+
+static struct hlsl_ir_node *fold_conditional_identities(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
+{
+ struct hlsl_ir_node *c, *x, *y, *res_x, *res_y;
+ struct hlsl_ir_expr *expr, *ec;
+
+ if (instr->type != HLSL_IR_EXPR)
+ return NULL;
+
+ if (instr->data_type->class > HLSL_CLASS_VECTOR)
+ return NULL;
+
+ expr = hlsl_ir_expr(instr);
+ if (expr->op != HLSL_OP3_TERNARY)
+ return NULL;
+
+ c = expr->operands[0].node;
+ x = expr->operands[1].node;
+ y = expr->operands[2].node;
+
+ VKD3D_ASSERT(c->data_type->e.numeric.type == HLSL_TYPE_BOOL);
+
+ /* c ? x : x -> x */
+ if (nodes_are_equivalent(x, y))
+ return x;
+
+ if (c->type == HLSL_IR_CONSTANT)
+ {
+ /* false ? x : y -> y */
+ if (hlsl_constant_is_zero(hlsl_ir_constant(c)))
+ return y;
+
+ /* true ? x : y -> x */
+ if (hlsl_constant_is_one(hlsl_ir_constant(c)))
+ return x;
+ }
+
+ if (x->type == HLSL_IR_CONSTANT && y->type == HLSL_IR_CONSTANT
+ && hlsl_types_are_equal(c->data_type, x->data_type)
+ && hlsl_types_are_equal(c->data_type, y->data_type))
+ {
+ /* c ? true : false -> c */
+ if (hlsl_constant_is_one(hlsl_ir_constant(x)) && hlsl_constant_is_zero(hlsl_ir_constant(y)))
+ return c;
+
+ /* c ? false : true -> !c */
+ if (hlsl_constant_is_zero(hlsl_ir_constant(x)) && hlsl_constant_is_one(hlsl_ir_constant(y)))
+ return hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_LOGIC_NOT, c, &instr->loc);
+ }
+
+ /* !c ? x : y -> c ? y : x */
+ ec = c->type == HLSL_IR_EXPR ? hlsl_ir_expr(c) : NULL;
+ if (ec && ec->op == HLSL_OP1_LOGIC_NOT)
+ return hlsl_add_conditional(ctx, block, ec->operands[0].node, y, x);
+
+ res_x = evaluate_conditionals_recurse(ctx, block, c, true, x, &instr->loc);
+ res_y = evaluate_conditionals_recurse(ctx, block, c, false, y, &instr->loc);
+ if (res_x || res_y)
+ return hlsl_add_conditional(ctx, block, c, res_x ? res_x : x, res_y ? res_y : y);
+
+ return NULL;
+}
static bool simplify_exprs(struct hlsl_ctx *ctx, struct hlsl_block *block)
{
@@ -8273,10 +8440,12 @@ static bool simplify_exprs(struct hlsl_ctx *ctx, struct hlsl_block *block)
do
{
- progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, block, NULL);
+ progress = replace_ir(ctx, hlsl_fold_constant_exprs, block);
progress |= hlsl_transform_ir(ctx, hlsl_normalize_binary_exprs, block, NULL);
- progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_identities, block, NULL);
- progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_swizzles, block, NULL);
+ progress |= hlsl_transform_ir(ctx, fold_unary_identities, block, NULL);
+ progress |= replace_ir(ctx, fold_conditional_identities, block);
+ progress |= replace_ir(ctx, hlsl_fold_constant_identities, block);
+ progress |= replace_ir(ctx, hlsl_fold_constant_swizzles, block);
any_progress |= progress;
} while (progress);
@@ -8288,27 +8457,27 @@ static void hlsl_run_folding_passes(struct hlsl_ctx *ctx, struct hlsl_block *bod
{
bool progress;
- hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL);
+ replace_ir(ctx, fold_redundant_casts, body);
do
{
progress = simplify_exprs(ctx, body);
progress |= hlsl_copy_propagation_execute(ctx, body);
- progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, body, NULL);
- progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, body, NULL);
+ progress |= replace_ir(ctx, fold_swizzle_chains, body);
+ progress |= replace_ir(ctx, fold_trivial_swizzles, body);
progress |= hlsl_transform_ir(ctx, remove_trivial_conditional_branches, body, NULL);
} while (progress);
- hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL);
+ replace_ir(ctx, fold_redundant_casts, body);
}
void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body)
{
bool progress;
- lower_ir(ctx, lower_complex_casts, body);
- lower_ir(ctx, lower_matrix_swizzles, body);
+ replace_ir(ctx, lower_complex_casts, body);
+ replace_ir(ctx, lower_matrix_swizzles, body);
- lower_ir(ctx, lower_broadcasts, body);
- while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL));
+ replace_ir(ctx, lower_broadcasts, body);
+ while (replace_ir(ctx, fold_redundant_casts, body));
do
{
progress = hlsl_transform_ir(ctx, split_array_copies, body, NULL);
@@ -8317,16 +8486,16 @@ void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body)
while (progress);
hlsl_transform_ir(ctx, split_matrix_copies, body, NULL);
- lower_ir(ctx, lower_narrowing_casts, body);
- lower_ir(ctx, lower_int_dot, body);
+ replace_ir(ctx, lower_narrowing_casts, body);
+ replace_ir(ctx, lower_int_dot, body);
if (hlsl_version_ge(ctx, 4, 0))
{
- lower_ir(ctx, lower_int_modulus_sm4, body);
- lower_ir(ctx, lower_int_division_sm4, body);
+ replace_ir(ctx, lower_int_modulus_sm4, body);
+ replace_ir(ctx, lower_int_division_sm4, body);
}
- lower_ir(ctx, lower_int_abs, body);
- lower_ir(ctx, lower_casts_to_bool, body);
- lower_ir(ctx, lower_float_modulus, body);
+ replace_ir(ctx, lower_int_abs, body);
+ replace_ir(ctx, lower_casts_to_bool, body);
+ replace_ir(ctx, lower_float_modulus, body);
hlsl_run_folding_passes(ctx, body);
}
@@ -8335,6 +8504,7 @@ static void generate_vsir_signature_entry(struct hlsl_ctx *ctx, struct vsir_prog
struct shader_signature *signature, bool output, struct hlsl_ir_var *var)
{
enum vkd3d_shader_component_type component_type = VKD3D_SHADER_COMPONENT_VOID;
+ enum vkd3d_shader_interpolation_mode interpolation_mode = VKD3DSIM_NONE;
bool is_primitive = hlsl_type_is_primitive_array(var->data_type);
enum vkd3d_shader_sysval_semantic sysval = VKD3D_SHADER_SV_NONE;
unsigned int register_index, mask, use_mask;
@@ -8342,6 +8512,9 @@ static void generate_vsir_signature_entry(struct hlsl_ctx *ctx, struct vsir_prog
enum vkd3d_shader_register_type type;
struct signature_element *element;
+ if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
+ interpolation_mode = get_interpolation_mode(&program->shader_version, var->data_type, var->storage_modifiers);
+
if (hlsl_version_ge(ctx, 4, 0))
{
struct vkd3d_string_buffer *string;
@@ -8421,6 +8594,13 @@ static void generate_vsir_signature_entry(struct hlsl_ctx *ctx, struct vsir_prog
|| (type == VKD3DSPR_INPUT && program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL))
register_index += SM1_COLOR_REGISTER_OFFSET;
}
+
+ if (interpolation_mode == VKD3DSIM_LINEAR_CENTROID
+ && (vkd3d_shader_ver_ge(&program->shader_version, 3, 0) || type != VKD3DSPR_TEXTURE))
+ {
+ hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
+ "The centroid interpolation mode is not supported by the '%s' semantic.", var->semantic.name);
+ }
}
else
{
@@ -8448,6 +8628,7 @@ static void generate_vsir_signature_entry(struct hlsl_ctx *ctx, struct vsir_prog
if (!ascii_strcasecmp(var->semantic.name, "PSIZE") && output
&& program->shader_version.type == VKD3D_SHADER_TYPE_VERTEX)
{
+ program->has_point_size = true;
if (var->data_type->e.numeric.dimx > 1)
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"PSIZE output must have only 1 component in this shader model.");
@@ -8487,13 +8668,7 @@ static void generate_vsir_signature_entry(struct hlsl_ctx *ctx, struct vsir_prog
element->register_count = 1;
element->mask = mask;
element->used_mask = use_mask;
- if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
- {
- if (program->shader_version.major >= 4)
- element->interpolation_mode = sm4_get_interpolation_mode(var->data_type, var->storage_modifiers);
- else
- element->interpolation_mode = VKD3DSIM_LINEAR;
- }
+ element->interpolation_mode = interpolation_mode;
switch (var->data_type->e.numeric.type)
{
@@ -8570,9 +8745,8 @@ static enum vsir_data_type vsir_data_type_from_hlsl_type(struct hlsl_ctx *ctx, c
case HLSL_TYPE_DOUBLE:
return VSIR_DATA_F64;
case HLSL_TYPE_FLOAT:
- return VSIR_DATA_F32;
case HLSL_TYPE_HALF:
- return VSIR_DATA_F16;
+ return VSIR_DATA_F32;
case HLSL_TYPE_INT:
return VSIR_DATA_I32;
case HLSL_TYPE_UINT:
@@ -8703,7 +8877,7 @@ static void sm1_generate_vsir_sampler_dcls(struct hlsl_ctx *ctx,
semantic->resource_type = resource_type;
dst_param = &semantic->resource.reg;
- vsir_register_init(&dst_param->reg, VKD3DSPR_SAMPLER, VSIR_DATA_F32, 1);
+ vsir_register_init(&dst_param->reg, VKD3DSPR_COMBINED_SAMPLER, VSIR_DATA_F32, 1);
dst_param->reg.dimension = VSIR_DIMENSION_NONE;
dst_param->reg.idx[0].offset = var->regs[HLSL_REGSET_SAMPLERS].index + i;
dst_param->write_mask = 0;
@@ -8784,6 +8958,7 @@ static void vsir_src_from_hlsl_constant_value(struct vkd3d_shader_src_param *src
}
src->reg.dimension = VSIR_DIMENSION_VEC4;
+ src->swizzle = VKD3D_SHADER_NO_SWIZZLE;
for (i = 0, j = 0; i < 4; ++i)
{
if ((map_writemask & (1u << i)) && (j < width))
@@ -8885,6 +9060,8 @@ static bool sm4_generate_vsir_reg_from_deref(struct hlsl_ctx *ctx, struct vsir_p
reg->type = VKD3DSPR_RESOURCE;
reg->dimension = VSIR_DIMENSION_VEC4;
reg->idx[0].offset = var->regs[HLSL_REGSET_TEXTURES].id;
+ if (vkd3d_shader_ver_le(version, 5, 0))
+ reg->idx[0].offset += hlsl_offset_from_deref_safe(ctx, deref);
reg->idx[1].offset = var->regs[HLSL_REGSET_TEXTURES].index;
reg->idx[1].offset += hlsl_offset_from_deref_safe(ctx, deref);
reg->idx_count = 2;
@@ -8896,6 +9073,8 @@ static bool sm4_generate_vsir_reg_from_deref(struct hlsl_ctx *ctx, struct vsir_p
reg->type = VKD3DSPR_UAV;
reg->dimension = VSIR_DIMENSION_VEC4;
reg->idx[0].offset = var->regs[HLSL_REGSET_UAVS].id;
+ if (vkd3d_shader_ver_le(version, 5, 0))
+ reg->idx[0].offset += hlsl_offset_from_deref_safe(ctx, deref);
reg->idx[1].offset = var->regs[HLSL_REGSET_UAVS].index;
reg->idx[1].offset += hlsl_offset_from_deref_safe(ctx, deref);
reg->idx_count = 2;
@@ -8907,6 +9086,8 @@ static bool sm4_generate_vsir_reg_from_deref(struct hlsl_ctx *ctx, struct vsir_p
reg->type = VKD3DSPR_SAMPLER;
reg->dimension = VSIR_DIMENSION_NONE;
reg->idx[0].offset = var->regs[HLSL_REGSET_SAMPLERS].id;
+ if (vkd3d_shader_ver_le(version, 5, 0))
+ reg->idx[0].offset += hlsl_offset_from_deref_safe(ctx, deref);
reg->idx[1].offset = var->regs[HLSL_REGSET_SAMPLERS].index;
reg->idx[1].offset += hlsl_offset_from_deref_safe(ctx, deref);
reg->idx_count = 2;
@@ -9467,8 +9648,6 @@ static bool sm1_generate_vsir_instr_expr(struct hlsl_ctx *ctx, struct vsir_progr
break;
case HLSL_OP3_CMP:
- if (!hlsl_type_is_floating_point(type))
- goto err;
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VSIR_OP_CMP, 0, 0, true);
break;
@@ -9933,7 +10112,8 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, const struct vkd3d_shader_co
struct hlsl_block block;
program->ssa_count = 0;
- program->temp_count = allocate_temp_registers(ctx, body, semantic_vars);
+ program->temp_count = 0;
+ allocate_temp_registers(ctx, body, semantic_vars);
if (ctx->result)
return;
@@ -9945,6 +10125,7 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, const struct vkd3d_shader_co
sm1_generate_vsir_block(ctx, body, program);
program->ssa_count = ctx->ssa_count;
+ program->temp_count = ctx->temp_count;
if (ctx->result)
return;
@@ -10539,7 +10720,7 @@ static void sm4_generate_vsir_instr_dcl_semantic(struct hlsl_ctx *ctx, struct vs
dst_param->write_mask = write_mask;
if (var->is_input_semantic && version->type == VKD3D_SHADER_TYPE_PIXEL)
- ins->flags = sm4_get_interpolation_mode(var->data_type, var->storage_modifiers);
+ ins->flags = get_interpolation_mode(version, var->data_type, var->storage_modifiers);
}
static void sm4_generate_vsir_instr_dcl_temps(struct hlsl_ctx *ctx, struct vsir_program *program,
@@ -10795,11 +10976,32 @@ static bool sm4_generate_vsir_instr_expr(struct hlsl_ctx *ctx,
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VSIR_OP_ROUND_PI, 0, 0, true);
return true;
+ case HLSL_OP1_CLZ:
+ VKD3D_ASSERT(hlsl_type_is_integer(dst_type));
+ VKD3D_ASSERT(hlsl_version_ge(ctx, 5, 0));
+ if (hlsl_type_is_signed_integer(src_type))
+ generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VSIR_OP_FIRSTBIT_SHI, 0, 0, true);
+ else
+ generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VSIR_OP_FIRSTBIT_HI, 0, 0, true);
+ return true;
+
case HLSL_OP1_COS:
VKD3D_ASSERT(type_is_float(dst_type));
sm4_generate_vsir_expr_with_two_destinations(ctx, program, VSIR_OP_SINCOS, expr, 1);
return true;
+ case HLSL_OP1_COUNTBITS:
+ VKD3D_ASSERT(hlsl_type_is_integer(dst_type));
+ VKD3D_ASSERT(hlsl_version_ge(ctx, 5, 0));
+ generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VSIR_OP_COUNTBITS, 0, 0, true);
+ return true;
+
+ case HLSL_OP1_CTZ:
+ VKD3D_ASSERT(hlsl_type_is_integer(dst_type));
+ VKD3D_ASSERT(hlsl_version_ge(ctx, 5, 0));
+ generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VSIR_OP_FIRSTBIT_LO, 0, 0, true);
+ return true;
+
case HLSL_OP1_DSX:
VKD3D_ASSERT(type_is_float(dst_type));
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VSIR_OP_DSX, 0, 0, true);
@@ -11437,6 +11639,7 @@ static bool sm4_generate_vsir_instr_ld(struct hlsl_ctx *ctx,
const struct vkd3d_shader_version *version = &program->shader_version;
const struct hlsl_ir_node *sample_index = load->sample_index.node;
const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
+ const struct hlsl_ir_node *byte_offset = load->byte_offset.node;
const struct hlsl_ir_node *coords = load->coords.node;
unsigned int coords_writemask = VKD3DSP_WRITEMASK_ALL;
const struct hlsl_deref *resource = &load->resource;
@@ -11444,20 +11647,15 @@ static bool sm4_generate_vsir_instr_ld(struct hlsl_ctx *ctx,
enum hlsl_sampler_dim dim = load->sampling_dim;
bool tgsm = load->resource.var->is_tgsm;
struct vkd3d_shader_instruction *ins;
+ bool multisampled, raw, structured;
enum vkd3d_shader_opcode opcode;
- bool multisampled, raw;
VKD3D_ASSERT(load->load_type == HLSL_RESOURCE_LOAD);
- if (resource_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
- {
- hlsl_fixme(ctx, &load->node.loc, "Structured buffer loads.");
- return false;
- }
-
multisampled = resource_type->class == HLSL_CLASS_TEXTURE
&& (resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
|| resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY);
+ structured = resource_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER;
if (!tgsm)
{
@@ -11468,15 +11666,19 @@ static bool sm4_generate_vsir_instr_ld(struct hlsl_ctx *ctx,
hlsl_fixme(ctx, &load->node.loc, "Load from structured TGSM.");
return false;
}
+ VKD3D_ASSERT(!(structured && multisampled));
- if (uav)
+ if (structured)
+ opcode = VSIR_OP_LD_STRUCTURED;
+ else if (uav)
opcode = VSIR_OP_LD_UAV_TYPED;
else if (raw)
opcode = VSIR_OP_LD_RAW;
else
opcode = multisampled ? VSIR_OP_LD2DMS : VSIR_OP_LD;
- if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, 2 + multisampled)))
+ if (!(ins = generate_vsir_add_program_instruction(ctx, program,
+ &instr->loc, opcode, 1, 2 + multisampled + structured)))
return false;
if (texel_offset && !sm4_generate_vsir_validate_texel_offset_aoffimmi(texel_offset))
@@ -11504,10 +11706,15 @@ static bool sm4_generate_vsir_instr_ld(struct hlsl_ctx *ctx,
vsir_src_from_hlsl_node(&ins->src[0], ctx, coords, coords_writemask);
if (!sm4_generate_vsir_init_src_param_from_deref(ctx, program,
- &ins->src[1], resource, ins->dst[0].write_mask, &instr->loc))
+ &ins->src[structured ? 2 : 1], resource, ins->dst[0].write_mask, &instr->loc))
return false;
- if (multisampled)
+ if (structured)
+ {
+ VKD3D_ASSERT(byte_offset);
+ vsir_src_from_hlsl_node(&ins->src[1], ctx, byte_offset, VKD3DSP_WRITEMASK_ALL);
+ }
+ else if (multisampled)
{
if (sample_index->type == HLSL_IR_CONSTANT)
vsir_src_from_hlsl_constant_value(&ins->src[2], ctx,
@@ -12093,16 +12300,15 @@ static void sm4_generate_vsir_add_function(struct hlsl_ctx *ctx, struct list *se
struct hlsl_block block = {0};
struct hlsl_scope *scope;
struct hlsl_ir_var *var;
- uint32_t temp_count;
ctx->is_patch_constant_func = func == ctx->patch_constant_func;
compute_liveness(ctx, body);
mark_indexable_vars(ctx, body);
- temp_count = allocate_temp_registers(ctx, body, semantic_vars);
+ allocate_temp_registers(ctx, body, semantic_vars);
if (ctx->result)
return;
- program->temp_count = max(program->temp_count, temp_count);
+ program->temp_count = max(program->temp_count, ctx->temp_count);
hlsl_block_init(&block);
@@ -12113,8 +12319,8 @@ static void sm4_generate_vsir_add_function(struct hlsl_ctx *ctx, struct list *se
sm4_generate_vsir_instr_dcl_semantic(ctx, program, var, &block, &var->loc);
}
- if (temp_count)
- sm4_generate_vsir_instr_dcl_temps(ctx, program, temp_count, &block, &func->loc);
+ if (ctx->temp_count)
+ sm4_generate_vsir_instr_dcl_temps(ctx, program, ctx->temp_count, &block, &func->loc);
LIST_FOR_EACH_ENTRY(scope, &ctx->scopes, struct hlsl_scope, entry)
{
@@ -12243,7 +12449,7 @@ static struct extern_resource *sm4_get_extern_resources(struct hlsl_ctx *ctx, un
extern_resources[*count].component_type = component_type;
extern_resources[*count].regset = regset;
- extern_resources[*count].id = var->regs[regset].id;
+ extern_resources[*count].id = var->regs[regset].id + regset_offset;
extern_resources[*count].space = var->regs[regset].space;
extern_resources[*count].index = var->regs[regset].index + regset_offset;
extern_resources[*count].bind_count = 1;
@@ -12427,7 +12633,7 @@ static void sm4_generate_vsir_add_dcl_constant_buffer(struct hlsl_ctx *ctx,
return;
}
- ins->declaration.cb.size = cbuffer->size;
+ ins->declaration.cb.size = align(cbuffer->size, 4) * sizeof(float);
src_param = &ins->declaration.cb.src;
vsir_src_param_init(src_param, VKD3DSPR_CONSTBUFFER, VSIR_DATA_F32, 0);
@@ -12478,16 +12684,16 @@ static void sm4_generate_vsir_add_dcl_sampler(struct hlsl_ctx *ctx,
ins->declaration.sampler.range.last = array_last;
ins->declaration.sampler.range.space = resource->space;
- src_param->reg.idx[0].offset = resource->id;
+ src_param->reg.idx[0].offset = resource->id + i;
src_param->reg.idx[1].offset = array_first;
src_param->reg.idx[2].offset = array_last;
src_param->reg.idx_count = 3;
}
}
-static enum vkd3d_shader_resource_type sm4_generate_vsir_get_resource_type(const struct hlsl_type *type)
+static enum vkd3d_shader_resource_type get_vsir_resource_type(enum hlsl_sampler_dim sampler_dim)
{
- switch (type->sampler_dim)
+ switch (sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return VKD3D_SHADER_RESOURCE_TEXTURE_1D;
@@ -12516,7 +12722,7 @@ static enum vkd3d_shader_resource_type sm4_generate_vsir_get_resource_type(const
}
}
-static enum vsir_data_type sm4_generate_vsir_get_format_type(const struct hlsl_type *type)
+static enum vsir_data_type get_vsir_resource_data_type(const struct hlsl_type *type)
{
const struct hlsl_type *format = type->e.resource.format;
@@ -12592,6 +12798,9 @@ static void sm4_generate_vsir_add_dcl_texture(struct hlsl_ctx *ctx,
{
switch (component_type->sampler_dim)
{
+ case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
+ opcode = VSIR_OP_DCL_RESOURCE_STRUCTURED;
+ break;
case HLSL_SAMPLER_DIM_RAW_BUFFER:
opcode = VSIR_OP_DCL_RESOURCE_RAW;
break;
@@ -12633,13 +12842,11 @@ static void sm4_generate_vsir_add_dcl_texture(struct hlsl_ctx *ctx,
vsir_resource->range.last = array_last;
vsir_resource->range.space = resource->space;
- vsir_resource->reg.reg.idx[0].offset = resource->id;
+ vsir_resource->reg.reg.idx[0].offset = resource->id + i;
vsir_resource->reg.reg.idx[1].offset = array_first;
vsir_resource->reg.reg.idx[2].offset = array_last;
vsir_resource->reg.reg.idx_count = 3;
- ins->resource_type = sm4_generate_vsir_get_resource_type(resource->component_type);
-
if (component_type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
{
ins->raw = true;
@@ -12647,13 +12854,15 @@ static void sm4_generate_vsir_add_dcl_texture(struct hlsl_ctx *ctx,
else if (component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
{
ins->structured = true;
- ins->resource_stride = 4 * component_type->e.resource.format->reg_size[HLSL_REGSET_NUMERIC];
+ ins->resource_stride = hlsl_type_get_packed_size(component_type->e.resource.format);
ins->declaration.structured_resource.byte_stride = ins->resource_stride;
}
else
{
+ ins->declaration.semantic.resource_type = get_vsir_resource_type(resource->component_type->sampler_dim);
+
for (unsigned int j = 0; j < 4; ++j)
- ins->declaration.semantic.resource_data_type[j] = sm4_generate_vsir_get_format_type(component_type);
+ ins->declaration.semantic.resource_data_type[j] = get_vsir_resource_data_type(component_type);
if (multisampled)
ins->declaration.semantic.sample_count = component_type->sample_count;
@@ -12784,6 +12993,7 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx,
}
program->ssa_count = 0;
+ program->temp_count = 0;
if (version->type == VKD3D_SHADER_TYPE_HULL)
generate_vsir_add_program_instruction(ctx, program,
@@ -12801,6 +13011,141 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx,
generate_vsir_scan_global_flags(ctx, program, semantic_vars, func);
program->ssa_count = ctx->ssa_count;
+ program->temp_count = ctx->temp_count;
+}
+
+static void generate_vsir_descriptors_for_var(struct hlsl_ctx *ctx, struct vsir_program *program,
+ const struct hlsl_ir_var *var, enum hlsl_regset r, enum vkd3d_shader_descriptor_type type)
+{
+ unsigned int component_count = hlsl_type_component_count(var->data_type);
+
+ for (unsigned int k = 0; k < component_count; ++k)
+ {
+ const struct hlsl_type *component_type = hlsl_type_get_component_type(ctx, var->data_type, k);
+ struct vkd3d_shader_register_range range;
+ struct vkd3d_shader_descriptor_info1 *d;
+ unsigned int regset_offset;
+ enum hlsl_regset regset;
+ uint32_t id;
+
+ if (!hlsl_type_is_resource(component_type))
+ continue;
+ regset_offset = hlsl_type_get_component_offset(ctx, var->data_type, k, &regset);
+ if (regset != r)
+ continue;
+ if (regset_offset > var->regs[r].allocation_size)
+ continue;
+
+ if (!var->objects_usage[r][regset_offset].used)
+ continue;
+
+ id = var->regs[r].id + regset_offset;
+ range.space = var->regs[r].space;
+ range.first = var->regs[r].index + regset_offset;
+ /* FIXME: 5.1 arrays. */
+ range.last = var->regs[r].index + regset_offset;
+
+ if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
+ {
+ if (!(d = vsir_program_add_descriptor(program, type, id,
+ &range, VKD3D_SHADER_RESOURCE_NONE, VSIR_DATA_UNUSED)))
+ return;
+ if (component_type->sampler_dim == HLSL_SAMPLER_DIM_COMPARISON)
+ d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
+ }
+ else
+ {
+ if (component_type->class == HLSL_CLASS_SAMPLER)
+ d = vsir_program_add_descriptor(program, type, id, &range,
+ get_vsir_resource_type(var->objects_usage[r][regset_offset].sampler_dim), VSIR_DATA_F32);
+ else
+ d = vsir_program_add_descriptor(program, type, id, &range,
+ get_vsir_resource_type(component_type->sampler_dim),
+ get_vsir_resource_data_type(component_type));
+ if (!d)
+ return;
+
+ if (component_type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
+ d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER;
+ else if (component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
+ d->structure_stride = hlsl_type_get_packed_size(component_type->e.resource.format);
+ else if (component_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
+ || component_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY)
+ d->sample_count = component_type->sample_count;
+
+ if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV && component_type->e.resource.rasteriser_ordered)
+ d->uav_flags |= VKD3DSUF_RASTERISER_ORDERED_VIEW;
+
+ if (var->objects_usage[r][regset_offset].uav_read)
+ d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ;
+ if (var->objects_usage[r][regset_offset].uav_atomics)
+ d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS;
+ }
+ }
+}
+
+static void generate_vsir_descriptors(struct hlsl_ctx *ctx, struct vsir_program *program)
+{
+ struct vkd3d_shader_register_range range;
+ struct vkd3d_shader_descriptor_info1 *d;
+ const struct hlsl_ir_var *var;
+
+ if (program->shader_version.major < 4)
+ {
+ uint32_t flat_constant_count = 0;
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ const struct hlsl_reg *reg = &var->regs[HLSL_REGSET_NUMERIC];
+
+ if (var->is_uniform && reg->allocation_size)
+ flat_constant_count = max(flat_constant_count, reg->id + reg->allocation_size);
+
+ generate_vsir_descriptors_for_var(ctx, program, var,
+ HLSL_REGSET_SAMPLERS, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER);
+ generate_vsir_descriptors_for_var(ctx, program, var,
+ HLSL_REGSET_SAMPLERS, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV);
+ }
+
+ if (flat_constant_count)
+ {
+ range.space = 0;
+ range.first = range.last = VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER;
+ if ((d = vsir_program_add_descriptor(program, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV,
+ range.first, &range, VKD3D_SHADER_RESOURCE_BUFFER, VSIR_DATA_U32)))
+ d->buffer_size = flat_constant_count * 16;
+ }
+ }
+ else
+ {
+ struct hlsl_buffer *buffer;
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ generate_vsir_descriptors_for_var(ctx, program, var,
+ HLSL_REGSET_SAMPLERS, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER);
+ generate_vsir_descriptors_for_var(ctx, program, var,
+ HLSL_REGSET_TEXTURES, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV);
+ generate_vsir_descriptors_for_var(ctx, program, var,
+ HLSL_REGSET_UAVS, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV);
+ }
+
+ LIST_FOR_EACH_ENTRY(buffer, &ctx->buffers, struct hlsl_buffer, entry)
+ {
+ if (!buffer->reg.allocated)
+ continue;
+
+ range.space = buffer->reg.space;
+ range.first = buffer->reg.index;
+ /* FIXME: 5.1 arrays. */
+ range.last = buffer->reg.index;
+ if ((d = vsir_program_add_descriptor(program, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV,
+ buffer->reg.id, &range, VKD3D_SHADER_RESOURCE_BUFFER, VSIR_DATA_U32)))
+ d->buffer_size = align(buffer->size, 4) * sizeof(float);
+ }
+ }
+
+ program->has_descriptor_info = true;
}
/* For some reason, for matrices, values from default value initializers end
@@ -12915,14 +13260,16 @@ static enum D3D_RESOURCE_RETURN_TYPE sm4_data_type(const struct hlsl_type *type)
static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
{
+ bool structured = type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER;
+
switch (type->class)
{
case HLSL_CLASS_SAMPLER:
return D3D_SIT_SAMPLER;
case HLSL_CLASS_TEXTURE:
- return D3D_SIT_TEXTURE;
+ return structured ? D3D_SIT_STRUCTURED : D3D_SIT_TEXTURE;
case HLSL_CLASS_UAV:
- return D3D_SIT_UAV_RWTYPED;
+ return structured ? D3D_SIT_UAV_RWSTRUCTURED : D3D_SIT_UAV_RWTYPED;
default:
break;
}
@@ -12998,7 +13345,8 @@ static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
vkd3d_unreachable();
}
-static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type)
+static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ struct hlsl_type *type, bool structured)
{
const struct hlsl_type *array_type = hlsl_get_multiarray_element_type(type);
const char *name = array_type->name ? array_type->name : "<unnamed>";
@@ -13007,7 +13355,10 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
size_t name_offset = 0;
size_t i;
- if (type->bytecode_offset)
+ if (!structured && type->bytecode_offset)
+ return;
+
+ if (structured && type->packed_bytecode_offset)
return;
if (profile->major_version >= 5)
@@ -13029,7 +13380,7 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
continue;
field->name_bytecode_offset = put_string(buffer, field->name);
- write_sm4_type(ctx, buffer, field->type);
+ write_sm4_type(ctx, buffer, field->type, structured);
++field_count;
}
@@ -13038,15 +13389,29 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
for (i = 0; i < array_type->e.record.field_count; ++i)
{
struct hlsl_struct_field *field = &array_type->e.record.fields[i];
+ unsigned int field_type_offset, offset;
if (!field->type->reg_size[HLSL_REGSET_NUMERIC])
continue;
put_u32(buffer, field->name_bytecode_offset);
- put_u32(buffer, field->type->bytecode_offset);
- put_u32(buffer, field->reg_offset[HLSL_REGSET_NUMERIC] * sizeof(float));
+
+ if (!structured)
+ field_type_offset = field->type->bytecode_offset;
+ else
+ field_type_offset = field->type->packed_bytecode_offset;
+ put_u32(buffer, field_type_offset);
+
+ if (!structured)
+ offset = field->reg_offset[HLSL_REGSET_NUMERIC] * sizeof(float);
+ else
+ offset = struct_field_get_packed_offset(array_type, i);
+ put_u32(buffer, offset);
}
- type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(D3D_SVC_STRUCT, D3D_SVT_VOID));
+ if (!structured)
+ type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(D3D_SVC_STRUCT, D3D_SVT_VOID));
+ else
+ type->packed_bytecode_offset = put_u32(buffer, vkd3d_make_u32(D3D_SVC_STRUCT, D3D_SVT_VOID));
put_u32(buffer, vkd3d_make_u32(1, hlsl_type_component_count(array_type)));
put_u32(buffer, vkd3d_make_u32(array_size, field_count));
put_u32(buffer, fields_offset);
@@ -13054,7 +13419,11 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
else
{
VKD3D_ASSERT(array_type->class <= HLSL_CLASS_LAST_NUMERIC);
- type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm4_class(array_type), sm4_base_type(array_type)));
+ if (!structured)
+ type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm4_class(array_type), sm4_base_type(array_type)));
+ else
+ type->packed_bytecode_offset = put_u32(buffer,
+ vkd3d_make_u32(sm4_class(array_type), sm4_base_type(array_type)));
put_u32(buffer, vkd3d_make_u32(array_type->e.numeric.dimy, array_type->e.numeric.dimx));
put_u32(buffer, vkd3d_make_u32(array_size, 0));
put_u32(buffer, 1);
@@ -13073,9 +13442,9 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
static void sm4_generate_rdef(struct hlsl_ctx *ctx, struct vkd3d_shader_code *rdef)
{
uint32_t binding_desc_size = (hlsl_version_ge(ctx, 5, 1) ? 10 : 8) * sizeof(uint32_t);
- size_t cbuffers_offset, resources_offset, creator_offset, string_offset;
- unsigned int cbuffer_count = 0, extern_resources_count, i, j;
+ size_t buffers_offset, resources_offset, creator_offset, string_offset;
size_t cbuffer_position, resource_position, creator_position;
+ unsigned int buffer_count = 0, extern_resources_count, i, j;
const struct hlsl_profile_info *profile = ctx->profile;
struct vkd3d_bytecode_buffer buffer = {0};
struct extern_resource *extern_resources;
@@ -13097,10 +13466,20 @@ static void sm4_generate_rdef(struct hlsl_ctx *ctx, struct vkd3d_shader_code *rd
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
{
if (cbuffer->reg.allocated)
- ++cbuffer_count;
+ ++buffer_count;
}
- put_u32(&buffer, cbuffer_count);
+ for (i = 0; i < extern_resources_count; ++i)
+ {
+ const struct extern_resource *resource = &extern_resources[i];
+
+ if (resource->buffer || resource->component_type->sampler_dim != HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
+ continue;
+
+ ++buffer_count;
+ }
+
+ put_u32(&buffer, buffer_count);
cbuffer_position = put_u32(&buffer, 0);
put_u32(&buffer, extern_resources_count);
resource_position = put_u32(&buffer, 0);
@@ -13141,12 +13520,19 @@ static void sm4_generate_rdef(struct hlsl_ctx *ctx, struct vkd3d_shader_code *rd
put_u32(&buffer, sm4_resource_type(resource->component_type));
if (resource->regset == HLSL_REGSET_TEXTURES || resource->regset == HLSL_REGSET_UAVS)
{
+ bool structured = resource->component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER;
unsigned int dimx = resource->component_type->e.resource.format->e.numeric.dimx;
put_u32(&buffer, sm4_data_type(resource->component_type));
put_u32(&buffer, sm4_rdef_resource_dimension(resource->component_type));
- put_u32(&buffer, ~0u); /* FIXME: multisample count */
- flags |= (dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT;
+
+ if (structured)
+ put_u32(&buffer, hlsl_type_get_packed_size(resource->component_type->e.resource.format));
+ else
+ put_u32(&buffer, ~0u); /* FIXME: multisample count */
+
+ if (!structured)
+ flags |= (dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT;
}
else
{
@@ -13175,8 +13561,8 @@ static void sm4_generate_rdef(struct hlsl_ctx *ctx, struct vkd3d_shader_code *rd
/* Buffers. */
- cbuffers_offset = bytecode_align(&buffer);
- set_u32(&buffer, cbuffer_position, cbuffers_offset);
+ buffers_offset = bytecode_align(&buffer);
+ set_u32(&buffer, cbuffer_position, buffers_offset);
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
{
unsigned int var_count = 0;
@@ -13198,6 +13584,24 @@ static void sm4_generate_rdef(struct hlsl_ctx *ctx, struct vkd3d_shader_code *rd
put_u32(&buffer, cbuffer->type == HLSL_BUFFER_CONSTANT ? D3D_CT_CBUFFER : D3D_CT_TBUFFER);
}
+ for (i = 0; i < extern_resources_count; ++i)
+ {
+ const struct extern_resource *resource = &extern_resources[i];
+ struct hlsl_type *resource_type;
+
+ if (resource->buffer || resource->component_type->sampler_dim != HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
+ continue;
+
+ resource_type = resource->component_type->e.resource.format;
+
+ put_u32(&buffer, 0); /* name */
+ put_u32(&buffer, 1); /* var count */
+ put_u32(&buffer, 0); /* variable offset */
+ put_u32(&buffer, hlsl_type_get_packed_size(resource_type)); /* size */
+ put_u32(&buffer, 0); /* FIXME: flags */
+ put_u32(&buffer, D3D_CT_RESOURCE_BIND_INFO);
+ }
+
i = 0;
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
{
@@ -13205,7 +13609,18 @@ static void sm4_generate_rdef(struct hlsl_ctx *ctx, struct vkd3d_shader_code *rd
continue;
string_offset = put_string(&buffer, cbuffer->name);
- set_u32(&buffer, cbuffers_offset + i++ * 6 * sizeof(uint32_t), string_offset);
+ set_u32(&buffer, buffers_offset + i++ * 6 * sizeof(uint32_t), string_offset);
+ }
+
+ for (j = 0; j < extern_resources_count; ++j)
+ {
+ const struct extern_resource *resource = &extern_resources[j];
+
+ if (resource->buffer || resource->component_type->sampler_dim != HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
+ continue;
+
+ string_offset = put_string(&buffer, resource->name);
+ set_u32(&buffer, buffers_offset + i++ * 6 * sizeof(uint32_t), string_offset);
}
i = 0;
@@ -13216,7 +13631,7 @@ static void sm4_generate_rdef(struct hlsl_ctx *ctx, struct vkd3d_shader_code *rd
if (!cbuffer->reg.allocated)
continue;
- set_u32(&buffer, cbuffers_offset + (i++ * 6 + 2) * sizeof(uint32_t), vars_start);
+ set_u32(&buffer, buffers_offset + (i++ * 6 + 2) * sizeof(uint32_t), vars_start);
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
@@ -13255,7 +13670,7 @@ static void sm4_generate_rdef(struct hlsl_ctx *ctx, struct vkd3d_shader_code *rd
string_offset = put_string(&buffer, var->name);
set_u32(&buffer, var_offset, string_offset);
- write_sm4_type(ctx, &buffer, var->data_type);
+ write_sm4_type(ctx, &buffer, var->data_type, false);
set_u32(&buffer, var_offset + 4 * sizeof(uint32_t), var->data_type->bytecode_offset);
if (var->default_values)
@@ -13298,6 +13713,42 @@ static void sm4_generate_rdef(struct hlsl_ctx *ctx, struct vkd3d_shader_code *rd
}
}
+ for (j = 0; j < extern_resources_count; ++j)
+ {
+ const struct extern_resource *resource = &extern_resources[j];
+ struct hlsl_type *resource_type;
+ size_t vars_start;
+
+ if (resource->buffer || resource->component_type->sampler_dim != HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
+ continue;
+
+ resource_type = resource->component_type->e.resource.format;
+
+ vars_start = bytecode_align(&buffer);
+
+ set_u32(&buffer, buffers_offset + (i++ * 6 + 2) * sizeof(uint32_t), vars_start);
+
+ put_u32(&buffer, 0); /* name */
+ put_u32(&buffer, 0); /* offset */
+ put_u32(&buffer, hlsl_type_get_packed_size(resource_type));
+ put_u32(&buffer, D3D_SVF_USED);
+ put_u32(&buffer, 0); /* type */
+ put_u32(&buffer, 0); /* default value */
+
+ if (profile->major_version >= 5)
+ {
+ put_u32(&buffer, ~0u); /* texture start */
+ put_u32(&buffer, 0); /* texture count */
+ put_u32(&buffer, ~0u); /* sampler start */
+ put_u32(&buffer, 0); /* sampler count */
+ }
+
+ string_offset = put_string(&buffer, "$Element");
+ set_u32(&buffer, vars_start, string_offset);
+ write_sm4_type(ctx, &buffer, resource_type, true);
+ set_u32(&buffer, vars_start + 4 * sizeof(uint32_t), resource_type->packed_bytecode_offset);
+ }
+
creator_offset = put_string(&buffer, vkd3d_shader_get_version(NULL, NULL));
set_u32(&buffer, creator_position, creator_offset);
@@ -13466,8 +13917,8 @@ static void loop_unrolling_simplify(struct hlsl_ctx *ctx, struct hlsl_block *blo
current_index = index_instructions(block, *index);
progress |= copy_propagation_transform_block(ctx, block, state);
- progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, block, NULL);
- progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, block, NULL);
+ progress |= replace_ir(ctx, fold_swizzle_chains, block);
+ progress |= replace_ir(ctx, fold_trivial_swizzles, block);
progress |= hlsl_transform_ir(ctx, remove_trivial_conditional_branches, block, NULL);
} while (progress);
@@ -13720,7 +14171,99 @@ static void loop_unrolling_execute(struct hlsl_ctx *ctx, struct hlsl_block *bloc
hlsl_transform_ir(ctx, resolve_loops, block, NULL);
}
-static bool lower_f16tof32(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_countbits(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_block *block)
+{
+ struct hlsl_ir_function_decl *func;
+ struct hlsl_ir_node *call, *rhs;
+ struct hlsl_ir_expr *expr;
+ struct hlsl_ir_var *lhs;
+ char *body;
+
+ /* Like vkd3d_popcount(). */
+ static const char template[] =
+ "typedef uint%u uintX;\n"
+ "uintX countbits(uintX v)\n"
+ "{\n"
+ " v -= (v >> 1) & 0x55555555;\n"
+ " v = (v & 0x33333333) + ((v >> 2) & 0x33333333);\n"
+ " return (((v + (v >> 4)) & 0x0f0f0f0f) * 0x01010101) >> 24;\n"
+ "}\n";
+
+ if (node->type != HLSL_IR_EXPR)
+ return NULL;
+
+ expr = hlsl_ir_expr(node);
+ if (expr->op != HLSL_OP1_COUNTBITS)
+ return NULL;
+
+ rhs = expr->operands[0].node;
+ if (!(body = hlsl_sprintf_alloc(ctx, template, hlsl_type_component_count(rhs->data_type))))
+ return NULL;
+ func = hlsl_compile_internal_function(ctx, "countbits", body);
+ vkd3d_free(body);
+ if (!func)
+ return NULL;
+
+ lhs = func->parameters.vars[0];
+ hlsl_block_add_simple_store(ctx, block, lhs, rhs);
+
+ if (!(call = hlsl_new_call(ctx, func, &node->loc)))
+ return NULL;
+ hlsl_block_add_instr(block, call);
+
+ return hlsl_block_add_simple_load(ctx, block, func->return_var, &node->loc);
+}
+
+static struct hlsl_ir_node *lower_ctz(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_block *block)
+{
+ struct hlsl_ir_function_decl *func;
+ struct hlsl_ir_node *call, *rhs;
+ struct hlsl_ir_expr *expr;
+ struct hlsl_ir_var *lhs;
+ char *body;
+
+ /* ctz() returns the bit number of the least significant 1-bit.
+ * Bit numbers count from the least significant bit. */
+ static const char template[] =
+ "typedef uint%u uintX;\n"
+ "uintX ctz(uintX v)\n"
+ "{\n"
+ " uintX c = 31;\n"
+ " v &= -v;\n"
+ " c = (v & 0x0000ffff) ? c - 16 : c;\n"
+ " c = (v & 0x00ff00ff) ? c - 8 : c;\n"
+ " c = (v & 0x0f0f0f0f) ? c - 4 : c;\n"
+ " c = (v & 0x33333333) ? c - 2 : c;\n"
+ " c = (v & 0x55555555) ? c - 1 : c;\n"
+ " return v ? c : -1;\n"
+ "}\n";
+
+ if (node->type != HLSL_IR_EXPR)
+ return NULL;
+
+ expr = hlsl_ir_expr(node);
+ if (expr->op != HLSL_OP1_CTZ)
+ return NULL;
+
+ rhs = expr->operands[0].node;
+ if (!(body = hlsl_sprintf_alloc(ctx, template, hlsl_type_component_count(rhs->data_type))))
+ return false;
+ func = hlsl_compile_internal_function(ctx, "ctz", body);
+ vkd3d_free(body);
+ if (!func)
+ return NULL;
+
+ lhs = func->parameters.vars[0];
+ hlsl_block_add_simple_store(ctx, block, lhs, rhs);
+
+ if (!(call = hlsl_new_call(ctx, func, &node->loc)))
+ return NULL;
+ hlsl_block_add_instr(block, call);
+
+ return hlsl_block_add_simple_load(ctx, block, func->return_var, &node->loc);
+}
+
+static struct hlsl_ir_node *lower_f16tof32(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_block *block)
{
struct hlsl_ir_function_decl *func;
struct hlsl_ir_node *call, *rhs;
@@ -13775,29 +14318,28 @@ static bool lower_f16tof32(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, stru
expr = hlsl_ir_expr(node);
if (expr->op != HLSL_OP1_F16TOF32)
- return false;
+ return NULL;
rhs = expr->operands[0].node;
component_count = hlsl_type_component_count(rhs->data_type);
if (!(body = hlsl_sprintf_alloc(ctx, template, component_count, component_count)))
- return false;
+ return NULL;
if (!(func = hlsl_compile_internal_function(ctx, "soft_f16tof32", body)))
- return false;
+ return NULL;
lhs = func->parameters.vars[0];
hlsl_block_add_simple_store(ctx, block, lhs, rhs);
if (!(call = hlsl_new_call(ctx, func, &node->loc)))
- return false;
+ return NULL;
hlsl_block_add_instr(block, call);
- hlsl_block_add_simple_load(ctx, block, func->return_var, &node->loc);
- return true;
+ return hlsl_block_add_simple_load(ctx, block, func->return_var, &node->loc);
}
-static bool lower_f32tof16(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_f32tof16(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_block *block)
{
struct hlsl_ir_function_decl *func;
struct hlsl_ir_node *call, *rhs;
@@ -13835,34 +14377,94 @@ static bool lower_f32tof16(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, stru
"}\n";
if (node->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(node);
if (expr->op != HLSL_OP1_F32TOF16)
- return false;
+ return NULL;
rhs = expr->operands[0].node;
component_count = hlsl_type_component_count(rhs->data_type);
if (!(body = hlsl_sprintf_alloc(ctx, template, component_count, component_count)))
- return false;
+ return NULL;
if (!(func = hlsl_compile_internal_function(ctx, "soft_f32tof16", body)))
- return false;
+ return NULL;
lhs = func->parameters.vars[0];
hlsl_block_add_simple_store(ctx, block, lhs, rhs);
if (!(call = hlsl_new_call(ctx, func, &node->loc)))
- return false;
+ return NULL;
hlsl_block_add_instr(block, call);
- hlsl_block_add_simple_load(ctx, block, func->return_var, &node->loc);
- return true;
+ return hlsl_block_add_simple_load(ctx, block, func->return_var, &node->loc);
+}
+
+static struct hlsl_ir_node *lower_find_msb(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_block *block)
+{
+ struct hlsl_ir_function_decl *func;
+ struct hlsl_ir_node *call, *rhs;
+ struct hlsl_ir_expr *expr;
+ struct hlsl_ir_var *lhs;
+ char *body;
+
+ /* For positive numbers, find_msb() returns the bit number of the most
+ * significant 1-bit. For negative numbers, it returns the bit number of
+ * the most significant 0-bit. Bit numbers count from the least
+ * significant bit. */
+ static const char template[] =
+ "typedef %s intX;\n"
+ "uint%u find_msb(intX v)\n"
+ "{\n"
+ " intX c, mask;\n"
+ " v = v < 0 ? ~v : v;\n"
+ " mask = v & 0xffff0000;\n"
+ " v = mask ? mask : v;\n"
+ " c = mask ? 16 : v ? 0 : -1;\n"
+ " mask = v & 0xff00ff00;\n"
+ " v = mask ? mask : v;\n"
+ " c = mask ? c + 8 : c;\n"
+ " mask = v & 0xf0f0f0f0;\n"
+ " v = mask ? mask : v;\n"
+ " c = mask ? c + 4 : c;\n"
+ " mask = v & 0xcccccccc;\n"
+ " v = mask ? mask : v;\n"
+ " c = mask ? c + 2 : c;\n"
+ " mask = v & 0xaaaaaaaa;\n"
+ " v = mask ? mask : v;\n"
+ " c = mask ? c + 1 : c;\n"
+ " return c;\n"
+ "}\n";
+
+ if (node->type != HLSL_IR_EXPR)
+ return NULL;
+
+ expr = hlsl_ir_expr(node);
+ if (expr->op != HLSL_OP1_FIND_MSB)
+ return NULL;
+
+ rhs = expr->operands[0].node;
+ if (!(body = hlsl_sprintf_alloc(ctx, template, rhs->data_type->name, hlsl_type_component_count(rhs->data_type))))
+ return NULL;
+ func = hlsl_compile_internal_function(ctx, "find_msb", body);
+ vkd3d_free(body);
+ if (!func)
+ return NULL;
+
+ lhs = func->parameters.vars[0];
+ hlsl_block_add_simple_store(ctx, block, lhs, rhs);
+
+ if (!(call = hlsl_new_call(ctx, func, &node->loc)))
+ return NULL;
+ hlsl_block_add_instr(block, call);
+
+ return hlsl_block_add_simple_load(ctx, block, func->return_var, &node->loc);
}
-static bool lower_isinf(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_block *block)
+static struct hlsl_ir_node *lower_isinf(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_block *block)
{
struct hlsl_ir_function_decl *func;
struct hlsl_ir_node *call, *rhs;
@@ -13907,12 +14509,12 @@ static bool lower_isinf(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct
"}";
if (node->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(node);
if (expr->op != HLSL_OP1_ISINF)
- return false;
+ return NULL;
rhs = expr->operands[0].node;
@@ -13927,19 +14529,18 @@ static bool lower_isinf(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct
component_count = hlsl_type_component_count(rhs->data_type);
if (!(body = hlsl_sprintf_alloc(ctx, template, component_count, component_count)))
- return false;
+ return NULL;
if (!(func = hlsl_compile_internal_function(ctx, "isinf", body)))
- return false;
+ return NULL;
hlsl_block_add_simple_store(ctx, block, func->parameters.vars[0], rhs);
if (!(call = hlsl_new_call(ctx, func, &node->loc)))
- return false;
+ return NULL;
hlsl_block_add_instr(block, call);
- hlsl_block_add_simple_load(ctx, block, func->return_var, &node->loc);
- return true;
+ return hlsl_block_add_simple_load(ctx, block, func->return_var, &node->loc);
}
static void process_entry_function(struct hlsl_ctx *ctx, struct list *semantic_vars, struct hlsl_block *body,
@@ -13978,22 +14579,25 @@ static void process_entry_function(struct hlsl_ctx *ctx, struct list *semantic_v
if (hlsl_version_ge(ctx, 4, 0) && hlsl_version_lt(ctx, 5, 0))
{
- lower_ir(ctx, lower_f16tof32, body);
- lower_ir(ctx, lower_f32tof16, body);
+ replace_ir(ctx, lower_countbits, body);
+ replace_ir(ctx, lower_ctz, body);
+ replace_ir(ctx, lower_f16tof32, body);
+ replace_ir(ctx, lower_f32tof16, body);
+ replace_ir(ctx, lower_find_msb, body);
}
- lower_ir(ctx, lower_isinf, body);
+ replace_ir(ctx, lower_isinf, body);
lower_return(ctx, entry_func, body, false);
while (hlsl_transform_ir(ctx, lower_calls, body, NULL));
- lower_ir(ctx, lower_complex_casts, body);
- lower_ir(ctx, lower_matrix_swizzles, body);
- lower_ir(ctx, lower_index_loads, body);
+ replace_ir(ctx, lower_complex_casts, body);
+ replace_ir(ctx, lower_matrix_swizzles, body);
+ replace_ir(ctx, lower_index_loads, body);
- lower_ir(ctx, lower_tgsm_loads, body);
- lower_ir(ctx, lower_tgsm_stores, body);
+ replace_ir(ctx, lower_tgsm_loads, body);
+ replace_ir(ctx, lower_tgsm_stores, body);
if (entry_func->return_var)
{
@@ -14166,9 +14770,9 @@ static void process_entry_function(struct hlsl_ctx *ctx, struct list *semantic_v
remove_unreachable_code(ctx, body);
hlsl_transform_ir(ctx, normalize_switch_cases, body, NULL);
- lower_ir(ctx, lower_nonconstant_vector_derefs, body);
- lower_ir(ctx, lower_casts_to_bool, body);
- lower_ir(ctx, lower_int_dot, body);
+ replace_ir(ctx, lower_nonconstant_vector_derefs, body);
+ replace_ir(ctx, lower_casts_to_bool, body);
+ replace_ir(ctx, lower_int_dot, body);
if (hlsl_version_lt(ctx, 4, 0))
hlsl_transform_ir(ctx, lower_separate_samples, body, NULL);
@@ -14180,8 +14784,8 @@ static void process_entry_function(struct hlsl_ctx *ctx, struct list *semantic_v
progress = vectorize_exprs(ctx, body);
compute_liveness(ctx, body);
progress |= hlsl_transform_ir(ctx, dce, body, NULL);
- progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, body, NULL);
- progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, body, NULL);
+ progress |= replace_ir(ctx, fold_swizzle_chains, body);
+ progress |= replace_ir(ctx, fold_trivial_swizzles, body);
progress |= vectorize_stores(ctx, body);
} while (progress);
@@ -14209,37 +14813,37 @@ static void process_entry_function(struct hlsl_ctx *ctx, struct list *semantic_v
if (profile->major_version < 4)
{
- while (lower_ir(ctx, lower_nonconstant_array_loads, body));
+ while (replace_ir(ctx, lower_nonconstant_array_loads, body));
- lower_ir(ctx, lower_ternary, body);
- lower_ir(ctx, lower_int_modulus_sm1, body);
- lower_ir(ctx, lower_division, body);
+ replace_ir(ctx, lower_ternary, body);
+ replace_ir(ctx, lower_int_modulus_sm1, body);
+ replace_ir(ctx, lower_division, body);
/* Constants casted to float must be folded, and new casts to bool also need to be lowered. */
- hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
- lower_ir(ctx, lower_casts_to_bool, body);
-
- lower_ir(ctx, lower_casts_to_int, body);
- lower_ir(ctx, lower_trunc, body);
- lower_ir(ctx, lower_sqrt, body);
- lower_ir(ctx, lower_dot, body);
- lower_ir(ctx, lower_round, body);
- lower_ir(ctx, lower_ceil, body);
- lower_ir(ctx, lower_floor, body);
- lower_ir(ctx, lower_trig, body);
- lower_ir(ctx, lower_comparison_operators, body);
- lower_ir(ctx, lower_logic_not, body);
+ replace_ir(ctx, hlsl_fold_constant_exprs, body);
+ replace_ir(ctx, lower_casts_to_bool, body);
+
+ replace_ir(ctx, lower_casts_to_int, body);
+ replace_ir(ctx, lower_trunc, body);
+ replace_ir(ctx, lower_sqrt, body);
+ replace_ir(ctx, lower_dot, body);
+ replace_ir(ctx, lower_round, body);
+ replace_ir(ctx, lower_ceil, body);
+ replace_ir(ctx, lower_floor, body);
+ replace_ir(ctx, lower_trig, body);
+ replace_ir(ctx, lower_comparison_operators, body);
+ replace_ir(ctx, lower_logic_not, body);
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
- lower_ir(ctx, lower_slt, body);
+ replace_ir(ctx, lower_slt, body);
else
- lower_ir(ctx, lower_cmp, body);
+ replace_ir(ctx, lower_cmp, body);
}
if (profile->major_version < 2)
{
- lower_ir(ctx, lower_abs, body);
+ replace_ir(ctx, lower_abs, body);
}
- lower_ir(ctx, validate_nonconstant_vector_store_derefs, body);
+ replace_ir(ctx, validate_nonconstant_vector_store_derefs, body);
hlsl_run_folding_passes(ctx, body);
@@ -14357,6 +14961,8 @@ int hlsl_emit_vsir(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info
if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
generate_vsir_signature(ctx, program, ctx->patch_constant_func, &patch_semantic_vars);
+ generate_vsir_descriptors(ctx, program);
+
if (program->shader_version.major < 4)
sm1_generate_ctab(ctx, reflection_data);
else
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
index d339a06e6c7..1c44e5fa37a 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c
@@ -250,6 +250,118 @@ static bool fold_ceil(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
return true;
}
+static bool fold_clz(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
+{
+ enum hlsl_base_type type = src->node.data_type->e.numeric.type;
+ unsigned int k, v;
+
+ for (k = 0; k < dst_type->e.numeric.dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_INT:
+ v = src->value.u[k].i < 0 ? ~src->value.u[k].u : src->value.u[k].u;
+ break;
+
+ case HLSL_TYPE_UINT:
+ v = src->value.u[k].u;
+ break;
+
+ default:
+ FIXME("Fold 'clz' for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+
+ dst->u[k].u = v ? vkd3d_log2i(v) ^ 0x1f : ~0u;
+ }
+
+ return true;
+}
+
+static bool fold_cos(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
+{
+ enum hlsl_base_type type = dst_type->e.numeric.type;
+ unsigned int k;
+
+ VKD3D_ASSERT(type == src->node.data_type->e.numeric.type);
+
+ for (k = 0; k < dst_type->e.numeric.dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ dst->u[k].f = cosf(src->value.u[k].f);
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ dst->u[k].d = cos(src->value.u[k].d);
+ break;
+
+ default:
+ FIXME("Fold 'cos' for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static bool fold_countbits(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
+{
+ enum hlsl_base_type type = dst_type->e.numeric.type;
+ unsigned int k;
+
+ VKD3D_ASSERT(type == src->node.data_type->e.numeric.type);
+
+ for (k = 0; k < dst_type->e.numeric.dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_UINT:
+ dst->u[k].u = vkd3d_popcount(src->value.u[k].u);
+ break;
+
+ default:
+ FIXME("Fold 'countbits' for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static bool fold_ctz(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
+{
+ enum hlsl_base_type type = dst_type->e.numeric.type;
+ unsigned int k;
+
+ VKD3D_ASSERT(type == src->node.data_type->e.numeric.type);
+
+ for (k = 0; k < dst_type->e.numeric.dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_UINT:
+ if (!src->value.u[k].u)
+ dst->u[k].u = ~0u;
+ else
+ dst->u[k].u = vkd3d_ctz(src->value.u[k].u);
+ break;
+
+ default:
+ FIXME("Fold 'ctz' for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+ }
+
+ return true;
+}
+
static bool fold_exp2(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
{
@@ -478,6 +590,48 @@ static bool fold_rcp(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, cons
return true;
}
+static bool fold_reinterpret(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
+{
+ unsigned int k;
+
+ for (k = 0; k < dst_type->e.numeric.dimx; ++k)
+ {
+ dst->u[k] = src->value.u[k];
+ }
+
+ return true;
+}
+
+static bool fold_round(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
+{
+ enum hlsl_base_type type = dst_type->e.numeric.type;
+ unsigned int k;
+
+ VKD3D_ASSERT(type == src->node.data_type->e.numeric.type);
+
+ for (k = 0; k < dst_type->e.numeric.dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ /* Somewhat unfortunately, constant folded round() rounds
+ * halfway cases towards positive infinity, as opposed to
+ * nearest even like vsir/TPF round_ne. */
+ dst->u[k].f = floorf(src->value.u[k].f + 0.5f);
+ break;
+
+ default:
+ FIXME("Fold 'round' for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+ }
+
+ return true;
+}
+
static bool fold_rsq(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc)
{
@@ -544,6 +698,36 @@ static bool fold_sat(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, cons
return true;
}
+static bool fold_sin(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
+ const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
+{
+ enum hlsl_base_type type = dst_type->e.numeric.type;
+ unsigned int k;
+
+ VKD3D_ASSERT(type == src->node.data_type->e.numeric.type);
+
+ for (k = 0; k < dst_type->e.numeric.dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ dst->u[k].f = sinf(src->value.u[k].f);
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ dst->u[k].d = sin(src->value.u[k].d);
+ break;
+
+ default:
+ FIXME("Fold 'sin' for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+ }
+
+ return true;
+}
+
static bool fold_sqrt(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc)
{
@@ -974,6 +1158,44 @@ static bool fold_lshift(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, c
return true;
}
+static bool fold_mad(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
+ const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2, const struct hlsl_ir_constant *src3)
+{
+ enum hlsl_base_type type = dst_type->e.numeric.type;
+ unsigned int k;
+
+ VKD3D_ASSERT(type == src1->node.data_type->e.numeric.type);
+ VKD3D_ASSERT(type == src2->node.data_type->e.numeric.type);
+ VKD3D_ASSERT(type == src3->node.data_type->e.numeric.type);
+
+ for (k = 0; k < dst_type->e.numeric.dimx; ++k)
+ {
+ switch (type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ dst->u[k].f = fmaf(src1->value.u[k].f, src2->value.u[k].f, src3->value.u[k].f);
+ break;
+
+ case HLSL_TYPE_DOUBLE:
+ dst->u[k].d = fma(src1->value.u[k].d, src2->value.u[k].d, src3->value.u[k].d);
+ break;
+
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_MIN16UINT:
+ case HLSL_TYPE_UINT:
+ dst->u[k].u = src1->value.u[k].u * src2->value.u[k].u + src3->value.u[k].u;
+ break;
+
+ default:
+ FIXME("Fold 'mad' for type %s.\n", debug_hlsl_type(ctx, dst_type));
+ return false;
+ }
+ }
+
+ return true;
+}
+
static bool fold_max(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
{
@@ -1212,11 +1434,11 @@ static bool fold_rshift(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, c
return true;
}
-bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+struct hlsl_ir_node *hlsl_fold_constant_exprs(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_constant *arg1, *arg2 = NULL, *arg3 = NULL;
struct hlsl_constant_value res = {0};
- struct hlsl_ir_node *res_node;
struct hlsl_ir_expr *expr;
unsigned int i;
bool success;
@@ -1263,6 +1485,22 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
success = fold_ceil(ctx, &res, instr->data_type, arg1);
break;
+ case HLSL_OP1_CLZ:
+ success = fold_clz(ctx, &res, instr->data_type, arg1);
+ break;
+
+ case HLSL_OP1_COS:
+ success = fold_cos(ctx, &res, instr->data_type, arg1);
+ break;
+
+ case HLSL_OP1_COUNTBITS:
+ success = fold_countbits(ctx, &res, instr->data_type, arg1);
+ break;
+
+ case HLSL_OP1_CTZ:
+ success = fold_ctz(ctx, &res, instr->data_type, arg1);
+ break;
+
case HLSL_OP1_EXP2:
success = fold_exp2(ctx, &res, instr->data_type, arg1);
break;
@@ -1291,6 +1529,14 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
success = fold_rcp(ctx, &res, instr->data_type, arg1, &instr->loc);
break;
+ case HLSL_OP1_REINTERPRET:
+ success = fold_reinterpret(ctx, &res, instr->data_type, arg1);
+ break;
+
+ case HLSL_OP1_ROUND:
+ success = fold_round(ctx, &res, instr->data_type, arg1);
+ break;
+
case HLSL_OP1_RSQ:
success = fold_rsq(ctx, &res, instr->data_type, arg1, &instr->loc);
break;
@@ -1299,6 +1545,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
success = fold_sat(ctx, &res, instr->data_type, arg1);
break;
+ case HLSL_OP1_SIN:
+ success = fold_sin(ctx, &res, instr->data_type, arg1);
+ break;
+
case HLSL_OP1_SQRT:
success = fold_sqrt(ctx, &res, instr->data_type, arg1, &instr->loc);
break;
@@ -1373,6 +1623,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
success = fold_dp2add(ctx, &res, instr->data_type, arg1, arg2, arg3);
break;
+ case HLSL_OP3_MAD:
+ success = fold_mad(ctx, &res, instr->data_type, arg1, arg2, arg3);
+ break;
+
case HLSL_OP3_TERNARY:
success = fold_ternary(ctx, &res, instr->data_type, arg1, arg2, arg3);
break;
@@ -1384,103 +1638,32 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
}
if (success)
- {
- if (!(res_node = hlsl_new_constant(ctx, instr->data_type, &res, &instr->loc)))
- return false;
- list_add_before(&expr->node.entry, &res_node->entry);
- hlsl_replace_node(&expr->node, res_node);
- }
- return success;
-}
-
-static bool constant_is_zero(struct hlsl_ir_constant *const_arg)
-{
- struct hlsl_type *data_type = const_arg->node.data_type;
- unsigned int k;
-
- for (k = 0; k < data_type->e.numeric.dimx; ++k)
- {
- switch (data_type->e.numeric.type)
- {
- case HLSL_TYPE_FLOAT:
- case HLSL_TYPE_HALF:
- if (const_arg->value.u[k].f != 0.0f)
- return false;
- break;
-
- case HLSL_TYPE_DOUBLE:
- if (const_arg->value.u[k].d != 0.0)
- return false;
- break;
-
- case HLSL_TYPE_UINT:
- case HLSL_TYPE_INT:
- case HLSL_TYPE_BOOL:
- case HLSL_TYPE_MIN16UINT:
- if (const_arg->value.u[k].u != 0)
- return false;
- break;
- }
- }
- return true;
-}
-
-static bool constant_is_one(struct hlsl_ir_constant *const_arg)
-{
- struct hlsl_type *data_type = const_arg->node.data_type;
- unsigned int k;
-
- for (k = 0; k < data_type->e.numeric.dimx; ++k)
- {
- switch (data_type->e.numeric.type)
- {
- case HLSL_TYPE_FLOAT:
- case HLSL_TYPE_HALF:
- if (const_arg->value.u[k].f != 1.0f)
- return false;
- break;
-
- case HLSL_TYPE_DOUBLE:
- if (const_arg->value.u[k].d != 1.0)
- return false;
- break;
+ return hlsl_block_add_constant(ctx, block, instr->data_type, &res, &instr->loc);
- case HLSL_TYPE_UINT:
- case HLSL_TYPE_INT:
- case HLSL_TYPE_MIN16UINT:
- if (const_arg->value.u[k].u != 1)
- return false;
- break;
-
- case HLSL_TYPE_BOOL:
- if (const_arg->value.u[k].u != ~0)
- return false;
- break;
- }
- }
- return true;
+ return NULL;
}
-bool hlsl_fold_constant_identities(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+struct hlsl_ir_node *hlsl_fold_constant_identities(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
+ static const struct hlsl_constant_value zero;
struct hlsl_ir_constant *const_arg = NULL;
struct hlsl_ir_node *mut_arg = NULL;
- struct hlsl_ir_node *res_node;
struct hlsl_ir_expr *expr;
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
- return false;
+ return NULL;
expr = hlsl_ir_expr(instr);
if (instr->data_type->class > HLSL_CLASS_VECTOR)
- return false;
+ return NULL;
/* Verify that the expression has two operands. */
for (i = 0; i < ARRAY_SIZE(expr->operands); ++i)
{
if (!!expr->operands[i].node != (i < 2))
- return false;
+ return NULL;
}
if (expr->operands[0].node->type == HLSL_IR_CONSTANT)
@@ -1495,46 +1678,48 @@ bool hlsl_fold_constant_identities(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
}
else
{
- return false;
+ return NULL;
}
- res_node = NULL;
switch (expr->op)
{
case HLSL_OP2_ADD:
- if (constant_is_zero(const_arg))
- res_node = mut_arg;
+ if (hlsl_constant_is_zero(const_arg))
+ return mut_arg;
break;
case HLSL_OP2_MUL:
- if (constant_is_one(const_arg))
- res_node = mut_arg;
+ if (hlsl_constant_is_one(const_arg))
+ return mut_arg;
break;
case HLSL_OP2_LOGIC_AND:
- if (constant_is_zero(const_arg))
- res_node = &const_arg->node;
- else if (constant_is_one(const_arg))
- res_node = mut_arg;
+ if (hlsl_constant_is_zero(const_arg))
+ return &const_arg->node;
+ else if (hlsl_constant_is_one(const_arg))
+ return mut_arg;
break;
case HLSL_OP2_LOGIC_OR:
- if (constant_is_zero(const_arg))
- res_node = mut_arg;
- else if (constant_is_one(const_arg))
- res_node = &const_arg->node;
+ if (hlsl_constant_is_zero(const_arg))
+ return mut_arg;
+ else if (hlsl_constant_is_one(const_arg))
+ return &const_arg->node;
break;
+ case HLSL_OP2_LESS:
+ /* x < 0 -> false, if x is unsigned. */
+ if (!hlsl_type_is_unsigned_integer(expr->operands[0].node->data_type)
+ || expr->operands[1].node->type != HLSL_IR_CONSTANT
+ || !hlsl_constant_is_zero(hlsl_ir_constant(expr->operands[1].node)))
+ break;
+ return hlsl_block_add_constant(ctx, block, instr->data_type, &zero, &instr->loc);
+
default:
break;
}
- if (res_node)
- {
- hlsl_replace_node(&expr->node, res_node);
- return true;
- }
- return false;
+ return NULL;
}
static bool is_op_associative(enum hlsl_ir_expr_op op, enum hlsl_base_type type)
@@ -1649,6 +1834,9 @@ bool hlsl_normalize_binary_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *inst
if (instr->data_type->class > HLSL_CLASS_VECTOR)
return false;
+ if (expr->operands[2].node)
+ return false;
+
hlsl_block_init(&block);
arg1 = expr->operands[0].node;
@@ -1760,28 +1948,23 @@ bool hlsl_normalize_binary_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *inst
return progress;
}
-bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
+struct hlsl_ir_node *hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx,
+ struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_constant_value value;
struct hlsl_ir_swizzle *swizzle;
struct hlsl_ir_constant *src;
- struct hlsl_ir_node *dst;
unsigned int i;
if (instr->type != HLSL_IR_SWIZZLE)
- return false;
+ return NULL;
swizzle = hlsl_ir_swizzle(instr);
if (swizzle->val.node->type != HLSL_IR_CONSTANT)
- return false;
+ return NULL;
src = hlsl_ir_constant(swizzle->val.node);
for (i = 0; i < swizzle->node.data_type->e.numeric.dimx; ++i)
value.u[i] = src->value.u[hlsl_swizzle_get_component(swizzle->u.vector, i)];
- if (!(dst = hlsl_new_constant(ctx, instr->data_type, &value, &instr->loc)))
- return false;
-
- list_add_before(&swizzle->node.entry, &dst->entry);
- hlsl_replace_node(&swizzle->node, dst);
- return true;
+ return hlsl_block_add_constant(ctx, block, instr->data_type, &value, &instr->loc);
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
index 23e059a3490..5b1d0449a64 100644
--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
@@ -27,8 +27,55 @@ struct vsir_transformation_context
uint64_t config_flags;
const struct vkd3d_shader_compile_info *compile_info;
struct vkd3d_shader_message_context *message_context;
+ struct vkd3d_shader_location null_location;
+ bool progress;
+};
+
+static void vsir_transformation_context_init(struct vsir_transformation_context *ctx,
+ struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_message_context *message_context)
+{
+ *ctx = (struct vsir_transformation_context)
+ {
+ .result = VKD3D_OK,
+ .program = program,
+ .config_flags = config_flags,
+ .compile_info = compile_info,
+ .message_context = message_context,
+ .null_location = {.source_name = compile_info->source_name},
+ };
};
+const char *vsir_data_type_get_name(enum vsir_data_type t, const char *error)
+{
+ static const char * const names[] =
+ {
+ [VSIR_DATA_BOOL ] = "bool",
+ [VSIR_DATA_F16 ] = "f16",
+ [VSIR_DATA_F32 ] = "f32",
+ [VSIR_DATA_F64 ] = "f64",
+ [VSIR_DATA_I8 ] = "i8",
+ [VSIR_DATA_I16 ] = "i16",
+ [VSIR_DATA_I32 ] = "i32",
+ [VSIR_DATA_I64 ] = "i64",
+ [VSIR_DATA_U8 ] = "u8",
+ [VSIR_DATA_U16 ] = "u16",
+ [VSIR_DATA_U32 ] = "u32",
+ [VSIR_DATA_U64 ] = "u64",
+ [VSIR_DATA_SNORM ] = "snorm",
+ [VSIR_DATA_UNORM ] = "unorm",
+ [VSIR_DATA_OPAQUE ] = "opaque",
+ [VSIR_DATA_MIXED ] = "mixed",
+ [VSIR_DATA_CONTINUED] = "<continued>",
+ [VSIR_DATA_UNUSED ] = "<unused>",
+ };
+
+ if ((size_t)t < ARRAY_SIZE(names))
+ return names[t] ? names[t] : error;
+
+ return error;
+}
+
const char *vsir_opcode_get_name(enum vkd3d_shader_opcode op, const char *error)
{
static const char * const names[] =
@@ -252,6 +299,7 @@ const char *vsir_opcode_get_name(enum vkd3d_shader_opcode op, const char *error)
[VSIR_OP_MOVC ] = "movc",
[VSIR_OP_MSAD ] = "msad",
[VSIR_OP_MUL ] = "mul",
+ [VSIR_OP_NEG ] = "neg",
[VSIR_OP_NEO ] = "ne_ord",
[VSIR_OP_NEU ] = "ne",
[VSIR_OP_NOP ] = "nop",
@@ -290,6 +338,7 @@ const char *vsir_opcode_get_name(enum vkd3d_shader_opcode op, const char *error)
[VSIR_OP_SAMPLE_LOD ] = "sample_l",
[VSIR_OP_SAMPLE_LOD_S ] = "sample_l_s",
[VSIR_OP_SAMPLE_POS ] = "sample_pos",
+ [VSIR_OP_SATURATE ] = "saturate",
[VSIR_OP_SETP ] = "setp",
[VSIR_OP_SGE ] = "sge",
[VSIR_OP_SGN ] = "sgn",
@@ -373,6 +422,177 @@ const char *vsir_opcode_get_name(enum vkd3d_shader_opcode op, const char *error)
return error;
}
+static struct vkd3d_shader_param_node *shader_param_allocator_node_create(
+ struct vkd3d_shader_param_allocator *allocator)
+{
+ struct vkd3d_shader_param_node *node;
+
+ if (!(node = vkd3d_malloc(offsetof(struct vkd3d_shader_param_node, param[allocator->count * allocator->stride]))))
+ return NULL;
+ node->next = NULL;
+
+ return node;
+}
+
+static void shader_param_allocator_init(struct vkd3d_shader_param_allocator *allocator, size_t count, size_t stride)
+{
+ allocator->count = max(count, MAX_REG_OUTPUT);
+ allocator->stride = stride;
+ allocator->head = NULL;
+ allocator->current = NULL;
+ allocator->index = allocator->count;
+}
+
+static void shader_param_allocator_destroy(struct vkd3d_shader_param_allocator *allocator)
+{
+ struct vkd3d_shader_param_node *current = allocator->head;
+
+ while (current)
+ {
+ struct vkd3d_shader_param_node *next = current->next;
+ vkd3d_free(current);
+ current = next;
+ }
+}
+
+void *shader_param_allocator_get(struct vkd3d_shader_param_allocator *allocator, size_t count)
+{
+ void *params;
+
+ if (!allocator->current || count > allocator->count - allocator->index)
+ {
+ struct vkd3d_shader_param_node *next;
+
+ allocator->count = max(allocator->count, count);
+ if (!(next = shader_param_allocator_node_create(allocator)))
+ return NULL;
+ if (allocator->current)
+ allocator->current->next = next;
+ else
+ allocator->head = next;
+ allocator->current = next;
+ allocator->index = 0;
+ }
+
+ params = &allocator->current->param[allocator->index * allocator->stride];
+ allocator->index += count;
+
+ return params;
+}
+
+static bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *array, size_t reserve)
+{
+ if (!vkd3d_array_reserve((void **)&array->elements, &array->capacity, reserve, sizeof(*array->elements)))
+ {
+ ERR("Failed to allocate instructions.\n");
+ return false;
+ }
+
+ return true;
+}
+
+bool shader_instruction_array_insert_at(struct vkd3d_shader_instruction_array *array, size_t idx, size_t count)
+{
+ VKD3D_ASSERT(idx <= array->count);
+
+ if (!shader_instruction_array_reserve(array, array->count + count))
+ return false;
+
+ memmove(&array->elements[idx + count], &array->elements[idx], (array->count - idx) * sizeof(*array->elements));
+ memset(&array->elements[idx], 0, count * sizeof(*array->elements));
+ array->count += count;
+
+ return true;
+}
+
+struct vkd3d_shader_instruction *shader_instruction_array_append(struct vkd3d_shader_instruction_array *array)
+{
+ if (!shader_instruction_array_insert_at(array, array->count, 1))
+ return NULL;
+
+ return &array->elements[array->count - 1];
+}
+
+bool vsir_program_add_icb(struct vsir_program *program, struct vkd3d_shader_immediate_constant_buffer *icb)
+{
+ if (!vkd3d_array_reserve((void **)&program->icbs, &program->icb_capacity,
+ program->icb_count + 1, sizeof(*program->icbs)))
+ return false;
+
+ program->icbs[program->icb_count++] = icb;
+
+ return true;
+}
+
+static struct vkd3d_shader_src_param *vsir_program_clone_src_params(
+ struct vsir_program *program, const struct vkd3d_shader_src_param *params, size_t count);
+
+static bool shader_register_clone_relative_addresses(struct vkd3d_shader_register *reg, struct vsir_program *program)
+{
+ size_t i;
+
+ for (i = 0; i < reg->idx_count; ++i)
+ {
+ if (!reg->idx[i].rel_addr)
+ continue;
+
+ if (!(reg->idx[i].rel_addr = vsir_program_clone_src_params(program, reg->idx[i].rel_addr, 1)))
+ return false;
+ }
+
+ return true;
+}
+
+static struct vkd3d_shader_dst_param *vsir_program_clone_dst_params(
+ struct vsir_program *program, const struct vkd3d_shader_dst_param *params, size_t count)
+{
+ struct vkd3d_shader_dst_param *dst_params;
+ size_t i;
+
+ if (!(dst_params = vsir_program_get_dst_params(program, count)))
+ return NULL;
+
+ memcpy(dst_params, params, count * sizeof(*params));
+ for (i = 0; i < count; ++i)
+ {
+ if (!shader_register_clone_relative_addresses(&dst_params[i].reg, program))
+ return NULL;
+ }
+
+ return dst_params;
+}
+
+static struct vkd3d_shader_src_param *vsir_program_clone_src_params(
+ struct vsir_program *program, const struct vkd3d_shader_src_param *params, size_t count)
+{
+ struct vkd3d_shader_src_param *src_params;
+ size_t i;
+
+ if (!(src_params = vsir_program_get_src_params(program, count)))
+ return NULL;
+
+ memcpy(src_params, params, count * sizeof(*params));
+ for (i = 0; i < count; ++i)
+ {
+ if (!shader_register_clone_relative_addresses(&src_params[i].reg, program))
+ return NULL;
+ }
+
+ return src_params;
+}
+
+static void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *array)
+{
+ vkd3d_free(array->elements);
+}
+
+static bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *array, size_t reserve)
+{
+ memset(array, 0, sizeof(*array));
+
+ return shader_instruction_array_reserve(array, reserve);
+}
+
static int convert_parameter_info(const struct vkd3d_shader_compile_info *compile_info,
unsigned int *ret_count, const struct vkd3d_shader_parameter1 **ret_parameters)
{
@@ -444,6 +664,11 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_c
program->shader_version = *version;
program->cf_type = cf_type;
program->normalisation_level = normalisation_level;
+
+ /* Size the parameter initial allocations so they are large enough for most shaders. The
+ * code path for chained allocations will be tested if a few shaders need to use it. */
+ shader_param_allocator_init(&program->dst_params, reserve - reserve / 8u, sizeof(struct vkd3d_shader_dst_param));
+ shader_param_allocator_init(&program->src_params, reserve * 2u, sizeof(struct vkd3d_shader_src_param));
if (!shader_instruction_array_init(&program->instructions, reserve))
{
if (program->free_parameters)
@@ -471,6 +696,13 @@ void vsir_program_cleanup(struct vsir_program *program)
shader_signature_cleanup(&program->output_signature);
shader_signature_cleanup(&program->patch_constant_signature);
vkd3d_shader_free_scan_descriptor_info1(&program->descriptors);
+ shader_param_allocator_destroy(&program->src_params);
+ shader_param_allocator_destroy(&program->dst_params);
+ for (i = 0; i < program->icb_count; ++i)
+ {
+ vkd3d_free(program->icbs[i]);
+ }
+ vkd3d_free(program->icbs);
}
const struct vkd3d_shader_parameter1 *vsir_program_get_parameter(
@@ -517,6 +749,38 @@ bool vsir_signature_find_sysval(const struct shader_signature *signature,
return false;
}
+struct vkd3d_shader_descriptor_info1 *vsir_program_add_descriptor(struct vsir_program *program,
+ enum vkd3d_shader_descriptor_type type, unsigned int register_id,
+ const struct vkd3d_shader_register_range *range,
+ enum vkd3d_shader_resource_type resource_type, enum vsir_data_type resource_data_type)
+{
+ struct vkd3d_shader_scan_descriptor_info1 *info = &program->descriptors;
+ struct vkd3d_shader_descriptor_info1 *d;
+
+ if (!info)
+ return NULL;
+
+ if (!vkd3d_array_reserve((void **)&info->descriptors, &program->descriptors_size,
+ info->descriptor_count + 1, sizeof(*info->descriptors)))
+ {
+ ERR("Failed to allocate descriptor info.\n");
+ return NULL;
+ }
+
+ d = &info->descriptors[info->descriptor_count];
+ memset(d, 0, sizeof(*d));
+ d->type = type;
+ d->register_id = register_id;
+ d->register_space = range->space;
+ d->register_index = range->first;
+ d->resource_type = resource_type;
+ d->resource_data_type = resource_data_type;
+ d->count = (range->last == ~0u) ? ~0u : range->last - range->first + 1;
+ ++info->descriptor_count;
+
+ return d;
+}
+
const char *debug_vsir_writemask(unsigned int writemask)
{
static const char components[] = {'x', 'y', 'z', 'w'};
@@ -796,16 +1060,15 @@ static void dst_param_init_output(struct vkd3d_shader_dst_param *dst,
dst->write_mask = write_mask;
}
-void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
- enum vkd3d_shader_opcode opcode)
+void vsir_instruction_init(struct vkd3d_shader_instruction *ins,
+ const struct vkd3d_shader_location *location, enum vkd3d_shader_opcode opcode)
{
- memset(ins, 0, sizeof(*ins));
- ins->location = *location;
- ins->opcode = opcode;
- ins->resource_data_type[0] = VSIR_DATA_F32;
- ins->resource_data_type[1] = VSIR_DATA_F32;
- ins->resource_data_type[2] = VSIR_DATA_F32;
- ins->resource_data_type[3] = VSIR_DATA_F32;
+ *ins = (struct vkd3d_shader_instruction)
+ {
+ .location = *location,
+ .opcode = opcode,
+ .resource_data_type = {VSIR_DATA_F32, VSIR_DATA_F32, VSIR_DATA_F32, VSIR_DATA_F32},
+ };
}
bool vsir_instruction_init_with_params(struct vsir_program *program,
@@ -857,11 +1120,19 @@ static bool vsir_instruction_is_dcl(const struct vkd3d_shader_instruction *instr
|| opcode == VSIR_OP_HS_DECLS;
}
-static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *ins)
+/* NOTE: Immediate constant buffers are not cloned, so the source must not be destroyed while the
+ * destination is in use. This seems like a reasonable requirement given how this is currently used. */
+static bool vsir_program_iterator_clone_instruction(struct vsir_program *program,
+ struct vsir_program_iterator *dst_it, const struct vkd3d_shader_instruction *src)
{
- struct vkd3d_shader_location location = ins->location;
+ struct vkd3d_shader_instruction *dst = vsir_program_iterator_current(dst_it);
+
+ *dst = *src;
+
+ if (dst->dst_count && !(dst->dst = vsir_program_clone_dst_params(program, dst->dst, dst->dst_count)))
+ return false;
- vsir_instruction_init(ins, &location, VSIR_OP_NOP);
+ return !dst->src_count || (dst->src = vsir_program_clone_src_params(program, dst->src, dst->src_count));
}
static bool get_opcode_from_rel_op(enum vkd3d_shader_rel_op rel_op,
@@ -952,11 +1223,12 @@ static enum vkd3d_result vsir_program_normalize_addr(struct vsir_program *progra
ins2->dst[0].reg.idx[0].offset = tmp_idx;
ins2->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
ins2->dst[0].write_mask = ins->dst[0].write_mask;
+ ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL;
vsir_register_init(&ins2->src[0].reg, VKD3DSPR_TEMP, VSIR_DATA_F32, 1);
ins2->src[0].reg.idx[0].offset = tmp_idx;
ins2->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
- ins2->src[0].swizzle = vsir_swizzle_from_writemask(ins2->dst[0].write_mask);
+ ins2->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
}
for (k = 0; k < ins->src_count; ++k)
@@ -1069,6 +1341,7 @@ static enum vkd3d_result vsir_program_lower_texkill(struct vsir_program *program
ins->src[1].reg.u.immconst_f32[1] = 0.0f;
ins->src[1].reg.u.immconst_f32[2] = 0.0f;
ins->src[1].reg.u.immconst_f32[3] = 0.0f;
+ ins->src[1].swizzle = VKD3D_SHADER_NO_SWIZZLE;
/* tmp.x = tmp.x || tmp.y */
/* tmp.x = tmp.x || tmp.z */
@@ -1120,7 +1393,7 @@ static enum vkd3d_result vsir_program_lower_texkill(struct vsir_program *program
* not fused for "precise" operations."
