Files
wine-staging/patches/d3drm-starwars/0013-d3drm-IDirect3DRMMeshBuilder2-SetPerspective.patch
Alistair Leslie-Hughes 31b114a4e3 Added d3drm-starwars patchset
This stops the crash but doesn't show the battle at all.

Patchset shows what is needed (as a minimum), to be
implemented in order for it to work correctly.
2025-10-16 17:40:42 +11:00

39 lines
1.4 KiB
Diff

From bcf0490e2858412f0635564c9401525c808fca11 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Mon, 13 Jun 2022 18:00:42 +1000
Subject: [PATCH] d3drm: IDirect3DRMMeshBuilder2 SetPerspective
---
dlls/d3drm/meshbuilder.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 70ab332359c..1b9edab8559 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -761,9 +761,10 @@ static HRESULT WINAPI d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2 *if
static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2 *iface, BOOL enable)
{
- FIXME("iface %p, enable %#x stub!\n", iface, enable);
+ struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
+ TRACE("iface %p, enable %#x\n", iface, enable);
- return E_NOTIMPL;
+ return IDirect3DRMMeshBuilder3_SetPerspective(&mesh_builder->IDirect3DRMMeshBuilder3_iface, enable);
}
static HRESULT WINAPI d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2 *iface,
@@ -1847,7 +1848,7 @@ static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3
{
FIXME("iface %p, enable %#x stub!\n", iface, enable);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT WINAPI d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3 *iface,
--
2.45.2