* Windows drivers seem to conform with the latter, for SM 4-5 and SM 6. */
static enum vkd3d_result vsir_program_lower_precise_mad(struct vsir_program *program,
- struct vsir_program_iterator *it, unsigned int *tmp_idx)
+ struct vsir_program_iterator *it)
{
struct vkd3d_shader_instruction *mad, *mul_ins, *add_ins;
struct vkd3d_shader_dst_param *mul_dst;
@@ -1133,9 +1406,6 @@ static enum vkd3d_result vsir_program_lower_precise_mad(struct vsir_program *pro
if (!vsir_program_iterator_insert_after(it, 1))
return VKD3D_ERROR_OUT_OF_MEMORY;
- if (*tmp_idx == ~0u)
- *tmp_idx = program->temp_count++;
-
mul_ins = vsir_program_iterator_current(it);
add_ins = vsir_program_iterator_next(it);
@@ -1150,14 +1420,9 @@ static enum vkd3d_result vsir_program_lower_precise_mad(struct vsir_program *pro
mul_dst = mul_ins->dst;
*add_ins->dst = *mul_dst;
- mul_dst->modifiers = 0;
- vsir_register_init(&mul_dst->reg, VKD3DSPR_TEMP, mul_ins->src[0].reg.data_type, 1);
- mul_dst->reg.dimension = add_ins->dst->reg.dimension;
- mul_dst->reg.idx[0].offset = *tmp_idx;
+ dst_param_init_ssa(mul_dst, program->ssa_count, mul_ins->src[0].reg.data_type, VSIR_DIMENSION_VEC4);
+ src_param_init_ssa(&add_ins->src[0], program->ssa_count++, mul_ins->src[0].reg.data_type, VSIR_DIMENSION_VEC4);
- add_ins->src[0].reg = mul_dst->reg;
- add_ins->src[0].swizzle = vsir_swizzle_from_writemask(mul_dst->write_mask);
- add_ins->src[0].modifiers = 0;
add_ins->src[1] = mul_ins->src[2];
return VKD3D_OK;
@@ -1184,8 +1449,8 @@ static enum vkd3d_result vsir_program_lower_imul(struct vsir_program *program,
static enum vkd3d_result vsir_program_lower_udiv(struct vsir_program *program,
struct vsir_program_iterator *it, struct vsir_transformation_context *ctx)
{
+ unsigned int count = 3, src0_id, src1_id, divisor_id;
struct vkd3d_shader_instruction *udiv, *ins, *mov;
- unsigned int count = 2;
udiv = vsir_program_iterator_current(it);
@@ -1199,9 +1464,9 @@ static enum vkd3d_result vsir_program_lower_udiv(struct vsir_program *program,
}
if (udiv->dst[0].reg.type != VKD3DSPR_NULL)
- ++count;
+ count += 2;
if (udiv->dst[1].reg.type != VKD3DSPR_NULL)
- ++count;
+ count += 2;
if (!vsir_program_iterator_insert_after(it, count))
return VKD3D_ERROR_OUT_OF_MEMORY;
@@ -1213,14 +1478,33 @@ static enum vkd3d_result vsir_program_lower_udiv(struct vsir_program *program,
return VKD3D_ERROR_OUT_OF_MEMORY;
mov->src[0] = udiv->src[0];
- dst_param_init_ssa(&mov->dst[0], program->ssa_count, udiv->src[0].reg.data_type, udiv->src[0].reg.dimension);
+ src0_id = program->ssa_count++;
+ dst_param_init_ssa(&mov->dst[0], src0_id, udiv->src[0].reg.data_type, udiv->src[0].reg.dimension);
mov = vsir_program_iterator_next(it);
if (!(vsir_instruction_init_with_params(program, mov, &udiv->location, VSIR_OP_MOV, 1, 1)))
return VKD3D_ERROR_OUT_OF_MEMORY;
mov->src[0] = udiv->src[1];
- dst_param_init_ssa(&mov->dst[0], program->ssa_count + 1, udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+ src1_id = program->ssa_count++;
+ dst_param_init_ssa(&mov->dst[0], src1_id, udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+
+ mov = vsir_program_iterator_next(it);
+ if (!(vsir_instruction_init_with_params(program, mov, &udiv->location, VSIR_OP_MOVC, 1, 3)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ src_param_init_ssa(&mov->src[0], src1_id, udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+ src_param_init_ssa(&mov->src[1], src1_id, udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+ vsir_register_init(&mov->src[2].reg, VKD3DSPR_IMMCONST, VSIR_DATA_U32, 0);
+ mov->src[2].reg.dimension = udiv->src[1].reg.dimension;
+ mov->src[2].reg.u.immconst_u32[0] = 1;
+ mov->src[2].reg.u.immconst_u32[1] = 1;
+ mov->src[2].reg.u.immconst_u32[2] = 1;
+ mov->src[2].reg.u.immconst_u32[3] = 1;
+ if (mov->src[2].reg.dimension == VSIR_DIMENSION_VEC4)
+ mov->src[2].swizzle = VKD3D_SHADER_NO_SWIZZLE;
+ divisor_id = program->ssa_count++;
+ dst_param_init_ssa(&mov->dst[0], divisor_id, mov->src[1].reg.data_type, mov->src[1].reg.dimension);
if (udiv->dst[0].reg.type != VKD3DSPR_NULL)
{
@@ -1231,11 +1515,30 @@ static enum vkd3d_result vsir_program_lower_udiv(struct vsir_program *program,
ins->flags = udiv->flags;
- src_param_init_ssa(&ins->src[0], program->ssa_count,
- udiv->src[0].reg.data_type, udiv->src[0].reg.dimension);
- src_param_init_ssa(&ins->src[1], program->ssa_count + 1,
- udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+ src_param_init_ssa(&ins->src[0], src0_id, udiv->src[0].reg.data_type, udiv->src[0].reg.dimension);
+ src_param_init_ssa(&ins->src[1], divisor_id, udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+ dst_param_init_ssa(&ins->dst[0], program->ssa_count, udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+
+ /* Like its TPF equivalent, division by zero is well-defined for
+ * VSIR_OP_UDIV, and returns UINT_MAX. Division by zero is undefined
+ * for VSIR_OP_UDIV_SIMPLE and VSIR_OP_UREM, so handle it here. */
+ ins = vsir_program_iterator_next(it);
+ if (!(vsir_instruction_init_with_params(program, ins, &udiv->location, VSIR_OP_MOVC, 1, 3)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ src_param_init_ssa(&ins->src[0], src1_id, udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+ src_param_init_ssa(&ins->src[1], program->ssa_count, udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+ vsir_register_init(&ins->src[2].reg, VKD3DSPR_IMMCONST, VSIR_DATA_U32, 0);
+ ins->src[2].reg.dimension = udiv->src[1].reg.dimension;
+ ins->src[2].reg.u.immconst_u32[0] = UINT_MAX;
+ ins->src[2].reg.u.immconst_u32[1] = UINT_MAX;
+ ins->src[2].reg.u.immconst_u32[2] = UINT_MAX;
+ ins->src[2].reg.u.immconst_u32[3] = UINT_MAX;
+ if (ins->src[2].reg.dimension == VSIR_DIMENSION_VEC4)
+ ins->src[2].swizzle = VKD3D_SHADER_NO_SWIZZLE;
ins->dst[0] = udiv->dst[0];
+
+ ++program->ssa_count;
}
if (udiv->dst[1].reg.type != VKD3DSPR_NULL)
@@ -1247,15 +1550,30 @@ static enum vkd3d_result vsir_program_lower_udiv(struct vsir_program *program,
ins->flags = udiv->flags;
- src_param_init_ssa(&ins->src[0], program->ssa_count,
- udiv->src[0].reg.data_type, udiv->src[0].reg.dimension);
- src_param_init_ssa(&ins->src[1], program->ssa_count + 1,
- udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+ src_param_init_ssa(&ins->src[0], src0_id, udiv->src[0].reg.data_type, udiv->src[0].reg.dimension);
+ src_param_init_ssa(&ins->src[1], divisor_id, udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+ dst_param_init_ssa(&ins->dst[0], program->ssa_count, udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+
+ ins = vsir_program_iterator_next(it);
+ if (!(vsir_instruction_init_with_params(program, ins, &udiv->location, VSIR_OP_MOVC, 1, 3)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ src_param_init_ssa(&ins->src[0], src1_id, udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+ src_param_init_ssa(&ins->src[1], program->ssa_count, udiv->src[1].reg.data_type, udiv->src[1].reg.dimension);
+ vsir_register_init(&ins->src[2].reg, VKD3DSPR_IMMCONST, VSIR_DATA_U32, 0);
+ ins->src[2].reg.dimension = udiv->src[1].reg.dimension;
+ ins->src[2].reg.u.immconst_u32[0] = UINT_MAX;
+ ins->src[2].reg.u.immconst_u32[1] = UINT_MAX;
+ ins->src[2].reg.u.immconst_u32[2] = UINT_MAX;
+ ins->src[2].reg.u.immconst_u32[3] = UINT_MAX;
+ if (ins->src[2].reg.dimension == VSIR_DIMENSION_VEC4)
+ ins->src[2].swizzle = VKD3D_SHADER_NO_SWIZZLE;
ins->dst[0] = udiv->dst[1];
+
+ ++program->ssa_count;
}
vkd3d_shader_instruction_make_nop(udiv);
- program->ssa_count += 2;
return VKD3D_OK;
}
@@ -1410,7 +1728,8 @@ static enum vkd3d_result vsir_program_lower_texcrd(struct vsir_program *program,
static enum vkd3d_result vsir_program_lower_texld_sm1(struct vsir_program *program,
struct vkd3d_shader_instruction *ins, struct vkd3d_shader_message_context *message_context)
{
- unsigned int idx = ins->src[0].reg.idx[0].offset;
+ const struct vkd3d_shader_descriptor_info1 *sampler;
+ unsigned int idx = ins->dst[0].reg.idx[0].offset;
struct vkd3d_shader_src_param *srcs;
/* texld DST, t# -> sample DST, t#, resource#, sampler# */
@@ -1422,7 +1741,7 @@ static enum vkd3d_result vsir_program_lower_texld_sm1(struct vsir_program *progr
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
- if (!(srcs = shader_src_param_allocator_get(&program->instructions.src_params, 3)))
+ if (!(srcs = vsir_program_get_src_params(program, 4)))
return VKD3D_ERROR_OUT_OF_MEMORY;
/* Note we run before I/O normalization. */
@@ -1430,9 +1749,26 @@ static enum vkd3d_result vsir_program_lower_texld_sm1(struct vsir_program *progr
vsir_src_param_init_resource(&srcs[1], idx, idx);
vsir_src_param_init_sampler(&srcs[2], idx, idx);
- ins->opcode = VSIR_OP_SAMPLE;
- ins->src = srcs;
- ins->src_count = 3;
+ sampler = vkd3d_shader_find_descriptor(&program->descriptors, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, idx);
+ if (sampler->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE)
+ {
+ enum vkd3d_shader_swizzle_component ref = vsir_swizzle_get_component(srcs[0].swizzle, 2);
+
+ ins->opcode = VSIR_OP_SAMPLE_C;
+ ins->src = srcs;
+ ins->src_count = 4;
+
+ srcs[1].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
+
+ srcs[3] = srcs[0];
+ srcs[3].swizzle = vkd3d_shader_create_swizzle(ref, ref, ref, ref);
+ }
+ else
+ {
+ ins->opcode = VSIR_OP_SAMPLE;
+ ins->src = srcs;
+ ins->src_count = 3;
+ }
return VKD3D_OK;
}
@@ -1492,20 +1828,35 @@ static enum vkd3d_result vsir_program_lower_texldp(struct vsir_program *program,
static enum vkd3d_result vsir_program_lower_texld(struct vsir_program *program,
struct vkd3d_shader_instruction *tex, struct vkd3d_shader_message_context *message_context)
{
+ const struct vkd3d_shader_descriptor_info1 *sampler;
unsigned int idx = tex->src[1].reg.idx[0].offset;
struct vkd3d_shader_src_param *srcs;
VKD3D_ASSERT(tex->src[1].reg.idx_count == 1);
VKD3D_ASSERT(!tex->src[1].reg.idx[0].rel_addr);
- if (!(srcs = shader_src_param_allocator_get(&program->instructions.src_params, 4)))
+ if (!(srcs = vsir_program_get_src_params(program, 4)))
return VKD3D_ERROR_OUT_OF_MEMORY;
srcs[0] = tex->src[0];
vsir_src_param_init_resource(&srcs[1], idx, idx);
vsir_src_param_init_sampler(&srcs[2], idx, idx);
- if (!tex->flags)
+ sampler = vkd3d_shader_find_descriptor(&program->descriptors, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, idx);
+ if (sampler->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE)
+ {
+ enum vkd3d_shader_swizzle_component ref = vsir_swizzle_get_component(srcs[0].swizzle, 2);
+
+ tex->opcode = VSIR_OP_SAMPLE_C;
+ tex->src = srcs;
+ tex->src_count = 4;
+
+ srcs[1].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
+
+ srcs[3] = srcs[0];
+ srcs[3].swizzle = vkd3d_shader_create_swizzle(ref, ref, ref, ref);
+ }
+ else if (!tex->flags)
{
tex->opcode = VSIR_OP_SAMPLE;
tex->src = srcs;
@@ -1541,7 +1892,7 @@ static enum vkd3d_result vsir_program_lower_texldd(struct vsir_program *program,
VKD3D_ASSERT(texldd->src[1].reg.idx_count == 1);
VKD3D_ASSERT(!texldd->src[1].reg.idx[0].rel_addr);
- if (!(srcs = shader_src_param_allocator_get(&program->instructions.src_params, 5)))
+ if (!(srcs = vsir_program_get_src_params(program, 5)))
return VKD3D_ERROR_OUT_OF_MEMORY;
srcs[0] = texldd->src[0];
@@ -1567,7 +1918,7 @@ static enum vkd3d_result vsir_program_lower_texldl(struct vsir_program *program,
VKD3D_ASSERT(texldl->src[1].reg.idx_count == 1);
VKD3D_ASSERT(!texldl->src[1].reg.idx[0].rel_addr);
- if (!(srcs = shader_src_param_allocator_get(&program->instructions.src_params, 4)))
+ if (!(srcs = vsir_program_get_src_params(program, 4)))
return VKD3D_ERROR_OUT_OF_MEMORY;
srcs[0] = texldl->src[0];
@@ -1585,211 +1936,380 @@ static enum vkd3d_result vsir_program_lower_texldl(struct vsir_program *program,
return VKD3D_OK;
}
-static enum vkd3d_result vsir_program_lower_dcl_input(struct vsir_program *program,
- struct vkd3d_shader_instruction *ins, struct vsir_transformation_context *ctx)
+static enum vkd3d_result vsir_program_lower_tex(struct vsir_program *program, struct vkd3d_shader_instruction *ins)
{
- switch (ins->declaration.dst.reg.type)
+ const struct vkd3d_shader_descriptor_info1 *sampler;
+ unsigned int idx = ins->dst[0].reg.idx[0].offset;
+ struct vkd3d_shader_src_param *srcs;
+
+ /* tex t# -> sample t#, t#, resource#, sampler#
+ * Note that the t# destination will subsequently be turned into a temp. */
+
+ /* We run before I/O normalization. */
+ VKD3D_ASSERT(program->normalisation_level < VSIR_NORMALISED_SM6);
+
+ if (!(srcs = vsir_program_get_src_params(program, 4)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ vsir_src_param_init(&srcs[0], VKD3DSPR_TEXTURE, VSIR_DATA_F32, 1);
+ srcs[0].reg.idx[0].offset = idx;
+ srcs[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ srcs[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
+
+ vsir_src_param_init_resource(&srcs[1], idx, idx);
+ vsir_src_param_init_sampler(&srcs[2], idx, idx);
+
+ sampler = vkd3d_shader_find_descriptor(&program->descriptors, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, idx);
+ if (sampler->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE)
{
- case VKD3DSPR_INPUT:
- case VKD3DSPR_OUTPUT:
- case VKD3DSPR_PATCHCONST:
- case VKD3DSPR_INCONTROLPOINT:
- case VKD3DSPR_OUTCONTROLPOINT:
- break;
+ ins->opcode = VSIR_OP_SAMPLE_C;
+ ins->src = srcs;
+ ins->src_count = 4;
- case VKD3DSPR_PRIMID:
- case VKD3DSPR_FORKINSTID:
- case VKD3DSPR_JOININSTID:
- case VKD3DSPR_THREADID:
- case VKD3DSPR_THREADGROUPID:
- case VKD3DSPR_LOCALTHREADID:
- case VKD3DSPR_LOCALTHREADINDEX:
- case VKD3DSPR_COVERAGE:
- case VKD3DSPR_TESSCOORD:
- case VKD3DSPR_OUTPOINTID:
- case VKD3DSPR_GSINSTID:
- case VKD3DSPR_WAVELANECOUNT:
- case VKD3DSPR_WAVELANEINDEX:
- bitmap_set(program->io_dcls, ins->declaration.dst.reg.type);
- break;
+ srcs[1].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
- default:
- vkd3d_shader_error(ctx->message_context, &ins->location,
- VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Internal compiler error: invalid register type %#x for DCL_INPUT.",
- ins->declaration.dst.reg.type);
- return VKD3D_ERROR;
+ srcs[3] = srcs[0];
+ srcs[3].swizzle = VKD3D_SHADER_SWIZZLE(Z, Z, Z, Z);
+ }
+ else
+ {
+ ins->opcode = VSIR_OP_SAMPLE;
+ ins->src = srcs;
+ ins->src_count = 3;
}
return VKD3D_OK;
}
-static enum vkd3d_result vsir_program_lower_dcl_output(struct vsir_program *program,
- struct vkd3d_shader_instruction *ins, struct vsir_transformation_context *ctx)
+static enum vkd3d_result vsir_program_lower_texcoord(struct vsir_program *program,
+ struct vkd3d_shader_instruction *ins)
{
- switch (ins->declaration.dst.reg.type)
- {
- case VKD3DSPR_INPUT:
- case VKD3DSPR_OUTPUT:
- case VKD3DSPR_PATCHCONST:
- case VKD3DSPR_INCONTROLPOINT:
- case VKD3DSPR_OUTCONTROLPOINT:
- break;
+ unsigned int idx = ins->dst[0].reg.idx[0].offset;
+ struct vkd3d_shader_src_param *srcs;
- case VKD3DSPR_DEPTHOUT:
- case VKD3DSPR_SAMPLEMASK:
- case VKD3DSPR_DEPTHOUTGE:
- case VKD3DSPR_DEPTHOUTLE:
- case VKD3DSPR_OUTSTENCILREF:
- bitmap_set(program->io_dcls, ins->declaration.dst.reg.type);
- break;
+ /* texcoord t# -> saturate t#, t#
+ * Note that the t# destination will subsequently be turned into a temp. */
- default:
- vkd3d_shader_error(ctx->message_context, &ins->location,
- VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
- "Internal compiler error: invalid register type %#x for DCL_OUTPUT.",
- ins->declaration.dst.reg.type);
- return VKD3D_ERROR;
- }
+ /* We run before I/O normalization. */
+ VKD3D_ASSERT(program->normalisation_level < VSIR_NORMALISED_SM6);
+
+ if (!(srcs = vsir_program_get_src_params(program, 1)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ vsir_src_param_init(&srcs[0], VKD3DSPR_TEXTURE, VSIR_DATA_F32, 1);
+ srcs[0].reg.idx[0].offset = idx;
+ srcs[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ srcs[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
+
+ ins->opcode = VSIR_OP_SATURATE;
+ ins->src = srcs;
+ ins->src_count = 1;
return VKD3D_OK;
}
-static enum vkd3d_result vsir_program_lower_d3dbc_instructions(struct vsir_program *program,
- struct vsir_transformation_context *ctx)
+static struct vkd3d_shader_instruction *generate_bump_coords(struct vsir_program *program,
+ struct vsir_program_iterator *it, uint32_t idx, const struct vkd3d_shader_src_param *coords,
+ const struct vkd3d_shader_src_param *perturbation, const struct vkd3d_shader_location *loc)
{
- struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
- struct vkd3d_shader_message_context *message_context = ctx->message_context;
struct vkd3d_shader_instruction *ins;
- unsigned int tmp_idx = ~0u;
+ uint32_t ssa_temp, ssa_coords;
- for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
+ /* We generate the following code:
+ *
+ * mad srTMP.xy, PERTURBATION.xx, BUMP_MATRIX#.xy, COORDS.xy
+ * mad srCOORDS.xy, PERTURBATION.yy, BUMP_MATRIX#.zw, srTMP.xy
+ */
+
+ ssa_temp = program->ssa_count++;
+ ssa_coords = program->ssa_count++;
+
+ ins = vsir_program_iterator_current(it);
+ if (!vsir_instruction_init_with_params(program, ins, loc, VSIR_OP_MAD, 1, 3))
+ return false;
+ dst_param_init_ssa_float4(&ins->dst[0], ssa_temp);
+ ins->dst[0].write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1;
+ ins->src[0] = *perturbation;
+ ins->src[0].swizzle = vsir_combine_swizzles(perturbation->swizzle, VKD3D_SHADER_SWIZZLE(X, X, X, X));
+ src_param_init_parameter_vec4(&ins->src[1], VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_0 + idx, VSIR_DATA_F32);
+ ins->src[2] = *coords;
+
+ ins = vsir_program_iterator_next(it);
+ if (!vsir_instruction_init_with_params(program, ins, loc, VSIR_OP_MAD, 1, 3))
+ return false;
+ dst_param_init_ssa_float4(&ins->dst[0], ssa_coords);
+ ins->dst[0].write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1;
+ ins->src[0] = *perturbation;
+ ins->src[0].swizzle = vsir_combine_swizzles(perturbation->swizzle, VKD3D_SHADER_SWIZZLE(Y, Y, Y, Y));
+ src_param_init_parameter_vec4(&ins->src[1], VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_0 + idx, VSIR_DATA_F32);
+ ins->src[1].swizzle = VKD3D_SHADER_SWIZZLE(Z, W, W, W);
+ src_param_init_ssa_float4(&ins->src[2], ssa_temp);
+ ins->src[2].swizzle = VKD3D_SHADER_SWIZZLE(X, Y, Y, Y);
+
+ return ins;
+}
+
+static enum vkd3d_result vsir_program_lower_bem(struct vsir_program *program, struct vsir_program_iterator *it)
+{
+ struct vkd3d_shader_instruction *ins = vsir_program_iterator_current(it);
+ const struct vkd3d_shader_location location = ins->location;
+ const struct vkd3d_shader_src_param *src = ins->src;
+ const struct vkd3d_shader_dst_param *dst = ins->dst;
+
+ /* bem DST.xy, SRC0, SRC1
+ * ->
+ * mad srTMP.xy, SRC1.xx, BUMP_MATRIX#.xy, SRC0.xy
+ * mad DST.xy, SRC1.yy, BUMP_MATRIX#.zw, srTMP.xy */
+
+ if (!vsir_program_iterator_insert_after(it, 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ if (!(ins = generate_bump_coords(program, it, dst[0].reg.idx[0].offset, &src[0], &src[1], &location)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ ins->dst[0] = dst[0];
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_program_lower_texbem(struct vsir_program *program,
+ struct vsir_program_iterator *it, struct vkd3d_shader_message_context *message_context)
+{
+ struct vkd3d_shader_instruction *ins = vsir_program_iterator_current(it);
+ const struct vkd3d_shader_location location = ins->location;
+ const struct vkd3d_shader_descriptor_info1 *descriptor;
+ const struct vkd3d_shader_src_param *src = ins->src;
+ bool is_texbeml = (ins->opcode == VSIR_OP_TEXBEML);
+ unsigned int idx = ins->dst[0].reg.idx[0].offset;
+ uint32_t ssa_coords, ssa_luminance, ssa_sample;
+ struct vkd3d_shader_src_param orig_coords;
+
+ /* texbem t#, SRC
+ * ->
+ * bem srCOORDS.xy, t#, SRC
+ * texld t#, srCOORDS
+ * ->
+ * mad srTMP.xy, SRC.xx, BUMP_MATRIX#.xy, t#.xy
+ * mad srCOORDS.xy, SRC.yy, BUMP_MATRIX#.zw, srTMP.xy
+ * sample t#, srCOORDS, resource#, sampler#
+ *
+ * Luminance then adds:
+ *
+ * mad srLUM.x, SRC.z, BUMP_LUMINANCE_SCALE#, BUMP_LUMINANCE_OFFSET#
+ * mul t#, t#, srLUM.xxxx
+ *
+ * Note that the t# destination will subsequently be turned into a temp. */
+
+ descriptor = vkd3d_shader_find_descriptor(&program->descriptors, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, idx);
+ if (descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE)
{
- enum vkd3d_result ret;
+ vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ "Unhandled TEXBEM(L) with a comparison sampler.");
+ return VKD3D_ERROR_NOT_IMPLEMENTED;
+ }
- switch (ins->opcode)
- {
- case VSIR_OP_TEXCRD:
- ret = vsir_program_lower_texcrd(program, ins, message_context);
- break;
+ descriptor = vkd3d_shader_find_descriptor(&program->descriptors, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, idx);
+ if (descriptor->resource_type != VKD3D_SHADER_RESOURCE_TEXTURE_2D)
+ {
+ vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ "Unhandled TEXBEM(L) with resource dimension %#x.", descriptor->resource_type);
+ return VKD3D_ERROR_NOT_IMPLEMENTED;
+ }
- case VSIR_OP_TEXLD:
- if (program->shader_version.major == 1)
- ret = vsir_program_lower_texld_sm1(program, ins, message_context);
- else if (ins->flags == VKD3DSI_TEXLD_PROJECT)
- ret = vsir_program_lower_texldp(program, &it, &tmp_idx);
- else
- ret = vsir_program_lower_texld(program, ins, message_context);
- break;
+ if (!vsir_program_iterator_insert_after(it, is_texbeml ? 4 : 2))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
- default:
- ret = VKD3D_OK;
- break;
- }
+ vsir_src_param_init(&orig_coords, VKD3DSPR_TEXTURE, VSIR_DATA_F32, 1);
+ orig_coords.reg.idx[0].offset = idx;
+ orig_coords.reg.dimension = VSIR_DIMENSION_VEC4;
+ orig_coords.swizzle = VKD3D_SHADER_NO_SWIZZLE;
- if (ret < 0)
- return ret;
+ if (!(ins = generate_bump_coords(program, it, idx, &orig_coords, &src[0], &location)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ ssa_coords = ins->dst[0].reg.idx[0].offset;
+
+ ins = vsir_program_iterator_next(it);
+ if (!vsir_instruction_init_with_params(program, ins, &location, VSIR_OP_SAMPLE, 1, 3))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ vsir_dst_param_init(&ins->dst[0], VKD3DSPR_TEXTURE, VSIR_DATA_F32, 1);
+ ins->dst[0].reg.idx[0].offset = idx;
+ ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL;
+ src_param_init_ssa_float4(&ins->src[0], ssa_coords);
+ ins->src[0].swizzle = VKD3D_SHADER_SWIZZLE(X, Y, Y, Y);
+ vsir_src_param_init_resource(&ins->src[1], idx, idx);
+ vsir_src_param_init_sampler(&ins->src[2], idx, idx);
+
+ if (is_texbeml)
+ {
+ enum vkd3d_shader_swizzle_component z = vsir_swizzle_get_component(src[0].swizzle, 2);
+
+ ssa_sample = program->ssa_count++;
+ ssa_luminance = program->ssa_count++;
+
+ /* Replace t# destination of the SAMPLE instruction with an SSA value. */
+ dst_param_init_ssa_float4(&ins->dst[0], ssa_sample);
+
+ ins = vsir_program_iterator_next(it);
+ if (!vsir_instruction_init_with_params(program, ins, &location, VSIR_OP_MAD, 1, 3))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ dst_param_init_ssa_float4(&ins->dst[0], ssa_luminance);
+ ins->dst[0].write_mask = VKD3DSP_WRITEMASK_0;
+ ins->src[0] = src[0];
+ ins->src[0].swizzle = vkd3d_shader_create_swizzle(z, z, z, z);
+ src_param_init_parameter(&ins->src[1],
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_0 + idx, VSIR_DATA_F32);
+ src_param_init_parameter(&ins->src[2],
+ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_0 + idx, VSIR_DATA_F32);
+
+ ins = vsir_program_iterator_next(it);
+ if (!vsir_instruction_init_with_params(program, ins, &location, VSIR_OP_MUL, 1, 2))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ vsir_dst_param_init(&ins->dst[0], VKD3DSPR_TEXTURE, VSIR_DATA_F32, 1);
+ ins->dst[0].reg.idx[0].offset = idx;
+ ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL;
+ src_param_init_ssa_float4(&ins->src[0], ssa_sample);
+ src_param_init_ssa_float4(&ins->src[1], ssa_luminance);
+ ins->src[1].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
+ }
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_program_lower_dcl_input(struct vsir_program *program,
+ struct vkd3d_shader_instruction *ins, struct vsir_transformation_context *ctx)
+{
+ switch (ins->declaration.dst.reg.type)
+ {
+ case VKD3DSPR_INPUT:
+ case VKD3DSPR_OUTPUT:
+ case VKD3DSPR_PATCHCONST:
+ case VKD3DSPR_INCONTROLPOINT:
+ case VKD3DSPR_OUTCONTROLPOINT:
+ break;
+
+ case VKD3DSPR_PRIMID:
+ case VKD3DSPR_FORKINSTID:
+ case VKD3DSPR_JOININSTID:
+ case VKD3DSPR_THREADID:
+ case VKD3DSPR_THREADGROUPID:
+ case VKD3DSPR_LOCALTHREADID:
+ case VKD3DSPR_LOCALTHREADINDEX:
+ case VKD3DSPR_COVERAGE:
+ case VKD3DSPR_TESSCOORD:
+ case VKD3DSPR_OUTPOINTID:
+ case VKD3DSPR_GSINSTID:
+ case VKD3DSPR_WAVELANECOUNT:
+ case VKD3DSPR_WAVELANEINDEX:
+ bitmap_set(program->io_dcls, ins->declaration.dst.reg.type);
+ break;
+
+ default:
+ vkd3d_shader_error(ctx->message_context, &ins->location,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Internal compiler error: invalid register type %#x for DCL_INPUT.",
+ ins->declaration.dst.reg.type);
+ return VKD3D_ERROR;
}
return VKD3D_OK;
}
-static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *program,
+static enum vkd3d_result vsir_program_lower_dcl_output(struct vsir_program *program,
+ struct vkd3d_shader_instruction *ins, struct vsir_transformation_context *ctx)
+{
+ switch (ins->declaration.dst.reg.type)
+ {
+ case VKD3DSPR_INPUT:
+ case VKD3DSPR_OUTPUT:
+ case VKD3DSPR_PATCHCONST:
+ case VKD3DSPR_INCONTROLPOINT:
+ case VKD3DSPR_OUTCONTROLPOINT:
+ break;
+
+ case VKD3DSPR_DEPTHOUT:
+ case VKD3DSPR_SAMPLEMASK:
+ case VKD3DSPR_DEPTHOUTGE:
+ case VKD3DSPR_DEPTHOUTLE:
+ case VKD3DSPR_OUTSTENCILREF:
+ bitmap_set(program->io_dcls, ins->declaration.dst.reg.type);
+ break;
+
+ default:
+ vkd3d_shader_error(ctx->message_context, &ins->location,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Internal compiler error: invalid register type %#x for DCL_OUTPUT.",
+ ins->declaration.dst.reg.type);
+ return VKD3D_ERROR;
+ }
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_program_lower_d3dbc_instructions(struct vsir_program *program,
struct vsir_transformation_context *ctx)
{
struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
struct vkd3d_shader_message_context *message_context = ctx->message_context;
struct vkd3d_shader_instruction *ins;
unsigned int tmp_idx = ~0u;
- enum vkd3d_result ret;
for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{
+ enum vkd3d_result ret;
+
switch (ins->opcode)
{
- case VSIR_OP_IFC:
- if ((ret = vsir_program_lower_ifc(program, &it, &tmp_idx, message_context)) < 0)
- return ret;
- break;
-
- case VSIR_OP_TEXKILL:
- if ((ret = vsir_program_lower_texkill(program, &it, &tmp_idx)) < 0)
- return ret;
+ case VSIR_OP_BEM:
+ ret = vsir_program_lower_bem(program, &it);
break;
- case VSIR_OP_MAD:
- if ((ret = vsir_program_lower_precise_mad(program, &it, &tmp_idx)) < 0)
- return ret;
+ case VSIR_OP_IFC:
+ ret = vsir_program_lower_ifc(program, &it, &tmp_idx, message_context);
break;
- case VSIR_OP_DCL:
- case VSIR_OP_DCL_CONSTANT_BUFFER:
- case VSIR_OP_DCL_GLOBAL_FLAGS:
- case VSIR_OP_DCL_SAMPLER:
- case VSIR_OP_DCL_TEMPS:
- case VSIR_OP_DCL_TESSELLATOR_DOMAIN:
- case VSIR_OP_DCL_THREAD_GROUP:
- case VSIR_OP_DCL_UAV_TYPED:
- vkd3d_shader_instruction_make_nop(ins);
+ case VSIR_OP_SINCOS:
+ ret = vsir_program_lower_sm1_sincos(program, &it);
break;
- case VSIR_OP_DCL_INPUT:
- vsir_program_lower_dcl_input(program, ins, ctx);
- vkd3d_shader_instruction_make_nop(ins);
+ case VSIR_OP_TEXBEM:
+ case VSIR_OP_TEXBEML:
+ ret = vsir_program_lower_texbem(program, &it, message_context);
break;
- case VSIR_OP_DCL_OUTPUT:
- vsir_program_lower_dcl_output(program, ins, ctx);
- vkd3d_shader_instruction_make_nop(ins);
+ case VSIR_OP_TEXCOORD:
+ if ((ret = vsir_program_lower_texcoord(program, ins)) < 0)
+ return ret;
break;
- case VSIR_OP_DCL_INPUT_SGV:
- case VSIR_OP_DCL_INPUT_SIV:
- case VSIR_OP_DCL_INPUT_PS:
- case VSIR_OP_DCL_INPUT_PS_SGV:
- case VSIR_OP_DCL_INPUT_PS_SIV:
- case VSIR_OP_DCL_OUTPUT_SGV:
- case VSIR_OP_DCL_OUTPUT_SIV:
- vkd3d_shader_instruction_make_nop(ins);
+ case VSIR_OP_TEXCRD:
+ ret = vsir_program_lower_texcrd(program, ins, message_context);
break;
- case VSIR_OP_IMUL:
- case VSIR_OP_UMUL:
- if ((ret = vsir_program_lower_imul(program, ins, ctx)) < 0)
- return ret;
+ case VSIR_OP_TEXKILL:
+ ret = vsir_program_lower_texkill(program, &it, &tmp_idx);
break;
- case VSIR_OP_UDIV:
- if ((ret = vsir_program_lower_udiv(program, &it, ctx)) < 0)
- return ret;
+ case VSIR_OP_TEX:
+ ret = vsir_program_lower_tex(program, ins);
break;
- case VSIR_OP_SINCOS:
- if (ins->dst_count == 1)
- {
- if ((ret = vsir_program_lower_sm1_sincos(program, &it)) < 0)
- return ret;
- }
+ case VSIR_OP_TEXLD:
+ if (program->shader_version.major == 1)
+ ret = vsir_program_lower_texld_sm1(program, ins, message_context);
+ else if (ins->flags == VKD3DSI_TEXLD_PROJECT)
+ ret = vsir_program_lower_texldp(program, &it, &tmp_idx);
else
- {
- if ((ret = vsir_program_lower_sm4_sincos(program, &it, ctx)) < 0)
- return ret;
- }
+ ret = vsir_program_lower_texld(program, ins, message_context);
break;
case VSIR_OP_TEXLDD:
- if ((ret = vsir_program_lower_texldd(program, ins)) < 0)
- return ret;
+ ret = vsir_program_lower_texldd(program, ins);
break;
case VSIR_OP_TEXLDL:
- if ((ret = vsir_program_lower_texldl(program, ins)) < 0)
- return ret;
+ ret = vsir_program_lower_texldl(program, ins);
break;
- case VSIR_OP_TEXBEM:
- case VSIR_OP_TEXBEML:
- case VSIR_OP_TEXCOORD:
case VSIR_OP_TEXDEPTH:
case VSIR_OP_TEXDP3:
case VSIR_OP_TEXDP3TEX:
@@ -1809,63 +2329,318 @@ static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *pr
return VKD3D_ERROR_NOT_IMPLEMENTED;
default:
+ ret = VKD3D_OK;
break;
}
+
+ if (ret < 0)
+ return ret;
}
return VKD3D_OK;
}
-/* Ensure that the program closes with a ret. sm1 programs do not, by default.
- * Many of our IR passes rely on this in order to insert instructions at the
- * end of execution. */
-static enum vkd3d_result vsir_program_ensure_ret(struct vsir_program *program,
+static enum vkd3d_result vsir_program_lower_modifiers(struct vsir_program *program,
struct vsir_transformation_context *ctx)
{
- struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
- static const struct vkd3d_shader_location no_loc;
- struct vkd3d_shader_instruction *ins;
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions), new_it;
+ struct vkd3d_shader_instruction *ins, *new_ins;
+ enum vkd3d_result ret = VKD3D_OK;
+ unsigned int i, j;
- ins = vsir_program_iterator_tail(&it);
- if (ins && ins->opcode == VSIR_OP_RET)
- return VKD3D_OK;
+ for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
+ {
+ for (i = 0; i < ins->src_count; ++i)
+ {
+ enum vkd3d_shader_opcode new_opcodes[2] = {VSIR_OP_NOP, VSIR_OP_NOP};
+ struct vkd3d_shader_src_param *src = &ins->src[i];
- if (!(ins = vsir_program_append(program)))
- return VKD3D_ERROR_OUT_OF_MEMORY;
- vsir_instruction_init(ins, &no_loc, VSIR_OP_RET);
+ switch (src->modifiers)
+ {
+ case VKD3DSPSM_NONE:
+ continue;
- return VKD3D_OK;
-}
+ case VKD3DSPSM_ABS:
+ new_opcodes[0] = VSIR_OP_ABS;
+ break;
-/* ps_1_* outputs color in r0. Add an instruction to copy that to oC0.
- * We don't need to modify the signature since it already contains COLOR. */
-static enum vkd3d_result vsir_program_normalise_ps1_output(struct vsir_program *program,
- struct vsir_transformation_context *ctx)
-{
- struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
- struct vkd3d_shader_instruction *ins;
- struct vkd3d_shader_location loc;
+ case VKD3DSPSM_NEG:
+ new_opcodes[0] = data_type_is_integer(src->reg.data_type) ? VSIR_OP_INEG : VSIR_OP_NEG;
+ break;
- if (!(ins = vsir_program_iterator_tail(&it)))
- return VKD3D_OK;
- loc = ins->location;
+ case VKD3DSPSM_ABSNEG:
+ new_opcodes[0] = VSIR_OP_ABS;
+ new_opcodes[1] = VSIR_OP_NEG;
+ break;
- if (!(ins = vsir_program_append(program)))
- return VKD3D_ERROR_OUT_OF_MEMORY;
- if (!vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1))
- {
- vsir_instruction_init(ins, &loc, VSIR_OP_NOP);
- return VKD3D_ERROR_OUT_OF_MEMORY;
+ default:
+ vkd3d_shader_error(ctx->message_context, &ins->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ "Aborting due to unimplemented feature: Source modifier %#x.", src->modifiers);
+ ret = VKD3D_ERROR_NOT_IMPLEMENTED;
+ continue;
+ }
+
+ for (j = 0; j < 2 && new_opcodes[j] != VSIR_OP_NOP; ++j)
+ {
+ if (!(new_ins = vsir_program_iterator_insert_before(&it, &new_it, 1)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ ins = vsir_program_iterator_current(&it);
+
+ if (!vsir_instruction_init_with_params(program, new_ins, &ins->location, new_opcodes[j], 1, 1))
+ {
+ vkd3d_shader_instruction_make_nop(new_ins);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+
+ new_ins->src[0] = *src;
+ new_ins->src[0].modifiers = VKD3DSPSM_NONE;
+
+ dst_param_init_ssa(&new_ins->dst[0], program->ssa_count, src->reg.data_type, src->reg.dimension);
+ src_param_init_ssa(src, program->ssa_count, src->reg.data_type, src->reg.dimension);
+
+ if (data_type_is_64_bit(src->reg.data_type))
+ {
+ new_ins->dst[0].write_mask = vsir_write_mask_64_from_32(new_ins->dst[0].write_mask);
+ src->swizzle = vsir_swizzle_64_from_32(src->swizzle);
+ }
+
+ ++program->ssa_count;
+ }
+ }
+
+ for (i = 0; i < ins->dst_count; ++i)
+ {
+ struct vkd3d_shader_dst_param *dst = &ins->dst[i];
+
+ /* It is always legitimate to ignore _pp. */
+ dst->modifiers &= ~VKD3DSPDM_PARTIALPRECISION;
+
+ if (dst->modifiers & ~VKD3DSPDM_SATURATE)
+ {
+ vkd3d_shader_error(ctx->message_context, &ins->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ "Aborting due to unimplemented feature: Destination modifier %#x.", dst->modifiers);
+ ret = VKD3D_ERROR_NOT_IMPLEMENTED;
+ continue;
+ }
+
+ if (dst->modifiers & VKD3DSPDM_SATURATE)
+ {
+ if (!vsir_program_iterator_insert_after(&it, 1))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ new_ins = vsir_program_iterator_next(&it);
+ ins = vsir_program_iterator_prev(&it);
+
+ if (!vsir_instruction_init_with_params(program, new_ins, &ins->location, VSIR_OP_SATURATE, 1, 1))
+ {
+ vkd3d_shader_instruction_make_nop(new_ins);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+
+ new_ins->dst[0] = *dst;
+ new_ins->dst[0].modifiers &= ~VKD3DSPDM_SATURATE;
+
+ dst_param_init_ssa(dst, program->ssa_count, dst->reg.data_type, dst->reg.dimension);
+ src_param_init_ssa(&new_ins->src[0], program->ssa_count, dst->reg.data_type, dst->reg.dimension);
+
+ if (data_type_is_64_bit(dst->reg.data_type))
+ {
+ dst->write_mask = vsir_write_mask_64_from_32(dst->write_mask);
+ new_ins->src[0].swizzle = vsir_swizzle_64_from_32(new_ins->src[0].swizzle);
+ }
+
+ ++program->ssa_count;
+ }
+ }
+ }
+
+ program->has_no_modifiers = true;
+
+ return ret;
+}
+
+static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
+{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
+ struct vkd3d_shader_instruction *ins;
+ enum vkd3d_result ret;
+
+ for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
+ {
+ switch (ins->opcode)
+ {
+ case VSIR_OP_MAD:
+ if ((ret = vsir_program_lower_precise_mad(program, &it)) < 0)
+ return ret;
+ break;
+
+ case VSIR_OP_DCL:
+ case VSIR_OP_DCL_CONSTANT_BUFFER:
+ case VSIR_OP_DCL_GLOBAL_FLAGS:
+ case VSIR_OP_DCL_IMMEDIATE_CONSTANT_BUFFER:
+ case VSIR_OP_DCL_INPUT_PRIMITIVE:
+ case VSIR_OP_DCL_OUTPUT_TOPOLOGY:
+ case VSIR_OP_DCL_SAMPLER:
+ case VSIR_OP_DCL_TEMPS:
+ case VSIR_OP_DCL_TESSELLATOR_DOMAIN:
+ case VSIR_OP_DCL_THREAD_GROUP:
+ case VSIR_OP_DCL_UAV_TYPED:
+ vkd3d_shader_instruction_make_nop(ins);
+ break;
+
+ case VSIR_OP_DCL_INPUT:
+ vsir_program_lower_dcl_input(program, ins, ctx);
+ vkd3d_shader_instruction_make_nop(ins);
+ break;
+
+ case VSIR_OP_DCL_OUTPUT:
+ vsir_program_lower_dcl_output(program, ins, ctx);
+ vkd3d_shader_instruction_make_nop(ins);
+ break;
+
+ case VSIR_OP_DCL_INPUT_SGV:
+ case VSIR_OP_DCL_INPUT_SIV:
+ case VSIR_OP_DCL_INPUT_PS:
+ case VSIR_OP_DCL_INPUT_PS_SGV:
+ case VSIR_OP_DCL_INPUT_PS_SIV:
+ case VSIR_OP_DCL_OUTPUT_SGV:
+ case VSIR_OP_DCL_OUTPUT_SIV:
+ vkd3d_shader_instruction_make_nop(ins);
+ break;
+
+ case VSIR_OP_IMUL:
+ case VSIR_OP_UMUL:
+ if ((ret = vsir_program_lower_imul(program, ins, ctx)) < 0)
+ return ret;
+ break;
+
+ case VSIR_OP_UDIV:
+ if ((ret = vsir_program_lower_udiv(program, &it, ctx)) < 0)
+ return ret;
+ break;
+
+ case VSIR_OP_SINCOS:
+ if ((ret = vsir_program_lower_sm4_sincos(program, &it, ctx)) < 0)
+ return ret;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ return VKD3D_OK;
+}
+
+/* 1.0-1.3 pixel shaders allow writing t# registers, at which point they
+ * effectively behave like normal r# temps. Convert them to r# registers.
+ * t# registers which are read before being written contain TEXCOORD varyings,
+ * just as in 1.4 and 2.x, and will later be lowered to v# registers.
+ *
+ * Registers which are partially written are rejected by the native validator,
+ * but with a "read of uninitialized component" message that suggests that once
+ * any component of a t# register is written, none of the components contain
+ * texcoord data. */
+static enum vkd3d_result vsir_program_lower_texture_writes(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
+{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
+ struct vkd3d_shader_instruction *ins;
+ unsigned int texture_temp_idx = ~0u;
+ uint32_t texture_written_mask = 0;
+
+ /* We run before I/O normalization. */
+ VKD3D_ASSERT(program->normalisation_level < VSIR_NORMALISED_SM6);
+
+ for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
+ {
+ for (unsigned int i = 0; i < ins->src_count; ++i)
+ {
+ struct vkd3d_shader_src_param *src = &ins->src[i];
+
+ if (src->reg.type == VKD3DSPR_TEXTURE && bitmap_is_set(&texture_written_mask, src->reg.idx[0].offset))
+ {
+ src->reg.type = VKD3DSPR_TEMP;
+ src->reg.idx[0].offset += texture_temp_idx;
+ }
+ }
+
+ for (unsigned int i = 0; i < ins->dst_count; ++i)
+ {
+ struct vkd3d_shader_dst_param *dst = &ins->dst[i];
+
+ if (dst->reg.type == VKD3DSPR_TEXTURE)
+ {
+ bitmap_set(&texture_written_mask, dst->reg.idx[0].offset);
+ if (texture_temp_idx == ~0u)
+ {
+ texture_temp_idx = program->temp_count;
+ /* These versions have 4 texture registers. */
+ program->temp_count += 4;
+ }
+ dst->reg.type = VKD3DSPR_TEMP;
+ dst->reg.idx[0].offset += texture_temp_idx;
+ }
+ }
+ }
+
+ return VKD3D_OK;
+}
+
+/* Ensure that the program closes with a ret. sm1 programs do not, by default.
+ * Many of our IR passes rely on this in order to insert instructions at the
+ * end of execution. */
+static enum vkd3d_result vsir_program_ensure_ret(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
+{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
+ struct vkd3d_shader_instruction *ins;
+ struct vkd3d_shader_location loc;
+
+ if (!(ins = vsir_program_iterator_tail(&it)))
+ loc = ctx->null_location;
+ else if (ins->opcode == VSIR_OP_RET)
+ return VKD3D_OK;
+ else
+ loc = ins->location;
+
+ if (!(ins = vsir_program_append(program)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ vsir_instruction_init(ins, &loc, VSIR_OP_RET);
+
+ return VKD3D_OK;
+}
+
+/* ps_1_* outputs color in r0. Add an instruction to copy that to oC0.
+ * We don't need to modify the signature since it already contains COLOR. */
+static enum vkd3d_result vsir_program_normalise_ps1_output(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
+{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
+ struct vkd3d_shader_instruction *ins;
+ struct vkd3d_shader_location loc;
+
+ /* Note we run before I/O normalization. */
+ VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_SM4);
+
+ if (!(ins = vsir_program_iterator_tail(&it)))
+ return VKD3D_OK;
+ loc = ins->location;
+
+ if (!(ins = vsir_program_append(program)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ if (!vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_SATURATE, 1, 1))
+ {
+ vsir_instruction_init(ins, &loc, VSIR_OP_NOP);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
}
src_param_init_temp_float4(&ins->src[0], 0);
ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
- /* Note we run before I/O normalization. */
vsir_dst_param_init(&ins->dst[0], VKD3DSPR_COLOROUT, VSIR_DATA_F32, 1);
ins->dst[0].reg.idx[0].offset = 0;
ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL;
- ins->dst[0].modifiers = VKD3DSPDM_SATURATE;
return VKD3D_OK;
}
@@ -1923,7 +2698,7 @@ static enum vkd3d_result vsir_program_ensure_diffuse(struct vsir_program *progra
struct vsir_transformation_context *ctx)
{
struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
- static const struct vkd3d_shader_location no_loc;
+ struct vkd3d_shader_location loc = ctx->null_location;
struct vkd3d_shader_instruction *ins;
unsigned int i;
@@ -1937,21 +2712,23 @@ static enum vkd3d_result vsir_program_ensure_diffuse(struct vsir_program *progra
for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{
if (!vsir_instruction_is_dcl(ins) && ins->opcode != VSIR_OP_LABEL && ins->opcode != VSIR_OP_NOP)
+ {
+ loc = ins->location;
break;
+ }
}
- vsir_program_iterator_prev(&it);
- if (!vsir_program_iterator_insert_after(&it, 1))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(&it, 1)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ins = vsir_program_iterator_next(&it);
- vsir_instruction_init_with_params(program, ins, &no_loc, VSIR_OP_MOV, 1, 1);
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
vsir_dst_param_init(&ins->dst[0], VKD3DSPR_ATTROUT, VSIR_DATA_F32, 1);
ins->dst[0].reg.idx[0].offset = 0;
ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL & ~program->diffuse_written_mask;
vsir_src_param_init(&ins->src[0], VKD3DSPR_IMMCONST, VSIR_DATA_F32, 0);
ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
for (i = 0; i < 4; ++i)
ins->src[0].reg.u.immconst_f32[i] = 1.0f;
return VKD3D_OK;
@@ -2162,10 +2939,8 @@ static enum vkd3d_result vsir_program_remap_output_signature(struct vsir_program
continue;
loc = ins->location;
- vsir_program_iterator_prev(&it);
- if (!vsir_program_iterator_insert_after(&it, uninit_varying_count))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(&it, uninit_varying_count)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ins = vsir_program_iterator_next(&it);
for (unsigned int j = signature->element_count - uninit_varying_count; j < signature->element_count; ++j)
{
@@ -2175,6 +2950,7 @@ static enum vkd3d_result vsir_program_remap_output_signature(struct vsir_program
dst_param_init_output(&ins->dst[0], VSIR_DATA_F32, e->register_index, e->mask);
vsir_src_param_init(&ins->src[0], VKD3DSPR_IMMCONST, VSIR_DATA_F32, 0);
ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
ins = vsir_program_iterator_next(&it);
}
}
@@ -2200,8 +2976,6 @@ struct hull_flattener
{
struct vsir_program *program;
- unsigned int instance_count;
- unsigned int phase_body_idx;
enum vkd3d_shader_opcode phase;
struct vkd3d_shader_location last_ret_location;
unsigned int *ssa_map;
@@ -2213,68 +2987,6 @@ static bool flattener_is_in_fork_or_join_phase(const struct hull_flattener *flat
return flattener->phase == VSIR_OP_HS_FORK_PHASE || flattener->phase == VSIR_OP_HS_JOIN_PHASE;
}
-struct shader_phase_location
-{
- unsigned int index;
- unsigned int instance_count;
- unsigned int instruction_count;
-};
-
-struct shader_phase_location_array
-{
- /* Unlikely worst case: one phase for each component of each output register. */
- struct shader_phase_location locations[MAX_REG_OUTPUT * VKD3D_VEC4_SIZE];
- unsigned int count;
-};
-
-static void flattener_eliminate_phase_related_dcls(struct hull_flattener *normaliser, unsigned int index,
- struct vkd3d_shader_instruction *ins, struct shader_phase_location_array *locations)
-{
- struct shader_phase_location *loc;
- bool b;
-
- if (ins->opcode == VSIR_OP_HS_FORK_PHASE || ins->opcode == VSIR_OP_HS_JOIN_PHASE)
- {
- b = flattener_is_in_fork_or_join_phase(normaliser);
- /* Reset the phase info. */
- normaliser->phase_body_idx = ~0u;
- normaliser->phase = ins->opcode;
- normaliser->instance_count = 1;
- /* Leave the first occurrence and delete the rest. */
- if (b)
- vkd3d_shader_instruction_make_nop(ins);
- return;
- }
- else if (ins->opcode == VSIR_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT
- || ins->opcode == VSIR_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT)
- {
- normaliser->instance_count = ins->declaration.count + !ins->declaration.count;
- vkd3d_shader_instruction_make_nop(ins);
- return;
- }
-
- if (normaliser->phase == VSIR_OP_INVALID || vsir_instruction_is_dcl(ins))
- return;
-
- if (normaliser->phase_body_idx == ~0u)
- normaliser->phase_body_idx = index;
-
- if (ins->opcode == VSIR_OP_RET)
- {
- normaliser->last_ret_location = ins->location;
- vkd3d_shader_instruction_make_nop(ins);
- if (locations->count >= ARRAY_SIZE(locations->locations))
- {
- FIXME("Insufficient space for phase location.\n");
- return;
- }
- loc = &locations->locations[locations->count++];
- loc->index = normaliser->phase_body_idx;
- loc->instance_count = normaliser->instance_count;
- loc->instruction_count = index - normaliser->phase_body_idx;
- }
-}
-
static void flattener_fixup_ssa_register(struct hull_flattener *normaliser,
struct vkd3d_shader_register *reg, unsigned int instance_id)
{
@@ -2337,85 +3049,131 @@ static void flattener_fixup_registers(struct hull_flattener *normaliser,
flattener_fixup_register_indices(normaliser, &ins->dst[i].reg, instance_id);
}
-static enum vkd3d_result flattener_flatten_phases(struct hull_flattener *normaliser,
- struct shader_phase_location_array *locations)
+static enum vkd3d_result flattener_replicate_location(struct hull_flattener *normaliser,
+ struct vsir_program_iterator *it, size_t instance_count, size_t instruction_count)
{
- struct vkd3d_shader_instruction_array *instructions = &normaliser->program->instructions;
- struct shader_phase_location *loc;
- unsigned int i, j, k, end, count;
-
- for (i = 0, count = 0; i < locations->count; ++i)
- count += (locations->locations[i].instance_count - 1) * locations->locations[i].instruction_count;
+ struct vsir_program_iterator dst_it, src_it, first_it;
+ struct vkd3d_shader_instruction *ins, *src_ins;
+ unsigned int i, j;
+ size_t count;
- if (!shader_instruction_array_reserve(instructions, instructions->count + count))
+ VKD3D_ASSERT(instance_count);
+ count = (instance_count - 1) * instruction_count;
+ if (!vsir_program_iterator_insert_before(it, &first_it, count))
return VKD3D_ERROR_OUT_OF_MEMORY;
- end = instructions->count;
- instructions->count += count;
- for (i = locations->count; i > 0; --i)
+ /* Make a copy of the non-dcl instructions for each instance. */
+ dst_it = first_it;
+ for (i = 1; i < instance_count; ++i)
{
- loc = &locations->locations[i - 1];
- j = loc->index + loc->instruction_count;
- memmove(&instructions->elements[j + count], &instructions->elements[j],
- (end - j) * sizeof(*instructions->elements));
- end = j;
- count -= (loc->instance_count - 1) * loc->instruction_count;
- loc->index += count;
- }
-
- for (i = 0, count = 0; i < locations->count; ++i)
- {
- loc = &locations->locations[i];
- /* Make a copy of the non-dcl instructions for each instance. */
- for (j = 1; j < loc->instance_count; ++j)
+ src_it = *it;
+ for (j = 0; j < instruction_count; ++j)
{
- for (k = 0; k < loc->instruction_count; ++k)
- {
- if (!shader_instruction_array_clone_instruction(instructions,
- loc->index + loc->instruction_count * j + k, loc->index + k))
- return VKD3D_ERROR_OUT_OF_MEMORY;
- }
+ src_ins = vsir_program_iterator_current(&src_it);
+ if (!vsir_program_iterator_clone_instruction(normaliser->program, &dst_it, src_ins))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ vsir_program_iterator_next(&dst_it);
+ vsir_program_iterator_next(&src_it);
}
- /* Replace each reference to the instance id with a constant instance id. */
- for (j = 0; j < loc->instance_count; ++j)
- {
- if (j != 0)
- memset(normaliser->ssa_map, 0xff, normaliser->orig_ssa_count * sizeof(*normaliser->ssa_map));
+ }
+ /* Replace each reference to the instance id with a constant instance id. */
+ *it = first_it;
+ for (i = 0; i < instance_count; ++i)
+ {
+ if (i)
+ memset(normaliser->ssa_map, 0xff, normaliser->orig_ssa_count * sizeof(*normaliser->ssa_map));
- for (k = 0; k < loc->instruction_count; ++k)
- flattener_fixup_registers(normaliser,
- &instructions->elements[loc->index + loc->instruction_count * j + k], j);
+ for (j = 0; j < instruction_count; ++j)
+ {
+ ins = vsir_program_iterator_current(it);
+ flattener_fixup_registers(normaliser, ins, i);
+ vsir_program_iterator_next(it);
}
}
return VKD3D_OK;
}
-static enum vkd3d_result vsir_program_flatten_hull_shader_phases(struct vsir_program *program,
- struct vsir_transformation_context *ctx)
+static enum vkd3d_result flattener_flatten_phases(struct hull_flattener *normaliser)
{
- struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
- struct shader_phase_location_array locations;
- struct hull_flattener flattener = {program};
+ struct vsir_program_iterator it = vsir_program_iterator(&normaliser->program->instructions);
+ struct vsir_program_iterator phase_body_it;
struct vkd3d_shader_instruction *ins;
- enum vkd3d_result result = VKD3D_OK;
- unsigned int i;
+ bool b, phase_body_it_valid = false;
+ unsigned int instruction_count = 0;
+ unsigned int instance_count = 0;
+ enum vkd3d_result res;
- flattener.phase = VSIR_OP_INVALID;
- locations.count = 0;
- for (ins = vsir_program_iterator_head(&it), i = 0; ins; ins = vsir_program_iterator_next(&it), ++i)
+ normaliser->phase = VSIR_OP_INVALID;
+ for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{
- flattener_eliminate_phase_related_dcls(&flattener, i, ins, &locations);
- }
- bitmap_clear(program->io_dcls, VKD3DSPR_FORKINSTID);
- bitmap_clear(program->io_dcls, VKD3DSPR_JOININSTID);
+ if (ins->opcode == VSIR_OP_HS_FORK_PHASE || ins->opcode == VSIR_OP_HS_JOIN_PHASE)
+ {
+ b = flattener_is_in_fork_or_join_phase(normaliser);
+ /* Reset the phase info. */
+ phase_body_it_valid = false;
+ normaliser->phase = ins->opcode;
+ instance_count = 1;
+ instruction_count = 0;
+ /* Leave the first occurrence and delete the rest. */
+ if (b)
+ vkd3d_shader_instruction_make_nop(ins);
+ continue;
+ }
+ else if (ins->opcode == VSIR_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT
+ || ins->opcode == VSIR_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT)
+ {
+ instance_count = ins->declaration.count + !ins->declaration.count;
+ vkd3d_shader_instruction_make_nop(ins);
+ ++instruction_count;
+ continue;
+ }
+
+ if (normaliser->phase == VSIR_OP_INVALID)
+ continue;
+
+ if (!phase_body_it_valid && !vsir_instruction_is_dcl(ins))
+ {
+ phase_body_it_valid = true;
+ phase_body_it = it;
+ instruction_count = 0;
+ }
+
+ if (ins->opcode == VSIR_OP_RET)
+ {
+ normaliser->last_ret_location = ins->location;
+ vkd3d_shader_instruction_make_nop(ins);
+ it = phase_body_it;
+ if ((res = flattener_replicate_location(normaliser, &it,
+ instance_count, instruction_count)) < 0)
+ return res;
+ phase_body_it_valid = false;
+ }
+ else
+ {
+ ++instruction_count;
+ }
+ }
+
+ return VKD3D_OK;
+}
+
+static enum vkd3d_result vsir_program_flatten_hull_shader_phases(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
+{
+ struct hull_flattener flattener = {program};
+ struct vkd3d_shader_instruction *ins;
+ enum vkd3d_result result = VKD3D_OK;
+
+ bitmap_clear(program->io_dcls, VKD3DSPR_FORKINSTID);
+ bitmap_clear(program->io_dcls, VKD3DSPR_JOININSTID);
flattener.orig_ssa_count = program->ssa_count;
if (!(flattener.ssa_map = vkd3d_calloc(flattener.orig_ssa_count, sizeof(*flattener.ssa_map))))
return VKD3D_ERROR_OUT_OF_MEMORY;
- result = flattener_flatten_phases(&flattener, &locations);
-
+ result = flattener_flatten_phases(&flattener);
vkd3d_free(flattener.ssa_map);
flattener.ssa_map = NULL;
@@ -2434,7 +3192,7 @@ static enum vkd3d_result vsir_program_flatten_hull_shader_phases(struct vsir_pro
struct control_point_normaliser
{
- struct vkd3d_shader_instruction_array instructions;
+ struct vsir_program *program;
enum vkd3d_shader_opcode phase;
struct vkd3d_shader_src_param *outpointid_param;
};
@@ -2446,20 +3204,15 @@ static bool control_point_normaliser_is_in_control_point_phase(const struct cont
struct vkd3d_shader_src_param *vsir_program_create_outpointid_param(struct vsir_program *program)
{
- struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct vkd3d_shader_src_param *rel_addr;
- if (instructions->outpointid_param)
- return instructions->outpointid_param;
-
- if (!(rel_addr = shader_src_param_allocator_get(&instructions->src_params, 1)))
+ if (!(rel_addr = vsir_program_get_src_params(program, 1)))
return NULL;
vsir_register_init(&rel_addr->reg, VKD3DSPR_OUTPOINTID, VSIR_DATA_U32, 0);
rel_addr->swizzle = 0;
rel_addr->modifiers = 0;
- instructions->outpointid_param = rel_addr;
return rel_addr;
}
@@ -2481,8 +3234,8 @@ static void shader_dst_param_normalise_outpointid(struct vkd3d_shader_dst_param
}
static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_point_normaliser *normaliser,
- const struct shader_signature *s, unsigned int input_control_point_count, unsigned int dst,
- const struct vkd3d_shader_location *location)
+ const struct shader_signature *s, unsigned int input_control_point_count,
+ struct vsir_program_iterator *dst_it, const struct vkd3d_shader_location *location)
{
struct vkd3d_shader_instruction *ins;
const struct signature_element *e;
@@ -2491,17 +3244,11 @@ static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_p
for (i = 0; i < s->element_count; ++i)
count += !!s->elements[i].used_mask;
- if (!shader_instruction_array_reserve(&normaliser->instructions, normaliser->instructions.count + count))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(dst_it, count)))
return VKD3D_ERROR_OUT_OF_MEMORY;
-
- memmove(&normaliser->instructions.elements[dst + count], &normaliser->instructions.elements[dst],
- (normaliser->instructions.count - dst) * sizeof(*normaliser->instructions.elements));
- normaliser->instructions.count += count;
-
- ins = &normaliser->instructions.elements[dst];
vsir_instruction_init(ins, location, VSIR_OP_HS_CONTROL_POINT_PHASE);
- ++ins;
+ ins = vsir_program_iterator_next(dst_it);
for (i = 0; i < s->element_count; ++i)
{
@@ -2510,9 +3257,9 @@ static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_p
continue;
vsir_instruction_init(ins, location, VSIR_OP_MOV);
- ins->dst = shader_dst_param_allocator_get(&normaliser->instructions.dst_params, 1);
+ ins->dst = vsir_program_get_dst_params(normaliser->program, 1);
ins->dst_count = 1;
- ins->src = shader_src_param_allocator_get(&normaliser->instructions.src_params, 1);
+ ins->src = vsir_program_get_src_params(normaliser->program, 1);
ins->src_count = 1;
if (!ins->dst || ! ins->src)
@@ -2521,6 +3268,8 @@ static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_p
return VKD3D_ERROR_OUT_OF_MEMORY;
}
+ VKD3D_ASSERT(normaliser->outpointid_param);
+
vsir_dst_param_init_io(&ins->dst[0], VKD3DSPR_OUTPUT, e, 2);
ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
ins->dst[0].reg.idx[0].offset = 0;
@@ -2533,7 +3282,7 @@ static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_p
ins->src[0].reg.idx[0].rel_addr = normaliser->outpointid_param;
ins->src[0].reg.idx[1].offset = e->register_index;
- ++ins;
+ ins = vsir_program_iterator_next(dst_it);
}
vsir_instruction_init(ins, location, VSIR_OP_RET);
@@ -2565,8 +3314,8 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
ERR("Failed to allocate src param.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
- normaliser.instructions = program->instructions;
- it = vsir_program_iterator(&normaliser.instructions);
+ normaliser.program = program;
+ it = vsir_program_iterator(&normaliser.program->instructions);
normaliser.phase = VSIR_OP_INVALID;
for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
@@ -2598,16 +3347,14 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
input_control_point_count = ins->declaration.count;
break;
case VSIR_OP_HS_CONTROL_POINT_PHASE:
- program->instructions = normaliser.instructions;
program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
return VKD3D_OK;
case VSIR_OP_HS_FORK_PHASE:
case VSIR_OP_HS_JOIN_PHASE:
/* ins may be relocated if the instruction array expands. */
location = ins->location;
- ret = control_point_normaliser_emit_hs_input(&normaliser, &program->input_signature,
- input_control_point_count, i, &location);
- program->instructions = normaliser.instructions;
+ ret = control_point_normaliser_emit_hs_input(&normaliser,
+ &program->input_signature, input_control_point_count, &it, &location);
program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
return ret;
default:
@@ -2615,7 +3362,6 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
}
}
- program->instructions = normaliser.instructions;
program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
return VKD3D_OK;
}
@@ -2641,12 +3387,7 @@ struct io_normaliser
struct shader_signature *output_signature;
struct shader_signature *patch_constant_signature;
- unsigned int instance_count;
- unsigned int phase_body_idx;
enum vkd3d_shader_opcode phase;
- unsigned int output_control_point_count;
-
- struct vkd3d_shader_src_param *outpointid_param;
struct vkd3d_shader_dst_param *input_dcl_params[MAX_REG_OUTPUT];
struct vkd3d_shader_dst_param *output_dcl_params[MAX_REG_OUTPUT];
@@ -3268,9 +4009,6 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
{
switch (ins->opcode)
{
- case VSIR_OP_DCL_OUTPUT_CONTROL_POINT_COUNT:
- normaliser.output_control_point_count = ins->declaration.count;
- break;
case VSIR_OP_DCL_INDEX_RANGE:
if ((ret = io_normaliser_add_index_range(&normaliser, ins)) < 0)
return ret;
@@ -3355,6 +4093,7 @@ static void shader_register_normalise_flat_constants(struct vkd3d_shader_src_par
{
enum vkd3d_shader_d3dbc_constant_register set;
struct vkd3d_shader_src_param *rel_addr;
+ unsigned int c;
uint32_t index;
size_t i, j;
@@ -3369,7 +4108,11 @@ static void shader_register_normalise_flat_constants(struct vkd3d_shader_src_par
param->reg.idx_count = 0;
param->reg.dimension = VSIR_DIMENSION_VEC4;
for (j = 0; j < 4; ++j)
- param->reg.u.immconst_u32[j] = normaliser->defs[i].value[j];
+ {
+ c = vsir_swizzle_get_component(param->swizzle, j);
+ param->reg.u.immconst_u32[j] = normaliser->defs[i].value[c];
+ }
+ param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
return;
}
}
@@ -3521,6 +4264,17 @@ static enum vkd3d_result vsir_program_remove_dead_code(struct vsir_program *prog
return VKD3D_OK;
}
+/* NOTE: This invalidates all iterators, since the position of the
+ * vkd3d_shader_instruction_array itself changes. */
+static void vsir_program_replace_instructions(struct vsir_program *program,
+ struct vkd3d_shader_instruction_array *array)
+{
+ shader_instruction_array_destroy(&program->instructions);
+
+ program->instructions = *array;
+ memset(array, 0, sizeof(*array));
+}
+
struct cf_flattener_if_info
{
struct vkd3d_shader_src_param *false_param;
@@ -3544,7 +4298,7 @@ struct cf_flattener_switch_case
struct cf_flattener_switch_info
{
- size_t ins_location;
+ struct vsir_program_iterator ins_it;
const struct vkd3d_shader_src_param *condition;
unsigned int id;
unsigned int merge_block_id;
@@ -3579,9 +4333,7 @@ struct cf_flattener
struct vkd3d_shader_location location;
enum vkd3d_result status;
- struct vkd3d_shader_instruction *instructions;
- size_t instruction_capacity;
- size_t instruction_count;
+ struct vkd3d_shader_instruction_array instructions;
unsigned int block_id;
const char **block_names;
@@ -3604,16 +4356,17 @@ static void cf_flattener_set_error(struct cf_flattener *flattener, enum vkd3d_re
flattener->status = error;
}
-static struct vkd3d_shader_instruction *cf_flattener_require_space(struct cf_flattener *flattener, size_t count)
+static struct vkd3d_shader_instruction *cf_flattener_instruction_append(struct cf_flattener *flattener)
{
- if (!vkd3d_array_reserve((void **)&flattener->instructions, &flattener->instruction_capacity,
- flattener->instruction_count + count, sizeof(*flattener->instructions)))
+ struct vkd3d_shader_instruction *ins;
+
+ if (!(ins = shader_instruction_array_append(&flattener->instructions)))
{
ERR("Failed to allocate instructions.\n");
cf_flattener_set_error(flattener, VKD3D_ERROR_OUT_OF_MEMORY);
return NULL;
}
- return &flattener->instructions[flattener->instruction_count];
+ return ins;
}
static bool cf_flattener_copy_instruction(struct cf_flattener *flattener,
@@ -3624,11 +4377,10 @@ static bool cf_flattener_copy_instruction(struct cf_flattener *flattener,
if (instruction->opcode == VSIR_OP_NOP)
return true;
- if (!(dst_ins = cf_flattener_require_space(flattener, 1)))
+ if (!(dst_ins = cf_flattener_instruction_append(flattener)))
return false;
*dst_ins = *instruction;
- ++flattener->instruction_count;
return true;
}
@@ -3656,12 +4408,13 @@ static void cf_flattener_emit_label(struct cf_flattener *flattener, unsigned int
{
struct vkd3d_shader_instruction *ins;
- if (!(ins = cf_flattener_require_space(flattener, 1)))
+ if (!(ins = cf_flattener_instruction_append(flattener)))
return;
- if (vsir_instruction_init_label(ins, &flattener->location, label_id, flattener->program))
- ++flattener->instruction_count;
- else
+ if (!vsir_instruction_init_label(ins, &flattener->location, label_id, flattener->program))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
cf_flattener_set_error(flattener, VKD3D_ERROR_OUT_OF_MEMORY);
+ }
}
/* For conditional branches, this returns the false target branch parameter. */
@@ -3673,14 +4426,17 @@ static struct vkd3d_shader_src_param *cf_flattener_emit_branch(struct cf_flatten
struct vkd3d_shader_src_param *src_params, *false_branch_param;
struct vkd3d_shader_instruction *ins;
- if (!(ins = cf_flattener_require_space(flattener, 1)))
+ if (!(ins = cf_flattener_instruction_append(flattener)))
return NULL;
vsir_instruction_init(ins, &flattener->location, VSIR_OP_BRANCH);
if (condition)
{
if (!(src_params = instruction_src_params_alloc(ins, 4 + !!continue_block_id, flattener)))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
return NULL;
+ }
src_params[0] = *condition;
if (flags == VKD3D_SHADER_CONDITIONAL_OP_Z)
{
@@ -3701,7 +4457,10 @@ static struct vkd3d_shader_src_param *cf_flattener_emit_branch(struct cf_flatten
else
{
if (!(src_params = instruction_src_params_alloc(ins, merge_block_id ? 3 : 1, flattener)))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
return NULL;
+ }
vsir_src_param_init_label(&src_params[0], true_id);
if (merge_block_id)
{
@@ -3713,8 +4472,6 @@ static struct vkd3d_shader_src_param *cf_flattener_emit_branch(struct cf_flatten
false_branch_param = NULL;
}
- ++flattener->instruction_count;
-
return false_branch_param;
}
@@ -3820,9 +4577,6 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
is_hull_shader = program->shader_version.type == VKD3D_SHADER_TYPE_HULL;
after_declarations_section = is_hull_shader;
- if (!cf_flattener_require_space(flattener, instructions->count + 1))
- return VKD3D_ERROR_OUT_OF_MEMORY;
-
it = vsir_program_iterator(instructions);
for (instruction = vsir_program_iterator_head(&it); instruction; instruction = vsir_program_iterator_next(&it))
{
@@ -3961,13 +4715,14 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
merge_block_id = cf_flattener_alloc_block_id(flattener);
- cf_info->u.switch_.ins_location = flattener->instruction_count;
cf_info->u.switch_.condition = src;
- if (!(dst_ins = cf_flattener_require_space(flattener, 1)))
+ if (!(dst_ins = shader_instruction_array_append(&flattener->instructions)))
return VKD3D_ERROR_OUT_OF_MEMORY;
vsir_instruction_init(dst_ins, &instruction->location, VSIR_OP_SWITCH_MONOLITHIC);
- ++flattener->instruction_count;
+
+ cf_info->u.switch_.ins_it = vsir_program_iterator(&flattener->instructions);
+ vsir_program_iterator_tail(&cf_info->u.switch_.ins_it);
cf_info->u.switch_.id = flattener->switch_id;
cf_info->u.switch_.merge_block_id = merge_block_id;
@@ -4000,8 +4755,12 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
/* The SWITCH instruction is completed when the endswitch
* instruction is processed because we do not know the number
* of case statements or the default block id in advance.*/
- dst_ins = &flattener->instructions[cf_info->u.switch_.ins_location];
- if (!(src_params = instruction_src_params_alloc(dst_ins, cf_info->u.switch_.cases_count * 2 + 3, flattener)))
+ /* NOTE: This relies on iterators not being invalidated
+ * when new instructions are appended to the
+ * vkd3d_shader_instruction_array. */
+ dst_ins = vsir_program_iterator_current(&cf_info->u.switch_.ins_it);
+ if (!(src_params = instruction_src_params_alloc(dst_ins,
+ cf_info->u.switch_.cases_count * 2 + 3, flattener)))
{
vkd3d_free(cf_info->u.switch_.cases);
return VKD3D_ERROR_OUT_OF_MEMORY;
@@ -4162,18 +4921,17 @@ static enum vkd3d_result vsir_program_flatten_control_flow_constructs(struct vsi
VKD3D_ASSERT(program->cf_type == VSIR_CF_STRUCTURED);
+ shader_instruction_array_init(&flattener.instructions, 0);
+
if ((result = cf_flattener_iterate_instruction_array(&flattener, message_context)) >= 0)
{
- vkd3d_free(program->instructions.elements);
- program->instructions.elements = flattener.instructions;
- program->instructions.capacity = flattener.instruction_capacity;
- program->instructions.count = flattener.instruction_count;
+ vsir_program_replace_instructions(program, &flattener.instructions);
program->block_count = flattener.block_id;
program->cf_type = VSIR_CF_BLOCKS;
}
else
{
- vkd3d_free(flattener.instructions);
+ shader_instruction_array_destroy(&flattener.instructions);
}
vkd3d_free(flattener.control_flow_info);
@@ -4190,17 +4948,6 @@ static unsigned int label_from_src_param(const struct vkd3d_shader_src_param *pa
return param->reg.idx[0].offset;
}
-static bool reserve_instructions(struct vkd3d_shader_instruction **instructions, size_t *capacity, size_t count)
-{
- if (!vkd3d_array_reserve((void **)instructions, capacity, count, sizeof(**instructions)))
- {
- ERR("Failed to allocate instructions.\n");
- return false;
- }
-
- return true;
-}
-
/* A record represents replacing a jump from block `switch_label' to
* block `target_label' with a jump from block `if_label' to block
* `target_label'. */
@@ -4233,39 +4980,40 @@ static enum vkd3d_result vsir_program_lower_switch_to_selection_ladder(struct vs
struct vsir_transformation_context *ctx)
{
unsigned int block_count = program->block_count, ssa_count = program->ssa_count, current_label = 0, if_label;
- size_t ins_capacity = 0, ins_count = 0, i, map_capacity = 0, map_count = 0;
- struct vkd3d_shader_instruction *instructions = NULL;
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
struct lower_switch_to_if_ladder_block_mapping *block_map = NULL;
+ struct vkd3d_shader_instruction_array instructions;
+ struct vkd3d_shader_instruction *ins, *dst_ins;
+ size_t map_capacity = 0, map_count = 0;
VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
- if (!reserve_instructions(&instructions, &ins_capacity, program->instructions.count))
- goto fail;
+ if (!shader_instruction_array_init(&instructions, program->instructions.count))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
/* First subpass: convert SWITCH_MONOLITHIC instructions to
* selection ladders, keeping a map between blocks before and
* after the subpass. */
- for (i = 0; i < program->instructions.count; ++i)
+ for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{
- struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
unsigned int case_count, j, default_label;
switch (ins->opcode)
{
case VSIR_OP_LABEL:
current_label = label_from_src_param(&ins->src[0]);
- if (!reserve_instructions(&instructions, &ins_capacity, ins_count + 1))
+ if (!(dst_ins = shader_instruction_array_append(&instructions)))
goto fail;
- instructions[ins_count++] = *ins;
+ *dst_ins = *ins;
continue;
case VSIR_OP_SWITCH_MONOLITHIC:
break;
default:
- if (!reserve_instructions(&instructions, &ins_capacity, ins_count + 1))
+ if (!(dst_ins = shader_instruction_array_append(&instructions)))
goto fail;
- instructions[ins_count++] = *ins;
+ *dst_ins = *ins;
continue;
}
@@ -4276,32 +5024,33 @@ static enum vkd3d_result vsir_program_lower_switch_to_selection_ladder(struct vs
* just have to jump to the default label. */
if (case_count == 0)
{
- if (!reserve_instructions(&instructions, &ins_capacity, ins_count + 1))
+ if (!(dst_ins = shader_instruction_array_append(&instructions)))
goto fail;
- if (!vsir_instruction_init_with_params(program, &instructions[ins_count],
- &ins->location, VSIR_OP_BRANCH, 0, 1))
+ if (!vsir_instruction_init_with_params(program, dst_ins, &ins->location, VSIR_OP_BRANCH, 0, 1))
+ {
+ vkd3d_shader_instruction_make_nop(dst_ins);
goto fail;
- vsir_src_param_init_label(&instructions[ins_count].src[0], default_label);
- ++ins_count;
+ }
+ vsir_src_param_init_label(&dst_ins->src[0], default_label);
}
- if (!reserve_instructions(&instructions, &ins_capacity, ins_count + 3 * case_count - 1))
- goto fail;
-
if_label = current_label;
for (j = 0; j < case_count; ++j)
{
unsigned int fallthrough_label, case_label = label_from_src_param(&ins->src[3 + 2 * j + 1]);
- if (!vsir_instruction_init_with_params(program,
- &instructions[ins_count], &ins->location, VSIR_OP_IEQ, 1, 2))
+ if (!(dst_ins = shader_instruction_array_append(&instructions)))
goto fail;
- dst_param_init_ssa_bool(&instructions[ins_count].dst[0], ssa_count);
- instructions[ins_count].src[0] = ins->src[0];
- instructions[ins_count].src[1] = ins->src[3 + 2 * j];
- ++ins_count;
+ if (!vsir_instruction_init_with_params(program, dst_ins, &ins->location, VSIR_OP_IEQ, 1, 2))
+ {
+ vkd3d_shader_instruction_make_nop(dst_ins);
+ goto fail;
+ }
+ dst_param_init_ssa_bool(&dst_ins->dst[0], ssa_count);
+ dst_ins->src[0] = ins->src[0];
+ dst_ins->src[1] = ins->src[3 + 2 * j];
/* For all cases except the last one we fall through to
* the following case; the last one has to jump to the
@@ -4311,13 +5060,16 @@ static enum vkd3d_result vsir_program_lower_switch_to_selection_ladder(struct vs
else
fallthrough_label = block_count + 1;
- if (!vsir_instruction_init_with_params(program, &instructions[ins_count],
- &ins->location, VSIR_OP_BRANCH, 0, 3))
+ if (!(dst_ins = shader_instruction_array_append(&instructions)))
+ goto fail;
+ if (!vsir_instruction_init_with_params(program, dst_ins, &ins->location, VSIR_OP_BRANCH, 0, 3))
+ {
+ vkd3d_shader_instruction_make_nop(dst_ins);
goto fail;
- src_param_init_ssa_bool(&instructions[ins_count].src[0], ssa_count);
- vsir_src_param_init_label(&instructions[ins_count].src[1], case_label);
- vsir_src_param_init_label(&instructions[ins_count].src[2], fallthrough_label);
- ++ins_count;
+ }
+ src_param_init_ssa_bool(&dst_ins->src[0], ssa_count);
+ vsir_src_param_init_label(&dst_ins->src[1], case_label);
+ vsir_src_param_init_label(&dst_ins->src[2], fallthrough_label);
++ssa_count;
@@ -4333,29 +5085,29 @@ static enum vkd3d_result vsir_program_lower_switch_to_selection_ladder(struct vs
}
else
{
- if (!vsir_instruction_init_with_params(program,
- &instructions[ins_count], &ins->location, VSIR_OP_LABEL, 0, 1))
+ if (!(dst_ins = shader_instruction_array_append(&instructions)))
+ goto fail;
+ if (!vsir_instruction_init_with_params(program, dst_ins, &ins->location, VSIR_OP_LABEL, 0, 1))
+ {
+ vkd3d_shader_instruction_make_nop(dst_ins);
goto fail;
- vsir_src_param_init_label(&instructions[ins_count].src[0], ++block_count);
- ++ins_count;
+ }
+ vsir_src_param_init_label(&dst_ins->src[0], ++block_count);
if_label = block_count;
}
}
}
- vkd3d_free(program->instructions.elements);
+ vsir_program_replace_instructions(program, &instructions);
vkd3d_free(block_map);
- program->instructions.elements = instructions;
- program->instructions.capacity = ins_capacity;
- program->instructions.count = ins_count;
program->block_count = block_count;
program->ssa_count = ssa_count;
return VKD3D_OK;
fail:
- vkd3d_free(instructions);
+ shader_instruction_array_destroy(&instructions);
vkd3d_free(block_map);
return VKD3D_ERROR_OUT_OF_MEMORY;
@@ -4422,16 +5174,15 @@ static void ssas_to_temps_block_info_cleanup(struct ssas_to_temps_block_info *bl
vkd3d_free(block_info);
}
-static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_program *program,
- struct vsir_transformation_context *ctx)
+static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps_in_function(
+ struct vsir_program *program, struct vsir_program_iterator *it)
{
- struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
- size_t ins_capacity = 0, ins_count = 0, phi_count, incoming_count;
struct ssas_to_temps_block_info *info, *block_info = NULL;
- struct vkd3d_shader_instruction *instructions = NULL;
+ struct vsir_program_iterator it_begin = *it;
struct ssas_to_temps_alloc alloc = {0};
struct vkd3d_shader_instruction *ins;
unsigned int current_label = 0;
+ size_t phi_count;
VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
@@ -4445,15 +5196,31 @@ static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_
goto fail;
phi_count = 0;
- incoming_count = 0;
- for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
+ for (ins = vsir_program_iterator_current(it); ins; ins = vsir_program_iterator_next(it))
{
unsigned int j, temp_idx;
+ bool finish = false;
/* Only phi src/dst SSA values need be converted here. Structurisation may
* introduce new cases of undominated SSA use, which will be handled later. */
- if (ins->opcode != VSIR_OP_PHI)
- continue;
+ switch (ins->opcode)
+ {
+ case VSIR_OP_PHI:
+ break;
+
+ case VSIR_OP_HS_CONTROL_POINT_PHASE:
+ case VSIR_OP_HS_FORK_PHASE:
+ case VSIR_OP_HS_JOIN_PHASE:
+ finish = true;
+ break;
+
+ default:
+ continue;
+ }
+
+ if (finish)
+ break;
+
++phi_count;
temp_idx = alloc.next_temp_idx++;
@@ -4477,8 +5244,6 @@ static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_
incoming->dst = ins->dst;
alloc.table[ins->dst->reg.idx[0].offset] = temp_idx;
-
- ++incoming_count;
}
materialize_ssas_to_temps_process_reg(program, &alloc, &ins->dst->reg);
@@ -4487,12 +5252,13 @@ static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_
if (!phi_count)
goto done;
- if (!reserve_instructions(&instructions, &ins_capacity, program->instructions.count + incoming_count - phi_count))
- goto fail;
+ *it = it_begin;
- for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
+ for (ins = vsir_program_iterator_current(it); ins; ins = vsir_program_iterator_next(it))
{
struct vkd3d_shader_instruction *mov_ins;
+ struct vkd3d_shader_location loc;
+ bool finish = false;
size_t j;
for (j = 0; j < ins->dst_count; ++j)
@@ -4511,33 +5277,46 @@ static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_
case VSIR_OP_SWITCH_MONOLITHIC:
info = &block_info[current_label - 1];
+ loc = ins->location;
+ if (!(mov_ins = vsir_program_iterator_insert_before_and_move(it, info->incoming_count)))
+ goto fail;
+ VKD3D_ASSERT(mov_ins);
+
for (j = 0; j < info->incoming_count; ++j)
{
struct phi_incoming_to_temp *incoming = &info->incomings[j];
- mov_ins = &instructions[ins_count++];
- if (!vsir_instruction_init_with_params(program, mov_ins, &ins->location, VSIR_OP_MOV, 1, 0))
+ if (!vsir_instruction_init_with_params(program, mov_ins, &loc, VSIR_OP_MOV, 1, 0))
+ {
+ vkd3d_shader_instruction_make_nop(mov_ins);
goto fail;
+ }
*mov_ins->dst = *incoming->dst;
mov_ins->src = incoming->src;
mov_ins->src_count = 1;
+
+ mov_ins = vsir_program_iterator_next(it);
}
break;
case VSIR_OP_PHI:
- continue;
+ vkd3d_shader_instruction_make_nop(ins);
+ break;
+
+ case VSIR_OP_HS_CONTROL_POINT_PHASE:
+ case VSIR_OP_HS_FORK_PHASE:
+ case VSIR_OP_HS_JOIN_PHASE:
+ finish = true;
+ break;
default:
break;
}
- instructions[ins_count++] = *ins;
+ if (finish)
+ break;
}
- vkd3d_free(program->instructions.elements);
- program->instructions.elements = instructions;
- program->instructions.capacity = ins_capacity;
- program->instructions.count = ins_count;
program->temp_count = alloc.next_temp_idx;
done:
ssas_to_temps_block_info_cleanup(block_info, program->block_count);
@@ -4546,13 +5325,51 @@ done:
return VKD3D_OK;
fail:
- vkd3d_free(instructions);
ssas_to_temps_block_info_cleanup(block_info, program->block_count);
vkd3d_free(alloc.table);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
+static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
+{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
+ struct vkd3d_shader_instruction *ins;
+ enum vkd3d_result ret;
+
+ VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
+
+ for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_current(&it))
+ {
+ switch (ins->opcode)
+ {
+ case VSIR_OP_LABEL:
+ VKD3D_ASSERT(program->shader_version.type != VKD3D_SHADER_TYPE_HULL);
+ TRACE("Materializing undominated SSAs in a non-hull shader.\n");
+ if ((ret = vsir_program_materialise_phi_ssas_to_temps_in_function(program, &it)) < 0)
+ return ret;
+ break;
+
+ case VSIR_OP_HS_CONTROL_POINT_PHASE:
+ case VSIR_OP_HS_FORK_PHASE:
+ case VSIR_OP_HS_JOIN_PHASE:
+ VKD3D_ASSERT(program->shader_version.type == VKD3D_SHADER_TYPE_HULL);
+ TRACE("Materializing undominated SSAs in phase %u of a hull shader.\n", ins->opcode);
+ vsir_program_iterator_next(&it);
+ if ((ret = vsir_program_materialise_phi_ssas_to_temps_in_function(program, &it)) < 0)
+ return ret;
+ break;
+
+ default:
+ vsir_program_iterator_next(&it);
+ break;
+ }
+ }
+
+ return VKD3D_OK;
+}
+
struct vsir_block_list
{
struct vsir_block **blocks;
@@ -4607,7 +5424,7 @@ struct vsir_block
* LABEL that introduces the block. `end' points to the terminator
* instruction (either BRANCH or RET). They can coincide, meaning
* that the block is empty. */
- struct vkd3d_shader_instruction *begin, *end;
+ struct vsir_program_iterator begin, end;
struct vsir_block_list predecessors, successors;
uint32_t *dominates;
};
@@ -4790,8 +5607,8 @@ static void vsir_cfg_structure_cleanup(struct vsir_cfg_structure *structure)
struct vsir_cfg_emit_target
{
- struct vkd3d_shader_instruction *instructions;
- size_t ins_capacity, ins_count;
+ struct vkd3d_shader_instruction_array instructions;
+
unsigned int jump_target_temp_idx;
unsigned int temp_count;
};
@@ -4800,8 +5617,8 @@ struct vsir_cfg
{
struct vkd3d_shader_message_context *message_context;
struct vsir_program *program;
- size_t function_begin;
- size_t function_end;
+ struct vsir_program_iterator function_begin;
+ struct vsir_program_iterator function_end;
struct vsir_block *blocks;
struct vsir_block *entry;
size_t block_count;
@@ -4926,19 +5743,21 @@ static void vsir_cfg_dump_dot(struct vsir_cfg *cfg)
for (i = 0; i < cfg->block_count; ++i)
{
struct vsir_block *block = &cfg->blocks[i];
+ struct vkd3d_shader_instruction *end;
const char *shape;
if (block->label == 0)
continue;
- switch (block->end->opcode)
+ end = vsir_program_iterator_current(&block->end);
+ switch (end->opcode)
{
case VSIR_OP_RET:
shape = "trapezium";
break;
case VSIR_OP_BRANCH:
- shape = vsir_register_is_label(&block->end->src[0].reg) ? "ellipse" : "box";
+ shape = vsir_register_is_label(&end->src[0].reg) ? "ellipse" : "box";
break;
default:
@@ -5046,19 +5865,20 @@ static void vsir_cfg_dump_structured_program(struct vsir_cfg *cfg)
}
static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program *program,
- struct vkd3d_shader_message_context *message_context, struct vsir_cfg_emit_target *target,
- size_t *pos)
+ struct vkd3d_shader_message_context *message_context,
+ struct vsir_cfg_emit_target *target, struct vsir_program_iterator *it)
{
struct vsir_block *current_block = NULL;
+ struct vkd3d_shader_instruction *ins;
+ size_t i, defined_block_count = 0;
enum vkd3d_result ret;
- size_t i;
memset(cfg, 0, sizeof(*cfg));
cfg->message_context = message_context;
cfg->program = program;
cfg->block_count = program->block_count;
cfg->target = target;
- cfg->function_begin = *pos;
+ cfg->function_begin = *it;
vsir_block_list_init(&cfg->order);
@@ -5068,12 +5888,11 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
if (TRACE_ON())
vkd3d_string_buffer_init(&cfg->debug_buffer);
- for (i = *pos; i < program->instructions.count; ++i)
+ for (ins = vsir_program_iterator_current(it); ins; ins = vsir_program_iterator_next(it))
{
- struct vkd3d_shader_instruction *instruction = &program->instructions.elements[i];
bool finish = false;
- switch (instruction->opcode)
+ switch (ins->opcode)
{
case VSIR_OP_PHI:
case VSIR_OP_SWITCH_MONOLITHIC:
@@ -5081,7 +5900,7 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
case VSIR_OP_LABEL:
{
- unsigned int label = label_from_src_param(&instruction->src[0]);
+ unsigned int label = label_from_src_param(&ins->src[0]);
VKD3D_ASSERT(!current_block);
VKD3D_ASSERT(label > 0);
@@ -5090,16 +5909,18 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
VKD3D_ASSERT(current_block->label == 0);
if ((ret = vsir_block_init(current_block, label, program->block_count)) < 0)
goto fail;
- current_block->begin = &program->instructions.elements[i + 1];
+ current_block->begin = *it;
+ vsir_program_iterator_next(&current_block->begin);
if (!cfg->entry)
cfg->entry = current_block;
+ ++defined_block_count;
break;
}
case VSIR_OP_BRANCH:
case VSIR_OP_RET:
VKD3D_ASSERT(current_block);
- current_block->end = instruction;
+ current_block->end = *it;
current_block = NULL;
break;
@@ -5118,33 +5939,36 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
break;
}
- *pos = i;
- cfg->function_end = *pos;
+ cfg->function_end = *it;
+ /* program->block_count is the max in any function. Set the count for this function. */
+ cfg->block_count = defined_block_count;
for (i = 0; i < cfg->block_count; ++i)
{
struct vsir_block *block = &cfg->blocks[i];
+ struct vkd3d_shader_instruction *end;
if (block->label == 0)
continue;
- switch (block->end->opcode)
+ end = vsir_program_iterator_current(&block->end);
+ switch (end->opcode)
{
case VSIR_OP_RET:
break;
case VSIR_OP_BRANCH:
- if (vsir_register_is_label(&block->end->src[0].reg))
+ if (vsir_register_is_label(&end->src[0].reg))
{
- if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[0])) < 0)
+ if ((ret = vsir_cfg_add_edge(cfg, block, &end->src[0])) < 0)
goto fail;
}
else
{
- if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[1])) < 0)
+ if ((ret = vsir_cfg_add_edge(cfg, block, &end->src[1])) < 0)
goto fail;
- if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[2])) < 0)
+ if ((ret = vsir_cfg_add_edge(cfg, block, &end->src[2])) < 0)
goto fail;
}
break;
@@ -5328,8 +6152,10 @@ static enum vkd3d_result vsir_cfg_compute_loops(struct vsir_cfg *cfg)
if (cfg->loops_by_header[header->label - 1] != SIZE_MAX)
{
+ struct vkd3d_shader_instruction *begin = vsir_program_iterator_current(&header->begin);
+
FIXME("Block %u is header to more than one loop, this is not implemented.\n", header->label);
- vkd3d_shader_error(cfg->message_context, &header->begin->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ vkd3d_shader_error(cfg->message_context, &begin->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Block %u is header to more than one loop, this is not implemented.", header->label);
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
@@ -5411,8 +6237,10 @@ static enum vkd3d_result vsir_cfg_sort_nodes(struct vsir_cfg *cfg)
if (in_degrees[i] == 0 && block != cfg->entry)
{
+ struct vkd3d_shader_instruction *begin = vsir_program_iterator_current(&block->begin);
+
WARN("Unexpected entry point %u.\n", block->label);
- vkd3d_shader_error(cfg->message_context, &block->begin->location, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ vkd3d_shader_error(cfg->message_context, &begin->location, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
"Block %u is unreachable from the entry point.", block->label);
ret = VKD3D_ERROR_INVALID_SHADER;
goto fail;
@@ -5421,8 +6249,10 @@ static enum vkd3d_result vsir_cfg_sort_nodes(struct vsir_cfg *cfg)
if (in_degrees[cfg->entry->label - 1] != 0)
{
+ struct vkd3d_shader_instruction *begin = vsir_program_iterator_current(&cfg->entry->begin);
+
WARN("Entry point has %u incoming forward edges.\n", in_degrees[cfg->entry->label - 1]);
- vkd3d_shader_error(cfg->message_context, &cfg->entry->begin->location, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ vkd3d_shader_error(cfg->message_context, &begin->location, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
"The entry point block has %u incoming forward edges.", in_degrees[cfg->entry->label - 1]);
ret = VKD3D_ERROR_INVALID_SHADER;
goto fail;
@@ -5524,9 +6354,11 @@ static enum vkd3d_result vsir_cfg_sort_nodes(struct vsir_cfg *cfg)
if (cfg->order.count != cfg->block_count)
{
+ struct vkd3d_shader_instruction *begin = vsir_program_iterator_current(&cfg->entry->begin);
+
/* There is a cycle of forward edges. */
WARN("The control flow graph is not reducible.\n");
- vkd3d_shader_error(cfg->message_context, &cfg->entry->begin->location, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
+ vkd3d_shader_error(cfg->message_context, &begin->location, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW,
"The control flow graph is not reducible.");
ret = VKD3D_ERROR_INVALID_SHADER;
goto fail;
@@ -5785,6 +6617,7 @@ static enum vkd3d_result vsir_cfg_build_structured_program(struct vsir_cfg *cfg)
{
struct vsir_block *block = cfg->order.blocks[i];
struct vsir_cfg_structure *structure;
+ struct vkd3d_shader_instruction *end;
VKD3D_ASSERT(stack_depth > 0);
@@ -5810,16 +6643,17 @@ static enum vkd3d_result vsir_cfg_build_structured_program(struct vsir_cfg *cfg)
structure->u.block = block;
/* Generate between zero and two jump instructions. */
- switch (block->end->opcode)
+ end = vsir_program_iterator_current(&block->end);
+ switch (end->opcode)
{
case VSIR_OP_BRANCH:
{
struct vsir_cfg_edge_action action_true, action_false;
bool invert_condition = false;
- if (vsir_register_is_label(&block->end->src[0].reg))
+ if (vsir_register_is_label(&end->src[0].reg))
{
- unsigned int target = label_from_src_param(&block->end->src[0]);
+ unsigned int target = label_from_src_param(&end->src[0]);
struct vsir_block *successor = &cfg->blocks[target - 1];
vsir_cfg_compute_edge_action(cfg, block, successor, &action_true);
@@ -5827,12 +6661,12 @@ static enum vkd3d_result vsir_cfg_build_structured_program(struct vsir_cfg *cfg)
}
else
{
- unsigned int target = label_from_src_param(&block->end->src[1]);
+ unsigned int target = label_from_src_param(&end->src[1]);
struct vsir_block *successor = &cfg->blocks[target - 1];
vsir_cfg_compute_edge_action(cfg, block, successor, &action_true);
- target = label_from_src_param(&block->end->src[2]);
+ target = label_from_src_param(&end->src[2]);
successor = &cfg->blocks[target - 1];
vsir_cfg_compute_edge_action(cfg, block, successor, &action_false);
@@ -5884,7 +6718,7 @@ static enum vkd3d_result vsir_cfg_build_structured_program(struct vsir_cfg *cfg)
goto fail;
structure->u.jump.type = action_true.jump_type;
structure->u.jump.target = action_true.target;
- structure->u.jump.condition = &block->end->src[0];
+ structure->u.jump.condition = &vsir_program_iterator_current(&block->end)->src[0];
structure->u.jump.invert_condition = invert_condition;
}
@@ -6369,15 +7203,19 @@ static enum vkd3d_result vsir_cfg_structure_list_emit_block(struct vsir_cfg *cfg
struct vsir_block *block)
{
struct vsir_cfg_emit_target *target = cfg->target;
+ struct vkd3d_shader_instruction *ins, *end, *dst;
+ struct vsir_program_iterator it;
- if (!reserve_instructions(&target->instructions, &target->ins_capacity,
- target->ins_count + (block->end - block->begin)))
- return VKD3D_ERROR_OUT_OF_MEMORY;
-
- memcpy(&target->instructions[target->ins_count], block->begin,
- (char *)block->end - (char *)block->begin);
+ it = block->begin;
+ end = vsir_program_iterator_current(&block->end);
- target->ins_count += block->end - block->begin;
+ for (ins = vsir_program_iterator_current(&it); ins != end; ins = vsir_program_iterator_next(&it))
+ {
+ if (!(dst = shader_instruction_array_append(&target->instructions)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ VKD3D_ASSERT(dst);
+ *dst = *ins;
+ }
return VKD3D_OK;
}
@@ -6387,20 +7225,20 @@ static enum vkd3d_result vsir_cfg_structure_list_emit_loop(struct vsir_cfg *cfg,
{
struct vsir_cfg_emit_target *target = cfg->target;
const struct vkd3d_shader_location no_loc = {0};
+ struct vkd3d_shader_instruction *ins;
enum vkd3d_result ret;
- if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + 1))
+ if (!(ins = shader_instruction_array_append(&target->instructions)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- vsir_instruction_init(&target->instructions[target->ins_count++], &no_loc, VSIR_OP_LOOP);
+ vsir_instruction_init(ins, &no_loc, VSIR_OP_LOOP);
if ((ret = vsir_cfg_structure_list_emit(cfg, &loop->body, loop->idx)) < 0)
return ret;
- if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + 5))
+ if (!(ins = shader_instruction_array_append(&target->instructions)))
return VKD3D_ERROR_OUT_OF_MEMORY;
-
- vsir_instruction_init(&target->instructions[target->ins_count++], &no_loc, VSIR_OP_ENDLOOP);
+ vsir_instruction_init(ins, &no_loc, VSIR_OP_ENDLOOP);
/* Add a trampoline to implement multilevel jumping depending on the stored
* jump_target value. */
@@ -6414,44 +7252,53 @@ static enum vkd3d_result vsir_cfg_structure_list_emit_loop(struct vsir_cfg *cfg,
* we have to reach an outer loop, so we keep breaking. */
const unsigned int inner_break_target = loop->idx << 1;
- if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
- &no_loc, VSIR_OP_IEQ, 1, 2))
+ if (!(ins = shader_instruction_array_append(&target->instructions)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ if (!vsir_instruction_init_with_params(cfg->program, ins, &no_loc, VSIR_OP_IEQ, 1, 2))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
- dst_param_init_temp_bool(&target->instructions[target->ins_count].dst[0], target->temp_count);
- src_param_init_temp_uint(&target->instructions[target->ins_count].src[0], target->jump_target_temp_idx);
- src_param_init_const_uint(&target->instructions[target->ins_count].src[1], outer_continue_target);
+ ++target->temp_count;
- ++target->ins_count;
+ dst_param_init_temp_bool(&ins->dst[0], target->temp_count - 1);
+ src_param_init_temp_uint(&ins->src[0], target->jump_target_temp_idx);
+ src_param_init_const_uint(&ins->src[1], outer_continue_target);
- if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
- &no_loc, VSIR_OP_CONTINUEP, 0, 1))
+ if (!(ins = shader_instruction_array_append(&target->instructions)))
return VKD3D_ERROR_OUT_OF_MEMORY;
+ if (!vsir_instruction_init_with_params(cfg->program, ins, &no_loc, VSIR_OP_CONTINUEP, 0, 1))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
- src_param_init_temp_bool(&target->instructions[target->ins_count].src[0], target->temp_count);
-
- ++target->ins_count;
- ++target->temp_count;
+ src_param_init_temp_bool(&ins->src[0], target->temp_count - 1);
- if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
- &no_loc, VSIR_OP_IEQ, 1, 2))
+ ins = shader_instruction_array_append(&target->instructions);
+ if (!vsir_instruction_init_with_params(cfg->program, ins, &no_loc, VSIR_OP_IEQ, 1, 2))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
- dst_param_init_temp_bool(&target->instructions[target->ins_count].dst[0], target->temp_count);
- src_param_init_temp_uint(&target->instructions[target->ins_count].src[0], target->jump_target_temp_idx);
- src_param_init_const_uint(&target->instructions[target->ins_count].src[1], inner_break_target);
+ ++target->temp_count;
- ++target->ins_count;
+ dst_param_init_temp_bool(&ins->dst[0], target->temp_count - 1);
+ src_param_init_temp_uint(&ins->src[0], target->jump_target_temp_idx);
+ src_param_init_const_uint(&ins->src[1], inner_break_target);
- if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
- &no_loc, VSIR_OP_BREAKP, 0, 1))
+ if (!(ins = shader_instruction_array_append(&target->instructions)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- target->instructions[target->ins_count].flags |= VKD3D_SHADER_CONDITIONAL_OP_Z;
-
- src_param_init_temp_bool(&target->instructions[target->ins_count].src[0], target->temp_count);
+ if (!vsir_instruction_init_with_params(cfg->program, ins, &no_loc, VSIR_OP_BREAKP, 0, 1))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+ ins->flags |= VKD3D_SHADER_CONDITIONAL_OP_Z;
- ++target->ins_count;
- ++target->temp_count;
+ src_param_init_temp_bool(&ins->src[0], target->temp_count - 1);
}
return VKD3D_OK;
@@ -6462,40 +7309,40 @@ static enum vkd3d_result vsir_cfg_structure_list_emit_selection(struct vsir_cfg
{
struct vsir_cfg_emit_target *target = cfg->target;
const struct vkd3d_shader_location no_loc = {0};
+ struct vkd3d_shader_instruction *ins;
enum vkd3d_result ret;
- if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + 1))
+ if (!(ins = shader_instruction_array_append(&target->instructions)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
- &no_loc, VSIR_OP_IF, 0, 1))
+ if (!vsir_instruction_init_with_params(cfg->program, ins, &no_loc, VSIR_OP_IF, 0, 1))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
- target->instructions[target->ins_count].src[0] = *selection->condition;
+ ins->src[0] = *selection->condition;
if (selection->invert_condition)
- target->instructions[target->ins_count].flags |= VKD3D_SHADER_CONDITIONAL_OP_Z;
-
- ++target->ins_count;
+ ins->flags |= VKD3D_SHADER_CONDITIONAL_OP_Z;
if ((ret = vsir_cfg_structure_list_emit(cfg, &selection->if_body, loop_idx)) < 0)
return ret;
if (selection->else_body.count != 0)
{
- if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + 1))
+ if (!(ins = shader_instruction_array_append(&target->instructions)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- vsir_instruction_init(&target->instructions[target->ins_count++], &no_loc, VSIR_OP_ELSE);
+ vsir_instruction_init(ins, &no_loc, VSIR_OP_ELSE);
if ((ret = vsir_cfg_structure_list_emit(cfg, &selection->else_body, loop_idx)) < 0)
return ret;
}
- if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + 1))
+ if (!(ins = shader_instruction_array_append(&target->instructions)))
return VKD3D_ERROR_OUT_OF_MEMORY;
-
- vsir_instruction_init(&target->instructions[target->ins_count++], &no_loc, VSIR_OP_ENDIF);
+ vsir_instruction_init(ins, &no_loc, VSIR_OP_ENDIF);
return VKD3D_OK;
}
@@ -6508,6 +7355,7 @@ static enum vkd3d_result vsir_cfg_structure_list_emit_jump(struct vsir_cfg *cfg,
/* Encode the jump target as the loop index plus a bit to remember whether
* we're breaking or continue-ing. */
unsigned int jump_target = jump->target << 1;
+ struct vkd3d_shader_instruction *ins;
enum vkd3d_shader_opcode opcode;
switch (jump->type)
@@ -6538,32 +7386,33 @@ static enum vkd3d_result vsir_cfg_structure_list_emit_jump(struct vsir_cfg *cfg,
vkd3d_unreachable();
}
- if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + 2))
- return VKD3D_ERROR_OUT_OF_MEMORY;
-
if (jump->needs_launcher)
{
- if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
- &no_loc, VSIR_OP_MOV, 1, 1))
+ if (!(ins = shader_instruction_array_append(&target->instructions)))
return VKD3D_ERROR_OUT_OF_MEMORY;
+ if (!vsir_instruction_init_with_params(cfg->program, ins, &no_loc, VSIR_OP_MOV, 1, 1))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
- dst_param_init_temp_uint(&target->instructions[target->ins_count].dst[0], target->jump_target_temp_idx);
- src_param_init_const_uint(&target->instructions[target->ins_count].src[0], jump_target);
-
- ++target->ins_count;
+ dst_param_init_temp_uint(&ins->dst[0], target->jump_target_temp_idx);
+ src_param_init_const_uint(&ins->src[0], jump_target);
}
- if (!vsir_instruction_init_with_params(cfg->program, &target->instructions[target->ins_count],
- &no_loc, opcode, 0, !!jump->condition))
+ if (!(ins = shader_instruction_array_append(&target->instructions)))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ if (!vsir_instruction_init_with_params(cfg->program, ins, &no_loc, opcode, 0, !!jump->condition))
+ {
+ vkd3d_shader_instruction_make_nop(ins);
return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
if (jump->invert_condition)
- target->instructions[target->ins_count].flags |= VKD3D_SHADER_CONDITIONAL_OP_Z;
+ ins->flags |= VKD3D_SHADER_CONDITIONAL_OP_Z;
if (jump->condition)
- target->instructions[target->ins_count].src[0] = *jump->condition;
-
- ++target->ins_count;
+ ins->src[0] = *jump->condition;
return VKD3D_OK;
}
@@ -6616,13 +7465,13 @@ static enum vkd3d_result vsir_cfg_emit_structured_program(struct vsir_cfg *cfg)
}
static enum vkd3d_result vsir_program_structurize_function(struct vsir_program *program,
- struct vkd3d_shader_message_context *message_context, struct vsir_cfg_emit_target *target,
- size_t *pos)
+ struct vkd3d_shader_message_context *message_context,
+ struct vsir_cfg_emit_target *target, struct vsir_program_iterator *it)
{
enum vkd3d_result ret;
struct vsir_cfg cfg;
- if ((ret = vsir_cfg_init(&cfg, program, message_context, target, pos)) < 0)
+ if ((ret = vsir_cfg_init(&cfg, program, message_context, target, it)) < 0)
return ret;
vsir_cfg_compute_dominators(&cfg);
@@ -6653,32 +7502,31 @@ out:
static enum vkd3d_result vsir_program_structurize(struct vsir_program *program,
struct vsir_transformation_context *ctx)
{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
struct vkd3d_shader_message_context *message_context = ctx->message_context;
+ struct vkd3d_shader_instruction *ins, *dst;
struct vsir_cfg_emit_target target = {0};
enum vkd3d_result ret;
- size_t i;
VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
target.jump_target_temp_idx = program->temp_count;
target.temp_count = program->temp_count + 1;
- if (!reserve_instructions(&target.instructions, &target.ins_capacity, program->instructions.count))
+ if (!shader_instruction_array_init(&target.instructions, 0))
return VKD3D_ERROR_OUT_OF_MEMORY;
- for (i = 0; i < program->instructions.count;)
+ for (ins = vsir_program_iterator_head(&it); ins;)
{
- struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
-
switch (ins->opcode)
{
case VSIR_OP_LABEL:
VKD3D_ASSERT(program->shader_version.type != VKD3D_SHADER_TYPE_HULL);
TRACE("Structurizing a non-hull shader.\n");
- if ((ret = vsir_program_structurize_function(program, message_context,
- &target, &i)) < 0)
+ if ((ret = vsir_program_structurize_function(program, message_context, &target, &it)) < 0)
goto fail;
- VKD3D_ASSERT(i == program->instructions.count);
+ ins = vsir_program_iterator_current(&it);
+ VKD3D_ASSERT(!ins);
break;
case VSIR_OP_HS_CONTROL_POINT_PHASE:
@@ -6686,33 +7534,33 @@ static enum vkd3d_result vsir_program_structurize(struct vsir_program *program,
case VSIR_OP_HS_JOIN_PHASE:
VKD3D_ASSERT(program->shader_version.type == VKD3D_SHADER_TYPE_HULL);
TRACE("Structurizing phase %u of a hull shader.\n", ins->opcode);
- target.instructions[target.ins_count++] = *ins;
- ++i;
- if ((ret = vsir_program_structurize_function(program, message_context,
- &target, &i)) < 0)
+
+ dst = shader_instruction_array_append(&target.instructions);
+ *dst = *ins;
+
+ vsir_program_iterator_next(&it);
+ if ((ret = vsir_program_structurize_function(program, message_context, &target, &it)) < 0)
goto fail;
+ ins = vsir_program_iterator_current(&it);
break;
default:
- if (!reserve_instructions(&target.instructions, &target.ins_capacity, target.ins_count + 1))
+ if (!(dst = shader_instruction_array_append(&target.instructions)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- target.instructions[target.ins_count++] = *ins;
- ++i;
+ *dst = *ins;
+ ins = vsir_program_iterator_next(&it);
break;
}
}
- vkd3d_free(program->instructions.elements);
- program->instructions.elements = target.instructions;
- program->instructions.capacity = target.ins_capacity;
- program->instructions.count = target.ins_count;
+ vsir_program_replace_instructions(program, &target.instructions);
program->temp_count = target.temp_count;
program->cf_type = VSIR_CF_STRUCTURED;
return VKD3D_OK;
fail:
- vkd3d_free(target.instructions);
+ shader_instruction_array_destroy(&target.instructions);
return ret;
}
@@ -6742,8 +7590,10 @@ static void register_map_undominated_use(struct vkd3d_shader_register *reg, stru
static enum vkd3d_result vsir_cfg_materialize_undominated_ssas_to_temps(struct vsir_cfg *cfg)
{
struct vsir_program *program = cfg->program;
+ struct vkd3d_shader_instruction *ins, *end;
struct ssas_to_temps_alloc alloc = {0};
struct vsir_block **origin_blocks;
+ struct vsir_program_iterator it;
unsigned int j;
size_t i;
@@ -6761,12 +7611,13 @@ static enum vkd3d_result vsir_cfg_materialize_undominated_ssas_to_temps(struct v
for (i = 0; i < cfg->block_count; ++i)
{
struct vsir_block *block = &cfg->blocks[i];
- struct vkd3d_shader_instruction *ins;
if (block->label == 0)
continue;
- for (ins = block->begin; ins <= block->end; ++ins)
+ it = block->begin;
+ end = vsir_program_iterator_current(&block->end);
+ for (ins = vsir_program_iterator_current(&it); ins != end; ins = vsir_program_iterator_next(&it))
{
for (j = 0; j < ins->dst_count; ++j)
{
@@ -6779,12 +7630,13 @@ static enum vkd3d_result vsir_cfg_materialize_undominated_ssas_to_temps(struct v
for (i = 0; i < cfg->block_count; ++i)
{
struct vsir_block *block = &cfg->blocks[i];
- struct vkd3d_shader_instruction *ins;
if (block->label == 0)
continue;
- for (ins = block->begin; ins <= block->end; ++ins)
+ it = block->begin;
+ end = vsir_program_iterator_current(&block->end);
+ for (ins = vsir_program_iterator_current(&it); ins != end; ins = vsir_program_iterator_next(&it))
{
for (j = 0; j < ins->src_count; ++j)
register_map_undominated_use(&ins->src[j].reg, &alloc, block, origin_blocks);
@@ -6796,10 +7648,10 @@ static enum vkd3d_result vsir_cfg_materialize_undominated_ssas_to_temps(struct v
TRACE("Emitting temps for %u values with undominated usage.\n", alloc.next_temp_idx - program->temp_count);
- for (i = cfg->function_begin; i < cfg->function_end; ++i)
+ it = cfg->function_begin;
+ end = vsir_program_iterator_current(&cfg->function_end);
+ for (ins = vsir_program_iterator_current(&it); ins != end; ins = vsir_program_iterator_next(&it))
{
- struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
-
for (j = 0; j < ins->dst_count; ++j)
materialize_ssas_to_temps_process_reg(program, &alloc, &ins->dst[j].reg);
@@ -6815,14 +7667,13 @@ done:
return VKD3D_OK;
}
-static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps_in_function(
- struct vsir_program *program, struct vkd3d_shader_message_context *message_context,
- size_t *pos)
+static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps_in_function(struct vsir_program *program,
+ struct vkd3d_shader_message_context *message_context, struct vsir_program_iterator *it)
{
enum vkd3d_result ret;
struct vsir_cfg cfg;
- if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL, pos)) < 0)
+ if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL, it)) < 0)
return ret;
vsir_cfg_compute_dominators(&cfg);
@@ -6837,25 +7688,23 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps_in_f
static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(struct vsir_program *program,
struct vsir_transformation_context *ctx)
{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
struct vkd3d_shader_message_context *message_context = ctx->message_context;
+ struct vkd3d_shader_instruction *ins;
enum vkd3d_result ret;
- size_t i;
VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
- for (i = 0; i < program->instructions.count;)
+ for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_current(&it))
{
- struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
-
switch (ins->opcode)
{
case VSIR_OP_LABEL:
VKD3D_ASSERT(program->shader_version.type != VKD3D_SHADER_TYPE_HULL);
TRACE("Materializing undominated SSAs in a non-hull shader.\n");
if ((ret = vsir_program_materialize_undominated_ssas_to_temps_in_function(
- program, message_context, &i)) < 0)
+ program, message_context, &it)) < 0)
return ret;
- VKD3D_ASSERT(i == program->instructions.count);
break;
case VSIR_OP_HS_CONTROL_POINT_PHASE:
@@ -6863,14 +7712,14 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
case VSIR_OP_HS_JOIN_PHASE:
VKD3D_ASSERT(program->shader_version.type == VKD3D_SHADER_TYPE_HULL);
TRACE("Materializing undominated SSAs in phase %u of a hull shader.\n", ins->opcode);
- ++i;
+ vsir_program_iterator_next(&it);
if ((ret = vsir_program_materialize_undominated_ssas_to_temps_in_function(
- program, message_context, &i)) < 0)
+ program, message_context, &it)) < 0)
return ret;
break;
default:
- ++i;
+ vsir_program_iterator_next(&it);
break;
}
}
@@ -6881,7 +7730,6 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
static bool use_flat_interpolation(const struct vsir_program *program,
struct vkd3d_shader_message_context *message_context, bool *flat)
{
- static const struct vkd3d_shader_location no_loc;
const struct vkd3d_shader_parameter1 *parameter;
*flat = false;
@@ -6891,13 +7739,13 @@ static bool use_flat_interpolation(const struct vsir_program *program,
if (parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
{
- vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Unsupported flat interpolation parameter type %#x.", parameter->type);
return false;
}
if (parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
{
- vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid flat interpolation parameter data type %#x.", parameter->data_type);
return false;
}
@@ -6938,7 +7786,6 @@ static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *progr
uint32_t colour_temp, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_location loc = vsir_program_iterator_current(it)->location;
- static const struct vkd3d_shader_location no_loc;
struct vkd3d_shader_instruction *ins;
static const struct
@@ -6959,10 +7806,8 @@ static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *progr
if (compare_func == VKD3D_SHADER_COMPARISON_FUNC_NEVER)
{
- vsir_program_iterator_prev(it);
- if (!vsir_program_iterator_insert_after(it, 1))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(it, 1)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ins = vsir_program_iterator_next(it);
vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_DISCARD, 0, 1);
ins->flags = VKD3D_SHADER_CONDITIONAL_OP_Z;
@@ -6972,10 +7817,8 @@ static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *progr
return VKD3D_OK;
}
- vsir_program_iterator_prev(it);
- if (!vsir_program_iterator_insert_after(it, 3))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(it, 3)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ins = vsir_program_iterator_next(it);
switch (ref->data_type)
{
@@ -6994,7 +7837,7 @@ static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *progr
break;
case VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4:
- vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER,
+ vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER,
"Alpha test reference data type must be a single component.");
return VKD3D_ERROR_INVALID_ARGUMENT;
@@ -7036,7 +7879,6 @@ static enum vkd3d_result vsir_program_insert_alpha_test(struct vsir_program *pro
struct vkd3d_shader_message_context *message_context = ctx->message_context;
const struct vkd3d_shader_parameter1 *func = NULL, *ref = NULL;
uint32_t colour_signature_idx, colour_temp = ~0u;
- static const struct vkd3d_shader_location no_loc;
enum vkd3d_shader_comparison_func compare_func;
struct vkd3d_shader_instruction *ins;
int ret;
@@ -7054,13 +7896,13 @@ static enum vkd3d_result vsir_program_insert_alpha_test(struct vsir_program *pro
if (func->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
{
- vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Unsupported alpha test function parameter type %#x.", func->type);
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
if (func->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
{
- vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid alpha test function parameter data type %#x.", func->data_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
@@ -7117,10 +7959,8 @@ static enum vkd3d_result insert_clip_planes_before_ret(struct vsir_program *prog
struct vkd3d_shader_instruction *ins;
unsigned int output_idx = 0;
- vsir_program_iterator_prev(it);
- if (!vsir_program_iterator_insert_after(it, vkd3d_popcount(mask) + 1))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(it, vkd3d_popcount(mask) + 1)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ins = vsir_program_iterator_next(it);
for (unsigned int i = 0; i < 8; ++i)
{
@@ -7166,7 +8006,6 @@ static enum vkd3d_result vsir_program_insert_clip_planes(struct vsir_program *pr
unsigned int low_signature_idx = ~0u, high_signature_idx = ~0u;
const struct vkd3d_shader_parameter1 *mask_parameter = NULL;
uint32_t position_signature_idx, position_temp, mask;
- static const struct vkd3d_shader_location no_loc;
struct signature_element *clip_element;
struct vkd3d_shader_instruction *ins;
unsigned int plane_count;
@@ -7188,13 +8027,13 @@ static enum vkd3d_result vsir_program_insert_clip_planes(struct vsir_program *pr
if (mask_parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
{
- vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ vkd3d_shader_error(ctx->message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Unsupported clip plane mask parameter type %#x.", mask_parameter->type);
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
if (mask_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
{
- vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ vkd3d_shader_error(ctx->message_context, NULL, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid clip plane mask parameter data type %#x.", mask_parameter->data_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
@@ -7207,7 +8046,7 @@ static enum vkd3d_result vsir_program_insert_clip_planes(struct vsir_program *pr
{
if (signature->elements[i].sysval_semantic == VKD3D_SHADER_SV_CLIP_DISTANCE)
{
- vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER,
+ vkd3d_shader_error(ctx->message_context, &ctx->null_location, VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER,
"Clip planes cannot be used if the shader writes clip distance.");
return VKD3D_ERROR_INVALID_ARGUMENT;
}
@@ -7215,7 +8054,7 @@ static enum vkd3d_result vsir_program_insert_clip_planes(struct vsir_program *pr
if (!vsir_signature_find_sysval(signature, VKD3D_SHADER_SV_POSITION, 0, &position_signature_idx))
{
- vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_MISSING_SEMANTIC,
+ vkd3d_shader_error(ctx->message_context, &ctx->null_location, VKD3D_SHADER_ERROR_VSIR_MISSING_SEMANTIC,
"Shader does not write position.");
return VKD3D_ERROR_INVALID_SHADER;
}
@@ -7288,10 +8127,8 @@ static enum vkd3d_result insert_point_size_before_ret(struct vsir_program *progr
const struct vkd3d_shader_location loc = vsir_program_iterator_current(it)->location;
struct vkd3d_shader_instruction *ins;
- vsir_program_iterator_prev(it);
- if (!vsir_program_iterator_insert_after(it, 1))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(it, 1)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ins = vsir_program_iterator_next(it);
vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
vsir_dst_param_init(&ins->dst[0], VKD3DSPR_RASTOUT, VSIR_DATA_F32, 1);
@@ -7307,7 +8144,6 @@ static enum vkd3d_result vsir_program_insert_point_size(struct vsir_program *pro
{
struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
const struct vkd3d_shader_parameter1 *size_parameter = NULL;
- static const struct vkd3d_shader_location no_loc;
struct vkd3d_shader_instruction *ins;
if (program->has_point_size)
@@ -7329,7 +8165,7 @@ static enum vkd3d_result vsir_program_insert_point_size(struct vsir_program *pro
if (size_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32)
{
- vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ vkd3d_shader_error(ctx->message_context, NULL, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid point size parameter data type %#x.", size_parameter->data_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
@@ -7356,7 +8192,6 @@ static enum vkd3d_result vsir_program_insert_point_size_clamp(struct vsir_progra
{
const struct vkd3d_shader_parameter1 *min_parameter = NULL, *max_parameter = NULL;
struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
- static const struct vkd3d_shader_location no_loc;
struct vkd3d_shader_instruction *ins;
if (!program->has_point_size)
@@ -7380,14 +8215,14 @@ static enum vkd3d_result vsir_program_insert_point_size_clamp(struct vsir_progra
if (min_parameter && min_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32)
{
- vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ vkd3d_shader_error(ctx->message_context, NULL, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid minimum point size parameter data type %#x.", min_parameter->data_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (max_parameter && max_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32)
{
- vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ vkd3d_shader_error(ctx->message_context, NULL, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid maximum point size parameter data type %#x.", max_parameter->data_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
@@ -7530,7 +8365,7 @@ static enum vkd3d_result vsir_program_insert_point_coord(struct vsir_program *pr
{
struct vsir_program_iterator it = vsir_program_iterator(&program->instructions), it2;
const struct vkd3d_shader_parameter1 *sprite_parameter = NULL;
- static const struct vkd3d_shader_location no_loc;
+ struct vkd3d_shader_location loc = ctx->null_location;
struct vkd3d_shader_instruction *ins;
bool used_texcoord = false;
unsigned int coord_temp;
@@ -7552,13 +8387,13 @@ static enum vkd3d_result vsir_program_insert_point_coord(struct vsir_program *pr
if (sprite_parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
{
- vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ vkd3d_shader_error(ctx->message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Unsupported point sprite parameter type %#x.", sprite_parameter->type);
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
if (sprite_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
{
- vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ vkd3d_shader_error(ctx->message_context, NULL, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid point sprite parameter data type %#x.", sprite_parameter->data_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
@@ -7578,7 +8413,10 @@ static enum vkd3d_result vsir_program_insert_point_coord(struct vsir_program *pr
for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{
if (!vsir_instruction_is_dcl(ins) && ins->opcode != VSIR_OP_LABEL && ins->opcode != VSIR_OP_NOP)
+ {
+ loc = ins->location;
break;
+ }
}
it2 = it;
@@ -7613,12 +8451,10 @@ static enum vkd3d_result vsir_program_insert_point_coord(struct vsir_program *pr
if (used_texcoord)
{
- vsir_program_iterator_prev(&it);
- if (!vsir_program_iterator_insert_after(&it, 2))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(&it, 2)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ins = vsir_program_iterator_next(&it);
- vsir_instruction_init_with_params(program, ins, &no_loc, VSIR_OP_MOV, 1, 1);
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
dst_param_init_temp_float4(&ins->dst[0], coord_temp);
ins->dst[0].write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1;
vsir_src_param_init(&ins->src[0], VKD3DSPR_POINT_COORD, VSIR_DATA_F32, 0);
@@ -7626,11 +8462,12 @@ static enum vkd3d_result vsir_program_insert_point_coord(struct vsir_program *pr
ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
ins = vsir_program_iterator_next(&it);
- vsir_instruction_init_with_params(program, ins, &no_loc, VSIR_OP_MOV, 1, 1);
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
dst_param_init_temp_float4(&ins->dst[0], coord_temp);
ins->dst[0].write_mask = VKD3DSP_WRITEMASK_2 | VKD3DSP_WRITEMASK_3;
vsir_src_param_init(&ins->src[0], VKD3DSPR_IMMCONST, VSIR_DATA_F32, 0);
ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
vsir_program_iterator_next(&it);
program->has_point_coord = true;
@@ -7668,66 +8505,63 @@ static enum vkd3d_result vsir_program_add_fog_input(struct vsir_program *program
}
static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *program,
- const struct vkd3d_shader_instruction *ret, enum vkd3d_shader_fog_fragment_mode mode,
- uint32_t fog_signature_idx, uint32_t colour_signature_idx, uint32_t colour_temp,
- size_t *ret_pos, struct vkd3d_shader_message_context *message_context)
+ struct vsir_program_iterator *it, enum vkd3d_shader_fog_fragment_mode mode, uint32_t fog_signature_idx,
+ uint32_t colour_signature_idx, uint32_t colour_temp, struct vkd3d_shader_message_context *message_context)
{
- struct vkd3d_shader_instruction_array *instructions = &program->instructions;
- struct vkd3d_shader_location loc = ret->location;
+ struct vkd3d_shader_instruction *ins = vsir_program_iterator_current(it);
+ struct vkd3d_shader_location loc = ins->location;
uint32_t ssa_factor = program->ssa_count++;
- size_t pos = ret - instructions->elements;
- struct vkd3d_shader_instruction *ins;
- uint32_t ssa_temp, ssa_temp2;
+ uint32_t ssa_temp, ssa_temp2, ssa_temp3;
switch (mode)
{
case VKD3D_SHADER_FOG_FRAGMENT_LINEAR:
/* We generate the following code:
*
- * add sr0, FOG_END, -vFOG.x
- * mul_sat srFACTOR, sr0, FOG_SCALE
+ * neg sr0, vFOG.x
+ * add sr1, FOG_END, sr0
+ * mul srFACTOR, sr1, FOG_SCALE
*/
- if (!shader_instruction_array_insert_at(&program->instructions, pos, 4))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(it, 7)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ret = NULL;
-
- *ret_pos = pos + 4;
ssa_temp = program->ssa_count++;
+ ssa_temp2 = program->ssa_count++;
- ins = &program->instructions.elements[pos];
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_NEG, 1, 1);
+ dst_param_init_ssa_float(&ins->dst[0], ssa_temp);
+ vsir_src_param_init(&ins->src[0], VKD3DSPR_INPUT, VSIR_DATA_F32, 1);
+ ins->src[0].reg.idx[0].offset = fog_signature_idx;
+ ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
+ ins->src[0].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
+ ins = vsir_program_iterator_next(it);
vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_ADD, 1, 2);
- dst_param_init_ssa_float(&ins->dst[0], ssa_temp);
+ dst_param_init_ssa_float(&ins->dst[0], ssa_temp2);
src_param_init_parameter(&ins->src[0], VKD3D_SHADER_PARAMETER_NAME_FOG_END, VSIR_DATA_F32);
- vsir_src_param_init(&ins->src[1], VKD3DSPR_INPUT, VSIR_DATA_F32, 1);
- ins->src[1].reg.idx[0].offset = fog_signature_idx;
- ins->src[1].reg.dimension = VSIR_DIMENSION_VEC4;
- ins->src[1].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
- ins->src[1].modifiers = VKD3DSPSM_NEG;
+ src_param_init_ssa_float(&ins->src[1], ssa_temp);
+ ins = vsir_program_iterator_next(it);
- vsir_instruction_init_with_params(program, ++ins, &loc, VSIR_OP_MUL, 1, 2);
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MUL, 1, 2);
dst_param_init_ssa_float(&ins->dst[0], ssa_factor);
- ins->dst[0].modifiers = VKD3DSPDM_SATURATE;
- src_param_init_ssa_float(&ins->src[0], ssa_temp);
+ src_param_init_ssa_float(&ins->src[0], ssa_temp2);
src_param_init_parameter(&ins->src[1], VKD3D_SHADER_PARAMETER_NAME_FOG_SCALE, VSIR_DATA_F32);
+ ins = vsir_program_iterator_next(it);
+
break;
case VKD3D_SHADER_FOG_FRAGMENT_EXP:
/* We generate the following code:
*
* mul sr0, FOG_SCALE, vFOG.x
- * exp_sat srFACTOR, -sr0
+ * neg sr1, sr0
+ * exp srFACTOR, sr1
*/
- if (!shader_instruction_array_insert_at(&program->instructions, pos, 4))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(it, 7)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ret = NULL;
-
- *ret_pos = pos + 4;
ssa_temp = program->ssa_count++;
-
- ins = &program->instructions.elements[pos];
+ ssa_temp2 = program->ssa_count++;
vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MUL, 1, 2);
dst_param_init_ssa_float(&ins->dst[0], ssa_temp);
@@ -7736,12 +8570,17 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
ins->src[1].reg.idx[0].offset = fog_signature_idx;
ins->src[1].reg.dimension = VSIR_DIMENSION_VEC4;
ins->src[1].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
+ ins = vsir_program_iterator_next(it);
- vsir_instruction_init_with_params(program, ++ins, &loc, VSIR_OP_EXP, 1, 1);
- dst_param_init_ssa_float(&ins->dst[0], ssa_factor);
- ins->dst[0].modifiers = VKD3DSPDM_SATURATE;
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_NEG, 1, 1);
+ dst_param_init_ssa_float(&ins->dst[0], ssa_temp2);
src_param_init_ssa_float(&ins->src[0], ssa_temp);
- ins->src[0].modifiers = VKD3DSPSM_NEG;
+ ins = vsir_program_iterator_next(it);
+
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_EXP, 1, 1);
+ dst_param_init_ssa_float(&ins->dst[0], ssa_factor);
+ src_param_init_ssa_float(&ins->src[0], ssa_temp2);
+ ins = vsir_program_iterator_next(it);
break;
case VKD3D_SHADER_FOG_FRAGMENT_EXP2:
@@ -7749,18 +8588,15 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
*
* mul sr0, FOG_SCALE, vFOG.x
* mul sr1, sr0, sr0
- * exp_sat srFACTOR, -sr1
+ * neg sr2, sr1
+ * exp srFACTOR, sr2
*/
- if (!shader_instruction_array_insert_at(&program->instructions, pos, 5))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(it, 8)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ret = NULL;
-
- *ret_pos = pos + 5;
ssa_temp = program->ssa_count++;
ssa_temp2 = program->ssa_count++;
-
- ins = &program->instructions.elements[pos];
+ ssa_temp3 = program->ssa_count++;
vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MUL, 1, 2);
dst_param_init_ssa_float(&ins->dst[0], ssa_temp);
@@ -7769,17 +8605,23 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
ins->src[1].reg.idx[0].offset = fog_signature_idx;
ins->src[1].reg.dimension = VSIR_DIMENSION_VEC4;
ins->src[1].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
+ ins = vsir_program_iterator_next(it);
- vsir_instruction_init_with_params(program, ++ins, &loc, VSIR_OP_MUL, 1, 2);
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MUL, 1, 2);
dst_param_init_ssa_float(&ins->dst[0], ssa_temp2);
src_param_init_ssa_float(&ins->src[0], ssa_temp);
src_param_init_ssa_float(&ins->src[1], ssa_temp);
+ ins = vsir_program_iterator_next(it);
- vsir_instruction_init_with_params(program, ++ins, &loc, VSIR_OP_EXP, 1, 1);
- dst_param_init_ssa_float(&ins->dst[0], ssa_factor);
- ins->dst[0].modifiers = VKD3DSPDM_SATURATE;
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_NEG, 1, 1);
+ dst_param_init_ssa_float(&ins->dst[0], ssa_temp3);
src_param_init_ssa_float(&ins->src[0], ssa_temp2);
- ins->src[0].modifiers = VKD3DSPSM_NEG;
+ ins = vsir_program_iterator_next(it);
+
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_EXP, 1, 1);
+ dst_param_init_ssa_float(&ins->dst[0], ssa_factor);
+ src_param_init_ssa_float(&ins->src[0], ssa_temp3);
+ ins = vsir_program_iterator_next(it);
break;
default:
@@ -7788,22 +8630,38 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
/* We generate the following code:
*
- * add sr0, FRAG_COLOUR, -FOG_COLOUR
- * mad oC0, sr0, srFACTOR, FOG_COLOUR
+ * neg sr0, FOG_COLOUR
+ * add sr1, FRAG_COLOUR, sr0
+ * saturate sr2, srFACTOR
+ * mad oC0, sr1, sr2, FOG_COLOUR
*/
+ ssa_temp = program->ssa_count++;
+ ssa_temp2 = program->ssa_count++;
+ ssa_temp3 = program->ssa_count++;
- vsir_instruction_init_with_params(program, ++ins, &loc, VSIR_OP_ADD, 1, 2);
- dst_param_init_ssa_float4(&ins->dst[0], program->ssa_count++);
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_NEG, 1, 1);
+ dst_param_init_ssa_float4(&ins->dst[0], ssa_temp);
+ src_param_init_parameter_vec4(&ins->src[0], VKD3D_SHADER_PARAMETER_NAME_FOG_COLOUR, VSIR_DATA_F32);
+ ins = vsir_program_iterator_next(it);
+
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_ADD, 1, 2);
+ dst_param_init_ssa_float4(&ins->dst[0], ssa_temp2);
src_param_init_temp_float4(&ins->src[0], colour_temp);
- src_param_init_parameter_vec4(&ins->src[1], VKD3D_SHADER_PARAMETER_NAME_FOG_COLOUR, VSIR_DATA_F32);
- ins->src[1].modifiers = VKD3DSPSM_NEG;
+ src_param_init_ssa_float4(&ins->src[1], ssa_temp);
+ ins = vsir_program_iterator_next(it);
+
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_SATURATE, 1, 1);
+ dst_param_init_ssa_float(&ins->dst[0], ssa_temp3);
+ src_param_init_ssa_float(&ins->src[0], ssa_factor);
+ ins = vsir_program_iterator_next(it);
- vsir_instruction_init_with_params(program, ++ins, &loc, VSIR_OP_MAD, 1, 3);
+ vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MAD, 1, 3);
dst_param_init_output(&ins->dst[0], VSIR_DATA_F32, colour_signature_idx,
program->output_signature.elements[colour_signature_idx].mask);
- src_param_init_ssa_float4(&ins->src[0], program->ssa_count - 1);
- src_param_init_ssa_float(&ins->src[1], ssa_factor);
+ src_param_init_ssa_float4(&ins->src[0], ssa_temp2);
+ src_param_init_ssa_float(&ins->src[1], ssa_temp3);
src_param_init_parameter_vec4(&ins->src[2], VKD3D_SHADER_PARAMETER_NAME_FOG_COLOUR, VSIR_DATA_F32);
+ ins = vsir_program_iterator_next(it);
return VKD3D_OK;
}
@@ -7811,14 +8669,13 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
static enum vkd3d_result vsir_program_insert_fragment_fog(struct vsir_program *program,
struct vsir_transformation_context *ctx)
{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
struct vkd3d_shader_message_context *message_context = ctx->message_context;
uint32_t colour_signature_idx, fog_signature_idx, colour_temp;
const struct vkd3d_shader_parameter1 *mode_parameter = NULL;
- static const struct vkd3d_shader_location no_loc;
const struct signature_element *fog_element;
enum vkd3d_shader_fog_fragment_mode mode;
struct vkd3d_shader_instruction *ins;
- size_t new_pos;
int ret;
if (program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
@@ -7832,13 +8689,13 @@ static enum vkd3d_result vsir_program_insert_fragment_fog(struct vsir_program *p
if (mode_parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
{
- vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Unsupported fog fragment mode parameter type %#x.", mode_parameter->type);
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
if (mode_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
{
- vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid fog fragment mode parameter data type %#x.", mode_parameter->data_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
@@ -7859,19 +8716,16 @@ static enum vkd3d_result vsir_program_insert_fragment_fog(struct vsir_program *p
* through the whole shader and convert it to a temp. */
colour_temp = program->temp_count++;
- for (size_t i = 0; i < program->instructions.count; ++i)
+ for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{
- ins = &program->instructions.elements[i];
-
if (vsir_instruction_is_dcl(ins))
continue;
if (ins->opcode == VSIR_OP_RET)
{
- if ((ret = insert_fragment_fog_before_ret(program, ins, mode, fog_signature_idx,
- colour_signature_idx, colour_temp, &new_pos, message_context)) < 0)
+ if ((ret = insert_fragment_fog_before_ret(program, &it, mode, fog_signature_idx,
+ colour_signature_idx, colour_temp, message_context)) < 0)
return ret;
- i = new_pos;
continue;
}
@@ -7927,21 +8781,16 @@ static enum vkd3d_result vsir_program_add_fog_output(struct vsir_program *progra
return VKD3D_OK;
}
-static enum vkd3d_result insert_vertex_fog_before_ret(struct vsir_program *program,
- const struct vkd3d_shader_instruction *ret, enum vkd3d_shader_fog_source source, uint32_t temp,
- uint32_t fog_signature_idx, uint32_t source_signature_idx, size_t *ret_pos)
+static enum vkd3d_result insert_vertex_fog_before_ret(struct vsir_program *program, struct vsir_program_iterator *it,
+ enum vkd3d_shader_fog_source source, uint32_t temp, uint32_t fog_signature_idx, uint32_t source_signature_idx)
{
const struct signature_element *e = &program->output_signature.elements[source_signature_idx];
- struct vkd3d_shader_instruction_array *instructions = &program->instructions;
+ struct vkd3d_shader_instruction *ret = vsir_program_iterator_current(it);
const struct vkd3d_shader_location loc = ret->location;
- size_t pos = ret - instructions->elements;
struct vkd3d_shader_instruction *ins;
- if (!shader_instruction_array_insert_at(&program->instructions, pos, 2))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(it, 2)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ret = NULL;
-
- ins = &program->instructions.elements[pos];
/* Write the fog output. */
vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
@@ -7951,26 +8800,26 @@ static enum vkd3d_result insert_vertex_fog_before_ret(struct vsir_program *progr
ins->src[0].swizzle = VKD3D_SHADER_SWIZZLE(Z, Z, Z, Z);
else /* Position or specular W. */
ins->src[0].swizzle = VKD3D_SHADER_SWIZZLE(W, W, W, W);
- ++ins;
+ ins = vsir_program_iterator_next(it);
/* Write the position or specular output. */
vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
dst_param_init_output(&ins->dst[0], vsir_data_type_from_component_type(e->component_type),
source_signature_idx, e->mask);
src_param_init_temp_float4(&ins->src[0], temp);
- ++ins;
+ ins = vsir_program_iterator_next(it);
- *ret_pos = pos + 2;
return VKD3D_OK;
}
static enum vkd3d_result vsir_program_insert_vertex_fog(struct vsir_program *program,
struct vsir_transformation_context *ctx)
{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
struct vkd3d_shader_message_context *message_context = ctx->message_context;
const struct vkd3d_shader_parameter1 *source_parameter = NULL;
uint32_t fog_signature_idx, source_signature_idx, temp;
- static const struct vkd3d_shader_location no_loc;
+ struct vkd3d_shader_instruction *ins;
enum vkd3d_shader_fog_source source;
const struct signature_element *e;
@@ -7982,13 +8831,13 @@ static enum vkd3d_result vsir_program_insert_vertex_fog(struct vsir_program *pro
if (source_parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
{
- vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
+ vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Unsupported fog source parameter type %#x.", source_parameter->type);
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
if (source_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
{
- vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid fog source parameter data type %#x.", source_parameter->data_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
@@ -8010,7 +8859,7 @@ static enum vkd3d_result vsir_program_insert_vertex_fog(struct vsir_program *pro
if (!vsir_signature_find_sysval(&program->output_signature,
VKD3D_SHADER_SV_POSITION, 0, &source_signature_idx))
{
- vkd3d_shader_error(ctx->message_context, &no_loc,
+ vkd3d_shader_error(ctx->message_context, &ctx->null_location,
VKD3D_SHADER_ERROR_VSIR_MISSING_SEMANTIC, "Shader does not write position.");
return VKD3D_ERROR_INVALID_SHADER;
}
@@ -8027,22 +8876,18 @@ static enum vkd3d_result vsir_program_insert_vertex_fog(struct vsir_program *pro
/* Insert a fog write before each ret, and convert either specular or
* position output to a temp. */
- for (size_t i = 0; i < program->instructions.count; ++i)
+ for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{
- struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
-
if (vsir_instruction_is_dcl(ins))
continue;
if (ins->opcode == VSIR_OP_RET)
{
- size_t new_pos;
int ret;
- if ((ret = insert_vertex_fog_before_ret(program, ins, source, temp,
- fog_signature_idx, source_signature_idx, &new_pos)) < 0)
+ if ((ret = insert_vertex_fog_before_ret(program, &it, source, temp,
+ fog_signature_idx, source_signature_idx)) < 0)
return ret;
- i = new_pos;
continue;
}
@@ -8158,6 +9003,7 @@ static bool vsir_src_is_masked(enum vkd3d_shader_opcode opcode, unsigned int src
case VSIR_OP_MOVC:
case VSIR_OP_MSAD: /* FIXME: Is this correct? */
case VSIR_OP_MUL:
+ case VSIR_OP_NEG:
case VSIR_OP_NEO:
case VSIR_OP_NEU:
case VSIR_OP_NOT:
@@ -8174,6 +9020,7 @@ static bool vsir_src_is_masked(enum vkd3d_shader_opcode opcode, unsigned int src
case VSIR_OP_ROUND_PI:
case VSIR_OP_ROUND_Z:
case VSIR_OP_RSQ:
+ case VSIR_OP_SATURATE:
case VSIR_OP_SETP:
case VSIR_OP_SGE:
case VSIR_OP_SGN:
@@ -8449,8 +9296,8 @@ struct liveness_tracker
bool written;
bool fixed_mask;
uint8_t mask;
- unsigned int first_write, last_access;
- } *ssa_regs;
+ unsigned int first_write, last_access, last_read;
+ } *ssa_regs, *temp_regs;
};
static void liveness_track_src(struct liveness_tracker *tracker,
@@ -8463,7 +9310,15 @@ static void liveness_track_src(struct liveness_tracker *tracker,
}
if (src->reg.type == VKD3DSPR_SSA)
+ {
+ tracker->ssa_regs[src->reg.idx[0].offset].last_read = index;
tracker->ssa_regs[src->reg.idx[0].offset].last_access = index;
+ }
+ else if (src->reg.type == VKD3DSPR_TEMP)
+ {
+ tracker->temp_regs[src->reg.idx[0].offset].last_read = index;
+ tracker->temp_regs[src->reg.idx[0].offset].last_access = index;
+ }
}
static void liveness_track_dst(struct liveness_tracker *tracker, struct vkd3d_shader_dst_param *dst,
@@ -8479,6 +9334,8 @@ static void liveness_track_dst(struct liveness_tracker *tracker, struct vkd3d_sh
if (dst->reg.type == VKD3DSPR_SSA)
reg = &tracker->ssa_regs[dst->reg.idx[0].offset];
+ else if (dst->reg.type == VKD3DSPR_TEMP)
+ reg = &tracker->temp_regs[dst->reg.idx[0].offset];
else
return;
@@ -8565,20 +9422,22 @@ static void liveness_tracker_cleanup(struct liveness_tracker *tracker)
static enum vkd3d_result track_liveness(struct vsir_program *program, struct liveness_tracker *tracker)
{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
+ struct vkd3d_shader_instruction *ins;
struct liveness_tracker_reg *regs;
unsigned int loop_depth = 0;
unsigned int loop_start = 0;
+ unsigned int i;
memset(tracker, 0, sizeof(*tracker));
- if (!(regs = vkd3d_calloc(program->ssa_count, sizeof(*regs))))
+ if (!(regs = vkd3d_calloc(program->ssa_count + program->temp_count, sizeof(*regs))))
return VKD3D_ERROR_OUT_OF_MEMORY;
tracker->ssa_regs = regs;
+ tracker->temp_regs = &regs[program->ssa_count];
- for (unsigned int i = 0; i < program->instructions.count; ++i)
+ for (ins = vsir_program_iterator_head(&it), i = 0; ins; ins = vsir_program_iterator_next(&it), ++i)
{
- const struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
-
if (ins->opcode == VSIR_OP_LOOP || ins->opcode == VSIR_OP_REP)
{
if (!loop_depth++)
@@ -8604,8 +9463,7 @@ static enum vkd3d_result track_liveness(struct vsir_program *program, struct liv
* should be illegal for an SSA value to be read in a block
* containing L.)
* We don't try to perform this optimization yet, in the name of
- * maximal simplicity, and also because this code is intended to
- * be extended to non-SSA values. */
+ * maximal simplicity. */
for (unsigned int j = 0; j < program->ssa_count; ++j)
{
struct liveness_tracker_reg *reg = &tracker->ssa_regs[j];
@@ -8614,6 +9472,20 @@ static enum vkd3d_result track_liveness(struct vsir_program *program, struct liv
reg->first_write = loop_start;
if (reg->last_access < i)
reg->last_access = i;
+ if (reg->last_read < i)
+ reg->last_read = i;
+ }
+
+ for (unsigned int j = 0; j < program->temp_count; ++j)
+ {
+ struct liveness_tracker_reg *reg = &tracker->temp_regs[j];
+
+ if (reg->first_write > loop_start)
+ reg->first_write = loop_start;
+ if (reg->last_access < i)
+ reg->last_access = i;
+ if (reg->last_read < i)
+ reg->last_read = i;
}
}
}
@@ -8632,75 +9504,21 @@ struct temp_allocator
struct vkd3d_shader_message_context *message_context;
struct temp_allocator_reg
{
+ struct liveness_tracker_reg *liveness_reg;
uint8_t allocated_mask;
uint32_t temp_id;
- } *ssa_regs;
- size_t allocated_ssa_count;
+ enum vkd3d_shader_register_type type;
+ unsigned int idx;
+ bool force_first;
+ bool fixed_mask;
+ } *ssa_regs, *temp_regs;
+ size_t ssa_count, temp_count;
+ unsigned int new_temp_count;
enum vkd3d_result result;
+ uint8_t *current_allocation;
+ bool ps_1_x;
};
-static uint8_t get_available_writemask(const struct temp_allocator *allocator,
- struct liveness_tracker *tracker, unsigned int first_write, unsigned int last_access, uint32_t temp_id)
-{
- uint8_t writemask = VKD3DSP_WRITEMASK_ALL;
-
- for (size_t i = 0; i < allocator->allocated_ssa_count; ++i)
- {
- const struct temp_allocator_reg *reg = &allocator->ssa_regs[i];
- const struct liveness_tracker_reg *liveness_reg = &tracker->ssa_regs[i];
-
- /* We do not overlap if first write == last read:
- * this is the case where we are allocating the result of that
- * expression, e.g. "add r0, r0, r1". */
-
- if (reg->temp_id == temp_id
- && first_write < liveness_reg->last_access
- && last_access > liveness_reg->first_write)
- writemask &= ~reg->allocated_mask;
-
- if (!writemask)
- return writemask;
- }
-
- return writemask;
-}
-
-static bool temp_allocator_allocate(struct temp_allocator *allocator, struct liveness_tracker *tracker,
- struct temp_allocator_reg *reg, const struct liveness_tracker_reg *liveness_reg, uint32_t base_id)
-{
- if (!liveness_reg->written)
- return false;
-
- for (uint32_t id = base_id;; ++id)
- {
- uint8_t available_mask = get_available_writemask(allocator, tracker,
- liveness_reg->first_write, liveness_reg->last_access, id);
-
- if (liveness_reg->fixed_mask)
- {
- if ((available_mask & liveness_reg->mask) == liveness_reg->mask)
- {
- reg->temp_id = id;
- reg->allocated_mask = liveness_reg->mask;
- return true;
- }
- }
- else
- {
- /* For SSA values the mask is always zero-based and contiguous.
- * We don't correctly handle cases where it's not, currently. */
- VKD3D_ASSERT((liveness_reg->mask | (liveness_reg->mask - 1)) == liveness_reg->mask);
-
- if (vkd3d_popcount(available_mask) >= vkd3d_popcount(liveness_reg->mask))
- {
- reg->temp_id = id;
- reg->allocated_mask = vsir_combine_write_masks(available_mask, liveness_reg->mask);
- return true;
- }
- }
- }
-}
-
static void temp_allocator_set_src(struct temp_allocator *allocator, struct vkd3d_shader_src_param *src)
{
struct temp_allocator_reg *reg;
@@ -8713,12 +9531,17 @@ static void temp_allocator_set_src(struct temp_allocator *allocator, struct vkd3
if (src->reg.type == VKD3DSPR_SSA)
reg = &allocator->ssa_regs[src->reg.idx[0].offset];
+ else if (src->reg.type == VKD3DSPR_TEMP)
+ reg = &allocator->temp_regs[src->reg.idx[0].offset];
else
return;
src->reg.type = VKD3DSPR_TEMP;
src->reg.dimension = VSIR_DIMENSION_VEC4;
src->reg.idx[0].offset = reg->temp_id;
+
+ if (reg->fixed_mask)
+ return;
src->swizzle = vsir_combine_swizzles(vsir_swizzle_from_writemask(reg->allocated_mask), src->swizzle);
}
@@ -8792,6 +9615,7 @@ static void temp_allocator_set_dst(struct temp_allocator *allocator,
struct vkd3d_shader_dst_param *dst, const struct vkd3d_shader_instruction *ins)
{
struct temp_allocator_reg *reg;
+ uint32_t remapped_mask;
for (unsigned int k = 0; k < dst->reg.idx_count; ++k)
{
@@ -8801,15 +9625,27 @@ static void temp_allocator_set_dst(struct temp_allocator *allocator,
if (dst->reg.type == VKD3DSPR_SSA)
reg = &allocator->ssa_regs[dst->reg.idx[0].offset];
+ else if (dst->reg.type == VKD3DSPR_TEMP)
+ reg = &allocator->temp_regs[dst->reg.idx[0].offset];
else
return;
dst->reg.type = VKD3DSPR_TEMP;
dst->reg.dimension = VSIR_DIMENSION_VEC4;
dst->reg.idx[0].offset = reg->temp_id;
- if (reg->allocated_mask != dst->write_mask)
+
+ if (reg->fixed_mask)
+ {
+ VKD3D_ASSERT((reg->allocated_mask & dst->write_mask) == dst->write_mask);
+ return;
+ }
+
+ remapped_mask = vsir_combine_write_masks(reg->allocated_mask, dst->write_mask);
+ VKD3D_ASSERT(vkd3d_popcount(remapped_mask) == vkd3d_popcount(dst->write_mask));
+
+ if (dst->write_mask != remapped_mask)
{
- dst->write_mask = reg->allocated_mask;
+ dst->write_mask = remapped_mask;
if (vsir_opcode_is_double(ins->opcode))
{
@@ -8825,58 +9661,326 @@ static void temp_allocator_set_dst(struct temp_allocator *allocator,
if (vsir_src_is_masked(ins->opcode, i))
{
if (src->reg.type == VKD3DSPR_IMMCONST)
- vsir_remap_immconst(src, dst->write_mask);
+ vsir_remap_immconst(src, reg->allocated_mask);
else if (src->reg.type == VKD3DSPR_IMMCONST64)
- vsir_remap_immconst64(src, dst->write_mask);
+ vsir_remap_immconst64(src, reg->allocated_mask);
else
- src->swizzle = vsir_map_swizzle(src->swizzle, dst->write_mask);
+ src->swizzle = vsir_map_swizzle(src->swizzle, reg->allocated_mask);
+ }
+ }
+ }
+}
+
+static int temp_allocate_compare_open(const void *ptr1, const void *ptr2)
+{
+ const struct temp_allocator_reg * const *reg1 = ptr1, * const *reg2 = ptr2;
+ int ret;
+
+ if ((ret = vkd3d_u32_compare((*reg1)->force_first, (*reg2)->force_first)))
+ return -ret;
+ if ((ret = vkd3d_u32_compare((*reg1)->liveness_reg->first_write, (*reg2)->liveness_reg->first_write)))
+ return ret;
+ if ((ret = vkd3d_u32_compare((*reg1)->liveness_reg->last_access, (*reg2)->liveness_reg->last_access)))
+ return ret;
+ return 0;
+}
+
+static int temp_allocate_compare_close(const void *ptr1, const void *ptr2)
+{
+ const struct temp_allocator_reg * const *reg1 = ptr1, * const *reg2 = ptr2;
+ int ret;
+
+ if ((ret = vkd3d_u32_compare((*reg1)->liveness_reg->last_access, (*reg2)->liveness_reg->last_access)))
+ return ret;
+ return vkd3d_u32_compare((*reg1)->liveness_reg->first_write, (*reg2)->liveness_reg->first_write);
+}
+
+static const char *debug_temp_allocator_reg(const struct temp_allocator_reg *reg)
+{
+ return vkd3d_dbg_sprintf("%s%u", reg->type == VKD3DSPR_SSA ? "sr" : "r", reg->idx);
+}
+
+static void temp_allocator_open_register(struct temp_allocator *allocator, struct temp_allocator_reg *reg)
+{
+ const size_t reg_count = allocator->ssa_count + allocator->temp_count;
+ const struct liveness_tracker_reg *liveness_reg = reg->liveness_reg;
+ uint8_t *current_allocation = allocator->current_allocation;
+ size_t i;
+
+ if (!liveness_reg->written)
+ return;
+
+ for (i = 0; i < reg_count; ++i)
+ {
+ const uint8_t available_mask = ~current_allocation[i] & 0xf;
+
+ if (liveness_reg->fixed_mask)
+ {
+ if ((available_mask & liveness_reg->mask) == liveness_reg->mask)
+ {
+ reg->temp_id = i;
+ reg->allocated_mask = liveness_reg->mask;
+ reg->fixed_mask = true;
+ current_allocation[i] |= reg->allocated_mask;
+ allocator->new_temp_count = max(allocator->new_temp_count, i + 1);
+ TRACE("Allocated r%u%s for %s (liveness %u-%u).\n",
+ reg->temp_id, debug_vsir_writemask(reg->allocated_mask),
+ debug_temp_allocator_reg(reg), liveness_reg->first_write, liveness_reg->last_access);
+ break;
+ }
+ }
+ else
+ {
+ /* For SSA values the mask is always zero-based and contiguous.
+ * For TEMP values we assume the register was allocated that way,
+ * but it may only be partially used.
+ * We currently only handle cases where the mask is zero-based and
+ * contiguous, so we need to fill in the missing components to
+ * ensure this. */
+ uint8_t mask = (1u << (vkd3d_log2i(liveness_reg->mask) + 1)) - 1;
+
+ if (vkd3d_popcount(available_mask) >= vkd3d_popcount(mask))
+ {
+ if (mask != liveness_reg->mask)
+ WARN("Allocating a mask %#x with used components %#x; this is not optimized.\n",
+ mask, liveness_reg->mask);
+
+ reg->temp_id = i;
+ reg->allocated_mask = vsir_combine_write_masks(available_mask, mask);
+ reg->fixed_mask = false;
+ current_allocation[i] |= reg->allocated_mask;
+ allocator->new_temp_count = max(allocator->new_temp_count, i + 1);
+ TRACE("Allocated r%u%s for %s (liveness %u-%u).\n",
+ reg->temp_id, debug_vsir_writemask(reg->allocated_mask),
+ debug_temp_allocator_reg(reg), liveness_reg->first_write, liveness_reg->last_access);
+ break;
+ }
+ }
+ }
+
+ VKD3D_ASSERT(i < reg_count);
+}
+
+static void temp_allocator_close_register(struct temp_allocator *allocator, struct temp_allocator_reg *reg)
+{
+ const struct liveness_tracker_reg *liveness_reg = reg->liveness_reg;
+
+ if (!liveness_reg->written)
+ return;
+
+ TRACE("Register %s (liveness %u-%u) reaches end of life.\n",
+ debug_temp_allocator_reg(reg), liveness_reg->first_write, liveness_reg->last_access);
+
+ allocator->current_allocation[reg->temp_id] &= ~reg->allocated_mask;
+}
+
+/* Compute the allocation map. Each register is modeled as a time interval
+ * spanning from `first_write' to `last_access'. We simulate scanning through
+ * all the intervals in time order, keeping the set of currently allocated
+ * registers as a bit map: each time we open an interval (i.e., hit its
+ * `first_write' time) we allocate it to the first available register scanning
+ * the current state; each time we close an interval (i.e., hit its
+ * `last_access' time) we unset the corresponding bits.
+ *
+ * In general at any given time we first process all intervals to be closed and
+ * then all intervals to be opened at that time. This models the fact that an
+ * instruction can write to a register which it also reads from, and the write
+ * won't interfere with the read. In other words, first all reads are
+ * performed, then the instruction is executed, then the writes are performed.
+ *
+ * There is a corner case exception, though: the case of degenerate intervals
+ * that are opened and closed at the same time. This corresponds to registers
+ * that are written and then never read, which in principle shouldn't exist
+ * because they make no sense. However it's better to be robust, and we support
+ * them anyway.
+ *
+ * So that's what we do:
+ * - First all non-degenerate closes are processed.
+ * - Then all degenerate opens are processed, because we cannot close them
+ * before having opened them.
+ * - Then all non-degenerate opens are processed: this has to happens before
+ * the degenerate intervals are closed, because they need to be allocated to
+ * different registers.
+ * - Then all degenerate closes are processed.
+ *
+ * This is effected with a few different strategies:
+ * - In the open order, registers are primarily sorted by `first_write' and
+ * secondarily by `last_access'. This way degenerate registers are always
+ * opened before non-degenerate ones with the same `first_write' time.
+ * - In the close order, registers are primarily sorted by `last_access' and
+ * secondarily by `first_write'. This way non-degenerate registers are
+ * always closed before degenerate ones with the same `last_access' time.
+ * - There is a scheduling algorithm that decides at each iteration whether to
+ * open or close a register. See details below.
+ *
+ * TODO: the algorithm could be further optimized by keeping a few pointers to
+ * the first position in `current_allocation' that has at least one (or two,
+ * three and four) available components, so we don't always have to scan from
+ * the beginning.
+ */
+static enum vkd3d_result temp_allocator_compute_allocation_map(struct temp_allocator *allocator,
+ const struct liveness_tracker *liveness)
+{
+ const size_t reg_count = allocator->ssa_count + allocator->temp_count;
+ struct temp_allocator_reg **open_order = NULL, **close_order = NULL;
+ size_t i, pos_open = 0, pos_close = 0;
+
+ /* In the worst-case scenario each of the `reg_count' registers to be
+ * processed requires its own allocation. We should never exceed that
+ * amount. */
+ if (!(allocator->current_allocation = vkd3d_calloc(reg_count, sizeof(*allocator->current_allocation)))
+ || !(open_order = vkd3d_calloc(reg_count, sizeof(*open_order)))
+ || !(close_order = vkd3d_calloc(reg_count, sizeof(*close_order))))
+ {
+ vkd3d_free(close_order);
+ vkd3d_free(open_order);
+ vkd3d_free(allocator->current_allocation);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+
+ for (i = 0; i < reg_count; ++i)
+ {
+ struct temp_allocator_reg *reg = &allocator->ssa_regs[i];
+
+ if (i < allocator->ssa_count)
+ {
+ reg->type = VKD3DSPR_SSA;
+ reg->idx = i;
+ }
+ else
+ {
+ reg->type = VKD3DSPR_TEMP;
+ reg->idx = i - allocator->ssa_count;
+
+ /* For SM 1.x ps we need to ensure that r0 is reallocated to itself,
+ * because it doubles as the output register. To do so we
+ * artificially make it alive for the whole program and make it
+ * compare before anything else. */
+ if (reg->idx == 0 && allocator->ps_1_x)
+ {
+ reg->force_first = true;
+ liveness->ssa_regs[i].first_write = 0;
+ liveness->ssa_regs[i].last_access = UINT_MAX;
}
}
+
+ reg->liveness_reg = &liveness->ssa_regs[i];
+ open_order[i] = reg;
+ close_order[i] = reg;
+ }
+
+ qsort(open_order, reg_count, sizeof(*open_order), temp_allocate_compare_open);
+ qsort(close_order, reg_count, sizeof(*open_order), temp_allocate_compare_close);
+
+ for (;;)
+ {
+ struct temp_allocator_reg *reg_open = NULL, *reg_close = NULL;
+ bool do_open;
+
+ if (pos_open < reg_count)
+ reg_open = open_order[pos_open];
+ if (pos_close < reg_count)
+ reg_close = close_order[pos_close];
+
+ /* We cannot close all the registers before we finish opening them. */
+ VKD3D_ASSERT(!(reg_open && !reg_close));
+
+ /* We finished closing registers, nothing to do any more. */
+ if (!reg_close)
+ break;
+ /* There is nothing to open, so we just close. */
+ else if (!reg_open)
+ do_open = false;
+ /* The next open event happens before the next close event, so we open. */
+ else if (reg_open->liveness_reg->first_write < reg_close->liveness_reg->last_access)
+ do_open = true;
+ /* The other way around, we close. */
+ else if (reg_close->liveness_reg->last_access < reg_open->liveness_reg->first_write)
+ do_open = false;
+ /* Ok, now we have both an open and a close happening at the same time.
+ * According to the strategy above, if the interval to close is
+ * non-degenerate, then we process it. */
+ else if (reg_close->liveness_reg->first_write < reg_close->liveness_reg->last_access)
+ do_open = false;
+ /* Otherwise the interval to close is degenerate, and therefore we first
+ * open whatever needs to be opened. */
+ else
+ do_open = true;
+
+ if (do_open)
+ {
+ temp_allocator_open_register(allocator, reg_open);
+ ++pos_open;
+ }
+ else
+ {
+ temp_allocator_close_register(allocator, reg_close);
+ ++pos_close;
+ }
}
+
+ vkd3d_free(close_order);
+ vkd3d_free(open_order);
+ vkd3d_free(allocator->current_allocation);
+ return VKD3D_OK;
}
+/* This pass does two things:
+ *
+ * - converts SSA registers (sr#) into temp registers (r#);
+ *
+ * - contracts temp registers with non-overlapping ranges by reallocating them
+ * into the same register.
+ *
+ * These are done at the same time so that SSA and temp registers with
+ * non-overlapping liveness can share the same register.
+ *
+ * The temp contraction is not particularly sophisticated. In particular, it
+ * does not detect cases where a single temp register has multiple disjoint
+ * ranges of liveness, and it also assumes that the components used by a single
+ * registers is zero-based and contiguous.
+ * The intent for temp contraction is that HLSL will output each distinct
+ * variable to a unique temp ID. */
enum vkd3d_result vsir_allocate_temp_registers(struct vsir_program *program,
struct vkd3d_shader_message_context *message_context)
{
- const unsigned int prev_temp_count = program->temp_count;
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
struct temp_allocator allocator = {0};
+ struct vkd3d_shader_instruction *ins;
struct temp_allocator_reg *regs;
struct liveness_tracker tracker;
enum vkd3d_result ret;
- if (!program->ssa_count)
+ if (!program->ssa_count && !program->temp_count)
return VKD3D_OK;
if ((ret = track_liveness(program, &tracker)))
return ret;
- if (!(regs = vkd3d_calloc(program->ssa_count, sizeof(*regs))))
+ if (!(regs = vkd3d_calloc(program->ssa_count + program->temp_count, sizeof(*regs))))
{
liveness_tracker_cleanup(&tracker);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
allocator.message_context = message_context;
+ allocator.ssa_count = program->ssa_count;
+ allocator.temp_count = program->temp_count;
allocator.ssa_regs = regs;
+ allocator.temp_regs = regs + program->ssa_count;
+ allocator.new_temp_count = 0;
- for (unsigned int i = 0; i < program->ssa_count; ++i)
- {
- const struct liveness_tracker_reg *liveness_reg = &tracker.ssa_regs[i];
- struct temp_allocator_reg *reg = &allocator.ssa_regs[i];
+ if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && program->shader_version.major < 2)
+ allocator.ps_1_x = true;
- if (temp_allocator_allocate(&allocator, &tracker, reg, liveness_reg, prev_temp_count))
- {
- TRACE("Allocated r%u%s to sr%u (liveness %u-%u).\n",
- reg->temp_id, debug_vsir_writemask(reg->allocated_mask), i,
- liveness_reg->first_write, liveness_reg->last_access);
- program->temp_count = max(program->temp_count, reg->temp_id + 1);
- }
- ++allocator.allocated_ssa_count;
+ if ((ret = temp_allocator_compute_allocation_map(&allocator, &tracker)) < 0)
+ {
+ liveness_tracker_cleanup(&tracker);
+ vkd3d_free(regs);
+ return ret;
}
- for (unsigned int i = 0; i < program->instructions.count; ++i)
+ for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{
- const struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
-
/* Make sure we do the srcs first; setting the dst writemask may need
* to remap their swizzles. */
for (unsigned int j = 0; j < ins->src_count; ++j)
@@ -8886,9 +9990,11 @@ enum vkd3d_result vsir_allocate_temp_registers(struct vsir_program *program,
}
program->ssa_count = 0;
+ program->temp_count = allocator.new_temp_count;
vkd3d_free(regs);
liveness_tracker_cleanup(&tracker);
+
return allocator.result;
}
@@ -8902,11 +10008,17 @@ enum vkd3d_result vsir_allocate_temp_registers(struct vsir_program *program,
enum vkd3d_result vsir_update_dcl_temps(struct vsir_program *program,
struct vkd3d_shader_message_context *message_context)
{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
+ struct vkd3d_shader_location location;
+ struct vkd3d_shader_instruction *ins;
unsigned int temp_count = 0;
- for (int i = program->instructions.count - 1; i >= 0; --i)
+ if (program->shader_version.major < 4)
+ return VKD3D_OK;
+
+ for (ins = vsir_program_iterator_tail(&it); ins; ins = vsir_program_iterator_prev(&it))
{
- struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
+ location = ins->location;
if (ins->opcode == VSIR_OP_DCL_TEMPS)
{
@@ -8915,18 +10027,17 @@ enum vkd3d_result vsir_update_dcl_temps(struct vsir_program *program,
continue;
}
- if (temp_count && program->shader_version.major >= 4
- && (ins->opcode == VSIR_OP_HS_CONTROL_POINT_PHASE
- || ins->opcode == VSIR_OP_HS_FORK_PHASE
- || ins->opcode == VSIR_OP_HS_JOIN_PHASE))
+ if (temp_count && (ins->opcode == VSIR_OP_HS_CONTROL_POINT_PHASE
+ || ins->opcode == VSIR_OP_HS_FORK_PHASE
+ || ins->opcode == VSIR_OP_HS_JOIN_PHASE))
{
/* The phase didn't have a dcl_temps instruction, but we added
* temps here, so we need to insert one. */
- if (!shader_instruction_array_insert_at(&program->instructions, i + 1, 1))
+ if (!vsir_program_iterator_insert_after(&it, 1))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ins = &program->instructions.elements[i + 1];
- vsir_instruction_init(ins, &program->instructions.elements[i].location, VSIR_OP_DCL_TEMPS);
+ ins = vsir_program_iterator_next(&it);
+ vsir_instruction_init(ins, &location, VSIR_OP_DCL_TEMPS);
ins->declaration.count = temp_count;
temp_count = 0;
continue;
@@ -8945,15 +10056,15 @@ enum vkd3d_result vsir_update_dcl_temps(struct vsir_program *program,
}
}
- if (temp_count && program->shader_version.major >= 4)
+ if (temp_count)
{
- struct vkd3d_shader_instruction *ins;
+ ins = vsir_program_iterator_head(&it);
+ location = ins->location;
- if (!shader_instruction_array_insert_at(&program->instructions, 0, 1))
+ if (!(ins = vsir_program_iterator_insert_before_and_move(&it, 1)))
return VKD3D_ERROR_OUT_OF_MEMORY;
- ins = &program->instructions.elements[0];
- vsir_instruction_init(ins, &program->instructions.elements[1].location, VSIR_OP_DCL_TEMPS);
+ vsir_instruction_init(ins, &location, VSIR_OP_DCL_TEMPS);
ins->declaration.count = temp_count;
}
@@ -8965,7 +10076,7 @@ struct validation_context
struct vkd3d_shader_message_context *message_context;
const struct vsir_program *program;
size_t instruction_idx;
- struct vkd3d_shader_location null_location;
+ struct vkd3d_shader_location location;
bool invalid_instruction_idx;
enum vkd3d_result status;
bool dcl_temps_found;
@@ -9024,13 +10135,12 @@ static void VKD3D_PRINTF_FUNC(3, 4) validator_error(struct validation_context *c
if (ctx->invalid_instruction_idx)
{
- vkd3d_shader_error(ctx->message_context, &ctx->null_location, error, "%s", buf.buffer);
+ vkd3d_shader_error(ctx->message_context, &ctx->location, error, "%s", buf.buffer);
WARN("VSIR validation error: %s\n", buf.buffer);
}
else
{
- const struct vkd3d_shader_instruction *ins = &ctx->program->instructions.elements[ctx->instruction_idx];
- vkd3d_shader_error(ctx->message_context, &ins->location, error,
+ vkd3d_shader_error(ctx->message_context, &ctx->location, error,
"instruction %zu: %s", ctx->instruction_idx + 1, buf.buffer);
WARN("VSIR validation error: instruction %zu: %s\n", ctx->instruction_idx + 1, buf.buffer);
}
@@ -9359,6 +10469,37 @@ static void vsir_validate_io_register(struct validation_context *ctx, const stru
reg->idx[control_point_index].offset, control_point_count, reg->type);
}
+static void vsir_validate_texture_register(struct validation_context *ctx, const struct vkd3d_shader_register *reg)
+{
+ const struct vkd3d_shader_version *version = &ctx->program->shader_version;
+ uint32_t idx;
+
+ if (version->type != VKD3D_SHADER_TYPE_PIXEL)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "TEXTURE registers cannot be used in shader type %#x.", version->type);
+
+ if (reg->idx_count != 1)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
+ "Invalid index count %u for a TEXTURE register.", reg->idx_count);
+ return;
+ }
+
+ if (reg->idx[0].rel_addr)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Non-NULL relative address for a TEXTURE register.");
+
+ if (version->major >= 3)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "TEXTURE registers cannot be used in version %u.%u.", version->major, version->minor);
+
+ idx = reg->idx[0].offset;
+ if (idx >= 8 || (vkd3d_shader_ver_le(version, 1, 4) && idx >= 6)
+ || (vkd3d_shader_ver_le(version, 1, 3) && idx >= 4))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
+ "Register t%u exceeds limits for version %u.%u.", idx, version->major, version->minor);
+}
+
static void vsir_validate_temp_register(struct validation_context *ctx,
const struct vkd3d_shader_register *reg)
{
@@ -9459,7 +10600,8 @@ static void vsir_validate_label_register(struct validation_context *ctx,
if (reg->data_type != VSIR_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid data type %#x for a LABEL register.", reg->data_type);
+ "Invalid data type \"%s\" (%#x) for a LABEL register.",
+ vsir_data_type_get_name(reg->data_type, "<unknown>"), reg->data_type);
if (reg->dimension != VSIR_DIMENSION_NONE)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
@@ -9538,7 +10680,8 @@ static void vsir_validate_sampler_register(struct validation_context *ctx,
if (reg->data_type != VSIR_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid data type %#x for a SAMPLER register.", reg->data_type);
+ "Invalid data type \"%s\" (%#x) for a SAMPLER register.",
+ vsir_data_type_get_name(reg->data_type, "<unknown>"), reg->data_type);
/* VEC4 is allowed in gather operations. */
if (reg->dimension == VSIR_DIMENSION_SCALAR)
@@ -9564,7 +10707,8 @@ static void vsir_validate_resource_register(struct validation_context *ctx,
if (reg->data_type != VSIR_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid data type %#x for a RESOURCE register.", reg->data_type);
+ "Invalid data type \"%s\" (%#x) for a RESOURCE register.",
+ vsir_data_type_get_name(reg->data_type, "<unknown>"), reg->data_type);
if (reg->dimension != VSIR_DIMENSION_VEC4)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
@@ -9590,8 +10734,8 @@ static void vsir_validate_uav_register(struct validation_context *ctx,
if (reg->data_type != VSIR_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid data type %#x for a UAV register.",
- reg->data_type);
+ "Invalid data type \"%s\" (%#x) for a UAV register.",
+ vsir_data_type_get_name(reg->data_type, "<unknown>"), reg->data_type);
/* NONE is allowed in counter operations. */
if (reg->dimension == VSIR_DIMENSION_SCALAR)
@@ -9663,9 +10807,10 @@ static void vsir_validate_ssa_register(struct validation_context *ctx,
if (data_type_is_64_bit(data->data_type) != data_type_is_64_bit(reg->data_type))
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid data type %#x for a SSA register: "
- "it has already been seen with data type %#x at instruction %zu.",
- reg->data_type, data->data_type, data->first_seen);
+ "Invalid data type \"%s\" (%#x) for SSA register %u: "
+ "it has already been seen with data type \"%s\" (%#x) at instruction %zu.",
+ vsir_data_type_get_name(reg->data_type, "<unknown>"), reg->data_type, reg->idx[0].offset,
+ vsir_data_type_get_name(data->data_type, "<unknown>"), data->data_type, data->first_seen);
}
}
@@ -9824,6 +10969,10 @@ static void vsir_validate_register(struct validation_context *ctx,
vsir_validate_register_without_indices(ctx, reg);
break;
+ case VKD3DSPR_TEXTURE:
+ vsir_validate_texture_register(ctx, reg);
+ break;
+
case VKD3DSPR_SSA:
vsir_validate_ssa_register(ctx, reg);
break;
@@ -9863,15 +11012,41 @@ static void vsir_validate_io_dst_param(struct validation_context *ctx,
const struct vkd3d_shader_dst_param *dst)
{
struct vsir_io_register_data io_reg_data;
+ const struct signature_element *e;
+ unsigned int idx;
if (!vsir_get_io_register_data(ctx, dst->reg.type, &io_reg_data) || !(io_reg_data.flags & OUTPUT_BIT))
+ {
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
"Invalid register type %#x used as destination parameter.", dst->reg.type);
+ return;
+ }
+
+ if (ctx->program->normalisation_level >= VSIR_NORMALISED_SM6)
+ {
+ if (!dst->reg.idx_count)
+ {
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid index count %u for a register of type %#x.",
+ dst->reg.idx_count, dst->reg.type);
+ return;
+ }
+
+ idx = dst->reg.idx[dst->reg.idx_count - 1].offset;
+ e = &io_reg_data.signature->elements[idx];
+
+ if (dst->write_mask & ~e->mask)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid destination write mask %#x for signature element with mask %#x.",
+ dst->write_mask, e->mask);
+ }
}
static void vsir_validate_dst_param(struct validation_context *ctx,
const struct vkd3d_shader_dst_param *dst)
{
+ const struct vkd3d_shader_version *version = &ctx->program->shader_version;
+
vsir_validate_register(ctx, &dst->reg);
if (dst->write_mask & ~VKD3DSP_WRITEMASK_ALL)
@@ -9898,7 +11073,7 @@ static void vsir_validate_dst_param(struct validation_context *ctx,
break;
}
- if (dst->modifiers & ~VKD3DSPDM_MASK)
+ if (dst->modifiers & ~VKD3DSPDM_MASK || (ctx->program->has_no_modifiers && dst->modifiers))
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS, "Destination has invalid modifiers %#x.",
dst->modifiers);
@@ -9913,7 +11088,8 @@ static void vsir_validate_dst_param(struct validation_context *ctx,
default:
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid data type %#x for destination with saturate modifier.", dst->reg.data_type);
+ "Invalid data type \"%s\" (%#x) for destination with saturate modifier.",
+ vsir_data_type_get_name(dst->reg.data_type, "<unknown>"), dst->reg.data_type);
break;
}
@@ -9932,7 +11108,8 @@ static void vsir_validate_dst_param(struct validation_context *ctx,
case 15:
if (dst->reg.data_type != VSIR_DATA_F32)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid data type %#x for destination with shift.", dst->reg.data_type);
+ "Invalid data type \"%s\" (%#x) for destination with shift.",
+ vsir_data_type_get_name(dst->reg.data_type, "<unknown>"), dst->reg.data_type);
break;
default:
@@ -9999,8 +11176,13 @@ static void vsir_validate_dst_param(struct validation_context *ctx,
vsir_validate_io_dst_param(ctx, dst);
break;
- default:
- break;
+ case VKD3DSPR_TEXTURE:
+ if (vkd3d_shader_ver_ge(version, 1, 4))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Texture registers cannot be written in version %u.%u.", version->major, version->minor);
+
+ default:
+ break;
}
}
@@ -10062,7 +11244,17 @@ static void vsir_validate_src_param(struct validation_context *ctx,
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE, "Source of dimension %u has invalid swizzle %#x.",
src->reg.dimension, src->swizzle);
- if (src->modifiers >= VKD3DSPSM_COUNT)
+ if (src->reg.dimension == VSIR_DIMENSION_VEC4 && src->reg.type == VKD3DSPR_IMMCONST
+ && src->swizzle != VKD3D_SHADER_NO_SWIZZLE)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE,
+ "Immediate constant source has invalid swizzle %#x.", src->swizzle);
+
+ if (src->reg.dimension == VSIR_DIMENSION_VEC4 && src->reg.type == VKD3DSPR_IMMCONST64
+ && src->swizzle != VKD3D_SHADER_SWIZZLE(X, Y, X, X))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE,
+ "Immediate constant source has invalid swizzle %#x.", src->swizzle);
+
+ if (src->modifiers >= VKD3DSPSM_COUNT || (ctx->program->has_no_modifiers && src->modifiers))
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS, "Source has invalid modifiers %#x.",
src->modifiers);
@@ -10070,7 +11262,8 @@ static void vsir_validate_src_param(struct validation_context *ctx,
{
if (!(src_modifier_data[src->modifiers].data_type_mask & (1u << src->reg.data_type)))
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS,
- "Source has invalid modifier %#x for data type %u.", src->modifiers, src->reg.data_type);
+ "Source has invalid modifier %#x for data type \"%s\" (%#x).",
+ src->modifiers, vsir_data_type_get_name(src->reg.data_type, "<unknown>"), src->reg.data_type);
}
switch (src->reg.type)
@@ -10722,7 +11915,7 @@ static void vsir_validate_hull_shader_phase(struct validation_context *ctx,
static void vsir_validate_elementwise_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction, const bool types[VSIR_DATA_TYPE_COUNT])
{
- enum vsir_data_type dst_data_type;
+ enum vsir_data_type dst_data_type, src_data_type;
unsigned int i;
if (instruction->dst_count < 1)
@@ -10735,16 +11928,18 @@ static void vsir_validate_elementwise_operation(struct validation_context *ctx,
if (!types[dst_data_type])
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid data type %#x for elementwise operation \"%s\" (%#x).",
- dst_data_type, vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
+ "Invalid data type \"%s\" (%#x) for elementwise operation \"%s\" (%#x).",
+ vsir_data_type_get_name(dst_data_type, "<unknown>"), dst_data_type,
+ vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
for (i = 0; i < instruction->src_count; ++i)
{
- if (instruction->src[i].reg.data_type != dst_data_type)
+ if ((src_data_type = instruction->src[i].reg.data_type) != dst_data_type)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Data type %#x for operand %u doesn't match the destination data type %#x "
+ "Data type \"%s\" (%#x) for operand %u doesn't match the destination data type \"%s\" (%#x) "
"for elementwise operation \"%s\" (%#x).",
- instruction->src[i].reg.data_type, i, dst_data_type,
+ vsir_data_type_get_name(src_data_type, "<unknown>"), src_data_type, i,
+ vsir_data_type_get_name(dst_data_type, "<unknown>"), dst_data_type,
vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
}
}
@@ -10771,12 +11966,25 @@ static void vsir_validate_float_elementwise_operation(struct validation_context
vsir_validate_elementwise_operation(ctx, instruction, types);
}
+static void vsir_validate_float_or_double_elementwise_operation(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ static const bool types[VSIR_DATA_TYPE_COUNT] =
+ {
+ [VSIR_DATA_F32] = true,
+ [VSIR_DATA_F64] = true,
+ };
+
+ vsir_validate_elementwise_operation(ctx, instruction, types);
+}
+
static void vsir_validate_integer_elementwise_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
static const bool types[VSIR_DATA_TYPE_COUNT] =
{
[VSIR_DATA_I32] = true,
+ [VSIR_DATA_I64] = true,
[VSIR_DATA_U32] = true,
[VSIR_DATA_U64] = true,
};
@@ -10784,6 +11992,18 @@ static void vsir_validate_integer_elementwise_operation(struct validation_contex
vsir_validate_elementwise_operation(ctx, instruction, types);
}
+static void vsir_validate_signed_integer_elementwise_operation(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ static const bool types[VSIR_DATA_TYPE_COUNT] =
+ {
+ [VSIR_DATA_I32] = true,
+ [VSIR_DATA_I64] = true,
+ };
+
+ vsir_validate_elementwise_operation(ctx, instruction, types);
+}
+
static void vsir_validate_logic_elementwise_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
@@ -10801,7 +12021,7 @@ static void vsir_validate_logic_elementwise_operation(struct validation_context
static void vsir_validate_comparison_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction, const bool types[VSIR_DATA_TYPE_COUNT])
{
- enum vsir_data_type dst_data_type, src_data_type;
+ enum vsir_data_type dst_data_type, src_data_type, data_type;
unsigned int i;
if (instruction->dst_count < 1)
@@ -10811,8 +12031,9 @@ static void vsir_validate_comparison_operation(struct validation_context *ctx,
if (dst_data_type != VSIR_DATA_U32 && dst_data_type != VSIR_DATA_BOOL)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid data type %#x for result of comparison operation \"%s\" (%#x).",
- dst_data_type, vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
+ "Invalid data type \"%s\" (%#x) for result of comparison operation \"%s\" (%#x).",
+ vsir_data_type_get_name(dst_data_type, "<unknown>"), dst_data_type,
+ vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
if (instruction->src_count == 0)
return;
@@ -10824,16 +12045,18 @@ static void vsir_validate_comparison_operation(struct validation_context *ctx,
if (!types[src_data_type])
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid data type %#x for comparison operation \"%s\" (%#x).",
- src_data_type, vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
+ "Invalid data type \"%s\" (%#x) for comparison operation \"%s\" (%#x).",
+ vsir_data_type_get_name(src_data_type, "<unknown>"), src_data_type,
+ vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
for (i = 1; i < instruction->src_count; ++i)
{
- if (instruction->src[i].reg.data_type != src_data_type)
+ if ((data_type = instruction->src[i].reg.data_type) != src_data_type)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Data type %#x for operand %u doesn't match the first operands data type %#x "
- "for comparison operation \"%s\" (%#x).",
- instruction->src[i].reg.data_type, i, src_data_type,
+ "Data type \"%s\" (%#x) for operand %u doesn't match the first "
+ "operands data type \"%s\" (%#x) for comparison operation \"%s\" (%#x).",
+ vsir_data_type_get_name(data_type, "<unknown>"), data_type, i,
+ vsir_data_type_get_name(src_data_type, "<unknown>"), src_data_type,
vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
}
}
@@ -10874,6 +12097,18 @@ static void vsir_validate_integer_comparison_operation(struct validation_context
vsir_validate_comparison_operation(ctx, instruction, types);
}
+static void vsir_validate_signed_integer_comparison_operation(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ static const bool types[VSIR_DATA_TYPE_COUNT] =
+ {
+ [VSIR_DATA_I32] = true,
+ [VSIR_DATA_I64] = true,
+ };
+
+ vsir_validate_comparison_operation(ctx, instruction, types);
+}
+
static void vsir_validate_cast_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction,
const bool src_types[VSIR_DATA_TYPE_COUNT], const bool dst_types[VSIR_DATA_TYPE_COUNT])
@@ -10891,45 +12126,72 @@ static void vsir_validate_cast_operation(struct validation_context *ctx,
if (!src_types[src_data_type])
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid source data type %#x for cast operation \"%s\" (%#x).",
- src_data_type, vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
+ "Invalid source data type \"%s\" (%#x) for cast operation \"%s\" (%#x).",
+ vsir_data_type_get_name(src_data_type, "<unknown>"), src_data_type,
+ vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
if (!dst_types[dst_data_type])
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid destination data type %#x for cast operation \"%s\" (%#x).",
- dst_data_type, vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
+ "Invalid destination data type \"%s\" (%#x) for cast operation \"%s\" (%#x).",
+ vsir_data_type_get_name(dst_data_type, "<unknown>"), dst_data_type,
+ vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
}
static void vsir_validate_shift_operation(struct validation_context *ctx,
- const struct vkd3d_shader_instruction *instruction)
+ const struct vkd3d_shader_instruction *instruction, const bool types[VSIR_DATA_TYPE_COUNT])
{
- enum vsir_data_type data_type;
+ enum vsir_data_type dst_data_type, src_data_type;
- static const bool types[] =
+ static const bool shift_types[] =
{
[VSIR_DATA_I32] = true,
+ [VSIR_DATA_I64] = true,
[VSIR_DATA_U32] = true,
[VSIR_DATA_U64] = true,
};
- data_type = instruction->dst[0].reg.data_type;
- if ((size_t)data_type >= ARRAY_SIZE(types) || !types[data_type])
+ dst_data_type = instruction->dst[0].reg.data_type;
+ if ((size_t)dst_data_type >= VSIR_DATA_TYPE_COUNT || !types[dst_data_type])
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid destination data type %#x for shift operation \"%s\" (%#x).",
- data_type, vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
+ "Invalid destination data type \"%s\" (%#x) for shift operation \"%s\" (%#x).",
+ vsir_data_type_get_name(dst_data_type, "<unknown>"), dst_data_type,
+ vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
- if (instruction->src[0].reg.data_type != data_type)
+ if ((src_data_type = instruction->src[0].reg.data_type) != dst_data_type)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Data type %#x for source operand 0 doesn't match destination data type %#x "
+ "Data type \"%s\" (%#x) for source operand 0 doesn't match destination data type \"%s\" (%#x) "
"for shift operation \"%s\" (%#x).",
- instruction->src[0].reg.data_type, data_type,
+ vsir_data_type_get_name(src_data_type, "<unknown>"), src_data_type,
+ vsir_data_type_get_name(dst_data_type, "<unknown>"), dst_data_type,
vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
- data_type = instruction->src[1].reg.data_type;
- if ((size_t)data_type >= ARRAY_SIZE(types) || !types[data_type])
+ src_data_type = instruction->src[1].reg.data_type;
+ if ((size_t)src_data_type >= ARRAY_SIZE(shift_types) || !shift_types[src_data_type])
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid source operand 1 data type %#x for shift operation \"%s\" (%#x).",
- data_type, vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
+ "Invalid source operand 1 data type \"%s\" (%#x) for shift operation \"%s\" (%#x).",
+ vsir_data_type_get_name(src_data_type, "<unknown>"), src_data_type,
+ vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
+}
+
+static void vsir_validate_bem(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
+{
+ const struct vkd3d_shader_version *version = &ctx->program->shader_version;
+
+ if (version->type != VKD3D_SHADER_TYPE_PIXEL)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "BEM cannot be used in shader type %#x.", version->type);
+
+ if (version->major != 1 || version->minor != 4)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_OPCODE,
+ "BEM cannot be used in version %u.%u.", version->major, version->minor);
+
+ if (instruction->dst[0].write_mask != 0x3)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK,
+ "Invalid BEM write mask %#x.", instruction->dst[0].write_mask);
+
+ /* Strictly not an elementwise operation, but we expect all the arguments
+ * to be float. */
+ vsir_validate_float_elementwise_operation(ctx, instruction);
}
static void vsir_validate_branch(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
@@ -11490,14 +12752,39 @@ static void vsir_validate_ifc(struct validation_context *ctx, const struct vkd3d
vsir_validator_push_block(ctx, VSIR_OP_IF);
}
+static void vsir_validate_ishl(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ static const bool types[VSIR_DATA_TYPE_COUNT] =
+ {
+ [VSIR_DATA_I32] = true,
+ [VSIR_DATA_I64] = true,
+ [VSIR_DATA_U32] = true,
+ [VSIR_DATA_U64] = true,
+ };
+
+ vsir_validate_shift_operation(ctx, instruction, types);
+}
+
+static void vsir_validate_ishr(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ static const bool types[VSIR_DATA_TYPE_COUNT] =
+ {
+ [VSIR_DATA_I32] = true,
+ [VSIR_DATA_I64] = true,
+ };
+
+ vsir_validate_shift_operation(ctx, instruction, types);
+}
+
static void vsir_validate_itof(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
{
static const bool src_types[VSIR_DATA_TYPE_COUNT] =
{
[VSIR_DATA_BOOL] = true,
[VSIR_DATA_I32] = true,
- [VSIR_DATA_U32] = true,
- [VSIR_DATA_U64] = true,
+ [VSIR_DATA_I64] = true,
};
static const bool dst_types[VSIR_DATA_TYPE_COUNT] =
{
@@ -11624,7 +12911,8 @@ static void vsir_validate_throw_invalid_dst_type_error_with_flags(struct validat
enum vsir_data_type dst_data_type = instruction->dst[0].reg.data_type;
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
- "Invalid destination data type %#x for operation \"%s\" (%#x) with flags %#x.", dst_data_type,
+ "Invalid destination data type \"%s\" (%#x) for operation \"%s\" (%#x) with flags %#x.",
+ vsir_data_type_get_name(dst_data_type, "<unknown>"), dst_data_type,
vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode, instruction->flags);
}
@@ -11721,6 +13009,18 @@ static void vsir_validate_switch_monolithic(struct validation_context *ctx,
ctx->inside_block = false;
}
+static void vsir_validate_ushr(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ static const bool types[VSIR_DATA_TYPE_COUNT] =
+ {
+ [VSIR_DATA_U32] = true,
+ [VSIR_DATA_U64] = true,
+ };
+
+ vsir_validate_shift_operation(ctx, instruction, types);
+}
+
struct vsir_validator_instruction_desc
{
unsigned int dst_param_count;
@@ -11730,12 +13030,13 @@ struct vsir_validator_instruction_desc
static const struct vsir_validator_instruction_desc vsir_validator_instructions[] =
{
- [VSIR_OP_ABS] = {1, 1, vsir_validate_float_elementwise_operation},
+ [VSIR_OP_ABS] = {1, 1, vsir_validate_float_or_double_elementwise_operation},
[VSIR_OP_ACOS] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_ADD] = {1, 2, vsir_validate_float_elementwise_operation},
[VSIR_OP_AND] = {1, 2, vsir_validate_logic_elementwise_operation},
[VSIR_OP_ASIN] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_ATAN] = {1, 1, vsir_validate_float_elementwise_operation},
+ [VSIR_OP_BEM] = {1, 2, vsir_validate_bem},
[VSIR_OP_BRANCH] = {0, ~0u, vsir_validate_branch},
[VSIR_OP_DADD] = {1, 2, vsir_validate_double_elementwise_operation},
[VSIR_OP_DCL_GS_INSTANCES] = {0, 0, vsir_validate_dcl_gs_instances},
@@ -11797,20 +13098,21 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VSIR_OP_HS_JOIN_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
[VSIR_OP_HTAN] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_IADD] = {1, 2, vsir_validate_integer_elementwise_operation},
+ [VSIR_OP_IDIV] = {1, 2, vsir_validate_signed_integer_elementwise_operation},
[VSIR_OP_IEQ] = {1, 2, vsir_validate_integer_comparison_operation},
[VSIR_OP_IF] = {0, 1, vsir_validate_if},
[VSIR_OP_IFC] = {0, 2, vsir_validate_ifc},
- [VSIR_OP_IGE] = {1, 2, vsir_validate_integer_comparison_operation},
- [VSIR_OP_ILT] = {1, 2, vsir_validate_integer_comparison_operation},
+ [VSIR_OP_IGE] = {1, 2, vsir_validate_signed_integer_comparison_operation},
+ [VSIR_OP_ILT] = {1, 2, vsir_validate_signed_integer_comparison_operation},
[VSIR_OP_IMAD] = {1, 3, vsir_validate_integer_elementwise_operation},
- [VSIR_OP_IMAX] = {1, 2, vsir_validate_integer_elementwise_operation},
- [VSIR_OP_IMIN] = {1, 2, vsir_validate_integer_elementwise_operation},
+ [VSIR_OP_IMAX] = {1, 2, vsir_validate_signed_integer_elementwise_operation},
+ [VSIR_OP_IMIN] = {1, 2, vsir_validate_signed_integer_elementwise_operation},
[VSIR_OP_INE] = {1, 2, vsir_validate_integer_comparison_operation},
[VSIR_OP_INEG] = {1, 1, vsir_validate_integer_elementwise_operation},
- [VSIR_OP_IREM] = {1, 2, vsir_validate_integer_elementwise_operation},
+ [VSIR_OP_IREM] = {1, 2, vsir_validate_signed_integer_elementwise_operation},
[VSIR_OP_ISFINITE] = {1, 1, vsir_validate_float_comparison_operation},
- [VSIR_OP_ISHL] = {1, 2, vsir_validate_shift_operation},
- [VSIR_OP_ISHR] = {1, 2, vsir_validate_shift_operation},
+ [VSIR_OP_ISHL] = {1, 2, vsir_validate_ishl},
+ [VSIR_OP_ISHR] = {1, 2, vsir_validate_ishr},
[VSIR_OP_ISINF] = {1, 1, vsir_validate_float_comparison_operation},
[VSIR_OP_ISNAN] = {1, 1, vsir_validate_float_comparison_operation},
[VSIR_OP_ITOF] = {1, 1, vsir_validate_itof},
@@ -11824,6 +13126,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VSIR_OP_MAX] = {1, 2, vsir_validate_float_elementwise_operation},
[VSIR_OP_MIN] = {1, 2, vsir_validate_float_elementwise_operation},
[VSIR_OP_MUL] = {1, 2, vsir_validate_float_elementwise_operation},
+ [VSIR_OP_NEG] = {1, 1, vsir_validate_float_or_double_elementwise_operation},
[VSIR_OP_NEO] = {1, 2, vsir_validate_float_comparison_operation},
[VSIR_OP_NEU] = {1, 2, vsir_validate_float_comparison_operation},
[VSIR_OP_NOP] = {0, 0, vsir_validate_nop},
@@ -11838,18 +13141,18 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VSIR_OP_ROUND_NE] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_ROUND_NI] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_SAMPLE_INFO] = {1, 1, vsir_validate_sample_info},
+ [VSIR_OP_SATURATE] = {1, 1, vsir_validate_float_or_double_elementwise_operation},
[VSIR_OP_SWITCH] = {0, 1, vsir_validate_switch},
[VSIR_OP_SWITCH_MONOLITHIC] = {0, ~0u, vsir_validate_switch_monolithic},
+ [VSIR_OP_USHR] = {1, 2, vsir_validate_ushr},
};
-static void vsir_validate_instruction(struct validation_context *ctx)
+static void vsir_validate_instruction(struct validation_context *ctx,
+ const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_version *version = &ctx->program->shader_version;
- const struct vkd3d_shader_instruction *instruction;
size_t i;
- instruction = &ctx->program->instructions.elements[ctx->instruction_idx];
-
for (i = 0; i < instruction->dst_count; ++i)
vsir_validate_dst_param(ctx, &instruction->dst[i]);
@@ -11927,7 +13230,7 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
{
.message_context = message_context,
.program = program,
- .null_location = {.source_name = source_name},
+ .location = {.source_name = source_name},
.status = VKD3D_OK,
.phase = VSIR_OP_INVALID,
.invalid_instruction_idx = true,
@@ -11938,6 +13241,8 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
.inner_tess_idxs[0] = ~0u,
.inner_tess_idxs[1] = ~0u,
};
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
+ struct vkd3d_shader_instruction *ins;
unsigned int i;
if (!(config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
@@ -12046,11 +13351,17 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
ctx.invalid_instruction_idx = false;
- for (ctx.instruction_idx = 0; ctx.instruction_idx < program->instructions.count
- && ctx.status != VKD3D_ERROR_OUT_OF_MEMORY; ++ctx.instruction_idx)
- vsir_validate_instruction(&ctx);
+ ctx.instruction_idx = 0;
+ for (ins = vsir_program_iterator_head(&it); ins && ctx.status != VKD3D_ERROR_OUT_OF_MEMORY;
+ ins = vsir_program_iterator_next(&it))
+ {
+ ctx.location = ins->location;
+ vsir_validate_instruction(&ctx, ins);
+ ++ctx.instruction_idx;
+ }
ctx.invalid_instruction_idx = true;
+ ctx.location = (struct vkd3d_shader_location){.source_name = source_name};
if (ctx.depth != 0)
validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW, "%zu nested blocks were not closed.", ctx.depth);
@@ -12104,71 +13415,706 @@ static void vsir_transform_(
}
}
-/* Transformations which should happen at parse time, i.e. before scan
- * information is returned to the user.
- *
- * In particular, some passes need to modify the signature, and
- * vkd3d_shader_scan() should report the modified signature for the given
- * target. */
-enum vkd3d_result vsir_program_transform_early(struct vsir_program *program, uint64_t config_flags,
- const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
-{
- struct vsir_transformation_context ctx =
- {
- .result = VKD3D_OK,
- .program = program,
- .config_flags = config_flags,
- .compile_info = compile_info,
- .message_context = message_context,
- };
-
- /* For vsir_program_ensure_diffuse(). */
- if (program->shader_version.major <= 2)
- vsir_transform(&ctx, vsir_program_add_diffuse_output);
-
- /* For vsir_program_insert_fragment_fog(). */
- vsir_transform(&ctx, vsir_program_add_fog_input);
-
- /* For vsir_program_insert_vertex_fog(). */
- vsir_transform(&ctx, vsir_program_add_fog_output);
-
- return ctx.result;
-}
-
-enum vkd3d_result vsir_program_lower_d3dbc(struct vsir_program *program, uint64_t config_flags,
- const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
-{
- struct vsir_transformation_context ctx =
- {
- .result = VKD3D_OK,
- .program = program,
- .config_flags = config_flags,
- .compile_info = compile_info,
- .message_context = message_context,
- };
-
- vsir_transform(&ctx, vsir_program_lower_d3dbc_instructions);
- if (program->shader_version.major == 1 && program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL)
- vsir_transform(&ctx, vsir_program_normalise_ps1_output);
-
- if (TRACE_ON())
- vsir_program_trace(program);
-
- return ctx.result;
-}
-
-enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t config_flags,
- const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
+static bool vsir_instruction_has_side_effects(const struct vkd3d_shader_instruction *ins)
{
- struct vsir_transformation_context ctx =
+ switch (ins->opcode)
{
- .result = VKD3D_OK,
- .program = program,
- .config_flags = config_flags,
- .compile_info = compile_info,
- .message_context = message_context,
- };
+ case VSIR_OP_ABS:
+ case VSIR_OP_ACOS:
+ case VSIR_OP_ADD:
+ case VSIR_OP_AND:
+ case VSIR_OP_ASIN:
+ case VSIR_OP_ATAN:
+ case VSIR_OP_BEM:
+ case VSIR_OP_BFI:
+ case VSIR_OP_BFREV:
+ case VSIR_OP_BUFINFO:
+ case VSIR_OP_CHECK_ACCESS_FULLY_MAPPED:
+ case VSIR_OP_CMP:
+ case VSIR_OP_CND:
+ case VSIR_OP_COS:
+ case VSIR_OP_COUNTBITS:
+ case VSIR_OP_CRS:
+ case VSIR_OP_DADD:
+ case VSIR_OP_DDIV:
+ case VSIR_OP_DEF:
+ case VSIR_OP_DEFB:
+ case VSIR_OP_DEFI:
+ case VSIR_OP_DEQO:
+ case VSIR_OP_DFMA:
+ case VSIR_OP_DGEO:
+ case VSIR_OP_DIV:
+ case VSIR_OP_DLT:
+ case VSIR_OP_DMAX:
+ case VSIR_OP_DMIN:
+ case VSIR_OP_DMOV:
+ case VSIR_OP_DMOVC:
+ case VSIR_OP_DMUL:
+ case VSIR_OP_DNE:
+ case VSIR_OP_DP2:
+ case VSIR_OP_DP2ADD:
+ case VSIR_OP_DP3:
+ case VSIR_OP_DP4:
+ case VSIR_OP_DRCP:
+ case VSIR_OP_DST:
+ case VSIR_OP_DSX:
+ case VSIR_OP_DSX_COARSE:
+ case VSIR_OP_DSX_FINE:
+ case VSIR_OP_DSY:
+ case VSIR_OP_DSY_COARSE:
+ case VSIR_OP_DSY_FINE:
+ case VSIR_OP_DTOF:
+ case VSIR_OP_DTOI:
+ case VSIR_OP_DTOU:
+ case VSIR_OP_EQO:
+ case VSIR_OP_EQU:
+ case VSIR_OP_EVAL_CENTROID:
+ case VSIR_OP_EVAL_SAMPLE_INDEX:
+ case VSIR_OP_EXP:
+ case VSIR_OP_EXPP:
+ case VSIR_OP_F16TOF32:
+ case VSIR_OP_F32TOF16:
+ case VSIR_OP_FIRSTBIT_HI:
+ case VSIR_OP_FIRSTBIT_LO:
+ case VSIR_OP_FIRSTBIT_SHI:
+ case VSIR_OP_FRC:
+ case VSIR_OP_FREM:
+ case VSIR_OP_FTOD:
+ case VSIR_OP_FTOI:
+ case VSIR_OP_FTOU:
+ case VSIR_OP_GATHER4:
+ case VSIR_OP_GATHER4_C:
+ case VSIR_OP_GATHER4_C_S:
+ case VSIR_OP_GATHER4_PO:
+ case VSIR_OP_GATHER4_PO_C:
+ case VSIR_OP_GATHER4_PO_C_S:
+ case VSIR_OP_GATHER4_PO_S:
+ case VSIR_OP_GATHER4_S:
+ case VSIR_OP_GEO:
+ case VSIR_OP_GEU:
+ case VSIR_OP_HCOS:
+ case VSIR_OP_HSIN:
+ case VSIR_OP_HTAN:
+ case VSIR_OP_IADD:
+ case VSIR_OP_IBFE:
+ case VSIR_OP_IDIV:
+ case VSIR_OP_IEQ:
+ case VSIR_OP_IGE:
+ case VSIR_OP_ILT:
+ case VSIR_OP_IMAD:
+ case VSIR_OP_IMAX:
+ case VSIR_OP_IMIN:
+ case VSIR_OP_IMUL:
+ case VSIR_OP_IMUL_LOW:
+ case VSIR_OP_INE:
+ case VSIR_OP_INEG:
+ case VSIR_OP_IREM:
+ case VSIR_OP_ISFINITE:
+ case VSIR_OP_ISHL:
+ case VSIR_OP_ISHR:
+ case VSIR_OP_ISINF:
+ case VSIR_OP_ISNAN:
+ case VSIR_OP_ITOD:
+ case VSIR_OP_ITOF:
+ case VSIR_OP_ITOI:
+ case VSIR_OP_LD:
+ case VSIR_OP_LD2DMS:
+ case VSIR_OP_LD2DMS_S:
+ case VSIR_OP_LD_RAW:
+ case VSIR_OP_LD_RAW_S:
+ case VSIR_OP_LD_S:
+ case VSIR_OP_LD_STRUCTURED:
+ case VSIR_OP_LD_STRUCTURED_S:
+ case VSIR_OP_LD_UAV_TYPED:
+ case VSIR_OP_LD_UAV_TYPED_S:
+ case VSIR_OP_LIT:
+ case VSIR_OP_LOD:
+ case VSIR_OP_LOG:
+ case VSIR_OP_LOGP:
+ case VSIR_OP_LRP:
+ case VSIR_OP_LTO:
+ case VSIR_OP_LTU:
+ case VSIR_OP_M3x2:
+ case VSIR_OP_M3x3:
+ case VSIR_OP_M3x4:
+ case VSIR_OP_M4x3:
+ case VSIR_OP_M4x4:
+ case VSIR_OP_MAD:
+ case VSIR_OP_MAX:
+ case VSIR_OP_MIN:
+ case VSIR_OP_MOV:
+ case VSIR_OP_MOVA:
+ case VSIR_OP_MOVC:
+ case VSIR_OP_MSAD:
+ case VSIR_OP_MUL:
+ case VSIR_OP_NEG:
+ case VSIR_OP_NEO:
+ case VSIR_OP_NEU:
+ case VSIR_OP_NOP:
+ case VSIR_OP_NOT:
+ case VSIR_OP_NRM:
+ case VSIR_OP_OR:
+ case VSIR_OP_ORD:
+ case VSIR_OP_PHI:
+ case VSIR_OP_POW:
+ case VSIR_OP_QUAD_READ_ACROSS_D:
+ case VSIR_OP_QUAD_READ_ACROSS_X:
+ case VSIR_OP_QUAD_READ_ACROSS_Y:
+ case VSIR_OP_QUAD_READ_LANE_AT:
+ case VSIR_OP_RCP:
+ case VSIR_OP_RESINFO:
+ case VSIR_OP_ROUND_NE:
+ case VSIR_OP_ROUND_NI:
+ case VSIR_OP_ROUND_PI:
+ case VSIR_OP_ROUND_Z:
+ case VSIR_OP_RSQ:
+ case VSIR_OP_SAMPLE:
+ case VSIR_OP_SAMPLE_B:
+ case VSIR_OP_SAMPLE_B_CL_S:
+ case VSIR_OP_SAMPLE_C:
+ case VSIR_OP_SAMPLE_C_CL_S:
+ case VSIR_OP_SAMPLE_C_LZ:
+ case VSIR_OP_SAMPLE_C_LZ_S:
+ case VSIR_OP_SAMPLE_CL_S:
+ case VSIR_OP_SAMPLE_GRAD:
+ case VSIR_OP_SAMPLE_GRAD_CL_S:
+ case VSIR_OP_SAMPLE_INFO:
+ case VSIR_OP_SAMPLE_LOD:
+ case VSIR_OP_SAMPLE_LOD_S:
+ case VSIR_OP_SAMPLE_POS:
+ case VSIR_OP_SATURATE:
+ case VSIR_OP_SETP:
+ case VSIR_OP_SGE:
+ case VSIR_OP_SGN:
+ case VSIR_OP_SIN:
+ case VSIR_OP_SINCOS:
+ case VSIR_OP_SLT:
+ case VSIR_OP_SQRT:
+ case VSIR_OP_SUB:
+ case VSIR_OP_SWAPC:
+ case VSIR_OP_TAN:
+ case VSIR_OP_TEX:
+ case VSIR_OP_TEXBEM:
+ case VSIR_OP_TEXBEML:
+ case VSIR_OP_TEXCOORD:
+ case VSIR_OP_TEXCRD:
+ case VSIR_OP_TEXDEPTH:
+ case VSIR_OP_TEXDP3:
+ case VSIR_OP_TEXDP3TEX:
+ case VSIR_OP_TEXLD:
+ case VSIR_OP_TEXLDD:
+ case VSIR_OP_TEXLDL:
+ case VSIR_OP_TEXM3x2DEPTH:
+ case VSIR_OP_TEXM3x2PAD:
+ case VSIR_OP_TEXM3x2TEX:
+ case VSIR_OP_TEXM3x3:
+ case VSIR_OP_TEXM3x3DIFF:
+ case VSIR_OP_TEXM3x3PAD:
+ case VSIR_OP_TEXM3x3SPEC:
+ case VSIR_OP_TEXM3x3TEX:
+ case VSIR_OP_TEXM3x3VSPEC:
+ case VSIR_OP_TEXREG2AR:
+ case VSIR_OP_TEXREG2GB:
+ case VSIR_OP_TEXREG2RGB:
+ case VSIR_OP_UBFE:
+ case VSIR_OP_UDIV:
+ case VSIR_OP_UDIV_SIMPLE:
+ case VSIR_OP_UGE:
+ case VSIR_OP_ULT:
+ case VSIR_OP_UMAX:
+ case VSIR_OP_UMIN:
+ case VSIR_OP_UMUL:
+ case VSIR_OP_UNO:
+ case VSIR_OP_UREM:
+ case VSIR_OP_USHR:
+ case VSIR_OP_UTOD:
+ case VSIR_OP_UTOF:
+ case VSIR_OP_UTOU:
+ case VSIR_OP_WAVE_ACTIVE_ALL_EQUAL:
+ case VSIR_OP_WAVE_ACTIVE_BALLOT:
+ case VSIR_OP_WAVE_ACTIVE_BIT_AND:
+ case VSIR_OP_WAVE_ACTIVE_BIT_OR:
+ case VSIR_OP_WAVE_ACTIVE_BIT_XOR:
+ case VSIR_OP_WAVE_ALL_BIT_COUNT:
+ case VSIR_OP_WAVE_ALL_TRUE:
+ case VSIR_OP_WAVE_ANY_TRUE:
+ case VSIR_OP_WAVE_IS_FIRST_LANE:
+ case VSIR_OP_WAVE_OP_ADD:
+ case VSIR_OP_WAVE_OP_IMAX:
+ case VSIR_OP_WAVE_OP_IMIN:
+ case VSIR_OP_WAVE_OP_MAX:
+ case VSIR_OP_WAVE_OP_MIN:
+ case VSIR_OP_WAVE_OP_MUL:
+ case VSIR_OP_WAVE_OP_UMAX:
+ case VSIR_OP_WAVE_OP_UMIN:
+ case VSIR_OP_WAVE_PREFIX_BIT_COUNT:
+ case VSIR_OP_WAVE_READ_LANE_AT:
+ case VSIR_OP_WAVE_READ_LANE_FIRST:
+ case VSIR_OP_XOR:
+ return false;
+
+ case VSIR_OP_ATOMIC_AND:
+ case VSIR_OP_ATOMIC_CMP_STORE:
+ case VSIR_OP_ATOMIC_IADD:
+ case VSIR_OP_ATOMIC_IMAX:
+ case VSIR_OP_ATOMIC_IMIN:
+ case VSIR_OP_ATOMIC_OR:
+ case VSIR_OP_ATOMIC_UMAX:
+ case VSIR_OP_ATOMIC_UMIN:
+ case VSIR_OP_ATOMIC_XOR:
+ case VSIR_OP_BRANCH:
+ case VSIR_OP_BREAK:
+ case VSIR_OP_BREAKC:
+ case VSIR_OP_BREAKP:
+ case VSIR_OP_CALL:
+ case VSIR_OP_CALLNZ:
+ case VSIR_OP_CASE:
+ case VSIR_OP_CONTINUE:
+ case VSIR_OP_CONTINUEP:
+ case VSIR_OP_CUT:
+ case VSIR_OP_CUT_STREAM:
+ case VSIR_OP_DCL:
+ case VSIR_OP_DCL_CONSTANT_BUFFER:
+ case VSIR_OP_DCL_FUNCTION_BODY:
+ case VSIR_OP_DCL_FUNCTION_TABLE:
+ case VSIR_OP_DCL_GLOBAL_FLAGS:
+ case VSIR_OP_DCL_GS_INSTANCES:
+ case VSIR_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
+ case VSIR_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
+ case VSIR_OP_DCL_HS_MAX_TESSFACTOR:
+ case VSIR_OP_DCL_IMMEDIATE_CONSTANT_BUFFER:
+ case VSIR_OP_DCL_INDEX_RANGE:
+ case VSIR_OP_DCL_INDEXABLE_TEMP:
+ case VSIR_OP_DCL_INPUT:
+ case VSIR_OP_DCL_INPUT_CONTROL_POINT_COUNT:
+ case VSIR_OP_DCL_INPUT_PRIMITIVE:
+ case VSIR_OP_DCL_INPUT_PS:
+ case VSIR_OP_DCL_INPUT_PS_SGV:
+ case VSIR_OP_DCL_INPUT_PS_SIV:
+ case VSIR_OP_DCL_INPUT_SGV:
+ case VSIR_OP_DCL_INPUT_SIV:
+ case VSIR_OP_DCL_INTERFACE:
+ case VSIR_OP_DCL_OUTPUT:
+ case VSIR_OP_DCL_OUTPUT_CONTROL_POINT_COUNT:
+ case VSIR_OP_DCL_OUTPUT_SGV:
+ case VSIR_OP_DCL_OUTPUT_SIV:
+ case VSIR_OP_DCL_OUTPUT_TOPOLOGY:
+ case VSIR_OP_DCL_RESOURCE_RAW:
+ case VSIR_OP_DCL_RESOURCE_STRUCTURED:
+ case VSIR_OP_DCL_SAMPLER:
+ case VSIR_OP_DCL_STREAM:
+ case VSIR_OP_DCL_TEMPS:
+ case VSIR_OP_DCL_TESSELLATOR_DOMAIN:
+ case VSIR_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
+ case VSIR_OP_DCL_TESSELLATOR_PARTITIONING:
+ case VSIR_OP_DCL_TGSM_RAW:
+ case VSIR_OP_DCL_TGSM_STRUCTURED:
+ case VSIR_OP_DCL_THREAD_GROUP:
+ case VSIR_OP_DCL_UAV_RAW:
+ case VSIR_OP_DCL_UAV_STRUCTURED:
+ case VSIR_OP_DCL_UAV_TYPED:
+ case VSIR_OP_DCL_VERTICES_OUT:
+ case VSIR_OP_DEFAULT:
+ case VSIR_OP_DISCARD:
+ case VSIR_OP_ELSE:
+ case VSIR_OP_EMIT:
+ case VSIR_OP_EMIT_STREAM:
+ case VSIR_OP_ENDIF:
+ case VSIR_OP_ENDLOOP:
+ case VSIR_OP_ENDREP:
+ case VSIR_OP_ENDSWITCH:
+ case VSIR_OP_FCALL:
+ case VSIR_OP_HS_CONTROL_POINT_PHASE:
+ case VSIR_OP_HS_DECLS:
+ case VSIR_OP_HS_FORK_PHASE:
+ case VSIR_OP_HS_JOIN_PHASE:
+ case VSIR_OP_IF:
+ case VSIR_OP_IFC:
+ case VSIR_OP_IMM_ATOMIC_ALLOC:
+ case VSIR_OP_IMM_ATOMIC_AND:
+ case VSIR_OP_IMM_ATOMIC_CMP_EXCH:
+ case VSIR_OP_IMM_ATOMIC_CONSUME:
+ case VSIR_OP_IMM_ATOMIC_EXCH:
+ case VSIR_OP_IMM_ATOMIC_IADD:
+ case VSIR_OP_IMM_ATOMIC_IMAX:
+ case VSIR_OP_IMM_ATOMIC_IMIN:
+ case VSIR_OP_IMM_ATOMIC_OR:
+ case VSIR_OP_IMM_ATOMIC_UMAX:
+ case VSIR_OP_IMM_ATOMIC_UMIN:
+ case VSIR_OP_IMM_ATOMIC_XOR:
+ case VSIR_OP_LABEL:
+ case VSIR_OP_LOOP:
+ case VSIR_OP_PHASE:
+ case VSIR_OP_REP:
+ case VSIR_OP_RET:
+ case VSIR_OP_RETP:
+ case VSIR_OP_STORE_RAW:
+ case VSIR_OP_STORE_STRUCTURED:
+ case VSIR_OP_STORE_UAV_TYPED:
+ case VSIR_OP_SWITCH:
+ case VSIR_OP_SWITCH_MONOLITHIC:
+ case VSIR_OP_SYNC:
+ case VSIR_OP_TEXKILL:
+ return true;
+
+ case VSIR_OP_INVALID:
+ case VSIR_OP_COUNT:
+ break;
+ }
+
+ vkd3d_unreachable();
+}
+
+static enum vkd3d_result vsir_program_dce(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
+{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
+ struct vkd3d_shader_instruction *ins;
+ struct liveness_tracker tracker;
+ enum vkd3d_result ret;
+ unsigned int i;
+
+ if ((ret = track_liveness(program, &tracker)))
+ return ret;
+
+ for (ins = vsir_program_iterator_head(&it), i = 0; ins; ins = vsir_program_iterator_next(&it), ++i)
+ {
+ unsigned int used_dst_count = 0;
+
+ /* FIXME: IMM_ATOMIC_* can still be effectively DCE'd by turning them
+ * into non-immediate ATOMIC_* instructions. */
+ if (vsir_instruction_has_side_effects(ins))
+ continue;
+
+ for (unsigned int j = 0; j < ins->dst_count; ++j)
+ {
+ struct vkd3d_shader_dst_param *dst = &ins->dst[j];
+
+ if (dst->reg.type == VKD3DSPR_SSA && !tracker.ssa_regs[dst->reg.idx[0].offset].last_read)
+ {
+ vsir_dst_param_init_null(dst);
+ ctx->progress = true;
+ }
+ else if (dst->reg.type == VKD3DSPR_TEMP
+ && tracker.temp_regs[dst->reg.idx[0].offset].last_read <= i
+ && !(program->shader_version.major == 1 && dst->reg.idx[0].offset == 0))
+ {
+ vsir_dst_param_init_null(dst);
+ ctx->progress = true;
+ }
+ else if (dst->reg.type != VKD3DSPR_NULL)
+ {
+ ++used_dst_count;
+ }
+ }
+
+ if (!used_dst_count)
+ vkd3d_shader_instruction_make_nop(ins);
+ }
+
+ liveness_tracker_cleanup(&tracker);
+ return VKD3D_OK;
+}
+
+/*
+ * This pass attempts to reduce redundant MOVs (copies) by combining them with
+ * adjacent instructions. The resulting MOVs will subsequently be removed by
+ * DCE if no longer used.
+ *
+ * We attempt to combine two instructions, not necessarily consecutive,
+ * of the form
+ *
+ * mov aaa.bbb, ccc
+ * XXX ..., aaa.ddd
+ *
+ * into
+ *
+ * XXX ..., ccc
+ *
+ * There are many constraints, including:
+ *
+ * - The ddd components of aaa must not have been modified between the
+ * two instructions.
+ * Currently, only SSA is supported, so this is trivial.
+ *
+ * - The relevant components of ccc must not have been modified between the
+ * two instructions.
+ * Currently, we require ccc to be a read-only register, so this is trivial.
+ *
+ * - ddd must be a subset of bbb. This is again trivial for SSA.
+ */
+
+struct vsir_copy_propagation_state
+{
+ /* The sources for each SSA register, if it was written by a
+ * MOV instruction, or NULL if not.
+ *
+ * We do not add or remove instructions in this pass, only modifying their
+ * content, so these pointers are safe to store.
+ */
+ const struct vkd3d_shader_instruction **ssa_sources;
+};
+
+static bool is_read_only(const struct vsir_program *program, enum vkd3d_shader_register_type type)
+{
+ switch (type)
+ {
+ case VKD3DSPR_ADDR:
+ case VKD3DSPR_IDXTEMP:
+ case VKD3DSPR_LOOP:
+ case VKD3DSPR_TEMP:
+ case VKD3DSPR_TEMPFLOAT16:
+ return false;
+
+ case VKD3DSPR_TEXTURE:
+ return vkd3d_shader_ver_ge(&program->shader_version, 1, 4);
+
+ /* Not applicable since they're not numeric or can't be sources. */
+ case VKD3DSPR_ATTROUT:
+ case VKD3DSPR_COLOROUT:
+ case VKD3DSPR_COMBINED_SAMPLER:
+ case VKD3DSPR_COUNT:
+ case VKD3DSPR_DEPTHOUT:
+ case VKD3DSPR_DEPTHOUTGE:
+ case VKD3DSPR_DEPTHOUTLE:
+ case VKD3DSPR_FUNCTIONBODY:
+ case VKD3DSPR_FUNCTIONPOINTER:
+ case VKD3DSPR_GROUPSHAREDMEM:
+ case VKD3DSPR_INVALID:
+ case VKD3DSPR_LABEL:
+ case VKD3DSPR_NULL:
+ case VKD3DSPR_OUTPUT:
+ case VKD3DSPR_OUTSTENCILREF:
+ case VKD3DSPR_PREDICATE:
+ case VKD3DSPR_RASTERIZER:
+ case VKD3DSPR_RASTOUT:
+ case VKD3DSPR_RESOURCE:
+ case VKD3DSPR_SAMPLER:
+ case VKD3DSPR_STREAM:
+ case VKD3DSPR_TEXCRDOUT:
+ case VKD3DSPR_UAV:
+ return false;
+
+ case VKD3DSPR_CONST:
+ case VKD3DSPR_CONSTBOOL:
+ case VKD3DSPR_CONSTBUFFER:
+ case VKD3DSPR_CONSTINT:
+ case VKD3DSPR_COVERAGE:
+ case VKD3DSPR_FORKINSTID:
+ case VKD3DSPR_GSINSTID:
+ case VKD3DSPR_IMMCONST:
+ case VKD3DSPR_IMMCONST64:
+ case VKD3DSPR_IMMCONSTBUFFER:
+ case VKD3DSPR_INCONTROLPOINT:
+ case VKD3DSPR_INPUT:
+ case VKD3DSPR_JOININSTID:
+ case VKD3DSPR_LOCALTHREADID:
+ case VKD3DSPR_LOCALTHREADINDEX:
+ case VKD3DSPR_MISCTYPE:
+ case VKD3DSPR_OUTCONTROLPOINT:
+ case VKD3DSPR_OUTPOINTID:
+ case VKD3DSPR_PARAMETER:
+ case VKD3DSPR_PATCHCONST:
+ case VKD3DSPR_POINT_COORD:
+ case VKD3DSPR_PRIMID:
+ case VKD3DSPR_SAMPLEMASK:
+ case VKD3DSPR_SSA:
+ case VKD3DSPR_TESSCOORD:
+ case VKD3DSPR_THREADGROUPID:
+ case VKD3DSPR_THREADID:
+ case VKD3DSPR_UNDEF:
+ case VKD3DSPR_WAVELANECOUNT:
+ case VKD3DSPR_WAVELANEINDEX:
+ return true;
+ }
+
+ vkd3d_unreachable();
+}
+
+static bool can_propagate_ssa_source(const struct vsir_program *program, const struct vkd3d_shader_instruction *ins)
+{
+ if (ins->opcode != VSIR_OP_MOV)
+ return false;
+ /* TODO: Propagate copies for other register types. */
+ if (ins->dst[0].reg.type != VKD3DSPR_SSA)
+ return false;
+ if (ins->dst[0].modifiers || ins->dst[0].shift)
+ return false;
+
+ /* TODO: We can perform copy-prop for read-write register types, but we
+ * have to be sure that the register wasn't modified between the two
+ * instructions. */
+ if (!is_read_only(program, ins->src[0].reg.type))
+ return false;
+ for (unsigned int k = 0; k < ins->src[0].reg.idx_count; ++k)
+ {
+ if (ins->src[0].reg.idx[k].rel_addr && !is_read_only(program, ins->src[0].reg.idx[k].rel_addr->reg.type))
+ return false;
+ }
+
+ /* Don't bother with other source modifiers for now; the HLSL compiler
+ * doesn't emit them. */
+ switch (ins->src[0].modifiers)
+ {
+ case VKD3DSPSM_ABS:
+ case VKD3DSPSM_ABSNEG:
+ case VKD3DSPSM_NEG:
+ case VKD3DSPSM_NONE:
+ break;
+
+ default:
+ return false;
+ }
+ return true;
+}
+
+static enum vkd3d_result vsir_program_copy_propagation(struct vsir_program *program,
+ struct vsir_transformation_context *ctx)
+{
+ struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
+ struct vsir_copy_propagation_state state = {0};
+ struct vkd3d_shader_instruction *ins;
+
+ if (!(state.ssa_sources = vkd3d_calloc(program->ssa_count, sizeof(*state.ssa_sources))))
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+
+ for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
+ {
+ for (unsigned int j = 0; j < ins->src_count; ++j)
+ {
+ struct vkd3d_shader_src_param *src = &ins->src[j];
+ const struct vkd3d_shader_src_param *mov_src;
+ const struct vkd3d_shader_instruction *mov;
+ enum vsir_data_type data_type;
+ uint32_t new_swizzle = 0;
+
+ if (src->reg.type != VKD3DSPR_SSA)
+ continue;
+ if (data_type_is_64_bit(src->reg.data_type))
+ continue;
+ if (!(mov = state.ssa_sources[src->reg.idx[0].offset]))
+ continue;
+ mov_src = &mov->src[0];
+ data_type = src->reg.data_type;
+
+ src->reg = mov_src->reg;
+ src->reg.data_type = data_type;
+
+ if (!shader_register_clone_relative_addresses(&src->reg, program))
+ {
+ vkd3d_free(state.ssa_sources);
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+
+ for (unsigned int k = 0; k < 4; ++k)
+ {
+ unsigned int s = vsir_swizzle_get_component(src->swizzle, k);
+
+ if (mov_src->reg.type == VKD3DSPR_IMMCONST)
+ src->reg.u.immconst_u32[k] = mov_src->reg.u.immconst_u32[s];
+ else
+ vsir_swizzle_set_component(&new_swizzle, k, vsir_swizzle_get_component(mov_src->swizzle, s));
+ }
+ if (mov_src->reg.type != VKD3DSPR_IMMCONST)
+ src->swizzle = new_swizzle;
+
+ if (src->modifiers == VKD3DSPSM_NONE)
+ src->modifiers = mov_src->modifiers;
+ else if (src->modifiers == VKD3DSPSM_NEG && mov_src->modifiers == VKD3DSPSM_ABS)
+ src->modifiers = VKD3DSPSM_ABSNEG;
+ else if (src->modifiers == VKD3DSPSM_NEG && mov_src->modifiers == VKD3DSPSM_ABSNEG)
+ src->modifiers = VKD3DSPSM_ABS;
+ else if (src->modifiers == VKD3DSPSM_NEG && mov_src->modifiers == VKD3DSPSM_NEG)
+ src->modifiers = VKD3DSPSM_NONE;
+ /* Otherwise no change is necessary. */
+
+ ctx->progress = true;
+ }
+
+ if (can_propagate_ssa_source(program, ins))
+ state.ssa_sources[ins->dst[0].reg.idx[0].offset] = ins;
+ }
+
+ vkd3d_free(state.ssa_sources);
+ return VKD3D_OK;
+}
+
+enum vkd3d_result vsir_program_optimize(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
+{
+ struct vsir_transformation_context ctx;
+
+ vsir_transformation_context_init(&ctx, program, config_flags, compile_info, message_context);
+
+ do
+ {
+ ctx.progress = false;
+ vsir_transform(&ctx, vsir_program_copy_propagation);
+ vsir_transform(&ctx, vsir_program_dce);
+ }
+ while (ctx.progress);
+
+ if (TRACE_ON())
+ vsir_program_trace(program);
+
+ return ctx.result;
+}
+
+/* Transformations which should happen at parse time, i.e. before scan
+ * information is returned to the user.
+ *
+ * In particular, some passes need to modify the signature, and
+ * vkd3d_shader_scan() should report the modified signature for the given
+ * target. */
+enum vkd3d_result vsir_program_transform_early(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
+{
+ struct vsir_transformation_context ctx;
+
+ vsir_transformation_context_init(&ctx, program, config_flags, compile_info, message_context);
+
+ /* For vsir_program_ensure_diffuse(). */
+ if (program->shader_version.major <= 2)
+ vsir_transform(&ctx, vsir_program_add_diffuse_output);
+
+ /* For vsir_program_insert_fragment_fog(). */
+ vsir_transform(&ctx, vsir_program_add_fog_input);
+
+ /* For vsir_program_insert_vertex_fog(). */
+ vsir_transform(&ctx, vsir_program_add_fog_output);
+
+ return ctx.result;
+}
+
+enum vkd3d_result vsir_program_lower_d3dbc(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
+{
+ struct vsir_transformation_context ctx;
+
+ vsir_transformation_context_init(&ctx, program, config_flags, compile_info, message_context);
+ vsir_transform(&ctx, vsir_program_lower_d3dbc_instructions);
+
+ if (program->shader_version.major == 1 && program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL)
+ {
+ if (program->shader_version.minor < 4)
+ vsir_transform(&ctx, vsir_program_lower_texture_writes);
+
+ vsir_transform(&ctx, vsir_program_normalise_ps1_output);
+ }
+
+ if (TRACE_ON())
+ vsir_program_trace(program);
+
+ return ctx.result;
+}
+
+enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
+{
+ struct vsir_transformation_context ctx;
+ vsir_transformation_context_init(&ctx, program, config_flags, compile_info, message_context);
+ vsir_transform(&ctx, vsir_program_lower_modifiers);
vsir_transform(&ctx, vsir_program_lower_instructions);
if (program->shader_version.major >= 6)
diff --git a/libs/vkd3d/libs/vkd3d-shader/msl.c b/libs/vkd3d/libs/vkd3d-shader/msl.c
index c6e048adb20..c974c9e532b 100644
--- a/libs/vkd3d/libs/vkd3d-shader/msl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/msl.c
@@ -167,6 +167,7 @@ static void msl_print_register_datatype(struct vkd3d_string_buffer *buffer,
case VSIR_DATA_F32:
vkd3d_string_buffer_printf(buffer, "f");
break;
+ case VSIR_DATA_BOOL:
case VSIR_DATA_I32:
vkd3d_string_buffer_printf(buffer, "i");
break;
@@ -208,132 +209,63 @@ static bool msl_check_shader_visibility(const struct msl_generator *gen,
}
}
-static const struct vkd3d_shader_descriptor_binding *msl_get_cbv_binding(const struct msl_generator *gen,
- unsigned int register_space, unsigned int register_idx)
+static bool msl_get_binding(const struct msl_generator *gen, const struct vkd3d_shader_descriptor_info1 *descriptor,
+ unsigned int register_idx, enum vkd3d_shader_binding_flag flags, unsigned int *idx)
{
const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
unsigned int i;
if (!interface_info)
- return NULL;
+ return false;
for (i = 0; i < interface_info->binding_count; ++i)
{
const struct vkd3d_shader_resource_binding *binding = &interface_info->bindings[i];
- if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_CBV)
+ if (binding->type != descriptor->type)
continue;
- if (binding->register_space != register_space)
+ if (binding->register_space != descriptor->register_space)
continue;
if (binding->register_index != register_idx)
continue;
if (!msl_check_shader_visibility(gen, binding->shader_visibility))
continue;
- if (!(binding->flags & VKD3D_SHADER_BINDING_FLAG_BUFFER))
+ if ((binding->flags & flags) != flags)
continue;
- return &binding->binding;
+ *idx = binding->binding.binding;
+ return true;
}
- return NULL;
+ return false;
}
-static const struct vkd3d_shader_descriptor_binding *msl_get_sampler_binding(const struct msl_generator *gen,
- unsigned int register_space, unsigned int register_idx)
+static bool msl_get_cbv_binding(const struct msl_generator *gen,
+ const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
{
- const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
- const struct vkd3d_shader_resource_binding *binding;
- unsigned int i;
-
- if (!interface_info)
- return NULL;
-
- for (i = 0; i < interface_info->binding_count; ++i)
- {
- binding = &interface_info->bindings[i];
-
- if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
- continue;
- if (binding->register_space != register_space)
- continue;
- if (binding->register_index != register_idx)
- continue;
- if (!msl_check_shader_visibility(gen, binding->shader_visibility))
- continue;
-
- return &binding->binding;
- }
-
- return NULL;
+ return msl_get_binding(gen, descriptor, register_idx, VKD3D_SHADER_BINDING_FLAG_BUFFER, idx);
}
-static const struct vkd3d_shader_descriptor_binding *msl_get_srv_binding(const struct msl_generator *gen,
- unsigned int register_space, unsigned int register_idx, enum vkd3d_shader_resource_type resource_type)
+static bool msl_get_sampler_binding(const struct msl_generator *gen,
+ const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
{
- const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
- enum vkd3d_shader_binding_flag resource_type_flag;
- unsigned int i;
-
- if (!interface_info)
- return NULL;
-
- resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
- ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
-
- for (i = 0; i < interface_info->binding_count; ++i)
- {
- const struct vkd3d_shader_resource_binding *binding = &interface_info->bindings[i];
-
- if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_SRV)
- continue;
- if (binding->register_space != register_space)
- continue;
- if (binding->register_index != register_idx)
- continue;
- if (!msl_check_shader_visibility(gen, binding->shader_visibility))
- continue;
- if (!(binding->flags & resource_type_flag))
- continue;
-
- return &binding->binding;
- }
-
- return NULL;
+ return msl_get_binding(gen, descriptor, register_idx, 0, idx);
}
-static const struct vkd3d_shader_descriptor_binding *msl_get_uav_binding(const struct msl_generator *gen,
- unsigned int register_space, unsigned int register_idx, enum vkd3d_shader_resource_type resource_type)
+static bool msl_get_srv_binding(const struct msl_generator *gen,
+ const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
{
- const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
- const struct vkd3d_shader_resource_binding *binding;
- enum vkd3d_shader_binding_flag resource_type_flag;
- unsigned int i;
-
- if (!interface_info)
- return NULL;
-
- resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
- ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
-
- for (i = 0; i < interface_info->binding_count; ++i)
- {
- binding = &interface_info->bindings[i];
-
- if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
- continue;
- if (binding->register_space != register_space)
- continue;
- if (binding->register_index != register_idx)
- continue;
- if (!msl_check_shader_visibility(gen, binding->shader_visibility))
- continue;
- if (!(binding->flags & resource_type_flag))
- continue;
-
- return &binding->binding;
- }
+ return msl_get_binding(gen, descriptor, register_idx,
+ descriptor->resource_type == VKD3D_SHADER_RESOURCE_BUFFER
+ ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE, idx);
+}
- return NULL;
+static bool msl_get_uav_binding(const struct msl_generator *gen,
+ const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
+{
+ return msl_get_binding(gen, descriptor, register_idx,
+ descriptor->resource_type == VKD3D_SHADER_RESOURCE_BUFFER
+ ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE, idx);
}
static void msl_print_cbv_name(struct vkd3d_string_buffer *buffer, unsigned int binding)
@@ -369,6 +301,9 @@ static void msl_print_uav_name(struct vkd3d_string_buffer *buffer, struct msl_ge
static enum msl_data_type msl_print_register_name(struct vkd3d_string_buffer *buffer,
struct msl_generator *gen, const struct vkd3d_shader_register *reg)
{
+ const struct vkd3d_shader_descriptor_info1 *descriptor;
+ unsigned int binding, cbv_id, cbv_idx;
+
switch (reg->type)
{
case VKD3DSPR_TEMP:
@@ -440,38 +375,47 @@ static enum msl_data_type msl_print_register_name(struct vkd3d_string_buffer *bu
}
case VKD3DSPR_CONSTBUFFER:
+ if (reg->idx_count != 3)
{
- const struct vkd3d_shader_descriptor_binding *binding;
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled constant buffer register index count %u.",
+ reg->idx_count);
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ return MSL_DATA_UNION;
+ }
- if (reg->idx_count != 3)
- {
- msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
- "Internal compiler error: Unhandled constant buffer register index count %u.",
- reg->idx_count);
- vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
- return MSL_DATA_UNION;
- }
- if (reg->idx[0].rel_addr || reg->idx[1].rel_addr)
- {
- msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
- "Internal compiler error: Unhandled constant buffer register indirect addressing.");
- vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
- return MSL_DATA_UNION;
- }
- /* FIXME: This should use vkd3d_shader_find_descriptor() to
- * find the resource index/space from the resource ID. */
- if (!(binding = msl_get_cbv_binding(gen, 0, reg->idx[1].offset)))
- {
- msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
- "No descriptor binding specified for CBV %u.", reg->idx[0].offset);
- vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
- return MSL_DATA_UNION;
- }
- msl_print_cbv_name(buffer, binding->binding);
- msl_print_subscript(buffer, gen, reg->idx[2].rel_addr, reg->idx[2].offset);
+ if (reg->idx[0].rel_addr || reg->idx[1].rel_addr)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled constant buffer register indirect addressing.");
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ return MSL_DATA_UNION;
+ }
+
+ cbv_id = reg->idx[0].offset;
+ cbv_idx = reg->idx[1].offset;
+
+ if (!(descriptor = vkd3d_shader_find_descriptor(&gen->program->descriptors,
+ VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, cbv_id)))
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Undeclared CBV descriptor %u.", cbv_id);
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
return MSL_DATA_UNION;
}
+ if (!msl_get_cbv_binding(gen, descriptor, cbv_idx, &binding))
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
+ "No descriptor binding specified for CBV %u.", cbv_id);
+ vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
+ return MSL_DATA_UNION;
+ }
+
+ msl_print_cbv_name(buffer, binding);
+ msl_print_subscript(buffer, gen, reg->idx[2].rel_addr, reg->idx[2].offset);
+ return MSL_DATA_UNION;
+
case VKD3DSPR_IDXTEMP:
vkd3d_string_buffer_printf(buffer, "x%u", reg->idx[0].offset);
msl_print_subscript(buffer, gen, reg->idx[1].rel_addr, reg->idx[1].offset);
@@ -485,6 +429,22 @@ static enum msl_data_type msl_print_register_name(struct vkd3d_string_buffer *bu
vkd3d_string_buffer_printf(buffer, "o_mask");
return MSL_DATA_UNION;
+ case VKD3DSPR_THREADID:
+ vkd3d_string_buffer_printf(buffer, "v_thread_id");
+ return MSL_DATA_UNION;
+
+ case VKD3DSPR_THREADGROUPID:
+ vkd3d_string_buffer_printf(buffer, "v_thread_group_id");
+ return MSL_DATA_UNION;
+
+ case VKD3DSPR_LOCALTHREADID:
+ vkd3d_string_buffer_printf(buffer, "v_local_thread_id");
+ return MSL_DATA_UNION;
+
+ case VKD3DSPR_LOCALTHREADINDEX:
+ vkd3d_string_buffer_printf(buffer, "v_local_thread_index");
+ return MSL_DATA_UNION;
+
default:
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled register type %#x.", reg->type);
@@ -566,7 +526,7 @@ static void msl_print_src_with_type(struct vkd3d_string_buffer *buffer, struct m
const struct vkd3d_shader_src_param *vsir_src, uint32_t mask, enum vsir_data_type data_type)
{
const struct vkd3d_shader_register *reg = &vsir_src->reg;
- struct vkd3d_string_buffer *register_name, *str;
+ struct vkd3d_string_buffer *register_name;
enum msl_data_type src_data_type;
register_name = vkd3d_string_buffer_get(&gen->string_buffers);
@@ -575,39 +535,10 @@ static void msl_print_src_with_type(struct vkd3d_string_buffer *buffer, struct m
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled 'non-uniform' modifier.");
- if (!vsir_src->modifiers)
- str = buffer;
- else
- str = vkd3d_string_buffer_get(&gen->string_buffers);
-
src_data_type = msl_print_register_name(register_name, gen, reg);
- msl_print_bitcast(str, gen, register_name->buffer, data_type, src_data_type, reg->dimension);
+ msl_print_bitcast(buffer, gen, register_name->buffer, data_type, src_data_type, reg->dimension);
if (reg->dimension == VSIR_DIMENSION_VEC4)
- msl_print_swizzle(str, vsir_src->swizzle, mask);
-
- switch (vsir_src->modifiers)
- {
- case VKD3DSPSM_NONE:
- break;
- case VKD3DSPSM_NEG:
- vkd3d_string_buffer_printf(buffer, "-%s", str->buffer);
- break;
- case VKD3DSPSM_ABS:
- vkd3d_string_buffer_printf(buffer, "abs(%s)", str->buffer);
- break;
- case VKD3DSPSM_ABSNEG:
- vkd3d_string_buffer_printf(buffer, "-abs(%s)", str->buffer);
- break;
- default:
- vkd3d_string_buffer_printf(buffer, "<unhandled modifier %#x>(%s)",
- vsir_src->modifiers, str->buffer);
- msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
- "Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
- break;
- }
-
- if (str != buffer)
- vkd3d_string_buffer_release(&gen->string_buffers, str);
+ msl_print_swizzle(buffer, vsir_src->swizzle, mask);
}
static void msl_src_init(struct msl_src *msl_src, struct msl_generator *gen,
@@ -671,32 +602,19 @@ static void msl_print_subscript(struct vkd3d_string_buffer *buffer, struct msl_g
static void VKD3D_PRINTF_FUNC(3, 4) msl_print_assignment(
struct msl_generator *gen, struct msl_dst *dst, const char *format, ...)
{
- uint32_t modifiers = dst->vsir->modifiers;
va_list args;
- /* It is always legitimate to ignore _pp. */
- modifiers &= ~VKD3DSPDM_PARTIALPRECISION;
-
if (dst->vsir->shift)
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled destination shift %#x.", dst->vsir->shift);
- if (modifiers & ~VKD3DSPDM_SATURATE)
- msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
- "Internal compiler error: Unhandled destination modifier(s) %#x.", modifiers);
msl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
- if (modifiers & VKD3DSPDM_SATURATE)
- vkd3d_string_buffer_printf(gen->buffer, "saturate(");
-
va_start(args, format);
vkd3d_string_buffer_vprintf(gen->buffer, format, args);
va_end(args);
- if (modifiers & VKD3DSPDM_SATURATE)
- vkd3d_string_buffer_printf(gen->buffer, ")");
-
vkd3d_string_buffer_printf(gen->buffer, ";\n");
}
@@ -799,6 +717,7 @@ static void msl_relop(struct msl_generator *gen, const struct vkd3d_shader_instr
static void msl_cast(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *constructor)
{
unsigned int component_count;
+ const char *negate;
struct msl_src src;
struct msl_dst dst;
uint32_t mask;
@@ -806,10 +725,11 @@ static void msl_cast(struct msl_generator *gen, const struct vkd3d_shader_instru
mask = msl_dst_init(&dst, gen, ins, &ins->dst[0]);
msl_src_init(&src, gen, &ins->src[0], mask);
+ negate = ins->opcode == VSIR_OP_UTOF && data_type_is_bool(ins->src[0].reg.data_type) ? "-" : "";
if ((component_count = vsir_write_mask_component_count(mask)) > 1)
- msl_print_assignment(gen, &dst, "%s%u(%s)", constructor, component_count, src.str->buffer);
+ msl_print_assignment(gen, &dst, "%s%u(%s%s)", constructor, component_count, negate, src.str->buffer);
else
- msl_print_assignment(gen, &dst, "%s(%s)", constructor, src.str->buffer);
+ msl_print_assignment(gen, &dst, "%s(%s%s)", constructor, negate, src.str->buffer);
msl_src_cleanup(&src, &gen->string_buffers);
msl_dst_cleanup(&dst, &gen->string_buffers);
@@ -943,15 +863,14 @@ static void msl_print_texel_offset(struct vkd3d_string_buffer *buffer, struct ms
static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
+ unsigned int resource_id, resource_idx, resource_space, sample_count;
const struct msl_resource_type_info *resource_type_info;
- unsigned int resource_id, resource_idx, resource_space;
const struct vkd3d_shader_descriptor_info1 *descriptor;
- const struct vkd3d_shader_descriptor_binding *binding;
enum vkd3d_shader_resource_type resource_type;
uint32_t coord_mask, write_mask_size;
struct vkd3d_string_buffer *read;
enum vsir_data_type data_type;
- unsigned int srv_binding;
+ unsigned int srv_binding = 0;
struct msl_dst dst;
if (vkd3d_shader_instruction_has_texel_offset(ins))
@@ -969,6 +888,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
{
resource_type = descriptor->resource_type;
resource_space = descriptor->register_space;
+ sample_count = descriptor->sample_count;
data_type = descriptor->resource_data_type;
}
else
@@ -977,6 +897,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
"Internal compiler error: Undeclared resource descriptor %u.", resource_id);
resource_space = 0;
resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
+ sample_count = 1;
data_type = VSIR_DATA_F32;
}
@@ -988,6 +909,16 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
"Texel fetches from resource type %#x are not supported.", resource_type);
+ if (sample_count == 1)
+ {
+ /* Similar to the SPIR-V and GLSL targets, we map multi-sample
+ * textures with sample count 1 to their single-sample equivalents. */
+ if (resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS)
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
+ else if (resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
+ resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY;
+ }
+
if (!(resource_type_info = msl_get_resource_type_info(resource_type)))
{
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
@@ -996,17 +927,10 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
}
coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
- if ((binding = msl_get_srv_binding(gen, resource_space, resource_idx, resource_type)))
- {
- srv_binding = binding->binding;
- }
- else
- {
+ if (descriptor && !msl_get_srv_binding(gen, descriptor, resource_idx, &srv_binding))
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
"No descriptor binding specified for SRV %u (index %u, space %u).",
resource_id, resource_idx, resource_space);
- srv_binding = 0;
- }
msl_dst_init(&dst, gen, ins, &ins->dst[0]);
read = vkd3d_string_buffer_get(&gen->string_buffers);
@@ -1030,6 +954,10 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
vkd3d_string_buffer_printf(read, ", ");
if (ins->opcode != VSIR_OP_LD2DMS)
msl_print_src_with_type(read, gen, &ins->src[0], VKD3DSP_WRITEMASK_3, VSIR_DATA_U32);
+ else if (sample_count == 1)
+ /* If the resource isn't a true multisample resource, this is the
+ * "lod" parameter instead of the "sample" parameter. */
+ vkd3d_string_buffer_printf(read, "0");
else
msl_print_src_with_type(read, gen, &ins->src[2], VKD3DSP_WRITEMASK_0, VSIR_DATA_U32);
}
@@ -1049,11 +977,10 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
const struct msl_resource_type_info *resource_type_info;
const struct vkd3d_shader_src_param *resource, *sampler;
unsigned int resource_id, resource_idx, resource_space;
- const struct vkd3d_shader_descriptor_binding *binding;
unsigned int sampler_id, sampler_idx, sampler_space;
+ unsigned int srv_binding = 0, sampler_binding = 0;
const struct vkd3d_shader_descriptor_info1 *d;
enum vkd3d_shader_resource_type resource_type;
- unsigned int srv_binding, sampler_binding;
uint32_t coord_mask, write_mask_size;
struct vkd3d_string_buffer *sample;
enum vsir_data_type data_type;
@@ -1121,17 +1048,10 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
}
coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
- if ((binding = msl_get_srv_binding(gen, resource_space, resource_idx, resource_type)))
- {
- srv_binding = binding->binding;
- }
- else
- {
+ if (d && !msl_get_srv_binding(gen, d, resource_idx, &srv_binding))
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
"No descriptor binding specified for SRV %u (index %u, space %u).",
resource_id, resource_idx, resource_space);
- srv_binding = 0;
- }
sampler_id = sampler->reg.idx[0].offset;
sampler_idx = sampler->reg.idx[1].offset;
@@ -1161,17 +1081,10 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
sampler_space = 0;
}
- if ((binding = msl_get_sampler_binding(gen, sampler_space, sampler_idx)))
- {
- sampler_binding = binding->binding;
- }
- else
- {
+ if (d && !msl_get_sampler_binding(gen, d, sampler_idx, &sampler_binding))
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
"No descriptor binding specified for sampler %u (index %u, space %u).",
sampler_id, sampler_idx, sampler_space);
- sampler_binding = 0;
- }
msl_dst_init(&dst, gen, ins, &ins->dst[0]);
sample = vkd3d_string_buffer_get(&gen->string_buffers);
@@ -1263,13 +1176,12 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
static void msl_store_uav_typed(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
const struct msl_resource_type_info *resource_type_info;
- const struct vkd3d_shader_descriptor_binding *binding;
const struct vkd3d_shader_descriptor_info1 *d;
enum vkd3d_shader_resource_type resource_type;
unsigned int uav_id, uav_idx, uav_space;
struct vkd3d_string_buffer *image_data;
enum vsir_data_type data_type;
- unsigned int uav_binding;
+ unsigned int uav_binding = 0;
uint32_t coord_mask;
if (ins->dst[0].reg.idx[0].rel_addr || ins->dst[0].reg.idx[1].rel_addr)
@@ -1294,6 +1206,11 @@ static void msl_store_uav_typed(struct msl_generator *gen, const struct vkd3d_sh
data_type = VSIR_DATA_F32;
}
+ if (resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
+ || resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
+ "Storing to resource type %#x is not supported.", resource_type);
+
if (!(resource_type_info = msl_get_resource_type_info(resource_type)))
{
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
@@ -1302,17 +1219,10 @@ static void msl_store_uav_typed(struct msl_generator *gen, const struct vkd3d_sh
}
coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
- if ((binding = msl_get_uav_binding(gen, uav_space, uav_idx, resource_type)))
- {
- uav_binding = binding->binding;
- }
- else
- {
+ if (d && !msl_get_uav_binding(gen, d, uav_idx, &uav_binding))
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
"No descriptor binding specified for UAV %u (index %u, space %u).",
uav_id, uav_idx, uav_space);
- uav_binding = 0;
- }
image_data = vkd3d_string_buffer_get(&gen->string_buffers);
@@ -1414,6 +1324,12 @@ static void msl_ret(struct msl_generator *gen, const struct vkd3d_shader_instruc
static void msl_dcl_indexable_temp(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
const char *type = ins->declaration.indexable_temp.component_count == 4 ? "vkd3d_vec4" : "vkd3d_scalar";
+
+ if (ins->declaration.indexable_temp.initialiser)
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled initialiser for indexable temporary %u.",
+ ins->declaration.indexable_temp.register_idx);
+
msl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "%s x%u[%u];\n", type,
ins->declaration.indexable_temp.register_idx,
@@ -1426,6 +1342,12 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
switch (ins->opcode)
{
+ case VSIR_OP_ABS:
+ msl_intrinsic(gen, ins, "abs");
+ break;
+ case VSIR_OP_ACOS:
+ msl_intrinsic(gen, ins, "acos");
+ break;
case VSIR_OP_ADD:
case VSIR_OP_IADD:
msl_binop(gen, ins, "+");
@@ -1433,6 +1355,12 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_AND:
msl_binop(gen, ins, "&");
break;
+ case VSIR_OP_ASIN:
+ msl_intrinsic(gen, ins, "asin");
+ break;
+ case VSIR_OP_ATAN:
+ msl_intrinsic(gen, ins, "atan");
+ break;
case VSIR_OP_BREAK:
msl_break(gen);
break;
@@ -1442,6 +1370,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_CONTINUE:
msl_continue(gen);
break;
+ case VSIR_OP_COS:
+ msl_intrinsic(gen, ins, "cos");
+ break;
case VSIR_OP_DCL_INDEXABLE_TEMP:
msl_dcl_indexable_temp(gen, ins);
break;
@@ -1497,6 +1428,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_FRC:
msl_intrinsic(gen, ins, "fract");
break;
+ case VSIR_OP_FREM:
+ msl_intrinsic(gen, ins, "fmod");
+ break;
case VSIR_OP_FTOI:
msl_cast(gen, ins, "int");
break;
@@ -1516,11 +1450,29 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
break;
case VSIR_OP_GEO:
case VSIR_OP_IGE:
+ case VSIR_OP_UGE:
msl_relop(gen, ins, ">=");
break;
+ case VSIR_OP_HCOS:
+ msl_intrinsic(gen, ins, "cosh");
+ break;
+ case VSIR_OP_HSIN:
+ msl_intrinsic(gen, ins, "sinh");
+ break;
+ case VSIR_OP_HTAN:
+ msl_intrinsic(gen, ins, "tanh");
+ break;
+ case VSIR_OP_IDIV:
+ case VSIR_OP_UDIV_SIMPLE:
+ msl_binop(gen, ins, "/");
+ break;
case VSIR_OP_IF:
msl_if(gen, ins);
break;
+ case VSIR_OP_IREM:
+ case VSIR_OP_UREM:
+ msl_binop(gen, ins, "%");
+ break;
case VSIR_OP_ISHL:
msl_binop(gen, ins, "<<");
break;
@@ -1553,6 +1505,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
msl_relop(gen, ins, "!=");
break;
case VSIR_OP_INEG:
+ case VSIR_OP_NEG:
msl_unary_op(gen, ins, "-");
break;
case VSIR_OP_ITOF:
@@ -1602,6 +1555,12 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_RSQ:
msl_intrinsic(gen, ins, "rsqrt");
break;
+ case VSIR_OP_SATURATE:
+ msl_intrinsic(gen, ins, "saturate");
+ break;
+ case VSIR_OP_SIN:
+ msl_intrinsic(gen, ins, "sin");
+ break;
case VSIR_OP_SQRT:
msl_intrinsic(gen, ins, "sqrt");
break;
@@ -1611,6 +1570,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_SWITCH:
msl_switch(gen, ins);
break;
+ case VSIR_OP_TAN:
+ msl_intrinsic(gen, ins, "tan");
+ break;
case VSIR_OP_XOR:
msl_binop(gen, ins, "^");
break;
@@ -1951,6 +1913,30 @@ static void msl_generate_entrypoint_prologue(struct msl_generator *gen)
msl_print_write_mask(buffer, e->mask);
vkd3d_string_buffer_printf(buffer, ";\n");
}
+
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_THREADID))
+ {
+ msl_print_indent(gen->buffer, 1);
+ vkd3d_string_buffer_printf(buffer, "v_thread_id.u = uint4(thread_id, 0u);\n");
+ }
+
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_THREADGROUPID))
+ {
+ msl_print_indent(gen->buffer, 1);
+ vkd3d_string_buffer_printf(buffer, "v_thread_group_id.u = uint4(thread_group_id, 0u);\n");
+ }
+
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_LOCALTHREADID))
+ {
+ msl_print_indent(gen->buffer, 1);
+ vkd3d_string_buffer_printf(buffer, "v_local_thread_id.u = uint4(local_thread_id, 0u);\n");
+ }
+
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_LOCALTHREADINDEX))
+ {
+ msl_print_indent(gen->buffer, 1);
+ vkd3d_string_buffer_printf(buffer, "v_local_thread_index.u = uint4(local_thread_index, 0u, 0u, 0u);\n");
+ }
}
static void msl_generate_entrypoint_epilogue(struct msl_generator *gen)
@@ -1995,6 +1981,7 @@ static void msl_generate_entrypoint_epilogue(struct msl_generator *gen)
static void msl_generate_entrypoint(struct msl_generator *gen)
{
enum vkd3d_shader_type type = gen->program->shader_version.type;
+ bool output = true;
switch (type)
{
@@ -2006,13 +1993,21 @@ static void msl_generate_entrypoint(struct msl_generator *gen)
vkd3d_string_buffer_printf(gen->buffer, "[[early_fragment_tests]]\n");
vkd3d_string_buffer_printf(gen->buffer, "fragment ");
break;
+ case VKD3D_SHADER_TYPE_COMPUTE:
+ vkd3d_string_buffer_printf(gen->buffer, "kernel ");
+ output = false;
+ break;
default:
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled shader type %#x.", type);
return;
}
- vkd3d_string_buffer_printf(gen->buffer, "vkd3d_%s_out shader_entry(\n", gen->prefix);
+ if (output)
+ vkd3d_string_buffer_printf(gen->buffer, "vkd3d_%s_out ", gen->prefix);
+ else
+ vkd3d_string_buffer_printf(gen->buffer, "void ");
+ vkd3d_string_buffer_printf(gen->buffer, "shader_entry(\n");
if (gen->program->descriptors.descriptor_count)
{
@@ -2028,6 +2023,30 @@ static void msl_generate_entrypoint(struct msl_generator *gen)
vkd3d_string_buffer_printf(gen->buffer, "uint vertex_id [[vertex_id]],\n");
}
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_THREADID))
+ {
+ msl_print_indent(gen->buffer, 2);
+ vkd3d_string_buffer_printf(gen->buffer, "uint3 thread_id [[thread_position_in_grid]],\n");
+ }
+
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_THREADGROUPID))
+ {
+ msl_print_indent(gen->buffer, 2);
+ vkd3d_string_buffer_printf(gen->buffer, "uint3 thread_group_id [[threadgroup_position_in_grid]],\n");
+ }
+
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_LOCALTHREADID))
+ {
+ msl_print_indent(gen->buffer, 2);
+ vkd3d_string_buffer_printf(gen->buffer, "uint3 local_thread_id [[thread_position_in_threadgroup]],\n");
+ }
+
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_LOCALTHREADINDEX))
+ {
+ msl_print_indent(gen->buffer, 2);
+ vkd3d_string_buffer_printf(gen->buffer, "uint local_thread_index [[thread_index_in_threadgroup]],\n");
+ }
+
msl_print_indent(gen->buffer, 2);
vkd3d_string_buffer_printf(gen->buffer, "vkd3d_%s_in input [[stage_in]])\n{\n", gen->prefix);
@@ -2037,6 +2056,14 @@ static void msl_generate_entrypoint(struct msl_generator *gen)
vkd3d_string_buffer_printf(gen->buffer, " vkd3d_%s_out output;\n", gen->prefix);
if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
vkd3d_string_buffer_printf(gen->buffer, " vkd3d_scalar o_mask;\n");
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_THREADID))
+ vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 v_thread_id;\n");
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_THREADGROUPID))
+ vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 v_thread_group_id;\n");
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_LOCALTHREADID))
+ vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 v_local_thread_id;\n");
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_LOCALTHREADINDEX))
+ vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 v_local_thread_index;\n");
vkd3d_string_buffer_printf(gen->buffer, "\n");
msl_generate_entrypoint_prologue(gen);
@@ -2048,13 +2075,23 @@ static void msl_generate_entrypoint(struct msl_generator *gen)
vkd3d_string_buffer_printf(gen->buffer, ", output.shader_out_depth");
if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
vkd3d_string_buffer_printf(gen->buffer, ", o_mask");
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_THREADID))
+ vkd3d_string_buffer_printf(gen->buffer, ", v_thread_id");
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_THREADGROUPID))
+ vkd3d_string_buffer_printf(gen->buffer, ", v_thread_group_id");
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_LOCALTHREADID))
+ vkd3d_string_buffer_printf(gen->buffer, ", v_local_thread_id");
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_LOCALTHREADINDEX))
+ vkd3d_string_buffer_printf(gen->buffer, ", v_local_thread_index");
if (gen->program->descriptors.descriptor_count)
vkd3d_string_buffer_printf(gen->buffer, ", descriptors");
vkd3d_string_buffer_printf(gen->buffer, ");\n\n");
msl_generate_entrypoint_epilogue(gen);
- vkd3d_string_buffer_printf(gen->buffer, " return output;\n}\n");
+ if (output)
+ vkd3d_string_buffer_printf(gen->buffer, " return output;\n");
+ vkd3d_string_buffer_printf(gen->buffer, "}\n");
}
static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader_code *out)
@@ -2119,6 +2156,14 @@ static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader
vkd3d_string_buffer_printf(gen->buffer, ", thread float &o_depth");
if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
vkd3d_string_buffer_printf(gen->buffer, ", thread vkd3d_scalar &o_mask");
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_THREADID))
+ vkd3d_string_buffer_printf(gen->buffer, ", thread vkd3d_vec4 &v_thread_id");
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_THREADGROUPID))
+ vkd3d_string_buffer_printf(gen->buffer, ", thread vkd3d_vec4 &v_thread_group_id");
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_LOCALTHREADID))
+ vkd3d_string_buffer_printf(gen->buffer, ", thread vkd3d_vec4 &v_local_thread_id");
+ if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_LOCALTHREADINDEX))
+ vkd3d_string_buffer_printf(gen->buffer, ", thread vkd3d_vec4 &v_local_thread_index");
if (gen->program->descriptors.descriptor_count)
vkd3d_string_buffer_printf(gen->buffer, ", constant descriptor *descriptors");
vkd3d_string_buffer_printf(gen->buffer, ")\n{\n");
@@ -2201,6 +2246,7 @@ int msl_compile(struct vsir_program *program, uint64_t config_flags,
VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_SM6);
VKD3D_ASSERT(program->has_descriptor_info);
+ VKD3D_ASSERT(program->has_no_modifiers);
if ((ret = msl_generator_init(&generator, program, compile_info, message_context)) < 0)
return ret;
diff --git a/libs/vkd3d/libs/vkd3d-shader/preproc.l b/libs/vkd3d/libs/vkd3d-shader/preproc.l
index a8c0db358bc..f9b1d67ac36 100644
--- a/libs/vkd3d/libs/vkd3d-shader/preproc.l
+++ b/libs/vkd3d/libs/vkd3d-shader/preproc.l
@@ -20,6 +20,7 @@
%{
+#include "preproc.h"
#include "preproc.tab.h"
#undef ERROR /* defined in wingdi.h */
@@ -823,7 +824,6 @@ int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
static const struct vkd3d_shader_preprocess_info default_preprocess_info = {0};
struct preproc_ctx ctx = {0};
char *source_name = NULL;
- void *output_code;
unsigned int i;
vkd3d_string_buffer_init(&ctx.buffer);
@@ -900,16 +900,9 @@ int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
return VKD3D_ERROR_INVALID_SHADER;
}
- if (!(output_code = vkd3d_malloc(ctx.buffer.content_size)))
- {
- vkd3d_string_buffer_cleanup(&ctx.buffer);
- return VKD3D_ERROR_OUT_OF_MEMORY;
- }
- memcpy(output_code, ctx.buffer.buffer, ctx.buffer.content_size);
- out->size = ctx.buffer.content_size;
- out->code = output_code;
vkd3d_string_buffer_trace(&ctx.buffer);
- vkd3d_string_buffer_cleanup(&ctx.buffer);
+
+ vkd3d_shader_code_from_string_buffer(out, &ctx.buffer);
return VKD3D_OK;
fail:
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
index 97c0d0e73a8..3950021a2ef 100644
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
@@ -989,7 +989,7 @@ struct vkd3d_spirv_builder
uint32_t type_bool_id;
uint32_t type_void_id;
uint32_t scope_subgroup_id;
- uint32_t numeric_type_ids[VKD3D_SHADER_COMPONENT_TYPE_COUNT][VKD3D_VEC4_SIZE];
+ uint32_t numeric_type_ids[VSIR_DATA_TYPE_COUNT][VKD3D_VEC4_SIZE];
struct vkd3d_spirv_stream debug_stream; /* debug instructions */
struct vkd3d_spirv_stream annotation_stream; /* decoration instructions */
@@ -2116,20 +2116,6 @@ static uint32_t vkd3d_spirv_build_op_fdiv(struct vkd3d_spirv_builder *builder,
SpvOpFDiv, result_type, operand0, operand1);
}
-static uint32_t vkd3d_spirv_build_op_fnegate(struct vkd3d_spirv_builder *builder,
- uint32_t result_type, uint32_t operand)
-{
- return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
- SpvOpFNegate, result_type, operand);
-}
-
-static uint32_t vkd3d_spirv_build_op_snegate(struct vkd3d_spirv_builder *builder,
- uint32_t result_type, uint32_t operand)
-{
- return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream,
- SpvOpSNegate, result_type, operand);
-}
-
static uint32_t vkd3d_spirv_build_op_and(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand0, uint32_t operand1)
{
@@ -2478,19 +2464,6 @@ static uint32_t vkd3d_spirv_build_op_group_nonuniform_broadcast_first(struct vkd
result_type, vkd3d_spirv_get_op_scope_subgroup(builder), val_id);
}
-static uint32_t vkd3d_spirv_build_op_glsl_std450_tr1(struct vkd3d_spirv_builder *builder,
- enum GLSLstd450 op, uint32_t result_type, uint32_t operand)
-{
- uint32_t id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
- return vkd3d_spirv_build_op_ext_inst(builder, result_type, id, op, &operand, 1);
-}
-
-static uint32_t vkd3d_spirv_build_op_glsl_std450_fabs(struct vkd3d_spirv_builder *builder,
- uint32_t result_type, uint32_t operand)
-{
- return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450FAbs, result_type, operand);
-}
-
static uint32_t vkd3d_spirv_build_op_glsl_std450_max(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t x, uint32_t y)
{
@@ -2518,70 +2491,6 @@ static uint32_t vkd3d_spirv_build_op_glsl_std450_nclamp(struct vkd3d_spirv_build
GLSLstd450NClamp, operands, ARRAY_SIZE(operands));
}
-static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
- enum vkd3d_shader_component_type component_type, unsigned int component_count)
-{
- uint32_t scalar_id, type_id;
-
- VKD3D_ASSERT(component_type < VKD3D_SHADER_COMPONENT_TYPE_COUNT);
- if (!component_count || component_count > VKD3D_VEC4_SIZE)
- {
- ERR("Invalid component count %u.\n", component_count);
- return 0;
- }
-
- if ((type_id = builder->numeric_type_ids[component_type][component_count - 1]))
- return type_id;
-
- if (component_count == 1)
- {
- switch (component_type)
- {
- case VKD3D_SHADER_COMPONENT_VOID:
- type_id = vkd3d_spirv_get_op_type_void(builder);
- break;
- case VKD3D_SHADER_COMPONENT_FLOAT:
- type_id = vkd3d_spirv_get_op_type_float(builder, 32);
- break;
- case VKD3D_SHADER_COMPONENT_INT:
- case VKD3D_SHADER_COMPONENT_UINT:
- type_id = vkd3d_spirv_get_op_type_int(builder, 32, component_type == VKD3D_SHADER_COMPONENT_INT);
- break;
- case VKD3D_SHADER_COMPONENT_BOOL:
- type_id = vkd3d_spirv_get_op_type_bool(builder);
- break;
- case VKD3D_SHADER_COMPONENT_DOUBLE:
- type_id = vkd3d_spirv_get_op_type_float(builder, 64);
- break;
- case VKD3D_SHADER_COMPONENT_UINT64:
- type_id = vkd3d_spirv_get_op_type_int(builder, 64, 0);
- break;
- default:
- FIXME("Unhandled component type %#x.\n", component_type);
- return 0;
- }
- }
- else
- {
- VKD3D_ASSERT(component_type != VKD3D_SHADER_COMPONENT_VOID);
- scalar_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
- type_id = vkd3d_spirv_get_op_type_vector(builder, scalar_id, component_count);
- }
-
- builder->numeric_type_ids[component_type][component_count - 1] = type_id;
-
- return type_id;
-}
-
-static uint32_t vkd3d_spirv_get_type_id_for_data_type(struct vkd3d_spirv_builder *builder,
- enum vsir_data_type data_type, unsigned int component_count)
-{
- enum vkd3d_shader_component_type component_type;
-
- component_type = vkd3d_component_type_from_data_type(data_type);
- return vkd3d_spirv_get_type_id(builder, component_type, component_count);
-}
-
static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder,
const char *entry_point, const char *source_name)
{
@@ -2794,7 +2703,7 @@ struct vkd3d_symbol_register_data
{
SpvStorageClass storage_class;
uint32_t member_idx;
- enum vkd3d_shader_component_type component_type;
+ enum vsir_data_type data_type;
unsigned int write_mask;
unsigned int structure_stride;
unsigned int binding_base_idx;
@@ -2804,7 +2713,7 @@ struct vkd3d_symbol_register_data
struct vkd3d_symbol_resource_data
{
struct vkd3d_shader_register_range range;
- enum vkd3d_shader_component_type sampled_type;
+ enum vsir_data_type sampled_type;
uint32_t type_id;
const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int structure_stride;
@@ -2919,15 +2828,14 @@ static void vkd3d_symbol_make_io(struct vkd3d_symbol *symbol,
symbol->key.reg.idx = index;
}
-static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol,
- uint32_t val_id, SpvStorageClass storage_class,
- enum vkd3d_shader_component_type component_type, uint32_t write_mask)
+static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol, uint32_t val_id,
+ SpvStorageClass storage_class, enum vsir_data_type data_type, uint32_t write_mask)
{
symbol->id = val_id;
symbol->descriptor_array = NULL;
symbol->info.reg.storage_class = storage_class;
symbol->info.reg.member_idx = 0;
- symbol->info.reg.component_type = component_type;
+ symbol->info.reg.data_type = data_type;
symbol->info.reg.write_mask = write_mask;
symbol->info.reg.structure_stride = 0;
symbol->info.reg.binding_base_idx = 0;
@@ -3063,7 +2971,7 @@ struct spirv_compiler
struct vkd3d_shader_output_info
{
uint32_t id;
- enum vkd3d_shader_component_type component_type;
+ enum vsir_data_type data_type;
uint32_t array_element_mask;
} *output_info;
uint32_t private_output_variable[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
@@ -3253,6 +3161,14 @@ static struct spirv_compiler *spirv_compiler_create(struct vsir_program *program
compiler->features = option->value;
break;
+ case VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER:
+ case VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY:
+ case VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT:
+ case VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION:
+ case VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS:
+ /* Explicitly ignored for this target. */
+ break;
+
default:
WARN("Ignoring unrecognised option %#x with value %#x.\n", option->name, option->value);
break;
@@ -3491,6 +3407,74 @@ static struct vkd3d_string_buffer *vkd3d_shader_register_range_string(struct spi
return buffer;
}
+static uint32_t spirv_get_type_id(struct spirv_compiler *compiler,
+ enum vsir_data_type data_type, unsigned int component_count)
+{
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ uint32_t scalar_id, type_id;
+
+ VKD3D_ASSERT(data_type < VSIR_DATA_TYPE_COUNT);
+ if (!component_count || component_count > VKD3D_VEC4_SIZE)
+ {
+ ERR("Invalid component count %u.\n", component_count);
+ return 0;
+ }
+
+ if ((type_id = builder->numeric_type_ids[data_type][component_count - 1]))
+ return type_id;
+
+ if (component_count == 1)
+ {
+ switch (data_type)
+ {
+ case VSIR_DATA_BOOL:
+ type_id = vkd3d_spirv_get_op_type_bool(builder);
+ break;
+
+ case VSIR_DATA_F32:
+ case VSIR_DATA_SNORM:
+ case VSIR_DATA_UNORM:
+ type_id = vkd3d_spirv_get_op_type_float(builder, 32);
+ break;
+
+ case VSIR_DATA_F64:
+ type_id = vkd3d_spirv_get_op_type_float(builder, 64);
+ break;
+
+ case VSIR_DATA_I32:
+ case VSIR_DATA_U32:
+ case VSIR_DATA_MIXED:
+ type_id = vkd3d_spirv_get_op_type_int(builder, 32, data_type == VSIR_DATA_I32);
+ break;
+
+ case VSIR_DATA_I64:
+ case VSIR_DATA_U64:
+ type_id = vkd3d_spirv_get_op_type_int(builder, 64, data_type == VSIR_DATA_I64);
+ break;
+
+ case VSIR_DATA_UNUSED:
+ type_id = vkd3d_spirv_get_op_type_void(builder);
+ break;
+
+ default:
+ spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED,
+ "Unhandled data type \"%s\" (%#x).",
+ vsir_data_type_get_name(data_type, "<unknown>"), data_type);
+ return 0;
+ }
+ }
+ else
+ {
+ VKD3D_ASSERT(data_type != VSIR_DATA_UNUSED);
+ scalar_id = spirv_get_type_id(compiler, data_type, 1);
+ type_id = vkd3d_spirv_get_op_type_vector(builder, scalar_id, component_count);
+ }
+
+ builder->numeric_type_ids[data_type][component_count - 1] = type_id;
+
+ return type_id;
+}
+
static uint32_t spirv_compiler_get_label_id(struct spirv_compiler *compiler, unsigned int block_id)
{
--block_id;
@@ -3649,132 +3633,134 @@ static const struct vkd3d_symbol *spirv_compiler_put_symbol(struct spirv_compile
}
static uint32_t spirv_compiler_get_constant(struct spirv_compiler *compiler,
- enum vkd3d_shader_component_type component_type, unsigned int component_count, const uint32_t *values)
+ enum vsir_data_type data_type, unsigned int component_count, const uint32_t *values)
{
uint32_t type_id, scalar_type_id, component_ids[VKD3D_VEC4_SIZE];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int i;
VKD3D_ASSERT(0 < component_count && component_count <= VKD3D_VEC4_SIZE);
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
+ type_id = spirv_get_type_id(compiler, data_type, component_count);
- switch (component_type)
+ switch (data_type)
{
- case VKD3D_SHADER_COMPONENT_UINT:
- case VKD3D_SHADER_COMPONENT_INT:
- case VKD3D_SHADER_COMPONENT_FLOAT:
- break;
- case VKD3D_SHADER_COMPONENT_BOOL:
+ case VSIR_DATA_BOOL:
if (component_count == 1)
return vkd3d_spirv_get_op_constant_bool(builder, type_id, *values);
- FIXME("Unsupported vector of bool.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_TYPE,
"Vectors of bool type are not supported.");
return vkd3d_spirv_get_op_undef(builder, type_id);
+
+ case VSIR_DATA_F16:
+ case VSIR_DATA_F32:
+ case VSIR_DATA_I32:
+ case VSIR_DATA_U16:
+ case VSIR_DATA_U32:
+ case VSIR_DATA_SNORM:
+ case VSIR_DATA_UNORM:
+ break;
+
default:
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_TYPE,
- "Unhandled component_type %#x.", component_type);
+ "Unhandled data type \"%s\" (%#x).",
+ vsir_data_type_get_name(data_type, "<unknown>"), data_type);
return vkd3d_spirv_get_op_undef(builder, type_id);
}
if (component_count == 1)
- {
return vkd3d_spirv_get_op_constant(builder, type_id, *values);
- }
- else
+
+ scalar_type_id = spirv_get_type_id(compiler, data_type, 1);
+ for (i = 0; i < component_count; ++i)
{
- scalar_type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
- for (i = 0; i < component_count; ++i)
- component_ids[i] = vkd3d_spirv_get_op_constant(builder, scalar_type_id, values[i]);
- return vkd3d_spirv_get_op_constant_composite(builder, type_id, component_ids, component_count);
+ component_ids[i] = vkd3d_spirv_get_op_constant(builder, scalar_type_id, values[i]);
}
+
+ return vkd3d_spirv_get_op_constant_composite(builder, type_id, component_ids, component_count);
}
static uint32_t spirv_compiler_get_constant64(struct spirv_compiler *compiler,
- enum vkd3d_shader_component_type component_type, unsigned int component_count, const uint64_t *values)
+ enum vsir_data_type data_type, unsigned int component_count, const uint64_t *values)
{
uint32_t type_id, scalar_type_id, component_ids[VKD3D_DVEC2_SIZE];
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int i;
VKD3D_ASSERT(0 < component_count && component_count <= VKD3D_DVEC2_SIZE);
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
+ type_id = spirv_get_type_id(compiler, data_type, component_count);
- if (component_type != VKD3D_SHADER_COMPONENT_DOUBLE && component_type != VKD3D_SHADER_COMPONENT_UINT64)
+ if (data_type != VSIR_DATA_F64 && data_type != VSIR_DATA_I64 && data_type != VSIR_DATA_U64)
{
- FIXME("Unhandled component_type %#x.\n", component_type);
+ spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_TYPE,
+ "Unhandled data type \"%s\" (%#x).",
+ vsir_data_type_get_name(data_type, "<unknown>"), data_type);
return vkd3d_spirv_get_op_undef(builder, type_id);
}
if (component_count == 1)
- {
return vkd3d_spirv_get_op_constant64(builder, type_id, *values);
- }
- else
+
+ scalar_type_id = spirv_get_type_id(compiler, data_type, 1);
+ for (i = 0; i < component_count; ++i)
{
- scalar_type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
- for (i = 0; i < component_count; ++i)
- component_ids[i] = vkd3d_spirv_get_op_constant64(builder, scalar_type_id, values[i]);
- return vkd3d_spirv_get_op_constant_composite(builder, type_id, component_ids, component_count);
+ component_ids[i] = vkd3d_spirv_get_op_constant64(builder, scalar_type_id, values[i]);
}
+
+ return vkd3d_spirv_get_op_constant_composite(builder, type_id, component_ids, component_count);
}
-static uint32_t spirv_compiler_get_constant_uint(struct spirv_compiler *compiler,
- uint32_t value)
+static uint32_t spirv_compiler_get_constant_uint(struct spirv_compiler *compiler, uint32_t value)
{
- return spirv_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_UINT, 1, &value);
+ return spirv_compiler_get_constant(compiler, VSIR_DATA_U32, 1, &value);
}
-static uint32_t spirv_compiler_get_constant_float(struct spirv_compiler *compiler,
- float value)
+static uint32_t spirv_compiler_get_constant_float(struct spirv_compiler *compiler, float value)
{
- return spirv_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT, 1, (uint32_t *)&value);
+ return spirv_compiler_get_constant(compiler, VSIR_DATA_F32, 1, (uint32_t *)&value);
}
static uint32_t spirv_compiler_get_constant_vector(struct spirv_compiler *compiler,
- enum vkd3d_shader_component_type component_type, unsigned int component_count, uint32_t value)
+ enum vsir_data_type data_type, unsigned int component_count, uint32_t value)
{
const uint32_t values[] = {value, value, value, value};
- return spirv_compiler_get_constant(compiler, component_type, component_count, values);
+
+ return spirv_compiler_get_constant(compiler, data_type, component_count, values);
}
static uint32_t spirv_compiler_get_constant_uint_vector(struct spirv_compiler *compiler,
uint32_t value, unsigned int component_count)
{
- return spirv_compiler_get_constant_vector(compiler, VKD3D_SHADER_COMPONENT_UINT, component_count, value);
+ return spirv_compiler_get_constant_vector(compiler, VSIR_DATA_U32, component_count, value);
}
static uint32_t spirv_compiler_get_constant_float_vector(struct spirv_compiler *compiler,
float value, unsigned int component_count)
{
const float values[] = {value, value, value, value};
- return spirv_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT,
- component_count, (const uint32_t *)values);
+
+ return spirv_compiler_get_constant(compiler, VSIR_DATA_F32, component_count, (const uint32_t *)values);
}
static uint32_t spirv_compiler_get_constant_double_vector(struct spirv_compiler *compiler,
double value, unsigned int component_count)
{
const double values[] = {value, value};
- return spirv_compiler_get_constant64(compiler, VKD3D_SHADER_COMPONENT_DOUBLE,
- component_count, (const uint64_t *)values);
+
+ return spirv_compiler_get_constant64(compiler, VSIR_DATA_F64, component_count, (const uint64_t *)values);
}
static uint32_t spirv_compiler_get_constant_uint64_vector(struct spirv_compiler *compiler,
uint64_t value, unsigned int component_count)
{
const uint64_t values[] = {value, value};
- return spirv_compiler_get_constant64(compiler, VKD3D_SHADER_COMPONENT_UINT64, component_count, values);
+
+ return spirv_compiler_get_constant64(compiler, VSIR_DATA_U64, component_count, values);
}
static uint32_t spirv_compiler_get_type_id_for_reg(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t write_mask)
{
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
-
- return vkd3d_spirv_get_type_id(builder,
- vkd3d_component_type_from_data_type(reg->data_type),
- vsir_write_mask_component_count(write_mask));
+ return spirv_get_type_id(compiler, reg->data_type, vsir_write_mask_component_count(write_mask));
}
static uint32_t spirv_compiler_get_type_id_for_dst(struct spirv_compiler *compiler,
@@ -3893,15 +3879,14 @@ static void spirv_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *
}
static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compiler,
- struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
- enum vkd3d_shader_component_type component_type, unsigned int component_count,
- const unsigned int *array_lengths, unsigned int length_count)
+ struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class, enum vsir_data_type data_type,
+ unsigned int component_count, const unsigned int *array_lengths, unsigned int length_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, length_id, ptr_type_id;
unsigned int i;
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
+ type_id = spirv_get_type_id(compiler, data_type, component_count);
for (i = 0; i < length_count; ++i)
{
if (!array_lengths[i])
@@ -3909,17 +3894,16 @@ static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compil
length_id = spirv_compiler_get_constant_uint(compiler, array_lengths[i]);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
}
-
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
+
return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
}
-static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler,
- struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
- enum vkd3d_shader_component_type component_type, unsigned int component_count)
+static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler, struct vkd3d_spirv_stream *stream,
+ SpvStorageClass storage_class, enum vsir_data_type data_type, unsigned int component_count)
{
- return spirv_compiler_emit_array_variable(compiler, stream, storage_class,
- component_type, component_count, NULL, 0);
+ return spirv_compiler_emit_array_variable(compiler, stream,
+ storage_class, data_type, component_count, NULL, 0);
}
static const struct vkd3d_spec_constant_info
@@ -4000,8 +3984,8 @@ static uint32_t spirv_compiler_emit_spec_constant(struct spirv_compiler *compile
info = get_spec_constant_info(name);
default_value = info ? info->default_value.u : 0;
- scalar_type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), 1);
- vector_type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), component_count);
+ scalar_type_id = spirv_get_type_id(compiler, type, 1);
+ vector_type_id = spirv_get_type_id(compiler, type, component_count);
for (unsigned int i = 0; i < component_count; ++i)
{
@@ -4050,7 +4034,7 @@ static uint32_t spirv_compiler_get_buffer_parameter(struct spirv_compiler *compi
unsigned int index = parameter - compiler->program->parameters;
uint32_t type_id, ptr_id, ptr_type_id;
- type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), component_count);
+ type_id = spirv_get_type_id(compiler, type, component_count);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
compiler->spirv_parameter_info[index].buffer_id,
@@ -4087,8 +4071,8 @@ static uint32_t spirv_compiler_emit_shader_parameter(struct spirv_compiler *comp
type, component_count, name, parameter->data_type);
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
- return spirv_compiler_get_constant(compiler, vkd3d_component_type_from_data_type(type),
- component_count, (const uint32_t *)&parameter->u.immediate_constant);
+ return spirv_compiler_get_constant(compiler, type, component_count,
+ (const uint32_t *)&parameter->u.immediate_constant);
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
return spirv_compiler_get_spec_constant(compiler, name,
@@ -4104,32 +4088,32 @@ default_parameter:
}
static uint32_t spirv_compiler_emit_construct_vector(struct spirv_compiler *compiler,
- enum vkd3d_shader_component_type component_type, unsigned int component_count,
- uint32_t val_id, unsigned int val_component_idx, unsigned int val_component_count)
+ enum vsir_data_type data_type, unsigned int component_count, uint32_t val_id,
+ unsigned int val_component_idx, unsigned int val_component_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t components[VKD3D_VEC4_SIZE];
- uint32_t type_id, result_id;
+ uint32_t type_id;
unsigned int i;
VKD3D_ASSERT(val_component_idx < val_component_count);
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
+ type_id = spirv_get_type_id(compiler, data_type, component_count);
if (val_component_count == 1)
{
for (i = 0; i < component_count; ++i)
+ {
components[i] = val_id;
- result_id = vkd3d_spirv_build_op_composite_construct(builder,
- type_id, components, component_count);
+ }
+ return vkd3d_spirv_build_op_composite_construct(builder, type_id, components, component_count);
}
- else
+
+ for (i = 0; i < component_count; ++i)
{
- for (i = 0; i < component_count; ++i)
- components[i] = val_component_idx;
- result_id = vkd3d_spirv_build_op_vector_shuffle(builder,
- type_id, val_id, val_id, components, component_count);
+ components[i] = val_component_idx;
}
- return result_id;
+
+ return vkd3d_spirv_build_op_vector_shuffle(builder, type_id, val_id, val_id, components, component_count);
}
static uint32_t spirv_compiler_emit_load_src(struct spirv_compiler *compiler,
@@ -4147,10 +4131,11 @@ static uint32_t spirv_compiler_emit_register_addressing(struct spirv_compiler *c
addr_id = spirv_compiler_emit_load_src(compiler, reg_index->rel_addr, VKD3DSP_WRITEMASK_0);
if (reg_index->offset)
{
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
- addr_id = vkd3d_spirv_build_op_iadd(builder, type_id,
- addr_id, spirv_compiler_get_constant_uint(compiler, reg_index->offset));
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
+ addr_id = vkd3d_spirv_build_op_iadd(builder, type_id, addr_id,
+ spirv_compiler_get_constant_uint(compiler, reg_index->offset));
}
+
return addr_id;
}
@@ -4159,7 +4144,7 @@ struct vkd3d_shader_register_info
uint32_t id;
const struct vkd3d_symbol *descriptor_array;
SpvStorageClass storage_class;
- enum vkd3d_shader_component_type component_type;
+ enum vsir_data_type data_type;
unsigned int write_mask;
uint32_t member_idx;
unsigned int structure_stride;
@@ -4182,7 +4167,7 @@ static bool spirv_compiler_get_register_info(struct spirv_compiler *compiler,
register_info->storage_class = SpvStorageClassPrivate;
register_info->descriptor_array = NULL;
register_info->member_idx = 0;
- register_info->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
+ register_info->data_type = VSIR_DATA_F32;
register_info->write_mask = VKD3DSP_WRITEMASK_ALL;
register_info->structure_stride = 0;
register_info->binding_base_idx = 0;
@@ -4203,7 +4188,7 @@ static bool spirv_compiler_get_register_info(struct spirv_compiler *compiler,
memset(register_info, 0, sizeof(*register_info));
register_info->id = ssa->id;
register_info->storage_class = SpvStorageClassMax;
- register_info->component_type = vkd3d_component_type_from_data_type(ssa->data_type);
+ register_info->data_type = ssa->data_type;
register_info->write_mask = ssa->write_mask;
return true;
}
@@ -4222,7 +4207,7 @@ static bool spirv_compiler_get_register_info(struct spirv_compiler *compiler,
register_info->descriptor_array = symbol->descriptor_array;
register_info->storage_class = symbol->info.reg.storage_class;
register_info->member_idx = symbol->info.reg.member_idx;
- register_info->component_type = symbol->info.reg.component_type;
+ register_info->data_type = symbol->info.reg.data_type;
register_info->write_mask = symbol->info.reg.write_mask;
register_info->structure_stride = symbol->info.reg.structure_stride;
register_info->binding_base_idx = symbol->info.reg.binding_base_idx;
@@ -4296,7 +4281,7 @@ static uint32_t spirv_compiler_get_descriptor_index(struct spirv_compiler *compi
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, ptr_id, offset_id, index_ids[2];
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
if (!(offset_id = compiler->descriptor_offset_ids[push_constant_index]))
{
index_ids[0] = compiler->descriptor_offsets_member_id;
@@ -4369,7 +4354,7 @@ static void spirv_compiler_emit_dereference_register(struct spirv_compiler *comp
if (index_count)
{
component_count = vsir_write_mask_component_count(register_info->write_mask);
- type_id = vkd3d_spirv_get_type_id(builder, register_info->component_type, component_count);
+ type_id = spirv_get_type_id(compiler, register_info->data_type, component_count);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, register_info->storage_class, type_id);
register_info->id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id,
register_info->id, indexes, index_count);
@@ -4391,7 +4376,7 @@ static uint32_t spirv_compiler_get_register_id(struct spirv_compiler *compiler,
}
return spirv_compiler_emit_variable(compiler, &builder->global_stream,
- SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
+ SpvStorageClassPrivate, VSIR_DATA_F32, VKD3D_VEC4_SIZE);
}
static bool vkd3d_swizzle_is_equal(uint32_t dst_write_mask, uint32_t swizzle, uint32_t write_mask)
@@ -4413,9 +4398,8 @@ static bool vkd3d_swizzle_is_scalar(uint32_t swizzle, const struct vkd3d_shader_
&& vsir_swizzle_get_component(swizzle, 3) == component_idx;
}
-static uint32_t spirv_compiler_emit_swizzle(struct spirv_compiler *compiler,
- uint32_t val_id, uint32_t val_write_mask, enum vkd3d_shader_component_type component_type,
- uint32_t swizzle, uint32_t write_mask)
+static uint32_t spirv_compiler_emit_swizzle(struct spirv_compiler *compiler, uint32_t val_id,
+ uint32_t val_write_mask, enum vsir_data_type data_type, uint32_t swizzle, uint32_t write_mask)
{
unsigned int i, component_idx, component_count, val_component_count;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
@@ -4428,7 +4412,7 @@ static uint32_t spirv_compiler_emit_swizzle(struct spirv_compiler *compiler,
&& (component_count == 1 || vkd3d_swizzle_is_equal(val_write_mask, swizzle, write_mask)))
return val_id;
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
+ type_id = spirv_get_type_id(compiler, data_type, component_count);
if (component_count == 1)
{
@@ -4456,13 +4440,14 @@ static uint32_t spirv_compiler_emit_swizzle(struct spirv_compiler *compiler,
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
components[component_idx++] = vsir_swizzle_get_component(swizzle, i);
}
- return vkd3d_spirv_build_op_vector_shuffle(builder,
- type_id, val_id, val_id, components, component_count);
+
+ return vkd3d_spirv_build_op_vector_shuffle(builder, type_id,
+ val_id, val_id, components, component_count);
}
static uint32_t spirv_compiler_emit_vector_shuffle(struct spirv_compiler *compiler,
uint32_t vector1_id, uint32_t vector2_id, uint32_t swizzle, uint32_t write_mask,
- enum vkd3d_shader_component_type component_type, unsigned int component_count)
+ enum vsir_data_type data_type, unsigned int component_count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t components[VKD3D_VEC4_SIZE];
@@ -4478,10 +4463,10 @@ static uint32_t spirv_compiler_emit_vector_shuffle(struct spirv_compiler *compil
else
components[i] = VKD3D_VEC4_SIZE + vsir_swizzle_get_component(swizzle, i);
}
+ type_id = spirv_get_type_id(compiler, data_type, component_count);
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
- return vkd3d_spirv_build_op_vector_shuffle(builder,
- type_id, vector1_id, vector2_id, components, component_count);
+ return vkd3d_spirv_build_op_vector_shuffle(builder, type_id,
+ vector1_id, vector2_id, components, component_count);
}
static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler,
@@ -4494,10 +4479,11 @@ static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler,
VKD3D_ASSERT(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z)));
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_BOOL, component_count);
op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
+
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id,
- data_type == VSIR_DATA_U64
+ data_type_is_64_bit(data_type)
? spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count)
: spirv_compiler_get_constant_uint_vector(compiler, 0, component_count));
}
@@ -4510,7 +4496,8 @@ static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler,
true_id = spirv_compiler_get_constant_uint_vector(compiler, signedness ? 0xffffffff : 1, component_count);
false_id = spirv_compiler_get_constant_uint_vector(compiler, 0, component_count);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, component_count);
+
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}
@@ -4523,7 +4510,8 @@ static uint32_t spirv_compiler_emit_bool_to_int64(struct spirv_compiler *compile
true_id = spirv_compiler_get_constant_uint64_vector(compiler, signedness ? UINT64_MAX : 1,
component_count);
false_id = spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT64, component_count);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U64, component_count);
+
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}
@@ -4535,7 +4523,8 @@ static uint32_t spirv_compiler_emit_bool_to_float(struct spirv_compiler *compile
true_id = spirv_compiler_get_constant_float_vector(compiler, signedness ? -1.0f : 1.0f, component_count);
false_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_F32, component_count);
+
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}
@@ -4547,7 +4536,8 @@ static uint32_t spirv_compiler_emit_bool_to_double(struct spirv_compiler *compil
true_id = spirv_compiler_get_constant_double_vector(compiler, signedness ? -1.0 : 1.0, component_count);
false_id = spirv_compiler_get_constant_double_vector(compiler, 0.0, component_count);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_DOUBLE, component_count);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_F64, component_count);
+
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}
@@ -4574,8 +4564,7 @@ static uint32_t spirv_compiler_emit_load_constant(struct spirv_compiler *compile
}
}
- return spirv_compiler_get_constant(compiler,
- vkd3d_component_type_from_data_type(reg->data_type), component_count, values);
+ return spirv_compiler_get_constant(compiler, reg->data_type, component_count, values);
}
static uint32_t spirv_compiler_emit_load_constant64(struct spirv_compiler *compiler,
@@ -4601,8 +4590,7 @@ static uint32_t spirv_compiler_emit_load_constant64(struct spirv_compiler *compi
}
}
- return spirv_compiler_get_constant64(compiler,
- vkd3d_component_type_from_data_type(reg->data_type), component_count, values);
+ return spirv_compiler_get_constant64(compiler, reg->data_type, component_count, values);
}
static uint32_t spirv_compiler_emit_load_undef(struct spirv_compiler *compiler,
@@ -4614,18 +4602,18 @@ static uint32_t spirv_compiler_emit_load_undef(struct spirv_compiler *compiler,
VKD3D_ASSERT(reg->type == VKD3DSPR_UNDEF);
- type_id = vkd3d_spirv_get_type_id_for_data_type(builder, reg->data_type, component_count);
+ type_id = spirv_get_type_id(compiler, reg->data_type, component_count);
+
return vkd3d_spirv_get_op_undef(builder, type_id);
}
static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler,
- const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask,
- const struct vkd3d_shader_register_info *reg_info)
+ const struct vkd3d_shader_register *reg, uint32_t swizzle,
+ uint32_t write_mask, const struct vkd3d_shader_register_info *reg_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, index, reg_id, val_id;
unsigned int component_idx, reg_component_count;
- enum vkd3d_shader_component_type component_type;
uint32_t skipped_component_mask;
VKD3D_ASSERT(!register_is_constant_or_undef(reg));
@@ -4636,7 +4624,6 @@ static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler,
skipped_component_mask = ~reg_info->write_mask & ((VKD3DSP_WRITEMASK_0 << component_idx) - 1);
if (skipped_component_mask)
component_idx -= vsir_write_mask_component_count(skipped_component_mask);
- component_type = vkd3d_component_type_from_data_type(reg->data_type);
reg_component_count = vsir_write_mask_component_count(reg_info->write_mask);
@@ -4646,7 +4633,7 @@ static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler,
component_idx, reg->type, reg->idx[0].offset, reg_info->write_mask);
}
- type_id = vkd3d_spirv_get_type_id(builder, reg_info->component_type, 1);
+ type_id = spirv_get_type_id(compiler, reg_info->data_type, 1);
reg_id = reg_info->id;
if (reg_component_count != 1)
{
@@ -4656,27 +4643,22 @@ static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler,
}
val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_id, SpvMemoryAccessMaskNone);
+ if (reg->data_type == reg_info->data_type)
+ return val_id;
- if (component_type != reg_info->component_type)
+ if (reg->data_type != VSIR_DATA_BOOL)
{
- if (component_type == VKD3D_SHADER_COMPONENT_BOOL)
- {
- if (reg_info->component_type != VKD3D_SHADER_COMPONENT_UINT)
- {
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
- val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
- }
- val_id = spirv_compiler_emit_int_to_bool(compiler,
- VKD3D_SHADER_CONDITIONAL_OP_NZ, VSIR_DATA_U32, 1, val_id);
- }
- else
- {
- type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
- val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
- }
+ type_id = spirv_get_type_id(compiler, reg->data_type, 1);
+ return vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
- return val_id;
+ if (reg_info->data_type != VSIR_DATA_U32)
+ {
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
+ val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
+ }
+
+ return spirv_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, VSIR_DATA_U32, 1, val_id);
}
static uint32_t spirv_compiler_emit_constant_array(struct spirv_compiler *compiler,
@@ -4684,14 +4666,12 @@ static uint32_t spirv_compiler_emit_constant_array(struct spirv_compiler *compil
{
uint32_t *elements, elem_type_id, length_id, type_id, const_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- enum vkd3d_shader_component_type component_type;
unsigned int i, element_count, component_count;
element_count = icb->element_count;
- component_type = vkd3d_component_type_from_data_type(icb->data_type);
component_count = icb->component_count;
- elem_type_id = vkd3d_spirv_get_type_id_for_data_type(builder, icb->data_type, component_count);
+ elem_type_id = spirv_get_type_id(compiler, icb->data_type, component_count);
length_id = spirv_compiler_get_constant_uint(compiler, element_count);
type_id = vkd3d_spirv_get_op_type_array(builder, elem_type_id, length_id);
@@ -4706,7 +4686,6 @@ static uint32_t spirv_compiler_emit_constant_array(struct spirv_compiler *compil
if (!(elements = vkd3d_calloc(element_count, sizeof(*elements))))
{
- ERR("Failed to allocate %u elements.", element_count);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY,
"Failed to allocate %u constant array elements.", element_count);
return 0;
@@ -4718,22 +4697,27 @@ static uint32_t spirv_compiler_emit_constant_array(struct spirv_compiler *compil
case VSIR_DATA_I32:
case VSIR_DATA_U32:
for (i = 0; i < element_count; ++i)
- elements[i] = spirv_compiler_get_constant(compiler, component_type, component_count,
- &icb->data[component_count * i]);
+ {
+ elements[i] = spirv_compiler_get_constant(compiler, icb->data_type,
+ component_count, &icb->data[component_count * i]);
+ }
break;
+
case VSIR_DATA_F64:
+ case VSIR_DATA_I64:
case VSIR_DATA_U64:
{
uint64_t *data = (uint64_t *)icb->data;
for (i = 0; i < element_count; ++i)
- elements[i] = spirv_compiler_get_constant64(compiler, component_type, component_count,
- &data[component_count * i]);
+ elements[i] = spirv_compiler_get_constant64(compiler, icb->data_type,
+ component_count, &data[component_count * i]);
break;
}
+
default:
- FIXME("Unhandled data type %u.\n", icb->data_type);
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_TYPE,
- "Immediate constant buffer data type %u is unhandled.", icb->data_type);
+ "Immediate constant buffer data type \"%s\" (%#x) is unhandled.",
+ vsir_data_type_get_name(icb->data_type, "<unknown>"), icb->data_type);
break;
}
@@ -4756,7 +4740,6 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- enum vkd3d_shader_component_type component_type;
struct vkd3d_shader_register_info reg_info;
unsigned int component_count;
uint32_t type_id, val_id;
@@ -4769,20 +4752,25 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
else if (reg->type == VKD3DSPR_UNDEF)
return spirv_compiler_emit_load_undef(compiler, reg, write_mask);
else if (reg->type == VKD3DSPR_PARAMETER)
- return spirv_compiler_emit_shader_parameter(compiler, reg->idx[0].offset,
+ {
+ val_id = spirv_compiler_emit_shader_parameter(compiler, reg->idx[0].offset,
reg->data_type, reg->dimension == VSIR_DIMENSION_VEC4 ? 4 : 1);
+ if (reg->dimension != VSIR_DIMENSION_VEC4)
+ return val_id;
+ return spirv_compiler_emit_swizzle(compiler, val_id,
+ VKD3DSP_WRITEMASK_ALL, reg->data_type, swizzle, write_mask);
+ }
component_count = vsir_write_mask_component_count(write_mask);
- component_type = vkd3d_component_type_from_data_type(reg->data_type);
if (!spirv_compiler_get_register_info(compiler, reg, &reg_info))
{
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
+ type_id = spirv_get_type_id(compiler, reg->data_type, component_count);
return vkd3d_spirv_get_op_undef(builder, type_id);
}
spirv_compiler_emit_dereference_register(compiler, reg, &reg_info);
- val_write_mask = (data_type_is_64_bit(reg->data_type) && !component_type_is_64_bit(reg_info.component_type))
+ val_write_mask = (data_type_is_64_bit(reg->data_type) && !data_type_is_64_bit(reg_info.data_type))
? vsir_write_mask_32_from_64(write_mask) : write_mask;
/* Intermediate value (no storage class). */
@@ -4796,35 +4784,31 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
}
else
{
- type_id = vkd3d_spirv_get_type_id(builder,
- reg_info.component_type, vsir_write_mask_component_count(reg_info.write_mask));
+ type_id = spirv_get_type_id(compiler, reg_info.data_type,
+ vsir_write_mask_component_count(reg_info.write_mask));
val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone);
swizzle = data_type_is_64_bit(reg->data_type) ? vsir_swizzle_32_from_64(swizzle) : swizzle;
}
- val_id = spirv_compiler_emit_swizzle(compiler,
- val_id, reg_info.write_mask, reg_info.component_type, swizzle, val_write_mask);
+ val_id = spirv_compiler_emit_swizzle(compiler, val_id,
+ reg_info.write_mask, reg_info.data_type, swizzle, val_write_mask);
+ if (reg->data_type == reg_info.data_type)
+ return val_id;
- if (component_type != reg_info.component_type)
+ if (reg->data_type != VSIR_DATA_BOOL)
{
- if (component_type == VKD3D_SHADER_COMPONENT_BOOL)
- {
- if (reg_info.component_type != VKD3D_SHADER_COMPONENT_UINT)
- {
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count);
- val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
- }
- val_id = spirv_compiler_emit_int_to_bool(compiler,
- VKD3D_SHADER_CONDITIONAL_OP_NZ, VSIR_DATA_U32, component_count, val_id);
- }
- else
- {
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
- val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
- }
+ type_id = spirv_get_type_id(compiler, reg->data_type, component_count);
+ return vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
- return val_id;
+ if (reg_info.data_type != VSIR_DATA_U32)
+ {
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, component_count);
+ val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
+ }
+
+ return spirv_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ,
+ VSIR_DATA_U32, component_count, val_id);
}
static void spirv_compiler_emit_execution_mode(struct spirv_compiler *compiler,
@@ -4842,79 +4826,24 @@ static void spirv_compiler_emit_execution_mode1(struct spirv_compiler *compiler,
spirv_compiler_emit_execution_mode(compiler, mode, &literal, 1);
}
-static uint32_t spirv_compiler_emit_abs(struct spirv_compiler *compiler,
- const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id)
-{
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- uint32_t type_id;
-
- type_id = spirv_compiler_get_type_id_for_reg(compiler, reg, write_mask);
- if (data_type_is_floating_point(reg->data_type))
- return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
-
- FIXME("Unhandled data type %#x.\n", reg->data_type);
- return val_id;
-}
-
-static uint32_t spirv_compiler_emit_neg(struct spirv_compiler *compiler,
- const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id)
-{
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- uint32_t type_id;
-
- type_id = spirv_compiler_get_type_id_for_reg(compiler, reg, write_mask);
- if (data_type_is_floating_point(reg->data_type))
- return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id);
- else if (data_type_is_integer(reg->data_type))
- return vkd3d_spirv_build_op_snegate(builder, type_id, val_id);
-
- FIXME("Unhandled data type %#x.\n", reg->data_type);
- return val_id;
-}
-
-static uint32_t spirv_compiler_emit_src_modifier(struct spirv_compiler *compiler,
- const struct vkd3d_shader_register *reg, uint32_t write_mask,
- enum vkd3d_shader_src_modifier modifier, uint32_t val_id)
-{
- switch (modifier)
- {
- case VKD3DSPSM_NONE:
- break;
- case VKD3DSPSM_NEG:
- return spirv_compiler_emit_neg(compiler, reg, write_mask, val_id);
- case VKD3DSPSM_ABS:
- return spirv_compiler_emit_abs(compiler, reg, write_mask, val_id);
- case VKD3DSPSM_ABSNEG:
- val_id = spirv_compiler_emit_abs(compiler, reg, write_mask, val_id);
- return spirv_compiler_emit_neg(compiler, reg, write_mask, val_id);
- default:
- FIXME("Unhandled src modifier %#x.\n", modifier);
- break;
- }
-
- return val_id;
-}
-
static uint32_t spirv_compiler_emit_load_src(struct spirv_compiler *compiler,
const struct vkd3d_shader_src_param *src, uint32_t write_mask)
{
- uint32_t val_id;
-
- val_id = spirv_compiler_emit_load_reg(compiler, &src->reg, src->swizzle, write_mask);
- return spirv_compiler_emit_src_modifier(compiler, &src->reg, write_mask, src->modifiers, val_id);
+ return spirv_compiler_emit_load_reg(compiler, &src->reg, src->swizzle, write_mask);
}
static uint32_t spirv_compiler_emit_load_src_with_type(struct spirv_compiler *compiler,
- const struct vkd3d_shader_src_param *src, uint32_t write_mask, enum vkd3d_shader_component_type component_type)
+ const struct vkd3d_shader_src_param *src, uint32_t write_mask, enum vsir_data_type data_type)
{
struct vkd3d_shader_src_param src_param = *src;
- src_param.reg.data_type = vsir_data_type_from_component_type(component_type);
+ src_param.reg.data_type = data_type;
+
return spirv_compiler_emit_load_src(compiler, &src_param, write_mask);
}
static void spirv_compiler_emit_store_scalar(struct spirv_compiler *compiler,
- uint32_t dst_id, uint32_t dst_write_mask, enum vkd3d_shader_component_type component_type,
+ uint32_t dst_id, uint32_t dst_write_mask, enum vsir_data_type data_type,
SpvStorageClass storage_class, uint32_t write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
@@ -4923,7 +4852,7 @@ static void spirv_compiler_emit_store_scalar(struct spirv_compiler *compiler,
if (vsir_write_mask_component_count(dst_write_mask) > 1)
{
- type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
+ type_id = spirv_get_type_id(compiler, data_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
component_idx = vsir_write_mask_get_component_idx(write_mask);
component_idx -= vsir_write_mask_get_component_idx(dst_write_mask);
@@ -4934,9 +4863,8 @@ static void spirv_compiler_emit_store_scalar(struct spirv_compiler *compiler,
vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
}
-static void spirv_compiler_emit_store(struct spirv_compiler *compiler,
- uint32_t dst_id, uint32_t dst_write_mask, enum vkd3d_shader_component_type component_type,
- SpvStorageClass storage_class, uint32_t write_mask, uint32_t val_id)
+static void spirv_compiler_emit_store(struct spirv_compiler *compiler, uint32_t dst_id, uint32_t dst_write_mask,
+ enum vsir_data_type data_type, SpvStorageClass storage_class, uint32_t write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int component_count, dst_component_count;
@@ -4951,7 +4879,7 @@ static void spirv_compiler_emit_store(struct spirv_compiler *compiler,
if (dst_component_count == 1 && component_count != 1)
{
- type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
+ type_id = spirv_get_type_id(compiler, data_type, 1);
val_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id,
vsir_write_mask_get_component_idx(dst_write_mask));
write_mask &= dst_write_mask;
@@ -4959,14 +4887,12 @@ static void spirv_compiler_emit_store(struct spirv_compiler *compiler,
}
if (component_count == 1)
- {
- return spirv_compiler_emit_store_scalar(compiler,
- dst_id, dst_write_mask, component_type, storage_class, write_mask, val_id);
- }
+ return spirv_compiler_emit_store_scalar(compiler, dst_id,
+ dst_write_mask, data_type, storage_class, write_mask, val_id);
if (dst_component_count != component_count)
{
- type_id = vkd3d_spirv_get_type_id(builder, component_type, dst_component_count);
+ type_id = spirv_get_type_id(compiler, data_type, dst_component_count);
dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
VKD3D_ASSERT(component_count <= ARRAY_SIZE(components));
@@ -4993,9 +4919,9 @@ static void spirv_compiler_emit_store_reg(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- enum vkd3d_shader_component_type component_type;
struct vkd3d_shader_register_info reg_info;
uint32_t src_write_mask = write_mask;
+ enum vsir_data_type data_type;
uint32_t type_id;
VKD3D_ASSERT(!register_is_constant_or_undef(reg));
@@ -5010,22 +4936,22 @@ static void spirv_compiler_emit_store_reg(struct spirv_compiler *compiler,
return;
spirv_compiler_emit_dereference_register(compiler, reg, &reg_info);
- component_type = vkd3d_component_type_from_data_type(reg->data_type);
- if (component_type != reg_info.component_type)
+ data_type = reg->data_type;
+ if (data_type != reg_info.data_type)
{
- if (data_type_is_64_bit(reg->data_type))
+ if (data_type_is_64_bit(data_type))
src_write_mask = vsir_write_mask_32_from_64(write_mask);
- if (component_type == VKD3D_SHADER_COMPONENT_BOOL)
+ if (data_type == VSIR_DATA_BOOL)
val_id = spirv_compiler_emit_bool_to_int(compiler,
vsir_write_mask_component_count(src_write_mask), val_id, false);
- type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type,
+ type_id = spirv_get_type_id(compiler, reg_info.data_type,
vsir_write_mask_component_count(src_write_mask));
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
- component_type = reg_info.component_type;
+ data_type = reg_info.data_type;
}
- spirv_compiler_emit_store(compiler,
- reg_info.id, reg_info.write_mask, component_type, reg_info.storage_class, src_write_mask, val_id);
+ spirv_compiler_emit_store(compiler, reg_info.id, reg_info.write_mask,
+ data_type, reg_info.storage_class, src_write_mask, val_id);
}
static uint32_t spirv_compiler_emit_sat(struct spirv_compiler *compiler,
@@ -5057,62 +4983,36 @@ static uint32_t spirv_compiler_emit_sat(struct spirv_compiler *compiler,
static void spirv_compiler_emit_store_dst(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, uint32_t val_id)
{
- uint32_t modifiers = dst->modifiers;
-
- /* It is always legitimate to ignore _pp. */
- modifiers &= ~VKD3DSPDM_PARTIALPRECISION;
-
- if (modifiers & VKD3DSPDM_SATURATE)
- {
- val_id = spirv_compiler_emit_sat(compiler, &dst->reg, dst->write_mask, val_id);
- modifiers &= ~VKD3DSPDM_SATURATE;
- }
-
- if (dst->modifiers & VKD3DSPDM_MSAMPCENTROID)
- {
- FIXME("Ignoring _centroid modifier.\n");
- modifiers &= ~VKD3DSPDM_MSAMPCENTROID;
- }
-
- VKD3D_ASSERT(!modifiers);
-
spirv_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
}
static void spirv_compiler_emit_store_dst_swizzled(struct spirv_compiler *compiler,
- const struct vkd3d_shader_dst_param *dst, uint32_t val_id,
- enum vkd3d_shader_component_type component_type, uint32_t swizzle)
+ const struct vkd3d_shader_dst_param *dst, uint32_t val_id, enum vsir_data_type data_type, uint32_t swizzle)
{
struct vkd3d_shader_dst_param typed_dst = *dst;
- val_id = spirv_compiler_emit_swizzle(compiler,
- val_id, VKD3DSP_WRITEMASK_ALL, component_type, swizzle, dst->write_mask);
+
+ val_id = spirv_compiler_emit_swizzle(compiler, val_id,
+ VKD3DSP_WRITEMASK_ALL, data_type, swizzle, dst->write_mask);
/* XXX: The register data type could be fixed by the shader parser. For SM5
- * shaders the data types are stored in instructions modifiers.
- */
- typed_dst.reg.data_type = vsir_data_type_from_component_type(component_type);
+ * shaders the data types are stored in instructions modifiers. */
+ typed_dst.reg.data_type = data_type;
spirv_compiler_emit_store_dst(compiler, &typed_dst, val_id);
}
static void spirv_compiler_emit_store_dst_components(struct spirv_compiler *compiler,
- const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_component_type component_type,
- uint32_t *component_ids)
+ const struct vkd3d_shader_dst_param *dst, enum vsir_data_type data_type, uint32_t *component_ids)
{
unsigned int component_count = vsir_write_mask_component_count(dst->write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, dst_type_id, val_id;
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
+ type_id = spirv_get_type_id(compiler, data_type, component_count);
if (component_count > 1)
- {
- val_id = vkd3d_spirv_build_op_composite_construct(builder,
- type_id, component_ids, component_count);
- }
+ val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, component_ids, component_count);
else
- {
val_id = *component_ids;
- }
- dst_type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type, component_count);
+ dst_type_id = spirv_get_type_id(compiler, dst->reg.data_type, component_count);
if (dst_type_id != type_id)
val_id = vkd3d_spirv_build_op_bitcast(builder, dst_type_id, val_id);
@@ -5120,8 +5020,7 @@ static void spirv_compiler_emit_store_dst_components(struct spirv_compiler *comp
}
static void spirv_compiler_emit_store_dst_scalar(struct spirv_compiler *compiler,
- const struct vkd3d_shader_dst_param *dst, uint32_t val_id,
- enum vkd3d_shader_component_type component_type, uint32_t swizzle)
+ const struct vkd3d_shader_dst_param *dst, uint32_t val_id, enum vsir_data_type data_type, uint32_t swizzle)
{
unsigned int component_count = vsir_write_mask_component_count(dst->write_mask);
uint32_t component_ids[VKD3D_VEC4_SIZE];
@@ -5135,7 +5034,7 @@ static void spirv_compiler_emit_store_dst_scalar(struct spirv_compiler *compiler
component_ids[i] = val_id;
}
- spirv_compiler_emit_store_dst_components(compiler, dst, component_type, component_ids);
+ spirv_compiler_emit_store_dst_components(compiler, dst, data_type, component_ids);
}
static void spirv_compiler_decorate_builtin(struct spirv_compiler *compiler,
@@ -5227,7 +5126,7 @@ static void spirv_compiler_decorate_builtin(struct spirv_compiler *compiler,
}
static void spirv_compiler_emit_interpolation_decorations(struct spirv_compiler *compiler,
- enum vkd3d_shader_component_type component_type, uint32_t id, enum vkd3d_shader_interpolation_mode mode)
+ enum vsir_data_type data_type, uint32_t id, enum vkd3d_shader_interpolation_mode mode)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
@@ -5236,7 +5135,7 @@ static void spirv_compiler_emit_interpolation_decorations(struct spirv_compiler
case VKD3DSIM_NONE:
/* VUID-StandaloneSpirv-Flat-04744: integer or double types must be
* decorated 'Flat' for fragment shaders. */
- if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL || component_type == VKD3D_SHADER_COMPONENT_FLOAT)
+ if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL || data_type == VSIR_DATA_F32)
break;
/* fall through */
case VKD3DSIM_CONSTANT:
@@ -5276,14 +5175,13 @@ static uint32_t spirv_compiler_emit_draw_parameter_fixup(struct spirv_compiler *
vkd3d_spirv_enable_capability(builder, SpvCapabilityDrawParameters);
- base_var_id = spirv_compiler_emit_variable(compiler, &builder->global_stream,
- SpvStorageClassInput, VKD3D_SHADER_COMPONENT_INT, 1);
+ base_var_id = spirv_compiler_emit_variable(compiler,
+ &builder->global_stream, SpvStorageClassInput, VSIR_DATA_I32, 1);
vkd3d_spirv_add_iface_variable(builder, base_var_id);
spirv_compiler_decorate_builtin(compiler, base_var_id, base);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1);
- base_id = vkd3d_spirv_build_op_load(builder,
- type_id, base_var_id, SpvMemoryAccessMaskNone);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_I32, 1);
+ base_id = vkd3d_spirv_build_op_load(builder, type_id, base_var_id, SpvMemoryAccessMaskNone);
return vkd3d_spirv_build_op_isub(builder, type_id, index_id, base_id);
}
@@ -5311,23 +5209,22 @@ static uint32_t sv_front_face_fixup(struct spirv_compiler *compiler,
}
/* frag_coord.w = 1.0f / frag_coord.w */
-static uint32_t frag_coord_fixup(struct spirv_compiler *compiler,
- uint32_t frag_coord_id)
+static uint32_t frag_coord_fixup(struct spirv_compiler *compiler, uint32_t frag_coord_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, w_id;
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_F32, 1);
w_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, frag_coord_id, 3);
- w_id = vkd3d_spirv_build_op_fdiv(builder, type_id,
- spirv_compiler_get_constant_float(compiler, 1.0f), w_id);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
+ w_id = vkd3d_spirv_build_op_fdiv(builder, type_id, spirv_compiler_get_constant_float(compiler, 1.0f), w_id);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_F32, VKD3D_VEC4_SIZE);
+
return vkd3d_spirv_build_op_composite_insert1(builder, type_id, w_id, frag_coord_id, 3);
}
struct vkd3d_spirv_builtin
{
- enum vkd3d_shader_component_type component_type;
+ enum vsir_data_type data_type;
unsigned int component_count;
SpvBuiltIn spirv_builtin;
vkd3d_spirv_builtin_fixup_pfn fixup_pfn;
@@ -5347,43 +5244,43 @@ static const struct
}
vkd3d_system_value_builtins[] =
{
- {VKD3D_SHADER_SV_VERTEX_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInVertexId},
+ {VKD3D_SHADER_SV_VERTEX_ID, {VSIR_DATA_I32, 1, SpvBuiltInVertexId},
VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5},
- {VKD3D_SHADER_SV_INSTANCE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInstanceId},
+ {VKD3D_SHADER_SV_INSTANCE_ID, {VSIR_DATA_I32, 1, SpvBuiltInInstanceId},
VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5},
- {VKD3D_SHADER_SV_POSITION, {VKD3D_SHADER_COMPONENT_FLOAT, 4, SpvBuiltInPosition}},
- {VKD3D_SHADER_SV_VERTEX_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInVertexIndex, sv_vertex_id_fixup}},
- {VKD3D_SHADER_SV_INSTANCE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInstanceIndex, sv_instance_id_fixup}},
+ {VKD3D_SHADER_SV_POSITION, {VSIR_DATA_F32, 4, SpvBuiltInPosition}},
+ {VKD3D_SHADER_SV_VERTEX_ID, {VSIR_DATA_I32, 1, SpvBuiltInVertexIndex, sv_vertex_id_fixup}},
+ {VKD3D_SHADER_SV_INSTANCE_ID, {VSIR_DATA_I32, 1, SpvBuiltInInstanceIndex, sv_instance_id_fixup}},
- {VKD3D_SHADER_SV_PRIMITIVE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInPrimitiveId}},
+ {VKD3D_SHADER_SV_PRIMITIVE_ID, {VSIR_DATA_I32, 1, SpvBuiltInPrimitiveId}},
- {VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInLayer}},
- {VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInViewportIndex}},
+ {VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX, {VSIR_DATA_I32, 1, SpvBuiltInLayer}},
+ {VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX, {VSIR_DATA_I32, 1, SpvBuiltInViewportIndex}},
- {VKD3D_SHADER_SV_IS_FRONT_FACE, {VKD3D_SHADER_COMPONENT_BOOL, 1, SpvBuiltInFrontFacing, sv_front_face_fixup}},
+ {VKD3D_SHADER_SV_IS_FRONT_FACE, {VSIR_DATA_BOOL, 1, SpvBuiltInFrontFacing, sv_front_face_fixup}},
- {VKD3D_SHADER_SV_SAMPLE_INDEX, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleId}},
+ {VKD3D_SHADER_SV_SAMPLE_INDEX, {VSIR_DATA_U32, 1, SpvBuiltInSampleId}},
- {VKD3D_SHADER_SV_CLIP_DISTANCE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInClipDistance, NULL, 1}},
- {VKD3D_SHADER_SV_CULL_DISTANCE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInCullDistance, NULL, 1}},
+ {VKD3D_SHADER_SV_CLIP_DISTANCE, {VSIR_DATA_F32, 1, SpvBuiltInClipDistance, NULL, 1}},
+ {VKD3D_SHADER_SV_CULL_DISTANCE, {VSIR_DATA_F32, 1, SpvBuiltInCullDistance, NULL, 1}},
- {VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4}},
- {VKD3D_SHADER_SV_TESS_FACTOR_QUADINT, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2}},
+ {VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE, {VSIR_DATA_F32, 1, SpvBuiltInTessLevelOuter, NULL, 4}},
+ {VKD3D_SHADER_SV_TESS_FACTOR_QUADINT, {VSIR_DATA_F32, 1, SpvBuiltInTessLevelInner, NULL, 2}},
- {VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4}},
- {VKD3D_SHADER_SV_TESS_FACTOR_TRIINT, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2}},
+ {VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE, {VSIR_DATA_F32, 1, SpvBuiltInTessLevelOuter, NULL, 4}},
+ {VKD3D_SHADER_SV_TESS_FACTOR_TRIINT, {VSIR_DATA_F32, 1, SpvBuiltInTessLevelInner, NULL, 2}},
- {VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
- {VKD3D_SHADER_SV_TESS_FACTOR_LINEDET, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
+ {VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN, {VSIR_DATA_F32, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
+ {VKD3D_SHADER_SV_TESS_FACTOR_LINEDET, {VSIR_DATA_F32, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
};
static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin =
{
- VKD3D_SHADER_COMPONENT_FLOAT, 4, SpvBuiltInFragCoord, frag_coord_fixup,
+ VSIR_DATA_F32, 4, SpvBuiltInFragCoord, frag_coord_fixup,
};
static const struct vkd3d_spirv_builtin vkd3d_output_point_size_builtin =
{
- VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInPointSize,
+ VSIR_DATA_F32, 1, SpvBuiltInPointSize,
};
static const struct
{
@@ -5393,31 +5290,31 @@ static const struct
}
vkd3d_register_builtins[] =
{
- {VKD3DSPR_THREADID, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInGlobalInvocationId}},
- {VKD3DSPR_LOCALTHREADID, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInLocalInvocationId}},
- {VKD3DSPR_LOCALTHREADINDEX, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInLocalInvocationIndex}},
- {VKD3DSPR_THREADGROUPID, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInWorkgroupId}},
+ {VKD3DSPR_THREADID, SpvStorageClassInput, {VSIR_DATA_I32, 3, SpvBuiltInGlobalInvocationId}},
+ {VKD3DSPR_LOCALTHREADID, SpvStorageClassInput, {VSIR_DATA_I32, 3, SpvBuiltInLocalInvocationId}},
+ {VKD3DSPR_LOCALTHREADINDEX, SpvStorageClassInput, {VSIR_DATA_I32, 1, SpvBuiltInLocalInvocationIndex}},
+ {VKD3DSPR_THREADGROUPID, SpvStorageClassInput, {VSIR_DATA_I32, 3, SpvBuiltInWorkgroupId}},
- {VKD3DSPR_GSINSTID, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}},
- {VKD3DSPR_OUTPOINTID, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}},
+ {VKD3DSPR_GSINSTID, SpvStorageClassInput, {VSIR_DATA_I32, 1, SpvBuiltInInvocationId}},
+ {VKD3DSPR_OUTPOINTID, SpvStorageClassInput, {VSIR_DATA_I32, 1, SpvBuiltInInvocationId}},
- {VKD3DSPR_PRIMID, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInPrimitiveId}},
+ {VKD3DSPR_PRIMID, SpvStorageClassInput, {VSIR_DATA_I32, 1, SpvBuiltInPrimitiveId}},
- {VKD3DSPR_TESSCOORD, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_FLOAT, 3, SpvBuiltInTessCoord}},
+ {VKD3DSPR_TESSCOORD, SpvStorageClassInput, {VSIR_DATA_F32, 3, SpvBuiltInTessCoord}},
- {VKD3DSPR_POINT_COORD, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_FLOAT, 2, SpvBuiltInPointCoord}},
+ {VKD3DSPR_POINT_COORD, SpvStorageClassInput, {VSIR_DATA_F32, 2, SpvBuiltInPointCoord}},
- {VKD3DSPR_COVERAGE, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
- {VKD3DSPR_SAMPLEMASK, SpvStorageClassOutput, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
+ {VKD3DSPR_COVERAGE, SpvStorageClassInput, {VSIR_DATA_U32, 1, SpvBuiltInSampleMask, NULL, 1}},
+ {VKD3DSPR_SAMPLEMASK, SpvStorageClassOutput, {VSIR_DATA_U32, 1, SpvBuiltInSampleMask, NULL, 1}},
- {VKD3DSPR_DEPTHOUT, SpvStorageClassOutput, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
- {VKD3DSPR_DEPTHOUTGE, SpvStorageClassOutput, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
- {VKD3DSPR_DEPTHOUTLE, SpvStorageClassOutput, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
+ {VKD3DSPR_DEPTHOUT, SpvStorageClassOutput, {VSIR_DATA_F32, 1, SpvBuiltInFragDepth}},
+ {VKD3DSPR_DEPTHOUTGE, SpvStorageClassOutput, {VSIR_DATA_F32, 1, SpvBuiltInFragDepth}},
+ {VKD3DSPR_DEPTHOUTLE, SpvStorageClassOutput, {VSIR_DATA_F32, 1, SpvBuiltInFragDepth}},
- {VKD3DSPR_OUTSTENCILREF, SpvStorageClassOutput, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInFragStencilRefEXT}},
+ {VKD3DSPR_OUTSTENCILREF, SpvStorageClassOutput, {VSIR_DATA_U32, 1, SpvBuiltInFragStencilRefEXT}},
- {VKD3DSPR_WAVELANECOUNT, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSubgroupSize}},
- {VKD3DSPR_WAVELANEINDEX, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSubgroupLocalInvocationId}},
+ {VKD3DSPR_WAVELANECOUNT, SpvStorageClassInput, {VSIR_DATA_U32, 1, SpvBuiltInSubgroupSize}},
+ {VKD3DSPR_WAVELANEINDEX, SpvStorageClassInput, {VSIR_DATA_U32, 1, SpvBuiltInSubgroupLocalInvocationId}},
};
static void spirv_compiler_emit_register_execution_mode(struct spirv_compiler *compiler,
@@ -5527,7 +5424,8 @@ static uint32_t spirv_compiler_emit_load_invocation_id(struct spirv_compiler *co
uint32_t type_id, id;
id = spirv_compiler_get_invocation_id(compiler);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_I32, 1);
+
return vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone);
}
@@ -5641,13 +5539,12 @@ static uint32_t spirv_compiler_emit_builtin_variable_v(struct spirv_compiler *co
sizes[0] = max(sizes[0], builtin->spirv_array_size);
id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class,
- builtin->component_type, builtin->component_count, array_sizes, size_count);
+ builtin->data_type, builtin->component_count, array_sizes, size_count);
vkd3d_spirv_add_iface_variable(builder, id);
spirv_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin);
if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && storage_class == SpvStorageClassInput
- && builtin->component_type != VKD3D_SHADER_COMPONENT_FLOAT
- && builtin->component_type != VKD3D_SHADER_COMPONENT_BOOL)
+ && builtin->data_type != VSIR_DATA_F32 && builtin->data_type != VSIR_DATA_BOOL)
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
return id;
@@ -5711,8 +5608,7 @@ static const struct vkd3d_symbol *spirv_compiler_emit_io_register(struct spirv_c
spirv_compiler_emit_register_debug_name(builder, id, reg);
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
- vkd3d_symbol_set_register_info(&reg_symbol, id,
- storage_class, builtin->component_type, write_mask);
+ vkd3d_symbol_set_register_info(&reg_symbol, id, storage_class, builtin->data_type, write_mask);
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
return spirv_compiler_put_symbol(compiler, &reg_symbol);
@@ -5725,7 +5621,6 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
unsigned int component_idx, input_component_count;
const struct signature_element *signature_element;
const struct shader_signature *shader_signature;
- enum vkd3d_shader_component_type component_type;
enum vkd3d_shader_register_type sysval_reg_type;
const struct vkd3d_spirv_builtin *builtin;
enum vkd3d_shader_sysval_semantic sysval;
@@ -5733,6 +5628,7 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
uint32_t val_id, input_id, var_id;
uint32_t type_id, float_type_id;
struct vkd3d_symbol reg_symbol;
+ enum vsir_data_type data_type;
SpvStorageClass storage_class;
bool use_private_var = false;
unsigned int array_sizes[2];
@@ -5781,12 +5677,12 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
if (builtin)
{
- component_type = builtin->component_type;
+ data_type = builtin->data_type;
input_component_count = builtin->component_count;
}
else
{
- component_type = signature_element->component_type;
+ data_type = vsir_data_type_from_component_type(signature_element->component_type);
input_component_count = vsir_write_mask_component_count(signature_element->mask);
}
@@ -5828,7 +5724,7 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
unsigned int location = signature_element->target_location;
input_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
- storage_class, component_type, input_component_count, array_sizes, 2);
+ storage_class, data_type, input_component_count, array_sizes, 2);
vkd3d_spirv_add_iface_variable(builder, input_id);
if (reg_type == VKD3DSPR_PATCHCONST)
{
@@ -5839,8 +5735,8 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
if (component_idx)
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
- spirv_compiler_emit_interpolation_decorations(compiler, component_type, input_id,
- signature_element->interpolation_mode);
+ spirv_compiler_emit_interpolation_decorations(compiler, data_type,
+ input_id, signature_element->interpolation_mode);
}
var_id = input_id;
@@ -5848,11 +5744,11 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
{
storage_class = SpvStorageClassPrivate;
var_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
- storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, array_sizes, 2);
+ storage_class, VSIR_DATA_F32, VKD3D_VEC4_SIZE, array_sizes, 2);
}
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
- use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
+ use_private_var ? VSIR_DATA_F32 : data_type,
use_private_var ? VKD3DSP_WRITEMASK_ALL : reg_write_mask);
reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1];
VKD3D_ASSERT(!builtin || !builtin->spirv_array_size || use_private_var || array_sizes[0] || array_sizes[1]);
@@ -5867,22 +5763,22 @@ static void spirv_compiler_emit_input(struct spirv_compiler *compiler,
vsir_register_init(&dst_reg, reg_type, VSIR_DATA_F32, 1);
dst_reg.idx[0].offset = element_idx;
- type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
+ type_id = spirv_get_type_id(compiler, data_type, input_component_count);
val_id = vkd3d_spirv_build_op_load(builder, type_id, input_id, SpvMemoryAccessMaskNone);
if (builtin && builtin->fixup_pfn)
val_id = builtin->fixup_pfn(compiler, val_id);
- if (component_type != VKD3D_SHADER_COMPONENT_FLOAT)
+ if (data_type != VSIR_DATA_F32)
{
- float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, input_component_count);
+ float_type_id = spirv_get_type_id(compiler, VSIR_DATA_F32, input_component_count);
val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, val_id);
}
val_id = spirv_compiler_emit_swizzle(compiler, val_id,
- vkd3d_write_mask_from_component_count(input_component_count),
- VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_SHADER_NO_SWIZZLE, signature_element->mask >> component_idx);
+ vkd3d_write_mask_from_component_count(input_component_count), VSIR_DATA_F32,
+ VKD3D_SHADER_NO_SWIZZLE, signature_element->mask >> component_idx);
spirv_compiler_emit_store_reg(compiler, &dst_reg, signature_element->mask >> component_idx, val_id);
}
@@ -5917,7 +5813,7 @@ static void calculate_clip_or_cull_distance_mask(const struct signature_element
return;
}
- write_mask = e->mask >> vsir_write_mask_get_component_idx(e->mask);
+ write_mask = e->mask;
*mask |= (write_mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * e->semantic_index);
}
@@ -5973,13 +5869,13 @@ static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *
{
case VKD3D_SHADER_SV_CLIP_DISTANCE:
compiler->output_info[i].id = clip_distance_id;
- compiler->output_info[i].component_type = VKD3D_SHADER_COMPONENT_FLOAT;
+ compiler->output_info[i].data_type = VSIR_DATA_F32;
compiler->output_info[i].array_element_mask = clip_distance_mask;
break;
case VKD3D_SHADER_SV_CULL_DISTANCE:
compiler->output_info[i].id = cull_distance_id;
- compiler->output_info[i].component_type = VKD3D_SHADER_COMPONENT_FLOAT;
+ compiler->output_info[i].data_type = VSIR_DATA_F32;
compiler->output_info[i].array_element_mask = cull_distance_mask;
break;
@@ -6020,17 +5916,17 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int component_idx, output_component_count;
const struct signature_element *signature_element;
- enum vkd3d_shader_component_type component_type;
const struct shader_signature *shader_signature;
const struct vkd3d_spirv_builtin *builtin;
enum vkd3d_shader_sysval_semantic sysval;
- uint32_t write_mask;
bool use_private_variable = false;
struct vkd3d_symbol reg_symbol;
+ enum vsir_data_type data_type;
SpvStorageClass storage_class;
unsigned int array_sizes[2];
bool is_patch_constant;
uint32_t id, var_id;
+ uint32_t write_mask;
is_patch_constant = (reg_type == VKD3DSPR_PATCHCONST);
@@ -6055,13 +5951,13 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
output_component_count = vsir_write_mask_component_count(write_mask);
if (builtin)
{
- component_type = builtin->component_type;
+ data_type = builtin->data_type;
if (!builtin->spirv_array_size)
output_component_count = builtin->component_count;
}
else
{
- component_type = signature_element->component_type;
+ data_type = vsir_data_type_from_component_type(signature_element->component_type);
}
storage_class = SpvStorageClassOutput;
@@ -6102,7 +5998,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
{
storage_class = SpvStorageClassPrivate;
id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
- storage_class, component_type, output_component_count, array_sizes, 2);
+ storage_class, data_type, output_component_count, array_sizes, 2);
}
else
{
@@ -6115,7 +6011,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
location = signature_element->semantic_index;
id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
- storage_class, component_type, output_component_count, array_sizes, 2);
+ storage_class, data_type, output_component_count, array_sizes, 2);
vkd3d_spirv_add_iface_variable(builder, id);
if (is_dual_source_blending(compiler) && location < 2)
@@ -6140,7 +6036,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
if (!is_patch_constant)
{
compiler->output_info[element_idx].id = id;
- compiler->output_info[element_idx].component_type = component_type;
+ compiler->output_info[element_idx].data_type = data_type;
}
var_id = id;
@@ -6148,11 +6044,11 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
{
storage_class = SpvStorageClassPrivate;
var_id = spirv_compiler_emit_variable(compiler, &builder->global_stream,
- storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
+ storage_class, VSIR_DATA_F32, VKD3D_VEC4_SIZE);
}
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
- use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
+ use_private_variable ? VSIR_DATA_F32 : data_type,
use_private_variable ? VKD3DSP_WRITEMASK_ALL : write_mask);
reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1];
VKD3D_ASSERT(!builtin || !builtin->spirv_array_size || use_private_variable || array_sizes[0] || array_sizes[1]);
@@ -6164,7 +6060,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
if (use_private_variable)
{
compiler->private_output_variable[element_idx] = var_id;
- compiler->private_output_variable_write_mask[element_idx] |= write_mask >> component_idx;
+ compiler->private_output_variable_write_mask[element_idx] |= write_mask;
if (!compiler->epilogue_function_id)
compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
}
@@ -6198,6 +6094,7 @@ static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compi
uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id;
const struct signature_element *element;
unsigned int i, index, array_idx;
+ enum vsir_data_type data_type;
uint32_t output_id;
dst_write_mask = output->mask;
@@ -6215,17 +6112,16 @@ static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compi
use_mask |= element->used_mask;
}
}
- index = vsir_write_mask_get_component_idx(output->mask);
- dst_write_mask >>= index;
- use_mask >>= index;
write_mask &= dst_write_mask;
if (!write_mask)
return;
- if (output_info->component_type != VKD3D_SHADER_COMPONENT_FLOAT)
+ data_type = output_info->data_type;
+
+ if (data_type != VSIR_DATA_F32)
{
- type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, VKD3D_VEC4_SIZE);
+ type_id = spirv_get_type_id(compiler, data_type, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
@@ -6235,35 +6131,32 @@ static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compi
{
/* Set values to 0 for not initialized shader output components. */
write_mask |= uninit_mask;
- zero_id = spirv_compiler_get_constant_vector(compiler,
- output_info->component_type, VKD3D_VEC4_SIZE, 0);
- val_id = spirv_compiler_emit_vector_shuffle(compiler,
- zero_id, val_id, swizzle, uninit_mask, output_info->component_type,
- vsir_write_mask_component_count(write_mask));
+ zero_id = spirv_compiler_get_constant_vector(compiler, data_type, VKD3D_VEC4_SIZE, 0);
+ val_id = spirv_compiler_emit_vector_shuffle(compiler, zero_id, val_id, swizzle,
+ uninit_mask, data_type, vsir_write_mask_component_count(write_mask));
}
else
{
- val_id = spirv_compiler_emit_swizzle(compiler,
- val_id, VKD3DSP_WRITEMASK_ALL, output_info->component_type, swizzle, write_mask);
+ val_id = spirv_compiler_emit_swizzle(compiler, val_id,
+ VKD3DSP_WRITEMASK_ALL, data_type, swizzle, write_mask);
}
output_id = output_info->id;
if (output_index_id)
{
- type_id = vkd3d_spirv_get_type_id(builder,
- output_info->component_type, vsir_write_mask_component_count(dst_write_mask));
+ type_id = spirv_get_type_id(compiler, data_type, vsir_write_mask_component_count(dst_write_mask));
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
output_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, output_id, output_index_id);
}
if (!output_info->array_element_mask)
{
- spirv_compiler_emit_store(compiler,
- output_id, dst_write_mask, output_info->component_type, SpvStorageClassOutput, write_mask, val_id);
+ spirv_compiler_emit_store(compiler, output_id, dst_write_mask,
+ data_type, SpvStorageClassOutput, write_mask, val_id);
return;
}
- type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, 1);
+ type_id = spirv_get_type_id(compiler, data_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
mask = output_info->array_element_mask;
array_idx = spirv_compiler_get_output_array_index(compiler, output);
@@ -6276,9 +6169,9 @@ static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compi
chain_id = vkd3d_spirv_build_op_access_chain1(builder,
ptr_type_id, output_id, spirv_compiler_get_constant_uint(compiler, index));
object_id = spirv_compiler_emit_swizzle(compiler, val_id, write_mask,
- output_info->component_type, VKD3D_SHADER_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
- spirv_compiler_emit_store(compiler, chain_id, VKD3DSP_WRITEMASK_0,
- output_info->component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_0 << i, object_id);
+ data_type, VKD3D_SHADER_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
+ spirv_compiler_emit_store(compiler, chain_id, VKD3DSP_WRITEMASK_0, data_type,
+ SpvStorageClassOutput, VKD3DSP_WRITEMASK_0 << i, object_id);
++index;
}
}
@@ -6305,7 +6198,7 @@ static void spirv_compiler_emit_shader_epilogue_function(struct spirv_compiler *
function_id = compiler->epilogue_function_id;
void_id = vkd3d_spirv_get_op_type_void(builder);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_F32, 4);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
@@ -6485,7 +6378,7 @@ static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t
for (i = 0; i < compiler->temp_count; ++i)
{
id = spirv_compiler_emit_variable(compiler, &builder->global_stream,
- SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
+ SpvStorageClassPrivate, VSIR_DATA_F32, VKD3D_VEC4_SIZE);
if (!i)
compiler->temp_id = id;
VKD3D_ASSERT(id == compiler->temp_id + i);
@@ -6514,7 +6407,6 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil
const struct vkd3d_shader_indexable_temp *temp = &instruction->declaration.indexable_temp;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t id, type_id, length_id, ptr_type_id, init_id = 0;
- enum vkd3d_shader_component_type component_type;
struct vkd3d_shader_register reg;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
@@ -6535,8 +6427,7 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil
function_location = spirv_compiler_get_current_function_location(compiler);
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
- component_type = vkd3d_component_type_from_data_type(temp->data_type);
- type_id = vkd3d_spirv_get_type_id(builder, component_type, temp->component_count);
+ type_id = spirv_get_type_id(compiler, temp->data_type, temp->component_count);
length_id = spirv_compiler_get_constant_uint(compiler, temp->register_size);
type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
@@ -6549,8 +6440,8 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil
vkd3d_spirv_end_function_stream_insertion(builder);
vkd3d_symbol_make_register(&reg_symbol, &reg);
- vkd3d_symbol_set_register_info(&reg_symbol, id, storage_class,
- component_type, vkd3d_write_mask_from_component_count(temp->component_count));
+ vkd3d_symbol_set_register_info(&reg_symbol, id, storage_class, temp->data_type,
+ vkd3d_write_mask_from_component_count(temp->component_count));
spirv_compiler_put_symbol(compiler, &reg_symbol);
}
@@ -6577,7 +6468,7 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com
if (!(member_ids = vkd3d_calloc(count, sizeof(*member_ids))))
return;
- vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
+ vec4_id = spirv_get_type_id(compiler, VSIR_DATA_F32, VKD3D_VEC4_SIZE);
for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
@@ -6594,7 +6485,7 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com
if (compiler->offset_info.descriptor_table_count)
{
- uint32_t type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ uint32_t type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
length_id = spirv_compiler_get_constant_uint(compiler, compiler->offset_info.descriptor_table_count);
member_ids[j] = vkd3d_spirv_build_op_type_array(builder, type_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 4);
@@ -6626,8 +6517,7 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com
vkd3d_spirv_build_op_member_name(builder, struct_id, j, "cb%u", reg_idx);
vkd3d_symbol_make_register(&reg_symbol, &cb->reg);
- vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
- VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
+ vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class, VSIR_DATA_F32, VKD3DSP_WRITEMASK_ALL);
reg_symbol.info.reg.member_idx = j;
spirv_compiler_put_symbol(compiler, &reg_symbol);
@@ -6788,7 +6678,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
return;
}
- vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
+ vec4_id = spirv_get_type_id(compiler, VSIR_DATA_F32, VKD3D_VEC4_SIZE);
length_id = spirv_compiler_get_constant_uint(compiler, size);
array_type_id = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 16);
@@ -6802,38 +6692,12 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
&reg, range, VKD3D_SHADER_RESOURCE_BUFFER, descriptor, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, &reg);
- vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
- VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
+ vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class, VSIR_DATA_F32, VKD3DSP_WRITEMASK_ALL);
reg_symbol.descriptor_array = var_info.array_symbol;
reg_symbol.info.reg.binding_base_idx = var_info.binding_base_idx;
spirv_compiler_put_symbol(compiler, &reg_symbol);
}
-static void spirv_compiler_emit_dcl_immediate_constant_buffer(struct spirv_compiler *compiler,
- const struct vkd3d_shader_instruction *instruction)
-{
- const struct vkd3d_shader_immediate_constant_buffer *icb = instruction->declaration.icb;
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- uint32_t type_id, const_id, ptr_type_id, icb_id;
- struct vkd3d_shader_register reg;
- struct vkd3d_symbol reg_symbol;
-
- const_id = spirv_compiler_emit_constant_array(compiler, icb, &type_id);
- ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
- icb_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
- ptr_type_id, SpvStorageClassPrivate, const_id);
- vkd3d_spirv_build_op_name(builder, icb_id, "icb");
-
- /* Set an index count of 2 so vkd3d_symbol_make_register() uses idx[0] as a buffer id. */
- vsir_register_init(&reg, VKD3DSPR_IMMCONSTBUFFER, VSIR_DATA_F32, 2);
- reg.idx[0].offset = icb->register_idx;
- vkd3d_symbol_make_register(&reg_symbol, &reg);
- vkd3d_symbol_set_register_info(&reg_symbol, icb_id, SpvStorageClassPrivate,
- vkd3d_component_type_from_data_type(icb->data_type),
- vkd3d_write_mask_from_component_count(icb->component_count));
- spirv_compiler_put_symbol(compiler, &reg_symbol);
-}
-
static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compiler,
const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
{
@@ -6859,8 +6723,7 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
&reg, range, VKD3D_SHADER_RESOURCE_NONE, descriptor, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, &reg);
- vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
- VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
+ vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class, VSIR_DATA_F32, VKD3DSP_WRITEMASK_ALL);
reg_symbol.descriptor_array = var_info.array_symbol;
reg_symbol.info.reg.binding_base_idx = var_info.binding_base_idx;
spirv_compiler_put_symbol(compiler, &reg_symbol);
@@ -6883,7 +6746,7 @@ static const struct vkd3d_spirv_resource_type *spirv_compiler_enable_resource_ty
return resource_type_info;
}
-static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_type data_type)
+static SpvImageFormat image_format_for_image_read(enum vsir_data_type data_type)
{
/* The following formats are supported by Direct3D 11 hardware for UAV
* typed loads. A newer hardware may support more formats for UAV typed
@@ -6891,11 +6754,13 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_ty
*/
switch (data_type)
{
- case VKD3D_SHADER_COMPONENT_FLOAT:
+ case VSIR_DATA_F32:
+ case VSIR_DATA_SNORM:
+ case VSIR_DATA_UNORM:
return SpvImageFormatR32f;
- case VKD3D_SHADER_COMPONENT_INT:
+ case VSIR_DATA_I32:
return SpvImageFormatR32i;
- case VKD3D_SHADER_COMPONENT_UINT:
+ case VSIR_DATA_U32:
return SpvImageFormatR32ui;
default:
FIXME("Unhandled type %#x.\n", data_type);
@@ -6905,8 +6770,7 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_ty
static uint32_t spirv_compiler_get_image_type_id(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
- const struct vkd3d_spirv_resource_type *resource_type_info, enum vkd3d_shader_component_type data_type,
- bool raw_structured)
+ const struct vkd3d_spirv_resource_type *resource_type_info, enum vsir_data_type data_type, bool raw_structured)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_descriptor_info1 *d;
@@ -6927,15 +6791,15 @@ static uint32_t spirv_compiler_get_image_type_id(struct spirv_compiler *compiler
vkd3d_spirv_enable_capability(builder, SpvCapabilityStorageImageReadWithoutFormat);
}
- sampled_type_id = vkd3d_spirv_get_type_id(builder, data_type, 1);
- return vkd3d_spirv_get_op_type_image(builder, sampled_type_id, resource_type_info->dim,
- 2, resource_type_info->arrayed, resource_type_info->ms,
- reg->type == VKD3DSPR_UAV ? 2 : 1, format);
+ sampled_type_id = spirv_get_type_id(compiler, data_type, 1);
+
+ return vkd3d_spirv_get_op_type_image(builder, sampled_type_id, resource_type_info->dim, 2,
+ resource_type_info->arrayed, resource_type_info->ms, reg->type == VKD3DSPR_UAV ? 2 : 1, format);
}
static void spirv_compiler_emit_combined_sampler_declarations(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *resource, const struct vkd3d_shader_register_range *resource_range,
- enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_component_type sampled_type,
+ enum vkd3d_shader_resource_type resource_type, enum vsir_data_type sampled_type,
unsigned int structure_stride, bool raw, const struct vkd3d_spirv_resource_type *resource_type_info)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
@@ -7021,9 +6885,9 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
uint32_t counter_type_id, type_id, var_id, counter_var_id = 0;
const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int sample_count = descriptor->sample_count;
- enum vkd3d_shader_component_type sampled_type;
struct vkd3d_symbol resource_symbol;
struct vkd3d_shader_register reg;
+ enum vsir_data_type sampled_type;
vsir_register_init(&reg, is_uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE, VSIR_DATA_F32, 1);
reg.idx[0].offset = descriptor->register_id;
@@ -7040,7 +6904,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
return;
}
- sampled_type = vkd3d_component_type_from_data_type(descriptor->resource_data_type);
+ sampled_type = descriptor->resource_data_type;
if (!is_uav && spirv_compiler_has_combined_sampler_for_resource(compiler, range))
{
@@ -7053,7 +6917,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
{
uint32_t array_type_id, struct_id;
- type_id = vkd3d_spirv_get_type_id(builder, sampled_type, 1);
+ type_id = spirv_get_type_id(compiler, sampled_type, 1);
array_type_id = vkd3d_spirv_get_op_type_runtime_array(builder, type_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 4);
@@ -7094,7 +6958,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
{
VKD3D_ASSERT(structure_stride); /* counters are valid only for structured buffers */
- counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ counter_type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
if (spirv_compiler_is_opengl_target(compiler))
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
@@ -7158,7 +7022,7 @@ static void spirv_compiler_emit_workgroup_memory(struct spirv_compiler *compiler
if (alignment)
TRACE("Ignoring alignment %u.\n", alignment);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
length_id = spirv_compiler_get_constant_uint(compiler, size);
array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
@@ -7170,8 +7034,7 @@ static void spirv_compiler_emit_workgroup_memory(struct spirv_compiler *compiler
spirv_compiler_emit_register_debug_name(builder, var_id, reg);
vkd3d_symbol_make_register(&reg_symbol, reg);
- vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
- VKD3D_SHADER_COMPONENT_UINT, VKD3DSP_WRITEMASK_0);
+ vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class, VSIR_DATA_U32, VKD3DSP_WRITEMASK_0);
reg_symbol.info.reg.structure_stride = structure_stride;
spirv_compiler_put_symbol(compiler, &reg_symbol);
}
@@ -7209,10 +7072,9 @@ static void spirv_compiler_emit_output_vertex_count(struct spirv_compiler *compi
SpvExecutionModeOutputVertices, instruction->declaration.count);
}
-static void spirv_compiler_emit_dcl_input_primitive(struct spirv_compiler *compiler,
- const struct vkd3d_shader_instruction *instruction)
+static void spirv_compiler_emit_input_primitive(struct spirv_compiler *compiler)
{
- enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type;
+ enum vkd3d_primitive_type primitive_type = compiler->program->input_primitive;
SpvExecutionMode mode;
switch (primitive_type)
@@ -7233,7 +7095,8 @@ static void spirv_compiler_emit_dcl_input_primitive(struct spirv_compiler *compi
mode = SpvExecutionModeInputTrianglesAdjacency;
break;
default:
- FIXME("Unhandled primitive type %#x.\n", primitive_type);
+ spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED,
+ "Unhandled input primitive type %#x.", primitive_type);
return;
}
@@ -7263,10 +7126,9 @@ static void spirv_compiler_emit_point_size(struct spirv_compiler *compiler)
}
}
-static void spirv_compiler_emit_dcl_output_topology(struct spirv_compiler *compiler,
- const struct vkd3d_shader_instruction *instruction)
+static void spirv_compiler_emit_output_topology(struct spirv_compiler *compiler)
{
- enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type;
+ enum vkd3d_primitive_type primitive_type = compiler->program->output_topology;
SpvExecutionMode mode;
switch (primitive_type)
@@ -7282,7 +7144,8 @@ static void spirv_compiler_emit_dcl_output_topology(struct spirv_compiler *compi
mode = SpvExecutionModeOutputTriangleStrip;
break;
default:
- ERR("Unexpected primitive type %#x.\n", primitive_type);
+ spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED,
+ "Unhandled output topology %#x.", primitive_type);
return;
}
@@ -7569,6 +7432,7 @@ static SpvOp spirv_compiler_map_alu_instruction(const struct vkd3d_shader_instru
{VSIR_OP_ITOF, SpvOpConvertSToF},
{VSIR_OP_ITOI, SpvOpSConvert},
{VSIR_OP_MUL, SpvOpFMul},
+ {VSIR_OP_NEG, SpvOpFNegate},
{VSIR_OP_NOT, SpvOpNot},
{VSIR_OP_OR, SpvOpBitwiseOr},
{VSIR_OP_UDIV_SIMPLE, SpvOpUDiv},
@@ -7624,11 +7488,12 @@ static void spirv_compiler_emit_bool_cast(struct spirv_compiler *compiler,
/* ITOD is not supported. Frontends which emit bool casts must use ITOF for double. */
val_id = spirv_compiler_emit_bool_to_double(compiler, 1, val_id, instruction->opcode == VSIR_OP_ITOF);
}
- else if (dst->reg.data_type == VSIR_DATA_U16 || dst->reg.data_type == VSIR_DATA_U32)
+ else if (dst->reg.data_type == VSIR_DATA_I16 || dst->reg.data_type == VSIR_DATA_I32
+ || dst->reg.data_type == VSIR_DATA_U16 || dst->reg.data_type == VSIR_DATA_U32)
{
val_id = spirv_compiler_emit_bool_to_int(compiler, 1, val_id, instruction->opcode == VSIR_OP_ITOI);
}
- else if (dst->reg.data_type == VSIR_DATA_U64)
+ else if (dst->reg.data_type == VSIR_DATA_I64 || dst->reg.data_type == VSIR_DATA_U64)
{
val_id = spirv_compiler_emit_bool_to_int64(compiler, 1, val_id, instruction->opcode == VSIR_OP_ITOI);
}
@@ -7645,14 +7510,13 @@ static void spirv_compiler_emit_bool_cast(struct spirv_compiler *compiler,
static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
- uint32_t src_ids[SPIRV_MAX_SRC_COUNT], condition_id = 0, uint_max_id = 0;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
- unsigned int i, component_count;
+ uint32_t src_ids[SPIRV_MAX_SRC_COUNT];
uint32_t type_id, val_id;
SpvOp op = SpvOpMax;
- bool check_zero;
+ unsigned int i;
if (src->reg.data_type == VSIR_DATA_U64 && instruction->opcode == VSIR_OP_COUNTBITS)
{
@@ -7692,44 +7556,14 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil
return VKD3D_ERROR_INVALID_SHADER;
}
- /* SPIR-V doesn't mandate a behaviour when a denominator is zero,
- * so we have an explicit check. */
- switch (instruction->opcode)
- {
- case VSIR_OP_IDIV:
- case VSIR_OP_IREM:
- case VSIR_OP_UDIV_SIMPLE:
- case VSIR_OP_UREM:
- check_zero = true;
- break;
-
- default:
- check_zero = false;
- break;
- }
-
VKD3D_ASSERT(instruction->dst_count == 1);
VKD3D_ASSERT(instruction->src_count <= SPIRV_MAX_SRC_COUNT);
- if (check_zero)
- VKD3D_ASSERT(instruction->src_count == 2);
- component_count = vsir_write_mask_component_count(dst[0].write_mask);
type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
for (i = 0; i < instruction->src_count; ++i)
src_ids[i] = spirv_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
- if (check_zero)
- {
- condition_id = spirv_compiler_emit_int_to_bool(compiler,
- VKD3D_SHADER_CONDITIONAL_OP_NZ, src[1].reg.data_type, component_count, src_ids[1]);
-
- if (dst[0].reg.data_type == VSIR_DATA_U64)
- uint_max_id = spirv_compiler_get_constant_uint64_vector(compiler, UINT64_MAX, component_count);
- else
- uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, UINT_MAX, component_count);
- }
-
/* The SPIR-V specification states, "The resulting value is undefined if
* Shift is greater than or equal to the bit width of the components of
* Base." Direct3D applies only the lowest 5 bits of the shift.
@@ -7741,7 +7575,7 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil
|| instruction->opcode == VSIR_OP_ISHR || instruction->opcode == VSIR_OP_USHR))
{
uint32_t mask_id = spirv_compiler_get_constant_vector(compiler,
- VKD3D_SHADER_COMPONENT_UINT, vsir_write_mask_component_count(dst->write_mask), 0x1f);
+ VSIR_DATA_U32, vsir_write_mask_component_count(dst->write_mask), 0x1f);
src_ids[1] = vkd3d_spirv_build_op_and(builder, type_id, src_ids[1], mask_id);
}
@@ -7750,13 +7584,22 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
- if (check_zero)
- val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
-
spirv_compiler_emit_store_dst(compiler, dst, val_id);
return VKD3D_OK;
}
+static void spirv_compiler_emit_saturate(struct spirv_compiler *compiler,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ const struct vkd3d_shader_dst_param *dst = instruction->dst;
+ const struct vkd3d_shader_src_param *src = instruction->src;
+ uint32_t val_id;
+
+ val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
+ val_id = spirv_compiler_emit_sat(compiler, &dst->reg, dst->write_mask, val_id);
+ spirv_compiler_emit_store_dst(compiler, dst, val_id);
+}
+
static void spirv_compiler_emit_isfinite(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@@ -7839,7 +7682,7 @@ static void spirv_compiler_emit_ext_glsl_instruction(struct spirv_compiler *comp
unsigned int i, component_count;
enum GLSLstd450 glsl_inst;
- if (src[0].reg.data_type == VSIR_DATA_U64 && (instruction->opcode == VSIR_OP_FIRSTBIT_HI
+ if (data_type_is_64_bit(src[0].reg.data_type) && (instruction->opcode == VSIR_OP_FIRSTBIT_HI
|| instruction->opcode == VSIR_OP_FIRSTBIT_LO || instruction->opcode == VSIR_OP_FIRSTBIT_SHI))
{
/* At least some drivers support this anyway, but if validation is enabled it will fail. */
@@ -7878,7 +7721,7 @@ static void spirv_compiler_emit_ext_glsl_instruction(struct spirv_compiler *comp
component_count = vsir_write_mask_component_count(dst->write_mask);
uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, UINT32_MAX, component_count);
condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpIEqual,
- vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count), val_id, uint_max_id);
+ spirv_get_type_id(compiler, VSIR_DATA_BOOL, component_count), val_id, uint_max_id);
rev_val_id = vkd3d_spirv_build_op_isub(builder, type_id,
spirv_compiler_get_constant_uint_vector(compiler, 31, component_count), val_id);
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, rev_val_id);
@@ -7905,7 +7748,7 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
spirv_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info);
spirv_compiler_get_register_info(compiler, &src->reg, &src_reg_info);
- if (dst_reg_info.component_type != src_reg_info.component_type
+ if (dst_reg_info.data_type != src_reg_info.data_type
|| dst_reg_info.write_mask != src_reg_info.write_mask)
goto general_implementation;
@@ -7928,7 +7771,7 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler,
dst_id = spirv_compiler_get_register_id(compiler, &dst->reg);
src_id = spirv_compiler_get_register_id(compiler, &src->reg);
- type_id = vkd3d_spirv_get_type_id(builder, dst_reg_info.component_type, VKD3D_VEC4_SIZE);
+ type_id = spirv_get_type_id(compiler, dst_reg_info.data_type, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_load(builder, type_id, src_id, SpvMemoryAccessMaskNone);
dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
@@ -7957,7 +7800,7 @@ general_implementation:
val_id = spirv_compiler_emit_load_src(compiler, src, write_mask);
if (dst->reg.data_type != src->reg.data_type)
{
- val_id = vkd3d_spirv_build_op_bitcast(builder, vkd3d_spirv_get_type_id_for_data_type(builder,
+ val_id = vkd3d_spirv_build_op_bitcast(builder, spirv_get_type_id(compiler,
dst->reg.data_type, vsir_write_mask_component_count(dst->write_mask)), val_id);
}
spirv_compiler_emit_store_dst(compiler, dst, val_id);
@@ -7983,7 +7826,7 @@ static void spirv_compiler_emit_movc(struct spirv_compiler *compiler,
{
if (instruction->opcode == VSIR_OP_CMP)
condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpFOrdGreaterThanEqual,
- vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count), condition_id,
+ spirv_get_type_id(compiler, VSIR_DATA_BOOL, component_count), condition_id,
spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count));
else
condition_id = spirv_compiler_emit_int_to_bool(compiler,
@@ -8010,7 +7853,7 @@ static void spirv_compiler_emit_swapc(struct spirv_compiler *compiler,
src2_id = spirv_compiler_emit_load_src(compiler, &src[2], dst->write_mask);
component_count = vsir_write_mask_component_count(dst->write_mask);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_F32, component_count);
condition_id = spirv_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, component_count, condition_id);
@@ -8027,13 +7870,13 @@ static void spirv_compiler_emit_dot(struct spirv_compiler *compiler,
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
- enum vkd3d_shader_component_type component_type;
uint32_t type_id, val_id, src_ids[2];
unsigned int component_count, i;
+ enum vsir_data_type data_type;
uint32_t write_mask;
component_count = vsir_write_mask_component_count(dst->write_mask);
- component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
+ data_type = dst->reg.data_type;
if (instruction->opcode == VSIR_OP_DP4)
write_mask = VKD3DSP_WRITEMASK_ALL;
@@ -8046,15 +7889,12 @@ static void spirv_compiler_emit_dot(struct spirv_compiler *compiler,
for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
src_ids[i] = spirv_compiler_emit_load_src(compiler, &src[i], write_mask);
- type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
+ type_id = spirv_get_type_id(compiler, data_type, 1);
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpDot, type_id, src_ids[0], src_ids[1]);
if (component_count > 1)
- {
- val_id = spirv_compiler_emit_construct_vector(compiler,
- component_type, component_count, val_id, 0, 1);
- }
+ val_id = spirv_compiler_emit_construct_vector(compiler, data_type, component_count, val_id, 0, 1);
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
@@ -8092,7 +7932,7 @@ static void spirv_compiler_emit_imad(struct spirv_compiler *compiler,
unsigned int i, component_count;
component_count = vsir_write_mask_component_count(dst->write_mask);
- type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type, component_count);
+ type_id = spirv_get_type_id(compiler, dst->reg.data_type, component_count);
for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
src_ids[i] = spirv_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
@@ -8111,7 +7951,6 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src_type_id, dst_type_id, condition_type_id;
- enum vkd3d_shader_component_type component_type;
unsigned int component_count;
uint32_t write_mask;
@@ -8143,17 +7982,16 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler,
val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, int_min_id);
/* VSIR allows the destination of a signed conversion to be unsigned. */
- component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
- int_max_id = spirv_compiler_get_constant_vector(compiler, component_type, component_count, INT_MAX);
- condition_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
+ int_max_id = spirv_compiler_get_constant_vector(compiler, dst->reg.data_type, component_count, INT_MAX);
+ condition_type_id = spirv_get_type_id(compiler, VSIR_DATA_BOOL, component_count);
condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpFOrdGreaterThanEqual, condition_type_id, val_id, float_max_id);
val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpConvertFToS, dst_type_id, val_id);
val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, int_max_id, val_id);
- zero_id = spirv_compiler_get_constant_vector(compiler, component_type, component_count, 0);
+ zero_id = spirv_compiler_get_constant_vector(compiler, dst->reg.data_type, component_count, 0);
condition_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpIsNan, condition_type_id, src_id);
val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, zero_id, val_id);
@@ -8199,7 +8037,7 @@ static void spirv_compiler_emit_ftou(struct spirv_compiler *compiler,
val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, zero_id);
uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, UINT_MAX, component_count);
- condition_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
+ condition_type_id = spirv_get_type_id(compiler, VSIR_DATA_BOOL, component_count);
condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpFOrdGreaterThanEqual, condition_type_id, val_id, float_max_id);
@@ -8224,7 +8062,7 @@ static void spirv_compiler_emit_dtof(struct spirv_compiler *compiler,
src_id = spirv_compiler_emit_load_src(compiler, src, write_mask);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_F32, component_count);
val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpFConvert, type_id, src_id);
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
@@ -8239,17 +8077,17 @@ static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *comp
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
- enum vkd3d_shader_component_type component_type;
unsigned int i, j, k, src_count, size;
+ enum vsir_data_type data_type;
uint32_t write_mask;
SpvOp op;
src_count = instruction->src_count;
VKD3D_ASSERT(2 <= src_count && src_count <= ARRAY_SIZE(src_ids));
- component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
- type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
- size = (src[src_count - 1].reg.data_type == VSIR_DATA_U64) ? 0x40 : 0x20;
+ data_type = dst->reg.data_type;
+ type_id = spirv_get_type_id(compiler, data_type, 1);
+ size = data_type_is_64_bit(src[src_count - 1].reg.data_type) ? 0x40 : 0x20;
mask_id = spirv_compiler_get_constant_uint(compiler, size - 1);
size_id = spirv_compiler_get_constant_uint(compiler, size);
@@ -8274,7 +8112,7 @@ static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *comp
for (j = 0; j < src_count; ++j)
{
src_ids[src_count - j - 1] = spirv_compiler_emit_load_src_with_type(compiler,
- &src[j], write_mask, component_type);
+ &src[j], write_mask, data_type);
}
/* In SPIR-V, the last two operands are Offset and Count. */
@@ -8290,7 +8128,7 @@ static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *comp
op, type_id, src_ids, src_count);
}
- spirv_compiler_emit_store_dst_components(compiler, dst, component_type, constituents);
+ spirv_compiler_emit_store_dst_components(compiler, dst, data_type, constituents);
}
static void spirv_compiler_emit_f16tof32(struct spirv_compiler *compiler,
@@ -8305,8 +8143,8 @@ static void spirv_compiler_emit_f16tof32(struct spirv_compiler *compiler,
unsigned int i, j;
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
- scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_F32, 2);
+ scalar_type_id = spirv_get_type_id(compiler, VSIR_DATA_F32, 1);
/* FIXME: Consider a single UnpackHalf2x16 instruction per 2 components. */
VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
@@ -8322,8 +8160,7 @@ static void spirv_compiler_emit_f16tof32(struct spirv_compiler *compiler,
scalar_type_id, result_id, 0);
}
- spirv_compiler_emit_store_dst_components(compiler,
- dst, vkd3d_component_type_from_data_type(dst->reg.data_type), components);
+ spirv_compiler_emit_store_dst_components(compiler, dst, dst->reg.data_type, components);
}
static void spirv_compiler_emit_f32tof16(struct spirv_compiler *compiler,
@@ -8338,8 +8175,8 @@ static void spirv_compiler_emit_f32tof16(struct spirv_compiler *compiler,
unsigned int i, j;
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
- scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_F32, 2);
+ scalar_type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
zero_id = spirv_compiler_get_constant_float(compiler, 0.0f);
/* FIXME: Consider a single PackHalf2x16 instruction per 2 components. */
@@ -8358,8 +8195,7 @@ static void spirv_compiler_emit_f32tof16(struct spirv_compiler *compiler,
instr_set_id, GLSLstd450PackHalf2x16, &src_id, 1);
}
- spirv_compiler_emit_store_dst_components(compiler,
- dst, vkd3d_component_type_from_data_type(dst->reg.data_type), components);
+ spirv_compiler_emit_store_dst_components(compiler, dst, dst->reg.data_type, components);
}
static void spirv_compiler_emit_comparison_instruction(struct spirv_compiler *compiler,
@@ -8418,7 +8254,7 @@ static void spirv_compiler_emit_comparison_instruction(struct spirv_compiler *co
src0_id = spirv_compiler_emit_load_src(compiler, &src[0], write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], write_mask);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_BOOL, component_count);
result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
op, type_id, src0_id, src1_id);
@@ -8470,7 +8306,7 @@ static void spirv_compiler_emit_float_comparison_instruction(struct spirv_compil
src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_BOOL, component_count);
result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, src0_id, src1_id);
result_id = spirv_compiler_emit_bool_to_float(compiler, component_count, result_id, false);
@@ -8806,7 +8642,7 @@ struct vkd3d_shader_image
uint32_t image_id;
uint32_t sampled_image_id;
- enum vkd3d_shader_component_type sampled_type;
+ enum vsir_data_type sampled_type;
uint32_t image_type_id;
const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int structure_stride;
@@ -8926,9 +8762,8 @@ static void spirv_compiler_prepare_image(struct spirv_compiler *compiler,
image->image_id = 0;
}
- image->image_type_id = spirv_compiler_get_image_type_id(compiler, resource_reg,
- &symbol->info.resource.range, image->resource_type_info,
- image->sampled_type, image->structure_stride || image->raw);
+ image->image_type_id = spirv_compiler_get_image_type_id(compiler, resource_reg, &symbol->info.resource.range,
+ image->resource_type_info, image->sampled_type, image->structure_stride || image->raw);
if (sampled)
{
@@ -8977,8 +8812,7 @@ static uint32_t spirv_compiler_emit_texel_offset(struct spirv_compiler *compiler
int32_t data[4] = {offset->u, offset->v, offset->w, 0};
VKD3D_ASSERT(resource_type_info->dim != SpvDimCube);
- return spirv_compiler_get_constant(compiler,
- VKD3D_SHADER_COMPONENT_INT, component_count, (const uint32_t *)data);
+ return spirv_compiler_get_constant(compiler, VSIR_DATA_I32, component_count, (const uint32_t *)data);
}
static void spirv_compiler_emit_ld(struct spirv_compiler *compiler,
@@ -8999,7 +8833,7 @@ static void spirv_compiler_emit_ld(struct spirv_compiler *compiler,
spirv_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
- type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
+ type_id = spirv_get_type_id(compiler, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
if (image.resource_type_info->resource_type != VKD3D_SHADER_RESOURCE_BUFFER && !multisample)
@@ -9024,8 +8858,7 @@ static void spirv_compiler_emit_ld(struct spirv_compiler *compiler,
val_id = vkd3d_spirv_build_op_image_fetch(builder, type_id,
image.image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
- spirv_compiler_emit_store_dst_swizzled(compiler,
- dst, val_id, image.sampled_type, src[1].swizzle);
+ spirv_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, src[1].swizzle);
}
static void spirv_compiler_emit_lod(struct spirv_compiler *compiler,
@@ -9045,13 +8878,12 @@ static void spirv_compiler_emit_lod(struct spirv_compiler *compiler,
spirv_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_F32, 2);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
val_id = vkd3d_spirv_build_op_image_query_lod(builder,
type_id, image.sampled_image_id, coordinate_id);
- spirv_compiler_emit_store_dst_swizzled(compiler,
- dst, val_id, image.sampled_type, resource->swizzle);
+ spirv_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, resource->swizzle);
}
static void spirv_compiler_emit_sample(struct spirv_compiler *compiler,
@@ -9115,14 +8947,13 @@ static void spirv_compiler_emit_sample(struct spirv_compiler *compiler,
instruction, image.resource_type_info);
}
- sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
+ sampled_type_id = spirv_get_type_id(compiler, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
VKD3D_ASSERT(image_operand_count <= ARRAY_SIZE(image_operands));
val_id = vkd3d_spirv_build_op_image_sample(builder, op, sampled_type_id,
image.sampled_image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
- spirv_compiler_emit_store_dst_swizzled(compiler,
- dst, val_id, image.sampled_type, resource->swizzle);
+ spirv_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, resource->swizzle);
}
static void spirv_compiler_emit_sample_c(struct spirv_compiler *compiler,
@@ -9160,15 +8991,14 @@ static void spirv_compiler_emit_sample_c(struct spirv_compiler *compiler,
instruction, image.resource_type_info);
}
- sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
+ sampled_type_id = spirv_get_type_id(compiler, image.sampled_type, 1);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
dref_id = spirv_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_image_sample_dref(builder, op, sampled_type_id,
image.sampled_image_id, coordinate_id, dref_id, operands_mask,
image_operands, image_operand_count);
- spirv_compiler_emit_store_dst_scalar(compiler,
- dst, val_id, image.sampled_type, src[1].swizzle);
+ spirv_compiler_emit_store_dst_scalar(compiler, dst, val_id, image.sampled_type, src[1].swizzle);
}
static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler,
@@ -9219,7 +9049,7 @@ static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler,
instruction, image.resource_type_info);
}
- sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
+ sampled_type_id = spirv_get_type_id(compiler, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = spirv_compiler_emit_load_src(compiler, addr, coordinate_mask);
if (image_flags & VKD3D_IMAGE_FLAG_DEPTH)
@@ -9234,15 +9064,13 @@ static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler,
{
component_idx = vsir_swizzle_get_component(sampler->swizzle, 0);
/* Nvidia driver requires signed integer type. */
- component_id = spirv_compiler_get_constant(compiler,
- VKD3D_SHADER_COMPONENT_INT, 1, &component_idx);
+ component_id = spirv_compiler_get_constant(compiler, VSIR_DATA_I32, 1, &component_idx);
val_id = vkd3d_spirv_build_op_image_gather(builder, sampled_type_id,
image.sampled_image_id, coordinate_id, component_id,
operands_mask, image_operands, image_operand_count);
}
- spirv_compiler_emit_store_dst_swizzled(compiler,
- dst, val_id, image.sampled_type, resource->swizzle);
+ spirv_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, resource->swizzle);
}
static uint32_t spirv_compiler_emit_raw_structured_addressing(
@@ -9301,10 +9129,10 @@ static void spirv_compiler_emit_ld_raw_structured_srv_uav(struct spirv_compiler
if (storage_buffer_uav)
{
- texel_type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
+ texel_type_id = spirv_get_type_id(compiler, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, texel_type_id);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, resource_symbol->info.resource.structure_stride,
&src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
@@ -9336,11 +9164,11 @@ static void spirv_compiler_emit_ld_raw_structured_srv_uav(struct spirv_compiler
spirv_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
- texel_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
+ texel_type_id = spirv_get_type_id(compiler, image.sampled_type, VKD3D_VEC4_SIZE);
VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
@@ -9359,7 +9187,7 @@ static void spirv_compiler_emit_ld_raw_structured_srv_uav(struct spirv_compiler
type_id, val_id, 0);
}
}
- spirv_compiler_emit_store_dst_components(compiler, dst, VKD3D_SHADER_COMPONENT_UINT, constituents);
+ spirv_compiler_emit_store_dst_components(compiler, dst, VSIR_DATA_U32, constituents);
}
static void spirv_compiler_emit_ld_tgsm(struct spirv_compiler *compiler,
@@ -9379,7 +9207,7 @@ static void spirv_compiler_emit_ld_tgsm(struct spirv_compiler *compiler,
if (!spirv_compiler_get_register_info(compiler, &resource->reg, &reg_info))
return;
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
@@ -9399,7 +9227,7 @@ static void spirv_compiler_emit_ld_tgsm(struct spirv_compiler *compiler,
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
constituents[j++] = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
}
- spirv_compiler_emit_store_dst_components(compiler, dst, VKD3D_SHADER_COMPONENT_UINT, constituents);
+ spirv_compiler_emit_store_dst_components(compiler, dst, VSIR_DATA_U32, constituents);
}
static void spirv_compiler_emit_ld_raw_structured(struct spirv_compiler *compiler,
@@ -9438,10 +9266,10 @@ static void spirv_compiler_emit_store_uav_raw_structured(struct spirv_compiler *
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
- type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
+ type_id = spirv_get_type_id(compiler, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, resource_symbol->info.resource.structure_stride,
&src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
@@ -9469,7 +9297,7 @@ static void spirv_compiler_emit_store_uav_raw_structured(struct spirv_compiler *
}
else
{
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
spirv_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
@@ -9482,7 +9310,7 @@ static void spirv_compiler_emit_store_uav_raw_structured(struct spirv_compiler *
for (component_idx = 0; component_idx < component_count; ++component_idx)
{
/* Mesa Vulkan drivers require the texel parameter to be a vector. */
- data_id = spirv_compiler_emit_construct_vector(compiler, VKD3D_SHADER_COMPONENT_UINT,
+ data_id = spirv_compiler_emit_construct_vector(compiler, VSIR_DATA_U32,
VKD3D_VEC4_SIZE, val_id, component_idx, component_count);
coordinate_id = base_coordinate_id;
@@ -9512,7 +9340,7 @@ static void spirv_compiler_emit_store_tgsm(struct spirv_compiler *compiler,
if (!spirv_compiler_get_register_info(compiler, &dst->reg, &reg_info))
return;
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
@@ -9570,7 +9398,7 @@ static void spirv_compiler_emit_ld_uav_typed(struct spirv_compiler *compiler,
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
- type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
+ type_id = spirv_get_type_id(compiler, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
indices[0] = spirv_compiler_get_constant_uint(compiler, 0);
@@ -9585,15 +9413,14 @@ static void spirv_compiler_emit_ld_uav_typed(struct spirv_compiler *compiler,
else
{
spirv_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
- type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
+ type_id = spirv_get_type_id(compiler, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
val_id = vkd3d_spirv_build_op_image_read(builder, type_id,
image.image_id, coordinate_id, SpvImageOperandsMaskNone, NULL, 0);
- spirv_compiler_emit_store_dst_swizzled(compiler,
- dst, val_id, image.sampled_type, src[1].swizzle);
+ spirv_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, src[1].swizzle);
}
}
@@ -9613,7 +9440,7 @@ static void spirv_compiler_emit_store_uav_typed(struct spirv_compiler *compiler,
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
- type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
+ type_id = spirv_get_type_id(compiler, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
indices[0] = spirv_compiler_get_constant_uint(compiler, 0);
@@ -9658,7 +9485,7 @@ static void spirv_compiler_emit_uav_counter_instruction(struct spirv_compiler *c
counter_id = resource_symbol->info.resource.uav_counter_id;
VKD3D_ASSERT(counter_id);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
if (resource_symbol->info.resource.uav_counter_array)
{
@@ -9766,12 +9593,11 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol = NULL;
uint32_t ptr_type_id, type_id, val_id, result_id;
- enum vkd3d_shader_component_type component_type;
const struct vkd3d_shader_dst_param *resource;
uint32_t coordinate_id, sample_id, pointer_id;
struct vkd3d_shader_register_info reg_info;
- SpvMemorySemanticsMask memory_semantic;
struct vkd3d_shader_image image;
+ enum vsir_data_type data_type;
unsigned int structure_stride;
uint32_t coordinate_mask;
uint32_t operands[6];
@@ -9820,7 +9646,7 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
}
}
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
if (structure_stride || raw)
{
VKD3D_ASSERT(!raw != !structure_stride);
@@ -9836,7 +9662,7 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
if (resource->reg.type == VKD3DSPR_GROUPSHAREDMEM)
{
- component_type = VKD3D_SHADER_COMPONENT_UINT;
+ data_type = VSIR_DATA_U32;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
pointer_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
}
@@ -9844,8 +9670,8 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
{
if (spirv_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
- component_type = resource_symbol->info.resource.sampled_type;
- type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
+ data_type = resource_symbol->info.resource.sampled_type;
+ type_id = spirv_get_type_id(compiler, data_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
operands[0] = spirv_compiler_get_constant_uint(compiler, 0);
operands[1] = coordinate_id;
@@ -9853,8 +9679,8 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
}
else
{
- component_type = image.sampled_type;
- type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
+ data_type = image.sampled_type;
+ type_id = spirv_get_type_id(compiler, data_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id);
sample_id = spirv_compiler_get_constant_uint(compiler, 0);
pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder,
@@ -9862,7 +9688,7 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
}
}
- val_id = spirv_compiler_emit_load_src_with_type(compiler, &src[1], VKD3DSP_WRITEMASK_0, component_type);
+ val_id = spirv_compiler_emit_load_src_with_type(compiler, &src[1], VKD3DSP_WRITEMASK_0, data_type);
if (instruction->flags & VKD3DARF_VOLATILE)
{
@@ -9871,17 +9697,13 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
}
- memory_semantic = (instruction->flags & VKD3DARF_SEQ_CST)
- ? SpvMemorySemanticsSequentiallyConsistentMask
- : SpvMemorySemanticsMaskNone;
-
operands[i++] = pointer_id;
operands[i++] = spirv_compiler_get_constant_uint(compiler, scope);
- operands[i++] = spirv_compiler_get_constant_uint(compiler, memory_semantic);
+ operands[i++] = spirv_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone);
if (instruction->src_count >= 3)
{
- operands[i++] = spirv_compiler_get_constant_uint(compiler, memory_semantic);
- operands[i++] = spirv_compiler_emit_load_src_with_type(compiler, &src[2], VKD3DSP_WRITEMASK_0, component_type);
+ operands[i++] = spirv_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone);
+ operands[i++] = spirv_compiler_emit_load_src_with_type(compiler, &src[2], VKD3DSP_WRITEMASK_0, data_type);
}
operands[i++] = val_id;
result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
@@ -9907,7 +9729,7 @@ static void spirv_compiler_emit_bufinfo(struct spirv_compiler *compiler,
{
resource_symbol = spirv_compiler_find_resource(compiler, &src->reg);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
val_id = vkd3d_spirv_build_op_array_length(builder, type_id, resource_symbol->id, 0);
write_mask = VKD3DSP_WRITEMASK_0;
}
@@ -9917,7 +9739,7 @@ static void spirv_compiler_emit_bufinfo(struct spirv_compiler *compiler,
spirv_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
val_id = vkd3d_spirv_build_op_image_query_size(builder, type_id, image.image_id);
write_mask = VKD3DSP_WRITEMASK_0;
}
@@ -9927,7 +9749,7 @@ static void spirv_compiler_emit_bufinfo(struct spirv_compiler *compiler,
stride_id = spirv_compiler_get_constant_uint(compiler, image.structure_stride);
constituents[0] = vkd3d_spirv_build_op_udiv(builder, type_id, val_id, stride_id);
constituents[1] = stride_id;
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, ARRAY_SIZE(constituents));
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, ARRAY_SIZE(constituents));
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, constituents, ARRAY_SIZE(constituents));
write_mask |= VKD3DSP_WRITEMASK_1;
@@ -9939,18 +9761,18 @@ static void spirv_compiler_emit_bufinfo(struct spirv_compiler *compiler,
}
val_id = spirv_compiler_emit_swizzle(compiler, val_id, write_mask,
- VKD3D_SHADER_COMPONENT_UINT, src->swizzle, dst->write_mask);
+ VSIR_DATA_U32, src->swizzle, dst->write_mask);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_resinfo(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
- enum vkd3d_shader_component_type component_type = VKD3D_SHADER_COMPONENT_UINT;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, lod_id, val_id, miplevel_count_id;
+ enum vsir_data_type data_type = VSIR_DATA_U32;
uint32_t constituents[VKD3D_VEC4_SIZE];
unsigned int i, size_component_count;
struct vkd3d_shader_image image;
@@ -9966,14 +9788,14 @@ static void spirv_compiler_emit_resinfo(struct spirv_compiler *compiler,
size_component_count = image.resource_type_info->coordinate_component_count;
if (image.resource_type_info->dim == SpvDimCube)
--size_component_count;
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, size_component_count);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, size_component_count);
supports_mipmaps = src[1].reg.type != VKD3DSPR_UAV && !image.resource_type_info->ms;
if (supports_mipmaps)
{
lod_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_image_query_size_lod(builder, type_id, image.image_id, lod_id);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
miplevel_count_id = vkd3d_spirv_build_op_image_query_levels(builder, type_id, image.image_id);
}
else
@@ -9987,20 +9809,19 @@ static void spirv_compiler_emit_resinfo(struct spirv_compiler *compiler,
for (i = 0; i < 3 - size_component_count; ++i)
constituents[i + 1] = spirv_compiler_get_constant_uint(compiler, 0);
constituents[i + 1] = miplevel_count_id;
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE);
- val_id = vkd3d_spirv_build_op_composite_construct(builder,
- type_id, constituents, i + 2);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, VKD3D_VEC4_SIZE);
+ val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, constituents, i + 2);
if (!(instruction->flags & VKD3DSI_RESINFO_UINT))
{
- component_type = VKD3D_SHADER_COMPONENT_FLOAT;
- type_id = vkd3d_spirv_get_type_id(builder, component_type, VKD3D_VEC4_SIZE);
+ data_type = VSIR_DATA_F32;
+ type_id = spirv_get_type_id(compiler, data_type, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id);
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
}
- val_id = spirv_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL,
- component_type, src[1].swizzle, dst->write_mask);
+ val_id = spirv_compiler_emit_swizzle(compiler, val_id,
+ VKD3DSP_WRITEMASK_ALL, data_type, src[1].swizzle, dst->write_mask);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
@@ -10022,7 +9843,7 @@ static uint32_t spirv_compiler_emit_query_sample_count(struct spirv_compiler *co
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
spirv_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
val_id = vkd3d_spirv_build_op_image_query_samples(builder, type_id, image.image_id);
}
@@ -10032,10 +9853,10 @@ static uint32_t spirv_compiler_emit_query_sample_count(struct spirv_compiler *co
static void spirv_compiler_emit_sample_info(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
- enum vkd3d_shader_component_type component_type = VKD3D_SHADER_COMPONENT_UINT;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
+ enum vsir_data_type data_type = VSIR_DATA_U32;
uint32_t constituents[VKD3D_VEC4_SIZE];
uint32_t type_id, val_id;
unsigned int i;
@@ -10048,20 +9869,22 @@ static void spirv_compiler_emit_sample_info(struct spirv_compiler *compiler,
constituents[0] = val_id;
for (i = 1; i < VKD3D_VEC4_SIZE; ++i)
+ {
constituents[i] = spirv_compiler_get_constant_uint(compiler, 0);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE);
+ }
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, constituents, VKD3D_VEC4_SIZE);
if (!(instruction->flags & VKD3DSI_SAMPLE_INFO_UINT))
{
- component_type = VKD3D_SHADER_COMPONENT_FLOAT;
- type_id = vkd3d_spirv_get_type_id(builder, component_type, VKD3D_VEC4_SIZE);
+ data_type = VSIR_DATA_F32;
+ type_id = spirv_get_type_id(compiler, data_type, VKD3D_VEC4_SIZE);
val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id);
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
}
- val_id = spirv_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL,
- component_type, src->swizzle, dst->write_mask);
+ val_id = spirv_compiler_emit_swizzle(compiler, val_id,
+ VKD3DSP_WRITEMASK_ALL, data_type, src->swizzle, dst->write_mask);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
@@ -10121,13 +9944,12 @@ static void spirv_compiler_emit_sample_position(struct spirv_compiler *compiler,
sample_count_id = spirv_compiler_emit_query_sample_count(compiler, &instruction->src[0]);
sample_index_id = spirv_compiler_emit_load_src(compiler, &instruction->src[1], VKD3DSP_WRITEMASK_0);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
index_id = vkd3d_spirv_build_op_iadd(builder, type_id, sample_count_id, sample_index_id);
- index_id = vkd3d_spirv_build_op_isub(builder,
- type_id, index_id, spirv_compiler_get_constant_uint(compiler, 1));
+ index_id = vkd3d_spirv_build_op_isub(builder, type_id, index_id, spirv_compiler_get_constant_uint(compiler, 1));
/* Validate sample index. */
- bool_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, 1);
+ bool_id = spirv_get_type_id(compiler, VSIR_DATA_BOOL, 1);
id = vkd3d_spirv_build_op_logical_and(builder, bool_id,
vkd3d_spirv_build_op_uless_than(builder, bool_id, sample_index_id, sample_count_id),
vkd3d_spirv_build_op_uless_than_equal(builder,
@@ -10135,16 +9957,16 @@ static void spirv_compiler_emit_sample_position(struct spirv_compiler *compiler,
index_id = vkd3d_spirv_build_op_select(builder, type_id,
id, index_id, spirv_compiler_get_constant_uint(compiler, 0));
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_F32, 2);
if (!(id = compiler->sample_positions_id))
{
length_id = spirv_compiler_get_constant_uint(compiler, ARRAY_SIZE(standard_sample_positions));
array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
- for (i = 0; i < ARRAY_SIZE(standard_sample_positions); ++ i)
+ for (i = 0; i < ARRAY_SIZE(standard_sample_positions); ++i)
{
- constituents[i] = spirv_compiler_get_constant(compiler,
- VKD3D_SHADER_COMPONENT_FLOAT, 2, (const uint32_t *)standard_sample_positions[i]);
+ constituents[i] = spirv_compiler_get_constant(compiler, VSIR_DATA_F32,
+ 2, (const uint32_t *)standard_sample_positions[i]);
}
id = vkd3d_spirv_build_op_constant_composite(builder, array_type_id, constituents, ARRAY_SIZE(constituents));
@@ -10159,7 +9981,7 @@ static void spirv_compiler_emit_sample_position(struct spirv_compiler *compiler,
id = vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone);
id = spirv_compiler_emit_swizzle(compiler, id, VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1,
- VKD3D_SHADER_COMPONENT_FLOAT, instruction->src[0].swizzle, dst->write_mask);
+ VSIR_DATA_F32, instruction->src[0].swizzle, dst->write_mask);
spirv_compiler_emit_store_dst(compiler, dst, id);
}
@@ -10199,14 +10021,14 @@ static void spirv_compiler_emit_eval_attrib(struct spirv_compiler *compiler,
src_ids[src_count++] = spirv_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0);
}
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT,
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_F32,
vsir_write_mask_component_count(register_info.write_mask));
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
val_id = vkd3d_spirv_build_op_ext_inst(builder, type_id, instr_set_id, op, src_ids, src_count);
val_id = spirv_compiler_emit_swizzle(compiler, val_id, register_info.write_mask,
- VKD3D_SHADER_COMPONENT_FLOAT, src[0].swizzle, dst->write_mask);
+ VSIR_DATA_F32, src[0].swizzle, dst->write_mask);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
@@ -10334,9 +10156,8 @@ static void spirv_compiler_emit_quad_read_across(struct spirv_compiler *compiler
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, direction_type_id, direction_id, val_id;
- type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type,
- vsir_write_mask_component_count(dst->write_mask));
- direction_type_id = vkd3d_spirv_get_type_id_for_data_type(builder, VSIR_DATA_U32, 1);
+ type_id = spirv_get_type_id(compiler, dst->reg.data_type, vsir_write_mask_component_count(dst->write_mask));
+ direction_type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
direction_id = map_quad_read_across_direction(instruction->opcode);
direction_id = vkd3d_spirv_get_op_constant(builder, direction_type_id, direction_id);
@@ -10355,14 +10176,12 @@ static void spirv_compiler_emit_quad_read_lane_at(struct spirv_compiler *compile
if (!register_is_constant_or_undef(&src[1].reg))
{
- FIXME("Unsupported non-constant quad read lane index.\n");
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED,
"Non-constant quad read lane indices are not supported.");
return;
}
- type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type,
- vsir_write_mask_component_count(dst->write_mask));
+ type_id = spirv_get_type_id(compiler, dst->reg.data_type, vsir_write_mask_component_count(dst->write_mask));
val_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
lane_id = spirv_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_group_nonuniform_quad_broadcast(builder, type_id, val_id, lane_id);
@@ -10411,7 +10230,7 @@ static uint32_t spirv_compiler_emit_group_nonuniform_ballot(struct spirv_compile
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, val_id;
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, VKD3D_VEC4_SIZE);
val_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_group_nonuniform_ballot(builder, type_id, val_id);
@@ -10470,8 +10289,7 @@ static void spirv_compiler_emit_wave_alu_op(struct spirv_compiler *compiler,
op = map_wave_alu_op(instruction->opcode, data_type_is_floating_point(src->reg.data_type));
- type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type,
- vsir_write_mask_component_count(dst->write_mask));
+ type_id = spirv_get_type_id(compiler, dst->reg.data_type, vsir_write_mask_component_count(dst->write_mask));
val_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformArithmetic);
@@ -10495,7 +10313,7 @@ static void spirv_compiler_emit_wave_bit_count(struct spirv_compiler *compiler,
: SpvGroupOperationReduce;
val_id = spirv_compiler_emit_group_nonuniform_ballot(compiler, instruction->src);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
+ type_id = spirv_get_type_id(compiler, VSIR_DATA_U32, 1);
val_id = vkd3d_spirv_build_op_group_nonuniform_ballot_bit_count(builder, type_id, group_op, val_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
@@ -10520,8 +10338,7 @@ static void spirv_compiler_emit_wave_read_lane_at(struct spirv_compiler *compile
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, lane_id, val_id;
- type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type,
- vsir_write_mask_component_count(dst->write_mask));
+ type_id = spirv_get_type_id(compiler, dst->reg.data_type, vsir_write_mask_component_count(dst->write_mask));
val_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
lane_id = spirv_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0);
@@ -10548,8 +10365,7 @@ static void spirv_compiler_emit_wave_read_lane_first(struct spirv_compiler *comp
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id;
- type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type,
- vsir_write_mask_component_count(dst->write_mask));
+ type_id = spirv_get_type_id(compiler, dst->reg.data_type, vsir_write_mask_component_count(dst->write_mask));
val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_group_nonuniform_broadcast_first(builder, type_id, val_id);
@@ -10593,9 +10409,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VSIR_OP_DCL_INDEXABLE_TEMP:
spirv_compiler_emit_dcl_indexable_temp(compiler, instruction);
break;
- case VSIR_OP_DCL_IMMEDIATE_CONSTANT_BUFFER:
- spirv_compiler_emit_dcl_immediate_constant_buffer(compiler, instruction);
- break;
case VSIR_OP_DCL_TGSM_RAW:
spirv_compiler_emit_dcl_tgsm_raw(compiler, instruction);
break;
@@ -10608,12 +10421,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VSIR_OP_DCL_VERTICES_OUT:
spirv_compiler_emit_output_vertex_count(compiler, instruction);
break;
- case VSIR_OP_DCL_INPUT_PRIMITIVE:
- spirv_compiler_emit_dcl_input_primitive(compiler, instruction);
- break;
- case VSIR_OP_DCL_OUTPUT_TOPOLOGY:
- spirv_compiler_emit_dcl_output_topology(compiler, instruction);
- break;
case VSIR_OP_DCL_GS_INSTANCES:
spirv_compiler_emit_dcl_gs_instances(compiler, instruction);
break;
@@ -10668,6 +10475,7 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VSIR_OP_ITOF:
case VSIR_OP_ITOI:
case VSIR_OP_MUL:
+ case VSIR_OP_NEG:
case VSIR_OP_NOT:
case VSIR_OP_OR:
case VSIR_OP_UDIV_SIMPLE:
@@ -10682,6 +10490,9 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VSIR_OP_ISFINITE:
spirv_compiler_emit_isfinite(compiler, instruction);
break;
+ case VSIR_OP_SATURATE:
+ spirv_compiler_emit_saturate(compiler, instruction);
+ break;
case VSIR_OP_ABS:
case VSIR_OP_ACOS:
case VSIR_OP_ASIN:
@@ -11044,6 +10855,36 @@ static void spirv_compiler_emit_descriptor_declarations(struct spirv_compiler *c
}
}
+static void spirv_compiler_emit_immediate_constant_buffers(struct spirv_compiler *compiler)
+{
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ const struct vkd3d_shader_immediate_constant_buffer *icb;
+ const struct vsir_program *program = compiler->program;
+ uint32_t type_id, const_id, ptr_type_id, icb_id;
+ struct vkd3d_shader_register reg;
+ struct vkd3d_symbol reg_symbol;
+ size_t i;
+
+ for (i = 0; i < program->icb_count; ++i)
+ {
+ icb = program->icbs[i];
+
+ const_id = spirv_compiler_emit_constant_array(compiler, icb, &type_id);
+ ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
+ icb_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
+ ptr_type_id, SpvStorageClassPrivate, const_id);
+ vkd3d_spirv_build_op_name(builder, icb_id, "icb%zu", icb->register_idx);
+
+ /* Set an index count of 2 so vkd3d_symbol_make_register() uses idx[0] as a buffer id. */
+ vsir_register_init(&reg, VKD3DSPR_IMMCONSTBUFFER, VSIR_DATA_F32, 2);
+ reg.idx[0].offset = icb->register_idx;
+ vkd3d_symbol_make_register(&reg_symbol, &reg);
+ vkd3d_symbol_set_register_info(&reg_symbol, icb_id, SpvStorageClassPrivate,
+ icb->data_type, vkd3d_write_mask_from_component_count(icb->component_count));
+ spirv_compiler_put_symbol(compiler, &reg_symbol);
+ }
+}
+
static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
{
@@ -11066,10 +10907,18 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
if (program->ssa_count)
spirv_compiler_allocate_ssa_register_ids(compiler, program->ssa_count);
if (compiler->shader_type == VKD3D_SHADER_TYPE_COMPUTE)
+ {
spirv_compiler_emit_thread_group_size(compiler, &program->thread_group_size);
+ }
+ else if (compiler->shader_type == VKD3D_SHADER_TYPE_GEOMETRY)
+ {
+ spirv_compiler_emit_input_primitive(compiler);
+ spirv_compiler_emit_output_topology(compiler);
+ }
spirv_compiler_emit_global_flags(compiler, program->global_flags);
spirv_compiler_emit_descriptor_declarations(compiler);
+ spirv_compiler_emit_immediate_constant_buffers(compiler);
compiler->spirv_parameter_info = vkd3d_calloc(program->parameter_count, sizeof(*compiler->spirv_parameter_info));
for (i = 0; i < program->parameter_count; ++i)
@@ -11080,8 +10929,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
{
uint32_t type_id, struct_id, ptr_type_id, var_id;
- type_id = vkd3d_spirv_get_type_id(builder,
- vkd3d_component_type_from_data_type(parameter_data_type_map[parameter->data_type].type),
+ type_id = spirv_get_type_id(compiler, parameter_data_type_map[parameter->data_type].type,
parameter_data_type_map[parameter->data_type].component_count);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &type_id, 1);
@@ -11188,7 +11036,11 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
}
if (compiler->failed)
+ {
+ vkd3d_shader_free_shader_code(spirv);
+
return VKD3D_ERROR_INVALID_SHADER;
+ }
if (compile_info->target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT)
{
@@ -11215,6 +11067,7 @@ int spirv_compile(struct vsir_program *program, uint64_t config_flags,
VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_SM6);
VKD3D_ASSERT(program->has_descriptor_info);
+ VKD3D_ASSERT(program->has_no_modifiers);
if (!(spirv_compiler = spirv_compiler_create(program, compile_info,
message_context, config_flags)))
diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
index ea15c1a9ad5..4798a75ce90 100644
--- a/libs/vkd3d/libs/vkd3d-shader/tpf.c
+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
@@ -665,6 +665,8 @@ struct vkd3d_shader_sm4_parser
{
const uint32_t *start, *end, *ptr;
+ struct vsir_program *program;
+
enum vkd3d_shader_opcode phase;
bool has_control_point_phase;
unsigned int input_register_masks[MAX_REG_OUTPUT];
@@ -764,7 +766,7 @@ static const enum vsir_data_type data_type_table[] =
static bool shader_is_sm_5_1(const struct vkd3d_shader_sm4_parser *sm4)
{
- const struct vkd3d_shader_version *version = &sm4->p.program->shader_version;
+ const struct vkd3d_shader_version *version = &sm4->program->shader_version;
return version->major >= 5 && version->minor >= 1;
}
@@ -849,7 +851,7 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui
icb->element_count = icb_size / VKD3D_VEC4_SIZE;
icb->is_null = false;
memcpy(icb->data, tokens, sizeof(*tokens) * icb_size);
- shader_instruction_array_add_icb(&priv->p.program->instructions, icb);
+ vsir_program_add_icb(priv->program, icb);
ins->declaration.icb = icb;
}
@@ -971,7 +973,7 @@ static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins
uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
{
struct vkd3d_shader_index_range *index_range = &ins->declaration.index_range;
- struct vsir_program *program = priv->p.program;
+ struct vsir_program *program = priv->program;
unsigned int i, register_idx, register_count;
const struct shader_signature *signature;
enum vkd3d_shader_register_type type;
@@ -1094,14 +1096,14 @@ static void shader_sm4_read_dcl_output_topology(struct vkd3d_shader_instruction
if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED)
FIXME("Unhandled output primitive type %#x.\n", primitive_type);
- priv->p.program->output_topology = ins->declaration.primitive_type.type;
+ priv->program->output_topology = ins->declaration.primitive_type.type;
}
static void shader_sm4_read_dcl_input_primitive(struct vkd3d_shader_instruction *ins, uint32_t opcode,
uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *sm4)
{
enum vkd3d_sm4_input_primitive_type primitive_type;
- struct vsir_program *program = sm4->p.program;
+ struct vsir_program *program = sm4->program;
primitive_type = (opcode_token & VKD3D_SM4_PRIMITIVE_TYPE_MASK) >> VKD3D_SM4_PRIMITIVE_TYPE_SHIFT;
if (VKD3D_SM5_INPUT_PT_PATCH1 <= primitive_type && primitive_type <= VKD3D_SM5_INPUT_PT_PATCH32)
@@ -1129,7 +1131,7 @@ static void shader_sm4_read_dcl_input_primitive(struct vkd3d_shader_instruction
static void shader_sm4_read_declaration_count(struct vkd3d_shader_instruction *ins, uint32_t opcode,
uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *sm4)
{
- struct vsir_program *program = sm4->p.program;
+ struct vsir_program *program = sm4->program;
ins->declaration.count = *tokens;
if (opcode == VKD3D_SM4_OP_DCL_TEMPS)
@@ -1161,7 +1163,7 @@ static void shader_sm4_read_dcl_input_ps(struct vkd3d_shader_instruction *ins, u
if (shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VSIR_DATA_F32, dst))
{
struct signature_element *e = vsir_signature_find_element_for_reg(
- &priv->p.program->input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
+ &priv->program->input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
if (!e)
{
@@ -1187,7 +1189,7 @@ static void shader_sm4_read_dcl_input_ps_siv(struct vkd3d_shader_instruction *in
if (shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VSIR_DATA_F32, dst))
{
struct signature_element *e = vsir_signature_find_element_for_reg(
- &priv->p.program->input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
+ &priv->program->input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
if (!e)
{
@@ -1220,7 +1222,7 @@ static void shader_sm4_read_dcl_global_flags(struct vkd3d_shader_instruction *in
uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *sm4)
{
ins->declaration.global_flags = (opcode_token & VKD3D_SM4_GLOBAL_FLAGS_MASK) >> VKD3D_SM4_GLOBAL_FLAGS_SHIFT;
- sm4->p.program->global_flags = ins->declaration.global_flags;
+ sm4->program->global_flags = ins->declaration.global_flags;
}
static void shader_sm5_read_fcall(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
@@ -1256,7 +1258,7 @@ static void shader_sm5_read_dcl_interface(struct vkd3d_shader_instruction *ins,
static void shader_sm5_read_control_point_count(struct vkd3d_shader_instruction *ins, uint32_t opcode,
uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *sm4)
{
- struct vsir_program *program = sm4->p.program;
+ struct vsir_program *program = sm4->program;
ins->declaration.count = (opcode_token & VKD3D_SM5_CONTROL_POINT_COUNT_MASK)
>> VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT;
@@ -1272,7 +1274,7 @@ static void shader_sm5_read_dcl_tessellator_domain(struct vkd3d_shader_instructi
{
ins->declaration.tessellator_domain = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
>> VKD3D_SM5_TESSELLATOR_SHIFT;
- priv->p.program->tess_domain = ins->declaration.tessellator_domain;
+ priv->program->tess_domain = ins->declaration.tessellator_domain;
}
static void shader_sm5_read_dcl_tessellator_partitioning(struct vkd3d_shader_instruction *ins, uint32_t opcode,
@@ -1280,7 +1282,7 @@ static void shader_sm5_read_dcl_tessellator_partitioning(struct vkd3d_shader_ins
{
ins->declaration.tessellator_partitioning = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
>> VKD3D_SM5_TESSELLATOR_SHIFT;
- priv->p.program->tess_partitioning = ins->declaration.tessellator_partitioning;
+ priv->program->tess_partitioning = ins->declaration.tessellator_partitioning;
}
static void shader_sm5_read_dcl_tessellator_output_primitive(struct vkd3d_shader_instruction *ins, uint32_t opcode,
@@ -1288,7 +1290,7 @@ static void shader_sm5_read_dcl_tessellator_output_primitive(struct vkd3d_shader
{
ins->declaration.tessellator_output_primitive = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
>> VKD3D_SM5_TESSELLATOR_SHIFT;
- priv->p.program->tess_output_primitive = ins->declaration.tessellator_output_primitive;
+ priv->program->tess_output_primitive = ins->declaration.tessellator_output_primitive;
}
static void shader_sm5_read_dcl_hs_max_tessfactor(struct vkd3d_shader_instruction *ins, uint32_t opcode,
@@ -1300,7 +1302,7 @@ static void shader_sm5_read_dcl_hs_max_tessfactor(struct vkd3d_shader_instructio
static void shader_sm5_read_dcl_thread_group(struct vkd3d_shader_instruction *ins, uint32_t opcode,
uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *sm4)
{
- struct vsir_program *program = sm4->p.program;
+ struct vsir_program *program = sm4->program;
ins->declaration.thread_group_size.x = *tokens++;
ins->declaration.thread_group_size.y = *tokens++;
@@ -2009,7 +2011,7 @@ static bool shader_sm4_read_reg_idx(struct vkd3d_shader_sm4_parser *priv, const
{
if (addressing & VKD3D_SM4_ADDRESSING_RELATIVE)
{
- struct vkd3d_shader_src_param *rel_addr = vsir_program_get_src_params(priv->p.program, 1);
+ struct vkd3d_shader_src_param *rel_addr = vsir_program_get_src_params(priv->program, 1);
if (!(reg_idx->rel_addr = rel_addr))
{
@@ -2284,7 +2286,7 @@ static bool register_is_control_point_input(const struct vkd3d_shader_register *
{
return reg->type == VKD3DSPR_INCONTROLPOINT || reg->type == VKD3DSPR_OUTCONTROLPOINT
|| (reg->type == VKD3DSPR_INPUT && (priv->phase == VSIR_OP_HS_CONTROL_POINT_PHASE
- || priv->p.program->shader_version.type == VKD3D_SHADER_TYPE_GEOMETRY));
+ || priv->program->shader_version.type == VKD3D_SHADER_TYPE_GEOMETRY));
}
static uint32_t mask_from_swizzle(uint32_t swizzle)
@@ -2608,8 +2610,8 @@ static void shader_sm4_read_instruction_modifier(uint32_t modifier, struct vkd3d
static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_sm4_opcode_info *opcode_info;
- struct vsir_program *program = sm4->p.program;
uint32_t opcode_token, opcode, previous_token;
+ struct vsir_program *program = sm4->program;
struct vkd3d_shader_dst_param *dst_params;
struct vkd3d_shader_src_param *src_params;
const uint32_t **ptr = &sm4->ptr;
@@ -2814,8 +2816,9 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_pro
if (!vsir_program_init(program, compile_info,
&version, token_count / 7u + 20, VSIR_CF_STRUCTURED, VSIR_NORMALISED_SM4))
return false;
- vkd3d_shader_parser_init(&sm4->p, program, message_context, compile_info->source_name);
+ vkd3d_shader_parser_init(&sm4->p, message_context, compile_info->source_name);
sm4->ptr = sm4->start;
+ sm4->program = program;
init_sm4_lookup_tables(&sm4->lookup);
@@ -2973,13 +2976,13 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
}
}
if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL
- && !sm4.has_control_point_phase && !sm4.p.failed)
+ && !sm4.has_control_point_phase && sm4.p.status >= 0)
shader_sm4_validate_default_phase_index_ranges(&sm4);
- if (sm4.p.failed)
+ if (sm4.p.status < 0)
{
vsir_program_cleanup(program);
- return VKD3D_ERROR_INVALID_SHADER;
+ return sm4.p.status;
}
return VKD3D_OK;
@@ -3480,7 +3483,9 @@ static uint32_t sm4_encode_register(const struct tpf_compiler *tpf, const struct
switch (sm4_swizzle_type)
{
case VKD3D_SM4_SWIZZLE_NONE:
- VKD3D_ASSERT(sm4_swizzle || register_is_constant(reg));
+ if (register_is_constant(reg))
+ break;
+ VKD3D_ASSERT(sm4_swizzle);
token |= (sm4_swizzle << VKD3D_SM4_WRITEMASK_SHIFT) & VKD3D_SM4_WRITEMASK_MASK;
break;
@@ -3692,7 +3697,7 @@ static void write_sm4_instruction(const struct tpf_compiler *tpf, const struct s
static void tpf_dcl_constant_buffer(const struct tpf_compiler *tpf, const struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_shader_constant_buffer *cb = &ins->declaration.cb;
- size_t size = (cb->size + 3) / 4;
+ size_t size = cb->size / VKD3D_VEC4_SIZE / sizeof(float);
struct sm4_instruction instr =
{
@@ -3869,8 +3874,11 @@ static void tpf_dcl_texture(const struct tpf_compiler *tpf, const struct vkd3d_s
if (ins->opcode == VSIR_OP_DCL || ins->opcode == VSIR_OP_DCL_UAV_TYPED)
{
+ enum vkd3d_sm4_resource_type resource_type = sm4_resource_dimension(ins->declaration.semantic.resource_type);
+
instr.idx[0] = pack_resource_data_type(ins->declaration.semantic.resource_data_type);
instr.idx_count = 1;
+ instr.extra_bits |= resource_type << VKD3D_SM4_RESOURCE_TYPE_SHIFT;
instr.extra_bits |= ins->declaration.semantic.sample_count << VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
resource = &ins->declaration.semantic.resource;
}
@@ -3905,8 +3913,6 @@ static void tpf_dcl_texture(const struct tpf_compiler *tpf, const struct vkd3d_s
if (uav)
instr.extra_bits |= ins->flags << VKD3D_SM5_UAV_FLAGS_SHIFT;
- instr.extra_bits |= (sm4_resource_dimension(ins->resource_type) << VKD3D_SM4_RESOURCE_TYPE_SHIFT);
-
write_sm4_instruction(tpf, &instr);
}
@@ -4164,6 +4170,9 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
{
switch (ins->opcode)
{
+ case VSIR_OP_NOP:
+ break;
+
case VSIR_OP_DCL_CONSTANT_BUFFER:
tpf_dcl_constant_buffer(tpf, ins);
break;
@@ -4222,6 +4231,7 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VSIR_OP_DCL:
case VSIR_OP_DCL_RESOURCE_RAW:
+ case VSIR_OP_DCL_RESOURCE_STRUCTURED:
case VSIR_OP_DCL_UAV_RAW:
case VSIR_OP_DCL_UAV_STRUCTURED:
case VSIR_OP_DCL_UAV_TYPED:
@@ -4242,6 +4252,7 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VSIR_OP_BREAK:
case VSIR_OP_CASE:
case VSIR_OP_CONTINUE:
+ case VSIR_OP_COUNTBITS:
case VSIR_OP_CUT:
case VSIR_OP_CUT_STREAM:
case VSIR_OP_DCL_STREAM:
@@ -4267,6 +4278,9 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VSIR_OP_EXP:
case VSIR_OP_F16TOF32:
case VSIR_OP_F32TOF16:
+ case VSIR_OP_FIRSTBIT_HI:
+ case VSIR_OP_FIRSTBIT_LO:
+ case VSIR_OP_FIRSTBIT_SHI:
case VSIR_OP_FRC:
case VSIR_OP_FTOI:
case VSIR_OP_FTOU:
@@ -4305,6 +4319,7 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VSIR_OP_LD:
case VSIR_OP_LD2DMS:
case VSIR_OP_LD_RAW:
+ case VSIR_OP_LD_STRUCTURED:
case VSIR_OP_LD_UAV_TYPED:
case VSIR_OP_LOG:
case VSIR_OP_LOOP:
@@ -4508,7 +4523,8 @@ static void tpf_write_section(struct tpf_compiler *tpf, uint32_t tag, const stru
add_section(tpf, tag, &buffer);
}
-int tpf_compile(struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_code *rdef,
+int tpf_compile(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_code *rdef,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
enum vkd3d_shader_type shader_type = program->shader_version.type;
@@ -4517,6 +4533,9 @@ int tpf_compile(struct vsir_program *program, uint64_t config_flags, const struc
size_t i;
int ret;
+ if ((ret = vsir_program_optimize(program, config_flags, compile_info, message_context)))
+ return ret;
+
if ((ret = vsir_allocate_temp_registers(program, message_context)))
return ret;
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
index 5fcc836aae1..c0faa30f14a 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -23,6 +23,8 @@
#include <stdio.h>
#include <math.h>
+/* VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG"); */
+
static inline int char_to_int(char c)
{
if ('0' <= c && c <= '9')
@@ -722,14 +724,13 @@ uint64_t vkd3d_shader_init_config_flags(void)
return config_flags;
}
-void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_program *program,
+void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const char *source_name)
{
parser->message_context = message_context;
parser->location.source_name = source_name;
parser->location.line = 1;
parser->location.column = 0;
- parser->program = program;
}
void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
@@ -741,7 +742,32 @@ void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parse
vkd3d_shader_verror(parser->message_context, &parser->location, error, format, args);
va_end(args);
- parser->failed = true;
+ if (parser->status >= 0)
+ {
+ switch (error)
+ {
+ case VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED:
+ case VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED:
+ case VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED:
+ case VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED:
+ case VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED:
+ case VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED:
+ parser->status = VKD3D_ERROR_NOT_IMPLEMENTED;
+ break;
+ case VKD3D_SHADER_ERROR_DXBC_OUT_OF_MEMORY:
+ case VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY:
+ case VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY:
+ case VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY:
+ case VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY:
+ case VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY:
+ case VKD3D_SHADER_ERROR_FX_OUT_OF_MEMORY:
+ parser->status = VKD3D_ERROR_OUT_OF_MEMORY;
+ break;
+ default:
+ parser->status = VKD3D_ERROR_INVALID_SHADER;
+ break;
+ }
+ }
}
void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
@@ -924,6 +950,7 @@ static bool vkd3d_shader_signature_from_shader_signature(struct vkd3d_shader_sig
struct vkd3d_shader_scan_context
{
const struct vkd3d_shader_version *version;
+ const struct vkd3d_shader_d3dbc_source_info *d3dbc_source_info;
struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info;
size_t descriptors_size;
@@ -991,6 +1018,7 @@ static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *con
context->location.line = 2; /* Line 1 is the version token. */
context->api_version = VKD3D_SHADER_API_VERSION_1_2;
context->combined_sampler_info = combined_sampler_info;
+ context->d3dbc_source_info = vkd3d_find_struct(compile_info->next, D3DBC_SOURCE_INFO);
for (i = 0; i < compile_info->option_count; ++i)
{
@@ -1192,15 +1220,6 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
}
-static void vkd3d_shader_scan_combined_sampler_declaration(
- struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_semantic *semantic)
-{
- vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &semantic->resource.reg.reg,
- &semantic->resource.range, VKD3D_SHADER_RESOURCE_NONE, VSIR_DATA_UNUSED);
- vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, &semantic->resource.reg.reg,
- &semantic->resource.range, semantic->resource_type, VSIR_DATA_F32);
-}
-
const struct vkd3d_shader_descriptor_info1 *vkd3d_shader_find_descriptor(
const struct vkd3d_shader_scan_descriptor_info1 *info,
enum vkd3d_shader_descriptor_type type, unsigned int register_id)
@@ -1286,40 +1305,6 @@ static void vkd3d_shader_scan_combined_sampler_usage(struct vkd3d_shader_scan_co
s->sampler_index = sampler_idx;
}
-static void vkd3d_shader_scan_sample_instruction(struct vkd3d_shader_scan_context *context,
- const struct vkd3d_shader_register *resource, const struct vkd3d_shader_register *sampler)
-{
- unsigned int resource_idx = resource->idx[0].offset;
- unsigned int sampler_idx = sampler->idx[0].offset;
-
- vkd3d_shader_scan_combined_sampler_usage(context, resource, sampler);
-
- if (!context->scan_descriptor_info)
- return;
-
- /* Sample instructions lowered from 1.x texture instructions have no
- * DCL, so we need to add the resource if it didn't already exist.
- * Such descriptors have a fixed count, type, etc. */
-
- if (!vkd3d_shader_find_descriptor(context->scan_descriptor_info,
- VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, resource_idx))
- {
- struct vkd3d_shader_register_range range = {.first = resource_idx, .last = resource_idx};
-
- vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, resource,
- &range, VKD3D_SHADER_RESOURCE_TEXTURE_2D, VSIR_DATA_F32);
- }
-
- if (!vkd3d_shader_find_descriptor(context->scan_descriptor_info,
- VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler_idx))
- {
- struct vkd3d_shader_register_range range = {.first = sampler_idx, .last = sampler_idx};
-
- vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, resource,
- &range, VKD3D_SHADER_RESOURCE_NONE, VSIR_DATA_UNUSED);
- }
-}
-
static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
enum vsir_data_type resource_data_type, unsigned int sample_count,
@@ -1377,14 +1362,9 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
vkd3d_shader_scan_sampler_declaration(context, instruction);
break;
case VSIR_OP_DCL:
- if (instruction->declaration.semantic.resource_type == VKD3D_SHADER_RESOURCE_NONE)
+ if (instruction->declaration.semantic.resource_type == VKD3D_SHADER_RESOURCE_NONE
+ || instruction->declaration.semantic.resource.reg.reg.type == VKD3DSPR_COMBINED_SAMPLER)
break;
-
- if (instruction->declaration.semantic.resource.reg.reg.type == VKD3DSPR_COMBINED_SAMPLER)
- {
- vkd3d_shader_scan_combined_sampler_declaration(context, &instruction->declaration.semantic);
- break;
- }
/* fall through */
case VSIR_OP_DCL_UAV_TYPED:
vkd3d_shader_scan_typed_resource_declaration(context, instruction);
@@ -1523,9 +1503,6 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
if (context->cf_info_count)
context->cf_info[context->cf_info_count - 1].inside_block = false;
break;
- case VSIR_OP_TEX:
- case VSIR_OP_TEXBEM:
- case VSIR_OP_TEXBEML:
case VSIR_OP_TEXDP3TEX:
case VSIR_OP_TEXM3x2TEX:
case VSIR_OP_TEXM3x3SPEC:
@@ -1539,6 +1516,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
break;
case VSIR_OP_GATHER4:
case VSIR_OP_GATHER4_C:
+ case VSIR_OP_SAMPLE:
case VSIR_OP_SAMPLE_B:
case VSIR_OP_SAMPLE_C:
case VSIR_OP_SAMPLE_C_LZ:
@@ -1546,9 +1524,6 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
case VSIR_OP_SAMPLE_LOD:
vkd3d_shader_scan_combined_sampler_usage(context, &instruction->src[1].reg, &instruction->src[2].reg);
break;
- case VSIR_OP_SAMPLE:
- vkd3d_shader_scan_sample_instruction(context, &instruction->src[1].reg, &instruction->src[2].reg);
- break;
case VSIR_OP_GATHER4_PO:
case VSIR_OP_GATHER4_PO_C:
vkd3d_shader_scan_combined_sampler_usage(context, &instruction->src[2].reg, &instruction->src[3].reg);
@@ -1683,12 +1658,12 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info;
struct vkd3d_shader_scan_hull_shader_tessellation_info *tessellation_info;
+ struct vkd3d_shader_scan_thread_group_size_info *thread_group_size_info;
struct vkd3d_shader_scan_descriptor_info *descriptor_info;
struct vkd3d_shader_scan_signature_info *signature_info;
struct vkd3d_shader_scan_context context;
struct vkd3d_shader_instruction *ins;
int ret = VKD3D_OK;
- unsigned int i;
descriptor_info = vkd3d_find_struct(compile_info->next, SCAN_DESCRIPTOR_INFO);
if (descriptor_info)
@@ -1703,7 +1678,11 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
add_descriptor_info = true;
}
+ if (program->has_descriptor_info)
+ add_descriptor_info = false;
+
tessellation_info = vkd3d_find_struct(compile_info->next, SCAN_HULL_SHADER_TESSELLATION_INFO);
+ thread_group_size_info = vkd3d_find_struct(compile_info->next, SCAN_THREAD_GROUP_SIZE_INFO);
vkd3d_shader_scan_context_init(&context, &program->shader_version, compile_info,
add_descriptor_info ? &program->descriptors : NULL, combined_sampler_info, message_context);
@@ -1720,21 +1699,6 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
break;
}
- for (i = 0; i < ARRAY_SIZE(program->flat_constant_count); ++i)
- {
- struct vkd3d_shader_register_range range = {.space = 0, .first = i, .last = i};
- struct vkd3d_shader_register reg = {.idx[0].offset = i, .idx_count = 1};
- unsigned int size = program->flat_constant_count[i];
- struct vkd3d_shader_descriptor_info1 *d;
-
- if (size)
- {
- if ((d = vkd3d_shader_scan_add_descriptor(&context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV,
- &reg, &range, VKD3D_SHADER_RESOURCE_BUFFER, VSIR_DATA_U32)))
- d->buffer_size = size * 16;
- }
- }
-
if (!ret && signature_info)
{
if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &program->input_signature)
@@ -1756,6 +1720,13 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
tessellation_info->partitioning = context.partitioning;
}
+ if (!ret && thread_group_size_info)
+ {
+ thread_group_size_info->x = program->thread_group_size.x;
+ thread_group_size_info->y = program->thread_group_size.y;
+ thread_group_size_info->z = program->thread_group_size.z;
+ }
+
if (ret < 0)
{
if (combined_sampler_info)
@@ -1840,7 +1811,7 @@ static int vsir_program_compile(struct vsir_program *program, const struct vkd3d
case VKD3D_SHADER_TARGET_DXBC_TPF:
if ((ret = vsir_program_scan(program, &scan_info, message_context, true)) < 0)
return ret;
- ret = tpf_compile(program, config_flags, reflection_data, out, message_context);
+ ret = tpf_compile(program, config_flags, compile_info, reflection_data, out, message_context);
break;
case VKD3D_SHADER_TARGET_GLSL:
@@ -2182,6 +2153,9 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
VKD3D_SHADER_TARGET_D3D_BYTECODE,
VKD3D_SHADER_TARGET_DXBC_TPF,
VKD3D_SHADER_TARGET_FX,
+#ifdef VKD3D_SHADER_UNSUPPORTED_MSL
+ VKD3D_SHADER_TARGET_MSL,
+#endif
};
static const enum vkd3d_shader_target_type d3dbc_types[] =
@@ -2253,6 +2227,7 @@ int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info
struct vkd3d_shader_code *out, char **messages)
{
struct vkd3d_shader_message_context message_context;
+ struct shader_dump_data dump_data;
int ret;
TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
@@ -2265,7 +2240,11 @@ int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
- ret = preproc_lexer_parse(compile_info, out, &message_context);
+ fill_shader_dump_data(compile_info, &dump_data);
+ vkd3d_shader_dump_shader(&dump_data, compile_info->source.code, compile_info->source.size, SHADER_DUMP_TYPE_SOURCE);
+
+ if ((ret = preproc_lexer_parse(compile_info, out, &message_context)) >= 0)
+ vkd3d_shader_dump_shader(&dump_data, out->code, out->size, SHADER_DUMP_TYPE_PREPROC);
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
@@ -2279,204 +2258,6 @@ void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback)
vkd3d_dbg_set_log_callback(callback);
}
-static struct vkd3d_shader_param_node *shader_param_allocator_node_create(
- struct vkd3d_shader_param_allocator *allocator)
-{
- struct vkd3d_shader_param_node *node;
-
- if (!(node = vkd3d_malloc(offsetof(struct vkd3d_shader_param_node, param[allocator->count * allocator->stride]))))
- return NULL;
- node->next = NULL;
- return node;
-}
-
-static void shader_param_allocator_init(struct vkd3d_shader_param_allocator *allocator,
- size_t count, size_t stride)
-{
- allocator->count = max(count, MAX_REG_OUTPUT);
- allocator->stride = stride;
- allocator->head = NULL;
- allocator->current = NULL;
- allocator->index = allocator->count;
-}
-
-static void shader_param_allocator_destroy(struct vkd3d_shader_param_allocator *allocator)
-{
- struct vkd3d_shader_param_node *current = allocator->head;
-
- while (current)
- {
- struct vkd3d_shader_param_node *next = current->next;
- vkd3d_free(current);
- current = next;
- }
-}
-
-void *shader_param_allocator_get(struct vkd3d_shader_param_allocator *allocator, size_t count)
-{
- void *params;
-
- if (!allocator->current || count > allocator->count - allocator->index)
- {
- struct vkd3d_shader_param_node *next;
-
- /* Monolithic switch has no definite parameter count limit. */
- allocator->count = max(allocator->count, count);
-
- if (!(next = shader_param_allocator_node_create(allocator)))
- return NULL;
- if (allocator->current)
- allocator->current->next = next;
- else
- allocator->head = next;
- allocator->current = next;
- allocator->index = 0;
- }
-
- params = &allocator->current->param[allocator->index * allocator->stride];
- allocator->index += count;
- return params;
-}
-
-bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *instructions, size_t reserve)
-{
- memset(instructions, 0, sizeof(*instructions));
- /* Size the parameter initial allocations so they are large enough for most shaders. The
- * code path for chained allocations will be tested if a few shaders need to use it. */
- shader_param_allocator_init(&instructions->dst_params, reserve - reserve / 8u,
- sizeof(struct vkd3d_shader_dst_param));
- shader_param_allocator_init(&instructions->src_params, reserve * 2u, sizeof(struct vkd3d_shader_src_param));
- return shader_instruction_array_reserve(instructions, reserve);
-}
-
-bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *instructions, size_t reserve)
-{
- if (!vkd3d_array_reserve((void **)&instructions->elements, &instructions->capacity, reserve,
- sizeof(*instructions->elements)))
- {
- ERR("Failed to allocate instructions.\n");
- return false;
- }
- return true;
-}
-
-bool shader_instruction_array_insert_at(struct vkd3d_shader_instruction_array *instructions,
- size_t idx, size_t count)
-{
- VKD3D_ASSERT(idx <= instructions->count);
-
- if (!shader_instruction_array_reserve(instructions, instructions->count + count))
- return false;
-
- memmove(&instructions->elements[idx + count], &instructions->elements[idx],
- (instructions->count - idx) * sizeof(*instructions->elements));
- memset(&instructions->elements[idx], 0, count * sizeof(*instructions->elements));
-
- instructions->count += count;
-
- return true;
-}
-
-bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions,
- struct vkd3d_shader_immediate_constant_buffer *icb)
-{
- if (!vkd3d_array_reserve((void **)&instructions->icbs, &instructions->icb_capacity, instructions->icb_count + 1,
- sizeof(*instructions->icbs)))
- return false;
- instructions->icbs[instructions->icb_count++] = icb;
- return true;
-}
-
-static struct vkd3d_shader_src_param *shader_instruction_array_clone_src_params(
- struct vkd3d_shader_instruction_array *instructions, const struct vkd3d_shader_src_param *params,
- size_t count);
-
-static bool shader_register_clone_relative_addresses(struct vkd3d_shader_register *reg,
- struct vkd3d_shader_instruction_array *instructions)
-{
- unsigned int i;
-
- for (i = 0; i < reg->idx_count; ++i)
- {
- if (!reg->idx[i].rel_addr)
- continue;
-
- if (!(reg->idx[i].rel_addr = shader_instruction_array_clone_src_params(instructions, reg->idx[i].rel_addr, 1)))
- return false;
- }
-
- return true;
-}
-
-static struct vkd3d_shader_dst_param *shader_instruction_array_clone_dst_params(
- struct vkd3d_shader_instruction_array *instructions, const struct vkd3d_shader_dst_param *params,
- size_t count)
-{
- struct vkd3d_shader_dst_param *dst_params;
- size_t i;
-
- if (!(dst_params = shader_dst_param_allocator_get(&instructions->dst_params, count)))
- return NULL;
-
- memcpy(dst_params, params, count * sizeof(*params));
- for (i = 0; i < count; ++i)
- {
- if (!shader_register_clone_relative_addresses(&dst_params[i].reg, instructions))
- return NULL;
- }
-
- return dst_params;
-}
-
-static struct vkd3d_shader_src_param *shader_instruction_array_clone_src_params(
- struct vkd3d_shader_instruction_array *instructions, const struct vkd3d_shader_src_param *params,
- size_t count)
-{
- struct vkd3d_shader_src_param *src_params;
- size_t i;
-
- if (!(src_params = shader_src_param_allocator_get(&instructions->src_params, count)))
- return NULL;
-
- memcpy(src_params, params, count * sizeof(*params));
- for (i = 0; i < count; ++i)
- {
- if (!shader_register_clone_relative_addresses(&src_params[i].reg, instructions))
- return NULL;
- }
-
- return src_params;
-}
-
-/* NOTE: Immediate constant buffers are not cloned, so the source must not be destroyed while the
- * destination is in use. This seems like a reasonable requirement given how this is currently used. */
-bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions,
- size_t dst, size_t src)
-{
- struct vkd3d_shader_instruction *ins = &instructions->elements[dst];
-
- *ins = instructions->elements[src];
-
- if (ins->dst_count && ins->dst && !(ins->dst = shader_instruction_array_clone_dst_params(instructions,
- ins->dst, ins->dst_count)))
- return false;
-
- return !ins->src_count || !!(ins->src = shader_instruction_array_clone_src_params(instructions,
- ins->src, ins->src_count));
-}
-
-void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions)
-{
- unsigned int i;
-
- vkd3d_free(instructions->elements);
- shader_param_allocator_destroy(&instructions->dst_params);
- shader_param_allocator_destroy(&instructions->src_params);
- for (i = 0; i < instructions->icb_count; ++i)
- vkd3d_free(instructions->icbs[i]);
- vkd3d_free(instructions->icbs);
-}
-
void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature,
const struct vkd3d_shader_signature *input_signature,
unsigned int *ret_count, struct vkd3d_shader_varying_map *varyings)
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
index e758c16b3d4..404e7cec6ea 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -213,7 +213,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND_COUNT = 8005,
VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_TABLE = 8006,
VKD3D_SHADER_ERROR_DXIL_INVALID_VALUE_SYMTAB = 8007,
- VKD3D_SHADER_ERROR_DXIL_UNSUPPORTED_BITCODE_FORMAT = 8008,
+ VKD3D_SHADER_ERROR_DXIL_UNSUPPORTED = 8008,
VKD3D_SHADER_ERROR_DXIL_INVALID_FUNCTION_DCL = 8009,
VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_ID = 8010,
VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE = 8011,
@@ -226,6 +226,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES = 8018,
VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCE_HANDLE = 8019,
VKD3D_SHADER_ERROR_DXIL_INVALID_CONSTANT = 8020,
+ VKD3D_SHADER_ERROR_DXIL_NOT_IMPLEMENTED = 8021,
VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER = 8300,
VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE = 8301,
@@ -502,6 +503,7 @@ enum vkd3d_shader_opcode
VSIR_OP_MOVC,
VSIR_OP_MSAD,
VSIR_OP_MUL,
+ VSIR_OP_NEG,
VSIR_OP_NEO,
VSIR_OP_NEU,
VSIR_OP_NOP,
@@ -540,6 +542,7 @@ enum vkd3d_shader_opcode
VSIR_OP_SAMPLE_LOD,
VSIR_OP_SAMPLE_LOD_S,
VSIR_OP_SAMPLE_POS,
+ VSIR_OP_SATURATE,
VSIR_OP_SETP,
VSIR_OP_SGE,
VSIR_OP_SGN,
@@ -716,7 +719,10 @@ enum vsir_data_type
VSIR_DATA_F32,
VSIR_DATA_F64,
+ VSIR_DATA_I8,
+ VSIR_DATA_I16,
VSIR_DATA_I32,
+ VSIR_DATA_I64,
VSIR_DATA_U8,
VSIR_DATA_U16,
@@ -734,10 +740,18 @@ enum vsir_data_type
VSIR_DATA_TYPE_COUNT,
};
+const char *vsir_data_type_get_name(enum vsir_data_type t, const char *error);
+
static inline bool data_type_is_integer(enum vsir_data_type data_type)
{
- return data_type == VSIR_DATA_I32 || data_type == VSIR_DATA_U8 || data_type == VSIR_DATA_U16
- || data_type == VSIR_DATA_U32 || data_type == VSIR_DATA_U64;
+ return data_type == VSIR_DATA_I8
+ || data_type == VSIR_DATA_I16
+ || data_type == VSIR_DATA_I32
+ || data_type == VSIR_DATA_I64
+ || data_type == VSIR_DATA_U8
+ || data_type == VSIR_DATA_U16
+ || data_type == VSIR_DATA_U32
+ || data_type == VSIR_DATA_U64;
}
static inline bool data_type_is_bool(enum vsir_data_type data_type)
@@ -752,7 +766,7 @@ static inline bool data_type_is_floating_point(enum vsir_data_type data_type)
static inline bool data_type_is_64_bit(enum vsir_data_type data_type)
{
- return data_type == VSIR_DATA_F64 || data_type == VSIR_DATA_U64;
+ return data_type == VSIR_DATA_F64 || data_type == VSIR_DATA_I64 || data_type == VSIR_DATA_U64;
}
enum vsir_dimension
@@ -866,8 +880,7 @@ enum vkd3d_shader_uav_flags
enum vkd3d_shader_atomic_rmw_flags
{
- VKD3DARF_SEQ_CST = 0x1,
- VKD3DARF_VOLATILE = 0x2,
+ VKD3DARF_VOLATILE = 0x1,
};
enum vkd3d_tessellator_domain
@@ -1357,6 +1370,13 @@ static inline bool vkd3d_shader_ver_le(const struct vkd3d_shader_version *v, uns
void vsir_instruction_init(struct vkd3d_shader_instruction *ins,
const struct vkd3d_shader_location *location, enum vkd3d_shader_opcode opcode);
+static inline void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *ins)
+{
+ struct vkd3d_shader_location location = ins->location;
+
+ vsir_instruction_init(ins, &location, VSIR_OP_NOP);
+}
+
static inline bool vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins)
{
return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
@@ -1410,44 +1430,15 @@ struct vkd3d_shader_param_allocator
void *shader_param_allocator_get(struct vkd3d_shader_param_allocator *allocator, size_t count);
-static inline struct vkd3d_shader_src_param *shader_src_param_allocator_get(
- struct vkd3d_shader_param_allocator *allocator, size_t count)
-{
- VKD3D_ASSERT(allocator->stride == sizeof(struct vkd3d_shader_src_param));
- return shader_param_allocator_get(allocator, count);
-}
-
-static inline struct vkd3d_shader_dst_param *shader_dst_param_allocator_get(
- struct vkd3d_shader_param_allocator *allocator, size_t count)
-{
- VKD3D_ASSERT(allocator->stride == sizeof(struct vkd3d_shader_dst_param));
- return shader_param_allocator_get(allocator, count);
-}
-
struct vkd3d_shader_instruction_array
{
struct vkd3d_shader_instruction *elements;
size_t capacity;
size_t count;
-
- struct vkd3d_shader_param_allocator src_params;
- struct vkd3d_shader_param_allocator dst_params;
- struct vkd3d_shader_immediate_constant_buffer **icbs;
- size_t icb_capacity;
- size_t icb_count;
-
- struct vkd3d_shader_src_param *outpointid_param;
};
-bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *instructions, size_t reserve);
-bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *instructions, size_t reserve);
-bool shader_instruction_array_insert_at(struct vkd3d_shader_instruction_array *instructions,
- size_t idx, size_t count);
-bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions,
- struct vkd3d_shader_immediate_constant_buffer *icb);
-bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions,
- size_t dst, size_t src);
-void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions);
+struct vkd3d_shader_instruction *shader_instruction_array_append(struct vkd3d_shader_instruction_array *array);
+bool shader_instruction_array_insert_at(struct vkd3d_shader_instruction_array *instructions, size_t idx, size_t count);
struct vsir_program_iterator
{
@@ -1503,13 +1494,46 @@ static inline struct vkd3d_shader_instruction *vsir_program_iterator_prev(
}
/* When insertion takes place, argument `it' is updated to point to the same
- * instruction as before the insertion, but all other iterators and pointers
- * to the same container are invalidated and cannot be used any more. */
+ * instruction as before the insertion, but all existing pointers to the same
+ * container, as well as any iterators pointing to instructions after the
+ * insertion point should be considered invalid. */
static inline bool vsir_program_iterator_insert_after(struct vsir_program_iterator *it, size_t count)
{
return shader_instruction_array_insert_at(it->array, it->idx + 1, count);
}
+/* When insertion takes place, argument `it' is updated to point to the same
+ * instruction as before the insertion, and argument `ins_it' is initialized
+ * to point to the first inserted instruction. A pointer to the first inserted
+ * instruction is returned. */
+static inline struct vkd3d_shader_instruction *vsir_program_iterator_insert_before(
+ struct vsir_program_iterator *it, struct vsir_program_iterator *ins_it, size_t count)
+{
+ VKD3D_ASSERT(it != ins_it);
+ VKD3D_ASSERT(it->idx != SIZE_MAX);
+
+ if (!shader_instruction_array_insert_at(it->array, it->idx, count))
+ return NULL;
+
+ *ins_it = *it;
+ it->idx += count;
+
+ return vsir_program_iterator_current(ins_it);
+}
+
+/* When insertion takes place, argument `it' is updated to point to the first
+ * inserted instruction. A pointer to this first inserted instruction is
+ * returned. */
+static inline struct vkd3d_shader_instruction *vsir_program_iterator_insert_before_and_move(
+ struct vsir_program_iterator *it, size_t count)
+{
+ VKD3D_ASSERT(it->idx != SIZE_MAX);
+
+ if (!shader_instruction_array_insert_at(it->array, it->idx, count))
+ return NULL;
+ return vsir_program_iterator_current(it);
+}
+
enum vkd3d_shader_config_flags
{
VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION = 0x00000001,
@@ -1567,6 +1591,7 @@ struct vsir_program
struct vkd3d_shader_scan_descriptor_info1 descriptors;
bool has_descriptor_info;
+ size_t descriptors_size;
unsigned int parameter_count;
const struct vkd3d_shader_parameter1 *parameters;
@@ -1574,8 +1599,7 @@ struct vsir_program
unsigned int input_control_point_count, output_control_point_count;
struct vsir_thread_group_size thread_group_size;
- unsigned int flat_constant_count[3];
- unsigned int block_count;
+ unsigned int block_count; /* maximum block count in any function */
unsigned int temp_count;
unsigned int ssa_count;
enum vsir_global_flags global_flags;
@@ -1586,6 +1610,7 @@ struct vsir_program
uint8_t diffuse_written_mask;
enum vsir_control_flow_type cf_type;
enum vsir_normalisation_level normalisation_level;
+ bool has_no_modifiers;
enum vkd3d_tessellator_domain tess_domain;
enum vkd3d_shader_tessellator_partitioning tess_partitioning;
enum vkd3d_shader_tessellator_output_primitive tess_output_primitive;
@@ -1599,12 +1624,25 @@ struct vsir_program
struct vkd3d_shader_source_list source_files;
const char **block_names;
size_t block_name_count;
+
+ struct vkd3d_shader_immediate_constant_buffer **icbs;
+ size_t icb_capacity;
+ size_t icb_count;
+
+ struct vkd3d_shader_param_allocator src_params;
+ struct vkd3d_shader_param_allocator dst_params;
};
enum vkd3d_result vsir_allocate_temp_registers(struct vsir_program *program,
struct vkd3d_shader_message_context *message_context);
enum vkd3d_result vsir_update_dcl_temps(struct vsir_program *program,
struct vkd3d_shader_message_context *message_context);
+
+struct vkd3d_shader_descriptor_info1 *vsir_program_add_descriptor(struct vsir_program *program,
+ enum vkd3d_shader_descriptor_type type, unsigned int register_id,
+ const struct vkd3d_shader_register_range *range,
+ enum vkd3d_shader_resource_type resource_type, enum vsir_data_type resource_data_type);
+bool vsir_program_add_icb(struct vsir_program *program, struct vkd3d_shader_immediate_constant_buffer *icb);
void vsir_program_cleanup(struct vsir_program *program);
const struct vkd3d_shader_parameter1 *vsir_program_get_parameter(
const struct vsir_program *program, enum vkd3d_shader_parameter_name name);
@@ -1613,6 +1651,8 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_c
enum vsir_normalisation_level normalisation_level);
enum vkd3d_result vsir_program_lower_d3dbc(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
+enum vkd3d_result vsir_program_optimize(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
enum vkd3d_result vsir_program_transform_early(struct vsir_program *program, uint64_t config_flags,
@@ -1627,37 +1667,39 @@ bool vsir_instruction_init_with_params(struct vsir_program *program,
static inline struct vkd3d_shader_instruction *vsir_program_append(struct vsir_program *program)
{
- struct vkd3d_shader_instruction_array *array = &program->instructions;
-
- if (!shader_instruction_array_insert_at(array, array->count, 1))
- return NULL;
-
- return &array->elements[array->count - 1];
+ return shader_instruction_array_append(&program->instructions);
}
static inline struct vkd3d_shader_dst_param *vsir_program_get_dst_params(
struct vsir_program *program, unsigned int count)
{
- return shader_dst_param_allocator_get(&program->instructions.dst_params, count);
+ struct vkd3d_shader_param_allocator *allocator = &program->dst_params;
+
+ VKD3D_ASSERT(allocator->stride == sizeof(struct vkd3d_shader_dst_param));
+
+ return shader_param_allocator_get(allocator, count);
}
static inline struct vkd3d_shader_src_param *vsir_program_get_src_params(
struct vsir_program *program, unsigned int count)
{
- return shader_src_param_allocator_get(&program->instructions.src_params, count);
+ struct vkd3d_shader_param_allocator *allocator = &program->src_params;
+
+ VKD3D_ASSERT(allocator->stride == sizeof(struct vkd3d_shader_src_param));
+
+ return shader_param_allocator_get(allocator, count);
}
struct vkd3d_shader_parser
{
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_location location;
- struct vsir_program *program;
- bool failed;
+ enum vkd3d_result status;
};
void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
-void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_program *program,
+void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const char *source_name);
void vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
@@ -1826,7 +1868,8 @@ int msl_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
struct vkd3d_shader_message_context *message_context);
-int tpf_compile(struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_code *rdef,
+int tpf_compile(struct vsir_program *program, uint64_t config_flags,
+ const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_code *rdef,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
enum vkd3d_md5_variant
@@ -1846,55 +1889,39 @@ int hlsl_parse(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context,
struct vsir_program *program, struct vkd3d_shader_code *reflection_data);
-static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type( enum vsir_data_type data_type)
-{
- switch (data_type)
- {
- case VSIR_DATA_BOOL:
- return VKD3D_SHADER_COMPONENT_BOOL;
- case VSIR_DATA_F16: /* Minimum precision. TODO: native 16-bit */
- case VSIR_DATA_F32:
- case VSIR_DATA_SNORM:
- case VSIR_DATA_UNORM:
- return VKD3D_SHADER_COMPONENT_FLOAT;
- case VSIR_DATA_F64:
- return VKD3D_SHADER_COMPONENT_DOUBLE;
- case VSIR_DATA_I32:
- return VKD3D_SHADER_COMPONENT_INT;
- case VSIR_DATA_U16: /* Minimum precision. TODO: native 16-bit */
- case VSIR_DATA_U32:
- return VKD3D_SHADER_COMPONENT_UINT;
- case VSIR_DATA_U64:
- return VKD3D_SHADER_COMPONENT_UINT64;
- default:
- FIXME("Unhandled data type %#x.\n", data_type);
- /* fall-through */
- case VSIR_DATA_MIXED:
- return VKD3D_SHADER_COMPONENT_UINT;
- }
-}
-
static inline enum vsir_data_type vsir_data_type_from_component_type(enum vkd3d_shader_component_type component_type)
{
switch (component_type)
{
- case VKD3D_SHADER_COMPONENT_FLOAT:
- return VSIR_DATA_F32;
+ case VKD3D_SHADER_COMPONENT_VOID:
+ return VSIR_DATA_UNUSED;
case VKD3D_SHADER_COMPONENT_UINT:
return VSIR_DATA_U32;
case VKD3D_SHADER_COMPONENT_INT:
return VSIR_DATA_I32;
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ return VSIR_DATA_F32;
+ case VKD3D_SHADER_COMPONENT_BOOL:
+ return VSIR_DATA_BOOL;
case VKD3D_SHADER_COMPONENT_DOUBLE:
return VSIR_DATA_F64;
- default:
- FIXME("Unhandled component type %#x.\n", component_type);
- return VSIR_DATA_F32;
+ case VKD3D_SHADER_COMPONENT_UINT64:
+ return VSIR_DATA_U64;
+ case VKD3D_SHADER_COMPONENT_INT64:
+ return VSIR_DATA_I64;
+ case VKD3D_SHADER_COMPONENT_FLOAT16:
+ return VSIR_DATA_F16;
+ case VKD3D_SHADER_COMPONENT_UINT16:
+ return VSIR_DATA_U16;
+ case VKD3D_SHADER_COMPONENT_INT16:
+ return VSIR_DATA_I16;
+ case VKD3D_SHADER_COMPONENT_TYPE_FORCE_32BIT:
+ break;
}
-}
-static inline bool component_type_is_64_bit(enum vkd3d_shader_component_type component_type)
-{
- return component_type == VKD3D_SHADER_COMPONENT_DOUBLE || component_type == VKD3D_SHADER_COMPONENT_UINT64;
+ FIXME("Unhandled component type %#x.\n", component_type);
+
+ return VSIR_DATA_UNUSED;
}
static inline unsigned int vsir_write_mask_get_component_idx(uint32_t write_mask)
diff --git a/libs/vkd3d/libs/vkd3d-utils/vkd3d_utils_main.c b/libs/vkd3d/libs/vkd3d-utils/vkd3d_utils_main.c
index f2967835b62..fea8c2440d1 100644
--- a/libs/vkd3d/libs/vkd3d-utils/vkd3d_utils_main.c
+++ b/libs/vkd3d/libs/vkd3d-utils/vkd3d_utils_main.c
@@ -19,6 +19,8 @@
#include "vkd3d_utils_private.h"
#undef D3D12CreateDevice
+/* VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG"); */
+
static const char *debug_d3d_blob_part(D3D_BLOB_PART part)
{
switch (part)
@@ -269,7 +271,7 @@ HRESULT WINAPI D3DCompile2VKD3D(const void *data, SIZE_T data_size, const char *
option = &options[0];
option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
- option->value = VKD3D_SHADER_API_VERSION_1_17;
+ option->value = VKD3D_SHADER_API_VERSION_CURRENT;
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
compile_info.next = &preprocess_info;
@@ -433,7 +435,7 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
static const struct vkd3d_shader_compile_option options[] =
{
- {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
+ {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
};
TRACE("data %p, size %"PRIuPTR", filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
@@ -482,7 +484,10 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
if (!ret)
{
- if (FAILED(hr = vkd3d_blob_create((void *)preprocessed_code.code, preprocessed_code.size, preprocessed_blob)))
+ /* vkd3d-shader output is null-terminated, but the null terminator isn't
+ * included in the size. Increase the size to account for that. */
+ if (FAILED(hr = vkd3d_blob_create((void *)preprocessed_code.code,
+ preprocessed_code.size + 1, preprocessed_blob)))
{
vkd3d_shader_free_shader_code(&preprocessed_code);
return hr;
@@ -979,7 +984,7 @@ HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
static const struct vkd3d_shader_compile_option options[] =
{
- {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
+ {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
};
TRACE("data %p, data_size %"PRIuPTR", flags %#x, comments %p, blob %p.\n",
@@ -1032,7 +1037,9 @@ HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
return hresult_from_vkd3d_result(ret);
}
- if (FAILED(hr = vkd3d_blob_create((void *)output.code, output.size, blob)))
+ /* vkd3d-shader output is null-terminated, but the null terminator isn't
+ * included in the size. Increase the size to account for that. */
+ if (FAILED(hr = vkd3d_blob_create((void *)output.code, output.size + 1, blob)))
vkd3d_shader_free_shader_code(&output);
return hr;
diff --git a/libs/vkd3d/libs/vkd3d/command.c b/libs/vkd3d/libs/vkd3d/command.c
index 074d8430585..69f42280e8a 100644
--- a/libs/vkd3d/libs/vkd3d/command.c
+++ b/libs/vkd3d/libs/vkd3d/command.c
@@ -2688,32 +2688,12 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandList6 *iface,
ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_pipeline_state)
{
- struct d3d12_command_allocator *allocator_impl = unsafe_impl_from_ID3D12CommandAllocator(allocator);
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList6(iface);
- HRESULT hr;
TRACE("iface %p, allocator %p, initial_pipeline_state %p.\n",
iface, allocator, initial_pipeline_state);
- if (!allocator_impl)
- {
- WARN("Command allocator is NULL.\n");
- return E_INVALIDARG;
- }
-
- if (list->is_recording)
- {
- WARN("Command list is in the recording state.\n");
- return E_FAIL;
- }
-
- if (SUCCEEDED(hr = d3d12_command_allocator_allocate_command_buffer(allocator_impl, list)))
- {
- list->allocator = allocator_impl;
- d3d12_command_list_reset_state(list, initial_pipeline_state);
- }
-
- return hr;
+ return d3d12_command_list_reset(list, allocator, initial_pipeline_state);
}
static void STDMETHODCALLTYPE d3d12_command_list_ClearState(ID3D12GraphicsCommandList6 *iface,
@@ -3049,7 +3029,7 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
if (descriptor_count > range->vk_binding_count)
{
- ERR("Heap descriptor count %u exceeds maximum Vulkan count %u. Reducing to the Vulkan maximum.\n",
+ MESSAGE("Heap descriptor count %u exceeds maximum Vulkan count %u. Reducing to the Vulkan maximum.\n",
descriptor_count, range->vk_binding_count);
descriptor_count = range->vk_binding_count;
}
@@ -6405,9 +6385,8 @@ static struct d3d12_command_list *unsafe_impl_from_ID3D12CommandList(ID3D12Comma
return CONTAINING_RECORD(iface, struct d3d12_command_list, ID3D12GraphicsCommandList6_iface);
}
-static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d3d12_device *device,
- D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator *allocator,
- ID3D12PipelineState *initial_pipeline_state)
+static HRESULT d3d12_command_list_init(struct d3d12_command_list *list,
+ struct d3d12_device *device, D3D12_COMMAND_LIST_TYPE type)
{
HRESULT hr;
@@ -6421,31 +6400,37 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
d3d12_device_add_ref(list->device = device);
- list->allocator = allocator;
+ return hr;
+}
- list->descriptor_heap_count = 0;
+HRESULT d3d12_command_list_create(struct d3d12_device *device, UINT node_mask,
+ D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_list **list)
+{
+ struct d3d12_command_list *object;
+ HRESULT hr;
- if (SUCCEEDED(hr = d3d12_command_allocator_allocate_command_buffer(allocator, list)))
- {
- list->pipeline_bindings[VKD3D_PIPELINE_BIND_POINT_GRAPHICS].vk_uav_counter_views = NULL;
- list->pipeline_bindings[VKD3D_PIPELINE_BIND_POINT_COMPUTE].vk_uav_counter_views = NULL;
- d3d12_command_list_reset_state(list, initial_pipeline_state);
- }
- else
+ debug_ignored_node_mask(node_mask);
+
+ if (!(object = vkd3d_calloc(1, sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ if (FAILED(hr = d3d12_command_list_init(object, device, type)))
{
- vkd3d_private_store_destroy(&list->private_store);
- d3d12_device_release(device);
+ vkd3d_free(object);
+ return hr;
}
- return hr;
+ TRACE("Created command list %p.\n", object);
+
+ *list = object;
+
+ return S_OK;
}
-HRESULT d3d12_command_list_create(struct d3d12_device *device,
- UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
- ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list)
+HRESULT d3d12_command_list_reset(struct d3d12_command_list *list, ID3D12CommandAllocator *allocator_iface,
+ ID3D12PipelineState *initial_pipeline_state)
{
struct d3d12_command_allocator *allocator;
- struct d3d12_command_list *object;
HRESULT hr;
if (!(allocator = unsafe_impl_from_ID3D12CommandAllocator(allocator_iface)))
@@ -6454,29 +6439,26 @@ HRESULT d3d12_command_list_create(struct d3d12_device *device,
return E_INVALIDARG;
}
- if (allocator->type != type)
+ if (allocator->type != list->type)
{
WARN("Command list types do not match (allocator %#x, list %#x).\n",
- allocator->type, type);
+ allocator->type, list->type);
return E_INVALIDARG;
}
- debug_ignored_node_mask(node_mask);
-
- if (!(object = vkd3d_malloc(sizeof(*object))))
- return E_OUTOFMEMORY;
-
- if (FAILED(hr = d3d12_command_list_init(object, device, type, allocator, initial_pipeline_state)))
+ if (list->is_recording)
{
- vkd3d_free(object);
- return hr;
+ WARN("Command list is in the recording state.\n");
+ return E_FAIL;
}
- TRACE("Created command list %p.\n", object);
-
- *list = object;
+ if (SUCCEEDED(hr = d3d12_command_allocator_allocate_command_buffer(allocator, list)))
+ {
+ list->allocator = allocator;
+ d3d12_command_list_reset_state(list, initial_pipeline_state);
+ }
- return S_OK;
+ return hr;
}
/* ID3D12CommandQueue */
diff --git a/libs/vkd3d/libs/vkd3d/device.c b/libs/vkd3d/libs/vkd3d/device.c
index 67f84aafa29..6af5e2a5c7d 100644
--- a/libs/vkd3d/libs/vkd3d/device.c
+++ b/libs/vkd3d/libs/vkd3d/device.c
@@ -3271,10 +3271,15 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList(ID3D12Device9 *i
iface, node_mask, type, command_allocator,
initial_pipeline_state, debugstr_guid(riid), command_list);
- if (FAILED(hr = d3d12_command_list_create(device, node_mask, type, command_allocator,
- initial_pipeline_state, &object)))
+ if (FAILED(hr = d3d12_command_list_create(device, node_mask, type, &object)))
return hr;
+ if (FAILED(hr = d3d12_command_list_reset(object, command_allocator, initial_pipeline_state)))
+ {
+ ID3D12GraphicsCommandList6_Release(&object->ID3D12GraphicsCommandList6_iface);
+ return hr;
+ }
+
return return_interface(&object->ID3D12GraphicsCommandList6_iface,
&IID_ID3D12GraphicsCommandList6, riid, command_list);
}
@@ -5082,10 +5087,21 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList1(ID3D12Device9 *
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags,
REFIID iid, void **command_list)
{
- FIXME("iface %p, node_mask 0x%08x, type %#x, flags %#x, iid %s, command_list %p stub!\n",
+ struct d3d12_device *device = impl_from_ID3D12Device9(iface);
+ struct d3d12_command_list *object;
+ HRESULT hr;
+
+ TRACE("iface %p, node_mask 0x%08x, type %#x, flags %#x, iid %s, command_list %p.\n",
iface, node_mask, type, flags, debugstr_guid(iid), command_list);
- return E_NOTIMPL;
+ if (flags)
+ FIXME("Ignoring flags %#x.\n", flags);
+
+ if (FAILED(hr = d3d12_command_list_create(device, node_mask, type, &object)))
+ return hr;
+
+ return return_interface(&object->ID3D12GraphicsCommandList6_iface,
+ &IID_ID3D12GraphicsCommandList6, iid, command_list);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateProtectedResourceSession(ID3D12Device9 *iface,
diff --git a/libs/vkd3d/libs/vkd3d/state.c b/libs/vkd3d/libs/vkd3d/state.c
index 6bbd6533b74..4bd97fd599f 100644
--- a/libs/vkd3d/libs/vkd3d/state.c
+++ b/libs/vkd3d/libs/vkd3d/state.c
@@ -843,7 +843,7 @@ static struct vk_binding_array *d3d12_root_signature_vk_binding_array_for_type(
{
if (!context->static_samplers_descriptor_set)
{
- if (!context->push_descriptor && context->root_descriptor_set)
+ if (!root_signature->device->vk_info.KHR_push_descriptor && context->root_descriptor_set)
context->static_samplers_descriptor_set = context->root_descriptor_set;
else
/* The descriptor type is irrelevant here, it will never be used. */
@@ -2391,7 +2391,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
const struct vkd3d_shader_compile_option options[] =
{
- {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
+ {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
{VKD3D_SHADER_COMPILE_OPTION_FEATURE, feature_flags_compile_option(device)},
@@ -2456,7 +2456,7 @@ static int vkd3d_scan_dxbc(const struct d3d12_device *device, const D3D12_SHADER
const struct vkd3d_shader_compile_option options[] =
{
- {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
+ {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
};
@@ -4135,7 +4135,7 @@ static int compile_hlsl_cs(const struct vkd3d_shader_code *hlsl, struct vkd3d_sh
static const struct vkd3d_shader_compile_option options[] =
{
- {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_17},
+ {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
};
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
diff --git a/libs/vkd3d/libs/vkd3d/utils.c b/libs/vkd3d/libs/vkd3d/utils.c
index c2832a61f67..2d0510e5456 100644
--- a/libs/vkd3d/libs/vkd3d/utils.c
+++ b/libs/vkd3d/libs/vkd3d/utils.c
@@ -703,7 +703,7 @@ const char *debug_vk_extent_3d(VkExtent3D extent)
const char *debug_vk_queue_flags(VkQueueFlags flags)
{
- char buffer[191];
+ char buffer[222];
buffer[0] = '\0';
#define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
@@ -716,6 +716,7 @@ const char *debug_vk_queue_flags(VkQueueFlags flags)
#define FLAG_TO_STR(f, n) if (flags & f) { strcat(buffer, " | "#n); flags &= ~f; }
FLAG_TO_STR(0x20, VK_QUEUE_VIDEO_DECODE_BIT_KHR)
FLAG_TO_STR(0x40, VK_QUEUE_VIDEO_ENCODE_BIT_KHR)
+ FLAG_TO_STR(0x100, VK_QUEUE_OPTICAL_FLOW_BIT_NV)
#undef FLAG_TO_STR
if (flags)
FIXME("Unrecognized flag(s) %#x.\n", flags);
diff --git a/libs/vkd3d/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/libs/vkd3d/vkd3d_private.h
index 9fb6834158f..0a8c5aef674 100644
--- a/libs/vkd3d/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/libs/vkd3d/vkd3d_private.h
@@ -1327,8 +1327,9 @@ struct d3d12_command_list
};
HRESULT d3d12_command_list_create(struct d3d12_device *device,
- UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
- ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list);
+ UINT node_mask, D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_list **list);
+HRESULT d3d12_command_list_reset(struct d3d12_command_list *list,
+ ID3D12CommandAllocator *allocator_iface, ID3D12PipelineState *initial_pipeline_state);
struct vkd3d_queue
{
--
2.51.0